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File 148305687437.png - (42.05KB , 1000x728 , 606.png )
768858 No. 768858 ID: bfb318

Previous Threads/Wiki: http://tgchan.org/wiki/Fen_Quest
Inventory and Other Info: http://tgchan.org/wiki/Fen_Quest_Statistics
Patreon: http://www.patreon.com/Lagotrope

There wasn't much time to spare, but I've made it to a giant circle made of chalk in the dirt making out the warping limits. The wagons, mostly bearing mundane supplies and an enormous amount of food, are being arranged in an orderly fashion. The bulk of people are simply told to stay within the circle where they aren't in the way, and that's where I've found myself under a tarp, where I hope to remain more or less invisible.

I don't know if it's because the merchant rings must be in turmoil now, but there are a vast number of guards around the wagons.

Apparently, my reputation as the brother of a legendary warrior is starting to escape my own feet, but I should be able to move freely without the continued nuisance of being identified.
Expand all images
>>
No. 768859 ID: bfb318
File 148305702360.png - (50.22KB , 800x800 , 607.png )
768859

A girl comes up behind me.

>"Zizi's brother, right?"

I was wrong. This has gotten worse.

"You are?"
>"Holly."
"Any relation to Jolly?"
>"... huh? No. I'm as common as dirt on a peasant. Anyway, if I'm not bugging you, mind if I hear some stories? I'll grab you an ale when we're in Dragon's, my treat."
>>
No. 768861 ID: 1f4202

Is she on a crutch?
>>
No. 768865 ID: 398fe1

>>768859
Do you even have any stories about Zizi?
>>
No. 768871 ID: 3abd97

Anyone you know around? Cheese, Moss, Croc, etc? Or are you on your own?

You're being sent to Erja Nokol to fight for the army as your sentence for killing Rasyan- are you being watched or escorted in any way?

Will you have an opportunity to bank any of your goods? I remember Cheese saying something about the army not letting you keep your own equipment.

You'll want to keep the poison and antidote well hidden. Especially the later- lots of poison stuff where you're headed.

>if I'm not bugging you, mind if I hear some stories? I'll grab you an ale when we're in Dragon's, my treat.
Last time Fen wasn't good with beer, and the ale was stronger. Might need to talk her down or accept a lesser offer.

If she's really a peasant, that's saying something that she's willing to throw coin away on you. They don't get much.

Compromise? Return her interest (assuming we don't have anything better to do) but turn down the public meeting place?

"I appreciate the sentiment, but making more of a spectacle of myself in a public venue was something I hoped to avoid. What would you like to know?"

No harm answering questions, so long as we avoid the secret stuff (not that there's much of that left, the truth about most stuff came out during Fence and the aftermath). You've been in the position asking and hoping people would answer often enough before.

>>768861
Maybe not surprising there are hurt people around after Fence got wrecked.
>>
No. 768881 ID: 211d83

While my first reaction is to avoid talking much so that info about you does not spread its to late for that.

So you are probably better off being seen and heard and making friends. Even the best warrior needs allies and if you avoid everyone you might get a reputation as "the proud brother of Zizi who is to arrogant to talk to us normal people"

Of course avoid any incriminating stories that have not been made public yet. And watch for people trying to fuck with you to prove something. Having a famous brother is both annoying and helpful.

Just be yourself and keep on watch for backstabbing.
>>
No. 768902 ID: bfb318
File 148306258240.png - (64.56KB , 800x800 , 608.png )
768902

>Are you on your own?
Yes. Everyone has gone their seperate ways at this point, as everyone I know aside from myself only has business inside of the Turtle.

>Are you being watched or escorted in any way?
Oddly, no, not even for show.

>Will you have an opportunity to bank any of your goods?
Yes. I have been told there are banks in the Dragon.

"I don't have any interesting stories about Zizi, unless you want to know about his quarry hunting habits."
>"Er... really?"
"Also, is beer in the Dragon better than here?"
>"Oh, if anything, it's a little better, but it depends on taste. Did you like the taste of it, here?"
"It was inedible. I hated it."
>"R... really."
"I am willing to try again, but I dislike public spaces when I'm apparently so recognizeable."
>"Oh, good. Well whatever you can share. I didn't know Zizi directly, but I knew someone that talked about him, and I don't want to pass up this chance."

...

...

"What is that thing you're holding onto called?"
>"A crutch?"
"Thank you. I've never seen one before."
>"What, you've never seen someone with a missing limb before?"
"I have not. Were you hurt in the battle in the Fence?"
>"Oh, no, my leg and I went our seperate ways a long time ago.

...

>"Wait, are you Fen, or just a brother of Zizi's that was born yesterday?"
"I am Fen. I was not born yesterday, but my knowledge is limited to a narrow life in what you call the barbarian lands?"
>"Well what do you call it?"
"Home."
>"... oh yeah I guess that makes sense. Okay you're way different than Zizi, but that's cool. Good, even. You're joining the military, right? Dragon army, right?"
"How does word travel so fast? Yes, I am."
>"What branch?"
"What?"
>"Like... there's the generic dragon army if you want to be just thrown about wherever, but there's different units and specialties and stuff if you have a kind of goal in mind. Like if you wanted to be a scout, or just be put in big fights, or an assassin, that kinda stuff. You should decide in advance."
"I may want more information. I will ask them."
>"Hah, that's like asking one bread merchant why his bread is better than the other. They'll just try to sign you up on the spot, speak highly of themselves, and poorly of the others."
>>
No. 768903 ID: 398fe1

>>768902
Assassin would give you the best experience towards stealing the cloth back. Also, one on one fights will be important for the arena. So that sounds like the best option.
>>
No. 768904 ID: 211d83

Well what direction would you suggest?

As for stories I have few of Zizi due to the fact he never told me well anything of his times in the army.

But have seen a few of my own since coming north.
>>
No. 768905 ID: 790549

How much can she tell us of the different branches? We could also consider asking if she knows which branch Zizi served in too.
>>
No. 768906 ID: bb78f2

>>768902
I'm best at one-on-one fighting, so I dunno, maybe vanguard? Wouldn't mind commanding a squad either, I am knowledgeable of tactics and improvised thinking.
>>
No. 768917 ID: 3abd97

Then I suppose my time should be spent asking those without a vested interest in the different branches about my options. Military service does not seem uncommon, so this shouldn't be terribly difficult.

While we're on the subject, do you have any opinions on the different military branches?

(We probably don't want to go hardcore Polo scout mode, but we don't want something that always puts us in the middle of a bunch of guys. Fen needs to see a lot of action, and get even better, if he's gonna get the fame he needs, and to be good enough for the Colosseum. Some kind of tip of the spear role or unit?)
>>
No. 768947 ID: 97cee0

I guess it'd be pretty blunt to just say "whichever gets the most fame and prestige". Assassin seems like the biggest chance of taking down important targets. And as said, best practice for the arena. You'll also incidentally learn how to fend off assassins!

Assassin may be more likely to be tasked with... objectionable missions, though. It'd be easier to let innocent bystanders escape the blade in other branches of the army, and less likely you'd personally be tasked with making sure they don't, whereas assassin jobs might come with "murder this guy and also all his adorable baby heirs" conditions. I don't know, maybe the Empire doesn't go in for that sort of thing. Maybe it does.

Really Fen, you should come up with something to tell her. If you don't have any good stories about Zizi of your own, how about you recount some things he's told you? I know he didn't talk much about his adventures, but he did try tell you things for your journey. Maybe she'd get a kick out of hearing how he described things to you? Or any other stories he might have told you. Or maybe she'd like to hear you just generally reminisce about him. It's been a while now, you must miss your home a bit, including your brother.
>>
No. 768948 ID: bfb318
File 148306784125.png - (22.24KB , 800x800 , 609.png )
768948

"Do you have any suggestions? Zizi didn't tell me of his times in the army."
>"Oh, pick yourself. Things are probably different from when Zizi was around, too. That is, don't just think what branch is best, they'll all treat you the same and everything. Instead, ask yourself what kind of fights you're aching to do. Then choose based off that."
"Are assassins the kind that are trained for one on one fights, or is it purely underhanded techniques?"
>"Oh, yeah. That branch, heh, the thing is... it was founded on the idea that there are some really tough fighters that are best taken out with a bit of poison in the food or while they're asleep, rather than on the battlefield where they're most dangerous. Cept, the empire hates that crap. They were seen as cowards. So even though they're called 'assassins', there's a lot of training to just one on one combat. Course, only idiots think they don't slit a sleeping warrior's throat now and then, but if you want to get a big name by taking down a big name, that's a good path. But that's what makes that a dangerous thing - you're sent, often alone or just with a few others, to take down names that are big for a reason."
"Are there any opportunities to commanding a group?"
>"Oh, sure, every branch has their own. If you join the general fighter's branch, you could probably take command of a group just for surviving a couple fights. If you report a ton of good info as a scout, they'll give you a little network of scouts. Assassin squads are way more elite though, so you could come to command that, but it'd take longer."
"I hear that they just tend to send barbarians in and see how they do. Would assassins do that?"
>"Sure. I hope you have a damn good eye though, because that means they send in the barbarians on point to activate any traps or spring any ambushes first, depending on territory."
"And what of the vanguard? Zizi mentioned that those are the ones sent to the front battle lines."
>"Yeah, the instead of being sent to take out big names, you'd have to take out a lot of small names to get anywhere. It's safest, but I'd be a little disappointed if that's what you wanted."
>>
No. 768953 ID: 3abd97

>assassinations
Honestly, not directly useful to us. You're not going to be able to pick your battles carefully, and you're going to need fame and glory to be a noble, which means acting openly.

Not that you shouldn't be prepared to defend against assassins, or employ them when you need to, but I sort of think that's something you can lean on Cheese's spy contacts and the other mutants for? That's their bailiwick.

Then again, taking down big names is exactly the kind of thing you need.

I think you need to be more the special forces guy they send in to storm a compound than the assassin they send to sneak in and poison the guy. Some overlapping skills, but different philosophy.
>>
No. 768954 ID: 595d54

>>768948
So which one is special forces, elite troops or whatever, and how do you get in?
>>
No. 768959 ID: 398fe1

>>768948
I'm still favoring assassin branch, but I have one reservation. They might send you to do truly terrible things. Ask about that; how likely is it for you to have innocent blood on your hands if you take that path?
>>
No. 768960 ID: 90f3c0

Assassin seems the most helpful for your goals. Focusing on one-on-one combat will be good for the arena. And you might get a chance to face high profile targets, which will help your reputation.

Plus it most likely fits your existing skillset the best. I assume you're pretty good at sneaking and avoiding traps already.
>>
No. 768963 ID: 094652

Fen isn't the honorable type, so I'd say assassin class should do nicely. Since he's more of a hands-on fighter, he could take an Insurgent sub-class and horribly mutilate / torture his targets with his survival training, so that the subordinates of the targets will turn and run instead of reorganizing their unit around new leaders.
>>
No. 768982 ID: e66267

Am I misreading this, or is she hitting on you cause you are famous now?
>>
No. 768997 ID: bfb318
File 148307745254.png - (44.34KB , 800x800 , 610.png )
768997

"I'll try to come up with stories if you won't, but don't set your expectations high. I still want to know more of the army. Is there one that are comprised of more elite troops?"
>"Eh, uh... all of them have their inner circle of elites, but there isn't just one 'elite branch' of the army, you know."
"I don't know, that's why I'm asking."
>"... yeah, I get you. Anyway, any army branch will send you right in if you want. Just don't join the support workers or anything like that. Real quick, describe what you want out of this."
"Fame, glory, prestige. I would like the chance, as much as possible, to be able to pick my battles as well, as I'm in a hurry."
>"I think I get you. Assassins are a good pick!"
"Hold it. Would they let me fight openly, and would I need to kill innocents?"
>"Where are you being sent to, do you know?"
"Erja Nokol."
>"No shit? I'm going there. I always wanted to visit. Oh, yeah. No, there's no innocents in the mausoleum, so don't worry your golden heart. For fighting openly, that's no problem! There's subdivisions in each branch. I recommend the Lower Knights, a little division of the Assassins that gets sent in pretty hard for the smaller mission. The good thing about smaller missions is that they're still tough, but if you succeed, you won't have any glory hunters trying to take your credit. Then later on, maybe the Ram Knights or Nightfangs, but by then you'll probably have a better clue."
"Lower Knights are assassins?"

A nearby horn is blown.

>"Heh. It does sound a little weird, I know. Uh, before we get thrown to the Dragon, low level soldiers don't get to keep their stuff, you putting it all in a bank, I hope? This hood feels high quality."
"Yes."
>"Got anyone to fetch it for you when you get to a high enough rank to reclaim it? In fact, got any family in the empire at all? You should write a will. And not just any will-writer's shop either, you've got to know the real ones from the fake ones. And when you join the Lower Knights or whoever you do, make sure you say hi to whoever's in charge, you'll thank me later."
>>
No. 769013 ID: 3abd97

>No shit? I'm going there. I always wanted to visit.
As a soldier, or a civilian? From what I've heard of Erja Nokol, from people who have lived there, it doesn't sound like a visitor friendly place.

>more helpful than usual peasant
>up-selling assassins pretty hard
>admitted a given branch will try and point you in their own direction first
>apparently not worried at the prospect of wandering mutant tar pit land with one leg
I'm.... wondering pretty hard if this girl is more than she claims to be. You might be being scouted by an assassin / recruiter, I think.

And you let her place her hand right next to your face. If she were gonna do something underhanded or with poison, you've given her opportunity.

>Got anyone to fetch it for you when you get to a high enough rank to reclaim it? In fact, got any family in the empire at all? You should write a will.
You've met a few people you could trust to claim your belongings, although you don't know if any of them will be easily reached or in a position to do so when that time comes. (Easiest people to contact might be the crows, until Cheese reaches out to you via an extended spy network, or you make inroads with the other mutants).

So far as you're aware, you have no living family in the empire.

(Not sure how much a will actually matters. What you're carrying isn't valuable enough to really factor into Cheese's plans if you die, and not much of it would make a difference to your family back home. I mean, the clothes are nice, and the weapon is useful, but what use have they for coin?)
>>
No. 769021 ID: 398fe1

>>768997
She asked if you have family in the empire. Shouldn't she already know? Zizi.

I guess you can will everything to him if you die. Or Lily? Both?
>>
No. 769022 ID: 398fe1

>>768997
...you know, I'm not sure I like how she's getting so close to you. You may have pissed off some people so be careful she doesn't steal your stuff or stab you.
>>
No. 769033 ID: 91ee5f

>>768997
>Write a will.
Who is Will and why do I need to write on him? That seems like such a strange thing for you to recommend me to do.
>>
No. 769088 ID: 211d83

Why are you letting a stranger fondle your hood Fen? Just because she is on a crutch does not mean she is helpless or a nice person.

Not saying you should shove her away from you or anything but maybe avoid letting strangers get within a inch of your face next time. Especially ones that came out of nowhere and know who you are.

Maybe she is a nice person or maybe she is quietly rubbing a contact poison/scent marker on your for some reason. Some of the best actual assassins do in fact look harmless you know. And you do have enemies both from what you have done and just from being Zizi's brother.

So far she has seemed nice so continue your conversation but for gods sake be careful you idiot.
>>
No. 769089 ID: e22b1d

This lady is totally one of the assassins going on this campaign. She heard about you and is talking up her team subtly before any of the other recruiters get to you.

Also she is testing you. Thus the getting close and touching your hood. She probably is going to tell you just how many times she could have killed you if she had wanted to.

I bet she has been missing that leg long enough that she could probably kick most peoples asses just fine on that crutch.

I mean really she is filthy and legless and also somehow can afford buying you ale and teleporting? Plus she wants to "visit" the somewhat horrible place where you are going? Either she is part of the army or one of your new enemies sent her to try and kill you first.

Normally I would say take two steps back but you put yourself up against a tent. So politely step twice to the right and continue the conversation while making sure she did not just poison your hood or something. Treat her politely just in case she is a possible superior in the army.

Also ask what a will is and why you need one. Probably can leave stuff to Cheese for now. She will know where to send things if you fail.

(How much you bet when we go to meet the leader of the lower knights she is there?)
>>
No. 769207 ID: bfb318
File 148314701957.png - (21.18KB , 800x800 , 611.png )
769207

>She asked if you have family in the empire. Shouldn't she already know? Zizi.
I believe she meant in the empire at this particular time.

I began wondering if she was giving me attention since it seems like I'm famous, now, but the way that she's promoting the assassin's guild and then clutching my hood...

There must be a tell that I give when I realize I shouldn't allow this. As soon as I yank myself back, she snaps her own hand backwards.

>"Whoa. Kinda jumpy, there, aren't you?"
"I have enemies."
>"Don't we all, but really, look at me."
"The best assassins would look harmless. You may be dangerous even without a leg."
>"... hey, thanks. That means a lot to me. You have no idea."
"I don't have family in the empire, just in the barbarian lands."
>"Hm? Oh right, the will. Can't say wills go down there, so..."
"I do not know what wills are."
>"It's a written document that says where your belongings go when you die."
"Then I will leave it to Cheese, who currently resides in the Fence."
>"Cheese? Is that a nickname, or a mutant?"
"A mutant?"
>"Heh, uh, wills to mutants aren't illegal, but..."
"Then nevermind a will." I would leave it to Lily, but that is too overt, and my belongings are meaningless to her. "Are you going to the mausoleum as a soldier or a civilian?"
>"An army worker. I can't exactly fight right, you know, and there's no way they'd let random civilians in. I used to be a soldier, not that that's out of the norm."
>>
No. 769208 ID: bfb318
File 148314703228.png - (61.95KB , 800x800 , 612.png )
769208

She stops speaking when an enormous amount of magic is felt around us. It's intrusive, as though I had a set of mental magic lungs that have only taken a few breaths before, and is now getting air shoved into them to the point it feels they'll burst.

Then everything goes dark. Some torches illuminate just well enough to see, including the very edge of the drawn circle. Beyond that appears to be a black void. Sometimes I think I see something out there. Maybe there is, but this is the perfect situation for my imagination to act up.
>>
No. 769209 ID: bfb318
File 148314704445.png - (151.72KB , 800x800 , 613.png )
769209

It's not enough time to think on it for long. The void changes to a sheet of white instead of black. Except, this white is closing in on us.

I look around. I try not to look afraid, and no one else seems to think something went terribly wrong.

Then I realize. It's just fog.

And despite that it feels cool, it seems comforting.

>"As the draconian superiorists would say, welcome to your real home. Now let's get a beer, I've just got to alert the army where I'm going, and then head off through next week's warp to Erja Nokol, cause, heh, I'm sure not walking there. Well then, shall we?"
"Should we stop for a drink first?"
>"Nah, save a trip and drop your things off first. I know a way to a Hoard Guard, which is as good a bank as any around here."
>>
No. 769211 ID: bfb318
File 148314709628.png - (617.14KB , 1250x800 , 614.png )
769211

She leads me on, but it seems as though the warp areas was a ways out of the town. I can't see much through the fog, but sometimes I see the outlines of buildings from far off.

There is a large amount of foot traffic. I keep my eyes off others. The poor areas in the fence had people who seemed aggressive and dangerous. In my homeland, crossing paths with an enemy tribe was tense, as we would have to physically compete for the land's resources.

This place makes those areas seem like pleasant company. Everyone here seems mad at something, and it seems like a fight could happen at any point. We attract stares, and I notice that a lot of those stares are pointed at Holly's missing leg. It's not the look I see given to people who lost something dear. It's a look that I've only seen shot at rotten carcasses and thrown to disrespectable people. I was initially cold to the idea of Holly bringing me to her choice of bank without looking into it myself, and while I still am, it's looking pleasant compared to being out here on my own.

Holly doesn't seem to notice or care about the stares, but she is huffing and shaking even if she looks like she's trying not to look tired.

"Do you want me to help?"
>"No! No. Don't you dare."

We cross by what I assume is a tavern that, like all the buildings around here, simply seem to have been built out of an endless expanse of rocks as far as the fog allows me to see.

"How much longer is it to the bank?"
>"About half of a mile."
>>
No. 769213 ID: 398fe1

>>769211
Ask if there's something wrong with her having lost a limb. Do most people see her as useless? Has she ever tried a peg-leg? That'd be less awkward than a crutch, surely. I'm guessing she does work that can be done sitting down.
>>
No. 769215 ID: 211d83

Keep pace with her and slow down a bit if need be.

Here being a currently employed master assassin seems less likely all the time. But who knows what history she has.

"How do you get around normally if this much activity wears you down?" Sorry if that is a sore point. I have honestly never met anyone with such a injury before."
>>
No. 769216 ID: 094652

Given the empire's classic division of service rights between classes, which is basically nobles killing the poor, there may be ludicrously expensive solutions to fixing Holly's leg with a replacement or regrowth, but the nobles would pay four times as much to PREVENT her from getting the same health care as they enjoy. Crippling insecurities with sharing their hospitals with guttersnipes and self-denied envy of the renoun that warriors get for getting crippling injuries that they're too afraid to risk, and all that.

Are you on a mountain? Slow down. You might feel pumped, but that's the adrenaline talking. Don't waste too much energy until you can find some calories and a pressurized shelter.
>>
No. 769217 ID: 595d54

If you were high enough on a mountain for it to matter, you'd have noticed your ears popping. You should be fine.

Ask how she learned so much about the army.

>>769216
I don't really think nobles care enough about specific peasants to do that, just peasants in general.
>>
No. 769219 ID: 97cee0

Perhaps, despite having been raised elsewhere, something in the atmosphere here is closer to your native environment, just as the local kobolds are closer in appearance to you. Similarly, she might be suffering the opposite effect, having traveled from somewhere she's presumably suited to (given her resemblance to the kobolds there) to somewhere she isn't.

Be circumspect, ask her what sort of work she does. There are lots of possibilities, like perhaps she's a crafter, leatherwork or something. Could be a smith, even. Or any number of other army follower jobs. There's a lot more to an army than fighters.

You could ask her if she wants to stay at the tavern while you go on to the bank yourself, but I don't think it's actually a good idea, for three reasons. First, she'll see through it and probably be unhappy anyway, second you might need her advice at the bank, and third I don't think she should be left alone anywhere around here with those stares. She might be relying on having you with her just to be able to come out here for a drink in the first place.
>>
No. 769220 ID: e22b1d

The longer we are around her the more questions I have.

I mean why is she traveling to the same place we are?

How does she get around with that leg if she gets this winded regularly? In this sort of society crippling injuries are usually a death sentence.

She has to have some way of supporting herself so she must have money saved up or family support or a job she can still do.

Honestly watching her get this winded traveling makes me really wonder. Walking with a crutch while tougher should be normal to her by now. But she looks like she has not had much exercise in awhile.

Could be nothing but having someone knowledgeable show up out of nowhere looking for you is suspicious.

Who knows she might be a veteran who is traveling and lives off her military pension (do those even exist?)
>>
No. 769221 ID: 3abd97

>There must be a tell that I give when I realize I shouldn't allow this. As soon as I yank myself back, she snaps her own hand backwards.
Fast reactions might mean we're right about her being more than she seems, but then again, being in the lower rungs of an authoritarian kobold society and/or military seems kind of like being in an abusive relationship. Learning to see the signs when someone's attitude is going south would be an important survival skill.

>"Do you want me to help?"
>>"No! No. Don't you dare."
Pride. And being weak enough to need help (or being weak enough to help someone) would probably be like blood in the water to the crowd you've described around you.

>what do
It seems odd she'd be winded so quickly if she's not new to that crutch, and she's expected to keep up as an army laborer. I wonder if this is a test or act, seeing how you'll handle this?

I'm inclined to keep going, and just adjust your pace down. Shift to a more aggressive or combat ready stance, and keep an eye ready. People might be less prepared to start something if it looks like you're damn ready to end it.
>>
No. 769284 ID: bfb318
File 148317175602.png - (282.45KB , 1120x800 , 615.png )
769284

"Is there no such thing as a crutch you attach to the bottom of your leg?"
>"Tried that. Would work well if I had my knee at least, but nope, right at the thigh, and it was too awkward to me."
"How do you get around normally if this much wears you down?"
>"I'm still moving, aren't I?"
"I'm sorry. I haven't seen an injury like this before."
>"Oh, er." her tone quickly and deliberately softens. "No, it's fine. I just haven't moved around as much as I should. My... work just involves sitting down, and it's easy to lose the ability to move far at once, but I need to walk more like this. It's embarrasing to not be able to walk myself to the bank, you know, so don't go helping."

Now it seems like there's something else she isn't telling me, but it may just be things she doesn't want to speak of rather than keeping secrets.

I walk with her, this time keeping a full step behind her to go at her pace. If anything, that just seems to make her try and go faster.

"A wizard is too expensive, right?"
>"Oh yeah. I obviously have some coin to spare, but not the gold pieces I'd need to have a wizard stand by and spend weeks of their time to regrow my limb or however long it would take them."
"... are we on a mountain?"
>"Kinda? Yeah, I guess it is a mountain. We're high up, that's for sure. Boulders here are used like bricks, since there's a glue that works in this region that sticks them together unbelievably well. That's why all the buildings are made out of cobblestone. With glue, people can just throw rocks together, then smooth them out if they care to."
"How do you know so much about the army?"
>"I was a soldier, you know, and I did my research."
"An assassin?"

She smiles and looks like she's recollecting something. I see a large structure up ahead and many guards, and it's soon confirmed it's the bank.

>"Nope, but I worked with assassins. Then again, I worked with everyone."
"What work do you do?"
>"Tailoring, knapping, some blacksmithing, tutoring if anyone would take me seriously... I can do lots! It's tough to find a stable job. Ever deposit things before?"
"I have."
>"Then you're spared from the lecture. Go on then, the guard's waving you inside."

They will most likely ask me for how I will set up a password system. My vault can be opened from anyone who fits any description I supply, a code phrase, or any combination of both.
>>
No. 769288 ID: 3abd97

>>769284
Probably the easiest way to do it is to pick a unique code phase. That way if we have to send an ally to pick up our stuff later, we can give them the code. (And if the crows send someone, or Cheese sends one of her allies, we won't be able to predict their appearance in advance).

Actually if any combination works, might as well make Cheese's appearance count for access, even if she lacks the code phrase. Sames effort, and there's no one who could possibly impersonate her easily.

Not using a description slightly increases the odds the code could be intercepted and someone could rip us off, but nothing we're depositing is gonna be valuable enough for outright espionage.

>what deposit
Keep a little money on hand for room and board (some coppers and a silver or two or three?).

The nice cloak and weapons and shield have to be stored. Maybe keep the dagger just in case? I'd rather not be completely unarmed, even if it means we'll lose it to the army later.

The rope we can probably afford to lose, and in a bad situation, might come in handy getting around with how rocky this place is.

I'm really tempted to keep the poison and antidote (probably the most valuable thing you have on you), especially because we know poison is common where you're going and a hidden cure all could save you, and Tomato poison is a fantastic surprise weapon. Can you keep them hidden on you if you're searched, though?
>>
No. 769289 ID: 398fe1

>>769284
She's probably a sex worker. Giving sexual relief to soldiers when they're on extended duty in the field.

Just go with a passcode. At this point, the only reason anyone else would need to access your bank account without the passcode would be if you died.
>>
No. 769294 ID: bfb318
File 148317680379.png - (98.61KB , 800x800 , 616.png )
769294

I recall the antidote and tomato's poison, which are both things I would like to have in the army.

"Holly, is there any way I can bring in small items to the army?"
>"If you pull yourself from the bottom rung, you can keep items. Like me. Hey, if you trust me, I can hold onto small things for you while I'm in the mausoleum, too. Otherwise, just leave them in the bank and get someone you trust to deliver them to you later."
>>
No. 769298 ID: 97cee0

Hm. Is the inventory page up to date? It lists you still having things in the other bank, if I read it right, but some of the things I'd have assumed you'd have picked up before coming, unless you weren't allowed.

If I remember right, we were told the army would probably let you keep your armor and weapons because you're going to be using them anyway, right? I'd guess practical items like the cloak, too, and I imagine you'd be able to get rope if you needed it. I'd assume they'd let you keep some coin with you, too, but carrying too much would probably tempt your fellow recruits to some thievery if nothing else. Ask her what she thinks, keep that much plus a few coppers or one silver extra, and give her a few silvers to keep for you. If she can't be trusted with those it'd be worth the price to that find out. So really all you're depositing here is the rest of the silver?

I doubt she'd do anything with the poison and antidote unless she used them on someone herself, and she doesn't seem the type, so I'd say give them to her.

And just to be sure I have this clear, what I'm gathering is that as soon as you get to Erja the army will snatch you up and you'll have no opportunity to deposit anything there, right? And the warp comes back here and returns about once a week? But you probably won't be allowed leave for longer than that. Holly might be able to get things for you, but then you'd have to give her description... and I don't think it's wise to ask her to come back to here by herself anyway.
>>
No. 769324 ID: 3abd97

>>769294
A dose of universal antidote is gonna be worth more than gold in Erja Nokol. Which might make it risky leaving it with her, as she might be tempted to sell it or something (although we don't have to tell her what it is). At the very least though, the most dangerous thing Holly can do is squander it.

The poison is too dangerous to trust with someone you just met. It could be used to kill almost anyone, including yourself, and you can't trust she won't use it. Worst case, even if we can't get back to claim it until later, there are always going to be people you need ways to kill.

Unless we can rank-up while still training / doing basic in dragon, in which case we could retrieve the vials before we deploy.

Otherwise my opinions on what store from >>769288 are unchanged.

>>769289
A sex worker is a classic assassin's cover, too. (At least paranoia is pretty justified for Fen).
>>
No. 769338 ID: 97cee0

>>769324

Is it universal antidote? I thought it was an antidote to Tomato's poison specifically. Which, for a mutant's poison, could make for a very niche antidote.
>>
No. 769349 ID: 3abd97

>>769338
It's not a manufactured antidote or antivenom of Cabbage's poison specifically, they have a mutant who produces it naturally.

>>/questarch/721781
>Peaches. That one is our antidote maker. While a lot of mutants, especially abominations, get poison, Peaches got an anti-poison. At first it felt like a rip off, but we realized how useful that was.
I mean I suppose it might only reverse Tomato's poison (she didn't say specifically) but the implication was the reason it was so useful was because poison mutations are pretty common. And either way, there's probably something it doesn't fix.
>>
No. 769362 ID: bfb318
File 148321661730.png - (153.10KB , 800x800 , 617.png )
769362

I gained the impression that all poisons generated from mutants and abominations had similarities if not precisely identical, and so the antidote may work effectively on all of them. If it is a poison from a non-mutant, however, then I'm uncertain how effective the antidote would be.

Croc is the one who had a full antidote against, supposedly, all poisons, or that's what I believe he said. That is how he survived tomato's poison.

I don't think there is a way, short of magic perhaps, to know what the antidote is without saying, so I believe it's safe.

"Would they let me keep my coins?"
>"For them, up to 5 copper I think."
"Then I would like to keep some coins with you, and also a vial."
>"Oh? What is this?"
"I don't want to say?"
>"Eh? Is it dangerous at all?"
"No."
>"Okay."
"Are you a sex worker, by the way?"
>"Y... yh wh'ts'y?"

It takes me a second to understand her, before I realize her accent just transformed into the same accent I've been hearing from the locals around here. The accent lands heavily on the consonants, and barely seems to acknowledge vowels. Once my head fills the vowels in, I believe 'you whatsay' is what she said, which is still odd. Her sudden change in voice startles me, as well, as even the tone seems to change.

"You hesitated at saying your... 'work'. Is a sex worker something shameful, here?"
>"... hhh, I sh'ld sm'ck yh..." she takes a breath, and returns to a more neutral accent with some effort. "Damn blunt, aren't you? I'm no whore, barbarian, I hesitated saying 'work' because right now I've got... yeah, I've got no work. I'm not employed anyplace or anything, right now."
"Then how do you get your money?"
>"Well, I don't anymore! But I got a good enough rank in the army to have a salary, so I saved up. It won't last my whole life. So I should work in the army more before my health really goes south."
>>
No. 769363 ID: bfb318
File 148321662415.png - (83.29KB , 800x800 , 618.png )
769363

We both go through a door. The guard follows us and shuts it, locking both of us into a dimly lit center with smoother, but otherwise featureless, rocks and a slit in them to allow the passing of items.

I set up a cheap account and pay it through the end of the year, using up 11 copper. I then set the code phrase to 'hollowed barren shroomtrunk', along with describing Cheese.

Inventory Update with proposed changes: http://tgchan.org/wiki/Fen_Quest_Statistics#Inventory[/aa]
The contents of the Fence's bank have retroactively been moved with Fen, as well.
>>
No. 769365 ID: 3abd97

>>769362
I apologize if I have given offense, it comes from ignorance, not malice. But yes, I suppose I am blunter and more straightforward than most natives of the empire. Sometimes this seems to be an advantage, other times a hindrance.

Do you still wish to get that drink?

>"Well, I don't anymore! But I got a good enough rank in the army to have a salary, so I saved up. It won't last my whole life. So I should work in the army more before my health really goes south."
Well, then for both our sakes, may we find good fortune when we are deployed. (If she really does prove a help to us, and not actually better off than she appears when we're undercover, I have no issue seeing the good fortune of military successes spread around a little).
>>
No. 769366 ID: 211d83

Well if she seems knowledgeable and proves trustworthy maybe we can send her in Cheese's direction for a job. We will need a trusted group to work with us when Fen becomes a noble so might as well start finding people now.

Bank changes look good. As long as we leave anything that would get confiscated upon joining the army we should be fine. And anything we leave with Holly will be a good test of her character.

Apologize for being blunt but you honestly don't know what the social norms are here. You don't see anything wrong with being a sex worker or crippled. Barbarians don't really deal much in the concept of shame.
>>
No. 769369 ID: 398fe1

>>769363
Seems fine. If Holly decides to just keep what we gave her, it won't matter.

...please tell me you didn't say the passcode right in front of Holly. The stuff here isn't especially valuable but it'd be a pain to lose it.
>>
No. 769370 ID: 094652

Maybe you should make the code something Cheese could guess, like "I Love Porcupine Hugs".
>>
No. 769371 ID: 97cee0

Ok, when you get a moment again, maybe when you're in the tavern, ask her if sex work is looked down on, and say sorry if you offended her. Maybe tell her that back where you come from, it's common for tribe members who've made some great achievement to be rewarded with sexual favors from certain individuals willing to provide, in just the same way that they would be rewarded with a special piece of craftwork or with better food; and you assumed that something similar was the case up here, just with the addition of more formality, job specialization and currency to the process, like with other professions.

I'm assuming here but I think that might be what was going down in your head. Maybe not. You should try make it clear to her that there was no negative connotation to that question on your part, anyway.

And tell her that if she needs work, you might want someone to maintain your gear or look for special items for you, or tip you off to goings-on, or other similar small tasks now and then, to give you more time for training or similar. In fact, she could probably teach you a few things about weapons that you're not familiar with yet, or how to operate in environments you're not used to, that sort of thing.

Anyway, from the inventory there I'm guessing you aren't actually allowed to keep your own weapons. Or you just want to make sure you'll have them again when you come out, which might be a good idea since they'll surely give you some when you join and not be too keen on letting you keep them when you leave. So it seems ok. Remember to get some copper coins to keep on yourself, you might need to convert to do that. And maybe keep one silver that you can hide on your body somewhere? You could hide a coin under your tongue or something like that. It's always handy to have a little more buying power than people think. If you want to get in with the mutants' Family, for example, you might need to make a little display of your friendship to them.
>>
No. 769407 ID: bfb318
File 148323020151.png - (85.21KB , 1200x700 , 619.png )
769407

>Did you say the password in front of Holly?
No.

Aside from exchanging some silver for copper, and hiding one silver under my tongue, I put the rest of the times away as intended. I take my time, just so that Holly is given the chance to catch her breath without having to ask for it. She also has an account here, and fetches a small bag out of it. She also gets a dagger for herself and a small sword that she gives to me.

>"It's not a good sword, but it'll hold. I'll still want it back before you enlist. They'll lend you their own standard sword there."

After the bank, we also stop by a simple clothing shop. I buy aged but clean clothes for a single copper.

"I apologize for my bluntness. In my tribe, sex is not a shameful thing. It's even given to those who accomplished a great deed as a prize."
>"That just sounds like getting cozy with someone worth getting cozy with. That's a fair lot different than someone who sleeps with another just for some coins."
"It may not be emotionally satisfying, but I do not see the shame in it."
>"Heh, yeah, that's why I shouldn't have snapped at you. It's not the sex though. It's being so down on one's luck that all you can do for a living is sex."
"So it's just sex working that's complicated?"
>"Look, it's complicated. All you've got to know is that I'm not one."
"Okay. If the army doesn't give you work, I could use someone. Would you like to go to a tavern, now?"
>"Yeah. Follow me."

I'm glad I took my time in the bank, as it's a long ways off to the bar. Night is falling quickly, here. We enter the one of her choosing, but no one is inside. There are no valuables, but there are stains from drinks and blood here. Holly looks lost for a moment, then swears under her breath.

"Is this not the place?"
>"Oh, it's the place, but it's closed down, I guess. By choice or by force, I don't know."
"We passed a few tavers on the way over. We can go to one of those."
>"Yeah, that's... look, I knew the people here. They were cool with me. Let's just.... forget it. You'd better go enlist before it gets completely dark out there."
"I have a couple of stories of Zizi after all."
>"I'm not in a good mood for stories right. Share them for another time."
>>
No. 769410 ID: 211d83

That is unfortunate. Am guessing you had some old army buddies here?

Well lets head over and sign up with the army with her.

Before you part tell her if she is unlucky finding work with the army that she can always check in with a mutant named Cheese who is currently working with Lord Gauche. She is your/his spymaster and could probably find good work for a knowledgeable veteran. Plus she won't care at all about the leg.
>>
No. 769411 ID: 398fe1

>>769407
Alright, bye.
>>
No. 769413 ID: 3abd97

>If the army doesn't give you work, I could use someone.
You do realize how that sounds considering what you were just discussing, right?

>look, I knew the people here. They were cool with me. Let's just.... forget it.
Hard to tell if the problem is she doesn't have a place to go where she'll be accepted, or if she's upset about what happened to her friends here.

"Do you want to ask around about what happened?"
>>
No. 769422 ID: 97cee0

Say you noticed how the locals looked at her. Ask if that's something particular to here, or widespread. Maybe say that, with army service seemingly so common across the empire, you'd have assumed people would be accustomed to such things; and that you had the impression the empire's ideals of strength would focus on soul more than body, given the variation between kobold races.

Maybe pat her on the shoulder?
>>
No. 769425 ID: 91ee5f

>>769410
>Before you part tell her if she is unlucky finding work with the army that she can always check in with a mutant named Cheese who is currently working with Lord Gauche. She is your/his spymaster and could probably find good work for a knowledgeable veteran. Plus she won't care at all about the leg.
Is that something we really need to tell her? We barley know her and you want to tell her information like that? We can't just be throwing names around like that, especially the name of someone like Gauche. He probably doesn't want Fen to be using his name like that.
>>
No. 769475 ID: bfb318
File 148324849465.png - (308.12KB , 1200x750 , 620.png )
769475

>Saying 'If the army doesn't give you work, I could use someone' sounds bad
I don't see why, but on reflection, she shot me an odd glance. It didn't appear to offend her significantly, anyway.

"Okay. Will you be coming with?"
>"Hm... yeah, yeah may as well. No, not 'may as well', I'm not going to take your sword and send you off alone to find a place you don't know the location of. Come on, let's go."

We walk back out after Holly lingers a moment, looking back over the sight of the old bar.

The paths are rocks. Sometimes there are patches of dirt, but for the most part, the roads are all flattened rocks, and the parts of the road that a wagon's wheels roll over are distinctly smoothed over.

The fog isn't so overwhelming that we can't see far, but much of the time, we wander through a dark expanse of rocks with dim, far off lights as windows are lit up.

"Are torches not expensive?" I find myself whispering.
>"Not in Dragon's Fall, they aren't." she whispers back.
"The locals have looked at you rudely. Is there a reason? From what I have heard of the army, people who lose limbs don't seem like they may be uncommon."
>"It's common to lose a limb, you bet right, but unless people can find a wizard to regenerate it, they don't often live for long."
"Why not?"
>"... kind of tough enough to live with all your limbs, in my own opinion."

It's quiet until I hear a booming voice going through the streets. Once I can make out the words, I realize it's someone shouting out the news of the world. There isn't much news of the mausoleum, but he briefly speaks of a blasphemous kingdom that is trying to conquer the deadlands, a gnoll overlord rising in poluputus, remnants of the conquered in, well, the conquered lands, and the gold noble slaughter within the turtle.

>"And tarnished golden Rasyan, no longer a blessed name nor soul, was slain by a lone barbarian wanderer! His name? A point of discussion and rumor that none can agree, but by the tale told by a Turtle's blood wizard, we have come to call the barbarian the Red Maw. Rasyan's merchant empire is being reorganized, but those who wish to keep his empire unified call for blood. Red Maw walks free, with a bounty of 80 gold!"
>"Heh, damn, maybe keep your mouth shut." Holly whispers to me. "Wouldn't want people thinking you're Red Maw just because you speak like a barbarian, heh."
>>
No. 769477 ID: 211d83

Tell her that a 80 gold bounty sounds rather large.

If someone was interested in that sort of work how would one go about proving that they killed this Red Maw. There is no description and there are plenty of barbarians wandering around.
>>
No. 769479 ID: 595d54

Nod. Seems odd she's acting like she isn't interested in 80 gold given her circumstances. You sure that's a recruiter she's taking you to?
>>
No. 769481 ID: 3abd97

>I don't see why, but on reflection, she shot me an odd glance.
Because, given what you were just talking about, it sounds like you were offering to pay her for sex if she can't find any better work.

Although, if we are shooting to be a noble some day, we'll eventually need people working for us. People who prove trustworthy when we're on the lower rungs of things would be a good place to start, and in the long run, the price of fixing one limb is cheap.

>bad looks for not getting killed when you lose a limb
Isn't it more impressive to survive if you've lost one? Deserves impressed looks, not bad ones.

>"Wouldn't want people thinking you're Red Maw just because you speak like a barbarian, heh."
Wryly, "Yes, that would be bad."

"Perhaps we should move on from the mob, just in case?"

Too soon to tell her the truth. And even if she's been trustworthy so far, no reason to temp her with the gold.
>>
No. 769483 ID: 398fe1

Say absolutely nothing.
>>
No. 769485 ID: e22b1d

So lets say I was a crippled veteran down on her luck who needed some money.

And lets say I just got word of a 80 gold bounty on a barbarian and I know exactly who it is cause I was at the courthouse when things went down.

I can't take him in normally (cause of the crippled thing) but I bet if I give him the info he wants and help him out I could lead him to some old friends who would help me subdue him to get the bounty.

But woops my old friends have moved. Dang now what do I do?

Now not saying Holly has any ideas like this. And with her actions she probably does not know you are the Red Maw. I mean she lent you a sword to get you safely to the recruiters. But be careful and watch out just in case. 80 gold is a fortune and who knows if being in the army will keep you safe.
>>
No. 769486 ID: 094652

80 gold's a lot. I wonder what idiot approved of this bounty; there's going to be a LOT of fake turn-ins for a bounty that basically says "go adventuring in the wildlands, find a random backwater barbarian with exceptionally poor dental hygene, and kill or capture them for a gold profit". Not that the guild will accept any of these fakers but you can expect a higher turnout of dungeon crawlers patroling the local woods and murdering your neighbors because of your actions. Would they even pay if someone brought in your head, or would they just murder the hunter on the spot and post a 30 gold bounty for "the psycho who walked right through the door, somehow stole the guildmaster's prized knife, and stabbed a random hunter with it"?

Tell Holly that you'd like to build a small network of contacts in this region. Nothing serious, a few anonymous connections that will go stale in two months.
>>
No. 769487 ID: 91ee5f

>>769475
>a gnoll overlord rising in poluputus
Clamp? Ha ha ha! Imagine if he got that position by complete accident and he hates it! XD

>"Heh, damn, maybe keep your mouth shut." Holly whispers to me. "Wouldn't want people thinking you're Red Maw just because you speak like a barbarian, heh."
Time to play dumb.

"But why would they think I'm Red Maw? It is very obvious that my maw is green, not red."
>>
No. 769488 ID: 398fe1

>>769485
If that's what she's doing, then the sword she gave Fen is broken somehow. He should probably test it to be sure.
>>
No. 769489 ID: 3abd97

>>769486
>who did this
Obviously, someone who doesn't care about the collateral damage or the hassle of turning down incorrect claimants issued the bounty. Why should anyone who cared about Rasyan care about what happens to barbarians who may or may not have had anything to do with his death?

>>769488
Not now. Drawing a blade will just draw attention from that crowd.
>>
No. 769497 ID: bfb318
File 148325696228.png - (250.84KB , 900x800 , 621.png )
769497

>Random barbarians will be murdered
Most likely. However, the very first people I saw upon stepping foot inside of the empire were two barbarians killed and hung for taking food. I do not believe that barbarians are will respected within the empire, and I doubt that the people who made this bounty would care about the false turn-ins.

>Test the sword
I initially looked at it when Holly handed it to me. Although it was not a proper test, it felt solid and appeared intact. If it is broken, it is an excellent sabotage.

"Maybe. There was no description though. How would they know, even if they turned it in?"
>"I guess the people paying the fortune knows what the Red Maw looks like. I'm just saying. Eh, whatever, I'll be blunt. Word's gotten around that Zizi's brother is in the empire. You have white eyes. You speak like a barbarian. Coincidentally, the next word is that L- Rasyan got killed by a barbarian. I'm not saying I think you're the Red Maw. And to be even more blunt, I don't want to know you're the Red Maw. I'm just saying, maybe the blood wizard knows more, but after everything went through the rumor route, 'Zizi's brother' is sure to be suspect number one as far as anyone's concerned. I'm going to keep on leading now, and you'll see my back the whole way if that's the way you want it. Oh, I'll even speak for you when you enlist, how's that? You can pretend to be mute."
"Does the empire somehow see that as less shameful than a missing limb?"
>"Yeah, because it's invisible. Shit, it means you can't talk if you get captured, so sometimes spies are made mute."
"Hm. Still, I would think it's more impressive to see someone who lived through a loss of limb."
>"Wouldn't that be a dream! But no, they say you're no good, it'd be better to just have died than to keep eating food."
"But if you can work, y-"
>"I'm not the one you've got to convince, barbarian. We're almost to the enlistment station."
"Do you recommend acting mute?"
>"I would, but then you might need to keep up the act. The Dragon army won't remove or suspend a Turtle. based bounty.
>>
No. 769502 ID: 211d83

Is it my accent that shows me as a barbarian or just my blunt speech? Could I get away with just staying quite and grunting a bit?

And would staying mute help or hurt my plan to rise in the ranks as quick as I can. I don't mind hiding my identity so that people do not realize I am Zizi's brother at first. I don't know enough about the empires ways or my brothers reputation to know what would be best.

I can hold my own in a fight easily enough if bounty hunters mistook me for the Red maw but would I have to deal with people in the army going for the bounty?

(I am wondering what name she was about to use before changing to Rasyan.)
>>
No. 769503 ID: 094652

Just act like you have a speech impediment, that way they know you can talk but would rather you shut your mouth most of the time.
>>
No. 769504 ID: 3abd97

>>769497
So long as the dragon army doesn't try to collect the turtle bounty, you can live with that.

Honestly not speaking might serve you well in the short term, but it's going to grow to be a massive inconvenience in the long term.

News of the bounty is just breaking now, so I'm not sure if the recruiter would have heard, anyways.

She can introduce you if she wishes, and you can limit the extent you speak with others, but starting a long game of pretending to be mute is more trouble than killing anyone who decides to take a bounty out of your hide. You're joining the army- people are going to be trying to kill you anyways.
>>
No. 769508 ID: 3abd97

Oh and it goes without saying if she were trying something here, getting us to agree to let her do all the talking is a pretty good opportunity for that.

>I am wondering what name she was about to use before changing to Rasyan
Dropped the "Lord" in front of his name, maybe. Which is kind of interesting. He doesn't merit the title anymore? Or she's trying to play less respectful than she actually is?
>>
No. 769511 ID: 91ee5f

>>769497
>you'll see my back the whole way if that's the way you want it.
"It is a nice backside, so I don't mind seeing it the whole way."
>>
No. 769515 ID: 398fe1

>>769497
If you see any guards, ask one where the army recruitment office is. Just to double check that you're going the right way and aren't being led into an ambush.
>>
No. 769516 ID: 97cee0

I think pretending to be mute would be more trouble than it's worth. Holly here spotted you and figured you were Zizi's brother just by looking, and there have to be more people like her. Only takes one being talkative for people to know who you are, and to be frank, you're probably going to give away that you're a barbarian some other way, anyway. The dragon army might not take the bounty away, but I was under the impression that there could be quite a few people with a bounty in the army, given that forced recruitment is used as a punishment for criminals. At the very least, they probably don't let bounty hunters just walk into camp to pick off their soldiers.

Being under a bounty is really bad, but on the path you're on, you're probably going to end up with a much higher one eventually. And probably higher still when you do actually become a noble, though probably with assassins instead of bounty hunters. As the price goes up the people who come after you are only going to get more skilled, so you might as well get used to living carefully now, because this is probably as low as the price and your hunters' skills are going to be.
>>
No. 770089 ID: bfb318
File 148342321722.png - (170.93KB , 800x800 , 622.png )
770089

"Pretending to be mute sounds like it's more trouble than its worth, especially long term."
>"Suit yourself"
"As long as the dragon army doesn't try to cash in on the bounty themselves."
>"Not officially or anything, but the army isn't made up of heroes, you know."
"Do I have an accent, or is it the words I choose?"
>"Your accent. You speak a bit... sharply? You'd have to ask someone who knows better than me. Oh, here's the right place. We're almost there. Oh, and if they ask if you have anything stored in the bank, just say no. It's not like they check."

I see a guard as we walk by.

"Excuse me. Is this the way to an army station?"
>"A few nearby. Keep moving along."
>>
No. 770090 ID: bfb318
File 148342322681.png - (136.65KB , 1606x893 , 623.png )
770090

I do so, following Holly into a building. The outside appears smoothed over, and the inside even moreso. Rocks are as flat as could be, and there are barely even visible seams where one rock meets the next. Various emblems and banners I don't know the significance of make this hall less dreary than the rest of the region, and the first map I've seen since coming here lies at the back. A few people pass through the area, and conversations are through the halls. Despite being a quiet, dreary place, there were many guards outside.

I'm closely watched by the draconian behind the desk.

"State your business." he says.

>"I intend on joining the army to fight in Erja Nokol."
"Oh? Welcome, then. And... she?"
>"Just to show me the way."
"Then she may leave. No loitering."

Holly looks towards the exit. It's small, but she appears slightly worried.

>"No." Holly says. "That is, I wasn't just here to show him the way. I'm here to join, as well."

The desk worker raises one eyebrow.

>"As a worker. I'd like to speak with your local quartermaster, or an equal."
>"Go through that door, there." he says, gesturing away. "As for you, who speaks like a barbarian, what is your name?"
"Fen."
>"Do you own any belongings?"
"Only my clothes. The sword is this girl's, which I only b - "
>"Right. Give it back to her, then. I am assigning you to Sir Orjin. Here is his badge." he says, handing me a simple wooden seal."
"Is he a noble?"
>"Absolutely not, but he is a recognized knight in our order, and you will address him as Sir."
"I understand. Where do I find him?"
>"Deep in the catacombs of old-town." he says, pointing to a spot on the nearby map for me. "He is hunting a marauding faction of bottomfeeders. Locate his camp, and pledge your allegiance to him to join."
>"Hold it." says Holly. "Is that normal? Just sending him to a place like that-"
>"We have enough barbarians seeking the safety of the army over the turmoil of living in the Dragon as civilians. If you want charity, join the standard dragon army. Don't believe that the word 'lower' in Lower Knights means we have use for the useless. Find his camp, or be gone."
>>
No. 770098 ID: 15a025

Better prove to Sir Orjin you're no useless barbarian then and hop to it Fen.
>>
No. 770100 ID: 3abd97

>He is hunting a marauding faction of bottomfeeders
Am I to be given a weapon to hunt bottom feeders, or are you expecting me to pretend I am the Red Maw?

>what do
Hand Holly her sword, and thank her for her help. You hope to meet again.

Then go.
>>
No. 770103 ID: 398fe1

>>770090
Tell Holly it's fine. You came here to learn.

Ask if that is all. Will you be heading there unarmed and unarmored?
>>
No. 770133 ID: 91ee5f

>>770100
>Hand Holly her sword, and thank her for her help. You hope to meet again.
This.

>>770103
>Ask if that is all. Will you be heading there unarmed and unarmored?
And this.
>>
No. 770145 ID: bfb318
File 148342912672.png - (96.92KB , 800x800 , 624.png )
770145

"It's fine, Holly, I am here to learn. Am I expected to go in unarmored and unarmed?"
>"Yes." the man says.
"Fine. Holly, here is your sword."

She eyes me like she's testing if either of us are serious.

"Take it. I hope to meet again."
>"Er, yeah, same division worker and all, I'll be around, Fen!"

She says it in a pleasant tone, but her face tells of displeasure over taking the sword back.
>>
No. 770146 ID: bfb318
File 148342913301.png - (39.78KB , 1000x700 , 625.png )
770146

We go our seperate ways. Mine leads me to nearby passage downwards. This is the last point that the map in the building showed. Everything beyond is apparently part of 'old town', which is below what the map represented.

I look down into the passage. As always, the floor is stone, but there is a thick layer of dirt and dust over it that, with difficulty, I can make out the footprints of many kobolds heading into the passage.

There is only one torch at the top of the stairs, then darkness. Too much darkness to make out anything visually, and so the only thing I can sense downwards is a smell of old blood and rot.
>>
No. 770152 ID: 595d54

>>770146
Check for traps and hidden doors.
>>
No. 770153 ID: 398fe1

>>770146
I see a glimmer of light further in. Go partially down the stairs and let your eyes adjust to the darkness.

Also watch out for traps, you're probably already being tested. Does the slope look strange? What about the vertical seams in the walls where the slope starts?
>>
No. 770156 ID: 3abd97

>>770145
Pretty sure she doesn't approve of the way we're being treated, and that this isn't what she thinks her old unit should be.

Honestly, you've probably been treated worse already.

>what do
Well, approaching a group of armed soldiers who aren't expecting you in the dark, in the middle of a combat mission, can't possibly go wrong and lead to friendly fire. Also we're under armed and our retreat could be easily cut off. Charming.

There's... something faint down there. Can't make it out.
>>
No. 770157 ID: 91ee5f

And now comes the tricky part. Should Fen go without a torch or should Fen take a torch?

Going without a torch will make him harder to be seen, but it'll also be harder to avoid any traps and/or big holes in the floor.

Going with a torch will let him see and avoid any traps and/or big holes in the floor, but he also gives away his position and makes it easier for him to be seen by that marauding faction of bottomfeeders.
>>
No. 770163 ID: 026b78

Bottom feeders are more used to the dark than us anyway, so I'd say bring some light.
>>
No. 770170 ID: b412df

I'd say go without light, if I were to guess what that torch was there for, it'd probably be so the group your looking for could find the way out. So taking it might make things difficult later.
>>
No. 770177 ID: 094652

Trab the Gorch. Then limb CUpstairs.

And learn the local dialect or you'll sound like the previous sentence.
>>
No. 770178 ID: 398fe1

I don't even think the torch is something that can be picked up. It looks like a burning recess in the floor.
>>
No. 770203 ID: 211d83

Well that torch looks like the fire has spread to the handle so probably can't take that.

But be on the lookout for a weapon. Even a good bashing rock.

If you can't go in with light then it might be for the best because you will be seen a mile off. Make sure to have that emblem you got handy so some of your fellow army guys don't try to kill you.

Go slow and let your eyes adjust before you get to far in. And keep your ears open above all else. If you learned something from Croc its that no one listens enough.
>>
No. 770204 ID: e22b1d

Well this is a mess. Sent to find a military group that would kill you just as fast as there enemies if you don't identify yourself with a visual symbol in the dark.

And with no gear or light.

Well fuck that. You are going to show up after having killed 10 of the guys they are hunting. If you report for duty covered in your enemies blood and using there weapons it should improve how your new commander thinks of you.

Check the torch but it looks to be a bit far gone to take with us. Judging by the faint outline deeper in they have been dropping them as trail markers.

He said this place was a catacombs. So be on the lookout for traps. While you probably won't see ridiculous tomb traps there could be pitfalls or deadfall's or just pointed spikes on the ground to mess up your feet. Specially if these bottomfeeders set up shop in a important tomb and reinforced there base.

Before anything else let your eyes adjust to the dark and find a makeshift weapon. Any rock or stick or whatever will do. If you find the army camp first then they might be nice enough to give you a weapon once you join them. But maybe not due to this being a nasty test.

If you find a bottomfeeder first you bash them to death and take there stuff.
>>
No. 770207 ID: 6533c1

Find a stick, use the torch to light it.
>>
No. 770216 ID: b88e47

Proceed slowly and warily.
>>
No. 770219 ID: bfb318
File 148346400442.png - (72.82KB , 1430x375 , 626.png )
770219

The nearby 'torch' that almost looks like the stone itself is on fire appears to be a slot inside of the rock. At the bottom is the fuel for the fire, and so it seems more like a miniature bonfire as much as a torch. It is not propped up by a stick, so it isn't something I can use as a torch.

I locate some wood. There does not appear to be much wood in this region, and I wonder if trees grow here at all, or if it is all imported. Given the rot, I think it's imported. I break it up into 4 sticks. I am also thankful he simply took my word that I had no belongings, and did not find the rations I have tied to my leg with my length of rope. I make sure that the wooden seal is secured, as well.

With that, I put one of the sticks into the fire to light it up and head into the dark to at least investigate the dim light inside. I see no traps or hidden doors, even considering the odd seam on the lower set of stairs.

The light turns out to be some burning embers. I believe the object used to be a wooden dagger, but it's just a messy husk on the ground, now.
>>
No. 770221 ID: 595d54

>>770219
Well, then look at the corpse as closely as you can without touching or getting too close. Any idea how it died?
>>
No. 770224 ID: 90f3c0

Well, this certainly looks like a good place for an ambush. Check the passages and the hole in the ground before approaching the body.
>>
No. 770226 ID: 3d2d5f

Wow this is terrible territory. You could be attacked from any side.

Check how fresh the bodies are, and if they're armed. Can you tell which way their killers went?

There's a weird ridge thing on the wall behind you and to your right. Something mounted there? Someone peeking?
>>
No. 770232 ID: 91ee5f

>>770219
There's a trail of blood coming from the passage to your right. That's where the dead guy came from.

