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Tropical Cascade
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Alright let's get some shit in this thread that isn't just criticism. I'm gonna do my best to analyze Zu's abilities in the context of him being our ally.
Passive: Predator: Always know which enemy target has the lowest health.
Redundant with Scanner 3 present.
Passive: Shardbearer: Immune to chaos attacks, treated as friendly by mindless chaos units.
I kindof doubt we're going to face any chaos units, but their absence from Scanner's territory listing *is* strange. Maybe the Soroi won their war somehow, and the smarter ones managed to infiltrate other territories?
Passive: Unending: When ichor falls to 0, if ambient ichor available, heal up to 10 ichor pulling from the unclaimed stock at any range.
Could be useful, but like I said in the thread we'd like to avoid dying whenever possible.
Active: Shape: Create a new minion for 5 ichor, to be placed within 2 hexes. (1 action)
Definitely useful. Could be used to block enemy paths or set up a fighting force, and though the minions involved kinda suck they are effectively free since they leave their ichor behind when "killed", which can be reabsorbed. That is something very important so I'll reiterate: minions are expendable unlike all of our other units, and the ichor spent on them is recovered after death unless an enemy ichor unit absorbs it instead.
Active: Consume: Deal 3 damage, and restore ichor equal to damage dealt. Double this damage if used on allies. Can target up to 3 adjacent units. Can only be used on ichor units. (1 action)
Only useful to reclaim minions imo. Zu will not want to bite his allies, and we're not likely to be facing very many ichor units from here on.
Active: Shaping Pull: Can force-move any ichor creature up to 5 hexes. Can force-move through own units, but not through enemy units. (1 action)
Still a very useful ability, despite ichor-based enemies being rarer in the grasslands. We could use this to shove Render into an enemy formation to wreck face(though not through enemy units still), or pull an injured unit out of danger. We might even be able to push Barriers around? I wonder if he could use this on himself to move faster? Oh, and he could use this to move his minions around faster. If we DO wind up fighting more ichor-based enemies this is fucking OP as hell. Any unit within 10 hexes can be brought into range of all our other units' attacks. On the first turn, using one of Scanner 3's turns to mark the target, that's 14+8+4=26 damage. It just gets worse if we can summon some minions ahead of time and Scanner can double attack on that round. Or if the enemy is 5 hexes away, Zu might get in a hit as well for another 8 damage.
Speaking of which, he is also a capable melee unit, with more single target damage than Render on a double attack round, and a huge health pool. Sadly he doesn't have anything similar to Render's sprintslash.
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