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96965 No. 96965 ID: 3a9db6

Discussion thread for A Little Town Called Coxwette, my first NSFW quest. Thread AND quest will likely contain lewds!
753 posts omitted. Last 100 shown. Expand all images
>>
No. 103023 ID: 9876c4

>>103019
I don't think any of us would even consider someone else writing Coxwette, so we might just be stuck on this ride together.

But bringing exposition to secrets, some of which have been have been deeply kept, is going to lead to drama. I don't think it makes much sense to omit that drama. Nor does it make sense to write it out in total detail.

Full disclosure: I like the plot, I like to keep the plot moving, to a greater or lesser extent. If there were an event where, say, Sally and Ramona needed to talk their problems over for 4 hours. I think it would be best if we got the opening lines, and any clues we might find useful and then the plot or the narrative took us elsewhere for the rest.

in summary, I don't mind if we get led to Drama, as long as we can make a choice besides sitting around watching it.
>>
No. 103035 ID: 3e182c

>>102980
>I strongly want to avoid that with Coxwette
Wise! Too many works on the internet have crashed and burned due to narratively small but open time slices sucking in the entire work like a temporal black hole.

>Plot never moves forward
There is just so much shiny shit to oogle
Then again, it feels like it might move more now that some of the individual parts are connecting.

>if it legitimately encourages people to pursue the plot, I would be happy to implement it more.
We can build our own objectives but like RG said, they were pretty neat. Still, depending on how we play this, the original ones might become irrelevant over time? More would be nice. Even if they only exist to say HEY GUYS! There might *Wink Wink Nudge Nudge* be some plot this way.

>>103019
>This drama, while it may seem significant to me, might be cringey soap opera trash to others.

What RG said here
>>103023
is gold.
Drama's good so long as we can opt out.

Like... If it's something we know is going to happen and won't be able to significantly alter the outcome of then an option of (Or you just going ahead and doing) a quick rundown of it or even a time skip to the aftermath would be neat.

For times where our input could change the course of things just giving us the choice to walk away (which you have been doing) is good enough, I think. Sure doing so will have narrative consequences, but that just gives us more reason to put more consideration into our suggestions. (And entertain you with more hare-brained theories here.)

Another note on drama and writing though, yours works RML.
Like in some other quests, webcomics, tv shows, movies, anime, books, ect... it feels like all the characters often have the same voice, making any drama between them forced an cringe- worthy.
That is not so with Coxwette. You seem to have been able to containerize each character excellently. So entertaining drama is possible. Add to that Your unwillingness to tarry too long on one scene, and frequent update schedule and you got a winning combination.
Keep doin' what you doin' yo it works.
>>
No. 103069 ID: 65317a

Anyone else feel like this quest discussion needs a new thread? This ones gotten so long...
>>
No. 103070 ID: 3e182c

Eh. There's still 250 posts to go before we reach 1000
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No. 103073 ID: a339be

I have been thinking about it for the past day or two: have I alienated my original readers? I think that the lighthearted, more sexual quest that was early Coxwette has given way to something more serious and dreary. The writing has gotten darker and edgier, and the characters have become far less likable.

I have appreciated the input so far, but does anyone have any suggestions as far as the actual writing goes? I will try my best to implement the interface changes suggested above!
>>
No. 103079 ID: 398fe1

>>103073
I am an original reader, and you have not alienated me. I disagree with some of your decisions but altogether your quest is still pretty good.
You have said it was your original intention to go down this path. Don't wuss out now.
>>
No. 103080 ID: 595d54

>>103073
Eh, it does hurt a bit that the characters have become less likable, but they're still plenty relatable and I find them pretty engaging. I find enough of them are still likable that it actually helps verisimilitude that some of them are majorly flawed.

Things are darker, but I don't feel like it's particularly edgy, it's generally reasonable.

I'm not sure how to feel about sudden supernatural stuff, but so far it's been well handled and Coxwette has always mostly been about the story. You're right that we seem to be in a bit of a lull where the plot's mostly reacting to Chuck, but I have faith in your ability to pace things since that's also been well managed so far, and things do seem like they're going to become more proactive.
>>
No. 103081 ID: 3e182c

>>103073
Ok. Yo. Straight up. You're starting to go about this wrong.
Modifying the interface to make your work more accessible is one thing, but don't go changing up the writing style just to please our stupid asses.

You should be trying to have fun making something, not trying to please us. We're more or less just along for the ride.

As for likable characters... Yeah Don't worry about that. Any and all characters that get fleshed out will eventually become less likeable to someone. It kinda works like first impressions in real life. When you meet someone new you just sort of assume a bunch of shit about them based on your first encounter with them, and your opinion changes over time as you get to know them. Characters are the same way. Since most characters in Coxwette were introduced in a positive light, in the beginning they were very likable because we just assumed they were. It makes sense that our views of them have changed now that they're personalities are being fleshed out. It works the other way too, I mean just look at Davey. He was introduced as Crude, violent, and bigoted. Possibly a child Molester. We suggested killing him. Knowing what we do now though, I doubt anyone would want to suggest that today.

