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File 157160700705.png - (309.86KB , 1024x768 , Title.png )
947489 No. 947489 ID: ca2950

785 posts omitted. Last 100 shown. Expand all images
>>
No. 983465 ID: 7bc599

>>983448
This is the part where the police and MPs (due to the lab's state and our being close to it) show up in response to multiple gunshots uncharacteristic of hunters.
>>
No. 983476 ID: 15a025

Take a selfie with Alex in front of them. Grade A trophy hunt here to look back on.
>>
No. 983478 ID: 094652

Put some extra bullets in their heads, just to be safe. Then track down their path and make sure they didn't lay eggs.
>>
No. 983620 ID: ca2950
File 160800398729.png - (128.97KB , 768x619 , town31.png )
983620

The creatures are confirmed dead, as well as weird monsters can so be confirmed and Keimi pokes into the breached gate and calls inside.
"Hello? There's weird monsters leaking out of your remote laboratory complex, probably from some kind of secret and morally dubious experiments. It's a real big problem you might want to deal with. Hello?"

No response. Everything is eerily silent, and dark.
>>
No. 983621 ID: b1b4f3

Got a flashlight? If not, go home and get a flashlight.
>>
No. 983650 ID: f8fa51

So they had a dangerous pest problem. They knew they had a dangerous pest problem. They've had hours (at least). And this door was just... left open? What's going on?
>>
No. 983653 ID: db14b0

Remember the toxic projectile sludge vomit! Go get some plastic wrap and get all wrapped up!
>>
No. 983658 ID: 30b9f6

Tell your friend to not touch the alien corpses. They could have... things in them. Alien diseases? Mind control juices?

>>983650
This is not a door the aliens forced open - or even could've forced open, by the looks of it. So... sabotage.

Or they're way cleverer than they let on.

>>983653
Not sure plastic wrap would help. Cloth went bye-bye pretty fast. Weird that it just soaked into people, though.

Maybe they can take over people and that's how you get giant breaches in security?
>>
No. 983659 ID: 4286b4

Proceed.

Let Alex walk in front since he's better at everything.
>>
No. 983696 ID: ca2950
File 160806977518.png - (196.30KB , 904x735 , town32.png )
983696

Keimi stays behind Alex and kind of nudges him into the darkness.
"Why do I have to go first? This is your little expedition," he says.
"Because I don't want the monsters to get me first."
"What is my motivation to be a meatshield for you?"
"You touched my boob. Now you're obligated to keep me alive."
"So if I hadn't interrupted you, you'd be the one that has to protect me?"
"You don't know that!"

The rising sun illuminates the dark chamber through the open door. The inside looks like a loading bay, full of large cargo containers.

Keimi perks up her ears.
"Did you hear that?" she whispers.
Alex shakes his head.
"Nope. What is it?"
"I thought I heard something moving around."
>>
No. 983697 ID: 5950e9

>>983696
might as well call out, the monsters don't seem smart enough to be stealthy on purpose and if there's a soldier it'll help them not open fire when you come into sight
>>
No. 983698 ID: db14b0

Keimi, you are fast, and being bait is easy!
>>
No. 983699 ID: b1b4f3

>>983696
Look in all directions. Up, down, left, right, b, a, start
wait
>>
No. 983701 ID: 1a4760

Turn on the light.
>>
No. 983713 ID: 769526

Turn on the lights.
>>
No. 983973 ID: 15a025

Start looking for a light switch.
>>
No. 983980 ID: dbd72b

Lights on, and swing wide around corners. Don't give anything space to jump at you
>>
No. 986993 ID: ca2950
File 161252855649.png - (210.68KB , 1024x768 , town33.png )
986993

I can't find a light switch, but it's not that dark and I can see clearly there's a HUGE THING IN THERE!
>>
No. 986994 ID: ef9412

Has it noticed you yet? If not, hide immediately. If yes, it's time for a shooting retreat.
>>
No. 986995 ID: 8a51ec

Okay, now we run
>>
No. 986998 ID: dcf013

Kill them until they die.
>>
No. 987004 ID: e51896

Must be the queen. Hopefully these creatures have a hive mind meaning if we kill this thing, the rest will follow.

run away, and try to find a path to get behind it. maybe it'll have trouble turning around?
>>
No. 987007 ID: bedb60

