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File 176461075682.png - (11.55KB , 640x455 , discussion_thread_img.png )
144445 No. 144445 ID: 253500

This is the discussion thread for attempt_27.

This is my first quest, so I apologize if it's rough around the edges. Feel free to give any feedback. I'm using this quest to get some experience before I start a larger one. I have big plans.

I'm creating this thread as a way to help people understand the quest, because it is a little bit impenetrable. If you don't understand some of the technobabble, I recommend looking up the words. I like to keep any jargon as realistic as possible, so I've borrowed a lot of terms from psychology and cognitive science.

I'll also be using this thread to post any corrections for mistakes I've made. I designed the terminal interface beforehand, but I've taken certain liberties to make the experience less like tackling a wall. So I'll definitely make some mistakes with the consistency of the interface.

If you need any hints, you can ask for them here, but I will probably be coy with the answers unless you are way off track.
Expand all images
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No. 144446 ID: 08877e
File 176462095790.png - (20.52KB , 640x547 , 176460948056.png )
144446

>>144445
i accidentally wrote a wrong code (initially i wanted to write the one that corresponds to the v2), didn't manage to fix it in time, and then you delivered one of the hardest pics ever

you're doing a very good job so far; i really like this quest
if it's plot won't turn out as a regular story that could've happened in real life but with fancy skin, this might be a 10/10 imo
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No. 144447 ID: 253500

>>144446
D7ud0Rll6PaQ does correspond to V2. I actually misspelled it in >>1118220. I've been using leetspeak in combination with code words inserted into the memory IDs to try to remember them better, so I wrote Dtud0Rll6PaQ by accident.
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No. 144448 ID: 06a3f3

Quite an amount of work and research you put into making this quest. I am impressed!

What inspired you to make it, as well as center it around software's perspective?
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No. 144450 ID: 253500
File 176463850410.jpg - (1.70MB , 4961x6144 , experimental-comic.jpg )
144450

>>144448
The inspiration is very hard to pin down. I've tried writing it like five or six times, but I keep erasing it. The inspiration for the plot comes from an interest in AI, long before the current AI summer, but the idea to put it into a quest format is a pretty long story. When I was very young, I would write super experimental comics where the joke had to do with the way the reader read it. I've attached a picture of a modern one. Anyway, I eventually got interested in webcomics and forum games (see the littlest cheese-maker or losing is fun on bay12 forums) These forum games all ended petering out, never really meeting a conclusion. In my mind, the only reasonable recourse was to create a completely new way of making comics and forum games so that it could never happen again. This led to me creating forktoon.com, which ended up being a failure since I couldn't get anyone to actually use it. The failure led to a harebrained scheme as part of my big plans.

The idea to do everything through a terminal is because I always feel compelled to make everything in a story internally consistent. I looked at older quests to figure out how they dealt with the multiple voices of questden, and none of the solutions really satisfied me. So I had the idea to use a debubgger as a framing device.
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No. 144469 ID: 253500

When using the '[V]iew' command, the rough categories can have 'relating to self' or 'relating to others.' This indicates whether a memory is relevant to V1.

Also to clear up some confusion, [I]nject inserts text into V1's phonological loop. V1 is given no indication whether these are external or internal to V1. V1 can only figure this out through context clues. Directly asking a question to V1 that is obvious can give away the fact that the phrase is external.

Remember that V1 is a robot running software and cannot heal or repair itself, so the idea that its thought process is being temporarily interfered with may actually be more comforting than an alternative where it is permanently damaged.
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No. 144473 ID: 253500

A common mistake I make is to begin a project, and through the execution of the requisite tasks, discover something I'd rather do. The primary issue is the difference in speed between what can be done by the hands and by the mind. The story of V1 is ostensibly finished in my mind, but my hands have yet to catch up. The story is simple. I think I made a mistake improperly conveying that. I gave the audience a plane, when all they needed was to drive around a few cones. What was intended soley as a framing device--The terminal interface and Within debugger--Has become the hammer through which the story is beaten. It is a filter that has reduced the participatory audience, and perhaps alienated a large portion of the lurking eyes (I cannot measure this in any other way than my self-critical insistence that I am always doing something wrong).
To be completely truthful, I am insecure about the 'dialogue' in the story. The tiny bumps in the road have left me dispassionate, and so the responses by V1 are meandering through the weeds of emotion. It is as directionless as a balloon left in the open air, swirling in the empty wind.
The story itself, as presented to the audience, flails and flounders similarly. The author is the navigator, and they are the captain, but to communicate the goal in such clear and direct terms would violate the rules presupposed by fiction.
Do not pity me and leave words of encouragement or support. Do not tell me that my anxieties are conjured nor immaterial. This is my critique to myself; It is one of the inner voices which demands my bettering, that which stares in silent contempt at all that could have been done better. We all need an enemy to fight, and I am mine.
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No. 144485 ID: 70f58a

I don't see how I can meaningfully investigate much of anything without using M and V... which means you just want me to use the I command to ask V1 things, or make them do things?

Like, the reason I'm using M is I'm trying to find things related to what I'm asking V1 about. There's no way to check specific words until I have the ID associated with that word, and M and V are the only way to get new IDs... with V being more indirect and mazelike. That said I have no idea what I'd even do if I found a memory/word that causes instability (it's probably the flashbulb one I already found), because the only way to edit memories is... using other memories? How would that even work?
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No. 144490 ID: 253500

>>144485
Using 'I' is going to be the most efficient way of getting information. Using 'M' and 'V' to get background information works, but the memories are directly accessible to V1, and V1 will be much better and quicker at sorting though them. 'M' and 'V' were intended to be used when V1 was lying to itself, or trying to hide something.

I can't really tell you what you should do, but much like real life, your control over things is limited and there's only so much you can do. The modification of memories isn't intended to be relevant in the story, so those commands require outside files which you can't access, basically making them useless.
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No. 144499 ID: 70f58a

Alright, so, I should use M and V when I ask something and the answer is something not quite believable. Oh, I just realized I don't have to use M immediately after asking important questions, I can wait for a response and then use the command at the *start* of the next command list if I think I need to. Or ask a specific question for it and indicate to trim the log for the answer to that question only. That should reduce the log spam.
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No. 144504 ID: 70f58a

Alright, so we aren't PoC. Is the players' identity a spoiler? We're not playing as V1, we're playing as someone connected to them, but somehow we lack both understanding of the software and knowledge of V1's situation.


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