Finally and once again on the idea of alienating people, you cant please everyone. Don't try. ESPECIALLY however, with Coxwette.
In case you haven't noticed, suggesters have sort have formed factions around this quest. Groups of people regularly disagree over one another over roughly the same things, all the time. Usually Lewds Vs. Caution and the like, from what I've seen. Honestly though that's fine. Varied Discourse can be good. Some older readers may or may not have been alienated. Nothing you can do now either way, it doesn't matter. If you change things now though you WILL alienate a good chuck of your current reader base, no matter what you do.

So just do you, RML.
>>
No. 103082 ID: 595d54

>>103081
>Modifying the interface to make your work more accessible is one thing, but don't go changing up the writing style just to please our stupid asses.

That's true and I agree with this, but there is literally nothing wrong with asking for feedback.

Also read/suggested before the turn for the spooky and I haven't been alienated, for what it's worth.
>>
No. 103083 ID: 65317a

Raise of hands if you only feel that the quest got better with the demons and the mystery and the dark.
>>
No. 103086 ID: 820759

I knew from the start there were going to be mysteries and monsters, the fact that we could sex the towns folk one of the selling points for me.
>>
No. 103087 ID: 9876c4

>>103081
Good god, the amount of common sense in this post.

Yeah to all of it.
>>
No. 103093 ID: a339be

>>103082
>feedback

I know someone must have feesback with regards to the writing.

Was there anyone reading just for the porn? I know that there has been very little of that, and I could still either include more or make it completely unexplicit.

Right now I am at a standstill for updating, because something feels wrong about the quest and I am not sure what it is.
>>
No. 103095 ID: 65317a

Well when I originally popped in I figured I'd only read now and then for the lewds but then I was drawn in by characters and goings on. In the end I found that Ive been coming on daily to see how the story is progressing and have been enjoying earning the lewds we have found through our ability to get through the story.
>>
No. 103098 ID: 3e182c

>>103093
Lol If you ran with just Racoon Guys suggestions for a thread it would feel like thread one one or two all over again XD.
...
Ohgodpleasedontdothatthatidontwantchucktodiehorribly.

In all seriousness though, The reason I don't have much feedback is because the story of Coxwette seems intensely personal to you. To change it now would alter it's very soul. Yeah it's different now but it's just running it's course. I mean 4... Maybe 5 Characters we know right now are in some way Lonely, depressed, and in different ways confined on emotional Islands. That number is probably higher too, we just don't know everyone very well yet.
If you planned everyone's personality from the beginning to be like this then Coxwette was Always going to end up here. At least if our past decisions matter, and we try to do something other than fuck people. Even then, fucking everyone would only prolong the inevitable. There is literally no way that such an extensive exploration of depression and loneliness could end up anywhere but dark and dreary. In the end I have nothing to add that could "Improve" Coxwette. Any idea I might have would only change it, and then it wouldn't be Coxwette anymore.

That said, our suggestions have changed some. Ive been rallying people in this thread to be more thoughtful to the consequences of our suggestions. I could stop doing that, but even if I did Chucks managed to spin himself into a web of intrigue. Things matter now that didn't in thread 1. We don't have the same "Go do anything" freedom we once did because ever move changes another piece. That's fine but it does feel different.
>>
No. 103100 ID: 9876c4

>>103098
I been zinged.

Although I kinda thought I was against Chuck dying horribly?
>>
No. 103101 ID: 505f10

>>103093
The writing (as in how the story is being conveyed) seems fine to me. I honestly can't think of anything to say on it. Everything we've learned about characters personalities/past makes sense from a literary and psychological sense.
The only thing I can say is if you feel stuck as is, feel free to take a break and do something else for a while; so long as you come back to this. Maybe some new quest or a short story or something; just make sure you're doing something. Either way good luck with it; just don't do the 1 sentence goodbye forever thing again.
>>
No. 103104 ID: 3e182c

>>103100
Really? I always picture you as the little red guy sitting on Chucks shoulder, whispering into his ear.
"Alright. See that one? Fuck her right in the pussy. That one over there though? She's got a purty mouth. No I don't care what's going to happen later. Just Shove it in. Yeah!"
Strangely appropriate for Chuck though. It's like you're the official voice for his penis.

>>103101
I'm kinda with this guy.
If it feels wrong don't be afraid to step back and do something else for a bit.
Hell, if you did I bet we might be able to give you feedback based on Coxwette then. Coxwette has it's flaws but it's fine as it is with those flaws. It's by no means broken, and shouldn't be fixed.
Something new on the other hand might benefit from improvements right from the onset, before anything is set in stone.
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No. 103106 ID: 9876c4
File 147207296546.jpg - (77.06KB , 980x564 , legacy.jpg )
103106

>>103104
Hmm. Well. I do look good in red.
I'm sometimes the hero Coxwette needs, not the one it deserves. :3
But I also backed-
Not trying to kill the farmer- we're not a vigilante.
Not trying to visit the mayor- her ignorance is our only defense (as far as we knew)
Not trying to flip the bird- she has another relationship, dysfunctional as it might be.
Which is all risk evasion, because Chuck's not built to take punches OR questions.