>>986993
Well soldier boy open fire, I think you might need bigger guns to kill that one at any rate of speed though... Unless Alex has a grenade or two.
Hopefully it's also sluggish in the cold and you can escape outside if it proves too difficult to get rid of.
>>
No. 987018 ID: 094652

Back. Away. Slowly.
If they attack, alpha strike the mother.
>>
No. 987021 ID: b1b4f3

>>986993
Fighting retreat, I think. Lure them into the snow where they're weak.
>>
No. 987022 ID: 894419

can you climb these blocks for a higher vantage point? Fighting these things without the high ground seems dangerous.
>>
No. 987039 ID: 9a2966

Shoot its legs and run away, then shoot some more, and also beware those tiny goobers.

If it spits something atcha, DOOOODGE.
>>
No. 987120 ID: ca2950
File 161265165032.png - (135.85KB , 823x818 , town34.png )
987120

"Are we thinking run away?"

"Unless you want to fight them. You can heal me if I get bitten in half, right?" says Alex.

"I'd avoid it, because I'm not super confident on that one."
>>
No. 987121 ID: ca2950
File 161265179863.png - (139.67KB , 731x561 , town35.png )
987121

>fire while retreating

Alex fires at the large enemy and misses.
Keimi fires at the large enemy and scores a hit.

"Maybe I should have the big gun."

"Maybe you should shut up and run. Here they come!"

The monsters begin to advance.
>>
No. 987126 ID: afe7de

Shoot its legs and retreat, use the door as a choke point, you probably dont have the firepower to deal with something that massive.
>>
No. 987128 ID: e51896

Aim for the eyes and legs of the big one when it gets closer.

For now, The smaller ones are priority because they are probably faster.
>>
No. 987131 ID: b1b4f3

>>987121
Big gun fire against the big dude, pistol down the small fries.
>>
No. 987135 ID: ce39da

Retreat outside and around the breach (but the same side - you don't want to be shooting at each other); it's the same principle as the two little guys you beat with a table leg. The grubs will round the corner before the big guy; once you deal with the minions, you'll want to retreat further before he gets there.
>>
No. 987192 ID: 2327b4

go towards the exit. These guys can't take cold. cold is your friend
>>
No. 987220 ID: d0c78f

>>987128
I agree with this one, unless the bigger one is faster. In that case, focus on the big one.
>>
No. 987221 ID: 50697f

Definitely retreat, but look forward and fire -- if they don't like the cold it'll be good, and you'll have a choke point for them rushing you
>>
No. 987249 ID: dcf013

Those numbers seem awfully small. How to make them bigger?
>>
No. 987303 ID: ca2950
File 161275455820.png - (223.16KB , 905x729 , town36.png )
987303

Keimi and Alex fall back out the door and fire at the big one again. It roars and charges forward.

"You pissed it off, now it's rushing us!" shouts Alex.

"How do you shoot something without pissing it off?! Just keep shooting and run!"

"I need to reload."

We're not dying yet, but things are getting into a little worse. Other than running out into the snowfield, what can we even do?
>>
No. 987304 ID: 8a51ec

This really isn't the time for heroics, we need to leg it
>>
No. 987305 ID: e51896

Is there any buttons to close the door so that as soon as it reaches the open door, you can close the door on it, squishing it? probably not.

I can think of two ideas: split up to confuse it and climb to higher ground,

or run to the snowrunner, start it up, get it accelerated, and let it drive itself into the monster at full speed (without you two on it of course).
>>
No. 987306 ID: b1b4f3

>>987303
Running into the snowfield was part of the plan. I guess if you want another plan you could run left into the storage area, behind some of the storage crates, since that big thing can't fit in there and it'll have to go around.
>>
No. 987307 ID: 094652

You did park the snowmobile close by, right? You're supposed to flee immediately and let the big one retreat or lumber mindlessly to its frozen death!
>>
No. 987337 ID: afe7de

>>987305

>or run to the snowrunner, start it up, get it accelerated, and let it drive itself into the monster at full speed (without you two on it of course).

I'm in full support of this plan!
>>
No. 987348 ID: 9581a2

>>987303
for sure try closing the doors on it that'd be awesome, squish it like the bug thing it (probably) is!
>>
No. 987365 ID: 77a7c9

the last time these things had to face cold, they were so slow that Alex couldn't even take them seriously.