Use one of your unlit sticks and poke the body to see of he's actually dead.
>>
No. 770236 ID: 398fe1

>>770219
Investigate the body to see if he's alive. If not, check to see how he died.
>>
No. 770243 ID: bfb318
File 148347204013.png - (140.40KB , 1513x871 , 627.png )
770243

There's a ridge to my right, on the same wall from where I came down the stairs from. It looks like an open slot where someone could be looking. I don't like the idea of walking out in its line of sight, as it's only darkness inside, but I've lit my position up.

I poke the corpse with a stick. It doesn't move, and seems like it's a couple of days dead. He appears to have nothing on him other than his shorts. A pool of blood under him implies he has a wound on his front.

The hole in the ground almost appears as such, but as I get closer, I realize the slope going away from me is tilted. I would need to get closer to check.

I can't tell where anyone went. The ground here has been stamped coming and going in every direction. As I look around, I see various blood stains all over the place, indication there were more wounds inflicted here than just the one person.

It almost looks like the trail of blood was from this person, but I don't think so. There's a significant puddle of blood where the trail ends or starts, and it's just a couple paces from this body.
>>
No. 770251 ID: b412df

That body looks like it'd been posed, since I doubt they died with their arm and hand pointing in a direction like that. Guessing it's a sort of navigation sign? Follow that direction maybe? The lower knights might be expecting random kobolds to show up since they're recruiting here, so I guess they used the bodies as signs.

There's also something shiny on the ground, looks kinda knife shaped? Might be worth picking up.

Also on the wall to the right on the direction the body is pointing, there's a slot at around head height in a alcove. Dunno what that's about.
>>
No. 770258 ID: 398fe1

>>770243
Go in the pointed direction.
>>
No. 770259 ID: 97cee0

Looks like you might be at risk of being mistaken for one of these "bottomfeeders". Can you wear that badge you've been given? Might be a good idea to have it on display. On the other hand, it might mark you as an enemy for the bottomfeeders, but if I were them I'd have cleared out of this area, and they're less likely to be a competent threat to you than members of the actual army.
>>
No. 770260 ID: 094652

The corpse kind of looks like you.

Frame it as Red Maw.
>>
No. 770276 ID: 3abd97

>It looks like an open slot where someone could be looking.
Fortifications. Places defenders could we watching from, or firing arrows or spears or the like in relative safety against intruders.

Lucky for you they don't appear to be manned right now.

>corpse
Not very spikey, so probably not a native of dragon. Another barbarian? (Not really worth checking the eyes).

>what do
I think the forces you're looking for left this body as a sign. (This isn't even the first time you've seen a corpse used as one). There's a blood trail, and he's pointing. They knew the recruitment office would send people after them.
>>
No. 770277 ID: bfb318
File 148348264701.png - (43.46KB , 1474x344 , 628.png )
770277

>Something shiny
That's just the burned wooden knife.

>Wear the badge
It's somewhat obstructed, but I tie the wooden seal around the rope I have on me. That's the best I can do given the situation.

>Frame it as Red Maw
I would most likely have to go all the way back to the turtle to have them look at it.

I move in the direction the body was pointing to. Behind the wall, where the slot was, I hear the sound of footsteps running out. The hall itself seems short before it opens up to another intersection, and I hear murmured voices.

>"There's someone coming through."
>"More soldiers?"
>"No, he looked like a wanderer."
>"Worth looting?"
>"No, but we shouldn't just let him wander, right?"
>"... I guess not."
>>
No. 770280 ID: 398fe1

>>770277
Nope, not this way. This is where the targets are, you need to get recruited first so you have a weapon. Get the hell out of there, ditch the torch and scram. Hide in the darkness and see if you can ambush one of them if they chase you. If the wooden dagger is in any condition to be used as a weapon, you could grab it and hide its glow somehow.

Crap, your eyes shine in the darkness too don't they.
>>
No. 770281 ID: 3abd97

>>770277
Well, their discussion makes it pretty clear they're not soldiers themselves. And the "no dragins" graffiti would be consistent with forces opposed to the army.

I see what looks like a stone door they can probably shut behind themselves so they can use those weapon slits.

Bad place for a fight, environment favors your enemies.

I suggest falling back carefully. Fighting right behind a doorway might be good, since it forces them to come to you, and a choke point limits any advantage of numbers. And fighting next to these weapon slits where they can attack you with impunity is just dumb.
>>
No. 770287 ID: 211d83

Welp you found the enemy. Time to pretend to not notice there whispering so you can counter ambush them.

So keep moving like you did not hear them. Try to get in a spot where they can "sneak" up on you. If they think you have not seen them then they will be sloppy.

Maybe drop down to "loot" the corpse and when one comes up from behind you spin and bash his face with your torch. Or maybe jam that stick into his neck if its sturdy enough.

Then take his weapon and finish off the other one.

If you do manage to take out anyone it would be nice to have proof of your kills to present to your new commander.
>>
No. 770292 ID: 90f3c0

Taking on multiple opponents that are likely armed and armored is a really bad idea. Fall back and hope they don't care enough to chase down a non-soldier.

Toss your torch down one of the other passages as a diversion, in case they do follow. You can then sneak away while they investigate the light, or strike then from behind if they do look weak.
>>
No. 770295 ID: 91ee5f

>>770277
Just act like you didn't hear them and turn around. Act like you took a wrong turn and you meant to turn a different way.

Try to memorize where this place is, so that you can tell the guy you're looking for about it.
>>
No. 770301 ID: e22b1d

Quickly flip your emblem so they don't know you are a recruit.

They saw you so even if you retreat they will follow to finish you off.

Are they behind the wall to your right? Might want to go forward a bit and survey the dead body before casually walking back the way you came.

Then quickly toss the torch down one of the side passages and wait next to the door to this room. Once they come out and head for the passage with your torch you can either attack them or silently sneak off.
>>
No. 770311 ID: 97cee0

>More soldiers

I think that confirms the army did come this way, which means you need to go this way, too.

Reverse their ambush on them. Maybe you'll get a weapon off them.
>>
No. 770351 ID: 15a025

How good are your hand to hand combat skills again Fen?

Also might want to hide that emblem.
>>
No. 770506 ID: bfb318
File 148356738028.png - (91.73KB , 1474x850 , 629.png )
770506

I take my emblem off for now, and run up to the corpse while ducking low enough underneath the slits such that they can't see me. The body seems as barren as the last one, with no valuables, although with clear wounds.

I toss the torch down what I believe is the northern path, while I see another torchlight coming from the southern direction.

>How good are your hand to hand combat skills again Fen?
Not as good as my swordsmanship, but still practiced.
>>
No. 770507 ID: bfb318
File 148356739837.png - (50.60KB , 932x800 , 630.png )
770507

Quietly, and again lowering myself underneath the slot's vision, I move west to return to the first room and hide behind a jut in the wall that might be for support. During this, I open my eyes wider and stare at the darkest parts I can find, as this helps expel the most amount of light that's been stored in my eyes.

Two draconians enter view, illuminating themselves with a lantern. They gesture to each other, pointing in the direction of where I tossed my torch.
>>
No. 770508 ID: 595d54

>>770507
Other barbarians, and not friendly ones at that. I'd rather not risk getting injured or even beaten 2v1 this early, and the current situation doesn't give you much room to be sneaky. Don't move or make noise, let them head down that corridor and sneak after them until you can manage a decent ambush.
>>
No. 770511 ID: 211d83

Yeah you need a weapon better than a stick that will break on the first hit.

We need to kill them but don't rush in when you currently have a advantage in stealth. Which will unfortunately be somewhat ruined when they find your dropped torch without you.

So I see 2 options for now.

1. Silently as possibles sneak rush the one in back and bash his head with a rock and steal his sword while the other one is surprised and still getting his weapon out. Then finish them both off.

2. Continue to sneakily follow them until a better chance to ambush one of them alone pops up. But could be risky as they will soon realize that you noticed them.

As for which plan to choose it depends on if you think you can get to one and disable him and then steal his weapon before the other guy got his free of the scabbard. If you can't move that fast and quiet then keep sneaking.
>>
No. 770517 ID: 398fe1

>>770507
Alright, wait for them to move into the corridor so they have no chance of seeing you coming, then sneak up on them and ambush the one in the rear, stealing his weapon and using it to kill both.
>>
No. 770519 ID: d2455c

You could cover your ears and scream REALLY loud. The sound would stun them just long enough for you to charge up and execute one of them.
>>
No. 770522 ID: 3abd97

Bone club, and... a stone or wood sword I think? That or the worst sheath ever. Either way, they don't appear well armed.

Options are to either quickly and quietly double back the way they came (get behind them, keep following the trail) or to try and ambush and kill them.
>>
No. 770525 ID: 850f11

The one in back has a bone club and the one in front has what looks to be a horrible old rusted sword. Which if they are living in these crypts makes sense.

Both are probably better than the old sticks you have but don't count on stealing a great weapon from them.

Most of your fighting practice has been with a sword. Until you learn some more unarmed skills I would wait until you can get one alone or find a makeshift weapon that will not explode when you hit someone with it.
>>
No. 770696 ID: bfb318
File 148364290186.png - (94.07KB , 900x750 , 631.png )
770696

I wait. I do not think much of their weapons, but I have nothing. Despite my surroundings I can't find a suitable rock, and even if I did the kobold in the back has thick horns on the back of his head, making an easy knockout more difficult.

They move forward, and either do not or can not hide their noise. It seems easy here, as I just need to tilt my toes up such that my claws don't tap the ground. The non-clawed parts of my feet make no noise on a floor like this. I follow them up to the intercection where the body was.

>"... that fucker!"
>"Made a fool of you, huh?"
>"... you were here too. If I'm a fool, you're a retard! He couldn't have gotten far. A wanderer you said. Armed?"
>"Didn't look like it. A concealed dagger at most."
>"Then go get him!"
>"What makes you think he went this way?"
>"Fine, you go this way, I'll look back at the entrance." one says, lowering his volume. "Give me the lantern, you grab that torch."
>"That's just a stick. It's completely inflamed now and is burning out. You grab it if you want."
>"No, you've had it long enough, give it here."
>"I'm leaving, gra - "
>"Give me the damn lantern!"
>"You go right t-"
>>
No. 770697 ID: bfb318
File 148364291431.png - (27.48KB , 900x750 , 632.png )
770697

I hear a crack, and everything goes dark. There's ambient noise left over, but there's no noise in close proximity until one speaks.

>"You've done it, now."
>"That was you you soggy stalk!"
>"Forget the wanderer, he's not worth it."
>"Let's go back then!"
>"I can't see."
>"Then feel your own way back, 'cause I'm not helping you you bricked chicken!"
>>
No. 770708 ID: 398fe1

>>770697
Time to be the Monster in the Dark. As the first one passes, trip him and then stomp on his head. Then steal his weapon and take out his not-friend.
>>
No. 770711 ID: 91ee5f

Since it's dark enough, you could probably punch one of them in the face and then sneak away. Then the guy you punched will blame the other guy and start attacking him and then they'll start beating the shit out of each other. All you'd have to do is finish them off when they finally stop fighting.

Honestly, they look and sound dumb enough to do that.

Or if you want to play it safe, you could just back away from the corner a little and keep quiet so that they pass by you.
>>
No. 770712 ID: 90f3c0

These clumsy oafs shouldn't be much of a problem as long as you can take them one at a time.

Wait a bit to see if they separate. Then trip the one that's lagging behind, wrestle his weapon away from him, and bash his head in with it.
>>
No. 770713 ID: bedd26

>>770697
Advantage: Fen
Provided they split up, this should be quite easy for you to handle.
Just make sure there's some distance between them when you go to take one out.
>>
No. 770746 ID: 094652

Wait for them to argue again, then the moment they stop arguing nonlethal takedown on the nearest one with a chokehold. If the second guy spots you, aim for the lantern next and try to break it on him so he burns.
>>
No. 770893 ID: bfb318
File 148373628336.png - (177.67KB , 800x800 , 633.png )
770893

The one who seems to know where to go in the dark begins walking past me. The one left behind speaks.

>"Don't be a brat all the time."

I whack the back of the other person's head and pull myself back quickly but quietly.
>>
No. 770894 ID: bfb318
File 148373628975.png - (27.73KB , 800x800 , 634.png )
770894

>"Oh now you're the one who's done it you little shit!"
"What, did you seriously lose it at me calling you a br-"

The sound of a fist meeting a face cuts off his message, and the both of them start throwing strikes and curses at one another.
>>
No. 770896 ID: b88e47

Join in right away. It will take them a few seconds to figure out they are each getting hit by 4 fists.
>>
No. 770898 ID: 211d83

Wait a little bit and listen for a weapon dropping sound. If one of them does drop a weapon pick it up and use it on them.

And wait a bit until they are worn out and confused before attacking. No need to rush in just yet.
>>
No. 770911 ID: 398fe1

>>770898
Yes. We are not pressed for time. Yet.
>>
No. 770915 ID: 91ee5f

Woo! My idea worked! And I was right, they were dumb enough to start beating each other up! XD

>>770898
This.
>>
No. 770918 ID: e66267

These guys aren't our mission. Avoid and move on.
>>
No. 770927 ID: 3b3647

>>770918
No can do, we need a weapon.
>>
No. 770933 ID: 094652

One more hit-and-run should increase the aggro to lethal levels.
>>
No. 770935 ID: a86b83

>>770927
We are expected to get to the camp without weapon.
If we get a weapon, we might get mixed up with the marauding bottom feeders...
>>
No. 770940 ID: 91ee5f

>>770935
That's what the emblem is for.

Plus the guy said not to take a weapon, he never said we couldn't pick one up on the way over where Sir Orjin's camp is.

This is a test of surviving by using what Fen can find. Finding and taking a marauder's weapon is fair game.
>>
No. 770949 ID: 398fe1

>>770940
Agreed.
>>
No. 770950 ID: e66267

Aren't we trying to join the Assassins? We aren't supposed to just kill everyone we come across, it's supposed to be a test of stealth and wit. I'm betting they know these guys are killing recruits and let it happen to weed out the weak. That's why the sent you in.

Now I doubt they'll care if you kill a couple of these guys, but if you are good at the job you'd kill no one and not be seen.
>>
No. 770961 ID: 97cee0

Theoretically, these guys might not even have intended to kill you. All they talked about was "looting" you (which admittedly doesn't sound good, since looting is what you do from corpses), but might just be a way of talking, and "not letting you wander around". So I'm not sure they deserve death.

If you can see a way towards knocking them out and taking their stuff, or just taking it from them without their noticing, then do that. It'd be nice to get that guy's sword-like thing, and their lantern might still be usable if you can find a way to light it. Having a lantern would make you look more competent when you meet up with your recruiter.
>>
No. 771189 ID: e66267

Don't be silly, of course they want to kill Fen, you think these fresh corpses are just fakes? They are murderers and no one would miss them, but it doesn't matter, we have somewhere to be and these guys are an obstacle that if handled correctly has taken care of itself.
>>
No. 771212 ID: bfb318
File 148384766540.png - (62.17KB , 800x800 , 635.png )
771212

Attacking them may not be stealthy, but I was only told to find their camp.

From what Holly told me, the name 'assassin' was founded on the normal sense of the term, but over time the assassin's branch has expanded to include professions that hardly count as assassins at all. If I understand right, it's more simply the branch focused on killing single, high profile targets, instead of fighting on a battleground.

I don't do anything yet. They scuffle in the dark. It sounds more like a slapfight to get the other to back down, rather than them trying to seriously one one another. As far as slapfights go, though, it's intensive and could easily escalate.

I hear a loud thud in between me and them. I get low and chance a peek to find that the one who held a club has tossed it to the side, presumable to use both hands against his allied opponent.

It looks heavy. Not so heavy that I can't lift it, but it would be difficult to use in a real fight. I have not yet gotten a good enough look at the other kobold's sword to tell if it's any more helpful.
>>
No. 771213 ID: 398fe1

>>771212
This won't be a real fight. Grab it and take out the one with the sword, then the unarmed one. After they're both dealt with, take the sword. Should be more serviceable.
>>
No. 771214 ID: 211d83

All you are going to use it for is to bash them over the head while they roll around fighting. Is not a long term weapon. Just need it to trade up once you find something better.

Yeah you could not kill them but honestly that is what the army is doing down here. If you don't kill them now you will have to kill them later. Taking them out now will get you there stuff and maybe impress your new boss.
>>
No. 771216 ID: 3abd97

>>771212
You don't have to kill them if you don't have reason to. Knocking them out is sufficient for your purposes, if we assume they can't catch up to you before you meet up with the army.

And yeah, a weapon usable in ambush has different requirements than a weapon usable in a real fight. If this turns into a real fight, you can drop the awkward club, but it should be good for a surprise whack.
>>
No. 771222 ID: 094652

Grab the club and move it away from the brawl so they can't use it against you. Hold it until one guy neutralizes the other, and then charge up a diagonal strike. Finish up with a weapon chokehold.
>>
No. 771226 ID: bfb318
File 148385164755.png - (322.75KB , 900x800 , 636.png )
771226

To diminish the light, I squint my eyes again.

Once I make my move, I get into position so that I can swing at the kobold who owns the sword. Although it may be dangerous, I have been told there is a generous margin between a strike that knocks a kobold out and a strike that kills a kobold.

My swing is slow and somewhat pulled to keep him alive. Even if his skull is tougher than anticipated and he isn't knocked out, I doubt he'll be able to defend himself or see straight for a moment.

The club connects, making an audible thump.
>>
No. 771227 ID: e66267

If both of them are using both hands did they drop the lantern? If you could grab the lantern without being seen and head off towards you goal without engaging them at all that'd be perfect.
>>
No. 771228 ID: 211d83

Why are we saving these guys you will have to kill in half a hour? You know they will just have you finish them off once they hear you knocked these two out.

Whatever carefully knock out the other one and steal there stuff then.
>>
No. 771232 ID: 3abd97

>Why are we saving these guys you will have to kill in half a hour?
Because we haven't been ordered to kill them, and Fen is good enough to get past them without killing?

Like, Fen doesn't have a problem killing people if he has to, but why do it if he doesn't?

>what do
Shove the falling one towards his buddy so he has to catch him / move out of the way / dodge and follow up with an attack on him. If the club is too unwieldy, drop / toss it and press the attack with hand to hand.
>>
No. 771246 ID: 398fe1

>>771226
Drop the club, punch the other guy in the throat, then give him a clean asswhooping. Grab the sword and finish them both off. Seriously.

We were told "deep in the catacombs" so maybe the correct route is down that ramp in the big crossroads.
>>
No. 771293 ID: 29c4aa

Kill them, they will only kill more unarmed people in the future so you are preventing other deaths.
>>
No. 771294 ID: 97cee0

This is an authoritarian society, there's a big difference between killing someone you've been ordered/sanctioned to and assuming the right to decide who lives and dies yourself, in terms of what your superiors will approve of. Besides, someone's going to figure out Fen is Fen sooner or later and his reputation as a noble-killer will follow him, so it'd be good to make it clear he's not someone who just likes killing whenever he has a chance to. Since he's joining the assassins, that reputation might also enter consideration of his assignments and he'll be sent on the "don't kill anyone but the target" missions rather than the "slaughter everyone and their dogs" missions, which is what we want.

Remember, the ultimate goal is to be with Lily. It will all be for nothing if Fen becomes the kind of person Lily doesn't want to be with, so he will have to keep his reputation, honor and morals in mind to some extent.

Anyway, I don't think that guy looks totally knocked out. Either way, though, shove him into his friend to get them tangled up with each other, and reach around to take the other guy's sword. Remember it's on his left hip, to your right if you're facing him.
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No. 771307 ID: bfb318
File 148390435222.png - (240.12KB , 800x800 , 637.png )
771307

>Why are we saving these guys you will have to kill in half a hour?
I don't know for certain that I'll just have to kill these people later.

>Get lantern
I heard a crack noise as it went out, and I figure it's broken. I'll check on it if I have the opportunity, but I just can't see it at the moment. Luck favored me as I went this way, as I could easily have stepped on it.

With an immediate disposal of the club, I throw the struck kobold into the sword wielding one, and then punch him in the throat as he catches his ally. He makes a noise like he's trying to scream something, but his voice sputters.
>>
No. 771308 ID: bfb318
File 148390436015.png - (121.14KB , 800x800 , 638.png )
771308

The kobold I hit with the club seemed to stagger for a moment, but then loses conciousness. I throw the sword to the side and put its user into a stranglehold. He struggles, but now that I'm so close and on him, I realize he seems malnourished and weak. It turns out I was cautious for nothing, but I suppose that's better than being overconfidence in the face of the unknown.

The sword turns out to be wooden. It is solid, but seems to be showing early signs of rotting. For now, it is more like a weaker but more useable club.

Once I confirm that both kobolds have been knocked out, a better look at the lantern reveals a barely glowing, hollow rock that's been smashed open. I have no idea how to repair it even if it's possible.
>>
No. 771314 ID: 3abd97

Huh. They both have tongue studs. Some kind of tribal or gang affiliation marker, maybe?

>a better look at the lantern reveals a barely glowing, hollow rock that's been smashed open. I have no idea how to repair it even if it's possible.
...poke it with a torch? Probably does nothing, but maybe you can get a spark to relight one.

>For now, [the sword] is more like a weaker but more [usable] club.
Well, I guess that's the one you should take, for now.

Take the club too, and dump it somewhere. No point leaving it right next to them when they wake up.
>>
No. 771315 ID: 0967ef

>>771308
The club dude had something in his mouth, might just be a piercing but it's worth quickly checking alongside the rest of them for useful stuff.

Anyway favour taking sword over club, it's possible you'll be tight on space in here and can't get a decent swing in, other than that you should look for a way downwards.
>>
No. 771316 ID: 94e9da

Is it hot? if it is, maybe you can try to light another of your sticks with it.
>>
No. 771318 ID: 398fe1

>>771308
Bah. I guess grab one of the pieces so you have something to see with, along with the shitty "sword", then make your way back to the big crossroads room. Maybe go light another stick, depends on how well you can see with the glowrock fragment.

It seems like these guys weren't the ones who killed the kobolds you found, since their weapons are blunt. Either their friends have sharp weapons, or the kobolds we found were killed by soldiers and these are just part of a surviving group.
>>
No. 771333 ID: 211d83

Yeah a lot of the people the army goes after are rabble and barbarians trying to live in places or ways that the empire would not like.

So thus a mission to clear out the scavengers in the catacombs. Yeah its not pretty but you will most likely see far worse later.

Search them over and check why both had a tongue piercing maybe. As for the lantern if the casing is somewhat intact it might be useful for carrying another glow rock if we find one. Might be some minor magic thing or a mineral that glows.

Then lets get back to following the trail to the army.
>>
No. 771342 ID: e66267

Wooden sword and club? Didn't those corpses have stab wounds? Keep alert, there may be more about. No reason to stay here though, move on.
>>
No. 771345 ID: dce082

Break their arms, legs, and jaws while they are knocked out. Don't want them coming after you when they come to or being able to call for help if there's anyone else. If they didn't want you to kill anyone without orders then good job, you technically did that, if you were meant to kill any scum you see then you also did a good job because they will be trapped here with no water and will die from dehydration if nothing happens to them so in that case you also kinda do well with my suggestion, and most importantly if you are ordered to kill them after meeting up with that knight then it will be like taking candy from a baby... or taking lives from two crippled starving scavengers at least
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No. 771599 ID: bfb318
File 148408433321.png - (165.61KB , 800x800 , 639.png )
771599

Although the source of the lantern's glow is broken and coolish to the touch, the lantern frame around it appears solid. I will take that, since it's light enough, and has a metal loop I can easily put my rope through. I also swap the club with this sword.

I check the bodies. Their tongues each have one rock, which appears blueish, that have been smoothed out in an oval shape. Out of curiosity, I check the previous corpses as well. They do not have the stones, but there are cuts on their tongues that show they did have the stones. Considering that these corpses have stabbed wounds, they were killed by people with proper weaponry.

Lastly, I break an ankle of each of the ones I knocked out. Breaking all of their limbs may just be leaving them to die, but with just an ankle, they will likely be able to survive, yet not be able to come back and hunt me while I'm in this region.

I have 3 remaining sticks, 4 if I include this sword. There's just enough flame left in my previous torch to ignite a new one. I can continue on, but if I get too far, these sticks will burn out and I may have a difficult time finding my way back if the passages continue forking in such convoluted directions.
>>
No. 771600 ID: 211d83

Maybe the tongue stones are some mark of there group?

We should take them as proof you dealt with these two.

As for more torch material try bones. Dry ones burn just fine.
>>
No. 771601 ID: 398fe1

>>771599
I bet those stones are like a gang insignia. It would really help make a good first impression if you kill them and take the stones as proof.

After you do that (or not, considering so many people want to avoid killing bandits for some reason???) let's head back to the main room and go down the ramp.
>>
No. 771606 ID: dce082

How sharp are your claws? Could you cut off their tongues with them? that way if their allies show up they wont be able to talk either and it will give a good first impression.
>>
No. 771614 ID: 8ae082

Nah, no acts of cruelty until we meet up with the knight. Then we'll be as cruel as we're ordered to be, no more, no less.
>>
No. 771621 ID: 094652

Set the bodies on fire, use them as flares.
>>
No. 771622 ID: 97cee0

No murdering or permanent maiming without orders to do so. Maybe not then either if you can get away with it. I get the feeling the army will not be that impressed with a barbarian taking trophies to show off how hard he is, even if they're essentially doing the same themselves.
>>
No. 771625 ID: e22b1d

Popping two tongue studs out should not maim or even hurt them. Unless the stones are fused to there tongues. But if they are you know its some magic thing.

If they are some odd jewelry take them and if they are fused leave them. These two will be out for awhile and not going anywhere fast with there legs broke. You can come back and finish them if you are ordered to easily enough.
>>
No. 771633 ID: 3abd97

Stealing their tongue studs just seems petty, as does maiming them any further.

All you need to do is find your unit. Bonus evidence of fights is not necessary.
>>
No. 771636 ID: 91ee5f

>>771633
This.
>>
No. 771703 ID: bfb318
File 148411518632.png - (30.96KB , 800x800 , 640.png )
771703

I take a closer look at the studs. As my eyes adjust, there's a flatter stone at the bottom, and a single spike of stone that connects them, with a seam inbetween. One stone may have just been spiked through, somehow, and I should be able to just pull it off enough pressure.

Bracing the tongue, I manage to do so without needing to pull too hard. Their tongues may ache when they wake up, but the hole left behind is small and is of no significant harm.

The spike, which protrudes from the bottom flat stone, appears to have a discoloration on its spike. When I try to put the top stone on the top of the spike, a force seems to snap it down right back onto the spike, where it remains. I can pull it off again, but it requires as much force as the first did. To make carrying them easier, I leave them intact.

I start to get a stick to set it on fire, as it will take a while to harvest or use the dead bodies for anything that could be lit, such as having to dry bones. Before my stick is lit, I hear two screams from down the hall. They sound like battle cries. Then another third scream, and a fourth, the both of which sound like death cries.
>>
No. 771705 ID: 398fe1

>>771703
Sounds like the soldiers took another pass at this area. Let's go meet up with them and maybe help out if any bandits are still alive when you get there. Make sure you have the insignia out to show them.
>>
No. 771707 ID: 91ee5f

>>771703
Ok, now you can wear the wooden seal.

Hopefully those are the soldiers you're looking for and they're the ones that are winning that fight.
>>
No. 771720 ID: 398fe1

>>771707
...well I guess we can be cautious and sneak over there to see what's happening without being seen first.
>>
No. 771736 ID: 211d83

Yeah get your seal out and displayed openly. And carefully check on the fight.
>>
No. 771739 ID: e22b1d

Dang it Fen you don't go around harvesting bones and drying them from people you killed. This is a catacombs. That means there should be bodies buried in tombs in the walls. I am assuming that's where that guy got his bone club.

So if you do run across any loose bones they might be old and dry enough to burn. Fresh bones would take forever to dry out and would only be good for clubs or well eating.
>>
No. 771741 ID: 3d2d5f

Wear the wooden seal openly and approach the sounds of battle cautiously. We want to help if you found your unit, but charging right into someone else's fight is a good way to suffer a friendly fire incident.
>>
No. 771871 ID: bfb318
File 148419385138.png - (158.81KB , 1106x599 , 641.png )
771871

>These are supposed to be catacombs, with old dry bones
It hasn't looked like it, so far. There aren't even any bones lying around, and the club the other kobold had was made of stone.

I'll keep an eye out for bones. This area I've entered just happens to be where it was no longer lit. It is possible the proper catacombs are still deeper, and I hope that those yells point me closer. It is likely, considering that I believe they came from the direction the second body is pointing in. I hurry, carefully, over, which leads to another set of stairs down.

A kobold snaps around when I get closer, but he notices my seal.

>"... open mouth" the thin male closest to me says. I do so, and he looks at my tongue. "Hm. You are fighting with us?"
"I think so. I am looking for Sir Orjin."

It's a barbarian. Now that I hear them speak, I can see how different our accent is.

>"The knight is leading his team forward to deal with the tonguestones."
"Is that the name of the kobold faction, here?"
>"It is we call them, so yes."
"What are all of you doing in this spot?"

They give each other shifty glances.

>"We are to guard this exit from any tonguestones attempting to escape. You may pass through, but you may not remain here."
"Then please point me to where Sir Orjin has gone."
>"He has gone that way down the squ-"

The girl to his side cuts him off, and starts whispering quickly to him. He then thinks, and finishes speaking to me.

>"We have been told to kill any straggling and fleeing tonguestones that Sir Orjin's team leaves behind as they make their way through. Give us five tonguestone's tongue studs, and we will tell you where he is."
>>
No. 771872 ID: 398fe1

>>771871
Tell them that is not your mission, and you shouldn't make unnecessary detours. However, if they give you a real weapon it won't be as inconvenient. You already have two stones, would that be enough to trade for a real weapon?
>>
No. 771873 ID: 595d54

They just said they were supposed to guard the exit, not hunt tonguestones down. Probably not worth starting an argument unless there's some unexpected danger.

"I heard what you said before, you know. I'm willing to do it, but I want to know if the studs are valuable to you or the tonguestones are supposed to be more dangerous than they look."
>>
No. 771877 ID: 211d83

"Why would you want trophies from the dead?" Then act like you don't have any and have no idea whats going on.

Oh also get a look at all of there tongues just in case.

(The studs are proof of the kill and these guys are also recruits. They want to trick you so they can be the one with the most and impress the army captain. They know that if you meet the head knight you will know that they are valuable. Plus as new recruits they probably got a shit job and this is a test for them. By there shifty glances I bet they are supposed to be hunting tongue studs actively and not just waiting around a exit for targets of opportunity.)

Ask to see what these tongue studs look like. If they have any they should pull out a bag and you can see roughly how many they have collected. You want to beat that number if you want to impress.

Long story short do not pay him and learn more info before going back to searching. (Also don't trust them as they would kill you at the drop of a hat if they thought it would improve there chances with the army.)
>>
No. 771878 ID: 3abd97

So... we have a choice.

We can go hunt down some hapless bottom dwellers kill them, and give these lazy butts credit for the kills to get past.

Or we can say fuck em and go through them the hard way.

Obvious downside of forcing through instead of taking the quest is it means we have to watch our backs in our own unit from now on. And it risks letting people escape if these guys are down.

Upside of forcing through is it's a lot more notable / impressive, and it solidly demonstrates to the other military low lifes that we're not going to pushed around.

...I say we punch through. Your orders were to follow Sir Orjin, not to make these guys look good.
>>
No. 771879 ID: bb78f2

>>771871
accept two
I will not be bullshitted today
>>
No. 771885 ID: e22b1d

>>771877

This is probably a very accurate picture of whats going on.

This lot looks like other barbarians who are going through the same test as you. They just got here earlier and were with the army when they came down here.

They want to scam you. Those studs are worth merits with the army and you look like a fat ignorant sheep they can fleece. Am not saying kill them but don't put up with there bullshit.

Tell them to fuck off and be glad that one of them already told you basically where the army went.

And if they try to hurt you then deal with them harshly.
>>
No. 771887 ID: c441c1

"I will get you two no more" Don't show them you already have them until the terms of the deal have been settled and try to haggle for a weapon too.
>>
No. 771888 ID: e22b1d

No bribes for fellow recruits. You earned your tongue loot fair and square.

One of them said Sir Orjin headed down the Square... just look for the square hole with lots of footprints and head that way.

And keep collecting tongue stuff as it looks like you might need them to prove your combat prowess.
>>
No. 771890 ID: 4763a1

Recruits are being lazy and want to ride on your coattails.

Pretend ignorance and find out more about this campaign.

And dont pay them.
>>
No. 771891 ID: 97cee0

Sounds to me like they have to collect the stones as evidence of having taken care of escapees, and they want you to do their work for them. That's not something to encourage, so don't even haggle. Stare at them for a bit, especially the girl, then tell them thank you, you'll find him yourself. If you like, you could actually say out loud "ah, you need the stones as proof of doing your duties", then say no thanks and that you'll go on by yourself. It might antagonize them a little, but it'll also let them know you're smart. You might end up working alongside them again later, so it'd be good to start earning respect now.

You already got half a clue, and it sounds like the main force will still be leaving a trail of corpses behind them, so it shouldn't be hard. If you went "I wonder what Sir Orjin would think of this" that might intimidate them into being helpful, but I'd guess it'd be more likely for that to just anger them.
>>
No. 771903 ID: 91ee5f

>>771871
Is the middle yellow eyed barbarian the female? I guess she doesn't feel like covering her chest.

>"He has gone that way down the squ-"
That guy already pointed in the direction Sir Orjin went, but was that last part supposed to be "down the square" or something else that's a "squ-"? With that little information and maybe following a trail of bodies, we could probably find Sir Orjin on our own.
>>
No. 771905 ID: 595d54

>>771903
Draconians are sorta reptilian and don't have chests to speak of, male or female, iirc, but head shape and eyelashes suggest that you're right about the middle one being female.
>>
No. 771906 ID: 952ab0

>>771903
>Is the middle yellow eyed barbarian the female? I guess she doesn't feel like covering her chest.
Lizards, man.
>>
No. 771917 ID: 0967ef

>>771871
Well at least they're not barring your way or anything, offer to give them 'the one' that you have if they quit the bullshit and also why they want them.
>>
No. 771936 ID: 91ee5f

>>771905
>>771906
I'm just surprised because back in Thread 1, the females in Fen's tribe at least had shirts.

I guess not all barbarians are fortunate enough to have shirts.
>>
No. 771937 ID: b88e47

Do not reveal you have any tonguestones.

"That's not my mission and that is preventing me from performing my mission. I'll find him, myself."

I'm not smooth enough to imply that Fen is going to tell the dude he was slowed down by a group of teammates out to help themselves. If Fen could smooth talk that he might be able to convince them to straight answer him.
>>
No. 772172 ID: bfb318
File 148435289380.png - (56.83KB , 800x800 , 642.png )
772172

"I do not know about these studs. What is this campaign about?"
>"That's not relevant! Just kill the people with stones in their tongues." the girl says.
"Then let me through. I take it those people are up ahead."

They make a path for me. At the end of it, there is a broken down stone wall. Above that is the engraving, 'Outer Rock Catacombs.'

I start to go down, but the same kobold grips my shoulder.

>"You are new to the army, are you not? You do not know how things work, I don't think. You are not a foot soldier nor a knight. You are a pawn like us. The knights do not protect us, and so we must be our own protection. If you do not supply us with five studs, then so be it, as to kill five kobolds may be asking for much. But to be worth protecting, you must have some offering to your fellow pawns. If you supply nothing, you will have no protection. In other words, give us at least one tongue stud, or you will not be safe even amongst anyone. Do you understand me, white-eyes?"
>>
No. 772173 ID: 3abd97

>>772172
Turn and punch him in the face. Don't pull it.

We don't need friends with lazy vermin, and Fen was always going to take the hard path. Friends you have to bribe to have your back won't have your back when you're down and have nothing, anyways.

"You must be new to threatening people, pawn. Do you understand me?"
>>
No. 772178 ID: 398fe1

Let's not forget that Fen is wanted for the death of Rasyan, and he will have to sleep at some point. Don't military men sleep in a barracks? You know, surrounded by other soldiers? Fen can't survive if he sleeps among people who consider him a target.

>>772172
Asking for too much? Killing five barely armed kobolds would be easy. If it would gain favor amongst your fellow "pawns" then that is a better deal than simply gaining directions. If you find some of the bandits before you find the camp, you'll collect the tongue-studs for them.

Hand over the two tongue-studs you have, but warn them you did not know for sure you had to kill the bearers, so you didn't. There are two unconscious bandits where you came from.
>>
No. 772180 ID: a3a4cb

He wants tongue studs? Oh, you'll give him tongue studs.

Jam them into his throat and say "If you want to stuff your face with rocks, then HERE YOU GO". Then wait a few seconds, and say "Oh? You changed your mind and want me to take them out? Here, let me HELP OUT" and bite out his throat. Finally, threaten the others with "Listen up. If my safety is worth a single tongue stud, then your collective lives are worth half a tongue stud. In fact, your weapons are worth eight tongue studs. Perhaps you should consider dropping your gear? Then I wouldn't need to hunt you down one by one and eat your throats for a stupid scale-scratcher. Besides, the metal will only slow you down as I hunt you anyway."

If they haven't backed off by then, go for the captain and disable her. Don't kill her yet, she may be useful.
>>
No. 772182 ID: 96cd7a

>>772180
Let's not kill other soldiers of our own department. They might not miss a babarian much, but we are also one. So, they still punish us pretty serve for going against a fellow soldier.
Also let's not reviel that we are the red maw...

>>772174
He also did not only threaten us, but also gave us the hint to not put our life on line to get 5 stones. Even outright punching him seems too harsh to me. You will still be the first to bite instead of barking.

Any idea of a verbal response? ^^
>>
No. 772184 ID: 0967ef

>>772172
you know what, I think less is more here, until you know more about this situation don't commit to giving too much away. give a flat
"Maybe."
and be on your way. later you might want to hand one or even 2 over, but right now it's just shady.
>>
No. 772185 ID: 3abd97

>>772182
It's not about proportional response. This empire, and it's military, respect strength. We don't show weakness and cave to bottom feeders. Not if we want to climb rank and reputation in the army quickly. The point is a demonstration of strength, putting ourselves higher up on the pecking order, so they won't fuck with us, and they understand we'll retaliate worse if they do.

The way you shut up barking is by going for the throat when they yap.
>>
No. 772186 ID: dce082

>>772185
Regardless friendly fire before you are even really IN the army and implicating yourself in the murder of a gold noble seems like a bad idea. there will be plenty of other chances to show your strength, and ones that don't make you seem like you can't even follow the most basic of implied orders. if we wanted to show strength at the risk of showing disloyalty to the empire then we might has well of just gone around killing minor nobles and lightly protected nobles of more significance, it would also provide plenty of a power vacuum. If you did that maybe he'd get a cool title like Zizi. he could be Fen the noble killer ...not quite as good as Zizi kingslayer but still.
>>
No. 772188 ID: 3abd97

>implicating yourself in the murder of a gold noble seems like a bad idea
In what way does punching do that.

Also, we're already implicated. We confessed, and were convicted, and were sentenced to military service. Granted, the grunts here don't know that, but punching him doesn't magically convey this knowledge.

And there's a heck of a line between friendly fire and brawling with a fellow soldier.
>>
No. 772189 ID: 595d54

Punch him hard and then keep going on your way. If one of them still tries to stop you, beat the shit out of them until they learns the error of their ways.
>>
No. 772190 ID: dce082

>>772188
tearing out someones throat kinda will, and we still have a bounty on us.
>>
No. 772191 ID: 3abd97

>>772190
Technically it doesn't implicate us. More importantly, I neither suggested that or argued for killing him, if you follow the chain of responses back up.
>>
No. 772192 ID: bfb318
File 148435896431.png - (100.79KB , 800x800 , 643.png )
772192

"Maybe." is the verbal response I think of, and as much as I care to say.

I feel for a reaction. It's slight, but his grip tightens, and that's more than I want to allow. Between the time when his jaw opens and a word comes out, I drop my stick and use the free hand to grab his arm. I swing around and punch him in the face.

"Maybe not. You seem new at threats."
>>
No. 772194 ID: bfb318
File 148435905193.png - (115.48KB , 800x800 , 644.png )
772194

The other two look startled, then look at each other.

>"You're getting another chip in your horn, moron." The girl says as she starts walking towards me. The other guy is following, wiping his blunt looking knife on his clothing for some reason.
>>
No. 772196 ID: fd73fa

Win the fight but try to not kill them. Do make them understand where they stand right now, which is under your feet and let them know if they try again then they'll be underground.
>>
No. 772198 ID: 3abd97

Better to have this out now that waiting for them to get us in the back.

Kick the other guy while he's down, knock the air out of him. Two on one isn't good, don't want him making it three on one.

As soon as you get a chance smack the guy's hand with your sword-stick so he drops it.

The girl you either want to hit quick before she gets a chance, or let her try something and then counter it, hard.

No killing. Give them lumps, but we're not here to kill em, or draw blood unless we need to. Murdering other soldiers probably doesn't go over well.

>The other guy is following, wiping his blunt looking knife on his clothing for some reason.
Poison? Although it would be pretty dumb to poison your clothes.
>>
No. 772206 ID: 398fe1

Defend yourself but don't kill or even knock them out if you can avoid it. They have a job to do, better make it clear they should do that job instead of fucking with you.
Also don't underestimate them. This is the assassin branch, and they must have been given training by now on taking down skilled fighters. Expect them to fight dirty.
>>
No. 772217 ID: 211d83

Hmm the wiping the knife on his clothes could be to try and clean off the blood already on it. Or it could be to apply a healthy layer of filth. The most primitive poison is just getting muck into a wound so it festers.

Don't go light on these guys. Knock them down and make sure they stay down. If you hold back and get stabbed then its your own damn fault. Don't mention your brother or your past. Once you beat them up mention that being polite to the new guy is better than starting with threats. If you did not kill them all that is.

And don't hold back if there is any chance you could get even nicked in this fight. If he had put away his knife then this could be considered a bit of rough hazing. Which honestly even that you don't have time for. In the end 3 dead assholes is better than one Fen who ruined his life because he spent the next 6 months in bed due to being poisoned.
>>
No. 772218 ID: 97cee0

>wiping his blunt looking knife on his clothing for some reason.

That makes it so wounds inflicted are really likely to get infected and will be more difficult to get stitches for. Avoid getting stabbed. That guy's a douchebag. If he's pulled a weapon then feel free to use a weapon on him. Make sure you don't ignore the guy you just punched, he might not be out.

You know the tactics for fighting multiple people, right? Don't get caught in between, and take out the weakest one first to reduce the number of opponents quickly. If you can't tell which one is weakest then just try to take one out quickly.
>>
No. 772219 ID: 4546ab

If the knife guy is not in the process of putting it away then kill them quick as you can.

If he does put it away and they come at you with fists try to just beat some sense into them.

Once you have them beat tell them that you will be the one doing the protection around here. And blah blah honey gets you more kobold friends than vinegar or something.
>>
No. 772226 ID: bfb318
File 148436765099.png - (182.05KB , 800x800 , 645.png )
772226

If it was poison on that blade, then I suppose it would be good he was wiping it off. For a variety of reasons, though, I doubt it is.

The one I punched still seems to have life in him now that I think about kicking him, so I go through with kicking him.

The girl doesn't wait for the guy behind her to catch up so they can take me together. She throws a quick strike, but I feint a bad dodge and lure out a hard strike from her that leaves her open. I counter with an intended punch to the face, but it turns into a punch in the throat, which is still acceptable. When I realize she won't topple from that, I reactively trip her.

I trip her to hit the floor as my other hand reaches to get the sword, which I use to swing at the guy. The others used their fists, but this one is using a dirty knife, and I care the least about his well being. I lunge forward, away from where the girl fell, and although I miss the hand, I do strike his wrist, successfully whacking the knife out of his hand however indirectly.

As he clutches his wrist, I get a free punch to his face. I use the chance to punch him as hard as I can.

The girl tries to stagger up, but ends up sitting with her back to the wall, not eager to get back up after seeing her friends still trying to get up.
>>
No. 772227 ID: 398fe1

>>772226
Ask if they're done. They should get back to guarding the passage, you don't want to hurt them enough so they can't do their duty. That would inconvenience your soon to be boss.
>>
No. 772228 ID: 211d83

Lecture them on how if they had been friendly and polite you would not have minded joining with them to gather some studs.

But now they owe you any they have collected. If they know what is good for them.
>>
No. 772229 ID: b88e47

"Please point me to where Sir Orjin has gone and I will let you get back to your guard duty."
>>
No. 772230 ID: 3abd97

Don't bother with speeches. It won't impress them, and your actions speak louder.

Just give them an intimidating look, see if anyone is gonna get up.

Then very deliberately turn around and follow the knight.
>>
No. 772232 ID: 0967ef

>>772226
you might feel a sudden, alien urge to toss out some parting words or one-liners or a more reasonable desire to question one of/ them.
repress these urges, you're done here and should get moving, these gits have slowed you down enough already.
>>
No. 772233 ID: 952ab0

I kinda want to go "Now that we understand eachother, and we have all learned an important lesson about extortion, it IS true that I'm not here to make enemies. I'll give you one of the studs I recovered if you tell me what is going on with them."
>>
No. 772236 ID: 97cee0

They're all down? Look like they're staying down? Good. Take that guy's knife, it might be identifiable enough to him to be some proof of your encounter if you need it. Time to try a little damage control, and to put on the hardass sergeant show because I think that's the best we're going to manage. So, you'll need to give a little speech. Maybe something like...

"I am not interested in encouraging people to be weak and lazy by doing their jobs for them. But I am not interested in causing problems, either. If this is the last I hear of this little trouble between us, then no-one else will hear anything, understand? Now... you" (glare at the first guy) "need to learn that not everyone will tremble and roll over when you threaten them, no matter how outmatched you think they are. You and you" (glare at the girl) "Need to learn to not underestimate your opponent and use the advantages you have, such as letting a companion back you up. And you" (glare at knife guy) "Need to learn not to escalate a conflict beyond what it needs to be. Drawing a weapon was encouragement to me to kill you. You also need to take better care of your weapons. We are not tribes squabbling over food and territory any more. We are joining the same army, and for all you know, I will be responsible for saving your life in the next few months. It would be a shame if I found myself unable to do that, wouldn't it? Besides, the blunt edge is less likely not to pierce scales, and that one missed strike could be your life. I will take this knife for now, and if you still want it later, you can come and ask me to return it."

You might need to rough them up a bit amidst that, if they look like getting back up too quickly. If they try get up slowly before you're done, tell them to stay down, you want to say your piece. Treating them like they're children might make them angry, but it will also shame and embarrass them, which might defuse the immediate hostility, and get them thinking of you as something other than an enemy. You could ask them if they feel like giving you directions, now, but I wouldn't trust any they did give at this point.

If you manage to catch up with your officer soon, you might want to try sharpen that knife, hide it or claim that you took it as a trophy, so that you're not judged for how poor it is yourself.
>>
No. 772238 ID: 395c02

>>772236
Waaaay too many words for Fen, dude.

I'd say to just get moving.
>>
No. 772239 ID: 4546ab

Stay down if you know whats good for you.

Whats the story about these studs? Are you all new or have you been with the army for a bit? Are you conscripts?

And finally what can you offer ME to gain MY protection? Because I don't like the idea of leaving you alive to try and stab me in the back.
>>
No. 772242 ID: 97cee0

>>772238

He needs to learn to speak some time! But if he does have to skip, I'd at least give the bit about Fen being on the same side as them and maybe being in a position to save their lives later in their careers. Since he just beat them up, he'll have earned at least a little respect of his combat prowess, and an appeal based on "you want me watching your back (in a good way)" might get through, since now they'll believe he's capable.
>>
No. 772244 ID: 309d35

How about you tell me what I want to know, and you get unbroken fingers in exchange?
>>
No. 772271 ID: 6c5216

No reason to stay any longer or humiliate them even more. Unless they have anything to say we should just move forward.
>>
No. 772273 ID: 6c5216

Or, actually. This branch usually has tasks that are solo or small group ones? Well here might be a chance to start one. Can't know if we ever work together later, but couldn't hurt.

Talk along lines
>What is this about with those tongue studs really? You tell me and I'll find a few for you. And if we must be our own protection, bribery and threats is not the way to do it. I don't like threats or take them lightly. Not to myself or anyone i consider my friend.
>>
No. 772274 ID: a107fd

"Five tongue studs, in exchange for a fellow pawn watching your back, instead of wishing you death. I hear that's the going rate. Can you pay me, or shall we all get back to our official duties?"
>>
No. 772276 ID: 97cee0

I don't think any questions we ask them right now are going to get trustworthy answers.
>>
No. 772280 ID: bb78f2

>>772226
Are you done yet? I want to be done.
Nothing personal, just showing you three might makes right in the battlefield and who has it. It was just supposed to be your friend, but then you had to back up his stupid decisions.
>>
No. 772284 ID: 91ee5f

>>772226
".....just so you know, if in the future you need me to watch your backs, I'll watch your backs. But next time, try asking me instead of threatening me, and I might help you out."
>>
No. 772314 ID: bfb318
File 148443439952.png - (181.75KB , 800x800 , 646.png )
772314

I take the knife away from its owner. On closer inspection, it seems to be a sharpened bone wrapped in leather. It should be useful for stabbing. I will take it, since it seems that these kobolds are not using it for anything but getting other people to do their work for them.

I think to leave, but there is too much I don't know.

"Are you all done? Was I mistaken to think we were on the same side?" I ask, glaring at anyone who looks like they may get up. The girl looks like she's about to start, but she sinks back down. The knife user is clutching his snout, and the other guy is laying on the ground.

The girl is silent, so I continue.

"What are the studs for?"
>"Greater knight Orjin is exchanging each normal stud for either a copper piece, or half of a kill. Half, because the kobolds here are weak and hungry and not worth a whole kill."
"What is the point of confirming kills?"
>"If a kobold gets ten whole kills, then they are promoted to a lesser knight. Then they will receive small wages and food. You thought we were on the same side? We are, and that is exactly why we use our collected kills as a community, not keep them to ourselves."
"Where is Sir Orjin?"
>"... down this hall. Fifth left. Down the main stairs. Then just follow the torches."
>>
No. 772315 ID: 595d54

>>772314
Point out that they can't really pull the "community" card when they tried to extort and attack you before explaining anything. Give them one stud and go on your way.
>>
No. 772316 ID: 094652

"... Fine. I understand. Not everyone wants to wage war under bigoted, apathetic generals for their personal ambitions. But you should know: if you think this makes you any different from the middle-class nobles, you're dead wrong. Sir Gauche the 'family man' was willing to sacrifice himself, and then his sister, and then himself again for a stupid Wood Noble title. Not out of arrogance or ignorance, but because having that title passed down to successors is what generates the pensions for his family and their relatives to have healthy lives, educated opportunities, and loyalty to each other, something that is worth sacrificing even his own individual family members for. I'm sure you understand, as much as you wish to deny it."
>>
No. 772318 ID: 398fe1

Don't give them a stud. You need those to advance. If we're going to make up for the scuffle, and persuade them to leave you alone and let you keep kill tokens from here on, we should give them money instead.
>>
No. 772320 ID: 15a025

Could have explained the community thing first, saved yourselves a beating, and possibly got a stud thingy in return.
>>
No. 772321 ID: 3abd97

>>772314
"Perhaps you should have opened with the community speech, rather than threatening the consequences of not supplying you."

Toss them a single tongue stud and follow the directions. Hopefully the combination of strength with a modicum of magnanimity will convince them not to fuck with you in the future.

I don't think we can afford to be a big earner paying taxes to support the barbarian-bold union, not if Fen wants to elevate himself quickly. There might be people it's worth spending military capital helping / supporting, but these three don't seem like it.
>>
No. 772323 ID: 395c02

>>772321
Leaving them one stud seems good, for sure. I feel like if the studs are only worth half a kill anyway, they're probably not exactly hard to come by if you're any good at fighting. Which I'm thinking these guys might not be best at if they're sitting at the door and trying to threaten them out of others.

I'd suggest something to say with regard to not really wanting to be seen as an enemy by these guys but also not wanting to take shit from them, but I can't think of anything good, and your actions are probably doing a good enough job of that.
>>
No. 772324 ID: fd73fa

Tell them things are easier when you aren't being kept out of the loop and asking nicely would have not gotten them beaten up. Give them a single stud and tell them you're fine with helping the group but you are there to prove something and you won't be dawdling because becoming a knight is just the first step in a long path. If they try to interfere with that they won't be getting anymore studs and they will have worse than bumps and bruises if they try to hold you back.
>>
No. 772332 ID: b88e47

Give them nothing. Thank them. Continue.
>>
No. 772335 ID: 97cee0

"A community looks more inviting when it doesn't make threats and extortion its first greeting. From now on, I will watch, and if I see better than I have so far, perhaps I will join you after all. However, I expect to experience more than I can stomach of bullying from those placed above us, and my patience will not stretch to taking it from you as well. Thank you for the directions."

Then continue on.
>>
No. 772336 ID: 91ee5f

>>772314
>Ten whole kills.
Since only 1 stud counts as a half a kill, 2 studs should be 1 whole kill, so 10 kills is 20 studs.

>What do?
"Here." Give them 1 stud. "This could've been avoided had you explained the community thing first. And if what you say is true, then if you ask me nicely, I'll watch your backs when you need help."
>>
No. 772339 ID: dce082

Keep the studs, tell them that the sympathy and community cards doesn't work as well after trying to extort someone and then trying to murder them.
>>
No. 772346 ID: 211d83

Well then we had better start working as a team quickly then. Help him (or her) up.

How many more recruits are there other than your group? Do we have any leaders or are you it? And how many studs are up for grabs down here?

I am planning on moving up the ranks as fast as possible. If you want to be on my team then follow me. Once I get my studs any left over are yours. Get me a better weapon I can deal with anyone down here. Until then we fight carefully and avoid making stupid mistakes.
>>
No. 772349 ID: bfb318
File 148445009928.png - (97.87KB , 800x800 , 647.png )
772349

I pause for a moment, thinking, before I undo one assembled tongue stud and drop it to the girl.

"You should have opened with community, not threats. There would have been more tongue studs, and less beatings. You only seem different from nobles in that nobles are clean and well fed."

She looks like she wants to retort, but says nothing as she carefully takes the stud.

"How many other recruits are here?"
>"You are the only recruit. We are the pawns. There are about 40 pawns here, and we estimate 20 to 30 tongue studs."
"Are you all the leaders of the recruits?"

They look at one another like they're unsure of what I am asking, before the girl keeps speaking.

>"Of the pawns, Lasann is our eldest of the ones down here, but Sir Orjin is a greater knight who has at least 4 lesser knights accompanying him. All of them can order pawns around."

I move on.
>>
No. 772350 ID: bfb318
File 148445017127.png - (213.09KB , 1000x600 , 648.png )
772350

The following hall opens up into a larger tunnel, with many unlit passages. I start to hear the echoes of activity and fighting, and it's difficult to tell where it's coming from or even how close it is beyond my immediate surroundings.

That is the case until I hear three pairs of footsteps rushing down a side passage, and stop in their tracks when they see me. The girl in the back has a lantern.

>"..... uh. Hey." the mountain says. "With the army, right?"
"I am on my way to join them."
>"Er... whatever. Did you see an oceanic run through here? Spot on his forehead? Had a lantern?"
"No."
>"Shit."
>"That's not bad!" says the spikier draconic. "Means he went down deeper, in the dirt path."
>"Yeah, but... wait, this guy talks like a barbarian. I bet he can track." the mountain continues.
>"Whoa, whoa! Don't make assumptions like that, you'll offend them. They're sensitive as shit."
>"Oh, like he's not going to be offended after you say that."
>"Whisper it, dumbass! They have bad hearing!"

The mountain kobold gawks, then turns to me.

>"Hey, barbarian. Know how to track? We got a catacomb defiler trying to, well, get outta here. Want to help us? We'll let you keep his tongue stud if you lead us to him."
>>
No. 772351 ID: 398fe1

>>772350
Sure. More studs means you advance faster.
>>
No. 772352 ID: 3abd97

>They have bad hearing!
I don't know who started this rumor, but it continues to amuse and we absolutely shouldn't correct then.

>what do
Well, technically our orders are still to report to the knight. But these guys actually asked for our help instead of demanding we pay them or they'd block our path.

Assuming you actually know how to track someone underground, Fen, agree.
>>
No. 772359 ID: 97cee0

"I can track in a forest. I cannot guarantee results here, but I can try."

It's not like you were given a deadline, a delay just means it'll take longer to catch up if the main group is still continuing to move forward.

>>772352

Technically, they didn't block Fen's path, they just threatened him with vague implied retribution.
>>
No. 772362 ID: 91ee5f

Sarcastically say, "Gee, I'm not sure if I'll be able to help, my poor barbarian hearing might end up hindering your search." Then give the spiky draconic a dirty look.

"Yes, I can track."

Now we ask tracking questions about the guy they're after. Is he injured? Depending on how badly, he's pretty far ahead or can't be too much farther ahead. Is he bleeding? A blood trail, would he easy to track. How far have they been chasing him?
>>
No. 772363 ID: 91ee5f

>>772362
*A blood trail would be easy to track.
>>
No. 772365 ID: 3abd97

>Gee, I'm not sure if I'll be able to help, my poor barbarian hearing might end up hindering your search." Then give the spiky draconic a dirty look.
The temporary satisfaction of a sarcastic remark is not worth ruining the myth that barbarians have poor hearing so idiots continue to let us overhear things.
>>
No. 772366 ID: 211d83

Sure I could use some more kills.

(Don't correct them on your hearing.)
>>
No. 772367 ID: fd73fa

If it will get you a tongue stud and it doesn't look like they're leading you into a trap go for it. If things start getting fishy you can just tell them you lost the trail.
>>
No. 772374 ID: dce082

Well now seems as good of time as any for this question(especially since this military service is literally meant to be a death sentence). If you started all this for the sake of love WHY have you not tried to date either of the girls who have shown affection or at least friendliness towards you and in many ways are similar to Lily? I mean I know that a weird mutated squishy cave kobold who shoots blood out of her eyes or a scruffy one legged furbold is a bit of a step down from the soon to be wife of a Mythril noble they are probably a hell of a lot easier of options who probably wouldn't be indirectly responsible of getting you killed.

Anyways for the current moment have them open their mouths and show you their tongues if they have them or refuse to show you then it would be a clear indication of a trap
>>
No. 772376 ID: bb78f2

>>772350
I'm a recruit, not a pawn. Tongue studs will give me nothing.
>>
No. 772380 ID: 91ee5f

>>772376
When Fen gets recruited he's going to become a pawn, so he might as well go ahead and start making friends while he can.
>>
No. 772394 ID: 6c5216

>>772350
"No promises"
And don't correct about hearing
>>
No. 772395 ID: 0967ef

>>772350
Seems like a fair deal, and I'd not suspect the stud offer over-much, looks like getting the guy himself is this lot's mission.