But I have two strategic reasons for intercourse at every interval
1) It's Hot
2) It broadens victory conditions. If we end on a Gran Torino note, or even a Fight Club one, Chuck's survival is far from assured. So the legend becomes how The Legend touched these peoples lives... and genitals.
>>
No. 103116 ID: b2d5d6

You just have to remember what Kazerad said: pleasing your audience is PARAMOUNT. What you enjoy writing as an author and what people actually want to read can be vastly different things.

It makes sense, since early Coxwette was lighthearted and exaggeratedly pandering. Now that I am straying off into my own personal author wank, I don't blame readers from dropping the quest.

Also note: due to a downed cable line, I will be without regular internet access until Monday. Sorry for the crappy phone typing.
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No. 103117 ID: 65317a

Aha, I knew it! The snek is at it again! This time trying to stop the narrator themselves by sabotaging their power line.
>>
No. 103118 ID: 4854ef

I suppose I dropped the quest as the stuff got too heavy myself.
>>
No. 103119 ID: 15a025

>>103117
Oh shit. Stay safe and in the house RML. There might be bedsheet ghosts and Vampire Snakes out to get you now.
>>
No. 103120 ID: db0da2

>>103116
Maybe you should worry about pleasing the audience that you currently have rather than trying to appease those you've already lost. If they aren't reading the quest it's kinda going to be difficult to win them back by doing stuff in the quest, and you'll likely alienate those who've stuck around if you try to change the tone to appeal to those who haven't. And think about how it'll look from an archival reader's perspective if you're constantly flip-flopping on whether you want to do light-hearted wacky hijinx or serious horror and character drama. Stay the course and you'll produce a more cohesive and consistent narrative.

RML, you are the least confident person on this site, you really don't have to worry about being the cocky self-flagellating douche you seem to think you are. What you should worry about is being so self doubting and defeatist that you ruin your own work by desperately pandering to anyone who says or even vaguely implies anything bad about it. You don't need to attempt to jerk off phantom haters, and doing so will only mess up your work for those who are actually reading it.
>>
No. 103122 ID: 3e182c

>>103116
>What you enjoy writing as an author and what people actually want to read can be vastly different things.
Well right now we want to read what you are currently writing.

As for Kazerad, Prequel and Coxwette are VASTLY different beasts. Prequel is WAY more linear, Kaz maintains nearly as much control over it as a standard web comic. Coxwette on the other hand is very free form. Where in Prequel the audience might determine how something happens, In Coxwette We're more or less in Direct Control of What happens.
He gives us less control, and so must keep his ear closer to the ground to keep us satisfied, lest another Dimitri episode happen. (Five years later and there are STILL people pissed about that. Yeesh.) Also, his update speed makes snails look like jet engines, so just one or two unsatisfying updates can be disastrous for him.
With Coxwette, since we have more control over the protagonist, you have more control over the world he's in. You can literally make any playground for us to play in you like with little risk because we will always understand what we did to get to the current line of events. It always feels less like "This Quest has changed" And more like "Maybe we should try something else". The burden falls on us. The downside to this however is that you only have indirect control of the story. We literally have to follow (or stumble into) it ourselves.

This brings me to the one actual big piece of criticism I have with Coxwette. It's too open. Has too many dimensions.
-The map is open and we can go wherever we want.
-There's a big overarching mystery in town concerning The Plath's and the Stark's.
-People around town have their own problems they can use the protagonists help with.
We are already at Bethesda Game Big
-We can pursue Lewds with these towns people.
-We also need to manage and maintain Various relationships with these people.
-We need to tend normal life stuff too. Chuck needs to have money to be able to eat and have a roof to sleep under.

We are literally simulating the entire day to day life of a fictional person. We watch him Wake up, shower, eat breakfast, say hello to people, Go to work, Go on dates, hang out, converse, fuck people, get into arguments, Get into trouble, and go to sleep, all just to wake up and start again. All while listening to his internal thoughts and monologues.
I was able to make a legitimate argument as to weather or not he was eating. That such an argument could even exist is Ridiculous.

We are now Six threads in.
The main story has maybe progressed enough to fill two-two and a half. The rest is filled with our tomfoolery and the multitude of little stories that has created. The Story will likely continue to unfold slowly, and the social situation will grow more and more complex to the point of Soap-Operaticism.

I can't speak for everyone, but I personally enjoy this ambitious melodramatic mystery of a story. It's not something I've seen anywhere else, and I hope you continue it as it is.

