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13990 No. 13990 ID: 908674

Hi. It's my first quest ever so... any feedback will be appreciated, particularly on my writing.
66 posts omitted. Last 50 shown.
>>
No. 14821 ID: 54995f

Okay, seriously, what is Xon? I've seen him come up in other quests, but have no idea what he/she/it is...
>>
No. 14822 ID: 1ac39d

>>324621
god of mischief. read Dorf Quest for his first appearance.
>>
No. 14825 ID: 54995f

Oh. Right. Read. I will consider adding him to the pantheon. -_- Looks like he has a distinct personality, though. Might not be able to make a realistic portrayal of Xom.
>>
No. 14861 ID: 732129

We are the Horse Whisperers.
>>
No. 14868 ID: c7ff53

That poor horse. ;_;
>>
No. 14869 ID: 732129

>>324668

Pretty much "that poor anyone" for whoever we end up talking to.
>>
No. 14881 ID: c7ff53

Yeah, but I can't fault you for cruelty to animals when you talk to other characters.
>>
No. 14888 ID: 732129

>>324681

I'd pretend to be hurt and claim that you've maligned us, but you're pretty much right.
>>
No. 14980 ID: 732129

Why did you change your mind about what the crystal sensed through its rapport with Nadia?
>>
No. 14981 ID: 6ea790

I thought it was a bit too obvious. >_> She's clearly hiding something. <_<
>>
No. 14983 ID: 6ea790

I guess after I posted it, I felt kinda... stupid that I even wrote that when it was stupidly obvious. So I rewrote the post. >_<
>>
No. 14986 ID: 1ac39d

732129, why did you go full retard?
>>
No. 14988 ID: 732129

>>324786

It was that or suggest a scrotum dance.
>>
No. 14989 ID: 6ea790

Guh. Feeling a bit like Rachel does after a ride on a horse ++ Gem. >_<

No more MSG-laden meals for me. @_@ >_<
>>
No. 14990 ID: 1ac39d

have some oatmeal, it will calm your stomach.
>>
No. 14992 ID: 6ea790

Not so much nausea as opposed to a splitting headache. Had some pillz with water. -_-

Thanks for the tip though, will search house for oatmeal.
>>
No. 15049 ID: c44de6

Sorry about the lack of updates of late. I have been busy for the past few days. @_@ New job and all. ^_^
>>
No. 15094 ID: 732129

That spell was cast by Nina right?
>>
No. 15098 ID: 732129

I've been thinking about the sorts of gun designs we can present Rachel with. Each of the classic weapons, from matchlock smoothbores to percussion cartridge breech loaders, has its own advantages and disadvantages. Breech loaders in particular will require machining capability that is probably beyond what a simple blacksmith can do in a mass-production run. One-off weapons could be done by blacksmiths, but they would be comparatively delicate weapons and would be best issued to elite skirmishers.

A .52 caliber muzzle-loader flintlock or percussion cap gun in the style of an 1840 smoothbore would be just about on the edge of what I would expect a blacksmith to be able to make without specialized machine tools. This would be a hammer-forged barrel, no rifling, French lock gun firing a minie ball style bullet (even without rifling, getting the bullet to mate to the barrel when fired is a big boost to power and accuracy). Flintlocks are nice because they make it possible for the army to scavenge its own black powder and bullet supplies in the field without regard for percussion cap availability. They're a downer because they're not as easy to use in a fight, and they reload at a slower rate than a percussion cap gun.


Just so I don't forget, here is an important patent for a corrosion prevention lube designed specifically for black powder weapons.

This one in particular is excellent because it is made of stuff that any place with a pine lumber industry would have. Once we start making guns, we'll want them to last a long time.

http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=6,105,591.PN.&OS=PN
/6,105,591&RS=PN/6,105,591
>>
No. 15099 ID: 1ac39d

we may be able to create the tools needed to make some more complex weaponry.
>>
No. 15100 ID: 732129

>>324899

Yeah you can make the tools to make the tools, but remember that for these things to be useful we'll want to have as many of them being made as possible.

A 25-man operation of trained gunsmiths using a water wheel for power can turn out amazing numbers of arms (~10,000 per annum if memory serves) if they're using production line techniques. It isn't unreasonable to plan on needing 10,000 arms to outfit an army to fight for an area the size of Utah (because that's about how big Kai is).

Keep in mind that in addition to making long arms, we'll need to have the smiths making all the normal arms and armor, and we'll need to have them making siege weapons.

In fact, artillery and siege mortars will probably be more important to taking Kai back in the short run.
>>
No. 15111 ID: 1f16e5

>>324894
Whoever cast the magic, the vocals were heavily distorted by the white noise. Coulda been anyone.
>>
No. 15113 ID: 732129

Since this is your first quest, I've got a couple of suggestions.