Bonus in that if they're counting on you to lead them somewhere they'll probably be open to answering questions.
>>
No. 772398 ID: b88e47

DO NOT CORRECT THEM ABOUT HEARING.
>>
No. 772399 ID: ee76dc

>>772350
Keep them in the dark about hearing. Agree with the tracking attempt, but give them a deadline since you still have orders to meet up with the knight.
>>
No. 772402 ID: bfb318
File 148449529278.png - (157.03KB , 800x800 , 649.png )
772402

"I am used to tracking in forests, but I can attempt it here. I will help, as long as it does not take too long, since I have been told to meet the knight."
>"Great. We want to meet the knight too, so we don't want to wait long either. Let's hurry."

They lead me just up the slop to a thinner path, where I can start seeing footprints. There is a noticeable layer of dust on the stone floor, and broken decorations that used to line the walls.

"Wait a moment." I say, before we make any more bends. "I would like to see your tongues."

They stop, look at each other, then face me.

>"Uh, yeah, sure. Poya, if you could."

The girl with the lantern opens her mouth.
>>
No. 772403 ID: b88e47

I can't tell if that is a tongue stone or not. Also will need to see the others. Stick out your own tongue to prove it as well.
>>
No. 772404 ID: bb78f2

Huh... white eyes, like mine...
Alright, now the male shows us.
>>
No. 772405 ID: 97cee0

Ok, cool, no stones. Got some speckles on there, though, and doesn't really match the type of stains she'd get from just eating some bloody meat, the liquid would have collected to the sides and middle. Hope she isn't sick.

>>772404

Well, these guys aren't barbarians. Most barbarian greenscales have yellow eyes, most civilized ones have white.

I wonder if maybe there are other physiological differences? Maybe yelloweyes really do have bad hearing? But Fen lived near a yellow tribe and you'd figure he'd know. This weird rumor kind of made sense when it was from the field kobolds, since they actually have ears and they probably would assume other types had worse hearing than them.

Well, no need to correct them until they have to fight barbarians alongside us. Then Fen can go "well guess it's time I let you know I could hear you the whole time" and it'll be funny.
>>
No. 772406 ID: 3abd97

>>772402
Return the gesture, and then raise an eyebrow (eyeridge?) at the mountain kobold.

Are these two not wearing wooden emblems the way you are? She doesn't seem to be, at least.

>>772404
Well, white is the default for dragon-bolds, it's just the shroomleaf forest is supposed to turn them yellow. ...although she's not particularly spiky looking either, which is what we'd expect from a Dragon's Fall native.
>>
No. 772408 ID: 211d83

Show them your tongue and make sure you see them all.
>>
No. 772505 ID: bfb318
File 148452153134.png - (204.87KB , 800x800 , 650.png )
772505

There isn't a stone in the girl's mouth, although there are lots of marks.

I open my tongue in return and ask the rest of them to do the same. Likewise, they seem to have some scratches on their tongues, but no stones.

"Alright. I notice none of you have wooden seals, either."

The mountain kobold stutters something that I can't make out, but the short one brings out a single wooden emblem from his clothes.

>"Here's mine. The other two lost theirs."
"Lost them?"
>"The army, they gave fighters the wooden seals, but they didn't give us a good way to hold them, so it's natural some would be lost, right?"
>>
No. 772506 ID: 595d54

>>772505
Sure, you guess. You'll keep an eye out for any seals lying around if need be.

Start tracking but watch out for anything suspicious from them.
>>
No. 772507 ID: 398fe1

>>772505
You know what, screw this. Let's get to camp FIRST, find out exactly what kind of tricks the bandits are up to, then we can take some side quests to get more tongue studs.
>>
No. 772509 ID: 97cee0

Oh my gosh find these guys some tracks and then go, it'd be a jerk move to deny them your help now and you have enough people mad at you, they've been nothing but cooperative. At the very least you can ask them for a second set of directions to check against the first ones you got.
>>
No. 772514 ID: 3abd97

"If you've lost your seals, you probably want to be careful to stick together, lest someone in the army mistake you as not one of their own."

Really, we can't be sure they're military, and not some of the riff raff who managed to get ahold of a seal.

The banter before felt authentic, though. Not like a rehearsed act. I feel like they're probably being honest? And they don't look as scrawny as those two you beat up. And if they were trying to get out, they could use the seal to get past those three at the door instead of trying to murder a lone recruit.

So... lead on, follow the tracks. Be wary for a backstab, although I'm not sure we're gonna get one.
>>
No. 772515 ID: dce082

Okay this seems like a trap, sure two of them could have lost their seals but they seem like the kind of things you would go to great lengths to make sure you don't lose it. it might be likely they just killed a recruit. Draw your knife back away and tell them you are going to check in with the knight first and that they could just guard the exits so who ever they are after can't escape. Be prepared to fight.
>>
No. 772516 ID: 0967ef

>>772505
A little suspect but believable, they seem helpful for now so go along with it.

Just try to be aware of dangers from the back as well as the front if you get me.
>>
No. 772519 ID: 211d83

Well loosing track of your emblem is something that could easily happen. But all you have to do is take a stud out to fake things. The hole would be hard to notice unless you looked close.

But his is different than yours. Do you recognize the symbol? And do they have good weapons so you would have to be worried about them in a fight?

Also if they were bad guys they could have just jumped you now. But be careful anyways.
>>
No. 772538 ID: bfb318
File 148453342358.png - (185.38KB , 800x800 , 651.png )
772538

"Enough, fine. Keep going." I tell them, once I get a closer look at the emblem to confirm it's at least the same kind as mine.

Now that I look at them, though, they don't even seem armed.

I remain cautious, but I will go with them. They lead me to the tracks, and the girl lends me the lantern so that I can go forward. They seem to sense that I am wary of them, and they give me room.
>>
No. 772539 ID: bfb318
File 148453343227.png - (129.43KB , 800x800 , 652.png )
772539

I see light ahead, so I leave the lantern behind to not give away my location as I investigate farther.

There are four kobolds. The only one that's armed appears to be the mountain kobold, as far as I can see. The other three seem to be knocking urns off of the shelves, and scraping away paintings on the rocks.
>>
No. 772541 ID: 211d83

Back out slowly and quietly report that we have at least 4 tomb robbers and one armed mountain kobold. Give them a run down of the situation and see what they think.

If they distract the unarmed guys you could probably pick people off one by one while they are busy wrestling.
>>
No. 772542 ID: 398fe1

>>772539
Well you're the scout. Report back what you've seen. These fucks are definitely not soldiers, that's for sure.

Just uh, don't get surrounded when the fighting starts. At least we know your dual wielding fighting style works, from the last time we used it. You can do the same kind of thing here to take out the mountain kobold.
>>
No. 772547 ID: 3abd97

>>772539
Well, one of them is oceanic. So I guess these might be the ones your team was looking for.

Go back, report what you saw, give descriptions of the kobolds to your current allies.
>>
No. 772548 ID: 91ee5f

>>772539
That guy in the middle with the green eyes is an aquatic, right? Does he have a mark on his head? Can you tell if that's the guy the others were looking for?
>>
No. 772551 ID: 97cee0

Oceanic, big spot on his forehead, what could be lantern on the other side of him. That's the guy.

Go back and tell them you found him but he has buddies.
>>
No. 772665 ID: bfb318
File 148459305398.png - (320.20KB , 800x800 , 653.png )
772665

I scoot back to the others.

"The aquatic is there. There are two draconics and a mountain kobold."
>"Damn." says this mountain kobold. "Wait a second. Was that mountain kobold doing anything, or just overseeing?"
"He was just watching."
>"Damn."
"He was the only armed one."
>"They're still dangerous."
"If you distract them, I could possibly pick them off one by one as you occupy them."

He looks around.

>"Fuck it. We can't distract them, these tunnels won't let us flank them or anything. We'll fight, but you're the armed one, so you go in first. If we go in, you'll just have trouble getting room."
>>
No. 772666 ID: 211d83

How about this. One of you (or me) wanders forward and looks surprised to see them. You get a panicked look and run back a room where we are all waiting.

Basically bait them out so we don't have to all pile over each other to get in the fight.

While you could probably take them one one by one its best to be safer. They are probably shit fighting as a team but the unarmed ones might swarm you to hold you down for the other guy.
>>
No. 772672 ID: 929ca6

A bait-and-ambush sounds good. If the oceanic has seen these guys before, it'll have to be you, or else he'll suspect an ambush. Wear your badge so they know you're someone they want to off.

Before you do that, though: if you still have the club, give it to the mountain kobold, and offer one of the others the dagger. Actually, offer those things in exchange for the tongue studs from the others with the oceanic, if they have them.
>>
No. 772676 ID: 3d2d5f

>>772666
>>772672
Yeah, luring them into an ambush instead of charging them would be preferable.

If there are any intact (or mostly intact) pots, that's a one-off weapon. Chuck a hunk of pottery in their face as they come into range.
>>
No. 772697 ID: 91ee5f

>>772676
A broken pot is a good weapon also. I'm pretty sure the broken pieces have sharp points on them that can hurt if you stab them into the right spots on the guy you're fighting. Plus, have you stepped on a broken pot? It fucking hurts! Speaking from personal experience. ;_;
>>
No. 772948 ID: bfb318
File 148470130173.png - (332.85KB , 800x800 , 654.png )
772948

>"Alright. I will be able to lure them here, by accidentally pretending to stumble on them as a soldier. If you are willing to fight, then we can ambush them."

They look at each other for some form of silent discussion, before the two draconics look at the mountain kobold that's put on an expression of confidence. While they do that, I look at the surroundings. There is at least an intersection that is a bit farther than I'd like, but provided none of those kobolds are surprisingly quick, it's no issue. Plus, the walls are lined with pottery. While many of them are broken down if not missing, many are simply cracked and can be used as a high supply of one-off throwing weapons.

>"Yeah. Yeah, we can do this." the mountain says. "Mind sparing a weapon? Hell, both if you want. I can swing hard as hell with that club you've got." he says, referring to my wooden sword that, as he put it, may as well be a club. "And, uh... just an idea, not an order, but Poya here is damn good with a knife but I know we'd be asking an awful lot to borrow everything off you."

Even if it's practical, I don't like the idea, and he recognizes it.

>"We have some pins, we'll trade you a couple pins to have each weapon you give us." he says, before I even mention the idea.
>>
No. 772950 ID: 398fe1

>>772948
Give him the "club". When the ambush starts you'll probably want to take out one of the unarmed kobolds to reduce their numbers, then do a threat assessment.
>>
No. 772952 ID: 094652

"You mean you want me to sell you all the weapons I have. While we're lost in a dark cave. While I'm outnumbered.

Trust isn't the real issue here. It's stupidity. If I do this, you'll blab to the local pup that I'm dumber than a sack of rocks and suddenly all my prospective contracts will be simultaneously shoved into random fireplaces and slaughterhouse troughs.

If we get back to civilization, I'll sell you my surplus scrap for a pittance. Here? A good weapon is worth more than a sack of gold. So make due with what you've got and find weapons if you don't have ^&*(."
>>
No. 772955 ID: 90f3c0

Trade away the sword. Since its actually sharp, the knife should be a better weapon for you despite it's lack of reach.
>>
No. 772959 ID: 3abd97

>trade for pins
If it turns out I can't trust you to have my back in this fight, it won't matter how many pins you've lent me.

I say lend them both out. If this is a trap it's 6 or 7 on one, and you'll be fenced in from 2 sides. Holding onto those shitty weapons won't stop them from beating you down. But if this is legit, you're likely the best fighter her by a long shot, and can afford to work unarmed, while a crappy weapon could be the difference between the other army grunts surviving or not.
>>
No. 772961 ID: 929ca6

>>772955

The "knife" is just a sharpened bone, remember? Only good for stabbing. Once they see that they might not want to part with the pins so much, so you might only get one pin out of it, but that's fair-ish and it's still something.

I say keep the "sword", since the mountain kobold is the one who's going to do best without a weapon to begin with. He probably has big enough hands to dual-wield pots, too, or a large stone/brick if any of the wall or ceiling has fallen in anywhere.
>>
No. 772973 ID: 91ee5f

>>772961
But like he said, he can swing pretty damn hard. If he swings hard enough, he might literally knock someone's head clean off of their shoulders!

Or he just hits them hard enough he breaks the "sword" and gets a easy 1 hit KO on someone, which immediately reduces the enemy count by 1.
>>
No. 772981 ID: 929ca6

>>772973

Extra consideration, though: Fen is trained to defend himself with a sword as well as attack. Lacking any other defense, he might need that swordclub to fend off an attack or two. The mountain kobold is much tougher and doesn't need that so much. We also don't know if these guys are going to give these back after, the fact they're trading pins, and saying "give" rather than "loan", makes me think they expect to keep them. Fen might have a greater long-term need for the swordclub. He doesn't want to go back to trying to defend himself with his bare hands, and that's a greater concern for him than a somewhat greater chance of winning this one fight.
>>
No. 772989 ID: 211d83

Right now those pins are worth there weight in gold to you. And if these guys were on the other side they probably would have ambushed you by now. Yeah its a risk but you probably are the best fighter here even without a weapon. And running for it is always a issue.

I say trade them both. The "knife" is barely one and the other is a stick. That and going unarmed will help sell the idea that they should chase the unarmed guy.

So find a brick or just use those pots as throwing weapons. Or even a sharp shard after breaking one. If you can take down this group you can get the big mountain kobolds weapon.

And hopefully impress this group. The more your fellow "pawns" like you and trust your intentions the easier it will be for them to have your back. Plus if you find some decent prospects you can help them back once you rank up.
>>
No. 772993 ID: dce082

trade away the knife, keep your sword club. its wood so it might break if the mountain kobold uses it and the mountain might be more effective with just his bare hands, fen is good with a sword so a sword like weapon is close enough for defending at least, main difference is it probably won't cut well, tell them you will be willing to trade the sword after this fight depending on how much they offer. even a wooden sword is an effective weapon when most are unarmed and its in the dark, it even looked like a real sword to you when you saw it so its at the very least a good threat.
>>
No. 773061 ID: bfdaf0

Trade the knife and keep the wooden sword, it's what you're better with.
>>
No. 773096 ID: bfb318
File 148477036232.png - (217.55KB , 800x800 , 655.png )
773096

"Right now, these weapons are worth more than a bag of gold."
>"Heh, well, dunno about that, but by trading pins, we're proving we're willing to kill for a cheap weapon, even makeshift ones."
"If we make it back, I'll sell my excess things for a low amount, but here... I will part with my knife, as I am best trained with a sword."
>"Hm... okay. Poya, give 'em a couple pins."

She lifts hers cloak to show the underside, revealing a long row of pins that have been pushed through the fabric. I see 12. She takes a couple out, reassembles them, then gives them to me.

>"Alright. They'll see you coming if you bring the lantern, so we'll keep it here. We're ready when you are."
>>
No. 773098 ID: 211d83

Ok start wandering over there like you have not noticed the guys ahead of you.(But not loud enough so they notice you first.

Then look panicked and gasp when you see them. And then run for it back to your guys. And hope they do not fuck you.
>>
No. 773101 ID: fd5137

>>773096
There's nothing more chase-provoking than a failed stealth attempt; get as close as you can (out of their lunge range) as quietly as you can then maybe kick a pebble or knock over a pot, swear then run away.

bonus if you hear/see anything interesting or useful while setting up this stunt.
>>
No. 773121 ID: 398fe1

One thing before you go. Ask what's up with the cuts on their tongues. (maybe the rations they're given are especially hard?)
>>
No. 773126 ID: 3abd97

Did we ever ask what pins are worth? They seem to be an army only currency, as it hasn't come up before. (The fact she actually has them at least reassures me they're not tongue studders trying to trick us, somewhat).

Not the time to ask, anyways. After the fight.

>There's nothing more chase-provoking than a failed stealth attempt
Yeah, that's probably the best way to go about it. Faking failing to sneak up on them then booking it. They'd want to take out a lone scout before he could report on their location.
>>
No. 773293 ID: bfb318
File 148484023722.png - (178.41KB , 800x800 , 656.png )
773293

"Okay. Before I go, what is with the cuts on your tongue?"
>"Eh, when we go hungry, we just need something in our stomachs, and, well, rotten wood does the trick. Chewing it with teeth is even worse, so we just mash it around our tongues until it breaks down." says the mountain kobold.

I hear enough, so I walk to the pottery wreckers. I think to myself about how much pins are worth, but considering that they are used to confirm kills, it would surprise me if the army approved of exchanging such things for money.

The other kobolds have moved a bit, but they're still making enough noise that I just wander ahead right out into the open and tip over a half broken pot.

Their heads snap to me.

"Shit!"
>>
No. 773294 ID: bfb318
File 148484028746.png - (80.10KB , 800x800 , 657.png )
773294

I run.

>"Get him!" I hear the mountain kobold yell.

They obey, and I'm relieved to see they aren't as fast as me, but I don't run so fast that I lose them. They don't seem to stick together as a group, so the fastest one is by himself, if only by a few seconds.

From the location of where my allies and I were supposed to ambush them from, I hear pottery being smashed.

The intersection in which the ambush was supposed to occur is dark. I see a faint light far up ahead, but it's fading. Most of the pottery here has been tossed to the ground, leaving a thick layer of smoke hovering over the ground.

I realize that this dust that people have been leaving tracks in have been ashes of kobolds.

There's still a few solid chunks on the wall I can use as a weapon, which I may need to make the most of, as apparently I have been left to fend for myself.
>>
No. 773295 ID: 3d2d5f

>light fading ahead.
Also a faint one to the left.

We can't be sure they all left. Some of them might be concealed around the intersection you're about to cross. Although to help us or the other side I can't say right now.

>apparently I have been left to fend for myself.
Doesn't make much sense. If they tongue studders, they should be helping trap and outnumber you. If they're army, even if they're trying to kill off competition, trading you the pins and leaving seems a net loss.

>pots filled with ash
That's really useful, actually. If there are any intact jars to throw at people, that's a choking or blinding attack.

The stuff on the ground is to either force you to leave a trail (and the people following you too? Maybe they plan to follow them after getting you killed so they don't have to share the kills with you) or to conceal a trap of some kind (spikes? Broken pottery? Nothing you want to step on).
>>
No. 773298 ID: c4374b

Ok assuming this is not a betrayal from your "team" (cause they could have done so way easier) here is what happened.

If you had been in the rear team you would be hiding in a side passage waiting for the other guys to rush past you so you could hit them from the side/behind. That is why you can not see anyone from here.

The ashes they scattered will throw up a cloud of dust as you run past which will further obscure your team who are hiding in a side passage. So you should probably kick up as much ash as possible as you go past.

Once you run through there will be ash in the air and your team will hit the bad guys once several or all of them have passed. Then you will turn around and deal with the fastest runners who shot past the ambush zone.

You still have your sword club but grab a stone or two for throwing once we stop to fight.

And be prepared for the unexpected. While what I said would be the most logical thing it could be that its all fucked up and you will just have to kill anything that moves for awhile.
>>
No. 773340 ID: b88e47

Follow the light.
>>
No. 773357 ID: dce082

run through the ash cloud, either your "allies" were planning on betraying you and are actually with these guys or they are just using ashes to conceal themselves for the ambush, just run through eyes closed and without breathing(cover your eyes with on arm for extra protection) wait for the first attack from your allies but keep your distance before deciding what to do if they didn't just run then this is either really good or really bad
>>
No. 773384 ID: 398fe1

>>773294
There's light up ahead. Go towards that. Uh, don't shut your eyes though, be wary of being ambushed from the side.
>>
No. 773408 ID: fe7355

Don't run straight onto the ash-clouded floor! There's a bunch of broken pottery down there obscured by the ash. That was probably intended to hide the sharp pottery shards so anybody running through here would step on them. Move to the edge of the floor, leap as far as you can and grab the wall near the intersection to turn the corner.
>>
No. 773498 ID: 398fe1

...it occurs to me that what they've done here makes sense. Ash to cover the tracks of more than one person being here, and they had to get the light out of the way too so that your pursuers would not catch wise there was someone waiting. If they were going to ambush you, they wouldn't have bothered to move the lantern. Also, I think I see lighter spots near the ground on either side of the tunnel, so two kobolds could be hiding right there and shining their eyes on the ground. At most you'd have to worry about getting tripped.

Just don't step on the pottery shards and you'll be fine. With that footwork training it shouldn't be hard.
>>
No. 773510 ID: 91ee5f

>>773498
This.
>>
No. 773525 ID: c964e4

Fight them here, throw the injured ones into the ashen cloud of ambushing death.
>>
No. 773606 ID: bfb318
File 148494703511.png - (136.44KB , 800x800 , 658.png )
773606

On second thought, it's presumptuous of me to already think I was abandoned.

This broken pottery can't be easily crossed even with trained footwork, between the cloud of open dust, the stone-colored pottery, and the layer of settled ash coating the top of both stone and pottery. Instead, I leap to the corner, where I can grab onto the top and bottom pottery shelf to swing myself around the corner.

No one is around the corner, and the light I thought I had seen around the bend just turned out to be a clear portion of kicked up ashes. The light I definitely saw farther ahead has faded. The light behind me, held by one of the chasing kobolds, is catching up and allowing the bare minimum of sight.

I'm not sure what my 'allies' are doing, but I have other concerns.
>>
No. 773607 ID: bfb318
File 148494704297.png - (168.71KB , 800x800 , 659.png )
773607

I stand on the ground to the side hall, which has little pottery broken on it. I could cross the wall to traverse the shelves if I wanted to chase the light, but by the time I would be able to climb around the next corner, the kobold that was hottest on my trail has caught up.

I hear him yelp just before the bend, and see him come tumbling forward on the rest of the pottery after, I assume, he stepped on a shard. The only noise he makes is the crushed pottery and flurry of ash. He starts coughing and, less expectedly, starts shaking his head left and right. He's moving his arms and I would think he's trying to get up, but it looks more like he's trying to brush the ash and pottery away from him.
>>
No. 773608 ID: b88e47

BOP IT!
>>
No. 773612 ID: 7397ab

Lets hope he is not being tormented by the spirits of the dead. But do avoid the ashes from now on just in case.

Bash his head in.

Who knows if those assholes abandoned you. Or intended for you to die alongside the guys you were luring. Can deal with them later.

For now just work on taking out these guys so you can get there studs. And avoid getting murdered of course.
>>
No. 773613 ID: 398fe1

>>773607
Smack him on the head and take his pin. Then get out of this stupid trapped room, you can't maneuver properly here. If he doesn't have a pin, then you've been lied to and these are probably soldiers. In that case you'd want to drag him out of the corpse ash and get his head above the ash cloud, then ask him what's going on.

...did you see clouds of ash when the aquatic kobold's group was smashing pots?
>>
No. 773622 ID: 3abd97

>>773607
Crack him one on the head with your sword-club. Doesn't matter if this kills him or merely leaves him unconscious and out of the fight. You're outnumbered, and need to even the odds. (Actually, there's a slight advantage in not killing him immediately, as his allies might try to help him / not hurt him while advancing. Injured allies slow an enemy down more than their dead).

Don't try and take the stud. Looting comes after a fight, and it's not over while we still have more of them coming.
>>
No. 773658 ID: bfb318
File 148495977465.png - (173.70KB , 800x800 , 660.png )
773658

I bop him in the head hard enough that even if he was only knocked out, he's not waking up for awhile. The ashes still seem to swirl around, and don't settle as I expect them to. It's unsettling. I did not think that ashes of once living kobolds would bother me. There was a small cloud of ash when the aquatic kobold's group was smashing pots, but it was far less pronounced.

My chasers are still in pursuit, so I don't try to loot the pin immediately, and instead pull back slightly from where I was, still in the side hall.

>"STOP!" I hear the enemy mountain kobold bellow down the hall, loud enough to shake the pottery. The lantern stops getting closer. "Is he still around that corner?"
>"Unless he can see in the dark and ran away, yeah!"
>"Fine. You two go back and keep knocking all the pottery down. Until I see the ashes try to choke us, we're not done with our mortality!"
>"That guy is going to kill mor - "
>"No. I will be killing more."

I hear him walking, quickly and loudly, to my position, with the lantern coming too.
>>
No. 773659 ID: fd5137

>>773607
I think you might need to be worried about this ash cloud, could be that someone/thing smashed the pots and that's what your buddies had to run from.
could be.
but who knows yet, right now don't get involved in a fight, either his friends are going to be here soon to get you or there's a new danger in the area and you need to keep your eyes peeled.
>>
No. 773660 ID: 3abd97

Hmm. Well it's nice of them to give up their numerical advantage and bring things back to 1 on 1, even if a bludgeoning weapon isn't the best choice versus a mountain kobold.

Really makes me wonder why they're smashing ashes though. It's apparently an objective important enough to take manpower from dealing with attackers. So why are they doing it? Deny the jars to the empire (would they have been harvested for necromancy)? Are they trying to rouse the dead in some kind of ritual against their attackers?

There were two intact pots on your left, seen here. >>773606 Grab one, and we'll chuck one in the mountain kobold's face so his wish will come true. He can choke on ash while you beat him down.
>>
No. 773662 ID: 211d83

Your people do meld into the magic of the land once you die. If your remains where desecrated like this don't you think you would be a bit angry about it? There very well could be old ghosts lingering here. So be careful and avoid messing with the tombs to much. That and being polite to the angry dead might get them to help you.

Looks like your team abandoned you. So right now you need to kill the big guy who is coming. What sort of weapon did he have?

Get a rock or two for throwing and memorize the ground hazards in your area in case you can use them during the fight. You will be fighting a big guy with a somewhat blunt weapon. Will be trickier than when you took down those mountain kobolds with your nice sword.

Also just in case whisper to the ash that if it wants justice to give you a hand dealing with this guy. Oh and watch for him throwing ash in your eyes.
>>
No. 773665 ID: fd5137

>>773658
a pox upon my timing
This is the guy your pals were worried about right?, back up from the corner a bit just in case, be ready for anything.
>>
No. 773668 ID: 398fe1

>>773658
I'm not sure we can fight in here. Isn't the entire room littered with shards and ash? You'd be able to beat him if you could move faster than him, but he's got the advantage if both of your movement is hampered.

Lure him to fight in a spot without shards on the ground.
>>
No. 773669 ID: 398fe1

>>773662
>ash in eyes
Maybe we should throw ash in HIS eyes?
>>
No. 773671 ID: 493b5f

>You two go back

It would be very easy for him to have said that, while making a gesture at them to tell them to actually stay with him and quietly pretend they've left. The fact that he's walking "loudly" makes me extra suspicious, since he could be covering the footsteps of his companions.
>>
No. 773676 ID: dd4df2

>>773658

Might be a curse on the ashes around here; anyone break enough vases and the ashes will try to choke people in the area?

Maybe it's a desperation tactic to try to kill whoever's killing everyone of their guys; 'we're not done with our mortality until I see the ashes try to choke us' seems to indicate a suicide mission, or something close to it, like a last resort. Smashing these pots doesn't seem to make much sense other than as a gesture of defiance, otherwise. The kobold you KO'd certainly wasn't acting quite normal in response to the ash.

In that case, the other team definitely abandoned you; they even helped the choking hazard along by smashing more pottery. Maybe they know it'll all fade after a while and they can come back to loot the bodies, job well done, yours included.

In that case your options might be as simple as a) stop too much more pottery from getting broken and beat up these guys on your own and b) run like the dickens to get clear.

In a) you actually want to sneak by and/or ignore big and angry and target the breakers first. In b) you hunt down the other group and ask what gives.
>>
No. 773739 ID: bfb318
File 148497598159.png - (353.19KB , 800x800 , 661.png )
773739

For whatever the reason, the ash isn't rising to get into my lungs or anything like that, though I don't care to test if I can breathe in it.

The thought of ghosts persisting here and being able to move their own ashes crosses my thought. It would explain both the ashes unnatural actions, and the uncomfortable looming sense I've been having here.

Another thought also occurs that the other two are still following despite the loud orders, and the mountain's footsteps are covering their sounds. I'm not sure what was special about the aquatic one, that the group wanted to chase after. I grab one of the two close pots, minding there are others around. As heavy as it is, I carry it as I look around the corner to check. It's just him, with his sword out. It's a large sword, at least for me to use. Now that I see it up close, it's too large of a sword for this area, too, as these tight tunnels don't allow for wide swings.

I throw the pot. It's not a fast throw, but throw it down the middle where he would have too much difficulty dodging. Seeing this, he swipes to catch it, but it must have been fragile, as it simply shatters in his hand.
>>
No. 773740 ID: bfb318
File 148497598891.png - (52.45KB , 800x800 , 662.png )
773740

I didn't see any ash get in his eyes, but the ash scatters enough that his lantern's flame is snuffed out.

He curses, and I see his eyes start getting closer, as do the sounds of heavy footsteps. At this point, I can lure him away, or run away if desired, but even if that weapon is a bit large here, it's a good weapon.
>>
No. 773741 ID: 595d54

Well, the sword is probably less good when you're right next to him, but with visibility as it is you probably won't be able to figure out the necessary angle to get past his scales in close quarters either. Keep retreating.
>>
No. 773742 ID: 211d83

I say go for it. If you can use the chaos of the battle to lure him into killing his friends you might be able to pull off something similar to what you did earlier.

Even if you can't use the sword down here easily it could be used later or traded.

Could you shield your eyes and drop to the ground on his lantern side? Let him move past you and then take out the two following him or at least get the fight set up so he could hit one of his own?

If this tunnel is to narrow for him to wield his sword with his huge frame it might be better to fight here than moving it somewhere more open. Just be wary of him shoving you into a wall with his larger mass.
>>
No. 773747 ID: 3abd97

Well, I'd like to take him down and take his sword. Taking down a big mountain bold without an edged weapon is tough, though. I'm not sure we can do enough damage bruising him with out sword club.

I guess we could crush his windpipe. Or jam it though an eye into his brain.

>it's too large of a sword for this area, too, as these tight tunnels don't allow for wide swings
You'll have to exploit that as much as possible, press your attack and use the environment to prevent his counters, or make them predictable.
>>
No. 773748 ID: 398fe1

>>773740
The problem with this situation is that now you can't see his weapon to dodge it or parry it, and you have no way of taking him out fast with that club of yours. All he has to do is counter your hits with blind swings and eventually he'll hit you. Then you'll be dead.

The best chance you have is to disarm him with your first strike. That means seeing where his hand is without him seeing you to strike first. ...could you use one of those poles on your back to make a stab at his eyes? I wish we could sharpen one of them.

Anyway, I don't see any good way of killing this guy in this location so lure him away to somewhere you can sneak around behind him. It might be possible to hit him without getting hit back in that situation, but he's got protective scales all on his back. If you still had the dagger you could've sunk that into his neck from behind, but nope! Traded it away. If you could strike him and get him to fall over the ash would disable him somewhat probably, but again, I don't know how you're gonna do that without getting hit. Are you strong enough to sweep his legs out from under him? From behind, obviously.

You know what, just run. You have no way of killing this guy and no way of defending reliably against his sword.
>>
No. 773771 ID: fd5137

>>773740
Something tells me bringing this guy down would be exactly the kind of thing that'd stand you in good stead with your soon to be boss.

See if you can bait out a swing from him by faking a lunge at him, maybe by closing your eyes and stomping a foot towards him, if he hits the wall do an actual lunge, try to stab through an eye, no bones or scales there.
>>
No. 773773 ID: 493b5f

If messing up the pots causes angry spirits, maybe your associates got chased off by them after they started smashing them up to create the shards on the floor. In which case I hope that there just counted as him smashing it and not you.

Speaking of the shards, if you rolled a whole pot across the floor, it might clink against a shard and make him think you were moving, and throw him off.
>>
No. 773880 ID: 15a025

It might be a good idea to retreat for now Fen.
>>
No. 774307 ID: bfb318
File 148523153007.png - (75.31KB , 800x800 , 663.png )
774307

I want to go for it, as dangerous as it may be.

The best chance I think I would have would be to stab him through the eye with a sharpened stick, but there was never a thought that I would want to sharpen them in advance.

I want to get behind him, so I turn a corner. Shutting my eyes and keeping them that way, I grab the other nearby pot I remembered the position of. I throw it as hard as I can into a nearby wall, to make him think I'm up farther ahead, running.

Instead, though, I hug an empty shelf on the other side as quietly as I can through the noise.
>>
No. 774308 ID: bfb318
File 148523153986.png - (49.07KB , 800x800 , 664.png )
774308

Judging by the crushing pottery under his feet, he's falling for the bait. Carefully, I traverse the shelf and step off where the pottery shards stopped being so numerous.
>>
No. 774309 ID: bfb318
File 148523154957.png - (206.64KB , 800x800 , 665.png )
774309

I wait, carefully, for him to walk forward. He does so while swinging his sword blindly around ahead of him, occasionally striking the wall. Once we're a bit past the pottery, I open my eyes, and using the small glow I can see, I whack him on his back with my stick. It snaps in half against his natural, backside shell.
>>
No. 774310 ID: bfb318
File 148523155834.png - (181.81KB , 800x800 , 666.png )
774310

I think he chuckles as he spins around. I leap back, giving myself a lot of room.

My eyes are open just long enough for him to see them.
>>
No. 774311 ID: bfb318
File 148523157851.png - (46.55KB , 800x800 , 667.png )
774311

Then I shut them again, and stomp my foot forward like I'm going to make a lunge.

He steps forward, too, and slams his sword into the wall. It's a wide miss, as I never moved forward at all. With that, however, I'm close enough to make my lunge.
>>
No. 774312 ID: bfb318
File 148523159308.png - (62.53KB , 800x800 , 668.png )
774312

I open my eyes at the latest opportunity I can so I don't just strike blindly. He sees me, and I see the faint reflection off the sword to see he's pulling it back to put it between me and him.
>>
No. 774313 ID: bfb318
File 148523162526.png - (443.08KB , 1200x800 , 669.png )
774313

The lantern flickers for a moment. He's too late.
>>
No. 774314 ID: bfb318
File 148523163481.png - (264.04KB , 800x800 , 670.png )
774314

thnnnk

I feel my stick hit the back of his skull.
>>
No. 774315 ID: bfb318
File 148523164992.png - (205.53KB , 800x800 , 671.png )
774315

I land and get to work on seeing what he has once I blow off the lantern some.

His lantern is sputtering but is much better than using sticks for torches. His weapon is also superior. He also has 2 copper.

The stud in his tongue seems differently colored. It's much more red.

And it's not because I stabbed him in the face.
>>
No. 774316 ID: 211d83

I bet that one is from another tribe. Hopefully its worth more kills so hide it away for now.

Check your surroundings and watch for ghost ash. Then test out his sword to get the feel for it. Don't want to go into combat with a strange weapon. Once you are good lets go hunt down his friends.
>>
No. 774318 ID: 398fe1

>>774315
Very interesting. Either that's a mark of a high ranking tonguestone, or there's two tonguestone groups. That sword is the real prize here though. Use it to kill his friends and collect their stones. Then track down those fuckers who abandoned you and get some GOOD directions for where the camp is.

Oh also sharpen a couple more sticks, by using the sword to cut them at an angle. They're good enough for emergency weapons, in case you get disarmed or can't deal with that sword in a tight tunnel.
>>
No. 774319 ID: 3abd97

>>774315
Probably counts for more. It probably marks an increase in rank.

>what do
Well, go after the other guys. You're covered in their boss' blood and holding his weapon, that's good some intimidation.

Let's ask them what they're doing. Why is knocking the pots over so important.
>>
No. 774353 ID: 91ee5f

>>774315
Better make sure he's dead. Take his sword and run it through his chest and/or slit his throat!

Also, if the guys that abandoned you really were looking for that aquatic, imagine the looks on their faces if you manage to bring him to them. Or if that's not possible, you can just show them the 2 tongue studs for him and his buddy and this new differently colored stud to show that you also beat the mountain kobold.

And if the mountain kobold's stud has any significance, it'll also show your "teammates" that from now on, you are not to be fucked with like that ever again!
>>
No. 774354 ID: 398fe1

>>774353
>make sure he's dead
Dude he has a stick shoved into his skull. He is very dead already.
>>
No. 774358 ID: 91ee5f

>>774354
In the real world, people have lived through getting stabbed through the eye and other people have lived getting a bullet through their eye.

Plus, we don't know much about the anatomy of mountain kobolds to know if this is something they could survive. So it's better to be safe that sorry. And I really don't want this guy to sneak up on Fen and break his arm or something.
>>
No. 774401 ID: 398fe1

>>774358
In those situations they were immediately rushed to the hospital for emergency surgery, and were stuck in comas or vegetative states for long periods of time. He's not getting up.
>>
No. 774402 ID: fd5137

>>774315
You'll no doubt find out what the different coloured stone means when you turn it in later.
For now, even if it's a less than ideal in tight tunnels the sword is good to have as an option, also be sure to nab the stone from the one you knocked out if he's still alone and out cold/dead.

Oh and thinking on what mountainbold said earlier, I think him and his lot might be trying to rouse the dead to anger, if such a thing is possible of ashes, and weren't willing to die until they'd succeeded.
They could just be crazy.
>>
No. 774423 ID: bfb318
File 148529286229.png - (353.34KB , 1000x800 , 672.png )
774423

I check the mountain kobold's pulse just to be sure that he is dead, though I can't imagine any kobold could survive this. I then go back and get the tonguestone from the previously fallen kobold. The ash seems to have settled more, and doesn't seem to stir too much as I work on it.

I also spend a quick moment sharpening my sticks, before walking away and practicing using the sword to get a good feel for it.

The remaining two kobolds are still out there, and I pursue them. They're still throwing pots around, making it trivial to find and locate them. The draconian notices me right as I turn the corner, and looks like he's going to run at any moment.

"Do not run. I want to know why you are all knocking pots over."
>"... to disrespect the dead." he says, as though he'd rather not say it. "We don't want the land to have a restful dead."

The aquatic one looks right in my eyes as he knocks another pot off the shelf. The draconian just looks at the blood on my shoulder, then turns to the aquatic.

>"Keep going, I'll hold him back as long as I can."
>>
No. 774425 ID: 3abd97

I don't think Fen gives a damn if this land have restful dead or not, but apparently the army does. And hey, we get tongue studs stopping them.

>>"Keep going, I'll hold him back as long as I can."
Don't expect the aquatic to actually do this. He might, for instance, chuck the pot he's currently holding at you to blind you.
>>
No. 774455 ID: fd5137

>>774423
Careful they don't just target the sconce behind you hoping to make another blindfight happen
>>
No. 774461 ID: 398fe1

>>774423
What a strange objective.

Kill them quickly. See if you can keep the aquatic kobold from breaking that last urn, even.
>>
No. 774467 ID: 211d83

If a enemy says there plan out loud its a trick.

So assume you are fighting both and will have a vase thrown at your face in a second. Watch out for the ashes they are already standing in and floor shards.

Tell them that the spirits will rest a bit easier after they get a offering of two more tomb robbers blood.
>>
No. 774491 ID: 493b5f

"Do you think restless spirits will trouble the Empire? The nobles will pay wizards to deal with the dead that trouble them. Merely an inconvenience. Only the poor and weak will truly suffer."
>>
No. 774502 ID: bfb318
File 148530837442.png - (202.34KB , 800x800 , 673.png )
774502

"I doubt it will inconvenience the empire that much."

I say that, and as I approach, the draconian tries to block my path. I engage him and watch out for any retaliation from the aquatic. It's a surprise to me that the two of them do exactly what the draconian said. I expected a trick, but the aquatic really is just going backwards and throwing more pots off.

The draconian doesn't hold me off for long.
>>
No. 774503 ID: bfb318
File 148530838394.png - (213.42KB , 800x800 , 674.png )
774503

The other runs, trying to yank pots off the shelves to keep me away while occasionally throwing one at me.
>>
No. 774504 ID: bfb318
File 148530839029.png - (272.50KB , 800x800 , 675.png )
774504

He doesn't get far, either.
>>
No. 774506 ID: 3abd97

Oh. A blue tongue stud! I wonder if that counts for more.

Loot em, leave em, and double back. We're headed for where the directions said the knight was. Screw finding the guys who sent you into this fight and ditched you.

Make sure you have your emblem out.
>>
No. 774510 ID: 211d83

Loot the bodies and tell the ashes that you hope that helps them rest better and you are sorry you did not get here sooner. Try to avoid trampling on them if you can.

Then lets head back to where we started and finally find that knight. If you see you "team" sigh at them as you pass.
>>
No. 774516 ID: 493b5f

Time to loot some corpses. See if you can arrange yourself some sort of light source, preferably a backup as well.

Did your tribe have any prayers for the dead or similar? If there's some little ritual you could do quickly, wouldn't hurt. Offering the disrespected the blood of their desecrators or similar.

So that's 4 regular tongue studs, 5 if the draconian guy you haven't checked yet has the same one as before, and 2 special tongue studs. The regular ones here are only worth half a kill, hopefully the special guys are worth more. You might get credit for bringing in their weapons, too? Army needs swords, after all.

If the oceanic guy was special I'm half wondering if you should drag his corpse along - the other guys were willing to give you his tongue stud, so most likely he's a named guy and you'll get more for positive ID of him being dead, more than the stud is worth. Maybe bring his head? But then you'd want to avoid running into your "allies" again, since they'd likely gang on you for it now. Just go to camp with it. You'll have to explain how you knew to get this guy, which will mean ratting on them. They kinda deserve it. They might be waiting up the tunnel now for the sounds to die down and to come in, finish whoever's left and gather their loot/proof, so you might want to move quick. They could be here any moment though so be ready.

Could bring the mountain's head too. The "half value" was supposed to be because the kobolds here are weak, so proving you offed a strong guy should be worth more. Might be a bit much though. Tongue stud could be enough. Not worth the time it'd take to shear his head off.
>>
No. 774519 ID: 398fe1

Loot the bodies(don't forget the one you smacked on the head in the ash), then push the ash back into urns that can still contain that ash, and reshelve them. I expect that to not be possible in most cases, but it can't hurt.

...it occurs to me that your "team" smashed a bunch of urns too. They essentially helped the Tonguestuds accomplish their goal of creating restless dead. Then again, you smashed a couple of urns in the process of taking down the mountain kobold so it's not like you're much better.
>>
No. 774520 ID: 90f3c0

Loot the corpses, then head back toward the knight you're supposed to be finding.

Watch out for the group that sent you after the oceanic. They already screwed you over once, they might try to jump you and take the loot for themselves.
>>
No. 774536 ID: 29c4aa

>>774520
Yeah the group that sent you should be assumed hostile, they may have tried to bait you into a trap and no reason the tribe that makes these pins shouldn't be able to have a surplus of them.
>>
No. 774558 ID: dce082

cut off the head of the aquatic, and take the weapons, take someones clothes to use as a makeshift bag.
>>
No. 774668 ID: fd5137

>>774504
welp, loot up and try to head in the direction you were sent before you got interrupted by the hunter guys, see if maybe there's any helpful soldier-pawn-whatevers that can point you towards that knight for true.
>>
No. 774690 ID: bfb318
File 148538703633.png - (204.78KB , 800x800 , 676.png )
774690

We have a ritual in the shroomleaf forest for the dead, but they don't involve the ashes of people, nor do I feel they're relevant here. I simply avoid walking on them and pull the bodies off of the ash, before taking two more studs for a total of 7 normals and 1 special stud. On a closer comparison, the tongue stud off of the aquatic are the same as the rest. Only the mountain's is different.

"Sorry I wasn't here sooner." I also find myself saying to the ashes.

Apparently my lantern flickered back off, so I shake it till it comes back on and retrace my steps. The clothes on the people I've killed here are too tattered for me to bother making a bag out of, but I do take one loincloth to wipe my sword as clean as I can get it, all things considered.

On my way back, I hear fighting and commotion somewhat close to my position. I doubt that I will ever make it to the knight if I look into every little event. I also cross paths with a few barbarians and other pawns, and they walk by as wary of me as I am of them.
>>
No. 774691 ID: bfb318
File 148538704428.png - (234.17KB , 800x800 , 677.png )
774691

At the end of one hallway, two people block my way. The cleaner one looks me over, and speaks once she notices my wooden seal.

>"I don't recognize you. What's your business?"
"To join the army. I've been told to meet with Sir Orjin."
>"I was not expecting any barbarian conscripts here." she says, starting to reach for her sword.
"I am volunteering out of my own will."
>".... I see. You wish to join the knights of the assassination branch?
"Yes."
>"Then I am Dame Frais, the Blood Knight in charge of most pawns here - and now in charge of you. Unless you have specific business with Sir Orjin, you will answer to me instead. You've been in a fight - have you located any tongue studs?"
"Yes."
>"I will kill you if you ever lie to me. Since you're so new, I will give you this one opportunity to change your answer if you wish."

I briefly pull one tongue stud to show.

"I have studs."
>"Good start, barbarian. Report around this corner to our Quill Knight to record your coming and to forfeit your goods and coinage. You may then exchange your studs for goods and allotable equipment. He will explain. Your currency as a pawn will only be tokens us knights accept, and here and today it is tongue studs. Questions about what we're doing and what you're doing go to me. Questions about equipment and studs and so forth go to the Quill Knight. And before you go past me, show me your tongue."
>>
No. 774693 ID: 595d54

>>774691
Show her yours and ask if she has any other orders for you or if the Quill Knight will handle it until further notice.

Then ask the Quill Knight if the different colors of studs mean anything.
>>
No. 774695 ID: 3abd97

>"I will kill you if you ever lie to me.
Well we better not give her reason to ask certain questions, then.

>what do
Show her your tongue, and let's visit the army store. Save any questions for after we've cached shit in and we go to her for an assignment.
>>
No. 774696 ID: 493b5f

>Your currency as a pawn will only be tokens us knights accept, and here and today it is tongue studs.

Looks like the army wants tight control over the pawns' spending power, probably to ensure their dependence and to regulate their interaction with local economies, as well as to encourage them towards objectives. You'll need to keep your coin a tight secret, never let it slip that you have more than you should. You may need to sacrifice some copper, just because it would be suspicious for you to have none at all.

Show her your tongue, promptly, then ask if she would prefer you go to the Quill Knight first and then return to receive your tasks and ask questions of her. If she's open to being asked questions now, ask what the general aim of the army's presence here is and what goals are in what order of priority.
>>
No. 774697 ID: 211d83

Be very polite to the knights unless you end up having to quietly murder some of them.

If we have to buy back the sword we just looted I am going to sigh loudly. Worse case you can go eye stabbing people until you get another one.

Well politely show her your tongue and lets go meet there chapter librarian. Give him everything you have looted other than studs and describe where you got each item from. That includes each stick and torch and bone club and everything.

Then find out if you can keep your looted sword and how much stud coinage you have.
>>
No. 774702 ID: dce082

>>774696
Didn't the recruiter say we could keep 9 copper? maybe that was just to get supplies for the journey.
>>
No. 774705 ID: 211d83

>>774702

We left most our stuff and money in the bank. Just have a few copper and what we have looted down here.

I would turn it all in to avoid issues later as we can rank up and get it back soon enough.
>>
No. 774711 ID: 91ee5f

>>774691
>made it
Well, it looks like the directions you were given by those other pawns weren't lies.

>forfeit your goods
Does that include anything Fen got from the guys he killed? And what about his sticks?

>Questions about equipment and studs and so forth go to the Quill Knight.
Then let's ask about the different colored studs and see what's for sale.

It'll be funny if the different colored stud Fen got from the mountain kobold allows him to instantly go up to the rank above pawn, but I doubt it'll be that easy.

This whole "pawn community" that Fen was told about sounded good at first and I was willing to overlook what happened with the first group he ran into, but after the second group, it's starting to feel like a "fool me once, shame on you, fool me twice, shame on me" situation. I think we should just give up on this "community" thing and just get Fen to go up above the rank of pawn as fast as possible. Who knows? Maybe when Fen goes up a rank, he'll be put in charge of a few guys and they'll be the one's that abandoned him. If that happens, then I can't wait to see the looks on their faces! XD

>And before you go past me, show me your tongue.
Show her your tongue.
>>
No. 774713 ID: bfb318
File 148539674708.png - (197.84KB , 800x800 , 678.png )
774713

"Do you have any other orders for me?"
>"Do you know how to read?"
"Simple words, yes, but large manuscripts I have trouble with."
>"If you can spell your own name then you're already a step ahead of the usual dead weight that volunteers. My orders for you, then, are to stay within this camp so that I may call on you if needed."
"Alright. I was also told I could keep a handful of coinage myself."
>"What? Well, take it up with the Quill Knight, he will be up to date on that. You'll surrender it to him, actually. Now, your tongue."

I show it to her. She looks it over. I realize too late that the silver coin was still under my tongue, but she doesn't seem to look under it.

>"...good. No holes. Continue on to the Quill if you have nothing else for me."
"Actually, I'd like to know why the army is here."
>"To put it simply, assholes are disturbing the dead here, and the local residents get spooked enough by ghosts around ehre. We don't need them to have honest credibility to the claim, so we're putting an end to it."
>>
No. 774717 ID: bfb318
File 148539714895.png - (47.80KB , 800x800 , 679.png )
774717

I move on to the Quill Knight. There are various people around, and most appear to either be on guard or sleeping. Although I was given no description, there is one person that sticks out as a person of importance, who was around the corner from the previous knight. He appears to be guarding a small hole in the wall, and I see the faint glow of various boxes and items inside.

"I am Fen. I am a new volunteer to the knights of the assassination branch."
>"Well then, welcome! I am Sir Mopp, and the Quill Knight of this team - as the name implies, I keep records and manage what we keep track of, but I am also in charge of monitoring who deserves what, and that's why only those who have earned other knight titles can become Quill Knights, so don't believe that there is such a thing as a non-combatant knight. I'm sorry, have people told you of the various titles?"
"No."
>"Then, well, there are five titles and three ranks to each knighthood title. You can learn of them as you like, but as a pawn, you will most likely be pursuing the Lesser Blood Knight rank and title. To become a lesser Blood Knight, you must 20 tokens worth of kills - as in, tokens you gained from kills, not from day to day duties. You must also pass a knowledge test of what our knights represent and the conduct you'll be expected to follow. And finally, you must gain the recommendation of two knights who hold a higher rank than lesser - in other words, Greater Knights, Grand Knights, or Dragon Knights.
>Don't think that us Lesser Knights aren't worth being respectful to. Greater Knights often look to their Lesser Knights to check if a pawn is worth elevating. Oh, and nobles of parallel rank also are suitable towards recommendation - any stone noble can vouch for you to the same effect as a single Greater Knight, but since you're dealing with Knights, you will likely only receive Knight recommendations. Now, for what you can buy here, let's see your tonguestones."

I lay them out on the ground in front of us.

>"Is that... a red one? That is worth five stones. That puts your total to 12. Since the fights here are so weak, though, this only counts towards 6 kill tokens. The good news is that they are still kill tokens, so that is 6 of 20 needed for a blood title. Now, about your equipment..."

I lay out my lantern, empty lantern frame, wooden sword, real sword, and my last stick. I explain where everything came from.

"I was also told I could keep 5 copper."
>"Who told you that?"
"A friend, who was once in the army."
>"That is out of date. We take everything, but, we no longer take everything without any return, due too far too high rates of pawns attempting to hide their loot despite the death penalty. Which still stands, by the way. Every 5 copper worth of coinage, or every 5 copper worth of appraised loot you return to us, is exchanged for a single token. Before we claim your belongings, here is the shop menu for what we have available. Let me cover something first."

1 day of rations - .5 Tokens
4 Silver Holding Privilege- 1 Token
Small Bag - 1 Token
Sword (Borrow) - 10 Tokens
Sword (Buy) - 50 Tokens
Clothing - 3 Tokens

>"Normally you receive a day of food for normal duties - since we're on combat, a pawn's duty is killing at least one enemy. Hence, half of a token, or one tonguestone, earns the day's food. 'Holding privilege' is what I want to cover. This is how much silver worth of unbought loot a pawn can legally hold without surrendering to us. If you wish to keep your sword, hm... if I may see it..." he says, and I hand it to him. "10 silver. In order to keep this, you will need to pay 2.5 tokens."
"So I have to buy back my own gear?"
>"... no, my pawn, if you were buying this to own, it would cost you around 100 tongue studs, or 50 tokens! Or 10 tokens for us to lend you a sword while not letting you own it. By paying 2.5, you will receive a note of 10 silver holding privilege, and you would not need an official note of ownership to keep it. But for example, if you purchased, say, a shield, you would receive a note of owning the shield. And so, when you are made to relinquish your loot, your shield would be exempt, and up to 10 silver worth of unnoted belongings may be exempt - in this case, the sword and nothing more. Anything beyond that, however, must be surrendered, such as the lantern frames."
"This seems complicated. Why is it so complicated?"
>"I don't make the rules. It's not that complex once you get your head around it. Think of tokens like your own self worth. This 'shop' is just directing your worth into privileges. Whether you're worth feeding, or worth letting you hold onto equipment yourself instead of one of our more proven individuals. Anyways, each lantern frame is 1 silver, the glowing rock is 1 silver. The sword is 10 silver. Everything else I see on you you may keep, but do you have any coinage on you that you wish to declare?"
>>
No. 774722 ID: 211d83

(Should have killed more guys before you came here. Now your commander wants you around where you cant kill more guys easily)

I say declare your silver to avoid issues later. Will get token currency for it and you can only use that right now anyways. You will be a knight soon enough and will be looting much more. Plus makes you look good that you did not try to hide what you could have.

Then use 3 tokens to get enough loot privileges to hold onto the sword. Save the rest for rations or for later. Your kills count even if you use the tokens for other stuff and that sword will keep you in the easy kills.

You will get 20 kills for knighthood faster than the other requirements if you are not careful. So focus on learning what you need to impress these knights and learn the dragon oath creed stuff. Kills will collect quickly once they realize you are effective at it.
>>
No. 774724 ID: 3abd97

>what trade tokens for
Spend 2.5 to keep the big sword, .5 for rations, and 1 for the privilege of being allowed to carry silver. Being able to use real money occasionally will be useful.

Save the rest.

Declare the silver. If we really need coin you can kill someone or find a way to access the banks.

>Be very polite to the knights unless you end up having to quietly murder some of them.
Hey, we can still be polite even if we have to murder them.
>>
No. 774725 ID: 87547f

Tokens are just military currency Fen. You get them from performing service to the army. Since your kills for gaining rank are saved separately you just use tokens for daily food and gear. Once become a knight then you will get a wage in tokens that will make it so you have enough for food and such.

So think of it as having 6 military silver now. Use 3 to gain the right to keep your nice sword loot. Then save the rest for later or buy food if you need some.

Oh and declare the silver you found. Lets keep the lies to a minimum and do our best to look like the best recruit they ever had. It will help you later if someone finds out about your past.

Then chat with the Quill knight and learn more about the campaign and army rules. If you cant convince Fais to let you go out and kill some more then work with this guy to find work around camp to keep you busy.
>>
No. 774726 ID: dce082

Surrender the silver, yes its somewhat suspicious that it was hidden under our tongues but you could just play it off as being a bit paranoid carrying that much money(this will also make it seem like you are simply a peasant who saved up his coppers for some rather large purchase and got a silver in change) I doubt they would have you executed for surrendering hidden goods to the guy you are meant to be handing your stuff into.
>>
No. 774728 ID: 398fe1

>>774717
Alright we need to keep the sword, so spend the 2.5 tokens (the red stud turns out to have been worth exactly one sword). I suspect you're going to need your shitty light source too, so that leaves us with 3 tokens.

>despite the death penalty
Oh dear, you better declare ALL your coinage. It would be really lame to be put to death for holding that back.
You could spend another .5 tokens to keep it, actually. So you have 2.5 left.
>>
No. 774729 ID: bb78f2

>>774717
So... how many tokens for turning the sword in? Then subtract that to borrow.
We should get clothes, a few days of rations (like two), a small bag, and that silver holding thing.
I forgot the copper to silver exchange, but we should have a decent amount worth to at least hold onto the damn thing for a bit.
>>
No. 774733 ID: e22b1d

3 tokens will get you 12 silver in looting privileges so you can keep your sword and all your money and probably the lantern to. So do that and declare your silver to be safe.

Then learn all you can from this guy and the other knights.
>>
No. 774735 ID: 595d54

Turn in your stuff, but buy enough rights to keep your sword and silver.
>>
No. 774741 ID: bfb318
File 148540645445.png - (38.98KB , 800x800 , 680.png )
774741

"I do have coins." I say, dropping one silver and 10 copper to him. He raises an eyebrow when I pull the silver out of my tongue, but doesn't seem displeased about it.

>"Huh. Alright. Anything else?"
"Food and rope."
>"Alright. Now I'm going to pat you down, one moment."

He does so and seems satisfied when he doesn't find anything else.

>"Okay, because of your haul, I'll let you keep one of your food rations and your small length of rope for the time being. It's turtle food anyways, it probably won't last long here. Anything more and you'll have to buy it."
"What is the quality of clothes?"
>"About what you're wearing."
"Okay. I will spend 3 tokens for 12 silver privilege so that I may keep my sword and my light sword. May I spend more to keep my coins?"
>"Yes, but mind that there's a 20 silver max limit for pawns to hold on their own person. You can purchase more, but it opens a bank instead. In other words if you spent 10 tokens to get 40 silver privilege, you could only hold 20 on yourself, and then 20 silver more worth of things would have to be banked. Oh, and these can only be bought using Kill tokens - we only allow holding a good amount of gear to those who proved they can handle themselves in combat. If you make it to knighthood, these limits are lifted. You do, after all, need to supply your own gear."
"Alright. Then 4 tokens for 16 silver privilege so I may keep my sword, working lantern and coin."

He brings out what appears to be a spike, and starts etching into a stone."

>"How do you spell your name?"
"F-E-N."
>"Okay. I'm making a note of who you are and your current record." he says, then brings out a parchment and writes down with something else. "And this will be your note. Give this to anyone who wants you to surrender objects. If you lose it, come to me as soon as you can. If you are forced to surrender anything and your note is lost or in question, then you may be detained until I supply them with proof on this stone."
"I would also like to buy rations and one bag."
>"Alright."
"And then learn what there is to learn about knighthood."
>"Right to it, huh. For tokens, you may pay knights to tutor you in our ways. They're not in the shop here since we're too busy with the fight. Just know that even the blood knights are expected to hold themselves professionally in public. They always wear insignia in some form, usually in the back, and are never off duty. Manners in noble company are important, as are literacy and more civilized forms of debate and contests, such as duels, hunting, and kimankara."
"... kimankara?"
>"Yes, don't worry, it is not a difficult game to learn."
"It's more... nevermind."
>"If you know how to read decently, then here is a booklet. You may read it at any time here, but copies like this take time to make. Don't enter combat with it. Return it if you leave. It will be available at headquarters as well, during off times.

I guess Zizi never became a knight. He had no idea how to play kimankara.