That said if you were to do it again, Maybe choose either Open ended mystery OR Melodramatic slice of life, instead of both.
>>
No. 103125 ID: 398fe1

>>103122
>Prequel and Coxwette are VASTLY different beasts.
Yeah, Coxwette updates regularly!
>>
No. 103126 ID: 395c02

>>103125
Or at all!
>>
No. 103127 ID: 81d2ce

>>103117
Snakes man, be messin' with us quest authors and sheeeit! Always reaching through the meta and blindsides us with their vile tricks!
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No. 103128 ID: 9876c4
File 147212517066.png - (346.96KB , 728x380 , snek-on-a-pole.png )
103128

I decided that the panorama was worth more than high-res Susie.
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No. 103130 ID: 15b68e

>>103122
If the quest is already at soap opera levels of melodrama, then I have already failed at what I wanted it to be. It is a largd convoluted mess of horrible pacing filled with petty drama and very little plot. The question is, is it redeemable and how?
>>
No. 103131 ID: ca23c3

>>103130

RML, he didn't say the quest is "already at soap opera levels of melodrama", just that it could reach those levels if it continues along the current pace/trajectory of increasing interpersonal relationship shenanigans.

You are literally misreading what people are saying to make it seem worse, now.
>>
No. 103133 ID: 15b68e

>>103131
Already at/on the road to is what I meant. The whole reason I even asked my original question is to figure out how to reverse the quest's downward trajectory and NOT piss off the readers.

Things I could do:

1. More frequent time skips. Readers will have to accept that there are expanses of time in Chuck's day when nothing interesting happens.

2. Start eliminating interpersonal arcs in favor of the main arc. Readers can also do this by making Chuck cut off ties with people.

3. Steer Chuck directly toward plot relevant things. This ties in with the first two, as it will bypass all of the unnecessary soap opera things.
>>
No. 103134 ID: ca23c3

>>103133

You could just institute a limit on how many side missions Chuck could be following at once. If we happen to discover Officer Dogstache has some tragic history of meth abuse or something, and the readers go "oh let's look into this", you can just have Chuck go "man wtf I'm already dealing with Naz and Ramona and Marcie and [etc] I only have so many shits to give" and if they want to follow the mustachioed drug trail they have to drop another trail they're on.

You even gave Chuck a "mission notebook" system at the start of the quest. Just have him add an "active missions" section and insist on only having so many.

I know that's sort of "game-y", but a lot of quests have bits of mechanical systems in them, and it's for a good reason, they can work really well and do a good service to the quest. They make things clearer, keep things on track, and result in less of the readers thinking they've been bullshitted. And Chuck's a professional burglar, it's possible that he actually would have a habit of trying to keep his thoughts and activities organized into plans and goals and time budgeting, it would be a good habit for a pro thief to be in.
>>
No. 103135 ID: ca23c3

Hell, give Chuck a literal fuckometer, measuring how many fucks he has to give. You could even adjust fuck prices to represent his feelings and to guide events, like if Chuck actually has feelings for Marcie then stuff with her costs less fucks, and if he's aggressively uninterested in, say, the Harold Pal mystery, then stuff involving that would cost lots of fucks.
>>
No. 103136 ID: 9876c4

>>103133
RML, It sounds like there are two things going on. Your contempt of too much melodrama, and concerns about pacing. I think the latter is more legitimate (at this current juncture)

Re: your list
1 is probably a good idea. No sense wasting our time and your effort on stuff which doesn't matter.
2. If you're worried about losing readers, removing character moments is probably not the best idea. I think this is a weak idea, at least as described.
3.Probably necessary to some extent. But best not to be too heavy-handed, or we lose a lot of the local color.
>>
No. 103137 ID: ca23c3

>>103135

If you were willing to get mathematical you could make Chuck's fuckometer a sort of emotional stamina bar. In addition to spending fucks, certain stressful events could do fuck damage and make him lose some, and positive events that make him happier could restore some. And he could, like, get a certain base amount returned to him every day as he sleeps and eats and so on.

It would actually double as a sort of sanity meter, as well. Very appropriate for the quest's horror elements. You'd get the players budgeting Chuck's emotions, planning to recharge him with stuff he likes in response to him dealing with fucked-up shit or in anticipation of having to deal with it.

To be honest, we kinda seem like we're having to do that sort of thing with Chuck anyway. He has shown signs of growing or declining emotional stamina across various events. It would just be formalizing it a bit, making it clearer where we should be aiming, making planning more clear, and making the readers a lot more accepting when Chuck simply can't do something.
>>
No. 103138 ID: 15b68e

Implementing a new mission system mid-quest, along with developing it and trying to get it to work mechanically will be very difficult. It is probably best that I put the quedt on hiatus while I try to figure things out and see if it is even possible to salvage this mess.
>>
No. 103140 ID: 3e182c

>>103130
>>103133

I've actually been thinking about what you could do.
The issues here are that Coxwette has no tracks to rail road with, and we suggesters are some attention deficit made-ass motherfuckers.

If you want to preserve Coxwettes appeal but keep the melodrama low, you're going to have to convince us to stop making melodrama and get on with the damn story.