Retreat into the cold to see what this one does. If it either starts slowing down, or avoids it entirely in the face of gunfire, you have your answer.
>>
No. 987367 ID: 5b0071

>>987303
Flee out into the cold. the big bug should slow down like the smaller ones.. but since its fatter, it'll take longer. Hope you're a jogger.
>>
No. 987368 ID: 9a2966

Shoot its legs?

Also, there's only one big/fast one, so if you split up in each your direction, you can fire at it if it's not directly after you. And if it is right after you, you can focus on run the fuck away.

Not straight opposites, mind you, you want angles, so you don't shoot at each other.
>>
No. 987435 ID: 7616a2

We need that thing to stop. Aim for legs and fall back.
>>
No. 987486 ID: 1b606e

It is roughly the size of the side of a barn. Our marksman missed it. I feel that "take out its legs" may be optimistic. Fall back to the vehicle and take advantage of being able to outrun the large beastie to just keep shooting it until it keels over.
>>
No. 987609 ID: ca2950
File 161301348153.png - (293.46KB , 933x768 , town37.png )
987609

We run out into the snow hoping to lure it out into a more advantageous position, but it doesn't follow us out.

"What now?"

"I don't know. I'm kind of realizing how insane this all is," Alex says.

This thing isn't going to just let us kite it around until it dies like in a video game and that's kind of disappointing.
>>
No. 987610 ID: 7616a2

>>987609
Yeah, well, it won't heal the damage you caused, so, if you still have plenty of munitions you can just keep shooting at it. Or try to be sneaky-beaky like.
>>
No. 987611 ID: b1b4f3

>>987609
So it went behind cover or something?
All you can do is go back in and use the cover against it (like I suggested before)
>>
No. 987613 ID: ce39da

Time to set up overwatch, then. Shoot them when they come into sight, type up an update for the internal message board on the situation, and wait for someone to come and fix the problem from the other direction.
>>
No. 987617 ID: 8a51ec

We should call people specifically qualified for combat situations like this, and not fight the murderous creatures single-handedly like some kind of irresponsible frat boy arsehole
>>
No. 987623 ID: 9a2966

>>987609
Yup. Wanna go fetch backup? Not sure the appropriate authorities are taking this seriously for whatever reason.

Also, look around in the snow. Any tracks of other monsters? Some could be creeping around in town if this has been open for long.
>>
No. 987631 ID: 5b0071

>>987609
You gotta call the cops.
If someone hasn't already on account of you two shooting in the open. How close is town anyway?
>>
No. 987636 ID: 094652

You scouted the area. Now call the military to neutralize the boss while you practice sniping small fry.
>>
No. 987736 ID: 4bd103

>>987636
We are going to get arrested...

Hell, even if we don't call the cops, we will probably get arrested.
>>
No. 987746 ID: a59168

Get the grenades.
>>
No. 987882 ID: 6c227a

Maybe you grab one of the ones out of the field you shot earlier, drag it back to the police station, and explain there are these weird things running around and you followed tracks back to the facility, which looks empty and there's a big one. Also you haven't heard from your mom.
>>
No. 988446 ID: ca2950
File 161368843470.png - (161.85KB , 880x768 , town38.png )
988446

The authorities are blowing me off, trying to cover it up as a fire and something must be going on that's keeping them from dealing with the thing the size of a truck stomping around in the loading bay.

If they can't manage the monsters, they won't be sending anyone to arrest us.
Worrying about getting in trouble when said truck-sized monster is still nearby seems like a failure to prioritize, anyway.
>>
No. 988449 ID: 591062

>>988446
So what exactly is the situation? If the military is still covering this up, it would imply that they are still confident in their ability to contain these things. Are the authorities complicit or unaware? If they don't know about this, might they still send people to investigate the multiple gunshots?

What is actually happening right now and where is everyone?
>>
No. 988451 ID: ce39da

>>988446
Well. Crap. You have to close this door yourself.

That means operating the door controls from the inside.

One problem at a time, though. Deal with the immediate monster threat now, ponder who (if anyone) should seal themselves into the nightmare monster facility later.