"That is it for now, thank you."
>"Alright. Surrendering the empty lantern frame will give you one token, leaving you at one and a half." he says, giving me two carved stones."
>>
No. 774742 ID: bfb318
File 148540646702.png - (198.54KB , 800x800 , 681.png )
774742

"Hello, Dame Frais."
>"Hi."
"I've spoken with the quartermaster and have surrendered my goods."
>"... have you?"
"I have." I pull out my note when she pointedly looks at my sword.
>"Hm!"
>"Oh, do we have potential?" asks the other person who has been with her.
>"We'll see. Fen, this is Bolk, a pawn not far from becoming a blood knight. He is a pawn and assists me with the internal workings of how the other pawns behave themselves."
"I see. I would like to know where to go to find more tonguestones."
>"Very well. Bolk?"
>"We're choking off the eastern wing, where they've fortified against our attempts to advance. The knights aren't concerning themselves with that area yet since it's not of strategic importance, but the more we wait, the heavier they may be able to fortify. I believe we may have found a secret way in, but no one who was sent to investigate has returned yet. Meanwhile, Sir Orjin is still awaiting suitable forces to make an advance on where he believes a pocket of resistance to be. We could send Fen to him."
>"Either are suitable. If it's the same to you, it's up to him."
>>
No. 774744 ID: 595d54

I suspect we're going to be working with Bolk for a bit. Say either is suitable and see what he chooses and why.

If we want to pick ourselves, then the eastern wing, since it's more immediate.
>>
No. 774745 ID: 3abd97

>I guess Zizi never became a knight. He had no idea how to play kimankara.
Or the rules became more hoity toity. Or that's something they ignore if you're tough enough.

>>774742
Fen should go mess up their attempts to fortify.
>>
No. 774746 ID: 211d83

Well we could probably find our way through the traps or nastiness that the secret passage has without to many problems due to our tracking practice. Would be plenty of kills and loot to pad our count there.

But going to the front lines would give us a chance to have Sir Orjin see our skills personally and give us practice fighting with a group. Still a good opportunity for kills but also a chance to show our potential.

I am leaning for the front lines with Sir Orjin. We might have a chance to help with the secret passage later but and making friends and influence might be more important than rushing our kill count. We know Fen can get to 20 kills easily. But getting knight training and approval to rank up will take longer if we are a loner.

Long story short we do not want to go down the path Zizi took. Make friends and at least learn the ways of knights even if you don't like how they do things. You can always abandon there ways once you have the power to do so.
>>
No. 774747 ID: bb78f2

>>774742
That secret entrance seems pretty important to the cause. If there's not a secret entrance, we could at least confirmed what happened to the dudes that were sent.

Also, MAYBE ask if the ashes have magic in them or something else because some peeps you were fighting kept smashing those urns to delay or hurt you for some reason.
>>
No. 774748 ID: 398fe1

>>774742
>but no one who was sent to investigate has returned yet.
Sounds like it's a trap. Let's not walk into it.

Go with the mission alongside Sir Orjin. It's both safer and will let you demonstrate your prowess in front of a real knight.
>>
No. 774761 ID: eaaaf3

Go with Bolk. You might glean a few things about knighthood from him if he's close, and because it's not official yet you'll get it for free.
>>
No. 774762 ID: 91ee5f

>>774742
>He is a pawn and assists me with the internal workings of how the other pawns behave themselves.
Does this mean he's the guy that we should make a complaint to? Because I'd like to report those guys that ditched Fen in that ambush!

>What do?
Well, that depends. What do we think is more important? Stopping the fortifications or showing off Fen's skills in front of Sir Orjin?
>>
No. 774763 ID: a8bc5c

Let's not rat out our fellow pawns juust yet.

Wait until we have some credibility in the ranks before reporting problems.

(or at least until we're absolutely sure that said reporting won't immediately bite us in the ass.)
>>
No. 774769 ID: 398fe1

>>774763
I think the accusation would be fairly credible when Bolk sees their reaction when Fen walks up with that sword. Also, Bolk seems to essentially be the leader of the pawns, so bringing it up in private (along with the tonguestud hoarding habit we've witnessed) could at least clear things up as to what behavior is to be expected from our comrades.
>>
No. 774814 ID: 3d2d5f

Whining about the behavior of other pawns seems beneath Fen. And it doesn't put him in the best light / makes him look weak to the people we're trying to impress.

I say we rely on intimidation and the implied threat of retribution to keep the pawns I'm line. When they realize how dangerous the kobold they crossed is, they'll likely lay low / try to avoid giving Fen a reason to retaliate.

Sort of the same principle we used with Cheese. The knowledge they crossed us and we could come down on them is a kind of control.
>>
No. 774828 ID: 695b6a

Yeah, let's keep it under wraps.
>>
No. 774839 ID: 91ee5f

No, you guys don't get it. We need to report the guys that abandoned us to make sure thet weren't impostors.

Only one of them had a wooden seal like Fen's, they had cuts on their tongues which along with their story of "eating rotten wood by mashing it with our tongues", meaning any holes in their tongues could be played off as a result of eating rotten wood, and here: >>773294 Fen said, "From the location of where my allies and I were supposed to ambush them from, I hear pottery being smashed." which is what the group we killed was doing.

We need to report that group!
>>
No. 774841 ID: fd5137

>>774742
hmm, easy to get noticed if you're the first person to make the 'nobody reported back' zone a successful endeavour, I vote secret entrance.

>>774839
good point, I'd suggest pointing out you didn't actually see what went down though, for all we know they got chased off by another pack of tonguestones who were smashing pots as they pursued.
>>
No. 774845 ID: 493b5f

We're aiming for the assassination branch and its presumably more solo/small-team style missions. The "secret way in" path is more likely to suit that, whereas with Orjin it'll probably be more normal-style fighting.

On the other hand, with Orjin we'll be more visible and gain reputation faster, whereas the other mission sounds like it'll be more word-of-mouth as to our achievements. A reputation for being the guy who quietly takes care of things others can't is a good one, though, and should still get to the higher-ups while keeping scrutiny on Fen lower overall.

So I say go for the investigation.

Ask for more specifics on the organization of the enemy forces. Are our enemies all one group, or are there different tribes or factions who were in conflict with each other before the army showed up? What's up with the different tongue studs? Who are priority targets? Is there anything specific, besides getting kills, that needs doing if the opportunity presents itself? Anything specific to avoid doing? I assume we should be avoiding upsetting the dead ourselves.

Is there anything that fresh recruits, particularly barbarians, are prone to do that they shouldn't do?
>>
No. 774900 ID: bfb318
File 148547780487.png - (237.81KB , 800x800 , 682.png )
774900

"Eastern wing. How many wings are there?"
>"Two main ones, lots of small ones. Perhaps I should call it a block." says Bolk.
"I will go to those fortifications."
>"Okay. Follow me."
"I do have questions. Are the enemies one group?"
>"As far as we know."
"What is with different tongue studs?"
>"Different rank. Blue, Red, supposedly the leader is green."
"Is that all you know of the enemy forces?"
>"I'm not the person to ask. I'm not up high enough to know the details, but high enough to have to herd the other pawns around so it at least looks like they've got better coordination than running around like they've all got their eyes gauged out."
"That's not the lesser knight's job?"
>"Heh, it is, but Dame Frais doesn't have the best reputation with the pawns. They'd sooner listen to people like me."
"Alright. In that case, is there anything I should do to avoid, that barbarians often do?"
>"Disrespect or disobey orders from higher ups. Unlike most chief's words, a higher rank's orders aren't up for debate. Oh, and making requests that sound too much like orders. Hm, there's a third thing I'm sure, but it's escaping me."
"If disobeying orders is bad, then why are you needed to get the pawns to do what they're supposed to do?"
>"Oh yeah, that's the third thing. Asking fragile questions to the wrong people. You're lucky I'm not the wrong people. But till you know that for a fact, you'd better just learn the answers to most questions like that by yourself. Now, this secret passage business, don't worry too much about the fact that no one's come back yet. It hasn't been that long since the first team left. We got a few defectors just a little while ago, who told us about the tunnel. We don't trust 'em right away of course, so we sent one of them with 4 pawns - 2 to scout the tunnel, 2 to just make sure the defector didn't try to escape or anything. We'll probably do the same with you, with one of the couple remaining defectors."
>>
No. 774901 ID: bfb318
File 148547786125.png - (257.99KB , 800x800 , 683.png )
774901

>"That girl there is one 'em, the one looking right back at us - " I look to the side to see Poya in some depression or pit. She immediately snaps her gaze to the side. "Well, the girl with the robe that looked like we're about to go kick her in the teeth if our eyes make contact for too long, haha!" he laughs before his voice returns to business. "I think they called her Poya."
>>
No. 774903 ID: 595d54

Briefly enjoy watching her squirm, then thank him and go to Poya. Act as though you don't know her and start asking about the mission. Right now, she might still be valuable enough that reporting her would be a loss. Her life's basically on the line and she knows it, so she might be a decent asset for Fen.
>>
No. 774904 ID: 398fe1

>>774901
Really. Just how long ago did she defect? I think this is a good reason to report what she and her two friends tried to pull on you. Also be sure to mention the fact that she was carrying a dozen studs under that robe, and bought a bone knife off of you.
>>
No. 774905 ID: bb78f2

Wait, defectors as in pawns that defected from their duty for a time, or defector's from the tongue tribe?
>>
No. 774906 ID: 3abd97

>We got a few defectors just a little while ago, who told us about the tunnel.
To be clear, defectors for the army, not from the army?

>>774901
Leave a dangerous pause in the air, and then deliberately don't mention your prior contact with Poya, or that she and her friends at best bailed on you, at worst led you into a trap with the intent to get you killed.

She's terrified of you now, and you're holding retribution for her betrayal over her head. You own her now.

Getting paired with her is basically perfect.

"Poya, was it? What can you tell us about what's ahead?"
>>
No. 774908 ID: 493b5f

Now that's suspicious. If these defectors are supposed to be accompanied by a pair who are supposed to watch them, that doesn't match with when we first saw her, and she was walking in the back of their group. Maybe her companions were just dumb, though.

Don't let on what exactly went down yet, but quietly mention that you encountered her on the way here, with two other kobolds, just in case that wasn't where she was supposed to be.
>>
No. 774910 ID: 211d83

Ok so be nice to knights and obey orders. And don't ask any questions that point out that the empire is not nearly as respected as they might like.

Long story short shut up and do what you are told. Avoid asking any questions that are not simple and related to your missions until you have the power to ask them.

There are people in the background and a fire. Are those pawns? Enemies? Is she shushing us cause she is hiding?

Do you remember what the pawns she was with looked like sir? (see if they match the guys you ran into)

So if she was sent here on a mission why did you run into her elsewhere a bit ago? Or did the place you go just happen to be near this secret passage?

Am sort of confused about her place in all of this but best case she is playing games and worse case has been luring people to there doom. Don't mention your earlier meeting for now. Best case she owes you big for covering for it. Worse case you kill her and be done with it.

Just don't trust her that much.
>>
No. 774911 ID: 91ee5f

>>774904
This.

We've got to give these guys something to show that we're trustworthy. Plus, Poya might end up leading us into another ambush.

Wait, that's it! That's why no one reports back! Bolk said that defectors told the army about the secret tunnel. They did that on purpose so that they could slowly take out pawns and steal their things! I bet as soon as we get lead into that "secret tunnel", there's going to be 7 or 8 tonguestone guys waiting for us on the other side!

We've got to tell Bolk about our previous encounter with Poya and what she and her group did to Fen!
>>
No. 774915 ID: 87547f

>>774911

Ask Bolk about wood chewing and people with tongue wounds. Try to narrow down what exactly she was up to and why she might have had all those studs earlier without openly naming her as a traitor.

Cause her being part of a group tricking pawns into traps could very well be true with the chaos down here. Are not enough knights to make sure the pawns are not being stupid and getting murdered. (which is fine if they are that dumb they don't want them)

She is suspect because from what we know she should not have been where you were earlier doing what she was doing if she was following her orders. And she has lots of studs that someone on the other side could get easily but a pawn would turn in for tokens.

But find out a bit more info before throwing out a accusation of traitor. Our info is limited and could be some odd reason for her actions.
>>
No. 774920 ID: e22b1d

She is probably a traitor planted by the bad guys to lure pawns to there doom. But don't point that out right now. We can play this subtle like.

Pretend you do not realize what she is and once Bolk leaves act like you are angry her group did not back you up. Make a excuse about having to run for it and barely getting away so she does not realize you are that effective. (although your new sword will probably ruin that somewhat)

Then see what she says to her defense. You can always kill her but leaving her alive for now might get you other gains. She did have lots of pins from somewhere. Might be worth more to milk her for info and stuff before killing her.
>>
No. 774932 ID: fd73fa

Whatever Poya was before, she is now an asset of Fen. Because if she wants to stay alive she's got to work for Fen now. So no outing her. Just walk over, kneel down next to her and explain how she is now helping Fen into the den because Fen still needs another 14 of them.
>>
No. 774977 ID: bfb318
File 148549479964.png - (223.82KB , 800x800 , 684.png )
774977

>There are people in the background and a fire.
Just the rest of the camp. I estimate there are about 20 people around total.

"Did she defect from the army or the tonguestones?"
>"Oh, the tonguestones, and only because they had shown they've been backstabbing their own kind. Course, nothing saying they didn't just kill some other pawns and take their findings, but that's why they've got their feet tied up."
"How long ago did they defect?"
>"Couldn't have been more than 30 minutes ago. Maybe less."
"That soon?"
>"We had a talk, they say they know good stuff, and if they do, they may live, if it turns out it's bad, they don't. Then we sent off one of her companions to lead our scouts like we said, then you showed up."
"That quickly?"
>"They spoke quickly, because they knew if they didn't spit out good stuff fast, we wouldn't give them the chance."

If it was that soon, then they must have gone straight from abandoning me to running here to defect.

"By the way, does destroying the pots do anything significant - that is, can the dead really be unrested?"
>"Yeah. It takes a wizard to really get them going, but a soul might feel a little tie to its body's resting place. A soul is just a drop in the land, but agitate enough drops, and the whole lake might rumble."
"Alright. I will wait with her then, if you would gather the rest of the team."
>"Right, then. And remember, no roughing up anyone just because you feel like it."
"Why would I?"
>"No good reason."
>>
No. 774978 ID: bfb318
File 148549487422.png - (159.91KB , 800x800 , 685.png )
774978

I head over to Poya. She notices my sword. As Bolk said, she is tied after all, with what appears to just be a chain on her feet. It doesn't prevent her from moving, but it does prevent her from running quickly.

"You have explaining to do."

She remains silent.

"I have mixed feelings on whether or not I should say how you all abandoned me."
>"It was Tolmassa. The mountain kobold. I am sorry for him. We were backstabbing our own faction for pins so we could defect, but the aquatic kobold got away, and was going to warn everyone else what we were doing. That is why we wanted to kill the aquatic. We thought we might have been able to take them when you went to lure them, but we wanted to smash the pots to give a better battleground for us, but then the ashes rose and choked and blinded us, and we panicked, and we ran. We did not mean to abandon you. I am sorry."
>>
No. 774979 ID: 595d54

She doesn't seem particularly sorry, but at this point, it doesn't really matter. There's a plausible non-malicious explanation for what she did and if she were backstabbing the army she probably wouldn't go and run to the army for protection. Just say "Okay." before asking her about what she knows. Keep quiet about the incident.
>>
No. 774980 ID: 3abd97

>>774978
>claim of incompetence, not malice
You, know, I think I believe her, because motive doesn't make sense otherwise.

If she was loyal to the tonguestones, and wanted Fen dead, they should have stayed put to trap him and force him to fight 6 on 1 while surrounded.

If they were army loyal, it was a clumsy plan to remove competition, and a net loss of pins for them because she traded two pins for a really shitty dagger. Two pins were worth more than that at the shop.

So panicking and screwing up makes a heck of a lot more sense.

>what do
"Very well."

Don't beat her up, don't say anything about it. She knows she owes you at this point, and she's desperate to survive. She knows she's got very little rope left. There's really not much more to be said.
>>
No. 774984 ID: 398fe1

>>774978
Does her story check out from the timing of the pots being smashed? Like, did they have time to react to the ashes swirling before they ran, from what you saw? We DID see the ashes moving around, so it's quite possible that she's telling the truth.
>>
No. 774989 ID: 91ee5f

>>774978
"Well, as you can see, I managed to kill that entire group, including the aquatic. Got this sword off of the mountain I told you about and even took his red tonguestone. I am still unsure if your story is true or not, so for now, I won't tell anyone of our previous meeting. But...let me make one thing very clear." Get right in her face so that she's forced to look you in the eyes. "If you act in a way that gives me reason to believe that you are leading us into a trap, I will personally end you. And if I should die before then, I will crawl out of my grave and hunt you down. Do I make myself clear?"
>>
No. 775054 ID: 211d83

Your future actions will show who you really are Poya. If you help me I will help you. If not you will die down here.

I will tell you how being a pawn works from my limited experience. If you lie to me or a knight you will die. If you hide loot you will die. If you disrespect the knights you will die.

If you are good at killing and learning the empires ways you will eventually rank up and become a knight. If not you will stay a pawn and have to fight for every meal.

I am good at what I do Poya. I want to get enough kills for knighthood today. You are going to lead me through that secret passage and I am going to kill everyone I find. If you do a good job helping me then I will return the favor.
>>
No. 775091 ID: bfb318
File 148555018393.png - (223.77KB , 800x800 , 686.png )
775091

>Does her story check out from the timing of the pots being smashed?
There was some time between hearing the pots getting smashed and me arriving back at that location. It is possible.

"Alright. You are going to lead me to the secret tunnel soon. I expect you know that the only way you're living is to be of help. If you lead me into a trap, you will die. Do you understand?"

...

"Do you understand?"
>".... yes."
>>
No. 775092 ID: bfb318
File 148555020278.png - (236.78KB , 800x800 , 687.png )
775092

Dame Frais comes to me with two other kobolds. I see Bolk a ways away, paying some attention to us.

>"Alright, you three, introduce yourselves."
>"Aira, I'm a conscript from the Turtle's Hideaway." says the field kobold.
>"Garius, a thief sent to the army to make up for my crime." the other says.
"Fen. A barbarian."

I wonder if they expect more, but Frais continues.

>"Aira, Garius, your orders are to escort Poya, our prisoner, to the supposed secret entrance and find out what happened to the previous team we sent there." Frais describes the other team. Apparently they were all draconic, including the defector that led them. "Only go as far as the secret passage, only look around the immediate vicinity for clues, do not pursue. Bring Poya back whether or not you find anything. Fen, you will follow and assist them until they return. At that point, you may either return with them, or explore further, but if you explore alone and find anything we should know, come back to report it immediately. Aira, you're the team leader. Oh, and Fen, Bolk says it'd be nice if you left your spare wooden sword here in case you don't come back. Do any of you have questions?"
>>
No. 775113 ID: 3abd97

>Oh, and Fen, Bolk says it'd be nice if you left your spare wooden sword here in case you don't come back.
"Is that an order?"

If it's not an order, we're better off making plans that use our equipment to stay alive, instead of making plans for our equipment to be useful if we die.

Either Fen can use a spare sword, or he can lend it to one of the other two who are working with him if they're unarmed so the unit is more effective.

>Do any of you have questions?
Are there any passphrases or code-words that our unit uses to identify each other? (In case a tongue-studder tries something clever with a looted emblem or extra studs).
>>
No. 775115 ID: ef150c

>>775113

Let's not start off our professional life by refusing reasonable requests from our superiors. We're still in first impressions territory and I doubt we're going to need that sword.

I have questions, but a few of them are for Poya and I missed the opportunity to ask them before. So, when we're on the way, maybe we could ask her what's up with the locals. What specifically are they trying to accomplish by rousing the dead? What's with their rank system, and what's their leader like?

For Frais, clarification: when she says "assist them until they return", does that mean come back with them and then possibly go out to explore again, or until they choose to/set out to return? And just to be certain, are there any specific examples of "anything we should know"?
>>
No. 775116 ID: a43366

give up the wooden sword and and accept what she says. Being belligerent for no reason won't help.
>>
No. 775117 ID: 90f3c0

It looks like both your companions are already armed, so you won't need the extra weapon. Being cooperative and leaving it behind will probably help your reputation a bit too.
>>
No. 775118 ID: 7397ab

Give your wood sword to another pawn that needs it. Will make someone happy with you. Will probably be a good idea to hand out any crappy spare weaponry we find to promising pawns instead of turning it in.

Ask what you could find in there that would necessitate retreating and reporting in right away.

Also what to do if you find badly wounded pawns if there was a ambush or trap.
>>
No. 775126 ID: bfb318
File 148556040193.png - (189.01KB , 800x800 , 688.png )
775126

"You said assist until they return. Do you mean I should come back with them before moving forward?"
>"No, I will rephrase. Assist until they decide to come back. Once they start coming back, then you may move as you please."
"Alright. What counts as 'anything you should know'?"
>"Large groups of tonguestones, odd activity from anyone, and anything that's out of place that may be a danger to the mission. Use common sense."
"A badly wounded pawn if there was an ambush or trap?"
>"Then bring them back if they're not a lost cause."
"Alright. I will also have questions for Poya on my way over, if there's time. I will also leave my wooden sword here, if Poya isn't to be armed."
>"She is not."
Dame Frais waves Bolk over, who takes my sword.

>"Thank you, it is appreciated by the pawns." he says with a voice of formality.
>"If that is all, then." says Frais. "I will give Aira a torch for the way back, since you have a light source of your own, Fen. Be off, then."
>"One question, Dame Fraid." says Aira. "Are we entering unsecured zones right away?"
>"Yes. There's so many damn tunnels in this place that it's going to be longer until we start declaring entire blocks as cleared out. The enemy could be right behind the first corner, so pay mind."

I'll have a chance to ask Poya some questions, if there's anything I want to know about the people I'm supposed to be killing and why they're trying to rouse the dead.
>>
No. 775131 ID: 211d83

Ok questions for Poya

1. Has she met the tongue leader and what does he look like. Also does she know where he is.

2. What is the deal with the tongue faction? Why the grave stuff and are they living down here or just invading and causing a mess?

3. Is it just there faction that has tongue studs? Or do other factions use them as well.

4. Does she know anything about the area we are heading into?

Then assist Aira with stuff. She is the team leader so try to follow her lead unless she ends up being a idiot or putting you all in danger.
>>
No. 775133 ID: bfb318
File 148556174080.png - (351.50KB , 800x800 , 689.png )
775133

We begin walking. Poya takes point, and I quietly ask her questions.

"Why are the locals trying to disturb the dead?"
>"Because to hell with the - "

She visibly chokes on her words.

>"They wish to fight against the empire, but feel like it's a waste to simply fight to the death and nothing more."
"What is with the ranks?"
>"What about them? They are like ranks of the army. Higher ranks for higher command."
"What's the leader like?"
>"I have never met him. I believe he was a farmer who had a better relation with the bandits than the empire. The same bandits that ate the crops they wanted to, then destroyed the rest."
"Any idea where he is?"
>"No. Probably in this half of the catacombs, but that is a wide area."
"Do other factions have tongue studs?"
>"Probably? It is just our way of recognition. Others usually use seals, like you."
"Do you know anything about the area we're headed into?"
>"It is old. I believe built about 60 years ago. It used to be above ground, but now we are in a mountain of rock. We began defiling that area first, but it was so old, broken, and forgotten, that neither the living nor the dead cared what we did."
>"Doesn't matter much now." says Aira. "They're going to die, it's just a question of how many of us die with them."
>>
No. 775134 ID: 398fe1

>>775133
How many are there, exactly?
>>
No. 775135 ID: 211d83

Are those rows of skulls or just carvings? Also be on close watch as you are talking while walking through enemy territory. Keep your voice down and your eyes open.

1. Where did you get your food and water down here?

2. How many other entrances are there to these catacombs? Just a few or dozens?

3. Have you had any actual encounters with angry dead or just hints with the ash clouds?

4. Where do you get the tongue studs?

5. Why defect if you hate the empire so much? Do you just see the writing on the wall and fear death that much? Or do you have another reason?
>>
No. 775137 ID: 3abd97

>>775134
Numbers is useful tactical information.
>>
No. 775138 ID: ef150c

"The people responsible for the Empire's misdeeds, whatever you see them as, are easily wealthy enough to protect themselves from any disruption this small. Only those so poor and powerless as to be innocent will be any more than inconvenienced, as well as yourselves. It would be better if you only fought to the death; this is a worse than empty gesture."

Ask her if she knows of any particularly dangerous individuals, what she knows about them and what they look like.
>>
No. 775148 ID: 5b93d3

>>775134
And in addition, are they actively recruiting, and/or pressganging locals?
>>
No. 775164 ID: bfb318
File 148556944694.png - (466.28KB , 800x800 , 690.png )
775164

"How many tonguestones are there?" I say, lowering my voice.
>"At least 40." she says, lowering it as well. "But we never gathered in masses, due to fear of spies. There could be a few hundred of us."
"How'd you get food and water?"
>"I don't know. We probably just had people who went to the surface who got it for us."
"How many entrances to these catacombs?"
>"Just 4. But who knows how many secret ones."
"Where did you get the tonguestuds?"
>"We just had a carver who made them. They are of a precise shape. Then we pierce it with a pin, then put draconian glue in."
"I did not think glue worked that way."
>"Draconian glue is different." says Aira. "Like how the land pulls kobolds downward to the ground and we have to stand to move, draconian glue pulls stones towards it."
"Are there actually angry dead here, or just clouds of ash and stuff?"
>"... no walking dead, if that's what you mean." says Poya. "But we get nightmares, and visions, and a terrible sense of dread when there's no danger."
>"You stay here long enough, barbarian, and you'll see what she means. We wouldn't even be here, but Sir Orjin saw a good opportunity for training before we go to Erja Nokol. By the way, what the hell did you do to get sent on solo tunnel scouting business in a place like this?"
"I volunteered."
>"..... yeah, that'd do it. How come you got white eyes unlike the other barbarians? You one of those shroomleafers that was raised in Dragonfall for a bit?"

I think a moment, trying to formulate an answer, but Garius steps in.

>"Quit sentencing the new guy to a quick death, fieldy."
>"... oh shove off."
"What?"
>"Heh, sorry." says Garius. "Just, the more Aira learns about someone, the quicker they go and die."
>"Seriously, fuck off." Aira says.

"Poya. Why defect if you're so against the empire?"
>"I was motivated by petty revenge over another death. What I am doing is selfish, and I am no longer that angry." she says.
"I doubt the empire is that inconvenienced by this."
>"No, but many in our position would fight to the death. By doing this, we slap them, too."
"What dangerous individuals are around?"
>"Just the leader, and a few of his warriors with red tonguestones." she says, describing a few."
"Have they been recruiting or forcing people into your ranks?"
>"Just recruiting."
>"Okay, shut your mouths." says Aira. "And walk quietly."
>>
No. 775167 ID: bfb318
File 148556961329.png - (192.38KB , 1246x872 , 691.png )
775167

We do so, and Poya leads us to an enormous room that is much smoother than the halls I've seen up to this point.

>"There. On the right wall. It looks like a normal wall, but there are stones that aren't glued. You can pull them apart. If you walked straight to the next staircase, you would cross by the unglued stones at about the same time as you would cross that center platform, which used to be a statue."
>"... I could say this looks like an ambush point, but I may as well point out you three are green." says Aira. "There's some blood on the ground up ahead. No, there's a lot of blood, it's just like it was hastily wiped away. Poya, you go forward and dismantle that cover. Then come back. Once she says it's clear, Fen, you go forward and into the tunnel. Then we'll head back. Any objections from anyone who isn't Poya?"
>>
No. 775170 ID: 3abd97

>"Heh, sorry." says Garius. "Just, the more Aira learns about someone, the quicker they go and die."
>"Seriously, fuck off." Aira says.
So she's got a reputation as a jinx. She's had the bad luck that people who get close to her die.

Convenient excuse not to answer, for now, since Garius changed the subject for us.

>Any objections from anyone who isn't Poya?
"No."

Aira's in change, and her plan is sensible. Put the defector on the line so if her information is wrong, she's the one at risk.
>>
No. 775171 ID: 398fe1

>>775167
Shouldn't we have seen the other group by now? Since we haven't, and the stones are not removed, they were killed in this very room, then their bodies hidden. This is absolutely an ambush. Poya might get killed when she approaches the wall. Question is, do they have archers? If they have archers we should probably not go out there.
>>
No. 775172 ID: 211d83

Ok possible ambush points.

1. The upper balcony could have archers or kobolds with slings. Or just rocks.

2. The two tunnels could always have kobolds waiting down them a ways looking for torchlight.

3. The secret passage itself. There is blood on the wall where the secret door is.

4. A unknown secret passage. Are several circles and decorative places in the rooms that could be suspicious.

So whoever opens the secret door is vulnerable to attack from in front and back. You can watch Poya's back but tell her to be ready for someone lying in wait once she starts moving stones. With those chains she would be a sitting duck for any attacker. Plus the chains probably make her unable to sneak.

Am guessing that the previous group was ambushed here and had there bodies dragged into the secret passage. May or may not be another group ready to ambush you depending on if they have reset the trap yet.

Overall Aira's plan seems workable but may sacrifice Poya. Or drive Poya to do something stupid if she thinks her life is in danger.

Alternative plan is you scout room carefully before touching secret door. Check the balconies and back hallways and be ready to fight or run if your team see's any movement. Then once you have cleared the room have Poya open the door. Then she will only face a possible attack from inside the secret passage.
>>
No. 775176 ID: 87547f

Biggest threat here is the wide open room with those high pillars and what looks to be a balcony or decorative overhang.

Could easily have a few kobolds up there with bows or slings (probably slings) which could really hurt. In melee combat fen can hold his own but against entrenched archers we would have to block arrows with our sword due to having no shield.

Can we light our stick and toss it up in a high arc into the room to shed some light up there?

Should scout the room at least a little before we send Poya off to her death. And once the room is scouted you could stand right up against the wall next to the door as she opens it. Then will be in a position to kill anyone who tries to rush her from inside.

Oh and have Garius watching your rear. In case of someone coming up from behind.
>>
No. 775183 ID: 91ee5f

>>775167
What's with those 3 red circles on the ramps in between the sets of stairs? Are they traps or are they just decorations?
>>
No. 775192 ID: dce082

>"Draconian glue is different"

Draconian glue seems kinda disturbing considering Draconian Kobolds are a thing

>Like how the land pulls kobolds downward to the ground and we have to stand to move, draconian glue pulls stones towards it.

And this seems to further suggest what I thought is true... I think they might be making glue out of kobolds. Back in your village did you ever use the hides of fallen kobolds to make glue?
>>
No. 775203 ID: bfb318
File 148558192782.png - (95.68KB , 1139x820 , 692.png )
775203

I step forward just enough to get a look at the layout. The room appears to be symmetrical. The building layout on our end is the same as it looks on the other end.

Each side has three circular pits. I don't know what they're for, but I would think they're used as fire pits.

I look behind me. Garius is already watching our back, so that's taken care of.

"Hold on. I am going to break up one of my sticks, light them, and throw them to get light."
>"Yeah, good idea." says Aira.

I break one of my shorter sticks some more, then toss one at the balcony above me, and the balcony across the room. Another shard goes to the base of the staircase on the other side, and then one last shard to the opposide side of the room from the hidden tunnel. It reveals a huge entryway, but nothing of note is illuminated, other than I can't see how long it goes on for.

"Alright. Do you think they killed the previous group and dragged them through the tunnel?"

>"Likely." Aira says, breathing through her teeth, and occasionally snapping a look behind us.
"One question then. I apologize that it is not relevant, but is draconian glue... is it made of kobolds? Because of draconian kobolds."

They all look at me, even Garius for a brief instant before he snaps his head back to guard the rear.

>"Holy shit." Aira mutters under her breath, shaking her head. I fear that they may start thinking barbarians make glue out of other kobolds. We don't. "Poya, get over there."

Poya does so. She manages to do most of her work while looking at the balcony above us. Her nerves keep her working quickly in silence, as the seconds drag.

"Oh, I forgot, do we have any call signs or passwords?" I ask Aira.
>"Ah, yeah. If someone says 'golden', you say 'hill'. If you say golden and they don't say hill, kill 'em."

Aira then turns to Poya, who is finishing clearing enough of a hole for me to get through.

>"See anything?" Aira whispers as quietly as she can get away with. Poya shakes her head. "Then get back over here. We're going to take off, Fen. Any requests before we go?"

She looks to the tunnel.

>"Like last wishes."
>>
No. 775204 ID: 398fe1

>>775203
Wait what is that by the well?
>>
No. 775209 ID: 3abd97

>>775203
There's something glinting in the upper left corner.

>"Like last wishes."
*wry* If my wishes could be granted by army pawns, I'd have already done so.
>>
No. 775214 ID: 91ee5f

>>775204
That's not a well. It's a stand where a statue used to be.
>>
No. 775219 ID: bfb318
File 148559413250.png - (406.64KB , 800x800 , 693.png )
775219

"If my wishes could be granted by pawns, I would have already done so."
>"Well screw you too, huh." Aira blurts out.

>What is that by the well statue's pedestal?
I would have to get too close for safety to be sure, but it looks like a dart or an arrow.

>There's a light

"Also, I just saw a light in a hole right up above us."
>"What?"

Poya's eyes snap open as she looks up, and she hurriedly trots up to us when she hears me say that. The light is gone.

>"We've been seen!"
>"Explain. Quietly." says Aira.
>"There's crawlspaces. I was never shown any, but I've heard about them. It's too hard to fight in and there's no burials there but they can spy on us through cracks in the rocks!"
>"And you just thought that worth saying now?!"
>"I only know they exist. I do not know where they are or how many kobolds are crawling through them now."

Garius mutters some curses, and Aira starts taking her weapon off of her back.

>"Is there any way they could have circled around from here, and approach us from the back?" Poya nods and Aira continues. "Then I'd give my left hand that the bastards have us surrounded and are just waiting for us to get in an even worse position, like out there. We're bailing now. Barbarian, you too. If you want to die so bad, wait till after you help us get out of this."
>>
No. 775220 ID: 398fe1

>>775219
>dart or an arrow
Then they DO have ranged weapons. Do we need to take it as evidence, or can we just point it out right now and the others will vouch for it? Hmm, I'd say try to take a different route back to the camp. They can't be behind us in ALL the paths.

Optimally we'd want to take a route where we can ambush the people following us, or at least confront them in terrain where ranged weapons would be less effective.
>>
No. 775221 ID: a43366
775221

Better to fight in a group and then go back through the crawlspace tunnels alone. You can interrogate a survivor.
>>
No. 775227 ID: 5b93d3

>>775219
I tricky one. Our - and their - survival is most likely working together to retreat. On the other hand, our best chance to infiltrate is when they are concentrating on ambushing another group.
>>
No. 775231 ID: 25420c

>>775227
This. It is true that after this the secret passage will be unusable for us. This may be the only chance to get in.

On the other hand now that we are exposed, and if enemy has alerted their other units, sneaking might be damn difficult.
>>
No. 775237 ID: 211d83

Am wondering why they left the dart out in the open when they cleaned up everything else honestly.

Anyways with how little your light lit up that room there are probably a few ranged people up top. Entering that open area would be a bad idea.

Is never a good idea to walk into a known ambush. We have no idea what situation is beyond that secret passage. And if its cramped in there your new large sword would be at a disadvantage. If it was just you alone with a shield and a nice knife then you might be able to sneak in under the cover of darkness and get through.

So head back with the group. If they are ambushed on the way back you can get some more kills. Once you get them back safely we can always try coming back under cover of darkness and catch the ambushers in resetting the wall.
>>
No. 775246 ID: 91ee5f

>>775219
Let's stick together.

I'm pretty sure since defectors will give away secrets, they're going to try and target Poya. So keep her in the middle of the group as you retreat.
>>
No. 775250 ID: d073ee

Staying with the group is the right call, we don't want to make any more enemies among our fellows and our superiors are unlikely to be impressed it they're killed. Really, the crawlspaces probably count as something they need to know.

You may only need to go back with them so far, too. On the other hand, if you did go back, you could ask if there's such a thing as a dark lantern around; a lantern with shutters so it can be opened or closed for stealth purposes. I'd expect to have seen such a thing already, though.
>>
No. 775252 ID: d073ee

Now I think about it, you could just go back with them until you all get ambushed and "escape" that, or if you don't get ambushed just go far enough that you think the enemy'll be convinced you all ran off, then sneak back. The enemy doesn't know that you're supposed to come back here on your own, you just seem like one team, so they might miss a lone person sneaking back afterwards when they've assumed they've chased you away. They probably don't have the resources for more than one ambush group, too. The trouble is you'd have to come back here blind. Bonus to that is that the enemy clearly doesn't like running around without a light either, so you should be able to spot them. Feeling your way around corridors and rooms would be slow but not impossible.

Is your lantern fire, or one of those stone lanterns? Presumably the stones aren't hot and could just be carried around in a box or something, only taken out when you have something specific to look at.
>>
No. 775256 ID: 3abd97

>>775219
If we've been made, we're not going to be able to sneak in through the secret entrance. There will be defenders waiting. Fen might be able to take whoever they place to guard the tunnel, but just because he's good doesn't mean we should throw ourselves into bad tactical situations just because. Walking into an ambush is dumb.

Aira's tactical analysis is dead on. We don't want to split up or position ourselves worse while we're surrounded. Don't make it easy on them.

Cutting through whoever they sent to circle behind us is probably a good first option.
>>
No. 775340 ID: 15a025

It'd be best to stick around with them for now. Plus it'll give you a good chance to show your skills should the enemy start coming after you.
>>
No. 775374 ID: bfb318
File 148566055915.png - (146.05KB , 1200x800 , 694.png )
775374

>Is your lantern fire, or one of those stone lanterns?
It is stone.

I don't see conclusive evidence the situation is as she says it, but there's even less evidence that it's not as she says. I follow her forward. She is already moving, without waiting to see if I agree. Then again, from what I've heard, perhaps I am expected to follow orders even from pawns that are designated as the leader.

Garius ends up waiting till we pass him, once again watching our rear. Poya is in the middle. There's just enough room in this tunnel for Aira and I to both be in the lead, so we pace hurriedly forward, side by side. It's a decent distance until any forks occur.

"Is it difficult to get shields?"
>"They're practically a luxury." says Aira. "Why ask now?"
"I saw a dart or arrow by the pedestal back there. They may have ways to attack from afar."
>"Shit. Well as long as their range weapons are as bad as their melee weapons, it'll just be like getting punched. I take it that arrow didn't have an arrowhead on it."
"No, it was just like a feathered stick. We should take an alternate way."
>"And get lost?"
"Poya, do you know the way?"
>"I don't trust Poya!" says Aira. "It's t - be quiet. I hear something."

We can't make it out, but there's a distant sound of people yelling. Before we get a chance to think about it, a light shows up ahead.

A mountain kobold is charging us, equipped with a big rectangular shield, or at least a wooden plank. He's holding it sideways, so the shield is not protecting his entire body, but it is blocking the width of the hallway.

>"Fuck. He's trying to run us over." says Aira.
>"I think I see a light coming from behind us but it's still much farther than that guy is!" Garius says.
>>
No. 775375 ID: 595d54

So... just get ready to jump and stab him in the eye?
>>
No. 775376 ID: 3abd97

>>775374
You need to charge back at him, and use the shelving on the side to go up and over. Use his momentum against him- he won't be able to stop running right into your sword if you clear the barricade.

Leave going up and the jump as late as possible into your charge as you can, so he doesn't see it coming.
>>
No. 775377 ID: 211d83

If you both charge him and one of you goes low and one goes high he will have to decide which way to defend. Then one of you will get a weapon into his face or groin.

Or you can charge him alone and stab through his shield with your metal sword. Take out his shield arm.

Or just charge and jump right as you hit his shield.

One way or the other take the battle to him. He is expecting you to run so he can push you into his allies. Charging him will confused him and he will have to keep the shield low to keep a eye on you.
>>
No. 775378 ID: 90f3c0

You don't want to get sandwiched between that shield and your pursuers.

Rush the shield guy together, vault over the shield, stab him in the face.
>>
No. 775379 ID: a43366

Someone should go low and one go high. Let him come to you and take the shield for yourself.
>>
No. 775381 ID: 398fe1

>>775374
This is ridiculous. Also, no problem. Attack alongside Aira. He can't block high and low at the same time. Though I am somewhat worried that he'll lift the shield to slam whoever attacks high.

Heh, if you want to be extra tricky you could feint to attack high to make him lift the shield and just pass the sword to Aira who will attack low. He won't be able to see if he lifts the shield to attack high.

I would suggest not trying to stab through the shield. Your sword will probably get stuck in it.
>>
No. 775387 ID: 91ee5f

You and Aria should rush him! Make sure you both agree on who attacks high and who attacks low, so that you both don't end up doing the same thing and he ends up blocking both of you!
>>
No. 775392 ID: bfb318
File 148567005411.png - (0.98MB , 1200x1000 , 695.png )
775392

A solid shield seems like it would be terribly heavy, but I would not want to assume that the shield is thin or rotten. The mountain kobold could be strong.

>Feint to attack high to make him lift the shield and just pass the sword to Aira
This sounds as though it could be effective, but it requires completely untested coordination between me and Aira, as well as Aira's ability to use a sword like this without so much as a test swing.

"I will jump over the shield." I tell Aira. "You go low."

We run forward, and the mountain kobold raises his shield just about halfway. I leap, and just as I do so, he rotates his shield to completely block me. It's fast, and fast enough that although I catch myself awkwardly with his shield, I'm not able to stab him. His attempt at crushing me or my arm against the wall fails as well, as I kepy my arm over the open shelf. With my hand mostly around the shield, I try to cut him with the sword, but at this angle and length, I'm mostly chipping his backside horns.

Aira has an open position against him, but I see him swing a club down on her. She just manages to dodge it, and counters by swinging down her weapon onto his thumb. It turns out she is wielding a sword shaped club after all. It must have hurt, but he doesn't let go of his mace.
>>
No. 775394 ID: 211d83

Grab onto the shield with your non sword hand and pull yourself over the top. The shelves on the wall next to you will make a nice foothold to jump up. With your entire weight on the shield he will be unable to lift it. And shoving you against the wall will be near impossible.

From there you can disable his wrist or just sword him in the throat.

He will either try to sweep you off with his bone club or drop the shield and jump back.

If he sweeps you take out his wrist with your sword or duck if need be. If he jumps back he has lost the shield and you continue from there.
>>
No. 775395 ID: a43366

Pull back with the shield if you can. Get him to overextend hself, maybe stumble forward unbalanced
>>
No. 775396 ID: 2e7f74

Bigger up close, isn't he?

Throw a handful of dirt or ash in his eyes.
>>
No. 775397 ID: 3abd97

>>775392
You need to fall back a step or two so you're not pinned by the shield anymore and follow up Aira's attack by stabbing him in the wrist while he's still overextended for the swing.

Or step back and then slide / twist around the shield so you're inside his guard and can attack his torso.

He has his tail raised- if he pivots more to his left (towards you) while moving his arm out of the way he can bring it down on Aira stegosaurus style. Try no to let him pulp your ally, even if she'd be a lot more useful with a bladed weapon (she could have disarmed him by cutting his thumb, instead of just numbing it).
>>
No. 775399 ID: 398fe1

>>775392
Stay hidden behind the shield, but step back a foot before switching to a twohanded stance and trying to stab at his foot or hand whenever he exposes them. Don't get shield bashed, but poke at him without him being able to see what you're doing.
>>
No. 775400 ID: 595d54

Yeah, pocket sand and attacking while he's overextended seem good after you step back a bit.
>>
No. 775401 ID: 91ee5f

Can you quickly pull out a stick with your left hand and try to stab him in the eye with it? If he doesn't move, he'll get stabbed. If he does move, it'll throw off his aim with his tail attack.

Also, if we kill this guy, would we have time to quickly grab his tonguestone before the guys behind us catch up? And who here thinks it's a red one like last time?
>>
No. 775402 ID: 87f78b

With these handy shelves you could probably get over his shield to stab him in the eye.
>>
No. 775416 ID: bfb318
File 148567589335.png - (678.25KB , 1000x900 , 696.png )
775416

I try to pull myself over the shield, and he quickly proves he's able to lift both the shield and me with it. I can't safely attack over his shield without putting myself in danger of having him crush my arm between his shield and the ceiling, even if he can't do it hard enough to break my arm.

Instead, I pull back. He moves forward with his shield in place, and swings his club around outwards to prevent anyone from rushing to the unblocked half of the tunnel. I swap sword hands for a moment to grab a skull and start smashing it on another. They're old and brittle, and crush into dust and bone shards. I collect as much as I can in a single hand, leap up so I can see over the shield, and throw it over into his face.

He pulls back roaring and shutting his eyes. He's keeping his shield steady and flailing his club around while he takes long strides backwards, but Aira sprints at him before I've even landed back on the ground.

She ducks under an errant swing and goes in.
>>
No. 775417 ID: bfb318
File 148567594086.png - (84.52KB , 800x800 , 697.png )
775417

She thrusts her sword into his eye. The mountain kobold retaliates, and I don't know if it's exceptional reactions or pure luck, but he plants his mace back into Aira.
>>
No. 775418 ID: 398fe1

>>775417
This guy's pretty good, he must have another red stone. See if you can get in there and fuck him up before he gets any more hits in. If he recovers his guard before you can go in, you might have to parry a blow for her and keep him busy until she recovers.
>>
No. 775420 ID: 3abd97

>>775417
Aira's out of the fight. At best, she just got the wind knocked out of her. At worst, she just took massive internal damage and is gonna die slowly.

The mountain kobold looks a little stunned, which isn't surprising, considering how much that sword to the eye must hurt.

You need to get in there and finish this while you still have an opening to do so, and before your ally gets crushed or otherwise finished off. This fight won't be any easier alone.

He can't swing his mace around to stop you getting in on that side while she's falling on top of it (he has to pull out or shake her off first) and he's now blind on that side too. This is the best chance you're gonna get.
>>
No. 775423 ID: a34124

Finish the job and blind the big lug. Then lure him away and let him rage into the next encounter, killing all in his path before finally expiring.
>>
No. 775429 ID: 398fe1

Oh, I guess if she got the wind knocked out of her and thus will have a hard time moving, you might want to try to get her out of harms way.
>>
No. 775433 ID: dce082

Just take the tongue stone leave Aira. She is probably a lost cause and if you are lucky your pursuers might stop to kill her so that could possibly buy you some time.
>>
No. 775434 ID: bfb318
File 148568074205.png - (756.31KB , 1200x800 , 698.png )
775434

I don't give him the time to even turn his head so he can see, let alone time to finish Aira off. I leap out around his shield, and while he tries to pull his mace back, Aira seems stuck on it. It is not a good sign. He does manage to shake his mace out, and I can hear Aira collapse behind me.

In any case, I'm in his range. He opens his good eye wide and realizes I moved too fast for him to defend, and am moving too fast for him to escape. I put my body into thrusting my sword through the bottom of his skull.

Garius is running past me.

>"Run idiot!"

Poya is right behind him. She's hopping more than she's running, but she's moving surprisingly fast considering her chains. I am hearing a lot of footsteps from where we came from.

Getting the mountain kobold's tonguestone will only take a moment, but there's not many moments to spare. The attack party behind us is approaching quickly. I don't know how quick they can run, and I don't know how quick I can run while carrying Aira. I don't know her condition, but she is making retching noises and I doubt she is in any position to even walk.
>>
No. 775435 ID: 398fe1

Screw that. Can't collect collect this guy's tonguestud if you run, and Aira is wounded besides. Get her behind the dead mountain and use him as cover and a chokepoint to take on the incoming opponents.

Plus if you kill more that's more tonguestuds. Time to be a big damn hero.
>>
No. 775436 ID: 3abd97

>>775434
No bold left behind. You're making a stand here, or dragging Aira with you. She was actually reasonably competent, and on your side. She might have actually taken him down if she'd had a real weapon instead of a blunt chunk of wood. Her first attack would have made him drop the mace that got her.

Turn, see how many are coming. If it's a number you can kill (4 or 5 or less?), make a stand. If it's more, grab Aira and run.

Only stop to grab the stones if you stay to kill em all.
>>
No. 775437 ID: 91ee5f

>>775434
Since you ran your sword through the bottom of his skull, you might've sliced his tongue enough that you can take his tongue with his tonguestone still in it, so that you can pull it out later when you've got time!

But, if you can't do that quick enough, then forget about it and help Aira! Leave no 'bold behind!
>>
No. 775438 ID: cd1f9d

No bold left behind, we're building a reputation here.
>>
No. 775439 ID: fd73fa

Try to make a choke point with the shield, don't worry about the tongue stone just yet. Get Aira behind cover and prepare to earn a bunch more tongue stones. Hopefully she recovers soon. See if there is anything else handy around to throw in their eyes when they get close if needed.
>>
No. 775441 ID: 76b09c

Say "Poya if you want to be trusted help me!" and grab Aira. Be sure to take your sword back first. If someone's catching up, see if you can make it to a choke point, then send Poya forward with Aira while you hold them off.

Hold Aira across your backs. Be prepared to drop her if she gets shot.
>>
No. 775444 ID: a43366
775444

Check out how well armed the party coming after you is. It might be better to attack them than run at this point. You can use the broken pots as makeshift caltrops.
>>
No. 775445 ID: 0778ca

That shield seems pretty big, could you maybe put Aira on it and have everyone push it like a toboggan?
>>
No. 775446 ID: 211d83

Glance behind you and at the same time rip the stud out of the big guys mouth.

If the approaching group has no mountain kobolds or people with proper weapons then drag Aira behind the big guys corpse and use him and his shield as makeshift barricade.

Then kill anyone who tries to come around it.

The hallway is just big enough for two people to come through at a time. If you can keep it walled off so only one person can attack you at once then you have a good chance of killing them until the hallway is all the way blocked with corpses.

You might be able to run fast enough with Aira as she is a thin field kobold. But it would be risky. All it would take is for a quick one to sprint up and jab you with a knife. But if you turn and fight you will be doing something unexpected and in more control of the battle.

Of course yelling to Garius to stay and watch your back would be nice but don't expect much from those two.
>>
No. 775454 ID: 25420c

>>775434
Quickly look how many enemies are coming and based on that, either take Aira and run, or stay and fight. Tonguestones are lowest priority right now.
>>
No. 775456 ID: 2e7f74

Would taking his entire tongue expedite the process? if not, fireman carry Aira and haul ass outta here.
>>
No. 775457 ID: 25420c

And if fighting is an option, stop your other party members from fleeing. the fools, wild escape is worst option. we don't know what's ahead.
>>
No. 775459 ID: d36af7

Lean the shield up against a wall for tactical cover and move Aira behind it. Consider how to position the mountain kobold corpse for maximum terrain advantage.
>>
No. 775519 ID: 1730ee

Grab the shield and run. Right into the enemy.

None of the guys behind you can be too big and brawny if they're tunnel crawlers come up your tails already. Do something they won't expect and can't counter. If you turn the shield lengthwise you have a perfect corridor sized battering ram. Smack that into them and clog up the hallway with their reinforcements, maybe stab wildly, scream and roar to send the closest ones packing in panic at the apparent counterattack, right into their mates. A break in enemy morale might be the only thing that can give you enough time to recover Aira and make a proper run for it.
>>
No. 775551 ID: bfb318
File 148573724308.png - (484.79KB , 800x800 , 699.png )
775551

"Stay and help!" I yell back to them, but they keep running.

I sheath my sword and try lifting the shield. I could lift it with both arms, and that's about it. I can't use it in combat or as a battering ram. Perhaps it's worth keeping in order to modify into two smaller shields, but all it's good for now is to create a barrier. I keep it on the mountain kobold's forearm, and after no small amount of hasty effort, I get his body by his shield arm so that it can't be easily knocked over. I then put Aira behind that position. I can't tell if she's trying to speak, but she's just making whining noises.

I knock some skulls down to make the terrain difficult for them, or at least prevent them from effectively running at me at full speed. They have similar ideas, and throw dusty skulls back at me, but they're from so far that they're easy to dodge. I pull the rope and lantern off of me, as I will be fighting in this spot and don't want the extra weight or grabbable objects.
>>
No. 775552 ID: bfb318
File 148573725163.png - (399.81KB , 1200x800 , 700.png )
775552

There are 6 kobolds, and they are not well armed. The first one comes to me, and hesitates as I swing my sword at him. He attempts to step back, but the second kobold is right behind him. He was too close, and blocks the first kobold's retreat. My sword hits him, and the person he collided with tumbles back.
>>
No. 775553 ID: bfb318
File 148573725814.png - (464.77KB , 800x800 , 701.png )
775553

They don't seem as eager to fight as the mountain kobold did, perhaps because the mountain kobold is dead. Still, they let out war cries and continue their charge.

The third attempts to jump over the shield, and leaves himself unable to dodge. He is forced to parry, but he's unable to parry a thrust with his shoddy dagger.

Now my sword is stuck in him, and the fourth is running to me, between the shield and where the second kobold fell under the first. The fifth one is remaining near the back, and is pulling back a bowstring, but he may find it challenging to get a clean shot, especially if the bow and arrow is of the same quality as the rest of the weapons here. There is a 6th, but I can't see him well, and he just seems to be holding up the torch at the back for the others to see.
>>
No. 775560 ID: 211d83

You have a two handed sword with a large grip so use it to shove the end of your sword through the impaled guy into the guy with the dagger then shove them both off your sword with your foot. If you cant get it moved fast enough then release the handle and shove the body on to the dagger guy before trying to remove the sword.

Once your sword is free keep killing them as they come and stay next to the mountain kobold. This will let you have cover for when the bow guy looses his arrow.

Once you have the 4 melee guys down you will want to bait a arrow out of the archer then charge him before he can reload.

Also keep your ears open for anything coming up from behind.
>>
No. 775563 ID: 211d83

Oh also consider developing a war cry of your own or some other signature to scare your foes. If you are charging hordes of enemies while laughing maniacally it can make them hesitate enough to give you a advantage.

Might be worth a experiment to see if it helps. Can always go back to calm and cool if needed.
>>
No. 775564 ID: e805b5
775564

You can grab the dagger for a weapon, tossing it at the bowman if he looks like he has a shot.
>>
No. 775565 ID: 3abd97

>>775553
Step back and swing your sword to your right, so your victim is thrown back and off your sword, and dumped on top of the guy trying to close with the knife.
>>
No. 775570 ID: 3bf83c

Never stop to free a weapon that is stuck while someone else is charging you. Swing #3 into #4 while still on the blade. Depending if #4 goes down or not, free your sword or kick, stomp and punch #4 until he's dazed enough that you can get the sword free without getting shanked. Try to hop about some or use their bodies for cover to avoid getting shot and remember #2 is going to join the fray soon enough.
>>
No. 775571 ID: 398fe1

>>775553
Drop the sword, grab the dagger he had, use that dagger to kill the fourth kobold. You might take a hit but as long as you ensure it's a minor wound you should be fine. Then you can probably dagger-throw the bow user. Or you can just ignore his shitty arrow and rush him. Block it with your forearm instead of a shield, even.
>>
No. 775579 ID: bb78f2

>>775553
For FUCKS sake, I'm just trying to get an injured person back.
You already fucked up on protecting the secrets here, is killing me and her worth it?
>>
No. 775583 ID: 91ee5f

>>775579
Duh! Obviously it is, otherwise they would've run as soon as we took out the mountain kobold.
>>
No. 775584 ID: 76b09c

Once you look like you're going to win, the one in the back with the lantern is probably going to run and let everyone back at their base know what happened.

See if, while fighting, you can shove back towards the archer, then charge him as soon as you have the opportunity. Cover your center with the sword's blade, and its size might be enough to deflect a shot. Take him out quick, then grab the bow and try shoot down the lantern carrier as they run. Chasing after him will take too long if you can't manage that, and you'd be better to loot the tonguestones and bring Aira back.

You might carry her on the shield, dragging behind you like a litter.
>>
No. 775586 ID: 2e7f74

Take number three's weapon, surprise four when he advances. Or just throw three's weapon at four's head and push three off the barricade to the side, letting gravity pull out your sword and further burying two. If your sword remains stuck, absolutely do not keep trying to remove it.
>>
No. 775593 ID: a43366

You can block the arrow he shoots with a body if necessary.
>>
No. 775613 ID: bfb318
File 148575173515.png - (367.48KB , 1000x800 , 702.png )
775613

I swing the impaled body into number four, but my sword is stuck enough that I don't want to let the fourth recover in the time it takes me to pull the sword out. I let go of the sword while she stumbles, and grab the knife that number three dropped. I jab it into number four's neck.

The third somehow managed to keep himself up for this, but before I have time to worry about it, he loses conscious and slumps to the ground.
>>
No. 775614 ID: bfb318
File 148575175409.png - (371.76KB , 800x800 , 703.png )
775614

The second one recovers to attack me, but his movement is desperate. I move cautiously, half to be cautious, half to use him as a shield, since I feel like I will be shot with an arrow as soon as number 2 goes down.

Instead, the archer rushes me to shoot point blank. I prepare for it, but Aira reaches out and grabs his ankle, as she had writhed around to the point of turning around so she could reach him. His string's pull falters, but the arrow doesn't even shoot. The one occupying me gets distracted, so I stab him, lunge forward, and stab the bowman before he falls down.
>>
No. 775615 ID: bfb318
File 148575177250.png - (188.10KB , 900x600 , 704.png )
775615

I stab the bowman and the other a couple of times, then finish number four while she's bleeding out, to make sure that no kobold here has the chance to get back up and stab Aira or me.

My sword isn't too badly lodged once I have a moment, so I pull it out of the body and approach the 6th kobold.
>>
No. 775617 ID: a43366

Take his tongue-stone and knife. If he fights, kill him.

Letting him go isn't really an option anyway, and he was part of an ambush to kill you.
>>
No. 775618 ID: 211d83

That is a tiny little guy. Hopefully just short and not a child.

Finish him quickly. While he might look small and weak if you let him live then he will report back and cause problems. We have to get Aira out of here fast if there is any chance to save her and there could me more coming.

Once he is dead listen for movement and then start gathering all the studs and wrap up the decent weapons in some scavenged cloth. Then carefully pick up Aira and get moving.
>>
No. 775619 ID: 29c4aa

>>775618
If he's just short there's a reason he survived this long, be on your guard!
>>
No. 775620 ID: a43366

>>775617
Adding to this, you really can't have him stabbing you in the back or going to try and organize another ambush if you're going to move Aira safely. Killing him is the best option
>>
No. 775621 ID: f8cb2e

*ahem* FINISH HIM!
>>
No. 775622 ID: bb78f2

>>775615
Alright, give me your tonguestone, give me your knife, and give me any good info you have and you'll be considered another defector.
>>
No. 775623 ID: 398fe1

>>775615
...that looks like a young mountain kobold. Tell him to drop the knife and surrender. You can use the rope to bind his hands and lead him around so he can't get up to any trouble. No child murdering will be done today, but he was still assisting the tonguestones so I suppose he should be brought back to camp so they can put him in an orphanage or something.

After that's done go see if Aira is up to moving around. Administer first aid if you can, but I suspect it's a serious internal injury which you won't be able to do anything about. Might have to carry her to camp. Bring the daggers and bow with you but leave the mountain's gear behind since it's too bulky to carry easily.
>>
No. 775624 ID: 2e7f74

"You've made some mistakes."

