>>
|
3e182c.jpg
Jingling Prancer
3e182c
>>103116
>What you enjoy writing as an author and what people actually want to read can be vastly different things.
Well right now we want to read what you are currently writing.
As for Kazerad, Prequel and Coxwette are VASTLY different beasts. Prequel is WAY more linear, Kaz maintains nearly as much control over it as a standard web comic. Coxwette on the other hand is very free form. Where in Prequel the audience might determine how something happens, In Coxwette We're more or less in Direct Control of What happens.
He gives us less control, and so must keep his ear closer to the ground to keep us satisfied, lest another Dimitri episode happen. (Five years later and there are STILL people pissed about that. Yeesh.) Also, his update speed makes snails look like jet engines, so just one or two unsatisfying updates can be disastrous for him.
With Coxwette, since we have more control over the protagonist, you have more control over the world he's in. You can literally make any playground for us to play in you like with little risk because we will always understand what we did to get to the current line of events. It always feels less like "This Quest has changed" And more like "Maybe we should try something else". The burden falls on us. The downside to this however is that you only have indirect control of the story. We literally have to follow (or stumble into) it ourselves.
This brings me to the one actual big piece of criticism I have with Coxwette. It's too open. Has too many dimensions.
-The map is open and we can go wherever we want.
-There's a big overarching mystery in town concerning The Plath's and the Stark's.
-People around town have their own problems they can use the protagonists help with.
We are already at Bethesda Game Big
-We can pursue Lewds with these towns people.
-We also need to manage and maintain Various relationships with these people.
-We need to tend normal life stuff too. Chuck needs to have money to be able to eat and have a roof to sleep under.
We are literally simulating the entire day to day life of a fictional person. We watch him Wake up, shower, eat breakfast, say hello to people, Go to work, Go on dates, hang out, converse, fuck people, get into arguments, Get into trouble, and go to sleep, all just to wake up and start again. All while listening to his internal thoughts and monologues.
I was able to make a legitimate argument as to weather or not he was eating. That such an argument could even exist is Ridiculous.
We are now Six threads in.
The main story has maybe progressed enough to fill two-two and a half. The rest is filled with our tomfoolery and the multitude of little stories that has created. The Story will likely continue to unfold slowly, and the social situation will grow more and more complex to the point of Soap-Operaticism.
I can't speak for everyone, but I personally enjoy this ambitious melodramatic mystery of a story. It's not something I've seen anywhere else, and I hope you continue it as it is.
That said if you were to do it again, Maybe choose either Open ended mystery OR Melodramatic slice of life, instead of both.
|