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=== Breakers === | === Breakers === | ||
Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the | Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the Mortal Universe, like Humans. Work as the police and military in an alliance (an empire known as Zaj, "Union of Four", or "Quadrium") with three other species: the Makers (builders and craftsmen), Keepers (service and maintenance), and Bringers (leaders and priests).{{citeq|thread=132287|post=139742}} | ||
=== Gesters === | === Gesters === | ||
Land-based octopode-like creatures that communicate with arm gestures, hence the human name. Don't understand spoken communication. Fairly isolationist and peaceful hunter-gathers forming small, tight-knit tribes.{{citeq|thread=95893|post=108439}} | |||
=== Dryads === | === (Dryads, Storks) === | ||
Gecko-headed spindly hippies. Caste system with mystics at the top and the non-magically-gifted working as peasant labourers. About as strong as a human with a basic strength augmentation, despite inferior muscles. Sharper sense of eyesight and smell than humans and more agile, but rather poor hand-eye coordination.{{citeq|thread=132287|post=155329}} | |||
They can cast a diverse range of magic spells, which involves directing energy flowing in from some sentient extrauniversal entity. Their charged shots can down human gunships and APCs, and fire spells can kill infantry. Their mages are colour-coded by power, from the capeless, through purple capes, up to red.{{citeq|thread=205793|post=208976}} | |||
=== Corporate Prawns === | === Corporate Prawns === | ||
{{todo|name}} | {{todo|name}} | ||
=== Snarren === | === Snarren (Poodles) === | ||
Wolf furries. Noble warriors who understand the importance of teamwork, and for who fighting is instinctive. No technology.{{citeq|thread=95660|post=95748}} Yet somehow they've been attacking using powerful personal sheilds in what is basically a infantry rush. | |||
=== Kotogotoshii === | |||
Not yet encountered. Divine Universe. Incredibly swift and agile, innate magic, look like humans. Oh god, it's the Eldar.{{citeq|thread=95660|post=95748}} | |||
== Universes and Systems == | == Universes and Systems == |
Revision as of 14:47, 13 September 2010
The Icon by Ed Pastry |
Discussion |
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Summary
A quest following a small human battle squadron under the command of Admiral Argus Ductor which escaped the attack that annihilated Earth. Under Ductor's guidance, a few thousand surviving humans are trying to scratch out a new home. However, the ruling forces of the known universe pursue them, and their settlement functions under constant threat of extinction.
Reference
This article contains spoilers! You were warned. |
Construction Information Panels
Races
[TODO: pretty pictures of the non-humans]
Humans
[TODO: anything different from baseline humans to note?]
Nautil
The only sentient beings created by humanity. Molluscs with spiral shells, much smaller than a human. Created by accident, they are legally recognised as equals to Man and recognized by the governments of the world as equals to humanity. They tend to be intelligent, optimistic, and slightly weird in the head.[ref]
Breakers
Angular bastards with a relgious fervour and literally god-given technology which they are forbidden to ever improve. Native to the Mortal Universe, like Humans. Work as the police and military in an alliance (an empire known as Zaj, "Union of Four", or "Quadrium") with three other species: the Makers (builders and craftsmen), Keepers (service and maintenance), and Bringers (leaders and priests).[ref]
Gesters
Land-based octopode-like creatures that communicate with arm gestures, hence the human name. Don't understand spoken communication. Fairly isolationist and peaceful hunter-gathers forming small, tight-knit tribes.[ref]
(Dryads, Storks)
Gecko-headed spindly hippies. Caste system with mystics at the top and the non-magically-gifted working as peasant labourers. About as strong as a human with a basic strength augmentation, despite inferior muscles. Sharper sense of eyesight and smell than humans and more agile, but rather poor hand-eye coordination.[ref]
They can cast a diverse range of magic spells, which involves directing energy flowing in from some sentient extrauniversal entity. Their charged shots can down human gunships and APCs, and fire spells can kill infantry. Their mages are colour-coded by power, from the capeless, through purple capes, up to red.[ref]
Corporate Prawns
[TODO: name]
Snarren (Poodles)
Wolf furries. Noble warriors who understand the importance of teamwork, and for who fighting is instinctive. No technology.[ref] Yet somehow they've been attacking using powerful personal sheilds in what is basically a infantry rush.
Kotogotoshii
Not yet encountered. Divine Universe. Incredibly swift and agile, innate magic, look like humans. Oh god, it's the Eldar.[ref]
Universes and Systems
Starting Universe
[TODO: Names for universes? In-quest it's by their artifact disc icons.]
- Salamis A
- Marginal planets with basic lifeforms and a few useful materials.
- Cadmus A
- Contains a planet with nearly earthlike conditions and many useful materials, but also seems to contain tribal-level sentients (the Gesters). Site of Monument and Slater colonies.
- Cadmus B
- Desolate of life-bearing planets but surely contains quantities of extremely valuable superconductors.
Second Universe
- UA
- White dwarf star, no planets.
- UB
- Main sequence yellow star, several planets. Strong radio chatter: advanced non-Breaker civilization is present [TODO: name of the corporate prawns?].
- UC
- Red Dwarf, some planets.
- UD
- Main sequence orange star, several planets. Picking up some signals identical to the one the Anomaly emits when activated. Contains the Dryads. Site of New Monument, Ryxix and Irontown colonies.
Colonies
Monument and Slater
Built on islands on the Gester planet. Self-nuked when the planet was abandoned to flee a Breaker invasion force.
New Monument
Built in a tiny clearing in the forest of the Dryad planet, between a group of their settlements and the anomaly. Abandoned after the native life started breaking down the walls.
Ryxix
Built in the barren deserts of the Dryad planet.
Irontown
Built on the moon of the Dryad planet.
The Anomalies
[TODO: findings; discs etc., in particular summarise the bit about how you programme the destination]
Plot
Prelude
Totus[TODO: upload picture], a godlike creature, decides to 'mercifully' euthenise humans by sending one of the 'pure' species of multiverse to annihilate them, and decides upon the Breakers. Earth's crust is burnt by heavy orbital bombardment, but a small group of human ships---Splinter---escape.
Chapter 1
Under Ductor's guidance, the surviving humans settle on an alien planet, dubbed Ithaka.
Chapter 2
Chapter 3
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