Don't kill, capture. We need intel from somebody who isn't a fucking backstabber, and I think this one's already got the fear of god in him, that'll make things easy. There should be plenty of fabric to bind him up, no matter how stumpy his limbs are.
>>
No. 775626 ID: 595d54

Yeah, let's just tell this one to surrender and capture him if we can. Not like we need more rumors about barbarians.
>>
No. 775628 ID: 3abd97

>>775614
Hah! Half dead, and she's still fighting. Respect, Aira. She gets a weapon and a cut of the tongue studs, if she lives. You need allies who don't give up in a fight.

>>775615
"Surrender, child. You have lost this fight, and you gain nothing by throwing your life away.

"Drop your weapon and tongue stud."

If he doesn't surrender, disarm him and smack him without killing. (...actually, wait, is that even a him, I think I see hints of eyelashes). Fen doesn't need to kill people who don't present a threat to him.
>>
No. 775634 ID: fd73fa

He is either a tiny, tiny midget of a mountain kobold or far more likely a child. Tell him to put down his weapon and you won't harm him. Don't let your guard down, even a child could be dangerous when desperate. He is obviously in over his head. He is in over his head, tell him if he gives you his tongue stone you'll take him back with you and see if you can't get him a job doing inventory, carrying stuff, something off the front lines.
But right now your priority is checking on Aira (do so as soon as the kid gives you the knife), getting those tongue studs and then getting Aira back to the base. If the kid is willing have him help you carry her back. If he does come back make him give you his tongue stud, if only for his own safety.
>>
No. 775638 ID: fd5137

>>775615
wait, a metal knife?
I've a bad feeling about this, be ready to dodge that thing getting thrown at you, or to grapple with them if they rush you.

anyway tell them to drop the weapon and get out of here, I think taking a tonguestud without killing the owner is probably an army faux-pas and them not having it screws them on their side, so just the knife.
>>
No. 775642 ID: dce082

Ehh he isn't worth dulling your blade, capture him, rip out his tongue stud and drag him along with you, tie him up, if he's too much of a liability he can be killed.
>>
No. 775648 ID: 91ee5f

>>775638
>I think taking a tonguestud without killing the owner is probably an army faux-pas
I guess you're talking about the first 2 guys Fen met when he first came down here, right? Because Fen didn't kill them, he just knocked them out and took their studs.
>>
No. 775649 ID: cbce14

>>775615
I agree with trying to get a surrender, but if he attack anyway, just kill. It's not like he's survival chances are high even after surrendering, after all.
>>
No. 775650 ID: cbce14

Oh, and the bowman's tongue stud is for Aira.
>>
No. 775651 ID: 2e7f74

>>775650
Hell, if she lives, she can have the big guy's tongue stud.
>>
No. 775653 ID: c90231

You should also be prepared to tackle this guy if he makes a run for it
>>
No. 775694 ID: 65ec8d

We can't let them leave, they'll tell the enemy about what happened here. As it stands, killing these people probably left a gap in the enemy's intelligence, which we could use to go back to scouting.

My bet's on this being a child. It makes sense for them to use children as surveillance by sending them through the crawl spaces, and the person who spotted them in the crawl space would have been brought along with whoever they ran to inform about what they saw. And it explains why he hung back but is still there - an adult, of whatever size, would have either joined in the fight or fled as soon as it was clear Fen outmatched all the others. Freezing up like this is what a child would do.

And Fen ain't going to be no child-killer. Remember, ultimately, the goal is to be with Lily. Fen can't do anything that would turn her away from him, or the whole endeavor becomes pointless and tragic. I'd bet Zizi wouldn't be proud of his training being used for such a thing, either.

Tell the kid to drop the knife. Or knock it out of their hand with your sword. Subdue them, terrorize them a bit for obedience and bring them back with you. If someone back at base takes issue with it, tell them that they can double-check the defectors' info with a captive (that should count for the mission Fen was given, too). You could also tell them that killing a child at the start of your career would be a bad omen, and they'll probably shrug their shoulders and go "oh, barbarian nonsense".

Fen might end up needing to keep this kid alive himself until a place can be found for him. If that's the way it's gotta be that's the way it's gotta be. Hand in all these weapons and tonguestuds and we should have the funds to spare some food now and then.

Put Aira on the shield, have her hold your loot or just pile it on her - that'll make the weapons ready to hand while you go back, in case anyone else comes up behind you. If you put some fear into the kid (tell them if they run off you'll catch them and chop something off them - might have to actually do it, part of the tail or something, but better than killing them) you can get them to hold up the front end on their shoulders, holding it secure with one hand and the torch with the other, while you hold the back, and bring the whole thing back stretcher-style. Worry about dividing the loot with Aira when you get back - she might not last that long, since she's bleeding from the mouth after a gut injury.
>>
No. 775697 ID: a43366

Unless it can hold the shield and help you carry her on it like a stretcher he wont be very useful. Ask about the crawlholes too.
>>
No. 775713 ID: fd5137

>>775648
no questions were asked but there's currently a witness
>>
No. 775724 ID: a34124

Make the midget suffer, but keep him alive to spread tales of the psycho-hunter who slaughtered his entire squad for pebbles.
>>
No. 775728 ID: 7397ab

Wack the knife out of his hand and tell him to come with you.

Mention that you don't want to kill him but if he runs you will have to.

I wonder if you just killed his(her?) dad(mom?). Mountain kobolds are confusing.

Tie him up if you have to and shove him on the shield along with Aira. Use it as a sled to move them and your loot back to the base.
>>
No. 775729 ID: 65ec8d

I just want to add to my last post, taking this kid back with us to interrogate does actually make tactical sense. This is an opportunity to impress our higher-ups with our foresight.

Also, I bet a little touch of a merciful reputation will help us down the line. There should be at least a few people around, in the army's upper and lower ranks and otherwise, who'll approve of that sort of thing secretly, even if everyone's publicly "rr serve the empire" et cetera. Plus, Fen will have tons of opportunities to show brutality and ruthlessness, chances to touch that up his reputation with spots of compassion will be rare.
>>
No. 775731 ID: bfb318
File 148580901847.png - (331.12KB , 800x800 , 705.png )
775731

"Drop your knife. You can't win this."
>"Y-you killed my dad!"
"Is he the mountain kobold behind me? If so, then yes, I did."

I take a step forward, and he takes two back. His voice is childlike by mountain standards. For all I know there are adult mountain kobolds like this, but I think I can safely assume he is just a child, as he resembles the mountain kids I saw in the fence.

"You know that I can outrun you."
>"My dad wanted me to fight! I'm no coward!"

He charges me. I thrust my sword out in front of me, and he stops himself from running into it. He does a poor job, and topples forward. I pull the sword back and use his lack of balance to kick him in the head.
>>
No. 775732 ID: bfb318
File 148580902859.png - (224.21KB , 800x800 , 706.png )
775732

He keeps struggling, so I keep beating him until he drops the knife.

I think of what Lily might advise in this situation, and she seemed to speak fondly of children, saying that raised right, even the worst of them can come around by adulthood. I don't know how much of that was her feelings, and how much was the empires. It's just enough to get me to hold off on killing him, even though I'm personally split on the decision.

I put him in a chokehold until he passes out, and then tie him up and start looting all of the tonguestones including the child's. The knife was metal after all. It isn't well made, but it is sharp and far better than most of the weapons I've seen in here. I suspect his father gave it to him, otherwise having the small child carry such a valuable thing is senseless.

"Aira, can you walk?" I ask, once I make it to her.
>"Nnnno... my fuckin' hip, I think he broke it." she squeaks out like it hurts to talk. "I can't feel my leg. And when I do feel it, it's pain."
"I am not well trained in healing, but I don't believe that vomitting blood is a good sign."
>"It might not be blood. I feel like I'm dying, but maybe it's just the pain. Don't tell anyone I might be dying. They might mercy kill me." Her tone is almost joking, but she's has no hint of a smile. "I hope I'm not, but... oh fuck, don't leave me here, please."
"I'm not leaving you behind."

Amongst the useful weaponry is the kid's dagger, the bow and just 4 arrows, and the mountain kobold's mace. The mace is lighter than I expected, but still heavy. There are two makeshift bone knives that aren't worth much, but may be useful for pawns and are easy to carry. Otherwise, I have 6 normal tonguestuds and one red one from the mountain kobold.

The child is a liability and Aira can't move. If I'm to transport both the kid and Aira, it may be best to use the shield after all. It's huge and heavy, but I should at least have the strength to drag it along the ground along with the two kobolds. It will be slow, but otherwise I will have to carry one or both of them on myself, and that may only be a bit faster and will shake Aira's wound. There isn't much first aid I think I can do here, as I have no supplies, and she isn't bleeding much externally.
>>
No. 775733 ID: a34124

I wonder if Cheese can make something of him.

Scavenge the corpses, look for some cloth. Find a way to stick it onto the bottom of the rotten shield, which will help decrease friction.

Oh, and if the kid attacks you again, threaten to make him wear his dad's skull as a helmet. lol cubone
>>
No. 775735 ID: 7397ab

The shield is probably best for this. Carrying Aira would jostle her enough to make her injuries worse and if she is going to have any chance we need to minimize damage.

So carefully get the shield into position for dragging. Basically get it set up behind the pile of corpses before putting things on it. Then very carefully pick up Aira and put her on it. Watch out as she might pass out from pain or vomit again if her hip is broken. Don't try to set any bones unless no one else knows how to at base camp. And don't mention a possible hip break to anyone.

Then pile the kid and the loot on the other end of the shield and start moving. It will be slow but if you are attacked you will have time to see them coming.

As for the child? Well that is for the knights to decide. Lily likes children but she comes from a place and position in your society that has the spare money and time to be able to worry about orphans. The best we can do for him is take him with us and hope the army can use him.
>>
No. 775737 ID: 398fe1

>>775732
Sounds like we're looting everything, then. With any luck, the two pawns who fled will return to check up on you and help carry the shield like a stretcher. My concern is it'll make a loud scraping noise as you drag it behind you... but you can probably kill anyone who hears the noise and tries to fight you, heh.

I guess dragging the kid along behind you isn't an option? He's a mountain, he can take it. Especially on his back. Maybe the rope isn't long enough.

Ask Aira how close she is to being a lesser knight and having access to medical care.
>>
No. 775738 ID: 3d2d5f

>>775732
Take Aira, and what weapons you can carry, prioritizing quality and usefulness.

The kid is a lower priority. If you leave him, he either survivors of his faction will recover him, or he'll escape the tunnels on his own. Bringing him means he gets dumped wherever the army dumps kids. There must be some system for war orphans, to avoid completely depopulating areas.

The shield is probably more than big enough for the two of them. Maybe break it in half for a lighter sled?

>mercy killing
Yeah, so long as she's still alive enough to express an opinion in the matter, that's 100% her call. She's not an enemy, she gets to fight for life if she wants to.
>>
No. 775740 ID: d36af7

Gather up everything that's worth bringing, stack it on the shield, and start dragging it behind you like a toboggan. Maybe attach a rope to the shield's straps so you can pull from a more ergonomic posture.

How many previous kills does Aira have? If there are enough tonguestones on hand for her to reach 20, and no other witnesses... knights, even newly-minted lesser knights, probably get significantly better medical care than pawns.
>>
No. 775742 ID: 65ec8d

Use the shield. If you can scavenge enough cloth, you can tie some around the bottom side to make it slide more smoothly over the ground; fortunately, it's a curved shield, so it should be easier and things shouldn't fall off the sides, though it might rock side to side a bit. You might also be able to sling some rope under the top side you'll be carrying, catching it on the "lip" of the edging, to help give your arms a better position to pull it along behind you. Hopefully the shield is roughly enough made that there are corners and jagged edges to help hold the cloth.

If you're lucky, one or both of your two companions stopped running after a while and decided to wait and see what the outcome was. If you want to make a bet that this gang were all of the enemy forces available to come after you, which sounds like a decent enough bet (especially if you go some distance first), you can call out to them for help.

I think you'll need the kid as a captive to cover you. Being able to get intel out of him is justification enough for you to have come back.
>>
No. 775744 ID: fd5137

>>775732
It's a shame the kid's in this position and stuff but he's not really your concern, no real point taking his knife either, it's better than this lot has right now but the army has better.

Priority number 1 is getting Aira out okay, she did good fighting the mountain kobold and even on the ground in agony gave you a hand, whatever configuration of loot and carrying method that gets you out fastest is the way to go.
Only bring along the kid if you think it's viable, and shuck the weight that is him before anything else if you do.
>>
No. 775746 ID: 710efc

>"Is he the mountain kobold behind me? If so, then yes, I did."
Has anybody told you that you have a real way with words, Fen?

...I hope he doesn't come back for us down the line...

Leave the club, it'll be dead weight, but carry the knives on your person. Tie a rope to the shield so you can drag it behind you. When you move Aria, roll her to one side and try to slide the shield under her so you don't have to her too much. Tie the kid up as much as you can, don't leave anything he can use as a weapon on the sled, and tell Aria to stay conscious and keep an eye on him. You should be able to track your less fearless comrades back to camp pretty easily.
>>
No. 775747 ID: 9ff344

You've got to get them both back, use the shield as a sled even if it slows you down a bit. Hopefully you come across the cowards who ran before too long so they can help.
Aira is wounded but able to talk. Ask her how many more studs she needs to be a knight. Hopefully you have enough there. If you do then you could give them to her, the knights surely must get better medical treatment than the pawns. Even if it is just a roll of bandages and a splint instead of a mercy kill or being left to starve to death in agony because she can't earn enough to pay for food without fighting. It'll be expensive, but she would surely be appreciative of you saving her life. It'll be worth the cost if it earns you a stalwart ally that doesn't run away as soon as the fighting shows up.
>>
No. 775748 ID: 7397ab

>>775747

Helping Aira become a knight is not a horrible idea but will have to be careful. If she ends up a cripple or dead our gesture goes to waste. Even if her hip is not broken it could be weeks or month before she recovers.

If she is really close to knighthood then yeah we already owe her half the big guy kill. If not we can try to help her other ways.
>>
No. 775756 ID: 398fe1

>>775744
>ditch the kid
That's not a bad idea. We could just leave him in a side tunnel and gag him, then try to come back for him later.
>>
No. 775762 ID: dce082

Fen, stop thinking about the kid as a child and start thinking about him like a prisoner of war and one that seems like he will gladly die fighting. My suggested course of action is either keep dragging him along for a little bit to let it sink in that he has been captured rather than dying in battle as his dad would have wanted, then once that sinks in for him enough stab him in the gut a few times with his dagger then leave him there tied up and dying with nothing that could save him except a mage who would charge a kings ransom for it if you are just THAT pissed at him. Or if you aren't feeling particularly cruel you can take him back to the camp where he will probably be tortured for information but would be able to get a chance for a final "fuck you" to satisfy him either by giving false information or giving no information. Third option is just to mercy kill him here and now.

As for Aira you could bring her back to camp where she will probably be mercy killed as I doubt they would want to have a suffering useless soldier starving to death or dying from injuries because she can't pay for food because obviously that would be terrible for Morale but they might be merciful and leave the decision of whether they should mercy kill her up to her(which I kind of doubt based on what we've seen)and where she MIGHT survive but even if she did she'd probably end up unable to walk like that one furbold who lost a leg and be hated for being crippled and would struggle to get a job. You could also mercy kill her here and now with one of the enemies weapons and just say she died in combat, if she would prefer to be killed by a considerate comrade who risked his life for her when everyone else left her to die.

I'd say give the kid the slow and dishonorable death and drag Aira back and hope for the best.
>>
No. 775764 ID: 90f3c0

Dragging the shield around would be slow, loud, and tiring. You'd make yourself an easy target if there are anymore enemies lurking in the area.

Leave the kid and the heavy equipment, just carry Aira. Maybe you can come back for the kid after you catch up to your companion, if no one else gets to him first.

>>775747
The hard part of becoming a knight is the recommendations. I doubt it's something greater knight give out easily, she'd have to do something to distinguish herself.
>>
No. 775768 ID: 78a3e5

>>775740
She would still need recommendations and to pass the test. Being a proto knight might help her out though. Its an option to explore if its applicable.

The kid would contradict the story, but that might not be an issue anyway.

Aira can watch the back as you drag them.
>>
No. 775769 ID: 65ec8d

>>775764

If we're going to bring back Aira it needs to be on the shield. With an injury like the one she has, carrying her in our arms or on the shoulder is probably going to make it worse and maybe kill her.
>>
No. 775772 ID: bfb318
File 148581665865.png - (264.35KB , 800x800 , 707.png )
775772

>Stop thinking about the kid as a child
He is tiny, has poor judgement, and is bad at fighting. I cannot.

Still, I will drop him off at a side tunnel that should be nearby, and attempt to come back for him later after asking the knights how children are - wait a moment.

"Aira. How does the empire feel about children?"
>"Save the shorties. I saw him try to fight you. We don't like to waste fighters like that."
"He won't be tortured for information?"
>"None of the knights on duty do that here. They'll get what they can out of him, then send him to some orphan house in another region."
"I find that somewhat surprising."
>"Yeah, you're new, right? We don't take that great care of kids, but we don't waste them either."

I'll leave it to Aira's judgement. I set up the shield, and slide it under Aira as best as we can manage. The kid goes on as well. I cannot easily tie the rope around the entire shield properly, but I do tie it to the shield's handles so that it acts like a makeshift harness I can use to pull it. The shield is so roomy that I could reduce its size, but it's so solid that I can't break it in half. I keep the weapons on me, but otherwise things go on the sled.

The shield rocks back and forth, but it's far more gentle than if I were to carry Aira on myself. It makes a grinding noise on the stone, but even with the kids weight, it is not as slow as I feared it might be.

I do not know much about how the empire treats either their pawns or their children, but I will test them on it now by bringing both back.

"Aira, keep talking to me, and watch our backs. How close are you to being a knight?"
>"Not far, killwise. Just... 3 more full kills. Heh, if I were in your spot, I should have enough."
"If you were to get credit for these studs then, you'd be a knight?"
>".... no. No. I haven't successfully taken the test yet, because I've used almost all my tokens on food. Plus, I wouldn't be knighted in a place like this, it has to be sanctioned and all."
"So how would we get you to medical care? Do they care for pawns?"
>"No, they'd just stick me in a bed and see what happens. The other pawns may see that I'm comfortable, but that's it. There may be a healing cloth in camp for knights, but a pawn might be able to buy it for, fuck, more than I have. A lot and... better than nothing. If I'm dying too bad then it wouldn't help, but if I'm just..."
"Aira?"

....

>"Just get me back, please. I can't stop you from claiming every damn prize here since I'm so hurt."
"... do you think I would do that?"
>"I don't know. Just get me back, please, please." Her voice is shaking.
"If I were going to leave you behind, I wouldn't be dragging you along."
>"Right, I'm sorry. I just mean that you don't have anything to lose by getting me back. Wait, where's Garius?"
>"He ran as soon as I stabbed the mountain kobold."
>"... that fu -" She gets interrupted by coughs and retches. I look behind me occasionally, since Aira might not be able to that well.

Eventually, I cross by a couple of dead kobolds blocking the path. Upon inspection, they have holes where tonguestones used to be. The knife wounds on them feasibly match up with Garius' knife. Poya is here as well. She is unconcious and has a wound on her head, but she is breathing.
>>
No. 775773 ID: a34124

Scavenge the bodies, and mutilate them further so that Garius can't get credit so easily. Then wake Poya gently. Ask her where the exit is first.
>>
No. 775774 ID: fd5137

>>775772
cool, she's helping pull if you can get her conscious
>>
No. 775775 ID: 3abd97

>"Just get me back, please. I can't stop you from claiming every damn prize here since I'm so hurt."
*Shrug* "You fought well, and kept fighting after that hit. If you live, you deserve a share."

Barbarian logic. Achievement deserves recognition, and allies who are willing to have your back in a fight instead of cutting and running are worth keeping alive.

>Poya is here as well. She is unconcious and has a wound on her head, but she is breathing.
Attempt to wake her up (shake her, escalate to light smacking if that doesn't work). Really don't want to have to drag all three of them. I mean, you will if you have to, but geeze.

Too bad we don't have smelling salts in our kit. Didn't anticipate having to deal with so many unconscious allies.
>>
No. 775776 ID: 3abd97

>>775773
Literally pointless. The only credit you get is for the studs you cache in, and it's wasted work for fen to chop up the bodies.
>>
No. 775777 ID: 7397ab

Well looks like Garius might have some explaining to do once we come back alive.

Tell Aira about the situation with Poya and that Garius might be a super jerk. (or dead up ahead)

Start shoving Poya on the shield as you talk to Aira.

"Aira I can get more kills. I owe you at least half of the credit for the big guy. If you had a proper weapon you could not be in the situation you are now."

"I don't know if I can help much but here is a thought. If you think you are going to survive I can lend you a few kills worth of studs from that battle if it would get you treated as a knight prospect instead of a normal pawn."

"Then you and I can help each other learn the test while you recover."
>>
No. 775778 ID: 211d83

>>775777

This sounds like a decent deal. Give her credit for the 6 (3) kills and us the 5 (2.5)from taking out the mountain kobold. Then help her pass the test while we study for it ourselves.

Of course that depends on her surviving that long. Ask her what she thinks.

If she asks why you would do something like that for her just tell her the truth. She is a promising fighter and you have big dreams and could use her help later.

Plus she stood next to you in that fight and accounted herself well. She at least deserves a chance at survival.
>>
No. 775779 ID: 398fe1

>>775772
See if you can wake Poya up. If not just put her on the shield and keep heading back home. How much further is it?

Also be wary. Check around corners with your sword free before you drag the shield up to them.
>>
No. 775780 ID: 65ec8d

The loot gets turned in for purchasing power as well, so maybe it'll be enough for the healing cloth. Try to wake Poya, if you can't, sling her over your shoulder or slap her on the shield if there's room (maybe leave part of her dangling off the edge?) and go on. At the very least, getting back to camp with two wounded comrades, a captive, and a pile of loot and a bloody sword should do wonders for your reputation.

Extra thought on the kid's usefulness: If they've been using the kids in the crawlspaces (which if they're smart, they should), then this kid can give info on the crawlspace layout that the adult defectors didn't have. Besides, if we drop him off, he'll probably get picked up by his people, since they seem to sneak around here a lot. There's a possibility that all the guys we've just killed have only "mysteriously disappeared" as far as their buddies know, which given the general spookiness around here to begin with, might be to our advantage.

Aira's probably worried about dying here because this is where the dead have been disturbed. If she dies here, her soul goes into the pile with all the other restless spirits.

... Hmm. That makes the locals' plan especially dumb. Unrest the dead, then die fighting, and get your soul dropped into all the others you've pissed off? Bad scheme. Though they could be planning to deliberately add their own angry souls to the mix to make the dead even more restless. Might be able to spin that into a story to the kid, though, if we tell him his dad's soul is going to suffer now and he should help us put the dead to rest again.
>>
No. 775784 ID: 91ee5f

Something tells me that Garius is already back at camp and is making up a story on how Poya lead everyone into a trap and he bravely attempted to save his allies but it was too late, they were dead and he couldn't do anything, so he came running back to deliver information. Or something like that.

Won't he be surprised to see us still alive?
>>
No. 775790 ID: 710efc

Poya might be faking unconsciousness so she can pull an ambush, be very careful.
>>
No. 775799 ID: fd73fa

Wake Poya up if you can. If she doesn't respond or is unable to walk toss her on the litter as well. You're going to have some choice words about Garius once you get back.
Ask Aira how much a healing cloth cost. Maybe between the studs and silver Fen has enough to cover it? A worthwhile ally is infinitely more valuable than a coin on the front lines.
>>
No. 775805 ID: bfb318
File 148582381823.png - (474.01KB , 1200x800 , 708.png )
775805

"You deserve at least half of the points from the red guy, Aira."
>"What's that, a quarter point?"
"The red tonguestuds are worth 5 regular, or half, uh, 2 and a half... yes, two and a half kill points."
>"Holy shit."

I slap Poya to no response, so I move her onto the shield. I leave the kobolds alone, as with the tonguestuds gone, Garius most likely already took the credit for them.

"You also would not be in this situation if you had a real sword."
>"Eh... maybe, but no use thinking about it. He could've been more cautious if I had a real blade, than sticking his thumb out like that. And when I stabbed his eye, well, I fully extended my stick. Would've been the same thing if it were a real sword of the same length. Not to say I won't take half that share."

Poya is light, she hardly makes a difference on the shield, and I make it back. Bolk is there, likely coming to investigate what the noise is.

>"State your bu - oh, Fen?! I was told you were dead, and... is that Aira and Poya?!"
"Yes. Aira is severely hurt. I would like her to be healed. Do knights give treatment?"
>"The knights won't, but Aira is... she's earned her keep here. Us pawns will look after her. Who is this mountain kobold?"
"The son of a strong fighter."
>"Okay. Henpa! Henpa, get over here!" he starts yelling for someone. "We've got a wounded!" he yells, then faces me again. "Dame Frais will deal with the child. Help me clear this wooden plank, we'll use it as bedding for Aira."
"And what of Poya?"
>"I could not care less about Poya at this point. Dame Frais can deal with her too. Aira, can you speak?"
"Hurts!"
>"At least you feel it. Garius told us you both died, and Poya got struck unconcious."
"Garius is a fuckin' liar. He ran from the fi- " she shudders.
>"He ran. From the fight? Just nod."

She nods.

>"The pawns will remember that. Dame Frais, we require your presence!" he also calls out.
"How much does a healing cloth cost?"
>"That depends on availability. I'll ask when I get the chance."
>>
No. 775806 ID: bfb318
File 148582386018.png - (41.68KB , 800x800 , 709.png )
775806

We clear the shield as Dame Frais approaches. and Bolk has a few words with her before he and the kobold I assume is Henpa carry Aira off.

>"Nice to know you didn't go out there to pace a safe hall back and forth. Bolk told me about the kid. He's starting to wake up, so I will question him for a while and then send him off to a shelter. You did fine bringing him back, hopefully he will be a loyal fighter in a couple of years."

She hands me a token, with no explanation.

>"Now, give your report, then you may take all of your loot to the quill knight. Normally you would divide it amongst yourselves, but since you were the only one able to walk back here, and Garius apparently ran away, you will have the rights to all of this. Either way, you will remain at camp for some time."
>>
No. 775807 ID: 595d54

What's the token look like? Anyway, go ask the Quill Knight how much a healing cloth would be.
>>
No. 775810 ID: c441c1

>>775806
get up close to ask what the token is but don't go flashing it around if it looks like she wasn't trying to draw attention to it.
It would be a problem for me if I was stuck where I couldn't advance quickly I NEED to become a knight as quick as possible.
>>
No. 775812 ID: 3abd97

>>775806
To the quill knight. That's a dismissal.

We can ask him about the token.

>Normally you would divide it amongst yourselves, but since you were the only one able to walk back here, and Garius apparently ran away, you will have the rights to all of this
If we have the rights to it, that means we decide what we do with it. We'll talk with the Quill knight about assigning half the credit for the red one to Aira.

And we're keeping a spare weapon this time, for when our sword gets stuck in something. The nice dagger, probably. Maybe a bone one or two to hand to allies. Is the bow good enough quality to keep?

Asking how much healing cloths cost, and how well they work would be smart too.

>The pawns will remember that.
Hey, we won points with the union for being a team player, even if gave them shit about the stud tax earlier.
>>
No. 775813 ID: 211d83

Give Dame Frais the full story but make sure to give Aira credit for her half of the big guy and maybe lend her enough points so she has 3 full kills for her knighthood. (leaving you 2.5 from the engagement. She will not be earning any soon and word will spread of us helping a comrade in need.)

If you need a reason mention that she fought through the pain and helped you fight even after being wounded.

Then describe the trip over and what you saw when you lit up the room. The crawlspace location the secret door and the blood and the thought that they have kids manning them. And how the last party probably got ambushed and dragged into the secret passage.

You noticed the arrow and ran back with the group and you and Aira took down the big guy. Then Garius told you to run but you would not leave Aira behind and blocked the corridor with the shield so you and Aira could fight on better terms.

And so on and so forth. Just make sure you are accurate as can be in your descriptions as it will let her realize you are a good scout. Do not badmouth Garius directly as his actions will speak for him.
>>
No. 775819 ID: 3abd97

>>775806
Oh right, the report. Be honest in your report, but leave out personal conversations, and any analysis of Aira's condition. (You went out, reached the hidden passage, Poya was sent to open it, you saw the glint that was revealed to be someone spying on you, you all retreated from what was determined to be an ambush, you and Aira worked together to take down a mountain kobold blocking escape with a shield, she was injured in the process. Garius and Poya fled, you stayed and fought the six pursuers. Then you dragged Aria and the child back, found Poya unconscious partway back).

Poya at least couldn't have made a difference running, she was chained and unarmed.
>>
No. 775822 ID: 87547f

The token is probably a quiet reward for valorous conduct. We did bring back wounded and acted like a proper knight would.

Give her the full report of what happened and answer any questions she had. Once you are done head to the quill knight and turn in the loot. Give Aira credit for 3 full kills so she can focus on studying for her rank up while injured. Should be a worthwhile investment in her future if she survives.

As for the rest. Keep the metal knife for sure and maybe the bow if its not shit and you can repair it. Hand over the rest of the shitty weapons to Bolk so he can get them into promising pawns hands.

The knife is small but is metal so will make a nice backup weapon. Easy to hide as well.
>>
No. 775831 ID: 65ec8d

The token might be what you get when you do something that's not a kill, but equal to a kill in worth - like bringing back a captive. Killing isn't the only thing you want soldiers to do, after all, so they'd need a way to reward people for other objectives.

Give your full honest report, leaving out the specific nature of Aira's injuries (you're not a medical expert anyway, so I doubt she wants that analysis from you). Make sure you say how Aira teamed up with you on the big guy, and that she helped you against the bowman by grabbing his leg. Otherwise be neutral: mention how Poya didn't tell you about the crawlspaces in advance, for example, but also that she did inform you when it became immediately important. Don't put any blame on Garius yourself: Once Aira was taken out, he might have assumed she was dead or unconscious and therefore that he had the right to judge retreat as the proper choice, since he was next in seniority (you can honestly claim you didn't know how the chain of command worked if it turns out that command really did go to him next, and it's also fuzzy in that Aira was actually still conscious and capable of talking, he just didn't stop to find out). What came after is less likely to be positive, and him lying about it for sure (though he might honestly have expected Aira and Fen to be dead), but it's up to your superiors to judge him. Just describe things in the order they happened, with everything attributed to the right person.

In order to test the waters on how much they want to hear your thoughts during reports, add your speculation that the kid was probably the one in the crawlspace.
>>
No. 775832 ID: dd4df2

Hrm. Reporting what happened should be fairly straightforward.

>"Poya led us to the place without difficulty."

Describe the area and what you saw and what happened; Poya's timely revelation that there were rumours of secret passages with scouts, the rush to not get skewered in an ambush from both sides, Garius and Poya running past you and Aira, the whole nine yards. Show tonguestones as proof.

Add the following:

"Poya did warn us of the danger, which was how we did not get stuck in a pincer and caught by surprise. By that, her desire to defect seems genuine."

"Pawn Aira moved as she should have, without hesitation. She created openings for me. Twice. I would not have won the skirmish as easily without her. Pawns must prove themselves with kills, yes?

If it is allowable, I wish to declare that pawn Aira deserves half the kills from the red tonguestone, as well as half the kill of the blue tonguestone she distracted while wounded. Three kills' worth.

I will do this because pawns that position themselves well together, pawns that do not abandon their duties in fright, pawns that fight to the last... have value. I would encourage such value in those who fight for the Empire by my side."

Sketch a stiff bow.

"That is all, Dame Frais."

Then head off to Bolk and see if he's gotten word on the healing cloth and how expensive it will be. Then head to the Quill Knight with your token and loot to get it assessed. You may have to spend a lot.
>>
No. 775833 ID: 65ec8d

Oh and just in case, you don't need to give the nitty-gritty back-and-forth of every sword swing, just a loose description of the fights.

On the subject of giving Aira kills: officially, trading tonguestones and tokens between pawns is probably not allowed, since it's supposed to mark each pawn's own particular usefulness, not their ability to wheel and deal with other pawns. You'd have to lie to the Dame here to give Aira extra stones, and she's said she'll kill you if you lie to her, so that's out - she'll probably ask Aira for her report once she's able to speak, and compare hers to yours.

Besides, Aira said herself that even getting enough kills right now wouldn't get her to knighthood. She can't pass any of the tests yet, and may or may not get a recommendation - both of which are probably more important to becoming a knight, with the kill count just being a basic battle competency test. Just having enough kills to her name isn't going to get her better treatment.
>>
No. 775834 ID: 398fe1

>>775832
>as well as half the kill of the blue tonguestone she distracted while wounded.
That would be a quarter of a kill. Blue stones are worth 1/2 a kill token, red stones are worth 5/2. One red and six blue is 11/2 which is 5.5 kills. We'd have to give her more than half of the kill credits for her to get the full three kills she needs.

I don't think we should give her the full three. Half of a blue stone and half of a red stone will get her 1.5 full kills, which is nice considering her current position.
>>
No. 775837 ID: 710efc

Tell the story as you remember from the beginning, but you might be able to get away with saying that the combat was a clusterfuck and you can't remember the blow-by blow- end result was one red stud and one white for Aira, five white ones for you, including the capture. If that's not satisfactory, say the truth, but embellish by saying that after Aira stabbed the mountain Kobold in the eye, that "he was already dead, he just didn't realize it yet"; be sure to mention you stabbed him a couple time for insurance, the Dame is going to interview the kid and he knows you killed the mountain Kobold; and that Aira stabbed the archer in the groin and killed him instead of grabbing his leg.

As for loot, keep only the metal knife. The bone weapons will still be in inventory if anybody wants those, and the bow will be useless without training. Or just useless period, if the guy would only try to use it at point blank is any indication.

And you should really find a way to get that blood off you.
>>
No. 775838 ID: 595d54

>>775834
Red's worth 5. 5/2 was after they split it.
>>
No. 775839 ID: dd4df2

>>775834

Red stones are worth a full five.

But good catch one the blue stone. To specify, say instead that Aira's contribution in distracting the archer was timely enough to say she helped you get two kills... the archer in question, and the guy trying to keep you busy for the archer in question to shoot you.

So half of two blue tonguestones' worth, equal to half a full kill.

As for why we're doing this, it's not pure altruism. Aira could be a useful source of information for the knight trials we'll be facing, and if she is in our debt for saving her life and giving her kills, she will be willing to help us brush up on the formal training we need and maybe give us some good tips and support.

Having someone who has been studying for this for a while to rely on can speed up the whole process considerably. We may even gain an ally for later.
>>
No. 775841 ID: 91ee5f

>>775805
>The pawns will remember that.
What is this, a TellTale game?

>>775806
>Now, give your report
I'm just going to go along with pretty much everyone else's suggestions here.

But I'd like to question why Garius left Poya. He reported that she got struck unconscious and he killed those other guys, so why didn't he bring her with him when he killed the last guy? She could've still given some useful info or something.
>>
No. 775842 ID: 398fe1

>>775839
>"Is that... a red one? That is worth five stones. That puts your total to 12. Since the fights here are so weak, though, this only counts towards 6 kill tokens."

A red stone is worth five blue stones. Blue stones are worth half a kill token. So one red and six blues is 11/2 kill tokens. 5.5.
>>
No. 775846 ID: dd4df2

>>775842

You're correct and I'm a dummy, because I thought five kills and not five stones.

The point of distributing credit where due stands.
>>
No. 775876 ID: bfb318
File 148583763345.png - (159.49KB , 800x800 , 710.png )
775876

The token I received seems to be the same kind of token that is spent to the shop. In other words, she gave me a kill's worth of tokens, but without a kill point towards getting a knighthood title. It is a simple wooden coin, but its material is smooth and made out of a wood I do not recognize. I imagine it is difficult to replicate without the correct tools and resources.

I give a dry report. My own chief preferred only hearing the facts, with no conjecture or analysis unless asked for, so I am used to giving a simple description. Even so, I do describe everything in perhaps more detail than Dame Frais would ask for, but she waits patiently for me to finish without much interjection. I try to only point out the key events in the fights, rather than describing blow for blow. I only say that Aira was hurt, I do not go into detail. I only describe Garius' actions and supply the context for them, as with Poya's actions, including her timing to reveal the crawlspaces.

"This is not part of the report, but I would like for Aira to receive credit for 3 of the kills, as she gave me the means to stab the mountain kobold and one other."
>"You are aware there are only 5 and a half kills total, yes?"
"Yes."

She thinks for a moment. I don't interrupt her thought.

>"Give me four of your regular tonguestuds. I will give you the two tokens to spend at the shop, and she will receive the two kills that they are worth. That is all I consider her worthy of given you're report, and only because she's shown she is capable of what you've described."
"Alright, thank you. Also, it is possible that the child was in the crawlspaces."
>"I intend on gathering all information he knows, that and otherwise. Do you believe we can trust Poya?"
"She could have avoided telling us of the crawlspaces at all, or done more harm. I believe she honestly is defecting, even if she is not reliable."
>"Alright. Do you have anything else to add?"
"Just one question. I would like to know why Garius left Poya."
>"That is for either me or Bolk to find out."
"Then that is all, Dame Frais."

I make a bow as best as I know how. I do not know how good it is in her eyes, but she doesn't appear offended at the least.

>"Be off, then, but remain in camp. You are tired, I can tell. Ask the Quill Knight for fabric to wipe your blood off, as well."
"Thank you."
>>
No. 775877 ID: bfb318
File 148583764247.png - (52.82KB , 800x800 , 711.png )
775877

"Hello, Sir." I say to the Quill Knight, once a couple of other people finish this own business.
>"Hello. I can already tell you have over 20 silver worth of things, nevermind the obvious bloodbath you've taken. Let's see it."

I show him and turn in the tongue studs.I end up with 7 tokens total, including the tokens I had before. He gives me clean cloth, or something like it, to wipe the blood off, before I even ask.

"How much is a healing cloth?"
>"250 tokens."
"That much?"
>"Yes. Is it about Aira? Bolk asked the same thing a moment ago. A healing salve capable of reliably healing her would cost around 50 silver. One could take their chances with a cheaper healing potion, say for 100 tokens, but it may not be enough to save Aira. Either way, Bolk won't pay for that much, since he could save more lives by improving the weapons other pawns have. It's unfortunate, Aira had potential, overcautiousness in her strategy aside. Hopefully we're wrong, but she's not doing well. Well, we get you in her place, and we've had worse pawn exchanges."

He goes over my inventory, and appraises everything.

Current Inventory Value:
1 Silver Coin
10 Copper Coins
1 Longsword (10 silver)
2 Lanterns (4 silver)
Crude Dagger (5 silver)
Heavy Mace (15 Silver)

Total: 37 Silver
Available for holding: 16 silver


Everything unlisted is not worth anything the quill knight wants. The bow is usable, but it's so shoddy that it can't be used reliably. After testing an arrow, I wouldn't trust it to shoot a person past 20 feet reliably.

For everything else, I must either spend tokens on receiving more holding privileges, or sell at least 21 silver worth of things for that many tokens. After 20 silver privilege I can only store things in a bank.

If I give up loot for tokens, every silver piece worth of loot will return 1 token, so the mace, for instance, will get me 10 tokens.

http://tgchan.org/wiki/Fen_Quest_Statistics#Quill_Knight_Shop
>>
No. 775879 ID: c441c1

Is there anyway we can get the sliver to heal Aira on loan from the quill knight if we pay a principle now of say 30 silver and get the rest on a promise of a favor or promise of payment in the near future. Quill knight should know by now that Fen can easily make 20 silvers worth of loot in a day or two
>>
No. 775880 ID: 398fe1

>>775877
Oh well, worst case scenario she gets to die in relative comfort.

Keep the dagger, trade in all the rest of the new loot. Buy another 4 silver holding priv to cover the dagger. We should have a decent amount of kill credit now...
>>
No. 775881 ID: 398fe1

Voting against selling every possession we have to save someone Fen barely even knows.

Maybe if we get enough loot that it won't cut into our funds very much, or if the other pawns pitch in. If we can cut some kind of loan deal with Quill Knight then we can see if anyone is willing to pitch in.
>>
No. 775883 ID: 595d54

>>775881
Sell the coppers, the mace, the dagger, and one lantern.
>>
No. 775884 ID: 3abd97

So there's a 5x markup buying items from the army store. If you had access to silver and a black market, or to sneak off and buy stuff in town, you get things much cheaper. 1 silver buys 1 token, but a healing potion costs 50 silver or 250 tokens. We're buying tokens with silver but they're only worth copper.

That's crazy. It's like they want you to work around the system.

>what keep
Keep your sword from before, and the metal dagger you took from the child.

Sell one lantern, and the mace. You might have been able to use it, but it takes up too much inventory "space" with it's silver worth.

Spend some of your tokens on upgrading silver carrying capacity after that.

>Everything unlisted is not worth anything the quill knight wants.
The two crude daggers and the bow and arrows we might want to pass on other pawns if we're not gonna use them, and we can't sell them.

>Aira uncertain
That's annoying. If all our money weren't in the crow zone, we could easily afford to heal her, but it would be impossible to do so subtly.

Be nice if she lived, Fen needs allies who are willing and able to watch his back. Army time is a good vetting ground to find people we can trust, so we can recruit them as lieutenants and followers when we become a noble. Fen needs to collect useful people who owe him personal loyalty. Cheese was a good start, but we're gonna need soldiers, not just a spy chief.

...we might want to explore the pawn black market. Or see if there's a black market through the supply system you might be able to access through Holly.
>>
No. 775886 ID: 65ec8d

Keep the stuff you had already, buy enough holding privilege to keep the dagger as well. Sell everything else. I guess the shield, bow and bone daggers aren't worth anything to the Quill Knight, then, so we can give them to the other pawns.

While you're here... tell the Quill Knight that you have some friends who aren't in the army, and people who owe you favours. Ask him what the policy is regarding exchanges of messages to people outside the army, and more importantly, what happens if people send you gifts of money or items? Would they be exchanged the way the items you came in with are, or is it just not allowed?

Also ask him if any non-magical healing supplies are on hand. Bandages, sewing kits, maybe even any herbs that could be chewed or brewed into a tea to dull pain?

And, let's see... buy some food. Some for yourself, since you're going to be resting and recovering anyway and I think it's been a while since you ate (eat your old rations first though, before they rot from being out of their homeland). Consider buying extra and then quietly ask Bolk if anyone's been skimping; share the wealth a little, it'll build your reputation some more. Set aside a little for Aira, though with a gut injury she needs to not eat or drink for the next few hours.

All else done, and with free time on hand now, spend some tokens to start studying to pass your knight test. You're resting, so go for the stuff that's not physical.
>>
No. 775888 ID: bfb318
File 148584073412.png - (124.66KB , 800x800 , 712.png )
775888

"I want to give one token for 4 silver privilege, then sell one lantern and a mace."
>"Very well, then in return, here are 10 tokens."
"What is the policy on outsiders sending gifts to fighters in the army?"
>"It's considered loot found in the dungeon."
"Are any non-magic healing items in the store?"
>"Usually, but we're too low on it to sell to pawns now, so no."
"Is there any way to get the tokens for healing cloth on loan? I should have proven that I can receive 20 silver worth of loot in short time."
>"Hm... let me clarify. 50 silver would be needed to reliably save Aira. A 100 token healing cloth is worth 20 silver, it won't likely do much for her. Don't bother with the 20 silver option. I'll also say that we don't have spare healing cloths on site here. You would need to go into a town magic shop to purchase the salve, instead of purchasing it here."
"... when I give you 1 silver of loot, I receive a token that seems to be worth 1 copper of value. I would like to transfer this loot directly to silver, not copper."
>"Sorry, it doesn't work like that. We receive 4 copper per silver you turn in, the other copper goes to you - provided a simple 5 to 1 conversion - that 4 copper is ours to spend. We would typically rather not spend it to save a pawn. With that said, most people who hit the ground running as fast as you do often at least make it to lesser knighthood, and Aira herself is close. Lesser knights earn a wage of at least 4 copper per day, plus a better share of loot gained. I am willing to send an agent to get a healing cloth, and in return, you and Aira will will incur a debt of 60 combined silver split evenly between you two, with 10 additional silver owed by both total for each season it takes you both to repay the debt. Your payment will have a certain amount deducted to work off the debt. If you want to save Aira so much, then you can accept the deal. I'm sure she'd be willing to, and I'm willing to take a bet that at least one of you will make it to knighthood and last long enough to pay it back."
>>
No. 775889 ID: 65ec8d

Well, we never got to see much of what Aira was worth, and she might not live long enough to even have the cloth fetched in time. On the other hand, all that we need to do is last long enough that we can get access to the money we already have.

I asked a question in my last post about receiving items (>>775886), but it got in just before the update, so I don't think it got read. I'll reiterate what's still relevant.

>While you're here... tell the Quill Knight that you have some friends who aren't in the army, and people who owe you favours. Ask him what the policy is regarding exchanges of messages to people outside the army, and more importantly, what happens if people send you gifts of money or items? Would they be exchanged the way the items you came in with are, or is it just not allowed?

>Also ask him if any non-magical healing supplies are on hand. Bandages, sewing kits, maybe even any herbs that could be chewed or brewed into a tea to dull pain?

The answers to those are relevant to this Aira question. Then this bit was for after that questions' been answered:

>And, let's see... buy some food. Some for yourself, since you're going to be resting and recovering anyway and I think it's been a while since you ate (eat your old rations first though, before they rot from being out of their homeland). Consider buying extra and then quietly ask Bolk if anyone's been skimping; share the wealth a little, it'll build your reputation some more. Set aside a little for Aira, though with a gut injury she needs to not eat or drink for the next few hours.

>All else done, and with free time on hand now, spend some tokens to start studying to pass your knight test. You're resting, so go for the stuff that's not physical.
>>
No. 775890 ID: 398fe1

>>775887
...I guess that might be worth it. The debt would honestly be easy to pay off as soon as we get any access to outside funds, but I'm not sure what rank that is gonna be. I guess we can ask?

In the meantime, the debt won't interfere with normal shop operations, right? We can still buy stuff?
>>
No. 775891 ID: 65ec8d

You could also just straightforward say: "I know someone who I could possibly ask for money, if it's to save the life of someone worthwhile. It might take me some time to contact them, though. Would that be an acceptable way to repay the debt? I suppose I need to ask about the rules and prices for communication, as well."
>>
No. 775892 ID: 3abd97

>>775887
Deal. You can't carry more than 2 or 3 weapons anyways (both literally, and within the arbitrary limit of silver worth the army allows you to carry), so you're gonna have to sell off stuff you find from now on anyways.

Since you signed up, you've been bailed on twice, and had to but heads with a third group. An ally who will actually stand her ground at your side is worth buying at the shop.

>>775891
Absolutely do not even hint at the fact we might have access to outside funds. It's too our advantage to have that as a surprise resource, letting them know gives them an excuse to try and find ways to milk us, and it attracts more attention. Fen, as far as the rank and file knows, isn't supposed to be rich, or have rich friends. And it should stay that way.
>>
No. 775894 ID: a43366

We have about 300 gold in escrow and we'll reasonably be able to pay off the debt no matter how much it balloons into. Even if we lose the Crow money somehow Cheese should be able to launder us some money worse case scenario. We plan to reach high levels of Knighthood and make a lot of money in the process. The debt doesn't seem like that big a deal since by the time the season's done we'll have to be reasonably far enough in our plan to pay off 30 silver.

It's very little skin off our nose, and could be an investment in a future ally. If it doesn't work out we won't lose much anyway.
>>
No. 775895 ID: fd73fa

That is a killer deal. Paying it off won't be hard (Fen is rich after all, even without immediate access to his money) and keeping Aira around will be a big boon. Having a fellow knight who literally owes you their life and you know won't turn in a run in a fight is worth the silver you'll have to pay off. Aira will undoubtedly be grateful.
>>
No. 775896 ID: 710efc

Alright, shit, I don't think we're weaseling out of this one. Hopefully other pawns will help us out when they can, and at the rate we're looting enemy materiel I have faith in our financial position. A comrade that will actually stand and fight will be worth it- we won't be fighting battles that are half-value forever.

Might want to think about getting food at some point too.
>>
No. 775898 ID: 094652

Explain to the guard that you have a wealthy sponsor thanks to your previous political antics in a distant city, and that her only complaint about lending you money was that the bureaucratic process meant that any debt incurred in your name with even 1/1000th interest rate could be "rounded" to ridiculous numbers like doubling the debt every half-hour, and she'd be unable to contest payment because of the due process threaded throughout the entire military process, all of the cut corners in paperwork from skilled but illiterate knights, and the general social interaction between civilian and political militia that says the "Hey, this girl is trying to skimp out on her military debts! LET'S LYNCH HER" mentality is a standard. So if you are to incur a debt, you'd rather have it TEN TIMES the original debt with zero interest, written in triplicate and given a seal by one of the praetorian guard (nothing serious, just a small sword scratch on the paper to say they glanced at the damn thing). In effect, you are risking your KNIGHTHOOD, and not your sponsor's money, as failure to pay this debt would obviously cause serious backlash with your sponsor and break apart any trust the militia has in you, but at least the noble owning this outfit won't realize you owe him a malleable debt and twist it to get at your sponsor.
>>
No. 775899 ID: bfb318
File 148584328602.png - (190.12KB , 800x800 , 713.png )
775899

"If I am able to convince others to help pay off my debt, would that be acceptable?"
>"Yes. And I realized you may not know much about knight wages. You do not need to deal with tokens so much as a lesser knight, you will be able to deal in the common coin currency. You will also not be so subjected to limits on how much you can hold at one time. You will be allowed gifts and business from outside sources."
"Alright. And until I am a lesser knight, will I still be able to use normal shops, or will the debt get in the way?"
>"It will be out of the way. The amount you get from the shop will be paltry anyways. I am completely counting on one, preferably both, of you receiving knighthood."
"Alright. I accept the deal, then."
>"Alright. You will have 2 copper deducted per day, as well as half of your final share of loot you turn in once you are a knight."
"Okay. Thank you, Sir Mopp."

The Quill Knight gets up and speaks to Dame Frais, and as he comes back, Dame Frais speaks to a few people before a note is written and someone runs to the catacomb's exit.

>"Will that be all, then?"
"I will purchase some food, then. Is it bad if I purchase additional food for others?"
>"... technically, it is against some minor rules, but it is unclear and not many knights disallow this. Do it if you like. The pawns will appreciate it."
"Then I will buy three. I would also like to spend some tokens on training to be a knight."
>"You're so new that I would recommend free study with the book to familiarize yourself with the basic ideologies we have. Upon memorizing that book, then it would be wise to purchase tutilage to help you pass the test."
>>
No. 775901 ID: 398fe1

>>775899
Okay then.

One last question, do we have to save up token credit to get the Lesser Knight promotion, or is it a kill counter separate from currency?
>>
No. 775902 ID: a43366

Time to read and rest then. Next outing you are probably going to want to get to 10 kill tokens so you should get your ducks in a row. Also you might want to try and get more familiar with the layout of the place by asking people for info.

Getting the boss' Green stud will definitely be your final goal before you leave.
>>
No. 775903 ID: 710efc

Check up on Aira, tell her about the situation and feed whoever's taking care of her. Then try and get some reading done.
>>
No. 775904 ID: 3abd97

Let Aira be, she'll find you after she's healed. For now let her get what rest she can.

Eat, look at the rules, maybe find someone to talk to?
>>
No. 775905 ID: 91ee5f

>>775899
>Memorizing a book.
Uhhh.....ask if the book has small words and pictures for pawns that can read simple words but struggle with large manuscripts.
>>
No. 775906 ID: 91ee5f

>>775905
Or Fen can attempt to make a joke like, "Reading...the only thing that I can't beat with a sword." or "Reading...my nemesis."
>>
No. 775914 ID: dce082

>>775906
Or he can at least not seem like an illiterate barbarian in front of his superiors.
>>
No. 775916 ID: 91ee5f

>>775914
He's already told Dame Frais about his literacy levels. I was just suggesting that joke so that Fen can show everyone that he's not super serious all the time and knows when and how to relax.
>>
No. 775920 ID: 856ffd

>>775899
"Well there's no better way to get better at reading."
>>
No. 775975 ID: 211d83

I have a thought. Go ask Bolk if there are any promising pawns currently at camp that can not read. Ask him if it's ok to set up a study group. You can read the book aloud as you study it so they can listen in.

Reading it aloud will help you memorize faster and improve at reading in general. Plus it will give the non readers a chance to learn material that would otherwise come very slowly.

It will not hurt your study speed and hopefully will make other pawns happy.

As for Aira let her rest for now. Once she is healed she can study with you in between fighting.
>>
No. 775977 ID: 65ec8d

Get the book. Ask if he means literally memorizing it all word for word, or just all the essential points.
>>
No. 775989 ID: 7397ab

>>775975

I like the idea of forming a study group if allowed. You will be working on your reading skills anyway and one of the best ways to do that is slowly reading aloud to get the pronunciation down.

That and any illiterate pawns that do have aspirations of knighthood would be very grateful for the opportunity.
>>
No. 775997 ID: 91ee5f

>>775989
But isn't the test a written one? I don't see how they can take the test if they're illiterate.
>>
No. 776000 ID: 65ec8d

>>775997

If they already have it in their heads it'll be faster and easier to study it again once they can read and write.
>>
No. 776015 ID: 78a3e5

One of the things you can do in camp is start training other pawns. Teaching tends to help learning as well so you might get better as a result.
>>
No. 776049 ID: bfb318
File 148589449829.png - (405.62KB , 800x800 , 714.png )
776049

>Is kill counter seperate?
It is. Right now I have 9.5 total kills, regardless of how many tokens I currently have.

"I will take the book then. Are the words simple?"
>"I call them simple, yes. You will have to know how to read."
"Do I need to memorize the whole book, or just its main points?"
>"The oaths, mantras and quotes should be memorized. It should be obvious which should be known from heart.

The book is mostly understandable, but there are some words I don't know about. I may need to ask someone who is better at reading.

I ask Bolk about study groups and who needs food, and he divides my food, and my surplus bone knives, to the pawns. Once again, he said the odd phrase 'the pawns will remember this', then sets me up with someone who isn't as good of a fighter but has studied the book, and someone else who hasn't had a chance to look at it much.

Apparently knights are a common set of rank throughout the army, and while Sir Orjin's group is part of the assassin branch, it isn't uncommon for knights to move across the army so long as they have sufficient reason to. I'm told by the field kobold that changing branches is looked down upon more than the book would show. He also stresses that much of the book's content is what is written between the lines. I'm not sure I know what he means.

During the study, I see someone new come into the camp and start treating Aira. She still says it hurts about the same, but she looks more alert and responsive.

It's not a long study session, but it is informative. It covers brief topics like how to care for one's sword and armor, the basic speech patterns to use for speaking to nobles, and so on. The tenets have to be learned, although I can't imagine them being useful. Apparently Dragon Knights are the idealistic knights that lower knights should aspire to but not ever reach, but it seems difficult to aspire to a group of people that seem to have little interest in mortals, from what I've heard.

>"Too late for me." the mountain kobold I'm studying with eventually says. "I don't know if you're on night shift, but I'm going to get to bed."
>"Yeah, same here." says the field kobold.

It is well into the night, come to think of it.
>>
No. 776050 ID: 398fe1

>>776049
Time to find out how sleeping arrangements work. I assume your contributions to the pawn community will be enough to ensure you aren't assaulted in your sleep or stolen from.
>>
No. 776054 ID: 78a3e5

Sleep then. You can ask about meeting the boss Knight like Holly recommended when you wake up.
>>
No. 776056 ID: 65ec8d

"What's written between the lines" means stuff that's implied or hinted at, or that you can puzzle out by adding what it says with other knowledge, rather than being said directly. It's probably made that way on purpose to see how smart and observant you are. Like when those pawns earlier threatened you for stones, they didn't directly say anything, they just hinted that they could cause trouble for you. Or like, how the Quill Knight said things like sharing food are technically not allowed in the rules but are generally not objected to the Knights: you have to be smart enough to realize that that'll be fine so long as you're not in trouble, but if there's a Knight who doesn't like you, they could suddenly "discover" your transgressions and give you problems with that as an excuse. Sharing food was still a good idea, just keep that in mind for later. Keep your wits sharp, think about everything you're reading and compare it with how you've seen the Empire and its agents actually behave, and if they're different then consider why.

Anyway, yes, go get some decent sleep. See of you can find a bed near Aira, she probably won't be sleeping well and she'll help keep away Garius, the pawns you beat up earlier or anyone who just wants to haze the new guy.

Remember to return the book before you go to sleep. Try to get a comfortable position, because it's time to see what these restless dead dread dreams are like!
>>
No. 776057 ID: 3d2d5f

>Once again, he said the odd phrase 'the pawns will remember this'
It seems like a formalized way of giving thanks from the group. Acknowledgement you've done right by the pawns, and that they'll do good for you in return if they can.

>half of the book is what is written between the lines. I'm not sure I know what he means
It means there are important things the book implies without saying. Hidden meanings, double meanings. Tricky language isn't your strong suit, you might need lessons from someone who knows that stuff (Holly, Aira, or someone you can pay).

>It is well into the night, come to think of it.
Check what your shift slash position in the watch rotation is (someone has to be alert while others are sleeping) then get some rest, if you can.
>>
No. 776058 ID: 7ea7cc

Keep in mind you may have an enemy in Garius. Maybe keep that knife close, just in case.
>>
No. 776060 ID: ac7aff

Put your stuff away and find a nice place to sleep. Somewhere protected so you can defend yourself if need be. Treat this like camping in enemy territory even if you are surrounded by friendly pawns. Live like you have a huge bounty on your head (you do)

As for reading between the lines its a lot of those unwritten rules of society. Having not grown up in society you will have to watch and learn as you go.

Observe any interactions between people and if you have questions make sure to ask them of people you trust. So you don't ask the wrong person the wrong questions.
>>
No. 776088 ID: 211d83

A lot of that written between the lines stuff is tradition. Both civilian empire tradition and military tradition. Military tradition can almost be like a religion sometimes.

It's not written down but if you do stuff differently than the way it's always been done then you get scowled at.

But once you get strong enough you can break with tradition as long as it works and you keep being strong. And if your new way is better than all the old ways eventually it becomes tradition.

I think a lot of how you act normally will fit in perfectly with the military. You protect your friends and act nobly even though you are a killer. And you are the quiet type who favors actions over words.
>>
No. 776110 ID: bfb318
File 148590562528.png - (183.01KB , 800x800 , 715.png )
776110

I notice that many of the pawns are sleeping on their own equipment. It is not a good sign, but I think I will do the same, since I only see a few weapons on par with my own here. Before sleeping, I go to Dame Frais.