One way to do this is make the plot smack us in the face a little more often. The sheet man attack, the onlooker in the window, Suzanna's bullshit (All of it), The Cancer Drop. Even just Rachel Digging and being secretive. All of these were great, but they don't happen very often.
There is currently no consistent motivation for us to go along with the plot.
We are free to wander aimlessly. So we do.
We don't see Suzanna or her bullshit very often. Same goes for Rachel and Lisa. And the sheet guys. Hell they don't even need to take center stage. Just have them off in the background being creepy occasionally. Hell not even creepy, just there.
Supply us with a unified goal to work toward. Even if that's just "improve or survive the situation."

You know we're going to hunt lewds. You know were gonna cause melodrama and go off on tangents. But you can still allow a little of that without it totally subsuming the story. You just need to remind us that there's actually a story more often.
>>
No. 103152 ID: 398fe1

What purpose would time skips serve, exactly? Is being forced to go back to the Plath house more often going to improve the quest?
>>
No. 103153 ID: 398fe1

>>103138
Nobody asked for a new mission system? People asked for MORE missions.
>>
No. 103154 ID: 595d54

>Implementing a new mission system mid-quest, along with developing it and trying to get it to work mechanically will be very difficult.

What that guy said, people wanted more missions and a return of the earlier popups. A new system isn't--
>It is probably best that I put the quedt on hiatus while I try to figure things out and see if it is even possible to salvage this mess.

And THERE it is. Alright. It's your quest, do what you think best, but if a hiatus actually is necessary I don't think it'd be because of the mission system, you seem to have that down pat already.
>>
No. 103158 ID: 505f10

I say we need more direction. As is, I'm not even sure of our current goals beyond 'find out more'. As is, the one dude was right about it being a mix of slice of life and mystery; and the two are getting a bit in the way of each other. It's not so much 'we can talk to these people and have to found out details about one thing' as it is 'we have to manage his personal relationships with a lot of people *and* we have like 5 loosely connected mysteries we are trying to solve all at the same time.(harold, catacombs, plath vs stark, monster, what is the mayor) We need a bit more things pointing us in the right direction because (as an example) we have asked 5 people about harold and the best we've got as a response is that it sounds vaguely familiar. We have no clue what to do except ask everyone.

So, just a bit more direction if you decide to continue now. If you decide to take a break then say so straight up(no hemming or hawing) and stick to it. If you take a break keep working on something (even if it's not a quest; or maybe try out a text only quest if you want to practice writing) and come back when you think you are ready.
>>
No. 103159 ID: 15b68e

I was referring to this "fucks given" system that people were postulating when I said new mission system.

People have come very close to uncovering things in the past, only to steer pointedly away from them at the last minute. I need a way to rail them back into the plot I guess. I am primarily worried that the overall quality of the quest has decreases drastically in a way that will reflect poorly on archive readers.
>>
No. 103160 ID: 9f3729

>>103159
If I'm understanding right I think a big problem has been people being unwilling to make people uncomfortable to sate their curiosity. So, for example, we didn't push on ramona for answers until just recently when it became an important thing to do.
What I'm saying is, maybe introduce a plot mechanic of "chuck has to do some asshole thing at least once" to encourage people to play the character and get the answers
>>
No. 103161 ID: 3e182c

>>103159
>People have come very close to uncovering things in the past, only to steer pointedly away from them at the last minute.
Well we never know until we actually do find out. Were essentially blind here. More missions might help with that.

>rail them back
Eh. Better to rail us in if were close than to rail us back if we stray IMO. You have the tools to do that much already, too. Long Scenes, a well developed protagonist capable of acting without us, A well developed cast also capable of acting independently, and a world with enough mystique for us to gladly accept some wacky bullshit here and there. You do have enough literary muscle to work this without ham-fisting things.

>I am primarily worried that the overall quality of the quest has decreases drastically in a way that will reflect poorly on archive readers.
I Don't think the quality has Decreased, even if things arn't turning out quite the way you want.
Also lol. You're worried about the archive readers? You worry too much. Like way too much. Straight up. I will say they prolly have a bit more patience than most though, if only because they can breeze right through the story without waiting for updates.
>>
No. 103162 ID: 398fe1

>>103160
>If I'm understanding right I think a big problem has been people being unwilling to make people uncomfortable to sate their curiosity.

That's exactly it. Like, I presume Ellen's story was one of the things suggesters steered clear of? People were too concerned about poking at her bad memories. I'm guessing outright buying bobby pins to unlock the chest was another thing we steered away from, but we're getting to that since apparently Ellen doesn't give a shit and so long as Chuck doesn't outright steal shit we'll be ok as far as the law is concerned. There's the safe and the boudoir but again we have no idea where the keys are and... nobody's thought to bring it up with Ramona I guess!
>>
No. 103163 ID: 3e182c

>nobody's thought to bring it up with Ramona I guess!

I think getting caught up in random stuff and just not thinking of obvious shit is just as much to blame as the general desire to be polite.
>>
No. 103164 ID: 9876c4

>>103159
Eh, not like you care what I think, but I think Fucks Given is pretty stupid, compared to some other stuff thrown out there.
And it'll reward bean-counting in the comments.

