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ab04d4.jpg
Cherry Soft
ab04d4
Are you sure this is their base of operations? For all you know it could be an "adventurer-flytrap", that is to say, a series of rooms designed with an adventurer's expectations in mind- puzzles, occasional enemies, the usual such. Except that there's nothing at the end but a grueling death; the more realistic the entry path is, the less the adventurer thinks about what's at the end, since they usually associate the path's quantity of danger with the dungeon's quantity of treasure. Usually an adventurer can't resist these since they act the same as dungeons except without the loot.
Hold on, why don't they just build these instead of the dungeons that actually have loot in them? With all the adventurers these days it'd seem like a suitable preposal...
Damn, now I wanna write a quest where there's no treasure or escape at the end, just a spikepit.
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