"Dame Frais. What is my shift, here?"
>"You're to stay in camp until further orders. Which means, be accessible, but you're free to reasonably do as you please so long as you're around here. Since you've done well here, you're exempt from night watch."

I go to sleep, and it is uneasy. I don't have outright nightmares, but what dreams I do have is tained by a strong sense of overall discomfort. I wake up repeatedly.

During one of my waking moments, I see a couple pawns moves around suspiciously. I can't see what happened in full, but I see two of them pick up a kobold. Although the light is dim, I recognize the kobold being limply carried as Garius.
>>
No. 776111 ID: 78a3e5

Go back to sleep.
>>
No. 776112 ID: 3abd97

>>776110
...looks like the pawns are taking retribution for him bailing on you and Aira (and Poya, I suppose). "The pawns remember", indeed.

I suppose your choice is now to look the other way, and follow to see what happens. Not that joining in or trying to save Garius really feels like Fen's problem, here. But it would be good to know what goes on here. We're gonna need to understand the dark side of the pawn union, I think.
>>
No. 776113 ID: a363ac

welp none of our business at the moment.
>>
No. 776116 ID: 398fe1

>>776110
He probably got the shit kicked out of him. Get a little bit of a better look by sitting up, but I say don't get involved just yet.
>>
No. 776119 ID: 211d83
776119

Divisions in the army get to be like a family after awhile Fen. And it looks like Aira had a lot of friends in the pawns who are very angry at Garius for abandoning her to die.

He knew her well from the teasing we heard earlier. But he abandoned her. And let a new pawn who has only been here a day take up the slack.

You keep treating the pawns right and they will have your back.

If he is lucky he will get a decent beating and learn a lesson. If not I am sure you will hear about how a tongue stud sneaked in and killed him or something.

If you can't sleep and want to see what happens go watch. If not head back to bed. But if you wanted them to be lenient then this would be the time to act.
>>
No. 776120 ID: 65ec8d

Get some sleep, Fen. If he's just hanging limply, my guess is that whatever is has already happened.
>>
No. 776121 ID: fd5137

>>776110
could be the pawns don't really like having a guy that leaves his fellow pawn to die get off without a reprimand, that or he's getting taken to one of the knights for questioning, they did want to find out why he left Poya and stuff.

Either way, much like his attitude to you earlier; not your place to get involved.
>>
No. 776162 ID: 91ee5f

>>776110
Go back to sleep. If you're that curious to find out what's going on, you can go ask Dame Frais, Bolk, or Aira about it in the morning.
>>
No. 776164 ID: 3abd97

>>776162
Dame Frais is probably the wrong person to talk to about this. Pawns punishing each other is probably technically against the rules, and she's in charge here. We don't want to effectively rat out pawns for a punishment, or get ourselves in trouble for not reporting it or doing something when it happened.
>>
No. 776171 ID: 7ea7cc

As it stands I'm having a hard time giving a damn. Maybe if he had run back to fetch reinforcements instead of lying about us being dead I'd feel like intervening. If he will only look after himself, only he will be looking after himself.
>>
No. 776172 ID: 91ee5f

>>776164
That's true, but Dame Frais is probably ok with it, considering Garius' actions. In fact, she might've told Bolk it was ok and Bolk, being the lead pawn, told those pawns to go teach Garius a lesson.
>>
No. 776173 ID: bfb318
File 148591273333.png - (257.28KB , 800x800 , 716.png )
776173

I peer over the edge, which is easy now that my eyes are dimmed. There are a couple of tiny objects that seem to fall from Garius as he's hurriedly brought down a small tunnel. I move to the ground where Garius had moved over, and there are spots of fresh blood.

It's none of my business, but throughout the rest of the night, I no longer see Garius.
>>
No. 776174 ID: bfb318
File 148591274220.png - (341.15KB , 800x800 , 717.png )
776174

I'm rustled awake by someone. I jerk myself upright out of habit, and the person jostling me stumbles back more out of caution and surprise than anything else.

>"What was your name again?" someone else asks behind me.
"Fen." I say, taking a moment to place the voice as belonging to Dame Frais.
>"Sir Orjin has not returned. I am assembling a scout team to investigate. You are not required to if you feel you are not up to the task, but if you accept, I expect maximum performance. If you do, I will give you the details, but until then, all you will know is that you will be assigned to a team of five pawns, though there will be multiple teams involved."
>>
No. 776175 ID: a363ac

Where is Fen's sword, lets go.
>>
No. 776176 ID: 3abd97

Take a minute to assess your own physical condition. Are you up for another fight?

If yes (it's probably yes) tell the dame you're in and grab your gear.
>>
No. 776178 ID: 211d83

I would be glad to help Dame Frais. I have experience scouting and hunting from when I lived in the wilds so hopefully can be of some help.

(How rested are you Fen? This could end up being a big push and you will want to be in peak shape for it.)
>>
No. 776179 ID: 398fe1

>>776174
Well obviously the answer is yes.
>>
No. 776183 ID: 91ee5f

"My blade is yours, Dame Frais. What do you need me to do?"
>>
No. 776187 ID: 65ec8d

Unless you really feel exhausted, say yes. You didn't take any serious injury, dragging the shield wasn't that bad and you should be well-rested by now. This is another good chance to make a good impression quickly. "Hit the ground running", right?

Hmm. It probably would have been handy to have asked if there's any sort of stimulant the army has access too. Some sort of tea or brew or chewable leaves/roots/whatever. Well, you don't seem like you need it, your body knows how to wake up fast.
>>
No. 776188 ID: 7ea7cc

Well I'm guessing you're fully awake now. Unless you're feeling muscle fatigue, you'd better help.
>>
No. 776199 ID: bfb318
File 148591681044.png - (522.69KB , 1000x700 , 718.png )
776199

"Yes, I am feeling fine and I would like to do that. Is the Quill Knight awake?"
>"Not yet. The shop will be open in a few minutes. Come with me first."

I had much of it underneath my bed roll, so I equip myself in preparation.

I follow Dame Frais to a couple of other people, where Bolk also brings a couple of people. There are a couple of teams nearby as well.

>"Introduce yourselves after I dismiss." she says to everyone. "Sir Orjin was to be back one hour ago or to send word for an updated situation, but he has not been heard from. He went down this primary hall," she says, gesturing to a tunnel at our side, "and most likely went straight through it. Each of your teams has at least one barbarian that can track, but I expect there will be an obvious trail of blood where the knights have gone if they took a side path. It's possible they've split up, which is why I'm not sending you all as a single team of 15. Furthermore, there will be a few individual units we are pulling in to do solo scouting. They will be well dressed in dark grey camouflage, which I doubt the tonguestones have, but remember the code phrase. Ask a teammate if you don't know it. I want a report as soon as possible, and that is your priority over killing any tonguestones. I will have tokens for those teams who give helpful reports, or come back with one of Sir Orjin's team. Fen. Yawz. Zaita. Raise your hands." One person on each team does so. "The ones raising their hands are the team commanders. Sir Mopp will open the shop momentarily, but you are all expected to be out of here within 5 minutes. Any questions?"

Normally I would find myself flattered by being appointed as commander, but my teammates look underfed and more nervous now than Aira looked when she realized we were surrounded. The other teams, while still consisting of underequipped pawns, look far less starved and more... more in ownership of a single weapon. I notice that three of my four teammates are holding simple rocks.
>>
No. 776201 ID: a43366

Ask them if they know how to use weapons first and get a quick feel for how competent they are at fighting, scouting, etc.

Weather you want to invest in equipping them depends on if they'll be useful equipped or not.
>>
No. 776203 ID: a363ac

see if you can get them all a snack for the go because fighting on an empty stomach is asking for death and something longer to hit things with
>>
No. 776204 ID: 3abd97

>I notice that three of my four teammates are holding simple rocks.
And you've got a topless fuzzbold. All the female fuzzies you've seen covered their weird chest bumps, except when bathing.

These guys don't have a lot in the way of resources.

>what do with pawns
Well, one of them can be lantern holder. Assign another one to fill Garius' role, watching the group's back while the rest of you are going forward. And you can give two of them your shitty sharpened sticks as spears.

Not great, but better than rocks.

Maybe if the shop has cheap daggers we should blow a token or two.

When you head out, advise them on basic tactics. Do what you say, if they have to fight, gang up on a taget instead of being split up. You can throw ash pots and skulls from the walls at enemies if you have to- better to annoy the dead than be dead.

>Any questions?
How many in Sir Orjin's team?

In case we come across him injured, or occupied with a battle, how will we know Sir Orjin? (Get a description).
>>
No. 776205 ID: 211d83

Get a description and numbers of Sir Orjin and his team members. (for a worst case scenario where you find just the stripped bodies)

Once you get dismissed have your team introduce themselves.

You probably got the worst of the lot because you are the best of the lot. She knows your fighting skills are very high and you can take care of most fighting that comes up. It's your job to bring these guys back alive and maybe give them some combat experience.

Let them know you will be the prime fighter and they will support you as best they can. With you having a large two hander that means staying back when you get into the thick of things. Find out if any of them have any skills or experience in any sort of hunting or fighting. You will deal with any weapon wielding troops and they can help with unarmed foes and watching your back so you do not get snuck up on.

Good luck with your first command Fen.
>>
No. 776207 ID: 398fe1

>>776199
Ah, this is a chance to ask a "sensitive" question. Don't. I think this is meant to be a lesson to you that you can't always save your teammates, and they're expected to die. Or at least some of them. Either that, or it's a test to see if you can carry your team, or if you'll take too many risks and get them killed. Well, or you're considered to be so inexperienced at leading pawns that they're not giving you anyone of worth. If you fuck up, they lose less. REGARDLESS you just gotta do your best.
>>
No. 776211 ID: bb78f2

Ask for the code phrase in case they changed it (I'm also having a tough time finding it again in the thread. The I guess the word code or phrase wasn't used in the post that told us it so it's not findable using the search function.)
>>
No. 776214 ID: a43366

>>776201
Adding to this you should probably assign a runner to bail and take information back if you get mired down in a fight. Getting the info out is the point of this mission, so ways to do that should be prioritized.

Also teach your group to walk without their claws on the ground if they don't know. Being a little stealthier can't hurt.
>>
No. 776216 ID: 91ee5f

>>776204
>In case we come across him injured, or occupied with a battle, how will we know Sir Orjin? (Get a description).
Well, he's obviously going to be the guy in big fancy armor. Or if he's captured, he'll be one of the guys that've been tied up.

But we shouldn't just look for the guy in armor because if a fight was lost and the tonguestones stole armor, they could easily pass as a knight because we never met the guy before.

So I guess a description will be helpful.

>Fen's team.
I wonder if they're nervous about having a barbarian as a leader? Or because they don't have much equipment? Or they're hungry?
>>
No. 776217 ID: 91ee5f

>>776211
>Codephrase
It's right here: >>775203 .
"Oh, I forgot, do we have any call signs or passwords?" I ask Aira.
>"Ah, yeah. If someone says 'golden', you say 'hill'. If you say golden and they don't say hill, kill 'em."

But, yeah, it's a good idea to ask in case it was changed.
>>
No. 776220 ID: 7ea7cc

Try to flush out who know knows how to use a bow or has experience in a fight- IIRC you have a bow and knife to distribute, you already handed off the bone daggers. Make sure they know the code phrase. Should we feed them now, or promise them food when they come back?
>>
No. 776223 ID: bfb318

Make sure to just tell them the code phrase, rather than waiting for any to come forward to say they don't know it.
Find out what weapons they are comfortable with and when they last ate. Blowing a few tokens on equipment/food for them may be worth it.
>>
No. 776225 ID: 1528af

Remember to do that stuff after she dismisses so you dont piss her off.
>>
No. 776230 ID: b88e47

Ask for each name and number of kills. Buy a round of food if you've got cash left.
>>
No. 776231 ID: b88e47

>>776230
Wait till dismissal for introduction. Confirm the golden and hill passphrase to your dudes.
>>
No. 776286 ID: 65ec8d

One day's rations should be enough to give you all a light breakfast, which should be enough to give them a bit more strength. I assume you all have waterskins, because everyone needs water often, but if somehow not then get those. I don't think you should buy anything beyond that, you need to watch your funds and they won't know how to use anything else well enough to justify the expense.

Ask: if reports are higher priority than killing, what about rescues? You assume Sir Orjin himself should be returned if at all possible. Are there any other members of the army to specifically watch for, and is there anyone in Sir Orjin's group or among the solo scouts who has rank to give us commands?
>>
No. 776301 ID: 91ee5f

>>776286
I'd say reports would still be higher priority than rescuing because I'm pretty sure Dame Frais isn't expecting scouts to pull off a rescue. Especially Fen's group of ill equipped, underfed pawns or any of the solo scouts.

And earlier Dame Frais said Sir Orjin was advancing on a place he believed had a pocket of resistance. That might be the tonguestones stronghold and where the leader is, so Dame Frais will need reports so that she can assemble a large enough group to pull off a successful assault and rescue, without sending too many fighters and leaving the camp unguarded.
>>
No. 776322 ID: fd5137

>>776199
As scouts, your team is probably not expected to fight anything you yourself wouldn't be able to handle.

I'd see about getting them loaned knives just in case, but otherwise you're going to want to avoid getting them into straight fights.

If you see a good opportunity to rescue someone, take it, but consider yourself the bulk of your team's combat ability and judge accordingly.
>>
No. 776341 ID: 25420c

>>776199
Equip others with what weapons you can/they feel comfortable using. Take a short moment to eat while make the introductions. Move one person in front, little further from others. 2 at the middle and 2 at the rear, watching our backs.
>>
No. 776344 ID: bfb318
File 148598320660.png - (462.08KB , 1000x600 , 719.png )
776344

"Is the pass phrase the same as last night's?"

Dame Frais squints her eyes at me, but relaxes.

>"Yes."
>"What's Sir Orjin look like?" one of the other team leads asks, so I don't have to.
>"Goldyard, cave kobold. Well maintained armor. You'll know him when you see him."
>"What if he's... nevermind." the same person asks. I decide to ask something else.
"What about rescues, if we find someone wounded or in a bad position?"
>"Use your judgement. Only engage if you know you can win."
>"How long should we take if we don't find anything?" another asks.
>"I want a report by two hours at the absolute latest."

There's a silence for an entire two seconds or so before Dame Frais speaks again.

>"Dismissed."

I face my team, and they look at me like they're prisoners.

"I'm Fen. Barbarian. Tell me your number of kills in the army, and any skills you have."

From my left to right, they continue.

>"Neffer, ex-bandit from Poluputus. Uh... 0." says the mountain kobold.
>"Sileen, local conscript. 0." the female field kobold states. "My only skill is a little bit of farming."
>"Callo. Local criminal. 1. I'm, uh, a thief." the draconian says.
>"Hopan, barbarian border guard. 1. I can run well." That explains why he is the first field kobold I've seen with yellow eyes.
"The password is that if someone says 'golden', you say 'hill.'" I say. "Do any of you know how to use a real weapon?"

They look around at each other. They mutter cautiously, and say that they have at least had wooden daggers before, but they all lost them over time. A couple of their stomachs growl during all of this.
>>
No. 776345 ID: bfb318
File 148598324318.png - (30.94KB , 800x800 , 720.png )
776345

I visit the Quill Knight.

>"Hello."
"Hi. Do you have any cheap weapons?"
>"Right now, my lowest weapons for rent are about 3 tokens apiece. Simple copper daggers. If you want cheaper things, Bolk deals with weapons that I don't."
"Okay. Then I will just purchase a ration."
>"One moment." he says, yawning.

He hands me the ration, which is essentially dense, stale bread.
>>
No. 776346 ID: bfb318
File 148598327735.png - (209.42KB , 800x800 , 721.png )
776346

I find Bolk next.

>"Hey. You should keep it quick, Dame Frais is going to expect you gone in a moment."
"The pawns I'm supposed to lead are basically unarmed. Do you have any weapons I could purchase or lend to me?"
>"Hm? You're leading... those?" he says, gesturing to my team.
"Yes."
>"... Did you do something to offend Dame Frais?"
"No, at least not that I've been told. Why?"
>"Those pawns are worthless cowards. That's what we call a last chance group. They've done nothing of value in their time here except scrape by. Now, either they do something useful, or die. I'm betting you're in charge just to make sure that they don't hide in a corner, then come back acting like they searched. I'll give you weapons for them if you want, but only for a price, and I wouldn't even bother. Half a token for a sharpened bone shiv, or a token for a larger, carved wooden dagger. Or you can just give them a couple of your sharpened sticks there. They seem rotten, but obviously they're yours to give."
>>
No. 776352 ID: 78a3e5

Give a token for some shiv's and lend them your sticks to use as pikes.
>>
No. 776355 ID: a363ac

Buy everyone a shiv and teach them where to stick it to cause maximum damage to the enemy, like the eyes, or inside of the mouth. Also tell them not to try stabbing a mountain Kobold where he is hard because that is more likely to break the shiv than break the skin.
>>
No. 776356 ID: 398fe1

>>776346
Huh, worthless cowards... that reminds me. Ask what Garius's fate was. You saw him being dragged off last night but decided not to interfere with pawn business.

I say give them your sharpened sticks if they even want weapons other than rocks. The mountain might be strong enough to use the rock better than a stick, actually. Tell them you killed the previous owner of your sword with one, so they shouldn't complain. Then let's make haste.

Also seriously don't share your kills with these guys. Make it clear that if they want kill tokens from a fight they have to pull their weight.
>>
No. 776357 ID: 395c02

Well, if you have two thieves and a runner, that's, uh, something, anyway. Better than four unskilled local conscripts.

Shivs are better than nothing, I guess.
>>
No. 776362 ID: 91ee5f

>That's what we call a last chance group.
.....should we tell them this? It might scare them into doing a good job.....but it could also scare them into running for their lives.

Uh, does anyone have any ideas? Cause I've no idea what to do.
>>
No. 776363 ID: 91ee5f

>>776362
>"Goldyard, cave kobold. Well maintained armor. You'll know him when you see him."
Also, this isn't very helpful since Fen has never met a cave kobold before. I guess if we see someone in well maintained armor that isn't a mountain, field, oceanic, or draconian will be Sir Orjin.
>>
No. 776371 ID: 1cc24b

>Now, either they do something useful, or die.
Maybe Dame Frais is hoping they keep up the trend and bail on you so she doesn't have to put up with them anymore.

New plan, tell our crew they'll be fed when they come back, to keep them motivated. I wouldn't spend any more money on arming them, but handing out at least some of the sticks sounds like a good idea. Make it clear to both that if they run off with your stuff, you can and will track their asses down.

I guess give one the lantern, give one the bow, and sharp sticks to the rest.
>>
No. 776373 ID: 78a3e5

>>776363
Presumably they will look like Cheese distantly. Goldyard kobolds are shiny too.

The bandit and border guard should know how to fight at least a little. The farmer can hold the lantern.

Thief might make do as a scout.

Tell them to keep their claws off the floor.

Get yourself some food if youre hungry.

Callo seems like the best rearguard while you stay up front.
>>
No. 776377 ID: 65ec8d

My bet: Dame Frais expects these chumps to die. She saw you come back dragging half your squad and a child yesterday and she wants to know if you're some bleeding heart that will prioritize keeping someone useless alive over an objective that's worth more. Also, since you've pretty much instantly shown you can fight, she might be trying to gauge your leadership skill.

Don't bother arming them with anything other than the sharp sticks. Even the ones with fighting experience were obviously bad at it if they ended up here and haven't gotten any further than they already have, so anything better would be wasted on them. Focus on avoiding fights, especially ones you wouldn't be able to take care of yourselves.

No more questions for Bolk, you need to give your squad a little pep talk before you go. "Alright, just to round off the introductions, my kill count is nine and a half, up from a grand total of zero the day before yesterday because I hadn't got here yet. If we have to fight, I'll probably take the lead, but that's not our job. Our job is to watch and listen while staying unseen and silent, and speaking of silence: here. Quiet your stomachs." (break apart the ration and hand out a piece to each) "I shouldn't have to say this, but after what happened with Garius yesterday, I'll remind you: if you run away without being told to, that'll be your last meal. That's not a threat from me; it's just a fact. Now let's go."
>>
No. 776381 ID: 3abd97

>>776344
Okay, none of them are fighters. You got canon fodder.

They're not terribly useful, but at least they provide extra sets of eyes.

Callo, if he's a thief, he should have a good eye for detail. He's a lookout, either watching your back or other angles you can't cover. Neffer might also, and he's at least beat people up or worked in a group to accomplish banditry.

Having a runner to use for scouting or to send messages is useful.

Poor Sileen is the least applicable here, but at least she can hold a lantern.

"I don't expect any of you to be great in a fight, but I expect you make keeping you alive easier where you can. Keep your eyes open, and your wits about you. if we have to fight, try to work as a group- gang up on opponents."

>worthless cowards
Worthless or not, they're my unit, for the moment. I prefer to take the chance they may be able to contribute.

Buy two shivs. Between those and your sticks that should cover them.
>>
No. 776382 ID: 91ee5f

>>776373
>Presumably they will look like Cheese distantly. Goldyard kobolds are shiny too.
Maybe. But Cheese is a mutant, she probably doesn't look like a cave kobold anymore.
>>
No. 776392 ID: 7397ab

Maybe give them a stick but hold off on the rations as a reward for any that do a decent job. If they have rocks make them rock throwers.

I can't think of anything you have done that could have pissed off the Dame. I have a feeling she wants to see what you do with this lot.

She knows you can fight better than most but wants to see more of your character. If you go out of your way to save these idiots like you did Aira she will look down on you.

If you waste there lives she will probably look down on you.(unless she wants you to get them killed)

But if you get your job done regardless and do not look worried if you lost a idiot or two who ignored your orders she should be happy.
>>
No. 776393 ID: 3abd97

>>776382
From irc conversations, Cheese's mutations include (at least) her squishy body, purple coloration, the lumpiness, the "defense mechanism", and her... pronounced posterior proportions.

So yeah, take all that away and I have very little idea what a baseline cave kobold would look like.
>>
No. 776394 ID: dce082

Ask Bolk if he's ever heard of a barbarian getting the necessary recommendations to become a lesser knight. So far barbarians have seemed to be treated equally but better to be safe than sorry.

Well fen I recommend you go full on drill Sargent on them, remind them that you are a barbarian tracker and skilled fighter and that if they try to run or hide that the tonguestones will be the least of their worries. Tell them this is their last chance to make something of themselves and continue to live and that the army is probably tired of having their useless asses barely scraping by and doing the bare minimum. yell at the ex-bandit saying that he had the balls to fight and kill random kobolds traveling but now that he's in the military he hasn't even managed half a kill and could hardly even say what he did before the war to you. Yell at the farmer telling her she doesn't even belong here if she can't fight worth a damn and that the only way she'll live long enough to get out is if she stops pissing off her superiors with her under performance. Find something to give the thief shit about because honestly I've got nothing. Lastly tell the former border guard that running won't be a useful skill unless he's running TO the enemy and gesture to your weapon as you say that.
>>
No. 776399 ID: bfb318
File 148599278485.png - (219.69KB , 800x800 , 722.png )
776399

"I'll buy two shivs. By the way, I saw Garius being carried away last night."

Bolk's eyes snap left, then right, then back to me.

>"Yeah, keep it down. I didn't know you saw that. Did you tell any knights?"
"No."
>"It would be helpful and wise to keep it that way. Just know that what Garius did last night was not his first offense."
"Do knights disapprove?"
>"Knights may kill pawns for the slightest offense, but pawns killing pawns is not taken lightly." he says so quietly I can barely hear. "They know it happens. They are just willing to turn a blind eye, but if it were brought straight to their attention, they are obliged to intervene. Now unless you need to know more, it is suggestable that you don't bring this up."
"Alright. By the way, is it any harder for barbarians to get recommendations?"
>"Oh, no - well, that depends on the knight, but they're all supposed to be fair towards barbarians. I can't vouch for all knights, but Sir Orjin himself is nothing if not fair. I have little doubt you will get a recommendation at this rate, by the way, just don't get cocky or careless. The demeanor of Lesser Knights is far less scrutinized than Greater Knights or, not that I have ever spoke with one before, a Grand Knight. Oh, as a gesture of good will, I will throw in a torch for you. A team your size should go with at least a couple light sources, but if you can bring it back unused to me without putting yourself in danger, please do."

Bolk goes to gather a couple of shivs and I go to my team. I split the ration four ways, which makes for a decent meal. It will at least shut their stomachs up. They don't appear thankful, and just seem wary by my food. They eat it nonetheless in silence, looking at me like they're taking chances with poison. I don't think I'd want to yell at them to put them in place, as it looks like they're already halfway in the dirt. I think they have the impression they know how thin the ice is under them.

"Neffer, I am giving you a stick since your mountain hands can't hold on these tiny shiv. Sileen, the same, but due to your lack of experience. You will hold the lantern. Callo, you get a shiv, and will be on rearguard to watch our backs. Hopan, you also get a shiv, and if I need to send one person back to make a report, it will probably be you, but unless I give the order, you will only be running to the enemy. I shouldn't have to say this, but if any of you run away without permission, this will be your last meal. I say that as fact, not a threat. I've given you all meals to quiet your stomachs, I also want all of you to walk while keeping your claws off the ground, as that's what makes noise around here. Practice it while we set off." I'm starting to feel Dame Frais's increasingly oppressive stare pointed at my presence. "Let's go." I say.
>>
No. 776400 ID: bfb318
File 148599279600.png - (362.38KB , 800x800 , 723.png )
776400

We set off. We follow the main hall as directed, and there are regular side tunnels to the left and right. I don't like the looks of them, but they're quiet, and at least there are no balconies above.

A small distance is covered before Hopan runs up to my side.

>"Scuse me, commander? Could we check this side tunnel? I, uh, I see a lot of broken pots in there."
"There have been broken pots in almost every tunnel."
>"Yeah, but these ones look... I dunno, something tells me they're fresher. Maybe it's nothing, but..."

He may have an instinct that I don't, but I see nothing out of the ordinary of this tunnel.
>>
No. 776401 ID: b412df

Might be worth investigating, shine a light source into the tunnel, that should show any dust/ash in the air that might suggest they've been smashed recently. If they weren't then the dust/ash would have settled.
>>
No. 776402 ID: 398fe1

>>776400
The dead possess freshly scattered ash to a limited degree and make it float off the ground, maybe he can tell that the ash is looser or something. Let's check it out.
>>
No. 776403 ID: a43366

Keep going. I doubt it's anything significant, and he's probably lying considering how he justified his suspicion.

You only have an hour to find something before you have to start heading back. Rescuing the Knight or some of his people would be a good way to get one of your recommendations.
>>
No. 776404 ID: 12410d

Look over the tunnel. Smell the air. Are there footprints under or over the ash?

Is there the smell of freshly disturbed ash in the air? Or at least fresher than normal?

He could be trying to get us to explore a random side area so we never get close to any action. Or maybe not. Could be noticing something subtle.
>>
No. 776405 ID: fd5137

>>776400
shine in a light and give it a couple seconds of looking, just in case, but unless you see something don't give it too much time
>>
No. 776407 ID: 1cc24b

Alright, everyone set up an ambush in case we come sprinting back. Only walk as far as the next intersection and check if you can see anything- if there's nothing there, we'll go back. No sense in getting side tracked. And keep an eye on him, too, he's being suspicious.

I don't think Dame Frais approves of our charity.
>>
No. 776411 ID: 65ec8d

You've only gone a short distance. Sir Orjin's forces were here all day yesterday, and would have advanced further than this. Dame Frais also wouldn't have sent so many people for something close by. In addition, the enemy forces aren't stupid enough to try something this close by, where they would know our reinforcements and messengers were traveling back and forth. Finally, if this had anything to do with Sir Orjin's missing forces, there would have been a lot more here than just some possibly more recently broken pots. You are continuing on.

(He's probably just trying to slow things down to avoid having to approach the actually dangerous areas.)
>>
No. 776413 ID: 211d83

From the pauses in his explanations and the vagueness of his descriptions he is trying to come up with a excuse to have the whole team spend the entire scouting mission looking over empty tunnels.

Which fits with what Bolk said about these pawns. They probably take every opportunity to be as slow and ineffective as possible so they can avoid actual combat.

You are not going to turn these guys into proper soldiers Fen. Maybe if you had a lot of time and resources you could get them somewhat presentable. But right now? Use them as shitty tools that will probably break and fail you if pushed to hard.

So take a quick glance over the tunnel to see if there are any actionable signs and then ignore him when there are not. Be polite to them but if they try to pull stuff that will make you look bad show them you mean business quick. Even if they are shitty in fights they can still help you.

And if they prove to be complete cowards then you can come back to the Dame with a report of there actions. No killing them yourself unless they directly attack or betray you.
>>
No. 776415 ID: 094652

He's inexperienced, might have found the lure to an ambush and is mesmerized rather than paranoid. Have the team flank the area around the point of interest, don't bundle in one spot and wait for the area attack to bulldoze over you.
>>
No. 776443 ID: bfb318
File 148600544545.png - (441.49KB , 1200x800 , 724.png )
776443

I take the lantern and light up the tunnel. It's completely still. I hand it back to Sileen.

"We'll look up slightly. Follow me." I don't know if any of the other tunnels lead to where this is going, so I just keep the group together.

I take the lead, and go up to the first intersection. It's still quiet. I head back, moving quickly. My team seems to reluctantly keep pace with me.

>"Uh, like I said, could've been nothing. Sorry." says Hopan.
"Just keep up." I say, and start walking faster. The other groups have already gone forward, so we're simply retreading their positions.

The farther we move on, the more we hear ambient noises. I suppose that means there may be an exit, or maybe wind really does go far through here. I don't know much about caves. Either way, my team jerks at every odd noise now, and we see a blood splatter now and then, although none of it is fresh. The pools at the center of the hallway as we go farther have stagnated pools of water that stinks up the whole place, which isn't helping.

We reach yet another tunnel. It is like the rest, except that the ashes inside seem to be disturbed, and it seems like there were multiple kobolds that went in here already. Plus, I see some blood splatters farther down, while I don't see any up ahead. I suspect one of the other teams went down this tunnel. I do not know where the second went, perhaps they also came down here, but I don't see many tracks beyond this point in the main hall.
>>
No. 776444 ID: a43366

Skip this one and go down further. Make a mark or something in the ash at the entrance. If a team already went down that one you can check to see if it changes on your way back. If it's disturbed than you can assume the team that went down there returned. If it isn't you can double-check the route and see what happened to them.
>>
No. 776445 ID: 3abd97

>>776443
If one or both of the other teams already went left, then we should check straight ahead. No point searching the same places.

...wish the teams had been given chalk or something, so you could mark which way you went for each other. (Like a line for "we went this way" and a cross through it for "we went this way and came back").

By no tracks, you mean recently, right? Not that there's inches of dust and no one has been that way in years.
>>
No. 776448 ID: 211d83

If the other teams just went down this way then try searching farther down. Just keep a mental map of the turns you have made.

Someone built this place long ago to be very fancy and well kept. These fountains should have a water source or place to perform maintenance. Just because things are old and mess now does not mean it was always like this.

Keep a close eye out for signs of secret passageways. If a group did ambush the knight they would want to keep him in a safe hidden area if they knew of one. And would have cleaned up after themselves to avoid being followed. So look for odd fresh stains and the smell of fresh blood where there is none.

So look for area's that might be cleaner or have less dust as well.
>>
No. 776454 ID: 398fe1

Those aren't recent blood splatters so they're not relevant. Keep going.
>>
No. 776456 ID: 65ec8d

The whole point of having teams is to not cover the same ground with each one. Keep going. Missing out on the conversation between team leaders on who's going where is one of the consequences of delays.

Stagnant water means that some fresh water probably comes up here rarely, perhaps when a local river floods or similar. It means that you're probably getting closer to whatever source of clean water there is, which is where the enemy forces will have tried to stay close. They will, however, have avoided the stagnant water zones, and probably aren't near here. So keep going.

While you're still distant from your destination, wherever it will be, maybe have another quiet word with your team. About how you talked to Bolk, and he referred to them as a "last chance group". How, if the knights aren't convinced that they're useful, they're going to be cut loose, emphasis on cut. Tell them why, just for their consideration, dying here is probably not going to result in the most pleasant afterlife. And that, by the way, they know that the penalty for a scout knowingly bringing false information to their comrades is death, yes?

Yes, this place is dangerous, and if they meet the enemy, they may die. If, however, they don't come back with anything to prove their worth, they will definitely die. There is no hope for them except forward. Now, can they show a bit more courage?
>>
No. 776459 ID: 398fe1

>>776456
I think they already understand the seriousness of their situation, considering they were present when Bolk said that.
>>
No. 776460 ID: 3abd97

>>776456
I don't really think Fen is gonna be good for an inspirational speech. Also, we might miss something if we're talking.

How long has it been?
>>
No. 776485 ID: bfb318
File 148601561544.png - (122.48KB , 1200x600 , 725.png )
776485

>By no tracks, you mean recently, right?
Initially, I saw none, however, the stone in this main hall seems surprisingly clean, and tracking down this far has been difficult.

I take a moment to shine the light and carefully look over all of the stone in detail. There are signs of footprints, but it's difficult to get a conclusion.

"Forward." I say.
>"Is that where the others went?" Neffer asks.
"Probably not."

They look at each other nervously.

"There is no need to follow the other teams. They most likely are going where Sir Orjin went, to find out what stopped them."
>"Then, this way...?" Neffer continues.
"We are going to find out. You all know you've been put on a last chance team, correct?"

They're silent, and walk with me.

"I do not intend on having any of you die, but I sooner expect that than entertain cowardice."

>How long has it been?
About 10 to 15 minutes.

The tunnel continues. One side tunnel on each wall, with a fountain inbetween, until we reach an end, in the form of a broken down pair of enormous doors. It's a large semi-circle with ripped tapestries lining the end wall, with stationary lanterns on each corner, and a large set of stairs in the middle. There is a deep impression on the center wall behind the top platform. I look inside, but don't see anything of interest. Lily told me about how important people of the empire got large tombs with boxes for their corpse, and this may be one of those tombs, with the impression where the corpse box once was. Coffin was the word.

In fact, I imagine there used to be more in this room, but it's since been taken away, unlike the pottery from before which was merely destroyed.
>>
No. 776486 ID: 398fe1

>>776485
I think I see some loose bricks over there on the wall next to the steps, like the other secret tunnel. Try to pull some of that out, and have the others looking out for spy holes so you know if you're spotted again. Is that a hole in the corner to your left?
>>
No. 776490 ID: 91ee5f

>>776485
Ask everyone to tell you what they see. They might see something that you don't.
>>
No. 776514 ID: 65ec8d

Yeah that patch of wall next to the main stepped platform looks worth investigation. Would like to know what's up with the other set in the corner, too.

If you don't find anything, don't dally. Time's running out.
>>
No. 776518 ID: 211d83

This was probably a old noble tomb of someone rather high up. Probably had a bunch of there stuff interred with them and it has been looted over the years. But also might have a secret passage for hiding stuff they did not want graverobbers to find. Oh and could have old traps depending on how rich the noble was. So be wary.

Ok have at least 3 places to quickly check.

1. Those steps in the corner have a odd hole at the top.

2. The loose rock wall left of the main dais. Is very similar to the last secret tunnel.

3. The coffin hole appears to be slanting upwards. See if there is a tunnel leading upwards in there.

Have your team spread out and look over the floor for signs of blood or dust or anything. Save the loose rocks for last and be very careful to be quiet while moving them.
>>
No. 776540 ID: 7397ab

I am guessing that the original secret tunnel when this place was first built was not so easy to spot. Tomb robbers would most likely have found it and broken in years ago. So is a good chance our tonguestone prey is using this for something.

So give the room a careful look over and watch for any shiny eye glints from crawlspaces. Then have your team carefully start disassembling the wall while you protect them. Once the passage is open instruct your troops.

"I will focus on killing any well armed opponents. If any of you are any good at throwing gather some nice rocks from the wreckage of the wall for ammo. Protect our torchbearer and work as a group to fight."
>>
No. 776907 ID: 398fe1

...I guess you could look behind the curtains too even though they're already so torn up they're barely hiding anything.
>>
No. 776928 ID: 91ee5f

Tell everyone to stay within the light so that we can keep an eye on each other. Not because you think any of them would run, but because you don't want any of them to get silently dragged away into the darkness.
>>
No. 776995 ID: 1f7e4d

If Sileen is in the middle that will gove max light to everyone searching.

It also lets her act as lookout.
>>
No. 777225 ID: 15a025

Seems like someone's looted this place. That rectangular hole in the middle pedestal could have been where the coffin was placed, it could also be a secret crawlspace. Not sure what the triangular hole in the left pedestal could have held though.
>>
No. 785584 ID: bfb318
File 148885408567.png - (331.99KB , 800x800 , 726.png )
785584

>Those steps in the corner have a odd hole at the top
Judging by the soot left in there, it's part of the lighting.

>The coffin hole appears to be slanting upwards. See if there is a tunnel leading upwards in there.
I peer in, but it was just a trick of the light. It's straight after all, and seems like solid wall inside, despite how scratched up it seems.

Behind the curtains are some more depressions, where perhaps more lighting was made to illuminate these curtains. Hopan looks into one of them, and finds a rusty dagger. Judging by the layer of dust on it versus the stone it's on, it seems to have been put there more recently. It's small, so Sileen will use it. The rest seem to dislike that, and Sileen protects it like the rest are going to steal it. I tell them it's part of the group loot, and Sileen is just going to use it till we collect everyone on our return.

We start pulling out the patched up wall. It's similar to the wall Poya introduced us to, and does not have a lot of excess space. The large mountain kobold I killed earlier would have a difficult time getting through.

>"We aren't, uh, going to go in there, are we?" asks the mountain kobold. "I'm not being a coward!" he then adds aggressively, as though someone said otherwise. "It's just a deathwish waiting to happen."
"No. It is not a deathwish - a deathwish would be to avoid the tunnel and go back to camp emptyhanded."

He's silent, but seems to agree. Although what I say may be true for them, it's also true that going through this passageway leads to great vulnerability.

>"Well..." he asks, looking at me, choosing his words carefully. "Who is going in first?" With his occasional shifts and glances at me, he appears to be pointing at me with every part of his body except for his fingers.
>>
No. 785585 ID: 595d54

Being afraid is normal. Only giving in is cowardice. That said, yeah, you're probably best qualified to take point, Fen.
>>
No. 785588 ID: 094652

Split into teams of four, each one separated by ten paces. You'll work with the first team.
>>
No. 785590 ID: 01171b

Well don't look too eager there buddy, someone might think you have a deathwish.

Mountain Kobold stays here to guard the rear. An expeditious retreat is definitely in the cards and we can't have him body-blocking the whole hall.
>>
No. 785593 ID: 3abd97

Hold the light up to the narrow crawl tunnel. Anyone who went through there would have had to squeeze- traces of recent passage should be more obvious.

Especially if the knight you're looking for went this way, as there would be metal gear rubbing on stone.

Might want to tie the rope to yourself, and have it trailing to the person behind you. If you do crawl into a ambush / killbox, they could yank you backwards a few feet a lot faster than you could otherwise dodge in here.
>>
No. 785626 ID: 91ee5f

>>785590
Do we really want to leave him alone? I mean, you've got a point about him blocking the way, but Fen was told to keep an eye on all of them. Plus, him being alone makes him an easy target and he's probably going to be more scared of being alone than going into the secret tunnel.
>>
No. 785630 ID: 65ec8d

Can you and Sileen go first, side by side? Then you'll be at the front, you'll be able to see, and the others won't run because then they'd be alone in the dark.
>>
No. 785773 ID: dd4df2

>>785584

Cock your head sideways at Neffer, then nod thoughtfully as if he was raising an interesting point.

"Good question. There's no denying going first will be a risk - guards or tricks, like alarm traps and the like, might await. Nor is there much room to fight. It seems prudent to be careful and quiet. This makes it important for the lead person or persons to be sneaky and observant, or at least possessing some proven skill with weapons should there be a fight at the front."

Stay silent for a moment while Neffer freezes, and look around at the rest of the group.

"Will anyone volunteer to go first? I already have someone in mind, but I do not know you well yet and I am willing to let anyone step up and make a case for themselves as the best lead. Keep in mind that being at the front increases your chances of getting kills."

Marching order front to back if no-one volunteers or makes a convincing argument:

Callo (for thief sneaky +kill) - Hopan (for apparent keen guard eyesight +kill) - Sileen (for light) - Fen - Neffer (for shame).

Callo should be at least ten to fifteen paces ahead of the rest of the group (unless he's become aware of something and needs to communicate this) and he should be listening for anything that might be up ahead and looking for enemies and traps. Hopan should support him in this as best he's able and help if they are attacked. Sileen is to shade her light somewhat (or fully, upon command) - enough for Callo and Hopan to see by, but in the event of trouble she is to let Fen pass, then pass the torch to Neffer and join in dealing with said trouble if able. Neffer is to stay at the back - or hold the light as necessary - and otherwise make as little noise as a big person in a tiny passage can.

Gauge everyone's reactions to get to know their personalities better. Ask Callo for his once-thief opinion on the light issue, as you are guesstimating dimness requirements. Which is better? More to see with, or less to hide better? Also inform that the group that everyone needs to be more silent from here on and speak in hushed tones - enemy territory is likely up ahead and catching enemies by surprise is far preferable to the opposite.
>>
No. 786362 ID: 315280

Having anyone but Fen in the lead is just begging for them to get cut down, but if he is, the others might run at the first sign of trouble
>>
No. 786420 ID: b88e47

Fen leads.
>>
No. 786718 ID: 15a025

Only lead the way if you like you can safely defend yourself in there. Other wise have someone else go in to scout it out.
>>
No. 788453 ID: bfb318
File 148985825998.png - (378.57KB , 800x800 , 727.png )
788453

"Are there any volunteers?"

I'm not expecting any, and there aren't.

"Neffer, you may have trouble getting back out if we need to retreat quickly. Stay at this end, and help us out if we pull back. Keep an eye out for yourself, too, and call us back if someone approaches the way we came. Sileen, we'll go in side by side."

It's a bit tight, but there's still room to shove ourselves back if need be. I gesture for Callo and Hopan to follow about 10 feet behind Sileen and myself, and we crawl forward. The tunnel seems long, but I'm relieved that it seems to bend up and down a bit, which will prevent any archers from having free shots on us no matter how far back we crawl.

"Sileen, cover the lantern as best as you can, so we're not showing our light to people so far ahead."

She does so, and we soon reach an end. I check to make sure Hopan and Callo are still behind us, and I gesture for them to halt. There is a wooden panel blocking the tunnel, but it does not look well secured. I see hints of light, and vague noises. They could be whispers or a blowing wind, and feet shuffling or just ambient noises from far away.
>>
No. 788454 ID: 9bf80c

Those gaps look large enough to take a peek through.
>>
No. 788455 ID: fc33ea

Peek between the slats in the boards, being careful not to disturb them.
>>
No. 788456 ID: 3abd97

Unless you want to retreat, or barge in heedlessly, spying at the boards seems to be the immediate thing to try. (Terrible barbarian hearing notwithstanding).

Use caution, you'd be at a disadvantage if there's someone else on the other side of that.
>>
No. 788457 ID: 506ff1

I feel like peeking through is too obvious. We do need more information, but let's not risk Fen to get it. Who was the one with the best reflexes, the thief? Have him sneak up to look through.
>>
No. 788462 ID: 211d83

Carefully check all around the tunnel before the wood slats for traps or things that might get in the way if you have to move fast. Also see if you can figure out how the wood is secured.

While doing so listen carefully and see if you can figure out what the sounds are.

Then if it seems safe peek through.
>>
No. 788539 ID: bfb318
File 148987848527.png - (40.80KB , 900x800 , 728.png )
788539

I look through the cracks in the wood. It's difficult to see anything, and my field of vision is poor. Sometimes I think I see movement or a whisper, but I still can't be sure.

I can't tell what is holding the door up, but Sileen and I move back to push it forward with a stick when we try to get a look through. It is a room with a fire in the middle, perhaps for warmth. There are some protrusions on every wall except the one I came out of. There is an opening on the wall opposite of me, and while I can't make out any voices, I begin to hear some footsteps in the next room. It is mixed with what sounds like coins clinking together.

This continues for few minutes, until the only noise I can hear are my allies breathing, and this person in the other room.
>>
No. 788543 ID: 211d83

Well looks like you made it into a back area of someones base. Can you motion for the dagger guy to pass you the dagger so you can go sneaky assassin? Your sword is not the best choice here.

The sound of coins clinking? Could it be a chain? Or maybe someone is counting loot? Or could someone be playing with tongue studs?

Either way attempt to get into the room as quietly as possible. And make sure no one gets directly in between the fire and the exit. Otherwise your shadows could reveal you.
>>
No. 788547 ID: 3abd97

>>788539
Looks like a barracks. Slabs for sleeping on, and a ladder in the wall to climb up to higher bunks.

Which would make this the back way out, or the emergency exit?

The lack of obvious violence makes it look like the knight didn't go this way. But maybe if you took someone alive in the next room, they could tell you where their allies are fighting with the knight?

I say we do a surprise attack.
>>
No. 788549 ID: fc33ea

Well I guess keep going. Keep the element of stealth as you enter the room before peeking the next area.
>>
No. 788573 ID: 398fe1

I see an oddly textured part of the floor. Watch out for traps.

I think you should go get a visual on who's in here then leave if it's the intruders. Remember our orders- we are to engage in combat only if necessary. If this is an enemy stronghold then all we do is go back and report it. If this is where the missing soldiers went then we can group up with them and return home alongside them.
>>
No. 788639 ID: 15a025

Quietly enter the room and get ready for a sneak attack.
>>
No. 788753 ID: bfb318
File 148993786971.png - (241.24KB , 800x800 , 729.png )
788753

I still have my dagger, having decided to only trust them with shivs. With it, I slink into the room, moving around the odd texture on the ground even though I think it's just a strange indentation. It does appear to be a small room with 9 smoothed slabs for beds. Even so, this room does not smell clean, even if it doesn't look like there's been a fight.

There is a small hall dividing this room and the next. Walking directly into the hall will put my shadow right into the opposing room. However, the stone floor is uneven, and so the shadows at the low end of the walls are noisy and unclear, so I slowly crawl on the floor before I stand up at the far end where the fire is no longer directly in sight.

I hear the other person right around the corner. I have no way to tell if they are facing the corner or not. They are breathing oddly, and I can't tell if it's strange breathing or a muffled hum while they make that clinking noise.
>>
No. 788754 ID: 211d83

How regular is the clinking? There might be a slight chance it could be someone (Sir Orjin) chained to something. If it is a prisoner the odd breathing could be because they got the crap beat out of them and are breathing raggedly from injury.

Or it could be something totally different.

Honestly you will probably have to rely on your fast reflexes. Quickly glance around the corner in a stance that will let you charge forward if it is someone you need to silence.
>>
No. 788764 ID: 398fe1

Peek around the corner using the reflection on your dagger? Is it even shiny enough though?
>>
No. 788773 ID: 3abd97

So we don't know if it's a prisoner or one of the enemy. I feel like the later is more likely: you'd expect a prisoner to have a guard posted, at least, and there's no reason to leave a prisoner a light.

Assuming an enemy, I'd prefer taking them alive for questioning rather than an immediate kill. Regardless, though, first priority has to be preventing them from crying out and alerting others.

>>788764
Might work, but we run the risk of reflecting light back into the room where they can see it (a bright patch sliding across the walls).
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No. 788779 ID: bfb318
File 148994783456.png - (383.38KB , 800x800 , 730.png )
788779

>Peek around the corner using the reflection on your dagger?
This dagger is not reflective. If she is facing to this corner, she would likely notice the knife poking out anyway.

I decide to rush out quietly but swiftly. There is a draconic girl in front of another stone slab, with a few coins visible. Otherwise, it's another small room with a rotting door,

She notices me.
>>
No. 788780 ID: bfb318
File 148994784459.png - (315.96KB , 800x800 , 731.png )
788780

With the speed at which I turned the corner, she doesn't have time to react before I put my knife to her throat.

>"H-holy shit! What are you doing?"

She breathes in, and continues.

>"If this is about the tonguestones, they're gone! They suddenly rushed out of the bedding area and snuck into town."
"Town? Where is this?"
>"This is a public dormitory! Just a small one - it's just this room and the bedroom that you must've come out of. I would've sealed it off better if I knew there was going to be a whole group of criminals coming out of it."
>>
No. 788782 ID: 398fe1

>>788780
Fuck. Ask her how long ago that was. Could she recognize a leader of the group? Then thank her for her help and get gone. We need to rush back to camp and report this.
>>
No. 788785 ID: 211d83

While holding the knife to her check her tongue.

They came from where I did? (How did they reassemble the secret door then?)

Even if her tongue checks out keep her threatened with the knife until we are sure she is not a informant or one of there helpers.

Find out how many there were and get some descriptions. Don't mention the possible kidnapping of Sir Orjin but if she says they were hauling someone or something off ask about it.
>>
No. 788786 ID: 3abd97

>>788780
Show me your tongue.

If she's really not one of them, she gets a little bit of leeway.

>I would've sealed it off better if I knew there was going to be a whole group of criminals coming out of it.
We're the army. Technically that means we're the law barging in, not criminals.

>it's just this room and the bedroom
Does that mean there's another exit? That this room opens to the outdoors? (We found where the catacombs connect to an ordinary house?).

>what do
Assuming she answers the way I expect her to, I think we've confirmed this is a dead end, and Sir Orjin didn't come this way. We'll have to double back, and leave her instructions to better secure that passage. We can't really pursue tongue stoners running for their lives in the city, especially if they opt to ditch their stones and blend in with other peasants.
>>
No. 788798 ID: 398fe1

Her tongue isn't a good indication of whether or not she's with the tonguestones. If she's an outside contact meant to allow a quiet escape through this dorm, she wouldn't wear a stud.

We can't really verify if she's with them or not. It seems most likely she was bribed to keep from immediately calling the guards, and honestly we can't blame her for that.
>>
No. 788800 ID: 6ed850

Which way?

we're going to have to split the group, have our runner tell boss lady what's happening.
>>
No. 788806 ID: 9bf80c

Hmm. Fen, would you say you have a decent sense of direction and distance? What was the relationship between the tunnels and the town above, could this be a secret entrance/exit to the larger aboveground settlement?

Anyway, ask her to describe the group that went out. And did they all walk out by themselves?
>>
No. 788813 ID: bfb318
File 148995135309.png - (203.02KB , 800x800 , 732.png )
788813

>Fen, would you say you have a decent sense of direction and distance?
It's good above ground where I can see the sky, but I've been turned around a great deal while in the catacombs. It doesn't help that the town itself has been built on a slope, so travelling underground, even on level ground, could put me far deeper or more shallow in relation to ground level. In short, I can't rely on my intuition here.

>Another exit?
Yes, there is a door in this new room, which if this girl is to believed, leads to town and, presumably, the outdoors.

"Show me your tongue." I tell her that, and she opens. There's no stud I can see on it. If she's part of their group, then she hasn't made it obvious. "Where did they leave out of?"
>"That way?" She gestures to the door out.
"So they came from the way I did."
>"Uh, only other way in, yeah."

Perhaps they had someone stay behind to reassemble the secret wall, or perhaps they could do so from inside the tunnel.

"Give me descriptions."
>"Er..."

She says there were about 12 of them, all looking ragged and out of breath. Some were hurt, but everyone could walk.

"Were there any that looked out of place? Any prisoners or people being hauled?"
>"Uh, no, nooo... just... deserters, I guess? They didn't look like they were ready to fight to the death for anything. I assume you're part of the army?"
"Yes. Did any of them look like leaders?"
>"I guess not."
"How long ago was this?"
>"A few hours? Maybe longer?"
"Did you not alert anyone?"
>"Well they didn't ransack my place or anything. I guess they trespassed in this house but they were out as soon as they entered so I didn't care enough!"
>>
No. 788814 ID: 9bf80c

Oh and be careful bringing your team up here or letting them know the tonguestones slipped out this way, since they might like the chance to escape into town too. Gotta make sure they don't scram back the way they came, either, though.
>>
No. 788816 ID: 398fe1

>>788813
Looks a bit dark past that door... but I guess we can take a look. Tell her to sit and don't move. Go look out the door to verify her story.
>>
No. 788817 ID: 211d83

Her story sounds plausible but we still need to check things. Maybe push her a bit and see if her story changes.

You know what I see? A outside helper who has been sitting here happily jingling her bribe money.(Don't take her money by the way) I see beds for 6 people and just one girl living alone in a room connected to the catacombs.

I think this sort of thing happens on a regular basis. And that the reason one girl can afford to live here alone is because she is paid to keep her eyes closed and her mouth shut. (not that it's a bad deal for her honestly)
>>
No. 788819 ID: 3abd97

I assume she's got coppers, there, not gold?

>>788813
If she's being honest, this is a dead end. Searching for deserters in town will be looking for needles in a haystack. Also it's not our mission.

Get one of your minions to check outside, see if anyone can tell you where this house is in town.

Then I thin we need to double back, and try a different route. We could send a runner to tell Dame Frais about the hole deserters are slipping through, but it's really not our priority compared to finding the missing knight.
>>
No. 788919 ID: 9bf80c

You have some spare bodies. Capture her, tie her up and drag her along. Someone who was witness to some escaped enemies, and who probably knows more than she's saying, could be a decent offering to your superiors if you don't manage to find anything else. I think she'll run if you leave her, now.
>>
No. 788961 ID: 826e16

Well this could be interesting but it's not any information you can really use right now. It's probably best to go back and follow the other groups to find the Knight.
>>
No. 788962 ID: 826e16

>>788961
Also you should probably apologize for attacking her before leaving.
>>
No. 789117 ID: 64e1fa

They could have run off to get supplies or something, the Dame will want to know about this- but let's not get sidetracked.
>>
No. 789804 ID: bfb318
File 149030841140.png - (176.83KB , 800x800 , 733.png )
789804

I eye the coins, and she scoops them up in response. They were just copper.

"Where did that money come from?" I ask, looking outside. It is dark, and any torches out there have been put out.
>"What?"
"You have been clinking coins together."
>"... people have to pay to stay here, you know."
"There is no one here."
>"I know your barbarian head can't comprehend actual money, but just because our customers leave doesn't mean our money does. Go back to whoever you sent you here."
"Stay inside."
>>
No. 789805 ID: bfb318
File 149030846782.png - (257.80KB , 800x800 , 734.png )
789805

I move back to the bed room, stay at one end of the hall to make sure the girl doesn't run, and motion Callo over.

"Do you know this town well? This spot leads to the outside, and I would like to be able to retrace our steps here from above ground if needed."
>"Uh, I know it pretty well." says Callo. "Want me to take a look outside? There's a lot of guards in town. I bet someone saw something."

It may be a waste of time, and perhaps I should use the time to retrace our own lost steps and send someone back to Dame Frais to report this. It would also be easy to forcibly bring this witness to Dame Frais as well.
>>
No. 789807 ID: a363ac

>>789805
A couple of hours time won't make a big dent in any large scale plans the tongue-stones have just lump this in with your official report after this mission is over.
Make sure to tell the witness not to inform the people who use this tunnel you were here because they are fugitives who have desecrated the dead and a squad will be coming to deal with them soon enough.
Get back into the tunnels and search for your objective.
>>
No. 789814 ID: dd4df2

You should double-check to see if the 'witness' isn't slipping away right now, now that they think you've let them go.

Options:

- Send Callo out to track the group. Could be risky, could be rewarding. Might be a better use of his skills than keeping him around. I'm inclined towards doing it.

- Take witness and bring to Dame Frais so that the Dame can extract proper descriptions (or details of collaboration) from her. Could send her with our pawns and keep exploring, or could take her back ourselves. If we're closing on the time we were given to report back (2 hours), we might just want to go for this.

-Personal options: Go with Callo, go back with pawns and witness, continue exploring.

If you're sending Callo out, it really might be advisable not to send him alone, so that the odds of anyone reporting back is higher.
>>
No. 789821 ID: 7c3ae5

Just check with Callo where in town the front door leads, then go back.
>>
No. 789822 ID: 7c3ae5

Back to exploring, I mean. Unless you can quickly double-back to camp to warn dame Frais.
>>
No. 789824 ID: 3abd97

>what do
Send Callo out to scout the outside, and send Hopan running back to Dame Frais to report finding an exit from the tunnels into town.

After Callo comes back, and hopefully confirms your prisoner's story, we probably leave the prisoner in her home and double back to check another path.

Knowing there's a way in and out of the cordon here is tactical information our commanding officer should have, but until the brass says otherwise our orders are still to try and recover the knight, not chase down escaping tongue studders. If there's no evidence Sir Orjin came this way, it's the wrong way to keep going.
>>
No. 789843 ID: 91ee5f

>>789814
>the odds of anyone reporting back is higher.
You say that as if you expect them to not take this chance to run. Remember, Bolk said our group is called a "last chance group" and they know it. So they might try to run away to avoid that.
>>
No. 789845 ID: 91ee5f

>>789843
*They might try to run away if they think Dame Frais is gonna kill them.
>>
No. 789849 ID: 398fe1

Escorting back a witness will in no way be construed as running away. It's fine if someone wants to do that. We need to go back to report this as a group, though. I say just go back with the witness, because she'll be able to testify where the location is on the surface, and give additional details. No need to do anything clever, we were given clear instructions to come back if we found any information of note.
>>
No. 789852 ID: 3abd97

I have to say I'm not a fan of dragging a hapless civilian out of her home and back through a warzone. (I mean, granted, that's what a lot of our last chance recruits here are, but they wre drafted, she hasn't been yet). Unless we have reason to think she's lying, there isn't much advantage in it, either.
>>
No. 789856 ID: bfb318
File 149031786319.png - (396.88KB , 800x800 , 735.png )
789856

"Just a brief look." I say, and guide Callo out. The girl is still there. Callo looks outside, but cannot tell where anything is in this pitch black night. He can only tell that this is above ground. It's not that important to me, so I have everyone shuffle back out through the tunnel.

At the end of the tunnel, back inside of the catacombs, I confirm all 4 of the other pawns are here.

"We will go back to exploring. Once we get back, we'll report what we saw here."

As I crawl out and start to stand, Hopan's ear flicks back at the tunnel.

>"I think I heard a sneeze."
"There was a girl tending the room."
>"It... was a mountain kobold sneeze."

I glare at him. He realizes why.

>"I swear, this isn't just some intuition I have this time! There was someone else up there!"
>"I, uh, I think I heard it too." Sileen says.
>>
No. 789857 ID: a363ac

>>789856
Is there a reason you can hear so much better than me?
>>
No. 789859 ID: 094652

This sounds extra suspicious. If he wants to press this further, he's taking point. Send a small group of random pawns plus him up to knock out the girl and takedown whoever else is up there. You're staying right here in case they're feeding you a line.
>>
No. 789863 ID: 3abd97

Was... there even a place a mountain kobold could have been hiding up there? The room was pretty barren, and Callo checked outside.