First, you've been keeping a tight reign on what we can do. We can talk and cajole, and play sounds, and exert a great deal of influence on someone who isn't aware of what the crystal is or who is in a state of shock, and that's about it. That's actually really good for letting you keep control of the game without it feeling "gamey." If you give the crystal the ability to cast spells, or let it have access to someone's physical state information, or have a deeper effect on them, you're giving up a lot of control to no useful end.

Second, rape usually is not a very good literary device. It's possible for it to be, but usually it's not. So far this treatment is looking to be leaning on the "not" side.

You should make clear what happened, because otherwise you'll have a bunch of posts from neckbeards shitting up the game with crap like "[check her 'cycle' so we know what chance an accidental sibling for rachel has of occurring.

luckily, sitting upright and riding a horse helps with this as the bouncing motion would shake some... stuff, out of 'there']"

That's inaccurate and dumb.

Third, I've been irritated by the consistently dumb moves the characters have been making. Do they really need us to suggest things like changing their hair color when they're on the run? There are mistakes made for the sake of the story, and then there is the state of displaying no self-preservation instincts at all.
>>
No. 15114 ID: 701a19

>>324913
You raise a lot of valid points, and a lot that I feel I need to counter.

The first concern is that you approach the quest from a literary angle, which is not always valid when it comes to quests. That's valid for ones like MSPA where the author has a story to tell and what people suggest is relegated to adding flavor along the path, but not ones where suggesters are playing a significant role in the story.

The second concern is that you're speaking of rape as a literary device, not as an event. The problem with rape in fiction is that it almost never handled properly, and the reason for that is in point number three. It's much too soon to make any calls on the handling now, but the proper way to handle your concerns is to provide the writer with the information she needs to do a good job, not bemoan how you think it will go poorly.

The third concern is that you are putting an unreasonable burden on Selphie. It is self-evident that any character a person can accurately write cannot be more intelligent than that person.
Selphie's ability to write on topics is limited by her knowledge and understanding of those topics. Worse still, she doesn't have the luxury of revising the entire story holistically before publishing it.

Overall? You're being kind of a dick. You have unreasonable expectations, and you're presenting your concerns with hostility.
I think this condenses the salient point: http://www.egscomics.com/egsnp/?date=2010-02-16
>>
No. 15115 ID: 732129

>>324914

What I am has no bearing at all on this. You've resorted to an ad hominem attack, you stuck-up dumb tripfag fuck. Oh, look, I can do it too! It'd be far better to leave personal attacks out of this discussion.

As to your other points, this is a game with a heavy literary slant because it's a text game on a forum. If we treat rape as a device to catalyze game play instead of as a literary device, the situation is even worse.

Is rape fun? Is post-rape trauma fun? Is dealing with a rape victim fun?

No.

Games are supposed to be fun.
>>
No. 15123 ID: 38ff05

>>324913
*Sighs* This is a bit of a headache. Okay, I'll address your points as I go.

1. I don't believe I've given anyone access to this yet. You're assuming that I have. Which I haven't.

2. Any period of time under threat of war and with loads of corruption is going to be pretty terrible - especially to women. While the characters will be dealing with this, it is not the focus of the quest. I do not believe I have any reason to make the issue any clearer because it isn't clear in the mind of the person it happened to, let alone her friends and family who saw her in a compromising position.

You are assuming that I have control over the comments that other players are making. I do not.

The only issue I have with your statement is the allegation that I find rape "fun". It is not.

3. I believe that the characters came up with the idea of hair dyes on their own.

Look, I know that you're trying to help, but Seven01a19 is right. The learning curve on this quest is already pretty steep. Since I've started this quest, I've had to look up and learn about several different types of weapons and languages, varying states of economy, several different political states, chemistry and basic weapon making. This is on top of the IT stuff I already have to learn for my new job.

You're working me very hard for very little thanks.

;_; Selphie stressed.
>>
No. 15124 ID: 38ff05

>>324915
Also, please try to keep it civil in here. Swearing at each other is not very nice.
>>
No. 15130 ID: 732129

>>324923

Good luck with your job, Selphie.

Including rape in a game isn't something that should be done lightly. I appreciate that you're attempting to make a good game, but using rape to make the game more serious and lend validity to Nadia's claims about the country going to ruin seems ill conceived to me.

This is the second time I've become upset by your game, and so I'm going to take my leave.
>>
No. 15133 ID: 1ac39d

first, thanks for making the quest.

second, if one thing readers like most it's fixing problems and they WILL fix it. if you give them an un-winnable situation they will cry 'Railroad!' and quit. that's the reason why adding rape was a poor move, it is nearly impossible to fix. but it doesn't mean they wont try, and until they fix it they will forget about fixing other things completely.
>>
No. 15136 ID: 1f16e5

>>324933
Unlike a lot of the other things I've been handling in this quest, this is at least something I have some experience with, so I'm willing to take it fairly seriously. I don't think that it can be "won" so to speak, but it can be "managed".
>>
No. 15147 ID: 38ff05

Oh, and thanks for playing. It's nice to feel appreciated, even if my writing isn't the best.
>>
No. 15152 ID: b1153c

>>324936

I don't think you should use tgchan as therapy
>>
No. 15156 ID: 45df4f

>>324952

Thats sick, she is not doing that
>>
No. 15157 ID: 1ac39d

pretty sure Selphie just means she knows someone who was raped.
>>
No. 15158 ID: 701a19

>>324915
Er, an Ad Hominum attack is one where you claim that a person's argument is less valid because of who they are. It doesn't include pointless name calling, and certainly doesn't include negative descriptors of people's actions.

