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3364 No. 3364 ID: d1a337

Hey there /tg/, I need some help and was hoping you could provide it. I am starting a DnD campaign with some friends in a few days and I will be jumping in their game a bit late. They need a tank so I was planning on making a Paladin. I would really appreciate it if you could critique what I have thus far, and tell me what I should add/remove. Thanks a ton in advance.

The build thus far: Warforged/Polearm or Sword 'n Board. I was thinking polearm for the increased range to mark with but the shield would convey an additional AC bonus. At Will's: Holy Strike and Enfeebling Strike. Domain Power : Power of the Moon on Enfeebling strike. Lvl 1 Daily: Blazing Brand OR Majestic Halo. Lvl 2 Utility: Call of Challenge or Virtue. Lvl 3 Encounter: Hold Fast. I was thinking of Endurance and Intimidate for skills and Athletics or Perception for the others. Any and all help would be GREATLY appreciated, especially with the weapon dilemma.
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No. 3366 ID: a6f857

Can't help you since i haven't played more than two random combats in 4E, but i think you'd be better off asking in the 4chan /tg/.
>>
No. 3368 ID: 0d6376

>>313366
>in 4E,
>better off asking in the 4chan /tg/
>4E
>4chan /tg/
>4E
>/tg/

I see your advice is sound and well thought through.
>>
No. 3369 ID: f52552

>>313368
I'd really like to help, but I don't feel like learning the system.
On /tg/ there's at least the chance of attracting a wild touhou.
>>
No. 3370 ID: d22b8d

>>313369
And it's a quite high chance i'd say. Also if you see a thread starting with "Good <time of the day here> /tg/, i come bearing a gift of..." with a touhou pic, you know he's there.
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No. 3372 ID: 7318ec

Well if you're going to be the party tank, then go with sword and board. I'd go with Majestic Halo and Call of Challenge for the two powers you're debating, because again, defender-focused build. If you end up needing more firepower, you can retrain those abilities later.
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No. 3375 ID: 61d8a0

>>313364
I'd say Sword n' Board too, pole-arms aren't the greatest of weapons, i find that warriors and warlords make better use of them as they have abilities keying into pole-arms.
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No. 3393 ID: 9ac487

What I have found from DMing 4th edition games, is that reach on a weapon generally doesn't add up for much unless a large portion of the party is made up of the reach, as the enemies will tend to move into melee fairly quickly, making reach weapons superior for all of 1 round, then you wish you had the extra AC from the shield.
>>
No. 3406 ID: 7a95ff

Morninglord Half-Elf Paladin:

See here, alter as you wish:

http://community.wizards.com/go/thread/view/75882/21964085/The_Radiant_Knight_of_Pelor__Hit_anything_I_Challenge_you
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