>EX:"We can't afford that! Our fucks are already dangerously low since that Rachel thing!"

It's another needless mechanic in a quest that should have it's scale simplified, not magnified.

No offense, FucksgivenGuy.
>>
No. 103168 ID: de3dcd

>>103159
>>103164

How about the other idea, with Chuck just having a limited "active missions" section in his mission notebook? That'd be a lot simpler, and still have some effect.
>>
No. 103169 ID: 15b68e

I will try the active missions option. The "fuckometer" is an interesting idea, but I think it would be better for a quest that was more structured from the beginning.

I do think that melodrama is a serious issue, though. When there is a moment that I want to have some weight, it makes people cringe or roll their eyes instead. It has Wisseau Syndrome
>>
No. 103170 ID: 15b68e

I will try the active missions option. The "fuckometer" is an interesting idea, but I think it would be better for a quest that was more structured from the beginning.

I do think that melodrama is a serious issue, though. When there is a moment that I want to have some weight, it makes people cringe or roll their eyes instead. It has Wisseau Syndrome
>>
No. 103172 ID: 3e182c

>>103169
>When there is a moment that I want to have some weight, it makes people cringe or roll their eyes instead
We do? We all do? Or just some of us? When did we say that?

>I will try the active missions option.
How?
Will they be here or somewhere on the wiki?
Because there are people posting in-quest right now telling chuck to re shave pussy in his chest totally oblivious to either of these places.
Maybe at the bottom of the text at the end of scenes?
>>
No. 103173 ID: ca0e20

>>103169
It's funny you say that cause earlier I wanted to say how Coxwette did not get to the point where I wanted to roll my eyes and sigh as a reason why I don't think Coxwette is a soap Opera level of drama.

Personally, I would say that the main way you could make it at Soap Opera level would be if you never end said drama. Doing the drama by itself doesn't put it there. I assume that these personal character story do have an end, even if it's bad (Like Ellen staying as depressed as she is or worse. Or even "ending it"). As long as there's is some sort or resolve, drama is ok. But if Coxwette ends up being 50 thread long cause new drama keeps being introduced and the mystery already ended in thread 10 and it just keep going for pointless drama, then I would say it's like a soap opera.

I would say that even if new drama keeps being introduced through the characters that Chuck has not interacted with too much, that would also still be ok. But if you start reusing previous characters to make more drama, that might start to get ridiculous as a story being told. As much as it can happen in real life, stories needs ending. And that includes real life depiction of drama.

Last thing I'm thinking is that while I don't know what is up with some characters, it's good to avoid having them all have big drama. Like if one character has cancer, this other character's biggest problem can be as banal as "My neighbor is annoying". Not all characters need to have either the same amount of big drama or constantly trying to one up each other on who has more or the biggest problems. Unless there's a good story reason for it. Like right now, people are theorizing that Susanna might be pulling some strings in possible nefarious ways. And the way she does it, even if her intentions end up being good, could affect the people she's trying to protect negatively. But again, each character would react to an environment like that differently.

Also, you've been doing great at juggling drama, character moments and funny moments. And that is way greater than you seem to think so.

With all that said, I have been enjoying Coxwette and even more so after the mystery started to show and characters started to have depth.
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No. 103174 ID: 15b68e

>>103172
I probably will not use the wiki, but I cab make a lisy update either on suggestor request or at the end of scenes/workdays
>>
No. 103176 ID: 3e182c

>You've been doing great at juggling drama, character moments and funny moments. And that is way greater than you seem to think so.
This one speaks the truth.
>>
No. 103177 ID: 9f3729
103177

>>103138
If you do wind up hiatusing it (please, don't) try to continue another quest. Shouters, perhaps.
It feels like every time you make a quest you lose interest or start inflating some small flaw in your work and kill the quest forever, and every time this happens it kinda stings because by that point things are just starting to get good and I've gotten invested in the characters and now I'm being slapped with a hard denial on resolution.
If you continue some of the older stuff it'd maybe mitigate that feeling, give some hope it'd continue at some point rather than languish in deadquest hell.
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No. 103178 ID: 398fe1

>>103170
>It has Wisseau Syndrome
STOP VALUING THE CRITICISM OF A SINGLE PERSON OVER THE REASSURANCE OF LITERALLY EVERYONE ELSE.
>>
No. 103179 ID: 1d4e27

>>103178
Literally who is cringing?
>>
No. 103181 ID: 580415

The character dramatics didnt make me lose the desire to read the quest (the character dramatics are pretty fun) but this constant agonizing waffling just might. If you aren't happy with how the quest is going, by all means ask for suggestions on fixing it in the distread, but stop it with the self-insulting please.
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No. 103186 ID: 8a204b

The quest is fine. The problem is that it's become popular enough that now you feel pressured to deliver THE BEST THE BEST THE BEST product possible, and the stress caused by that is making you second-guess every single thing you do regarding it.