Problem is, if they're right, you've lost the element of surprise. If you double back again to check, you're crawling out of a hole into a waiting mountain kobold.

I'm inclined to check it, put I'm not sure how to do it without leaving ourself wide open.
>>
No. 789866 ID: 211d83

The tunnel is short enough that checking on this is worth the short time it would waste. Is not like we are going to spend more than a minute or two if its our team trying to waste time.

If there was a sneeze then the girl is a accomplice and had tongue studs hidden in a secret room.

That and a ear flick as a response would be harder to fake then just a feeling. (now the other guy chiming in might just be trying to support a guy who he thinks is wasting time)

Ask Hopan if he ever heard the story about the little kobold who cried wolf. Three strikes and he is out so this one better be real.
>>
No. 789867 ID: 0b99d7

>>789857
The large external ears may help.

>>789856
Very well, while we don't want to waste time, this situation doesn't sit well with me: if the tonguestones knew about this exit, it makes no sense for them to remain in the tunnels when they could logically assume the army would come conduct a search for Sir Orjin.
>>
No. 789980 ID: bfb318
File 149037105180.png - (155.14KB , 800x800 , 736.png )
789980

"You are certain, Hopan?"
>"Yyyy... yes."

He doesn't seem sure anymore, but he seems to be eyeing the tunnel nervously. It doesn't sit well with me.

"Then take point." I tell him. "We're going back up the tunnel."

He isn't happy about it, but he obeys. Our mountain kobold stays behind again, and we all start crawling through the tunnel and come back out into the same little dormitory. The wooden cover to the bedroom was never put back, so we don't need to blindly get through.

The rooms are like we left them, except that the girl is gone.
>>
No. 789981 ID: 3d2d5f

That's not really a surprise, nor does it proove anything. Innocent or involved, it makes sense for her to clear out before things get worse.

No sign of a mountain kobold was here, or a place one could have hid? Fresh dirt tracked in from outside? Anyone hiding outside the door?

If we don't find anyone, there's not much to do but double back.
>>
No. 789989 ID: 211d83

Do a quick sweep of the walls and floor for hidden rooms or things out of place. Like that odd place on the floor you noticed when you first came in.

Also check the bunks.
>>
No. 790011 ID: 398fe1

>>789980
This is your failure. You let a civilian who was clearly bribed by the enemy into keeping quiet get away. She might have even lied to you.

At least you found out that Hopan's ears are much better than yours. That means he's useful, and will have passed the test.

Anyway, we need to find out where this is, which means you have to go find someone to ask. Maybe you can just stick your head out the door and yell for the guards?
>>
No. 790016 ID: 0b99d7

>>789980
Could the noise have come from in the tunnel itself? a branch path hidden as much by nobody looking as by camouflage (I mean who looks for secret tunnels in a secret tunnel)

try being still and quiet for a moment to see if your buddies hear anything new (as we're presumably closer to the source)
>>
No. 790027 ID: 398fe1

I think what happened was this: there was a mountain kobold tonguestone hiding just outside the door. When you interrogated her, he overheard what happened then came in to lead her away so she couldn't be questioned further by anyone. Then he sneezed.

If we're looking for the mountain kobold and the civvie, they're outside. Not in here where there is nowhere to hide.
>>
No. 790088 ID: a363ac

>>789980
Keep an eye on your charges I think they are plotting something.
>>
No. 790101 ID: bfb318
File 149039463224.png - (252.50KB , 800x800 , 737.png )
790101

The girl leaving doesn't conclude much - but I may wish to be more careful in the future about leaving possible witnesses behind. Just like there was no guarantee she wouldn't leave, there is no guarantee she'll ever be back. The coins, of course, are gone.

There's no one right outside, so I return to the inside walls, which I begin searching the floor and walls. There are no signs a mountain kobold was here, though the floor is not dusty, and would not leave behind sufficient tracks.

I search the odd chunk of rocks that was in the middle. It seems steady, but... it still seems to stand out. The cracks seem to rin a bit deeper than most of the rest of the rocks, and it is slightly warmer than the rest. I continue searching.

I also check the bottom beds that run along the ground. The other pawns do the same, but they seem scared that they'll actually find something. The one I've walked closest to, I notice, has a larger gap along the ground, though I can't see anything down through it. When I look at it up against the wall, it just appears to pushed against the wall. The other two on the ground, and of course the elevated ones, seem either carved out of existing rock, or sealed with that magnetized rock glue I heard about.

This bed might be moveable.
>>
No. 790103 ID: a363ac

>>790101
get the others to move it. keep an eye on the ones behind you
>>
No. 790106 ID: 3abd97

>>790101
Get someone to help you push, see if it moves?
>>
No. 790107 ID: bcd233

Sileen covers the rest of you as you move the thing.
>>
No. 790132 ID: 398fe1

>>790101
Get the others to move it while you get ready to stab anything that comes out of the gap.
>>
No. 790154 ID: bfb318
File 149040174475.png - (215.69KB , 800x800 , 738.png )
790154

I move away, and whisper.

"Callo, Hopan, you two try and move that bed. Sileen. You cover us with the lamp. I'll keep an eye out to stab anything that might spring out."

Callo and Hopan take one end, and shove it forward and to the side. I peer over.

Underneath the grinding noise of rock sliding on rock, I can hear the sound of a group of people sucking in their breath.
>>
No. 790157 ID: a363ac

>>790154
"move it back quickly, nothing is there." then quickly send your smallest pawn back to camp for back up and a grenade like thing if possible. sit everyone else on top of the bed and draw weapons.
>>
No. 790158 ID: 211d83

Hopan just proved his worth.

Well get to killing them. Cause if you do not act fast you will have at least 7 guys trying to escape through you with whatever weapons they might have in hand.

Unless they all instantly surrender. In that case fuck if I know.
>>
No. 790160 ID: 51649e

Well, you have the high ground. It'll be really hard for them to climb out without putting themselves in stabbing position. There must not be another way out or they'd already have scarpered.

They might throw things up at you. They totally saw you.

You might be able to bargain. Their freedom in exchange for all the information you want? You'll have to take a hostage or two, of course.
>>
No. 790161 ID: 398fe1

Oh my. Look at all those studs, ready for the taking. Now, we're under orders not to fight unless necessary, but we can't just leave them all here. They'll push the bunk out and escape if we leave them alone, and if anyone stays behind to monitor things, someone from the 12 that went outside will probably come back and kill the watchman. Unless the lady was lying all along and she got paid to let these guys hide in the secret compartment? Then again if Fen is the one that stays behind he'll be able to defend himself and keep the compartment closed. The others can head back to report this, either to main camp or a roaming assassin, so that a kill squad can take out the group.

...wait, is there a mountain kobold in there? Hopan said a mountain kobold sneezed. If the sneezer isn't in there, we still need to keep looking to make sure the area is secure.
>>
No. 790162 ID: 3abd97

>>790154
They're cornered, and in no position to fight.

Draw your weapon.

"If you wish to live, I require two things. You tongue stones, and information."

Our mission is to find the night, not kill these guys. If we get them to spill their guts about where he might be, or where their forces are, we can fulfill that.

If any of them make a break for it, or fight back, stab them like fish in a barrel.
>>
No. 790165 ID: bcd233

Tell them to come out with their hands up, one at a time. They don't know they aren't outnumbered yet. We can get good Intel out of them. If they start acting up, slide the stone back in place and send someone for reinforcements.

Unless you feel like slaughtering the unarmed while they cower.
>>
No. 790168 ID: 0b99d7

>>790154
Ookay, I'm not seeing a mountain kobold in there, and since prior experience suggests they're tough combatants I'd be wary of not seeing one we suspect to be in here.

Anyway this looks like quite a haul, you might get answers and failing that a bunch of stones.
Heck you can't see too far under there so it could be that Orjin's in there too.
>>
No. 790171 ID: 094652

Diplomacy: "Lords and ladies, I have you at my mercy. Kindly deposit your weapons on this short alcove and come out one at a time, or I will take drastic and sadistic action to protect my crew. We can negotiate terms after you are all safely escorted out of this easily collapsible mine shaft." Punctuate the last four words by taking out a single stone.

Combat: Use the environment against them. Shout at the others to quickly take out rocks, and back away. Let the ceiling collapse on them.
>>
No. 790176 ID: bfb318
File 149040491809.png - (277.59KB , 1000x800 , 739.png )
790176

I look around. There are several more. All in all, there are about 16 individuals. I see the mountain kobold near the back, looking like the most terrified of all.

Although none of them have proper weapons, several of them are holding shivs, and clutching stones. I take care to not let myself get hit by one, if any of them get bold.

I take out my weapon.

"If you all want to live, I need three things. Your tongue stones, information, and for any and all weapons to be slowly deposited up here where we can reach them."

The all look to one another as though for approval. I hear one say 'do it', and everyone starts taking out their stones.

"I am looking for a knight. Do any of you know about a knight that came?"
>"That is who we were running from!" says one of them. "He would kill us all."
"Do you know where he was?"
>"He was going to the northern exit, in the deepest catacomb level."

One of them starts coming out.

>"Please, need air. It's so stale!"
>>
No. 790177 ID: a363ac

>>790176
Get back or I will kill you. you come out one at a time and slowly or not at all.
>>
No. 790179 ID: 398fe1

>>790176
We don't have any way of getting these prisoners back to base... send someone out to get a guard.

Don't let too many of them out before you get reinforcements! Even unarmed, 16 of them will be able to swarm your group.
>>
No. 790181 ID: 3abd97

>>790177
Basically this. We can't afford to let them swarm us.

"If you have the breath to shout, save it."

>>"He was going to the northern exit, in the deepest catacomb level."
Would really help to have directions that way.
>>
No. 790186 ID: bcd233

Sixteen is a lot to keep under control. Better send someone for reinforcements now. Move the stone more out of the way so nobody asphyxiates, but keep them down there.

Unless, are we really going to let them go? Not that I have any hate for them or loyalty for our side, but will doing so come back to bite us?
>>
No. 790187 ID: b412df

We can't let any of these people go, our superiors would not like it if we let a bunch of touguestones run loose in the city.
>>
No. 790193 ID: fd73fa

We can't just let them go. What we'll do is have the last-chance-bolds watch over them with spears/daggers/etc. Fast bold (Hopan) runs back to camp to get backup to take the prisoners back.
Fen will take one prisoner with him to lead him to the knight. Fen can also take one of the other last-chance-bolds with him as backup or to retrain the prisoner if Fen needs to go kill a crowd of less willing to surrender tongue-stud-bolds.
>>
No. 790195 ID: 3abd97

>>790193
Yeah. Superiors will be upset if we let them go, and we can't trust our minions not to talk.

This is a good plan. It lets us take prisoners, and lets the last chancers actually do something important. If we took them all with us to rescue the knight they'd probably get killed in the fight anyways.
>>
No. 790197 ID: 398fe1

>>790193
Yeah.
>>
No. 790201 ID: 211d83

If you need air so badly one person at a time can pop there head out. Any more and I start cutting those heads off. It would be easier to bring back just your studs and leave a pile of corpses down in that hole so don't push it.

Whisper any orders you are giving to your runner so that they do not realize they outnumber you so much. It might make them do something stupid like try to rush you.

Oh and be prepared to get orders back from your boss to kill them all. Just in case she decides that this many prisoners is to much to take in right now.
>>
No. 790216 ID: 91ee5f

>>790176
>"He would kill us all."
That doesn't sound like something a prisoner would do. At least we don't have to worry about Sir Orjin being captured. Unless...ask how long ago was he here. And describe Sir Orjin's appearance to make sure that's who they're talking about.
>>
No. 790220 ID: 398fe1

>>790216
Better that they describe him to us. Otherwise they'll just go "yeah, that's him!"
>>
No. 790227 ID: 91ee5f

>>790220
Yeah, that's a better idea.
>>
No. 790229 ID: bfb318
File 149041655893.png - (320.36KB , 800x800 , 740.png )
790229

I put my sword up to his face. "Get back!" I yell, and he scampers back. "If you need breath, poke your head out one at a time - if a second head pops out, I will chop it off."

I think for a moment about what to do. No one takes the offer to take breaths, and I wonder if the first had some ulterior motive. One of them puts his hands up.

>"Th-the stones" he says, eyeing me as he puts all the stones on the ground in front of me. I scoop them up. 16 total, all regular stones. He also starts putting what poor weapons they have to the top, and we kick them off to the side.
"How long ago did you know of Sir Orjin's approach?"
>"It's been... several hours?" they aren't certain.
"What did he look like?"
>"We- we're not sure. We heard from others he was coming! People who stayed behind to fight."

"Callo, Sileen. You two will stay here." I whisper. "You will kill anyone who attempts to escape - it should be easy, as they cannot climb up without being vulnerable. I will leave my sticks, perhaps a dagger. Meanwhile, I will go back down with Hopan. "Hopan, you will run back to Dame Frais. We cannot leave these people alone - get reinforcements to come back here, and escort these tonguestones back to camp. I, and the mountain kobold, will resume the search for the knight. I will also bring one prisoner with me who knows the way to where they are talking about."
>"Would reinforcements not just... kill these people?" Hopan whispers even more quietly.
"They already conscripted tonguestones willing to defect."
>"Not to hesitate, but... Dame Frais will not like me returning alone. They will think I am a coward. I... may I have a couple of tonguestones to prove I am not lying?"

This does bring up a question of how many tonguestones I will bring with myself, and how many I will leave with each pawn, if any.
>>
No. 790232 ID: 3abd97

>"Would reinforcements not just... kill these people?"
They might, but delivering several times your own number in prisoners, even if they are executed, might be enough to bump the lot of you up from "last chance" status.

And even if the prisoners themselves are of no value, this exit represents a hole in our line enemies can escape through or bring in reinforcements. Discovering it has value, and our commanders should be aware of it.

(This logic will hopefully also motivate Hopan to report honestly, not to try and lie and claim he came by the stones some other way, if he believes there's value in reporting in).

>This does bring up a question of how many tonguestones I will bring with myself, and how many I will leave with each pawn, if any.
To be fair, the last chancers do deserve a share of the studs. Especially since they were the ones who heard the sneeze, not you. Maybe one each, two for the ones who heard it?

Make sure they split up the confiscated weapons, if any of them are worth using / better than what they already have, too. (Him returning better armed than he left also servers to argue against cowardice).

>Dame Frais will not like me returning alone
Is this not the point of messengers and runners? To pass word when one can travel more quickly or easily than the group? To have us return as a group wastes time for Sir Orjin to draw further away.

Pity we don't have a signet ring, or personal seal or some other way as marking a message as coming from us.
>>
No. 790238 ID: bcd233

Everyone gets one or two to ensure good behavior, Hoppan gets another two on top of that to show Dame Frais, and because he's got good ears. Make sure the mountain Kobold gets his cut when you see him.
>>
No. 790239 ID: a363ac

>>790229
If Dame Faris thinks you a coward then tell her to take it up with me, you will take two tongue-stones to prove you are telling the truth and will get a third if you finish your mission in time to catch up to me and the mountain kobold with reinforcements.
Recomend to the hole people they stay put because you will remember all their faces if they try to escape and will hunt them down withen a moon if they try to escape from your team.
Make sure the person who brought the sneeze to your attention gets an extra tongue-stone and give everyone else one not including the messenger.
Take the rest of the stones for yourself to give out when they do good. Then take the forest kobold with the yellow eyes and get moving to Sir Orjen.
>>
No. 790246 ID: 094652

Two scouts, then. Sent with no weapons and minimal armor to slow them down. They get a total of four tonguestones and will be allowed to keep them if they send proper word of this discovery, as well as a partial share of future rewards even if the decide to stay at camp for the remainder of the expedition. Of course, they can always come back with the properly equipped reinforcements for a better share, but their choice.
>>
No. 790249 ID: 398fe1

>>790229
Sure let him have a couple studs. Just tell him he should not claim he got them in combat. Though I guess he kinda earned them anyway since he's the one that heard the sneeze and spoke up about it. He's proven himself useful-- he has potential as a scout.

Give one each to the guards since they'll be securing the prisoners and deserve some credit for the haul because of that. Neffer can have one for now, with the potential for more depending on his performance aiding you in finding the captain. Also tell them you aren't planning to keep more than half of these studs. If the guards want more than one each they can take another prisoner down to catch up with you. With someone from the reinforcements, I expect.
>>
No. 790253 ID: 51649e

Fen, I don't want to be devil's advocate (evil magical beast's advocate?), but you don't have time for that plan.

If these people are here then that girl you talked to before had to know about it, and now she's gone. She could be getting reinforcements herself, or at least someone to help her move that cover and let them out, and if that turns into a fight it'll spill onto the streets outside and be a huge mess. Your team aren't capable of holding off anyone who comes from outside, especially when these here will take the first opportunity to climb out and join in while you're distracted staying alive. Besides that, while you wait, things are going on elsewhere, important army things are happening and you're tarrying here with a bunch of lowlife grunts.

Consider your companions as well. If you want them to survive, to prove their worth, then that means they'll live to talk. Taking tonguestones is meant to represent a kill - you were able to get away with just taking them nonlethally before because no-one saw. You think no-one on your team here will gossip? That any of them won't be desperate enough to try blackmail you?

You've got the beginnings of a reputation for compassion, with the rescue and capture you pulled earlier, but you can't let that turn into a reputation for weakness. Even at this moment, you're partly controlling your team by their fear of you, and you can't afford to let them think you can't be brutal sometimes. Much moreso any chance of this getting back to your superiors.

You need to do something to show you mean business, something to get this over with relatively quickly.

Tell them to show you their hands. If any of them are at all trained fighters, they'll have callouses from practice with a weapon. Whichever one of them's toughest, call them up, give them a weapon and fight them yourself. If they kill you they get to go free, and their friends. If you kill them (which is most likely), you let the rest go with that demonstration as an example and a reminder. Your superiors won't be as happy about that, but you could play it off as having a weird barbarian sense of honor, and that you didn't want to dump their souls on the pile of the dead here, since I suspect these people getting slaughtered may be part of their leaders' plan to raise the spiritual restlessness.

It'd be a much better story for people tell about you, and a better example to your own companions, too.
>>
No. 790262 ID: fd73fa

Give Hoppan a tonguestone to take back and tell him you'll all split them evenly if they succeed at this but you're keeping the share of any of the last-chance-bolds who die (to discourage them from betraying each other). They'll each get one now (give them proof they will receive credit for their work) and the rest when you return (3 each total). Whoever performs the best of the last-chance-bolds will get the last remaining stud.
Now hurry, your have knight to go save.
>>
No. 790266 ID: 78a3e5

Tonguestones dont have too much value to you right now. I dont see any real reason to take them with you.
>>
No. 790304 ID: 195ff1

Give him two toungestones. Tell him to relay exactly what you tell him. Because if the Dame finds he lied she will kill him. As for studs anyone who pulls there weight will be compensated.

Have him tell the Dame that we have 16 surrenders that may have seen our knight earlier. You are going to interrogate them but need reinforcements or further orders if she wants them dead.

Just know this is likely to become a mess either way. Either because of escape attempts or getting orders to kill all the prisoners. That or reinforcements on the enemy side or stupidity from your team.
>>
No. 790399 ID: bfb318
File 149047436347.png - (106.60KB , 1000x500 , 741.png )
790399

"Does Dame Frais not approve of runners and messengers?"
>"Er, it's probably normally fine, but... I'm not respected. If I go back, alone, with nothing, it may just seem like I ran away."
"Fine. Here are three, since you heard it. The remainder of you get one each. Upon my return, I will split things more evenly. Sileen, give me the lantern."

They try to hide their looks, but let me keep the tonguestones. This at least shows they still fear me enough to let me get by with 11 tonguestones remaining.

"I will take the share of any of you who die - I intend to see you all make it back in one piece." Although I phrase it like I am motivating them to live, I am really making sure they don't backstab one another. Their situation must be bad, or they must be real cowards, to let me get away with everything I am doing.

It takes a moment to find a suitable scout from the bunch of prisoners. None of them want to go, but one of them gets volunteered by the others. I take him, and lead him and Hopan back down the tunnel. It also occurs to me that the girl may have left to get reinforcements, and this may turn into a big mess, but I don't want to be held up by a ragtag group of prisoners.

Although bad, the prisoners did have a couple of decent spears that the two pawns could use.

"Hopan, be sure to report that this is an exit tonguestones can use to escape, not just that we have prisoners. Also, be honest with the tonguestones - we have not killed for them."
>"Okay... I need to eat."
"Even if they do not give you the credit for the tonguestones, they should give you all credit for the weapons gained."
>>
No. 790400 ID: bfb318
File 149047437245.png - (434.87KB , 800x800 , 742.png )
790400

I inform Neffer of what is going on, and we move along. He holds onto the prisoner's shoulder the whole way through, out of fear he may bolt if we find his allies some place. To slow him down, I use a bit of rope to tie his ankles, so that he cannot move quickly.

The prisoner started off antsy, unwilling, and nervous. As we walk, it only gets worse, even without any incidents for a long while.

We weave through tunnels like it was a maze, and the architecture changes some. It's almost like a different catacomb. I remembered to make a point to remember every turn and bend so that I could walk out on my own if need be.
>>
No. 790403 ID: bfb318
File 149047475634.png - (164.17KB , 800x800 , 743.png )
790403

Again, we drop down levels. Not once have I gotten the impression that this set of catacombs was particularly important, but it is massive. The number of old dead are staggering. By walking these halls, I have now probably seen the remains of more kobolds, than I have of live kobolds.

Our prisoner says it's not much farther, around the time that the smell of blood is unmistakable, and close. Then we turn a corner, and see the remains of much more recently deceased. I pause a moment to gather the situation - over 20 dead must be through this halls. There are stones in the tongues of those who died here, both confirming they are tonguestones, and whoever killed them did not bother to gain the stones.

>"Hey!" Neffer yells. I spin around, and see our prisoner scrambling awkwardly off the way we came from, even with the ropes on his ankles. Neffer looks like he's going to give chase.
>>
No. 790404 ID: 83dd77

Attempt to kill him quickly, but don't pursue him too far.
>>
No. 790405 ID: 398fe1

>>790403
Tell neffer to stay back and keep hold of the prisoner. You'll investigate this... situation.

Go up quietly and listen at the door. Then peek in before deciding whether or not to open it.
>>
No. 790407 ID: a363ac

>>790401
don't chase him this is obviously where your mark is just follow the trail of the dead.
>>
No. 790409 ID: 211d83

Kill the prisoner. We gave him his chance.

Once that is done have Neffer watch your back and carefully survey the hall before heading forward. This mess was likely caused by our missing knight but be wary of traps.

Remind Neffer to leave the tongue stones for now as we can grab them shortly. Although if we leave him here to watch the hall the temptation will get to him. So maybe tell him to start gathering while watching for reinforcements just to get it out of the way.

The room at the end of the hall looks to be lit up and might have cracks you can peak through. If this is the knights work he is likely fighting or captured by the boss. So be prepared for a big fight.
>>
No. 790424 ID: 144af2

Kill the prisoner, the return.

Investigate, and keep your guard up. Also, this situation sounds too much like a lot of free loot, so it's probably bait.
>>
No. 790425 ID: bcd233

Tell Neffer to chase him down, We're scouting ahead a bit.
>>
No. 790431 ID: 3abd97

Letting the prisoner run isn't acceptable. They might alert someone or cause other problems. Killing them is also premature, in case this isn't where the knight is.

A trail of bodies sure looks like we're on the right track, though. And that none of the other groups found this yet, or they would have stopped to loot the stones.

Leave Neffer to sit on the prisoner, you scout ahead to check the door.

Be careful, in case someone in that pile isn't dead and tries to ambush you.

Don't stop to loot, yet. If Sir Orjin is on the other side of that door, we have a more pressing priority. (If he's further ahead, maybe we stop and loot).
>>
No. 790439 ID: 91ee5f

>>790431
This.

Also, consider pulling out your sword and stabbing the bodies, in case any of them are playing dead.
>>
No. 790469 ID: 094652

Throw a weapon at him to knock him down. Get this done quick, and then harvest more stones. Leave soon, this guy is afraid of something and I doubt it's riches.
>>
No. 790473 ID: 15a025

Go on ahead, have Neffer deal with the prisoner.
>>
No. 790476 ID: bfb318
File 149049606188.png - (257.83KB , 800x800 , 744.png )
790476

"Get him. Leave the tonguestuds for now, then watch my back." I tell Neffer, who the runs after the kobold. I am starting to think that many kobolds in the northern empire have practice running while bound. I should start tying the ankles closer than I think I need to.

I won't kill the prisoner yet, even though I'm tempted to give the order.

Instead, I don't waste time scouting forward, as I drag my sword across the bodies to test for any life. There is none.
>>
No. 790477 ID: bfb318
File 149049606913.png - (109.65KB , 800x800 , 745.png )
790477

My lantern is dropped a small distance away from the door so I don't shine light right up against it, and get close to the door. The broken slits are angled - I can see through them, but not straight forward, and I need to push my head up and down like an owl, as I check each slit one by one to find a good one into the room. I do not see motion offhand, but the light inside flickers, making it either seem like there is no movement, or the walls themselves are crawling. I keep looking.
>>
No. 790479 ID: bfb318
File 149049612581.png - (105.23KB , 800x800 , 746.png )
790479

"Surprise, dirtfuckers!"

I barely hear him - the door sounds like it nearly broke in half as he pounded it open, and I'm sent tumbling backwards as the door flies into my face.
>>
No. 790480 ID: 398fe1

>>790479
Holy hell. That's the captain alright. Let him know you're on his side! Show him your insignia. Parry his attacks if you need to, but obviously don't attack him.
>>
No. 790481 ID: 595d54

>>790478
"Hello, Sir Orjin. We were sent to find you and report on your status, as Dame Frais had grown concerned."
>>
No. 790483 ID: a363ac

>>790479
"greeting Sit Orjin." or use the proper greeting for a superior officer according to the reading you have done. Then show tongue as soon as possible.
>>
No. 790486 ID: 3abd97

>>790479
Hold your army seal aloft for him to see.

As soon as you've recovered enough from your tumble to speak, do so.

"Sir Orjin. It is good to have found you. Dame Frais was concerned."

...we could try the golden / hill call and response code, but there's really no doubt he's him. I guess he could try it on us?
>>
No. 790487 ID: bcd233

Get ready to dodge if he doesn't let you get a word in edgewise.
>>
No. 790488 ID: b412df

First get up and into a defensive posture, then show your insignia and use the call and response code. Even if that's obviously Sir Orjin, he doesn't know we're not a tonguestone.
>>
No. 790493 ID: bfb318
File 149049892755.png - (242.29KB , 800x800 , 747.png )
790493

I open my mouth and show my seal as I start to scramble to my feet, and I yell 'golden' for good measure. I only manage to show that I'm not a tonguestone before he descends on me, and guides me back down with his sword at my throat.

"Get down stay down!"

Even as he seems to acknowledge my seal and lack of tongue stud, he still looks like he wants to run me through.

"Hello, Sir Orjin, it is nice to meet you."
"Wrong, you are a naive ass licker if you think meeting me will have a positive impact in your life! What is your name, worm?!"
"Fen, si-"
"I don't give a shit about your name! Were you barbarians too busy staring at your dick trees to understand rhetorical questions?! Even if you aren't with these dead assholes around us, you look like you crawled out of the same mountain of feces they came from! Now you will state your business here without any more bullshit!"
"... I was sent by Dame Frais. You were supposed to be back a couple of hours ago, and she grew concerned."
"Who the hell said that?"
"Dame Frais."
"Well con-fucking-lations to her on being promoted to my momma, cause that's the only one who has a duty being concerned, and thinking I've got to be back a single second before whenever I fucking please! You go back and tell her that. You tell her that in those exact words, and I will make sure you did just that when I come back, maybe in an hour, maybe in a week, whenever I feel like! Why the hell are you still laying down, worm?! If you don't have any good reason to be here, scram!"

His sword is still pointed at me.
>>
No. 790497 ID: 211d83

Well get to scramming.

Keep your mouth shut and do as he says.

But those eyes worry me. Remember everything about him so you can describe this exactly. And try to get a glimpse of the room he was in.
>>
No. 790498 ID: 15a025

You heard the boss, hop to it and get going.
>>
No. 790499 ID: a363ac

>>790493
Your current Mission is to give reports about Sir Orjin so if you can keep him busy talking long enough for one of your squad to arrive then you can send one of them to give a report while you shadow Sir Orjin to make sure he reports back in.
It might be smart to get him to fill in the password so when you get up say "golden" again.
>>
No. 790500 ID: 91ee5f

>>790493
Don't say anything and don't even bother grabbing those tongue stones off of the bodies around you. Just get up and leave.

Make sure you grab your team because I think if they happen to end up meeting Sir Orjin, they won't be as lucky as you were and Sir Orjin might end up killing them before they can tell him they're on the same team.
>>
No. 790501 ID: 398fe1

>>790493
Well, Sir Orjin seems to be completely insane.

Get up. He's obviously skilled enough not to run you through just because you're doing what he said. If he won't move the sword then try to crawl backwards or move sideways, or just go "I can't get up with your sword at my throat like that."
>>
No. 790504 ID: 094652

Asshole.

Get up slowly and carefully. Wait for something to happen.
>>
No. 790505 ID: 91ee5f

>>790499
>while you shadow Sir Orjin to make sure he reports back in.
Are you trying to get Fen killed?! What part of "scram" don't you get?! He doesn't need Fen following him and he'd probably just kill Fen for getting in the way! The best thing for Fen to do, is do what Sir Orjin said and leave!
>>
No. 790506 ID: bcd233

Time to make yourself scarce. Scrabble backward if you need to get room to stand up.

Reunite with our crew and see how the prisoner herding operation is going.
>>
No. 790509 ID: 2120ee

>>790493
Better go find Neffer, then report all this nonsense.
>>
No. 790510 ID: 3abd97

Get up, awkwardly around the sword, and say nothing.

"Sir".

Then back the hell out of the room, without taking your eyes off of him. Do not turn your back. Collect your minion and prisoner and fall back.

When we get back to Dame Frais repeat his message completely deadpan, after explaining he ordered you to deliver the following verbatim.
>>
No. 790511 ID: 0b99d7

>>790493
I'd say his eyes seemed a weirdly vivid colour if we didn't only have Cheese as reference.

I'd try to be wary of him attacking you as you walk away since he seems a bit unstable, but if nothing comes of his apparent fury, you know the path to him now and can report back to Dame Frais. If any shit is started, you can ask if you were meant to forcibly restrain a knight?
>>
No. 790514 ID: 91ee5f

>>790510
>When we get back to Dame Frais repeat his message completely deadpan, after explaining he ordered you to deliver the following verbatim.
We should also add that he was holding his sword at our neck when he gave that order.
>>
No. 790515 ID: bcd233

>>790514
followed and preceded by profuse apologies.
>>
No. 790519 ID: a43366

Ask him for an updated report to give the Dame and whether or not he knows where his other team members are since she also asked you to collect them if possible.
>>
No. 790522 ID: 595d54

>>790515
>>790514
I don't think she's the sort of person to care much for someone saying 'sorry'. Following orders is probably as much mollification as we're going to get.
>>
No. 790530 ID: bfb318
File 149050391502.png - (337.53KB , 800x800 , 748.png )
790530

I crawl backwards to get out from under his sword. As I look forward, I notice a large stack of bodies in the room that he crashed out of.

I almost ask for an updated report, but as soon as my mouth opens up enough to show a tooth, he looks like he's about to assault me.

Neffer was hiding behind the corner the whole time. The prisoner appears to have no problem keeping silent. I glance back to see the doors shut again, this time with a bigger gash of light coming through.
>>
No. 790531 ID: bfb318
File 149050392826.png - (295.83KB , 1000x800 , 749.png )
790531

The trip back up takes some time. The prisoner seems less confident about finding his way up than he did coming down, for some reason, but we do eventually reach the line of fountains again.

We continue on to camp, where Dame Frais notices me.

"Fen. Report."
"I found Sir Orjin. He told me to return and tell you - in his words, not mine - 'congratulations on being promoted to his mother, as that is the person who has a duty being concerned and thinking that he has to be back before he pleases.'"

Dame Frais lets out an aggravated sigh.

>"... who's that?" she asks, gesturing to the prisoner.
"A prisoner. One I brought that showed me the way to Sir Orjin."
>"Well that's a prisoner that gets to live."
"I do not know when Orjin planned on coming back. I hope I was not supposed to restrain a knight."
>"No. He would have killed you. Don't get cocky, Greater Knights are on a different level than us. This is fine, as long as he didn't get wounded, or forget about us. Do not let him know I thought he could have been wounded. He's probably just polishing his armor so that when he returns, he doesn't look like he got a speck of dust on himself. Did he look like he was in combat?"
"He did not appear wounded or even dirty, but there were many bodies around."
>"Yeah. Okay. We've dealt with your pack of hiders, by the way. Apparently they put up a fight at the last moment, and started to overtake your teammates there."
"Are they okay?"
>"Callo was killed. There's no sign of Sileen - she most likely ran away, after screaming loud enough for the reinforcements to hear. Which was fortunate, as that led to the reinforcements hurrying up enough to intercept the tonguestones before they managed to make a break for the town. I hear you left with most of the tongue studs from them?"
"That is correct."
>"You may keep 8 of the 16 we counted, as though you killed them. Hopan will keep his two. The rest will go to the reinforcements. Give Neffer any that he might deserve. Go to the shop if you want, since we're packing up."
>>
No. 790532 ID: 595d54

Mention that you gave Hopan three, give Neffer another three, and then go see the shop.
>>
No. 790533 ID: 398fe1

>>790531
Well that's a bit of a shame. Kinda figured the people left behind would have issues.

Maybe we should've left three of them there and just gone with the prisoner alone. At least Hopan managed to prove himself somewhat.

Give Neffer two. He followed orders well enough, though he didn't do anything special.
>Hopan's two
But he had three? Did he drop one? Or did he give one to the pawns? Let's go ask him in private. If he had to give one up to the pawns that kindof makes sense considering the social environment here.

Ask Dame Freis if she has time to give you an evaluation on your first leadership role. Did you make any mistakes?
>>
No. 790534 ID: bcd233

Damn shame about Sileen and Callo. Don't comment on it out loud, but I think that's the teachable moment the dame gave you command of a last chance squad for. I think after we went to such expense on Aira's behalf, she's worried we're too sentimental. Maybe I'm reading into it a bit much.
>>
No. 790536 ID: 90f3c0

Neffer did a decent job standing guard and recapturing the prisoner. Gave him three.
>>
No. 790537 ID: 3abd97

>>790532
Don't correct her count. If Hoppan under-reported, it's either because he help one back, or because he already paid into the pawn tithe.

Fen can ask Hoppan about it himself.

>hiders ran for it, Callo dead
We gave the last chancers a chance to pull off a simple task, and the tonguestones not to die. Thy both blew it. Oh well. Sileen might survive, assuming she ran out into town, so long as she lays low. Can't imagine she'd survive the punishment for deserting.

>>790533
Asking Dame Freis her opinion on our performance is probably good, yeah. I'm curious how she sees how we handled the so-called hiders. Or the civilian who ran away. What is the army's policy when we come across civvies like that?
>>
No. 790545 ID: 211d83

I gave them every chance to prove them selves so at least these two turned out to be somewhat reliable.

Don't correct her about the stud differences. If she directly asks do not lie to her but no need to volunteer info right now.

4 kills and 8 studs out of this mess is not bad. Still need to kill another dozen or so people down here to meet our goal.

Do ask her if you could have done anything different/better. (Although I think we handled things well. Sparing the hiders did find us our knight and gave our loser crew a chance to prove themselves.)
>>
No. 790549 ID: bfb318
File 149051580313.png - (223.00KB , 800x800 , 750.png )
790549

"Alright." I say, not noting that I gave Hopan three. "Do you have any input on my performance?"
>"No." she says. "What you did was okay. It didn't work as you may have wanted, but those pawns should have been able to handle what you gave them. Our lack of faith in people like that is why most of us would have just killed the prisoners to begin with, but honestly, judging by the reports, that was pathetic even by their standards."

I give the studs that Frais wants from me to her, and then give two studs to Neffer, who takes them like he was starving. He might be, as he rushes to the shop. That leaves me with 6 remaining. I go to Hopan next.

"Hello."
>"Hi."
"I am curious, I gave you three pins, but Dame Frais said you had two."
>"Uh, well... I just showed her two. She didn't ask to see more. I didn't lie. I just didn't show her everything."
"Alright. It's fine, I didn't say anything anyway."
>"I don't have any anymore. I bought rations, and the other pawns demanded I give them both other studs to, uh... make up for past performance."

He doesn't sound happy, but he also sounds like someone who's had a great weight lifted from their shoulders.
>>
No. 790550 ID: bfb318
File 149051583136.png - (229.30KB , 1200x800 , 751.png )
790550

I go on to the Quill Knight and exchange the studs for 3 tokens and 3 kill counts.

>"Would you like to purchase anything?" he asks, although he has already turned back around, packing bags and boxes of various shop items. "Heard Sir Orjin is coming back. We'll get to head out soon." He doesn't say that with much exhiliration.

https://tgchan.org/wiki/Fen_Quest_Statistics#Quill_Knight_Shop
>>
No. 790551 ID: a363ac

>>790550
Fen has little if anything to pack so helping the Quill Knight pack seems like a good move.
>>
No. 790555 ID: bfb318
File 149052085474.png - (191.17KB , 1000x800 , 752.png )
790555

"What I own is on me. Do you want help packing?"
>"Thanks, but no. I can't trust pawns in general, and it's trouble if I start trusting specific individuals. If you want to stand guard for me, that'll be fine, so I don't need to watch my back the whole time. Thanks."

I do, but I wonder if he's just having me make a gesture. Dame Frais keeps an eye on me the whole time.

It takes some time, but before the Quill Knight finishes, I hear Sir Orjin's voice booming from down the fountain tunnel.

"Make a line, worms!"

The sound becomes clear when Sir Orjin's voice is heard, as the whole camp is silenced. There's a brief pause where everything is still, and it almost seems like the fire went out, before everyone bursts into action, scrambling. The Quill Knight shoves his boxes into the back, and throws a board over the entrance.

Pawns are scrambling to get into a neat line. I notice other odd activity though - ones that have better weapons seem to be hiding them on their person by pushing them down their clothes. Some are even rolling in the dirt to get dirtier.
>>
No. 790556 ID: a363ac

>>790555
well get in line. Make sure to look if any of the higher ranks are lining up in a particular order or side and try and get in the middle of the pawn group if they are.
>>
No. 790557 ID: b88e47

Join the line.
>>
No. 790559 ID: fd73fa

You don't look too clean so that's probably not a concern. Any way to keep your sword quiet without hiding it in your pants? Don't want to leave it anywhere but maybe keeping it less visible is for the best.
>>
No. 790561 ID: 3abd97

Line up. Make no effort to dirty yourself further, or conceal your weapon. He's already seen you anyways, and you're not here to hide.
>>
No. 790566 ID: 51649e

Sir Orjin may be the type who expects the lower classes to act like they're lower. Dirtier, less well equipped, etc., so that he can shout and them and feel good about himself. Or maybe the other pawns just want to avoid attracting any attention from him, and they're just equalizing their dirt levels and covering anything that could shine or gleam to catch his eye. Unfortunately, he already saw you so you're on his notice list already. You could try stow your sword on your back so it's at least not that visible from the front.

I'd say run to check on Aira but you probably don't have time and might only attract unwelcome attention to her. See if you can spot Bolk and if there's a space next to him to stand to get some direction, but if not then just get in line quickly. See if you can ask someone if there's some sort of order you're supposed to line up in.
>>
No. 790569 ID: 7c3ae5

>>790561
This, plus
>>You could try stow your sword on your back so it's at least not that visible from the front.
>>
No. 790572 ID: bfb318
File 149052574815.png - (412.00KB , 1000x800 , 753.png )
790572

I get into a line. Even if I wanted to hide my sword, there aren't many options. Aira is sleeping through this, and it would look odd to put my sword by or under her. So I just get in line with all of my usual gear, and simply put my sword at my back. I don't see Bolk, but he may just be beyond some rocks.

We wait. I'm tempted to ask what is with Sir Orjin, but now that I'm tempted, no one appears willing to speak. Even the Lesser Knights are getting into a line, though a different line of their own.

Sir Orjin comes in, and starts silently walking down the line with a couple of other well armored knights.

"... too many of you are alive. This was supposed to be training for Erja Nokol, and I came down here expecting monsters. People possessed by the dead! Ghosts chilling your souls! The dead rising! What did I find? Malnourished sacks of suck. You! With the chewed up shitty ears! Did you see any signs of magic? Anything that chilled your core?"
>"Yes Sir, the ashes of the dead - they rose! They choked people who got too low."
"Too low! The magic is so dead here, the souls so far gone, that the only thing they can do is puff a little bit of ash up your ankles!"
>>
No. 790573 ID: bfb318
File 149052581895.png - (31.94KB , 800x800 , 754.png )
790573

"Do any of you know what Erja Nokol is? If the empire were a kobold, then Erja Nokol is a festering, infected scab right on its ass! And we are going right through the shithole that is the mausoleum. Two centuries and more of history! It was a bastion of now extinct forest kobolds who are so pissed off that they mutated the land itself, and now the land wants to eat you alive and spit you back out with your eyeballs turned inside out! Then after that, the building was turned into a training field to the art of necromancy, from binding souls to dead bodies to making artificial immortals who have to feast on souls and blood to keep going. Do you know why necromancy is banned? Because it screws with the land, the souls, and the very air around where it took place! Then that was sealed off and became a burial for mithril nobles and their families, and now their tombs have been defiled and invaded! If this place did anything but bore you to tears, you must leave right now, because all you will do in that mausoleum is get in the way and then die!"

He pauses, then continues.

"I will not cushion it up - you will die and your soul will get chewed on before it gets a chance to get back home! The comfort people have in death, of becoming one with all kobolds that have ever been or will be, can no longer can be guaranteed! Go to the dragon army, they'll coddle you with safety in numbers and maybe let you do nothing all day but clean the shoes of better kobolds! This is the assassin's branch, and the people who make it anywhere in here are the people who can only be satisfied by being amongst the best warriors the empire has to offer! So I will extend this offer, if you want to go to the dragon army, I will let you transfer with no penalties and no wait times, and no record that your sorry ass ever thought it could make it here. If you want to leave, stand at this back wall behind me and my knights. I'll wait 5 minutes. Are there any questions about what you will meet in the mausoleum?"

This time he stops talking entirely. A single moment of stillness passes. Then there's a twitch from someone, I'm not sure who, and just like that, about a dozen people start walking forward to go to the wall. Hopan is one of them.
>>
No. 790574 ID: fd73fa

Stay where you are Fen. And be prepared, no one someone as...intense as he is would just let the people leave.
>>
No. 790575 ID: 51649e

Yeah you're not taking the easy option, even if it is legit.

You could ask if there's anything down there that definitely won't die to normal methods, and how to recognize them if there are.
>>
No. 790576 ID: 7c3ae5

>>790574
Yeah, this is too obvious for even Admiral Ackbar himself. Stay in line.
>>
No. 790577 ID: 3df09b

>>790575
Probably not a good time to speak up.
>>
No. 790584 ID: 0b99d7

>>790573
Staying still and silent is generally good practice when ye superior talks.
>>
No. 790589 ID: b88e47

Stay where you are.
>>
No. 790602 ID: 211d83

He is going to kill everyone that goes forward most likely. And there is nothing you can do about it. If the people going forward can not figure it out they are to stupid or desperate to be trusted at your back later. So stay where you are and keep silent.

Hopan is probably doomed. If you can make eye contact with Hopan and scowl he might get the idea but that is the only thing you can do to warn him. Do not move or grab him or anything. While he helped a bit at the end he was not nearly good enough for us to risk anything for him in front of angry knight.

And honestly? Dying here at a knights hand is probably a better fate than what awaits a weak soldier where we are going.
>>
No. 790605 ID: 3abd97

>Are there any questions about what you will meet in the mausoleum?
Personally, I'd like to ask about known types of undead and other tricks the denizens there like to play, but opening our mouth at all right now feels like a very bad move.

>what do
He's going to kill them and then make a crack about not promising to deliver them to the dragon army alive.

Hopan is probably dead. If you speak up to warn him, you'll get killed for your trouble. If he looks at you you can shake your head or something, but there's not much way you can get him too look. (Unless you try and depend on his big ears and better hearing by making some noise too quite for the knights to hear?).
>>
No. 790607 ID: a8bc5c

Yeah, don't try anything sneaky or underhanded. He's going to kill them all and warning them is just going to draw his attention to us.
>>
No. 790613 ID: bcd233

>Are there any questions about what you will meet in the mausoleum?
How do we kill them?
>>
No. 790616 ID: dd4df2

Everyone has moments of weakness, especially when bullied by those stronger than them, and Orjin is doing some serious bullying here. I refuse to think that this makes them anything more than weak in the moment and that it's impossible for them to have value or worth later on. Hopan's ears were useful, and he spotted things Fen himself did not, which would be a -really- useful trait in Erja Nokol - caution would definitely NOT be a useless trait in such a place. If he's really walking forward to die, something should be done to preserve his life.

And there is something that might get him, and maybe a few others, to turn back. Reminding them why they accepted this shit assignment in the first place, or why it might be worth it to continue with it: wealth and respect.

So.

"I have a question. What are the rules regarding recovering treasures from mithril noble tombs to the Empire? Is it true there is bounty and glory in recovering lost items?"

It's a gamble. We don't really know if there is a bounty on it, and this paints us as an ambitious/wealth-seeking pawn (which might be a good way to play things if we want to work our way towards getting our hands on a dragoncloth (which might actually be a treasure within the tombs of Erja Nokol, now that I think about it)), but at least it's a sure bet that any lost riches from the mithril noble tombs is something the Empire wants to recover. Orjin will answer the question, even if to rebuke us for daring thinking of treasures at this time.

But it might get some of the quitters to think twice. And if Hopan turns back to look at you when you ask the question (and, to be fair, it doesn't have to be -this- question, if anyone else has a better one), you can do the slight shake of your head to him in an attempt to get him to head back to the line.
>>
No. 790618 ID: 51649e

I wonder if we're being too harsh on our estimation of Orjin. There should be some ideal of knights keeping their word, right? And a lot of suggesters underestimated them morally when it came to killing that kid. They're pretty cruel and ruthless to pawns who've proven repeatedly that they're useless, and certainly not helpful, but they give multiple chances to them to prove their worth before then. Most of the pawns here have already proven they're SOME use, and they don't seem like they'd just throw them away on a demonstration.

Orjin's offer here is pretty reasonable. He was an ass when Fen ran into him before, but he might have been hopped up on adrenaline and not behaving like his usual self. Maybe he's not that bad a guy. He's clearly prideful, and pride means you hold yourself to standards, right? Slaughtering people who signed up to serve the empire would be a dick move and pretty dishonorable by anyone's measure.

I certainly don't think it's worth Fen drawing attention to himself over.
>>
No. 790619 ID: 398fe1

>>790616
That question does not have anything to do with what he just said!

>>790573
I don't think he's gonna kill those who stand at the wall; that's a waste of warm bodies. Stay in line, and ask how you can kill the monsters.
>>
No. 790622 ID: dd4df2

>>790619

>That question does not have anything to do with what he just said!

I know, but it's the only one I could think of that might sway the quitters and establish a credible motive for our joining up with the Lower Knights. I know there might be serious downsides to asking a wrong question like that, and Sir Orjin might actually be truthful in his offer (in which case, congratulations, you're front line cannon fodder). If we don't want Fen to stretch his neck out, the question about how to kill things is a fair enough substitution, since just the act of speaking up about killing the monsters might give us an opportunity to embolden quitters and catch Hopan's eye to silently give him the 'nuh-uh' nudge.

Really, if we're going to be super careful, I'd say it would be better not to speak up at all, as it eliminates the already considerable risk of being singled out. We killed a Gold Noble by ripping his throat out with our teeth, and there's an 80 gold bounty on our head. Being the weird suspiciously competent barbarian really might not be in our best interests right now.

That said, it seems we strongly feel that Orjin is full of shit (and why wouldn't he be, if we're such trash to him?), so we might as well make an attempt to 'save' Hopan, since a) it might be the right thing and b) having a good spotter might actually prove really useful in Erja.
>>
No. 790623 ID: 51649e

>>790622

Hopan was on the point of dying of starvation due to uselessness, and/or running away and probably getting killed that way too, just while he was here. Orjin's point that Erja will be much worse and that if you couldn't cut it here you'll be worse than useless there is a totally legitimate one. "Saving" him now isn't going to be of any use to Fen, and if it turns out Orjin is being truthful then we'll end up with Hopan hating us and maybe suffering a fate worse than death that he could have avoided.

Give the guy the chance to decide his own destiny, with the wits he has available to him. Besides, he's been here longer than Fen, and therefore knows Orjin better, whether by experience or rumour. Hopan is probably a better judge of whether Orjin is setting him up or not than Fen is.
>>
No. 790626 ID: bfb318
File 149055504790.png - (23.61KB , 800x800 , 755.png )
790626

I'd like to ask questions. This is the first chance I may get to gather real details about what I am doing. I don't say a word, and I stay more still than the people acting like statues around me.

The minutes pass on. I am not entirely convinced 5 minutes have not passed, and that he's just waiting longer. The anticipation might kill these people sooner than anything.

More people slowly slip through to the opposite wall, afraid that Sir Orjin may kill them on their way over. With his expression, I don't blame them.

Eventually, there are only 12 left. The fires are burning out, leaving such a dead silence that Aira's little wheezing breaths starts being heard. Orjin's face snaps over to it, and he trots over.

"Are my hopes getting answered? Are we going to see a single zombie in this garbage hole?! Because being dead is the only answer I will accept for not being in line!"
>"I am hurt, Sir."
"Hurt?! Let me count your legs. One! Two! Two legs that look like they can hold your sorry ass up! I tell you what, you just say you want to leave, and we'll assign someone to be your nanny and carry your table over to the quitter's wall."

Aira struggles, but she starts getting to her feet.

"Hustle!"
>>
No. 790628 ID: bfb318
File 149055548384.png - (194.84KB , 800x800 , 756.png )
790628

She looks like she's about to fall down, but she joins the line. She stands by me.

"Wrong line, girl! That's the line for fighters!" he yells at Aira.
>"I'm in the right line." she says.

He glares, and against my better judgement, I speak to take his attention off of her.

"Sir, I have a question."
"Oh, good, I was starting to think you morons were going to charge into combat without knowing a goddamn thing like always!"
"Are there things down there that won't die with normal methods?"
"No shit! Bring a torch! Don't stop chopping! Light your arrows on fire! Bring a hammer, a saw, and a strong stomach! And if you do puke, puke on your enemy!"
"What are the rules for recovering treasures stolen from mithril noble tombs?"
"You take it to a Quill Knight for a bounty! You can try to keep it, but then we'll beat you, chop off your hand, and take it back for free."

A couple more people move to the other wall. Sir Orjin glares at the rest of us that remain.

"You two!" Sir Orjin turns and says to his own group. "Take the cowards up to our branch building and make sure I never see them again. Send them to the dead kingdoms! Far away so I never need to stare at their faces again! I'd rather go into combat naked then go in with armor cleaned by these weak bellied sissies! Make sure they're on double duty for wasting my damn time - I want the real warriors over there spending as little time digging holes and sharpening swords as possible, when there's babies like this that can shovel dirt just fine!"

The quitters seem visibly relieved. I was so convinced they were going to die, I'm catching myself thinking that he might just kill them when they're out of sight.

"Now apparently there's 11 morons left who haven't quit! Maybe I wasn't generous enough, so until we step foot inside the mausoleum, you can quit with the rest! Meet at branch headquarters at sundown! If you're late, don't bother showing up at all. Spend today getting prepared to spend the next week working."
>>
No. 790630 ID: 398fe1

>>790628
Ask Aira if she needs any help getting there on time.
>>
No. 790631 ID: a43366

Do you think it's possible to go on a range and pick up your last few kill tokens to reach 20 before you leave? That would leave you free to get the recommendations and study for the test.
>>
No. 790632 ID: 3abd97

Well, he's an ass, but this actually makes sense. We're going up against undead. Useless canon fodder that will die before they contribute to the fight, and just reinforce the enemy with more bodies to animate. The army can't afford to just throw bodies at the problem the exact same way it always does.

>I'm catching myself thinking that he might just kill them when they're out of sight
Nah, doesn't make sense. You kill someone in front of an audience to make a point, or make an example. You kill the out of sight if you're worried about retribution, or morale.

>Aria
Huh. Didn't expect to see her standing so soon. That stuff we paid for sure works.

You don't need to make a big deal about it. If she asks why you helped her, gesture to the quitters. Tell her it seemed like a good idea to invest in people you could count on in a fight. Those seem in shorter supply in this army than equipment.

>Meet at branch headquarters at sundown! If you're late, don't bother showing up at all. Spend today getting prepared to spend the next week working.
That probably means we should find a place to rest, realistically. You were up most of the night, and Aria is obviously still recovering. Maybe touch base with Holly.
>>
No. 790638 ID: 211d83

Him killing them was a somewhat reasonable assumption having seen how little the empire values life. (although them getting killed off sight is possible but unlikely)

But it looks like there is indeed a code of honor in the army. So far sir Orjin has yelled a lot but acted the proper knight. Scaring off the weak soldiers that would have died horribly where we are going.

For now you help Aira so she can get plenty of rest before we have to report in. Even if that means you carrying her out of here on your back.

We can gather our stuff and chat with the quill knight and the dame and see about finding Holly upstairs. Then rest and learn with Aira until its time to report in.

Oh and make damn sure you know exactly where to report in well in advance so you can get there on time.
>>
No. 790645 ID: 51649e

Hopefully you'll get another chance to ask questions about where you're going, at some point. "Will there be any opposition from the living" is one that could matter, given our connections in the place.

Speaking of connections, you need to investigate how things ended up for Holly, and maybe get/pay her to bring your things from the bank here with her so you'll have them to hand at your destination. If she's still going to be following the army, of course. But before that you should ask Aira if she needs any assistance (if she seems offended at the question, you can say you'd prefer if she was able to pay her portion of the debt), and inquire with the Dame or the Quill Knight as to how much you can roam and what you can do while preparing to move out. You can also ask about the march and what it'll entail.

Make sure you leave time to rest before you leave. How far away is sundown?
>>
No. 790646 ID: bcd233

Aira might still need some help getting around, but wait until Orjin leaves to do so.
>>
No. 790648 ID: b88e47

Help Aira out once Sir Orjin and his buds are out of sight.
>>
No. 790658 ID: bfb318
File 149056900618.png - (168.81KB , 800x800 , 757.png )
790658

The leavers are taken up, and Sir Orjin follows. We all wait to make sure he's gone, before the air seems to start flowing again.

"Do you need help, Aira."
>"Ergh..." she hesitates, but slumps. "Just a bit. Walking's not bad if I take it slow."

We start to leave, but I notice not many are leaving right away. I cross by Bolk on the way out.

"Hello."
>"Hello, Fen." he says. "I heard that you met Sir Orjin down there. Did he give you any trouble?"
"He kept me at swordpoint and told me to leave anyway." I say. Bolk smiles like that's just a common joke.
>"That sounds like him. Don't take it personally. He's made of hate and violence, but many Greater Knights boss people around in camp instead of going to the fight themselves. Although Sir Orjin may be difficult to be around, he likely saved a few dozen pawns by doing what he did and leaving his lesser knights to manage camp. Just remember - to become a lesser knight, you need the recommendations of two greater knights or a stone noble, and it is difficult to gain the recommendations of any if your own commanding knight, in this case Sir Orjin, does not recommend you."
"I notice not many people here are leaving."
>"We're tired, and the beds down here are about as good as the ones up there. Plus, some of us have to stay, you know. There may be some living stragglers in the halls, and a couple of teams are still looking for Sir Orjin. They'll have to see him later to go through what we just did. Plus, we were just here to clean up, actually - hundreds of dragon army pawns are going to storm through here later today and search every inch for any tonguestones we missed."
"Is there a chance I could help? I would like to get my 20 kill tokens as soon as possible."
>"Unless a single kill or two gets you to 20, somehow, it's not worth it. If there's any tonguestones left, you'd be lucky to find a single one. Get your rest. When Sir Orjin says there is work to be done, you should get rest beforehand. Neffer is back in good graces with us, and Hopan is back in good graces with the pawns who are leaving with him. For that and your previous actions, we will not ask for further donations from you, and we will continue to check in on Aira if you do not."
"Thank you."
>"Oh, and a word of advice - don't rush too quickly into knighthood. Make sure there are pawns that remember you were once among them. It will make your start much easier."
>>
No. 790659 ID: bfb318
File 149056902749.png - (186.24KB , 800x800 , 758.png )
790659

Dame Frais and the Quill Knight start going up once they get some help moving the shop's inventory, so I take Aira up and follow them to headquarters. I get Aira into a bed next to where we are supposed to report in tonight. It is also near people that I can ask as to where Holly may be. Currently it is around dawn, but I can sleep later.

I notice she's shivering some as I place her down.

>"Thanks," she says. "I heard about what you did. I'll pay back my debt. Did you tell anyone what you did for me?"
"Only the ones I needed to to get you help."
>"Good. If it gets out, pawns will start swarming you help, then despise you when you don't empty your bank to help. Where'd you even... nevermind, don't even want to know. I don't want to sound ungrateful, because I owe you big time, but you should look out for yourself."
>>
No. 790661 ID: 211d83

I am looking out for myself. Would rather be poor and surrounded by powerful allies than being rich and alone.

Find her a blanket if you can so she can rest well before we have to head out later. As for you get some rest if you can or maybe check if Sir Orjin did not gather up the tongue stones from that hallway.
>>
No. 790662 ID: 398fe1

>>790659
Tell her not to worry, you know how to be selfish. She can ask the pawns you beat up when they tried to strongarm you before you even reached camp.

Let's go find out what happened to Holly.
>>
No. 790663 ID: 3abd97

>>"Oh, and a word of advice - don't rush too quickly into knighthood. Make sure there are pawns that remember you were once among them. It will make your start much easier."
Fair point. Too rapid advancement means missing things, and not building a support network organically. Personal loyalty seems to count for a lot in this organization.

>Where'd you even... nevermind, don't even want to know. I don't want to sound ungrateful, because I owe you big time, but you should look out for yourself.
It wasn't entirely selfless. People you can count on in a fight seem in short supply, here.

Check in with Holly, if you can, and then get some rest yourself.
>>
No. 790664 ID: 094652

"I'm here because my ambition is the stupid kind. Champions of the empire have been ripped apart trying to get halfway to where I plan on going. I need people who are willing to throw their lives away in my service before I can even THINK about taking the first step. If that means risking my life to save a few pawns, better here than up there."
>>
No. 790667 ID: 91ee5f

>>790659
>but you should look out for yourself.
"In a way, I am looking out for myself. Having allies I can count on, regardless of having a debt or not owing me anything, are more valuable than becoming a knight and not having anyone to stand by my side."
>>
No. 790674 ID: 0b99d7

>>790659
"Don't worry, I'm no bleeding heart. I just think it would have been very wrong to let you die."
>>
No. 790688 ID: a43366

This might be a good time to get information about the test and what it entails.
>>
No. 790693 ID: bfb318
File 149057661455.png - (16.98KB , 800x800 , 759.png )
790693

"Although I believe it was the right thing to do, it was not entirely selfless, either. Good allies are more difficult to come by than gear. I am ambitious, and I cannot get to where I am going by myself."

