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b8d3e4.jpg
Gale Charming
b8d3e4
HOW DO I MAKE MY OWN CHARACTER?
This is a very good question! If you're pretty handy with computer stuff you can use a very backwards-compatible Windows Resource Editor (Open Watcom works well, here: http://ftp.heanet.ie/pub/openwatcom/open-watcom-c-win32-1.8.exe) to open an existing DLL, like Nan.dll and edit it. The included guide should help you but mostly you'll be doing two things:
1. Importing images by copying them after you've drawn them, then pasting them into the "bitmap" resource menu. As the guide says they're in order, so delete the original (Nan) resource and rename your new one to replace it.
2. Editing the strings to customize your file, so you have flavor text (things they say when folding, winning, losing, etc) to make it seem like you're really playing with that character! WOW!
THIS IS TOO HARD DO IT FOR ME
Okay!
Hit me up on IRC (this is TG_Weaver shhhh) and send me your stuff and I will compile it for you! But here is what I'll need first!
1. Images of your character at various stages of losing, from fully dressed to -- however far they're willing to go! Eight is a good number of images for this. They can be any size or dimension and can be full color too! No more 256 color restrictions! Wow!
2. One single 120x120 image of your character that will be displayed in the DLL browser when picking a character. If you're lazy just crop it out of one of your in-game images.
3. A list of what your character is supposed to say! You can see an example in the attached image.
The MOST IMPORTANT of these things are what they say every time they lose a round, for instance "Oh no I guess I'll take my pants off" or "I wonder what's behind this door" or "I don't think that will fit" or "You're not my real father"! These are important for each "step" of the game, that is, each time you win enough that your opponent has to advance to their next image.
Less important but still relevant are your character's flavor text, so just give me some examples of what they say when they win, lose, fold, raise, call, etc. Nothing special.
Remember that most of these lines have to be kept pretty short because the engine is dated!
That's about it! Get to work! I'll compile for anyone who's having trouble or doesn't want to deal with the hassle.
I hope you enjoy the shitty example I included but hopefully we can get a whole stupid library going and then no one will ever take us seriously again!
Good luck!
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