Believe me, I know this road. It's why Aberration turned into the shitshow of a mess it ended up as.

Stop trying to please everyone by covering all your bases at once. Just have fun with it. Because when it stops being an outlet to enjoy yourself, and begins becoming work, the passion for the project goes right out the window.
>>
No. 103187 ID: bb78f2
 

>>103186
>THE BEST THE BEST THE BEST
Sorry, I had to.
Also maybe it'll cheer people up so I'm not posting this for nothing or without intended merit.
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No. 103191 ID: 75bebf

My favorite part is when the drums kick in when hes sing about the best.
>>
No. 103194 ID: 49f18e

I dislike Playboys
I don't like slice of life stories
I'm not a fan of porn (And the sort I do like is not featured)
I'm not big on the waifus (again my favs are very lightly featured)
I don't like modern day setting with people just swapped for furries.
Heck I don't even particularly like the author, she gets on my nerves a lot.

By the logic of petty interests I should hate the quest

But I don't, in fact Coxwette is probably my favorite quest on the site, past and present.
And that is because of the characters

Outwardly I have little in common with Chuck but I learned to relate instead
to a man just not wanting to live to the worlds rules.

Tricksters have always annoyed me, Naz however showed that the biggest trick she was playing was on herself by destroying the trust of those who could be friends, and alienating herself from the rest of the world.

Ramona I simple found unattractive, But it's built from her own desperation to not be alone on her death bed, shunned by the power hungry mayor, stuck in the past and soon to loose her daughter the last bit of company she has.

perverted girls have never been my thing, but in Coxwette they reached me as simply people needing love.

these are just a few a take aways, I've got dozens more
maybe I'm seeing stuff that isn't there I dunno.
All I know is that I'm enjoying reading the quest for reason I didn't think I could.
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No. 103198 ID: f0e552

>>103186
I totally agree with this, the poster is an author that comes from experience, too.
>>
No. 103247 ID: 5c5afe

Shrug. I stopped reading it after the Collar Incident, but i might check up on it again soon.
>>
No. 103292 ID: d62d1b

>Time and distance can sometimes seem distorted in Coxwette

Oh shit we're in Lordran
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No. 103332 ID: 241e41

Okay, since RML started responding to things again maybe this is a good time to ask.

Why did that incident with Naz happen in the first place? Why was it written that way? I just don't see the logic behind it. It was as if Chuck reacted in two different ways to the same thing. Where did that even come from?
>>
No. 103337 ID: d1fde2

>>103332
people are not logical, and a hundred minor factors can build up to wildly different responses to the same thing?
>>
No. 103338 ID: 595d54

>>103332
Probably because the suggestions were sharply divided two ways and Chuck's not great with emotion at the best of times. Also, seriously, let the fucking subject die.
>>
No. 103356 ID: 241e41

>>103337
>>103338
I'm asking why RML decided to write the scene that way, because it doesn't make sense from a characterization perspective or a writing perspective and I want to understand it. Things have been awkward every time it comes up because there's still no clear logic behind it; brushing it aside and ignoring it won't solve things. People still aren't sure what Chuck's reasoning even is; every time they tried to guide his actions, they've all tried to guess what they think he's thinking, which results in several wildly different perspectives on the situation at once. The only thing that some people have agreed that Naz is horrible and Chuck had in-character reasons for being angry with her, and to be honest, most of those reasons don't make sense either.
>>
No. 103357 ID: 5a15af

>>103356

The reasoning is that Chuck doesn't like being on a leash or being tricked during sex. He has a short temper when he feels used, and had just had a bonding experience with those same people.

Naz had already eroded his patience with earlier pranks on him and others, and his exasperation culminated in a brief angry outburst. If he was a better adjusted adult male, he would have calmly informed the girls that that was not his fancy and resumed playing with them.

What specifically does not make sense about it?
>>
No. 103358 ID: 241e41

>>103357
Okay, so it was a matter of it being out-of-character for him. That makes sense. Honestly, it didn't seem out-of-character at the time; all the things that people were citing as evidence were tangenially related at most (or not actually things that happened, like when people said that Chuck had specifically told Naz he didn't like that sort of thing, or one suggestion to "tell her the collar story" when there was no other "collar story" that we were aware of, or even that she had tried to force him to go along with it against his will). And it didn't really come across that Chuck was getting irritated with her pranks; every other time they happened, he'd seemed to be amused by the whole thing, like it was all in good fun to him.

Why was it even listed as an option in the first place if it wasn't an option, then? Is there some combination of responses that would have resulted in him playing along? If it was a write-in vote, that would be one thing, but I had thought that "play along" being one of the listed choices meant it was something he would consider. That's how he seemed to be acting just before his freakout; it was closer to "not sure if want" than "this reminds me of my caravan and it needs to stop as soon as possible".
>>
No. 103359 ID: 5a15af

>>103358
A large margin in favor of playing along would have resulted in him reluctantly participating and led to embarrassment rather than anger. The vote influenced Chuck's action, but the way he feels about it is predetermined. It is my hope that whatever the outcome was, it was at least interesting.