Keep in mind that I didn't say "You are a dick", I said "You are being a dick"; there is a rather large distinction between the two.

>>324923
Rape is fun when it's it's fake - I don't mean rape in fiction, I mean real life consenting adults playing out rape scenarios together.
I could write pages and pages on the human psyche and how it reacts to rape and similar violations, but this isn't the place for it.

However, I can say a few things that I think most people should know:
Once a rape victim has recovered to the point of being functional, it's vital to treat them like you would any other person. Treating them with kid gloves just contributes to their feelings of being broken or defective.
That contributes to feelings such as shame and humiliation that encourage them to keep it secret, which compounds the issue by making them feel worse for needing to hide it.

Beyond that? Don't make assumptions about how they 'should' be acting. People cope with trauma in different ways, and unless you're a trained professional you should let them do what works. If you suspect they're engaging in very unhealthy behavior, then ask a professional for advice on how to respond instead of acting on your own.

>>324952
Not as a replacement for professional therapy, no, but don't doubt that it can be very therapeutic.

No, I don't have professional training, but I have a bit of practical experience counseling.
>>
No. 15159 ID: 1ac39d

an example of ad hominum would be 'you are wrong because you are Hitler's great great great great nephew'
>>
No. 15208 ID: 1f16e5

Hm. Thread's getting a bit lengthy. I should put a chaptermark in soon and start a new thread.

>_>
>>
No. 15217 ID: 1ac39d

good end mark would be when everyone is going to sleep.
>>
No. 15295 ID: e44fad

Rachel Puzzle moved to Archives. Next thread starting up sometime after getting to talk to y'all to decide what you're planning on doing with Rachel... >_> Wanna get some idea of where each of you thinks this is going and stuff.

Also: Nadia needs a new name.
>>
No. 15297 ID: 1ac39d

my goal: get out of the country and build a sniper rifle. when the high prince steps out onto the balcony to give a speech his head will disappear. no one will be able to figure out what happened due to the weapon used not being in existence anywhere else and the range from which it was used would make tracking not possible.
name: Susan.
>>
No. 15327 ID: 701a19

>>325097
I don't know if the metalworking technology is capable of that level of quality. How straight a barrel can they make? How even can they rifle it? Could they design a proper breach-loading or revolver system, or would it need to be break-loaded? I'm certain that semi/automatic fire is beyond their capabilities.

Really, we should be looking into shotguns, short/mid-range scoped rifles, and flash suppressors.

Still, I do agree with getting out of the country; we should head for an ally that the high prince has alienated and who would be receptive to our requests for aid.
>>
No. 15364 ID: 57bdb8

Seven is correct. With current machining techniques (none), building a scope and rifle barrel would be impossible.
>>
No. 15365 ID: 1ac39d

well what if we upgraded them? build the tools to build tools and such?
>>
No. 15386 ID: 1ac39d

ack

words
---
words

means a time lapse. as in
i say this thing
--- time passes
this is said.
>>
No. 15397 ID: 1f16e5

I took it to mean you repeated it to Nina later. >_> Sorry, Daniella is an act now think later person.
>>
No. 15438 ID: 1f16e5

Incidentally, just so you know, ???'s mental voice sounds like it's maybe 3 or 6 years old.
>>
No. 15439 ID: 1ac39d

it's ether something that never learned or is perpetually immature.
>>
No. 15473 ID: 701a19

>>325197
I actually DID intend for "---" to mean "wait until we're in Nina's hands"

>>325164
Not impossible, but there would be a degree of error to make sniping very improbable.
If they have telescopes then they can craft a fixed-magnification scope and firmly mount it to the weapon, then experiment and adjust to get it to line up. The firing arc would be fixed so they couldn't adjust it to account for range, but for short to mid-range use it would be accurate enough. We certainly know enough to produce a weapon more accurate than the old long rifles, at least.
If we can get blacksmith capable of making brass cartridges then we could get a RoF of close to 10 times the peak rate of the English longbow.
>>
No. 15543 ID: 1f16e5

Brass cartridiges and the like would be iffy to make given the big hammering techniques of making things metal at the moment. If you must go for a sniping weapon, try a crossbow. We haven't invented those yet.
>>
No. 15544 ID: 1ac39d

let's go one better, ballista.
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