The plan doesn't change much; focus on taking out whichever's faster - the big one or the little guys. Retreat further along the wall out in the cold once it draws near. Split up; whoever it chases should focus solely on running, and whoever it doesn't will focus solely on shooting.
>>
No. 988454 ID: b1b4f3

Go in there and use the containers as cover to keep the monster from getting to you while you shoot it.
>>
No. 988515 ID: fc3860

You have time.
You should better equip yourselves.

Duct tape a sharp blade to the big firearm.
Get plastic sports pads/guards to make it tougher for the buggers to melee you.
Molotovs? This place probably has good ways to deal with fires.
Maybe bags of marbles to slow these guys at key spots.

Stuff like that. You're clever, I bet you've got a few ideas.
>>
No. 988522 ID: a59168

Get back in there and try using the boxes in there to bypass it.

You can try to split up inside. The monster will go one way, and the other person can then shoot it in its back to draw attention, allowing both of you to pass it and enter the facility.
>>
No. 989257 ID: ca2950
File 161439389404.png - (164.56KB , 1024x768 , town39.png )
989257

I move up into the door. I can't see any sign of the big one, but a bunch of little ones are milling around in there.

"Keimi! Be careful!" Alex calls after me.

"I'm just looking. Don't worry."

Hmm... I wish I had more training than watching that action movie last night.
>>
No. 989260 ID: 0fae41

Really, really make sure that thing isn't waiting for you inside. Then try and sneak past these small fries, this isn't a chokepoint and bullets ain't cheap.
>>
No. 989261 ID: b1b4f3

>>989257
Peek around the corners. If the small fries rush you, shoot them.
>>
No. 989271 ID: ded098

Shoot the small fries, DO NOT peek inside that’s one easy way to get eaten by a giant monster just out of eyeshot.
>>
No. 989315 ID: e2f5cc

slowly maneuver around to the right of the door to see if there's anything in your current blindspot to the left
>>
No. 989326 ID: 42f146

Guerilla tactics?
Shoot 1, maybe 2.
Tactical retreat.
Repeat.
>>
No. 989330 ID: ca2950
File 161445944151.png - (85.80KB , 1024x768 , town40.png )
989330

The left front corner looks clear, but the one standing in the middle is making noise now.
It probably noticed me, since I'm kind of in the open.
>>
No. 989345 ID: b1b4f3

>>989330
Ah, great. They're lookouts. Well, rush off to the side into cover so they can't see you anymore.
Keep peeking around corners, trying to find the big one. Also don't forget to look at the ceiling.
>>
No. 989353 ID: a59168

Was there a way to get in there without being noticed?

Tell Alex about the plan. Whatever it is :o

I think it might be a good idea to take out these spotters.
>>
No. 989390 ID: afe7de

Maybe shoot the small fries and look up at the ceiling and hope it doesent come crashing down on top of you.
>>
No. 989446 ID: d34603

Got a shot? How's ammo? If you've got some to spare, take care of smaller targets that advertise themselves, and more importantly, you. You can always go back to the cold if things get too hot, and you should abuse that for all it's worth while you can. Fight smart, not fair.
>>
No. 989463 ID: 5b0071

>>989330
A scout and a distraction. Shoot it. Don't need its noise covering up freaky critter movement in the darkness.
>>
No. 990081 ID: 15a025

Shoot the little bugger.
>>
No. 990441 ID: ca2950
File 161529331246.png - (97.12KB , 855x768 , town41.png )
990441

The two hoppity things that are visible get shot down before they can do any damage and we're all clear, except for the giant thing that's obviously still here somewhere and who knows what else.
>>
No. 990442 ID: 680982

Let's gooooooooooooooooo
>>
No. 990447 ID: e51896

Hiw did we lose track of such a giant creature...

Wait a moment...

Look behind and above you. Maybe it crawled on the wall/ceiling
>>
No. 990469 ID: b1b4f3

>>990441
Reposition. Then wait and watch where the lookouts were. The big one should arrive where the noises happened.
>>
No. 990515 ID: 894419

>>990447
Def check the ceiling. In a horror movie/game that would be the most dramatic place it could be. The camera could get a shot of you moving forward oblivious to the hulking monstrosity descending from behin. Keep that head on a swivel; avoid death by trope!
>>
No. 990578 ID: afe7de

Check the ceiling for a monster ambush.
>>
No. 993596 ID: ca2950
File 161697591587.png - (273.76KB , 1024x768 , town42.png )
993596

I look up and don't see anything on the ceiling, but don't see anything crawling around up there.
There is some more hiding behind the containers, though.

