Talk:The Icon

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This little thing is my draft of what I indend to replace image gallery with. Nothing is finished, this is a work in progress. Borders, widths, text alignments, font style, colors will be adjusted in time. I am putting this here for both saving the draft somewhere accessible and showing it to you for feedback and suggestions, should any be worth posting. I would very much appreciate if you did not alter this piece of code and instead copy-pasted it to demonstrate whatever comes to your mind.
--ArsonCat 18:35, 19 October 2010 (UTC)

You may want to see http://tgchan.org/kusaba/questdis/res/324607.html#332920 and the discussion following it.--LionsPhil 20:44, 21 October 2010 (UTC)

Construction Information

Buildings

All buildings take two months to build, with the exception of temporary housing and landing strip, which only take one week. Workers and professionals who staff buildings planetside require residences to be built for them.

Small Buildings

Building Construction Cost Power Balance Staff Required Description
Metal Ceramics Superconductors Uranium Workers Professionals Soldiers
Temporary Housing 5               A cluster of tents that can house 250 people.
Apartments 50               Permanent housing that than hold 500 people.
Military Outpost 50 20     -0.5       Trains soldiers, can house 250 soldiers. Reinforced walls and small windows allow this building to double as a bunker.
Schoolhouse 50       -0.5   10   Trains nonworkers into workers and workers into professionals.
Farming Dome 75   0.5   -1 30     Provides 1000 units of food per year (enough to support 4000 people).
Small Factory 100 50 2   -2 50     Enables construction of lighter vehicles, weapons and various civilian commodities. Provides 6 BP (build points) per month.
Small Laboratory 100   4   -2   50   Enables the research tree and ??? RP (research points) per month. Allows new vehicles, weapons and equipment to be designed.
Coastal Derrick 200   3   -3 30     Extracts resources at a rate of 50 metal or 10 uranium or 3 superconductor per month.
Land Derrick 100   1   -2 30    
Small Smelter 100 50     -2 30     Can process the resource yield of 2 derricks.
Medical Outpost 50   0.5   -0.5   10   Reduces death rate and increases birth rate, as well as tends to combat injuries.
Small Warehouse 75               Allows 3000 units of resources/vehicles/other goods to be stored safely.
Landing Strip 20               Enables interceptors and heavy bombers to land on the planet and refuel.
Small Generator 50 50 2   +10       Uses either 2 ship's fuel (fusion power) or 2 uranium (nuclear power) per month.
Small Ceramist 100   1   -2       Generates 10 ceramics per month.
Store 50         20     Sells factory goods. Services 500 people.


Medium Buildings

Building Construction Cost Power Balance Staff Required Description
Metal Ceramics Superconductors Uranium Workers Professionals Soldiers
Tenement 100               Houses 1500 people at the same quality as apartments.
Condominium 100   2     25     Houses 1000 people at greater quality than apartments.
Fortress 100 100     -1     25 Houses 1000 soldiers. Can train 300 nonworkers as well as workers at a time to become:
  • Crewmen (6 months)
  • Light Infantry (6 months, 30 metal, 15 ceramics)
  • Power Infantry (18 months, 300 metal, 300 ceramics)
  • Commando (4 years, 15 metal, 10 ceramics, 25 superconductor); one of 200 people is qualified for the training, no more than 100 can be trained at once, and training has 50% mortality rate
College 150       -1   25   Can train 600 people to be either workers or professionals in 4 years.
Greenhouse 150   1   -1 75     Provides 3000 units of food per year (enough for 12000 people).
Command Center 200 100 4   -1 100   50 Slightly increases morale. Allows better control of soldiers on the field. Necessary to to get a settlement much larger than 10,000 people. Can control up to 100 drones of any type at once.
Hospital 100   1   -1   25   Further reduces death rate and increases fertility rate. Tends to combat injuries, as well as providing increased resistance versus plagues and natural disasters.
Medium Generator 100 100 4   +30       Uses 4 units of uranium or fuel per month.
Medium Ceramist 200   3   -4 75     Provides 45 units of ceramics per month.
Medium Warehouse 150               Stores 9000 units of resources.
Terminal 150   3   -0.5 75     Increases the speed and number of air units that can be scrambled in an emergency.
Stadium 300         30     Increases morale. Can be used for sports, speeches, plays, etc.
Medium Factory 200 100 4   -4 125 7   Provides 18 BP per month.
Medium Laboratory 200   8       125   Provides 3 RP per month.
Medium Costal Derrick 400   7   -5 75     Extracts resources at a rate of ???
Medium Derrick 200   3   -3 75    
Wall Segment 10 10             Provides protection against ground forces. Infantry can take cover behind wall segments and fire upon the other side.
Defensive Turret 50 50           20
  • Twin Heavy Railguns: 4 ceramics, 4 superconductor, -1 power
  • Twin Howitzers: 4 metal, 4 ceramics, -0.5 power
  • Triple Autocannons: 6 metal, 4 ceramics, -0.5 power
  • SAM Array: 4 metal, 4 ceramics, -0.5 power
  • MLRS Array: 4 ceramics, 2 superconductor, -0.5 power
  • Chaingun Array: 8 metal, -0.5 power
Orbital Factory 400 100 10 10   50 10   Has 3 BP. Builds smaller starships. Ground factories can assist up to a maximum of 9 BP.
Electrolysis Plant 100 50 2   -2 50     Produces 5 fuel per month.
Medium Smelter 200 100     -4 75     Can process the resource yield of 6 small derricks.
Shopping Center 100         50     Sells factory goods. Services 1500 people.
Burger Joint 200   1   -1 75     Services 1500 people.