If Naz herself had more tact, she might have convinced him to have a good time with it, but she is a little bit socially inept after all.
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No. 103369 ID: 3e182c

>>103358
Always Assume there's a story.
>>
No. 103373 ID: 0011c1

>>103369
I did not actually have a specific story in mind for the collar thing, so I am not sure where people were pulling that from in the suggestions.
>>
No. 103379 ID: 3e182c

>>103373
By always assuming there was a story. XD
>>
No. 103445 ID: 8963ff

Sophie's from Laos? Huh. Does that mean all people from Asia in this setting are bug people, or is it just her?
>>
No. 103449 ID: 9b49e6

>>103445
Well by that logic, I might be secretly a mantis.
>>
No. 103450 ID: 5a15af

>>103445
No, not all Asians are arthropod-people in this setting. Not just Sophie either, though
>>
No. 103451 ID: 595d54

>>103449
You're from a fictional setting? That's pretty amazing, man. What was it like crossing over to here?
>>
No. 103453 ID: ded3b0

>>103451
Holy shit, I'm from a fictional setting? This is news!
They know, SHUT IT DOWN
But yeah, but seriously, I once made a mantis-sona just because.
>>
No. 103456 ID: 9876c4

Was he terrified of commitment?

Because if I was a Gentlemantis, I would be, for capital reasons.
>>
No. 103468 ID: f562b1

>>103456
Actually, the only reason a female mantis will eat her mate's head is if she's starved, or startled by something (like a camera being shoved at her during sex).
>>
No. 103482 ID: 15a025
File 147356389986.gif - (734B , 40x33 , WETTE.gif )
103482

Got bored tonight and decided to make a sprite version of >>97456 as a warm up.
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No. 103483 ID: 15a025
File 147356566560.png - (660B , 35x41 , Ellen practice sprite color.png )
103483

Something else that came out of practicing sprite art.
>>
No. 103489 ID: 9f3729

>>103483
Pretty rad, buckwheat! I recommend resizing your work though, nearest-neighbor method if your program has a setting for that. Aseprite uses it by default but most don't.
>>
No. 103493 ID: 15a025
File 147362889312.png - (1.87KB , 280x328 , Ellen practice sprite color big.png )
103493

>>103489
Too small? If so making it bigger is no problem.
>>
No. 103494 ID: 9f3729

>>103493
Aye, generally you want to shoot for at least 500x for people to be able to see the pic without squinting as far as I've discovered.
>>
No. 103495 ID: ca0e20

>>103494
Is that for people with big ass monitors (aka normal size nowadays)? Cause this look big enough to see without squinting.
>>
No. 103496 ID: 9f3729

>>103495
Aye, that and smart phones. It's fine on my screen since I'm using a cruddy thrift shop screen, but I know others gave me flack for a while because of how small my works were.
Then for a while for how big they were! Fun!
>>
No. 103508 ID: fc10b4

Loving Coxwette so far. I dont normally post shit, but i come with 1 thing to say.

Can we get a new discussion thread? This is getting rather full.
>>
No. 103513 ID: 5a15af

>>103508
I can create a new one, yeah. This one is starting to get annoying to scroll through, though the "load last 50 posts only" function helps.

Is there an archive for disthreads? Some of this I would like to not have lost!
>>
No. 103514 ID: d1f5f1

>>103513
There isn't an archive, but threads don't get deleted, either. Much like day and fanart threads, you can just include >>96965 in the OP of the new questdis thread to link the old one which will stick around.
>>
No. 103525 ID: ca0e20

>>103514
And both disthread will be linked on the wiki also right? I think I've seen that before with quests with multiple disthread. That's assuming someone updates the wiki page at least.
>>
No. 103537 ID: b9aa79

Why exactly do we want to fuck the mayor? She seems like bad news, and from what I remember we hopped off a train and rolled into town by happenstance. Now our life is at risk, there's weird gaps in everyone's memory, snake lady is trying to mind control us, and we've got a job as a delivery boy where we have to get up much too early an work far too hard. Are we really content boning everyone in town and then dying to whatever the hell is going on?
>>
No. 103538 ID: ce986a

>>103525
They can both be linked on the wiki, yes, but someone does have to manually do it if it hasn't happened already.
>>
No. 103549 ID: fc10b4

We will set the people free with the power of our dick.
>>
No. 103742 ID: 51fada

>>103537
Because snakebooty. BECAUSE. SNAKEBOOTY.
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No. 103878 ID: 8963ff

Actually, I thought up a way to troll the mayor the most EPIC way possible: Chuck gets her the stuff she needs, and she's just about ready to put out, CLEARLY having so much pent up, practically a dam ready to burst.......

And Chuck turns around and leaves, possibly saying he has somewhere else to be, mentioning the Plaths being optional.
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No. 103880 ID: d1f5f1

There's a new disthread at
>>103517

To keep discussion of the same thing from being scattered, I'm locking this thread.
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