Keimi is attacked by a hopper!
The attack misses.

Keimi attacks the monster.
The gunshot deals 53 damage.
The hopper is slain.


The giant thing skitters out from behind the container piles and rushes at Alex!

Alex shoots the monster for 68 damage.
The giant monster slams into Alex.
Alex is critically hit for 45 damage!

Alex now suffers 20 stamina drain when he takes an action.


He manages to shoot it, but it smashes into him with its big tusk things.

"Alex! Are you alright!?" I yell.
Alex is staggered, but manages to stay on his feet.
"Yeah, I'm just a little bashed up. Don't worry."

Alex starts moving again and seems to be able to avoid that beak. It's too awkward to get him while he can still move.

It's really starting to sink in how super dangerous this is.

"Should we run?" I ask.
"We should be okay. I'm just starting to get the blood pumping."



Alex: Health 90/135 Stamina 112/127 Keimi: Health 90/90 Stamina 155/155
>>
No. 993600 ID: b1b4f3

>>993596
Another round of gunfire, try aiming for its eyes. Also avoid crossfire.
>>
No. 993617 ID: e51896

Alex: shoot eyes
Keimi, is there any way to climb those large crates like a ladder? if so, see if you can get to higher ground and shoot from up there. Otherwise, shoot from behind. Or do both!
>>
No. 993618 ID: afe7de

Alex: Back up, it's too close, you're not sure you can take it down with a shot from this close without suffering more.
Keimi: Find high ground and fire a shot at it.
>>
No. 993632 ID: dcdd1c

Woo, yeah! Eat that guy! Just keep rushing him and flail your tentacles some more. You've got this!
>>
No. 994040 ID: 8090b2

How do you fight a monster that has no health bar? This fight is rigged! Also, why does Keimi have higher stamina than Alex? Is she actually good at some physical activity?

Alex get some distance and only shoot once you're safely outside melee distance.
Keimi try to stay behind the giant thing and shoot it in weak point, its pooper.
But if another round of shots doesn't slow it down, we should just run past it and into the lab. Since it's bleeding, it would probably die off soon anyway.
>>
No. 994044 ID: ca2950
File 161723070780.png - (115.31KB , 700x768 , town43.png )
994044

I get up on the containers while Alex falls back. Now I have a good vantage point to shoot the thing.

All I have to do is line up the shot.
>>
No. 994045 ID: ca2950
File 161723079737.png - (52.57KB , 947x534 , town44.png )
994045

Three loud reports echo through the warehouse, which is strange, because I only pulled the trigger once and I don't have that many bullets loaded.

All the shots slam into the creature, at least.
>>
No. 994046 ID: ca2950
File 161723094657.png - (123.61KB , 1024x768 , town45.png )
994046

The creature sputters and shakes and collapses on the floor with a wet thud and starts leaking copious amounts of slimy, green ichor which forms a large pool around its body.

I think we won and nobody got hurt... You know, too much.
>>
No. 994051 ID: b1b4f3

>>994046
Alright see if you can patch Alex up a bit. And finish off the stragglers.
>>
No. 994052 ID: ca2950
File 161723259030.png - (214.06KB , 1024x1127 , town46.png )
994052

I can hear footsteps coming closer and a female voice calling out.

"What the hell are you doing? I am really sure you're not allowed to be in here at the best of times."

I think we might be in trouble, but she doesn't look like she's military. I'm pretty sure she's a Hunter.

It's weird that they would call in outside help for something like this and it makes it hard to get a read on the situation.
Is it not as bad as I thought and they're just having a few mercenaries do the dirty work or is it worse than I thought and they need to reinforce their numbers with outsiders?

Nothing about this seems to be handled very well.
>>
No. 994071 ID: 92b744

We believe the military is covering up what happened in the university. We saw these things trying to get out and no one was doing anything about it, so we took care of it. Also My mother and her secretary were in the university when this happend, and i plan to find out what is going on and save them.

Also, fuck this things, they almost killed me.
>>
No. 994095 ID: df76b1

touch fluffy tail
>>
No. 994139 ID: 19da02

>>994095
This. Times a million.
>>
No. 994159 ID: 5cc67d

Oh wow, would you look at that, i didn't notice the big red letters saying end of FUCKING chapter.
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