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Sparkling Circles
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OP here, thanks for your answers!
Actually going for a gridless system now, but hex grids are, and will forever be, on my mind. I really like their look and simple elegance. Although yu are right, the level of abstraction should be higher than what I had in mind (which is, dimension-wise, squad-level tiny. Hex grids might shine on division/brigade-level abstraction, though).
But now back to coding. And implementing a new pathfinding function. Sigh.
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