She gives me a look that I want to recognize as fondness, but don't want to assume.

I go and get some blankets for her. She is asleep by the time I get back, so I won't bother asking about what the test might entail. I cover her, confirm all of my gear is on me, and leave.
>>
No. 790694 ID: bfb318
File 149057666421.png - (192.61KB , 1200x800 , 760.png )
790694

Finding Holly is more difficult than I might have liked. I end up having to ask around a building that seems to be part of the dragon army itself, that the assassin branch uses for war support. Eventually, I find someone who says they did see a one legged field kobold come by, but she left already and said she would be staying at the Shallow Net.

Finding this place is much easier. Once again, I walk through a populace that seems to have nothing better to do than glare at people they don't know. It is nearby though, so I enter it to see if I can find Holly.

>"Hey. The girl will be moved over if you're a paying customer that wants to sit in peace. If you want a room, it's one copper for a bed." says the person behind the counter.
>>
No. 790696 ID: 51649e

I'm guessing that's her. And I can't see her stick. Aaaand she's dirty down the side with her missing leg. I guess someone kicked it out from under her and she fell in something.

One benefit to going to Erja Nokol, when there are mutants running around, people will probably be much better disposed towards a kobold who's just missing a leg.

Well, you're leaving here soon so not much trouble to you if you want to openly disapprove of their attitude, give a couple of glares, hand on her shoulder, et cetera. Maybe tell them you're here for her and you have "information to trade". You do, technically, and they might think she could be some sort of knowledge broker or spy, which might make them reconsider how polite they are to the disabled.

Then go over and give her a nudge and ask to speak somewhere more private.
>>
No. 790697 ID: 91ee5f

Well, I'm guessing that this place: >>769407 , was more accepting of her missing a leg. But since it's closed down, she doesn't have a place to hang out and be accepted by everyone. Which explains what looks like her getting treated like shit while Fen was gone.
>>
No. 790699 ID: 3abd97

>>790694
Pretty sure you found Holly, Fen.

Looks like she fell (or was pushed) into a puddle or something. The filth is concentrated on one side.

>The girl will be moved over if you're a paying customer that wants to sit in peace.
Thanks, I'm good.

Sit down next to her, see if she's still conscious. "Hey, Holly." If she's not, burn a copper to drop her off in a room. Then find a place to sleep yourself.
>>
No. 790706 ID: bfb318
File 149057907822.png - (469.26KB , 800x800 , 761.png )
790706

"I'm fine." I tell the kobold, before moving on. "Holly." I say, holding her shoulder.
>"Hey, Fen."
"You look like hell."
>"Yeah, well... yeah."

On closer look, she is wet. She also reeks of alcohol.

"Where is your walking stick?"
>"Some asshole's house. Or probably just thrown off a cliff or something, I don't know."
"Why would they take it?"
>"I guess some people just need to win a fight. Speaking of fights, how did your night in the army go?"
"It went well."
>"That's good."

>"They didn't let me in." she continues.

>"They said they no longer accept people who can't physically perform into the army. They didn't care that I know how to take care of equipment, or cook, or just keep watch."
>>
No. 790708 ID: 595d54

>>790706
Hmm. Well, time to go find a wizard who can regrow legs. Ask if she knows anything about that.
>>
No. 790709 ID: 211d83

That is there loss then.

Well if you need a job I know a cave kobold that could use use your assistance. But she is currently working out of the fence.

Anything I could do for you?
>>
No. 790710 ID: b88e47

Hire her. Offer room and board for whatever she can contribute. We have enough in the bank to support her till we can earn enough to support both of us. Mention that we are aiming high and need allies. It's not impossible that sticking with us will get her leg back.
>>
No. 790711 ID: a43366

The only thing I can think of you doing for her is maybe sending her to Cheese for a job.
>>
No. 790712 ID: 4546ab

Is there any way I could bring you along with me? Or is that a horrible idea?
>>
No. 790713 ID: 3abd97

That... is unfortunate. (Who makes that decision?).

Someone on the supply side of things in the army would be invaluable. We want to get her in, if possible.

Are there strings we can pull? Someone Fen can lean on? A bribe to be paid somewhere? Ask her how this can be fixed. (Even if it's something she can't do herself, or thinks Fen can't do).

We have the ability to visit the bank now. We could tap the money we have there if we had to to pay someone off.

Fixing her leg anytime soon isn't an option. Too expensive for her to be able to afford it, and it takes time to heal.

(Also in the worst case, if she gets left behind, we'd need to get our antidote back from her, too. But let's not mention that yet).
>>
No. 790715 ID: bfb318
File 149058090444.png - (303.02KB , 800x800 , 762.png )
790715

"That is not good. Who makes that decision?"
>"The head of staff. Usually a quill knight of some kind, in the assassin's case."
"Do you know about any wizards capable of regrowing a leg?"

She laughs. It's not pleasant.

>"Yeah. I know of all kinds of wizards that could do it, all over the empire. That's easy. The hard part is finding the hundreds or thousands of gold needed to get the wizard to do it with."
"It's really that much?"
>"It takes a long time for wizards to do. It's a big project, so a wizard can only heal a handful of kobolds at once for the weeks or months it takes to regrow. So it goes to the most important people, and the people who can pay the most. Nobles. And nobles have that much money."
"I may have a job for you in the Fence, if you know of it. But I woould prefer to hire you. Is that possible?"
>"Uh... maybe. I'd like that, of course, but I don't want you to think you have to. I'll be fine. Just a little down, now. About the army thing I mean. Not being muddy. As for how... In your position, new... you'd have to ask permission to bring a guest. It's up to whoever you were assigned under. Sir Orjin."
>>
No. 790716 ID: b88e47

"I could house you somewhere else. You'd have funds but you would need to take care of yourself until I advance more. [Insert how close you are to advancement here]."
>>
No. 790719 ID: 398fe1

>>790715
>I'll be fine
Hmm. Will she? Where's she gonna go now? I mean, she can't stay here, surely. The town is very clearly unfriendly to her.
>>
No. 790720 ID: fd73fa

It is worth the effort to try and keep Holly around I think. She knows the inner workings of the army well and could help Fen through the political maneuvering.
Maybe once Holly gets into the camp she can actually get the job she was looking for. Sell it with Holly already being competent at maintaining a camp instead of needing to train up a new person who may or may not be any good at it?
>>
No. 790722 ID: 094652

Give her some tools to work on constructing a mechanical leg of some sort. It would require her to constantly pull around her thighs to the point that crawling would be faster, but at least she'll be taken more seriously.
>>
No. 790723 ID: 3abd97

>It's up to whoever you were assigned under. Sir Orjin.
He yells a lot, and he scared away every pawn he could before we deployed. It would be a hard sell, likely, but if you really want in, I'd ask.

If Fen manages to make it into knighthood, can we stick her in the job she actually wanted, working for us? How much freedom do knights have in picking their own staff?

>I'd like that, of course, but I don't want you to think you have to.
*Shrug* You helped me. Pointing you towards a friend is a small thing in return.

>regrow her leg
Technically we could afford that, but we don't have access to those funds right now, Fen can't afford to stand out by throwing that level of wealth around, and as mean as it is to say, she isn't worth that much to us. Yet.
>>
No. 790729 ID: 211d83

If you like I will try. But my knight seems a bit angry (describe what happened with him)

I will ask but you would have to tell me what sort of stuff to tell him to convince him.

Otherwise there is that job in the Fence. It would be important work with a good friend and she would not care about your leg.
>>
No. 790730 ID: 398fe1

>>790723
It would also eliminate most of our funds. The 3 mithril coins are, IIRC, not ours to spend anymore, so Fen only has like 300 gold. That's not enough to throw at regrowing the leg of someone we barely know.

This woman is not a close friend of Fen. She's just someone who helped him out. It's even maybe possible this is a long con to get at the money Fen has. Like, maybe she's supposed to eventually worm her way into his heart and convince him to get her leg regrown, but the wizard winds up "stealing" the gold somehow or it gets stolen from him on the way to the wizard, and she vanishes a day later. I mean, keep in mind that she may not even want her leg back as much as the ability to live comfortably for the rest of her life. The latter is probably cheaper!
>>
No. 790732 ID: 4546ab

Well I am going to the mausoleum. Which is apparently a horrible dangerous place. And while I would love to have someone with experience you do have a hard time getting around.

Do you think it would be worth it to ask?
>>
No. 790737 ID: bfb318
File 149058653126.png - (249.48KB , 800x800 , 763.png )
790737

"Hold on - does the empire know how to create mechanical legs?"
>"Er, no. Unless you mean like... a stick. A peg leg. Which makes me look even more pathetic, believe it or not."
"Oh."

It may be a lot of work to bring Holly, but maintaining gear is tedious, lengthy, annoying, and I am not good at it. I am willing to go to lengths to avoid having to do that myself, especially when I get my real gear back.

"We are going to the mausoleum. It is apparently a terrible place, and you seem to have difficulty getting around."
>"I wouldn't be any good on the battleground, but they're sending the army there too, with supply paths and forward camps. You might end up deep in the tower, but, I'll be right there when you come back from scouting or softening enemy fortifications or whatever it is you do. Ideally, I won't need to get around - I'll just need to keep up with a slowly marching army."

She keeps her voice calm, but I sense slight desperation.

"Sir Orjin yells a lot and scared away every pawn he could last night. But if you want in, I cannot imagine there is harm in asking."
>"Yeah."
"How much freedom do knights have in picking their own staff?"
>"Lesser knights? Some, as long as they're just pawns. Even then, greater knights can pull the staff away, but most greaters will let the lessers use the pawns how they will."
"What kind of stuff should I tell him that will convince him to bring you?"
>"I should be there, so it might be me doing the talking. Leaving it up to a mental interpretation of me is no good. Er... I'll need to shower, though. There's no point in showing up like I am now. I'm sorry... would you mind? There's a river that might take a couple of hours to walk to, or a bathhouse just a few blocks away. I'll pay you to escort me."
>>
No. 790738 ID: 595d54

That's the first time a pretty girl's offered to pay you for an escort service, Fen.

Refuse the money unless it seems to be a matter of pride for her and escort her to the bathhouse, unless she'd rather use the river. You can probably handle whatever she they try to give her.
>>
No. 790739 ID: 211d83

Would you get hassled at the bathhouse? Also we need to get you a new crutch.

I am supposed to report in tonight so I would say bathhouse. Saves us energy to look good for the interview.

For the leg I was thinking something carved to be more "leg" like. Maybe with a bendy joint in the middle. If you wore a skirt it would be harder to notice.
>>
No. 790740 ID: b88e47

If you think you can get away with it, "I'll do it for free if you let me watch.".
>>
No. 790741 ID: fd73fa

You don't need to coin Fen, assist her to the bath house so she can get cleaned up.
>>
No. 790742 ID: 398fe1

>>790737
We have to be back by sundown. How much time is there left in the day? If we have less than 6 hours we should go to the bathhouse. It'd take 4 hours to get to the river and back, but we need to account for possible complications.
>>
No. 790745 ID: 3abd97

>I sense slight desperation
This is important to her, I think. I suppose she has the right to risk her own life if she wants to. Doesn't really hurt Fen to give her the chance to do so.

>I'm sorry... would you mind? There's a river that might take a couple of hours to walk to, or a bathhouse just a few blocks away. I'll pay you to escort me.
*snort* You helped me. You don't need to pay me to walk you someplace.

Is there a good reason you'd rather walk for hours than a few blocks? Are we liable to get hassled at the bathhouse?

I'd say time is the resource we don't have a lot of. Bathhouse is probably better.

>>790739
Let's assume she's had this problem a lot longer than Fen has, and she's already thought of and discarded the obvious replacement ideas.
>>
No. 790746 ID: bfb318
File 149058799589.png - (236.39KB , 800x800 , 764.png )
790746

>How much time is there left in the day?
Most of it. It is the beginning of broad daylight.

"Would you get hassled at the bathhouse? I do not see the disadvantage, unless it is that expensive."
>"It might be, uh, tense. They're divided between guys and girls, but even among girls, I don't think I'd be safe. The girls who visit bathhouses are very elitist, and don't just let anyone in even if the bathhouse managers do, so..."
"Would they allow me in the woman's bath if I do not actually bathe?"
>"Heheheheh no. They would not."
"Then I cannot protect you if you leave where I cannot see you. I am willing to do it for free, but only if I can watch."

She pauses a moment, weighing my words.

>".... yeah, you can watch. Even though I'm not supposed to be in the men's bath, that's not really enforced. I said escorting... would you mind guarding me in the men's bath?"
>>
No. 790747 ID: 094652

Take her to the bathhouse, look for a replacement walking implement on your way there. She needs the soap to wash off that stench.
>>
No. 790748 ID: b88e47

"Yes, I will guard you."
>>
No. 790749 ID: 595d54

>>790746
Ask her about if she'd like to try and find a replacement stick or if it'd get stolen again too quickly on the way. Once there, glare at everyone else in the bath and be sure that you don't ogle Holly.
>>
No. 790750 ID: 398fe1

>>790746
Alright. Let's do it. This saves time, and Fen might even get some unarmed combat practice in at the bathhouse.

Fen could take a bath too, actually, but that will be difficult while guarding Holly, unless some of the men clear out once it becomes clear Fen means business. Are there baths at headquarters? Do we even need to concern ourselves with cleanliness?
>>
No. 790751 ID: 211d83

I think your watching her statement was a bit ambiguous there Fen. She might be thinking you are a creep taking advantage of her situation.

But we do need to watch over her to keep her safe so is probably best to guard her in the guys side. Also we need to get a decent walking stick for her on the way.
>>
No. 790752 ID: 3abd97

I can't tell if that's unfortunate wording on Fen's part, or if he's really putting someone desperate for his help in that position. Pretty sure Holly can't tell either.

>I said escorting... would you mind guarding me in the men's bath?
Yeah, you'll stop the other patrons from causing problems. If they're vigilante about not letting men into the womens area but not vice versa, it's the easiest way to keep her protected.

Do we have anything left in inventory that would work as a walking stick? No spears anymore, but the torch might work.
>>
No. 790754 ID: 2120ee

>>790746
Once you get to the bathhouse, make it clear to anyone with predatory eyes that you are her escort and she is off-limits unless she says otherwise.
>>
No. 790755 ID: 91ee5f

>>790746
"You're not the only one that believes she belongs in the army. There is a woman that was seriously injured and barley able to walk, but when Sir Orjin told the pawns that were afraid of dying to leave, she got in line with everyone that's going to Erja Nokol. She's going regardless of her condition and you want to go regardless of your condition. I think you both deserve to go."

>Guard in men's side?
Yes, although, they might not allow weapons in the bathhouse. And would Fen be able to afford it? He's gotta pay for both himself and Holly, unless she can pay for herself. Might need to make a quick stop at the bank if we don't have enough on us right now.
>>
No. 790758 ID: bcd233

That's... Why I'd be watching.
>>
No. 790760 ID: bfb318
File 149059116959.png - (22.68KB , 800x800 , 765.png )
790760

"That is why I would be watching. Let's do that. You are not the only one who seems determined to be in the army, by the way. There was a girl that was wounded and could barely stand, but was one of the 11 people remaining after Sir Orjin scared them off."
>"11 out of how many?"
"Over 30, I believe."
>"Wow. That makes sense for the assassin's branch. They want the toughest people who won't leave so easily. In fact... if he ever orders you - and I mean, actually orders you - to quit, don't. If he really wanted you to quit, he'd just kick you out, not make you take the initiative."

I help Holly walk, and thankfully it is a short walk.

>"Hello." someone says as we enter. "One copper per person, per half hour... and we segregate genders."
"I am going to guard this girl from others. We are both going into the men's bathroom. I am told this is not a problem."
>"Do not have sex in the bath."
"I do not intend on having sex."
>"Everyone who says that intends on having sex in the bath."
"I am not going to take off my clothes."
>"Do not bathe with your clothes on."
"I am not bathing. I am only entering to escort her."
>".... two extra copper."
>"That's fine." says Holly. "Hopefully it's worth it."
>>
No. 790762 ID: bfb318
File 149059121138.png - (85.02KB , 800x800 , 766.png )
790762

In a stroke of good luck, there are no men in this bath. Holly has it to herself. Nonetheless, she works efficiently. The bath employs enough soap to make the water opaque, with buckets for washing the soap off. Although her swimming ends up odd, her lack of a leg does not seem to hinder her ability to keep her head above water.

"We should get you a new walking stick."
>"Yeah, there's a shop that sells stuff like that. Thank you so much. I'm sorry you can't take a bath at the same time."
"It's fine. I can come back later, since it is so close, if I need a bath."
>"Do you mind helping me out of the water and getting dressed and all that?"
>>
No. 790763 ID: 595d54

>>790762
"No. Worth it so far?"

Keep an eye out for anyone entering the bath or any aquatic kobolds lurking in the bathwater, while we're at it.
>>
No. 790764 ID: b88e47

Do a quick scan of surroundings then help her out.
>>
No. 790765 ID: 211d83

I do not mind.

But wash your hands in the water at least so you don't get her dirty again when you help.
>>
No. 790766 ID: a363ac

>>790762
sounds simple.
>>
No. 790767 ID: bcd233

If you pull me in, you aren't going to win what happens next.

Try not to transfer your dirt onto her.
>>
No. 790768 ID: 595d54

>>790763
To clarify, I meant that as in no, don't mind. Help her out.
>>
No. 790769 ID: 3abd97

>>790760
The poor put upon bathing attendants. You know they've had to deal with people doing everything they're telling Fen not to do. Probably more than once.

>>790762
No, I do not mind.

>Try not to transfer your dirt onto her.
That might be made easier if Fen washed his hands off in the bath before helping her out.
>>
No. 790770 ID: fd73fa

Help her Fen, but be a strict gentleman about it. The hard part is still coming, convincing Orjin to let her join.
>>
No. 790772 ID: 398fe1

>>790762
I presume there's no way she's hiding a weapon to try to kill you with here in the bath? There is still the matter of her possibly pegging you as Red Maw.
>>
No. 790774 ID: bfb318
File 149059294339.png - (267.01KB , 800x800 , 767.png )
790774

"No. Is it worth it so far?"
>"What? Oh, only if it gets me a job. That's kind of the point of this."
"Alright. Let me clean my hands."
>"Oh, right, thanks."

I help her out after scanning the room. There is still no one. I help Holly out, and hold her up so that she can start putting her waistcloth around herself without having to roll on the ground or some other awkward maneuver.

I keep thinking a guy is going to come around the corner. It never happens.

>Any chance Holly has a weapon?"
No.
>>
No. 790776 ID: bfb318
File 149059297989.png - (73.29KB , 1200x800 , 768.png )
790776

We go pick up a walking stick for Holly and get to headquarters. I find Dame Frais walking the halls.

>"Fen. Who is that?"
"This is Holly. I would like to bring her along for maintaining gear and camp. I understand I will need to ask Sir Orjin."
>"You wish to ask Sir Orjin for permission to... bring her?"
"That is what I mean, yes."
>"That is... actually, you know what, Fen? Go ahead. He is at the room at the far end of this hall. Go ahead and knock."
>>
No. 790777 ID: bfb318
File 149059300593.png - (19.19KB , 800x800 , 769.png )
790777

Holly looks concerned, but we keep going. I knock on the door at the end.

"Come in!"

I walk in. He eyes both of us, then stares unpleasantly at where Holly's missing leg would be.

"The hell'd you drag in?"
>>
No. 790778 ID: a363ac

>>790777
Let Holly tell him what she wants.
>>
No. 790779 ID: 398fe1

>>790777
Tell him you would like to bring her as a guest. She can maintain your gear, and helped you enlist so you wish to repay the favor.

Holly can argue for herself, aside from that initial pitch.
>>
No. 790780 ID: b88e47

"A former soldier. Injured. Still useful. Has been of great help to me."
>>
No. 790781 ID: 211d83

This is Holly. She is a veteran who is looking for a support job in camp.

Then let Holly plead her case.
>>
No. 790783 ID: fd73fa

Introduce Holly to Orjin, tell her that she is capable of maintaining a camp and weapons so the fighters will spend less time doing so and more time fighting. Then let Holly speak for herself, she is at least as eloquent
as you if not more so.
>>
No. 790784 ID: 595d54

>>790777
"Someone I wish to have as a camp worker. She is not a coward and has many useful skills." Then let Holly introduce herself and watch out for Orjin's reaction or any goons stepping in.
>>
No. 790785 ID: 3abd97

>>790776
Dame Frais does give enough shits to deal with this.

Man I almost don't recognize her out of armor.

>"The hell'd you drag in?"
She insisted on dragging herself in, actually.
>>
No. 790787 ID: 2120ee

"A veteran camp hand."
>>
No. 790788 ID: 91ee5f

Fen, when you walked in, did you happen to look over at the spot where you left Aira? If you did, is she still there or not? After you help Holly, you should go check on Aira.
>>
No. 790801 ID: bfb318
File 149059964752.png - (83.80KB , 800x800 , 770.png )
790801

>Aira
Although I walked nearby, I did not cross her room. I will check on her on my way back.

"This is Holly. She is a veteran, and would like to work as a camp hand."
"Camp hands are for the next building over, moron! This building is for footmen! That's short for feetmen! But gods fucking damn, all these people getting promoted right under my nose! Confuckulations on becoming a Quill Knight, pawn, in charge of staffing!"
"I mean under me. I would pay her wages for a focus on my gear, but she would still have time to work on others."
"I have access to the best staff the army's got, pawn! You think I'm so desperate that I want whatever cripple a pawn drags in?! You think she's got the talent to take care of my gear?!"
"I presu-"
>"Yes." Holly interrupts me. I was not expecting it like this, but this was about when I intended to let her speak her own piece, so there is no concern. "I am excellent at cleaning gear, sharpening weapons, and I know the basics of blacksmithing and various trade crafts."
"Then why are you here," he says, gesturing around him, "and not there?!" he then throws his hand back to the building through a window.
>"They denied me." she says after the slightest hesitation.
"Do we live in a fucking world where a baker will go to a bakery to get hired as a baker, fail, and decide to go to the blacksmith to get hired as a baker?!"
>"It's better to have camp hands directly under you anyway." says Holly. "That way, whether I stay or go is up to you - if I were with the dragon army, and they decided somewhere else needed more camp hands, they could pull all of your help from under you."
"And you're so smug you think you can just duck the way things are?!"
>>
No. 790802 ID: bfb318
File 149059965979.png - (39.41KB , 1200x800 , 771.png )
790802

"Well quit yapping and let's fuckin' see what you've got, then! Clean my robe! There's tools outside and around! After that, have my armor! And I do not have all day, so I'd better see some hop in your step!"

He throws off his robe as he says it. There is nothing underneath.
>>
No. 790804 ID: bfb318
File 149059972087.png - (32.43KB , 800x800 , 772.png )
790804

I wait as Holly scrambles. He stares right through my eyes, daring me to help her walk or do anything. I do not.

It still takes time, but once Holly gets what she needs in arms reach, she takes a seat and carefully and systematically goes through his gear. He inspects her work as she finishes. Each thread of clothing is exampled, and every inch of steel made sure that there's not a single speck of dust.

"You call this clean? As far as I'm concerned, the only good you'll be is keeping the bodies warm at night! Now that you've gone through my gear, I've got to send it back to the cleaners, 'cause you just made it dirtier! If I had you as my staff, and showed up to the Grand Knights in the gear you gave me, I'd be demoted!"

I'm worried, but Holly seems to take everything in stride. He starts an impromptu quiz on how to take care of every piece of gear he can think of, under every kind of environment I've heard of and then some. He also includes phrases like 'hustle to your run', 'put your foot down,' and 'feet shuffling' every opportunity he gets.

During this time, I check in on Aira. She is sleeping, somehow, despite that I can still hear Sir Orjin screaming in the distance.
>>
No. 790807 ID: bfb318
File 149059983684.png - (246.61KB , 800x800 , 773.png )
790807

"So you want to hire this girl, Fen?" he yells back to me.
"Yes."
"And you will pay her wages for her shitty cleaning jobs?!"
"... I will pay her wages, yes."
"And when our camp is overrun by some kind of soul sucking beast and your poor girlfriend is stuck without a pair of legs?! What about then?!"
"If she was not willing to take that chance, she would not be here."
"So you will hire her?"
"Yes."
"WRONG."

"I'm hiring her! She is the fucking best goddamn camp hand I have tested! She was denied from our support building?! The best goddamn caretaker I can think of, and they'd rather have shit for hands groping my equipment!"
>>
No. 790808 ID: bfb318
File 149059984220.png - (20.85KB , 800x800 , 774.png )
790808

He goes to the nearby hole in the wall and starts screaming at the next building over.

"You guys hear that?! You are trash! You are garbage! You cannot tell the difference between a club and your mother! You! Are! MORONS!"
>>
No. 790809 ID: a363ac

>>790808
just smile.
>>
No. 790812 ID: 398fe1

>>790808
Congratulate Holly, then leave once Sir Orjin dismisses you again.

Time to go take a bath, I'd say. The river should be fine, since we have time and it'd be free. Not like we have anything else to do.
>>
No. 790815 ID: 78a3e5

Well at least you can keep your pay for now and hire someone later.

Really hoping she is not a regular assassin in some esoteric plot you helped her out with, but nothing you can do now.
>>
No. 790819 ID: 78a3e5

Also while you have a free day you might want to send a message to Cheese to pay off your debt as well as check if she can get a recommendation from the tiny foot noble.
>>
No. 790824 ID: 51649e

Looks like Holly might be busy for the foreseeable future. At some point, maybe whisper to her that if she gets the chance you would like her to bring your bank items to Erja Nokol for you, if you think you'll need any of them. You'll need to tell her the password. There might be a better chance for that later, though, when Sir Orjin or someone isn't right there - you're not supposed to have personal belongings right now, so the existence of a bank account might not be a good thing to reveal.

Smile at Holly. To Orjin, just say something confirming like "As you wish", or if you want to take a shot at being clever say "Of course" or "You're generous, sir", which could be a double meaning joke about his opinion of the support department. Let him dismiss you.

Then go get cleaned up. Find something to eat. Make sure all your gear is in decent condition. Have a talk with people to see if you can pick up some news, especially about current events in Erja Nokol. Maybe find out some more about what kinds of things you'll be fighting. And make sure you get rested up.
>>
No. 790835 ID: 211d83

Looks like Sir Orjin is more of a drill Sargent at heart than we thought.

I hope you were listening to the quiz he gave Holly because you still need to learn how to do everything she did. Especially now that he hired your employee out from under you. But is for the best because it gives her more opportunities than just working for you.

For now avoid smiling if you can and wait for further orders.
>>
No. 790836 ID: 3d2d5f

>I'll hire her, rant rant
Just respond with a "Yes sir" and wait for him to dismiss you. Nothing else that needs to be said, really. And this is basically the best that could have gone. Maybe we can talk with Holly later, but she's busy now.

Keep an eye out for Dame Frais when you leave. I'm curious to see how she reacts to this. Pretty sure that's not what she was expecting when she waved you in.

What time is it now? Do we have time for preparations, or does Fen need to get some sleep before deployment?
>>
No. 790837 ID: 3d2d5f

>>790812
I don't see why we should waste hours to save a copper. If we bathe, don't use the river.

>>790824
I don't think we need to get her more involved in our banking right now, nor do we need to shuffle stuff around yet.
>>
No. 790869 ID: 0d5b7f

Look and see if Holly's okay with how this turned out.
>>
No. 790871 ID: 91ee5f

Quickly! While Sir Orjin isn't looking, give Holly smile or a thumbs up gesture! Then go back to being serious when he turns back around.

I guess all the yelling, saying things involving feet, and insulting her work was all test to see if she would buckle under pressure or something. And since Holly showed she was capable of doing all of this without assistance, she passed his test and even agrees with Holly on how everyone in the support building are a bunch of idiots for turning Holly away based on her appearance instead of based on her skill!
>>
No. 790873 ID: 91ee5f

>>790871
Also, I agree with this: >>790837 !
>>
No. 790886 ID: 0b99d7

>>790808
Sir Orjin is a cool guy, also you might have won some brownie points for making this happen but just congratulate them both.
>>
No. 790889 ID: dd4df2

Huh. Holly must've been up there in the military hierarchy if she knows how to perfectly maintain a knight's gear. As common as dirt on a peasant, eh? Guess whatever she were she knows the value of underselling herself until it's time to shine. We could probably get some good lessons from her on equipment maintenance, assuming Sir Orjin doesn't keep her so busy with work that she doesn't have any spare time.

Smile and nod/say farewell/wish good luck to Holly and leave when told to... or whenever, if it appears like Orjin's forgotten about you in his ranting.
>>
No. 790958 ID: 595d54

Neither of you denied Holly being your girlfriend. Tsk tsk.

Anyway, Orjin hasn't specifically ordered you to leave, but if he doesn't notice you soon you should go find Frais or the Quill Knight and get something to do.
>>
No. 790961 ID: 2120ee

>>790808
"Fine."

I'm not actually happy about this. I'm not upset, and there's potential benefits, but I at least was sincere in not wanting to wrangle gear.

Oh well.
>>
No. 790962 ID: a0ab09

From now on, classify Sir Orjin as 'an extensive carrier of Tourette's Syndrome'. In fact, let's make this interesting. Have Cheese (or one of her agents) make a bet with him:

She'll pay him one whole gold piece instantly. For every swear or abusive sentence he makes towards anyone in the next month, he has to put a copper piece in the swear jar.

My guess is, he'll end up bribing his lesser knights even more than a whole gold piece to shut up about how he now owes Cheese twenty gold and a wooden nickel.
>>
No. 791031 ID: bfb318
File 149067042297.png - (14.72KB , 800x800 , 775.png )
791031

>Swear jar for Orjin
He would need to be a noble in order to pay the jar appropriately.

I paid attention to the answers Holly gave regarding upkeep,, but they were fast, snappy, and Sir Orjin still started the next question before she even finished the first. Although I could glean some facts, it was not a good lesson.

He may have taken what might have been my own caretaker out from under me, but this may mean she could get better connections. Plus, this went better than expected. Sir Orjin still glares out the window, and Holly and I share a smile. She looks more than okay with this.

... "Congrat-"

Sir Orjin spins around like he was waiting for us to do anything.

"Worm, scram! Legs, I did not tell you to stop working!"
>>
No. 791032 ID: bfb318
File 149067043334.png - (26.47KB , 800x800 , 776.png )
791032

I leave and go back to the bathhouse, this time taking a bath myself using a copper piece I had on me. There is no rush for me to pay off my debt. The additional cost for taking too long will be awhile, so I will wait until I am a lesser knight before I start moving that much money to and from my bank account. Since Holly is already put to work, I cannot easily move things out of the bank account yet.

The sun is getting high in the sky, but it isn't quite mid-day yet.

Upon return to the assassin's building, I get some food since it has been awhile since I've had anything to eat. The rations taste like sustenance and not much else. I eat it by Aira, who is awake and nibbling lightly on some of the better scraps of food that are easier to keep down.

I borrow the study book from the library, and Aira and I study it. Bolk comes in shortly after.

>"Hello, you two. Fen, I have been looking for you."
"Yes?" I reply.
>"You brought Holly, correct?"
"Yes."
>"Good, then I heard correctly. She does not have both legs."
"... I am aware."
>"Not everyone minds, but many do not like to associate with it. I can verify that she is kept safe at all times, but it will mean yet another factor to include while dividing forces - making sure she is around good company, and all of that. Are you willing to assist in the additional upkeep?"
"What do you mean?"
>"In the usual ways that pawns assist one another."
>>
No. 791033 ID: b88e47

"I still don't know what you mean."
>>
No. 791034 ID: 595d54

>>791032
"You know I am new here. You are the first person to mention this 'usual way'."
>>
No. 791035 ID: 211d83

Just let me know what you need and I will do my best. Am still new at this so feel free to be blunt if need be.
>>
No. 791038 ID: bfb318
File 149067169897.png - (13.12KB , 800x800 , 777.png )
791038

"I still don't know what you mean."

He pauses, surveying me.

>"However you may think. Lift some duties from pawns and do it in their stead. Even if we are to report tonight, many of us have daily chores. Simple coinage also helps. It's the cost of living."
>>
No. 791040 ID: fc2586

I can do so, even if it's sir Orjin who's hired her.
>>
No. 791041 ID: 3abd97

>>791032
He's asking if you'll throw kills / tokens / coppers towards the other pawns in exchange for their looking out for her when the going gets tough. This is him asking for union dues slash doing a shakedown, depending on how much benefit of the doubt we give him.

>what say
She's not new to the army, and she has some pride. She'll recognize it if you look out for her and don't ask for anything in return.

But yeah, agree to pay the pawn tax or whatever he wants to call it. It's a small thing, and Holly is useful to keep alive. Plus a little bit of pawn politicking helps us.

>>791033
>>791034
>>791035
Don't play dumb. Fen has had enough info to learn how things work around here.

>it isn't quite mid-day yet
Don't you need to get some sleep before deployment today? You were up all knight on that bonus mission.
>>
No. 791043 ID: b88e47

"I'll keep it in mind. My strengths lie in fighting and tracking. You can expect favors there."
>>
No. 791044 ID: a363ac

>>791038
"understood" go back to studying the book and ask Holly who has been studying longer if there are any more important points then others.
>>
No. 791045 ID: 595d54

>>791038
Anything need doing at the moment?
>>
No. 791046 ID: bfb318
File 149067237993.png - (19.35KB , 800x800 , 778.png )
791046

"My strengths are in fighting and tracking. I can give favors there."
>"That will be appreciated in the future, but for today, there is no one to fight and nothing to track."
"Fine. If there is nothing to do but chores, then I will give a copper."
>"That will last a little while, thank you. I will come back when the scales of keeping Holly safe turn against your favor."

He takes the copper, and Aira and I return to the book.

>".... what edition is this book?" Aira asks.
"I don't know. I just got it from the library."

She groans.

>"Apparently a Kimankara test is needed now. Just knowing the rules was fine, but now we have to play against at least a few lesser knight? And either win, or get his approval?"
"Do you have trouble with this game?"
>"It's not like we ever get much time to practice it. Even when I do, other people probably don't."
"When I wished to play and no one else would, I played with myself."
>"By. Say 'by' yourself."
"By myself. We have today to practice things like this."
>"Yeah, we also have today to sleep. When Sir Orjin says we have work to do, it means he's going to run us ragged. On the other hand, if we slept as much as we should be able to, we'd never make progress getting another rank. Even if that rank means playing a stupid board game."
>>
No. 791047 ID: a43366

Point out that the fact that she works for the Greater Knight means any pawn that does mess with her might bring down his wrath on their head.

That said helping out hasn't been a big deal yet, and continuing as you have with your ration donations and the like shouldn't be too arduous either.
>>
No. 791048 ID: 398fe1

>>791038
Fine. Time to get more of the genuine pawn experience.

Actually wait, how come you weren't assigned any chores yourself?
>>
No. 791049 ID: a363ac

>>791046
that means we just have to work harder than the rest. Where can I buy one of the game sets and we will practice for a while and get sleep when the sun sets.
>>
No. 791050 ID: 3abd97

>>791046
She makes a fair point. Being fully rested at all times means you're never gonna get ahead.

...although you did already sacrifice sleep last night to get ahead with that mission.

Split time. Do some Kimankara practice together. Then sleep. (But not together).
>>
No. 791052 ID: a43366

Might want to try coming up with a schedule to stick to until Erja. Make a list of the things you need to get done, factoring in time for sleep and study.

That said you've been awake for a while and getting some rest before whatever work the Knight has planned sounds best. If he's going to have staggered days like this you might want to try studying after the work is done and in the mornings.
>>
No. 791054 ID: 3abd97

>>791049
There's probably a set you can borrow somewhere, or we can just draw a board on the ground and use improved pieces (stones, twigs, etc).
>>
No. 791055 ID: bfb318
File 149067401500.png - (22.14KB , 800x800 , 781.png )
791055

"We can just create boards at any time by using scraps of items as pieces, and drawing the grid on the board." I tell Aira.
>"Uh, yeah. Gotta. Right, you wouldn't know, but there's only a few kimankara sets around the building, and there's always some bored knights or even nobles checking them out, and they get priority."
"Hold on a moment, Aira. I meant to say other things to Bolk."

I run him down in a hall.

"Bolk. You are aware that Holly is directly under Sir Orjin, correct? If something were to happen to her, we would all pay."
>"Indeed. But you should know not all pawns are smart, and act impulsively. Not all, though. Some are smart, and you may find that Holly could fall out of favor of Sir Orjin, through rumor, sabotage, and so on. You have done well thus far - you should worry about this another time, and get some sleep."

I'm tempted to ask why I wasn't assigned to chores, but it may just be that I am so new that no one has thought of it yet.
>>
No. 791056 ID: bfb318
File 149067402227.png - (13.10KB , 800x800 , 780.png )
791056

I go back to Aira.

"Let's split time. We will sleep some, then wake up tonight, and if we feel like we can function, we will play Kimankara until we report." I say, getting into bed.
>"Er, what are you doing."
"Sleeping with you."
>".... there is a bunk right above you."
"Yes, but you have been shivering all day. I will not have you suddenly get complications after the funds I have put into saving you."
>"Okay, yeah, I can't really complain. You draconics aren't that warm, but whatever. Just do me a favor and get that tarp over there over the window."

I do, and it blocks out much of the sunlight.
>>
No. 791057 ID: bfb318
File 149067403538.png - (22.14KB , 800x800 , 781.png )
791057

I'm woken up later by someone flicking my horn gently, and the smell of food.

"Holly?" I ask.
>"Yeah." she whispers back. "I've had to look busy all day, so I may as well look busy doing you a favor. Who's your buddy?"
>>
No. 791058 ID: a363ac

>>791057
"Aira. She is injured I am keeping her warm."
>>
No. 791059 ID: 595d54

>>791057
"Aira. I'm keeping her bed warm after I invested in her."
>>
No. 791060 ID: 3abd97

>>791057
Aira. She's the one I mentioned before, who stood in line even after taking an injury.

That went about as well as could be hoped. I'm glad you got the job you wanted after all.
>>
No. 791061 ID: a363ac

>>791057
Is that food?
>>
No. 791062 ID: b88e47

"Aira. She aided me in combat and was injured. I paid for her healing. She's still recovering."

Inform Holly about the "warnings" you got.
>>
No. 791066 ID: bfb318
File 149067511868.png - (37.98KB , 800x800 , 782.png )
791066

"This is Aira. She is the one I mentioned earlier, who is wounded and has been shivering. I am helping keep her warm."
>"Yeah I, uh, basically figured it was something like that. I wouldn't start thinking you ever would have a girlfriend."
"What is that supposed to mean?"
>"Oh, no no, I, er, that came out bad. You just don't seem, you know... attracted. Nevermind. Anyways, I wanted to say thanks when I had the chance."
"And I wanted to say congratulations. Sir Orjin did not give me the chance."
>"Sir Orjin is tough, but I've seen worse."
"By the way. Bolk has given some 'warnings' about your safety. I was pressured to get additional resources, but you should watch yourself."
>"Uh yeah, not my first time in the army. I know how it is. I'll handle it. Anyways... here's some food, and... " she lowers her voice as she places it in front of me. "Can Aira be trusted? Just in case she's fake sleeping right now."
>>
No. 791067 ID: a363ac

>>791066
I saved her life and she will pay me back just as well. Do you want to sleep here?
>>
No. 791068 ID: b88e47

"Probably. She helped me out. I saved her life."
>>
No. 791069 ID: 3abd97

>>791066
I trust her in a fight, and she owes me.

Your own trust is yours to give though, not mine.
>>
No. 791074 ID: bfb318
File 149067640305.png - (27.05KB , 800x800 , 783.png )
791074

"Probably. I saved her life, and she's reliable in a fight. It is up to you whether or not to trust her."
>"Since I don't even know her, I think I'll stick to your judgement."
"Do you want to sleep here?"
>"I should at least be at Sir Orjin's meeting. The reason I ask about her trust is that I'm going to give you a little advice, but you absolutely must not let Sir Orjin know I'm letting you know things. He's going to have all of you run out of town in heavy gear to a known bandit outpost. During the run, when people get tired, he's going to let people give their gear to some knights to carry. It's a trick - once you get to the camp, he won't give the gear back. People who give it up will have to fight bare handed. The meeting's in just a couple hours, by the way."

I slept far more than intended, apparently.
>>
No. 791076 ID: 398fe1

>>791074
Weeding out more of the weak, huh? ...how is Aira going to get there?
>>
No. 791077 ID: a363ac

>>791074
get up and wake Aira up to she has been resting far more than you even if she is injured it will be good to arrive at the meeting location early to practice the game with some sticks and rocks make sure to let her know never to trust a knight who tries to help her outside of a fight. thank Holly with a hug.
>>
No. 791078 ID: 3abd97

>>791074
We probably would have been too paranoid to surrender our gear before a fight anyways, but Fen should thank her. That's good advice.

We were wrong about him killing the quitters, but we weren't wrong about him offering traps.

>The meeting's in just a couple hours, by the way.
So do we get up now and do things, or keep resting up? Not sure what kind of timetable we have on preparation time. (We might need to eat. It's been like a day, hasn't it?)
>>
No. 791079 ID: fd73fa

Tell Holly thank you, you will keep it to yourself. Ask her if there is anything you can do to help her on her end. Also make sure Aira gets something to eat before you leave.
As for the gear this is a conundrum. You want to keep as much gear as is useful to you but you also don't want to exhaust yourself too much before getting there. Especially for Aira. Tell Aira if she has trouble carrying her gear you can help her, to try to not rely on the other knights.
>>
No. 791080 ID: b88e47

You and Aira eat, then continue sleeping till the report. You need the energy.
>>
No. 791081 ID: a43366

Thank her for the advice. If it's really risky she should probably just err on the side of safety for herself and you will just act rather paranoid about things, since that's how these seem to be going.

That said worst comes to worst as far as Aira goes if you bring an extra dagger or something you can lend it to her if she needs to give her pack up.
>>
No. 791085 ID: bfb318
File 149067753146.png - (25.26KB , 800x800 , 784.png )
791085

"What about Aira?" I ask, then start eating.
>"You, uh... I didn't learn anything about her specifically, but if she's wounded, she probably should give up her gear right away, and, well, uh... maybe you should smuggle a dagger with you, and give it to her when the fighting starts."
"Alright. Thank you. Do you know how strong the bandits are?"
>"Probably weak. He's not the kind of person that will rush in to save all of you, but if he was just going to kill all of you, he'd take you out back and have you all dig a hole first. Really, you'll probably be fine no matter what, yourself."
"Still. Thank you for the advice. Aira?" I say, louder, waking her up.
>"Mhrhgh?"
"There is food. Eat."
>"Ermphgfg."

There are a couple of hours to prepare. I was going to play Kimankara with Aira, but perhaps we should sleep after all.
>>
No. 791088 ID: a363ac

>>791085
well first you should take inventory and ask Aira what she would need in a fight if you are going to have to smuggle it in. But sleeping to long won't help you more than getting some more food and water and practicing for the future.
>>
No. 791089 ID: 3abd97

Conspiring with Aira might be prudent. She knows how she's feeling better than you do.

Honestly, if you're right before an endurance test and a fight, I'm tempted to let the not-chess practice slide.
>>
No. 791091 ID: 094652

Looks like Orjin's main strategy is to chase the pawns, forcing them to run faster to outpace each other for fear of being culled by the slowly advancing lesser knights, then he'll offer the deal once everyone realizes even he's not stupid enough to kill people on a public road. Then they'll realize he's smart enough to take their stuff and still keep his semi-clean record with all the swear words written on their confiscated gear.

So your best bet is to shout orders at the pawns to march the @#$% up. Set up a formation and march instead of running. This will cost stamina in the short run, but the squad will look like a basic legion so Orjin killing people here would show contempt for order and get him marked as a rebel. After you march out of town, the others will be tired enough to accept quick, equal jogging as opposed to running for their lives.
>>
No. 791092 ID: 91ee5f

>>791085
But what if both of you end up over sleeping again? I'm sure Sir Orjin will say something like, "You rather sleep than fight?! Then stay here! I don't fucking need your lazy asses!" and then both of you get kicked out!

Well, if you don't feel tired then you can prepare, but if Aira is still tired, then ask what she'll need, let her rest, and you prepare for both of you.
>>
No. 791094 ID: 2120ee

>>791085
You're probably well-rested enough. Just play with yourself while making sure Aira doesn't oversleep.
>>
No. 791095 ID: 78a3e5

Make sure you dont look too prepared. Its supposed to be a trick. Someone needs to spring it.
>>
No. 791096 ID: bfb318
File 149067895616.png - (13.72KB , 800x800 , 785.png )
791096

"Aira, I am going to smuggle my dagger. I will give it to you if we have to fight. But do not let anyone know I have it.
>"Uh, okay?"
"We may have to run awhile. Keep that a secret, and pretend you don't know, but perhaps we should sleep farther."
>"I still walk funny."
"You may have to manage. You won't need to carry gear."
>"Ergh... let's sleep, yeah."
"Wait. Holly. There is a slight chance we could oversleep. Can you ensure this doesn't happen?"
>"I'll tell the other pawns you're here. There's no way they don't want you guys to participate."
"Thank you."

After we eat, Holly takes the bowl and we get to sleep after thanking her once again. I do stay awake, and play Kimankara in my head for a little bit until I does off. It doesn't feel like it's long afterwards before we're woken up again, and we take inventory and move to where we report.
>>
No. 791097 ID: bfb318
File 149067896956.png - (38.53KB , 1200x800 , 786.png )
791097

Aira takes my help getting out of bed, but then walks the rest of the way to where we were told to report. People are here, but there are only 8 pawns, plus Holly and a few knights. Sir Orjin comes down the hall.

"I was hoping I wouldn't have to look at traitors tonight! Do you know why you are traitors to the empire? Because as far as I am concerned, you are all going to march right down to Erja Nokol, trip and fall onto the swords while breaking your fall with your neck, and then accidentally run to the nearest necromancer so that he can enslave your bodies and send you right back up to us! It is my job to make sure you jokers do something useful before that happens! Tonight, you will be given proper gear! You will march with us proper knights to a bandit outpost, and you will either die fighting, die running, or prove you aren't all jesters who have been playing the longest practical joke on me!"

He turns to me.

"You! Worm! Why do you look like you just got out of bed?!"
>>
No. 791098 ID: 78a3e5

>>791095
Adding to this ot might be a good idea to see if Aira is a good shot. If you can scrounge up some more arrows or impove your bad bow you could lend that to her easily snd not have it seem suspicious.
>>
No. 791100 ID: 595d54

>>791097
"I did, Sir Orjin."
>>
No. 791101 ID: a363ac

>>791097
Because I was resting my body for use of the Empire Sir."
>>
No. 791102 ID: 398fe1

>>791097
Slap yourself awake, Fen. Stand up straight, dammit!
>>
No. 791103 ID: 3abd97

>>791097
Deadpan.

"Because I did, sir. You ordered me to be prepared to work."
>>
No. 791104 ID: b88e47

"I just got out of bed, Sir Orjin."
>>
No. 791105 ID: fc2586

That's exactly what's happened, sir.
>>
No. 791108 ID: 91ee5f

Something tells me he's going to interrupt you when you try to say something, like he always does.
>>
No. 791109 ID: bfb318
File 149068012461.png - (154.43KB , 800x800 , 787.png )
791109

"It is because I did, sir. You ordered me to be prepared for work." I say, as I straighten up a bit.
"You look prepared for a sleepover! You are probably the best amongst these jokers to go to Erja Nokol, because you look more like a heap of garbage than a useable kobold corpse!

He goes to a nearby bin and shoves a sword at me.

"You get to have this sword! Drop all your other shit, you will only use the gear that we hand you!"

Its sheath seems to be bolted to a waistbelt that has what looks like rocks embedded into it. Various fabric runs off of the main belt. It is obscenely and unnecessarily heavy. The sword is overly huge, too.
>>
No. 791110 ID: a363ac

>>791109
well get to striping naked he said only what they hand you.
>>
No. 791111 ID: 595d54

Oh boy, you got the one they use for hazing. Or they're all like that, who knows. Draw the sword and see how the balance and condition are. This may literally be worse than using nothing, unless it can be used as a decent bludgeon.
>>
No. 791112 ID: 595d54

>>791110
Yeah sure, it's not like Orjin seems to care about that after he took off his robe earlier.
>>
No. 791113 ID: fc2586

Well at least it hasn't been foisted on somebody else. Don't bring any dead weight.
>>
No. 791114 ID: 91ee5f

>>791109
>You are probably the best amongst these jokers to go to Erja Nokol, because you look more like a heap of garbage than a useable kobold corpse!
Well, at least he complimented you and thinks you're skilled.

Holly said not to hand over your gear during the run, but something tells me you don't have a choice here.

>>791110
Don't be a smartass, Sir Orjin might actually think that's a good idea and make everyone else do it also. And then the pawns will stop being nice to us and start making things difficult, like Bolk warned us.
>>
No. 791116 ID: b88e47

Strip nude. Wear only what they just gave you.
>>
No. 791117 ID: 398fe1

>>791109
Do as he says. Including the hidden dagger. You think he won't notice when you hand it off to Aira? He'll notice!

The thing is, he didn't give you just a sword. He gave you a sword and a weaponized scabbard. When the fighting starts, rip the strap loose on one end so it can be used as a heavy whip. Or the scabbard itself could be used as a sort of unwieldy bludgeon. Either way, that's what Aira gets to use, while you carry the bare giant sword into combat.

Of course we're probably gonna want to ditch it as soon as a more usable weapon is dropped by a bandit.
>>
No. 791118 ID: 398fe1

>>791114
>Sir Orjin might actually think that's a good idea
I agree, let's not make things more difficult for the other pawns.
>>
No. 791119 ID: 91ee5f

>>791117
>Of course we're probably gonna want to ditch it as soon as a more usable weapon is dropped by a bandit.
Sir Orjin is probably going to want it back, so we can't exactly ditch it.
>>
No. 791120 ID: 3abd97

He gave us an order to drop our other gear, so it looks like you're stuck using the overlarge sword.

Don't strip. If he lets it stand, fighting naked costs you what little protection you have, and it denies Aira, the other pawn, and you the ability to smuggle anything in.
>>
No. 791121 ID: fd73fa

Is it feasible for you to carry that sword for any real distance Fen? Maybe put the belt across your chest to better distribute the weight? Also how much weight will you save leaving your gear behind? How heavy are your clothes? Obviously you don't want to go into battle naked but leaving behind a heavy layer might not hurt.
>>
No. 791122 ID: 398fe1

>>791119
Who's gonna steal it? The dead bandits? We can pick it back up after the fighting's over.
>>
No. 791123 ID: 395c02

Yeah don't strip.
>>
No. 791126 ID: 91ee5f

>>791122
That doesn't mean it'll still be in the same spot we dropped it at. And yes, a bandit could pick it up first and then go die somewhere else, thus moving it from where Fen dropped it.
>>
No. 791134 ID: 91ee5f

>>791126
Actually, now that I think about it, this could be a trick and it's actually a normal sized sword in a really big sheath. It only looks big because it's in a big sheath and it only feels heavy because it's the combined weight of the sheath and the waistbelt that has what looks like rocks embedded into it.

Although, with my terrible luck, I'm probably wrong about this.
>>
No. 791135 ID: 398fe1

>>791126
So?
>>
No. 791154 ID: b412df

Drop your gear, don't strip. I'm tempted to say drop the stuff you were hiding for Aria as well, since there is going to be more attention paid to you during the run.
>>
No. 791167 ID: 51649e

Technically, everything you're holding is gear that they've handed you. Remember:

>>774741
>"Okay. I'm making a note of who you are and your current record." he says, then brings out a parchment and writes down with something else. "And this will be your note. Give this to anyone who wants you to surrender objects. If you lose it, come to me as soon as you can. If you are forced to surrender anything and your note is lost or in question, then you may be detained until I supply them with proof on this stone."

There seem to have been several "don't actually do as ordered in this specific case" bits of advice, which may be because there's a culture of "testing" people like this - as Sir Orjin demonstrated with his treatment of Holly. This might just be a test of how stupidly obedient you are and if you'll stand up for your rights.

So you have reasonable grounds to hesitate, and to mention this. "All of this is gear you've handed me, sir, I have holding privilege," and show him your proof if he gives you a chance. Something like that, anyway. Don't refuse what you've been given, though.

On the plus side, Sir Orjin may be one of those people who's harsher on underlings with more potential, in which case this treatment is a roundabout compliment. He's probably tapped the gossip and heard you're one of the "fast track" types.
>>
No. 791172 ID: 211d83

>>791167

Yeah bring this up. "All my gear is stuff you handed to me sir" and show your ticket.

If he insists do use the overly large training sword.

I can think of several tests that this could be:

1. See how much stamina you really have.
2. Test to see if you blindly follow orders.
3. See if you have been learning the rules and know your rights.
4. Prepare you for the extra weight of wearing armor.
5. See if you are clever enough to drop the training scabbard and just use the sword.

So if you do get stuck with the sword consider dropping the weight training scabbard and quickly modifying the makeshift belt you have for your other sword to fit this one.

Long story short do your best to avoid having to lug this thing around but if he insists do it.
>>
No. 791179 ID: 78a3e5

A better plan might be to just rish the bandits when you get there and exchange weapons real quick. Im not sure if smuggling weapons is something he would let slide.
>>
No. 791210 ID: f692e6

>>791126
Why would a bandit pick up a shitty oversized sword when they have their own weapons? Especially mid-fight trying to not die. I guess bandits can be pretty dumb but still I see little chance of any bandit who does stupidly pick it up getting very far with it
>>
No. 791212 ID: 51649e

>Various fabric runs off of the main belt.

Oh, those might be straps for distributing the weight better? Less chafing, et cetera. I'm not sure what you meant by that but maybe.
>>
No. 791217 ID: dd4df2

Start removing your stuff, but hand him the ticket as you do so, per the Quill Knight's instructions.

Keep the hidden dagger hidden (this IS the Assassin's branch). Better to be caught disobedient and take your licks for it, than be caught defenseless and dead or let Aira be.
>>
No. 791241 ID: 398fe1

It occurs to me if we're gonna use the sheath as an improvised weapon, Aira might not want to be the one to deal with it. She might be better off with the huge-ass sword, and Fen can use the sheath or just fight unarmed for his first opponent. Depends on if she can lift the sword in her current state.
>>
No. 791368 ID: a43366

Maybe you can try to strap it on your back? That'd distribute the weight better.
>>
No. 791383 ID: 6353bc

Let fear creep into your voice as you ask what you'll be fighting against.
>>
No. 791390 ID: 2120ee

>>791109
"Sir, this weapon is impractical for fighting."

Remember guys, we're not supposed to know the purpose of this exercise. Raising concerns about our ability to fight with the gear provided is to be expected and in fact the responsible reaction to being given joke gear.
>>
No. 791391 ID: 91ee5f

>>791390
>joke gear.
But what if it's not a joke?
>>
No. 792139 ID: bfb318
File 149101527051.png - (52.40KB , 1000x800 , 788.png )
792139

"I have holding privelege, sir." I say, showing my ticket. "This gear was not attained by me, for me, but rather, it was granted by the Quill Knight for me to use."
"Oh, we got a smart ass here! You want all the gear you can muster, huh?"
"No sir, this sword is incredibly unweildy."
"Now you get a gift and the first thing you say is your gift is too shitty?!"

While speaking, I notice that this belt can tighten considerably. I can tighten it around my hips, at least, though I would need to constantly keep the sword from dragging on the ground. The extra flaps and fabric around the waistpiece seem like it used to be part of a bigger piece of gear, but now it just provides slight coverage and, possible, a spot to hide my dagger.

"This does not feel like a gift."
"Well it is! A personal gift, and I should feel offended that you're calling it shitty, and rejecting it! Well that's too bad, since you're such a hoarder and I'm so nice, I'll give you someone elses gear! Here, have this shield! You gonna take it and hold it up like a soldier and say 'thank you', back down and accept the sword and nothing else, or you are just going to bitch about this, too?!"

The 'shield' is a rock with a strap fastened to it. Someone across from me is clenching their jaw to the point of shaking, to prevent themselves from laughing.
>>
No. 792144 ID: b88e47

"I'm going to back down and accept the sword and nothing else."
>>
No. 792147 ID: 595d54

>>792139
"Thank you, sir, but I am a soldier and I am going to bitch about everything under the sun and otherwise."
>>
No. 792150 ID: 29c4aa

Thank him for his generosity and ask him if he has any clothes too?
>>
No. 792152 ID: 211d83

I suddenly realize how wonderful a gift this sword is sir. Thank you.

(we should stop while we are ahead. A bit of a hike with this sword is not that bad.)
>>
No. 792153 ID: fee32f

Look at the rock in utter confusion.

...Thank you for the sword, sir.
>>
No. 792154 ID: 4546ab

>>792147

I like this response.
>>
No. 792155 ID: 3abd97

>A bit of a hike with this sword is not that bad.
Fighting with, or carry, a shitty weapon isn't the problem.

It's potentially losing our other gear when we leave it here.
>>
No. 792158 ID: 398fe1

Tell him you will accept the sword, but you must give him a gift in return. How about the head of the first bandit you kill with it?

I guess you can try to hide the dagger in the flaps.
>>
No. 792163 ID: 3e7cc4

Shutting up would be good. You can probably use it as a bludgeon at least.
>>
No. 792195 ID: bb78f2

>>792139
Sir, I actually REALLY like that rock though.
I want it.
>>
No. 792200 ID: a363ac

>>792147
add on that you wish to carry the burdens of the injured Aira.
>>
No. 792202 ID: 3abd97

>>792200
No, don't do that. Draws too much attention, and you're stepping on what should be her prerogative.
>>
No. 792226 ID: 91ee5f

>>792139
>The 'shield' is a rock with a strap fastened to it.
"As you know, barbarians have shitty hearing, so I think I misheard you. Do you say that is a shield?"

>Someone across from me is clenching their jaw to the point of shaking, to prevent themselves from laughing.
Does anyone think we should have Fen draw attention to whoever that is by saying something like, "What the fuck are you laughing at?" That might get Sir Orjin to turn his attention away from Fen or something.

Although, we probably should just take the sword before Fen gets punched in face or something.

>>792147
This! XD

>>792200
NO!!! Don't draw attention to Aira!
>>
No. 792227 ID: 91ee5f

>>792226
>Do you say that is a shield?
That's supposed to say, "Did you say that is a shield?"
>>
No. 792230 ID: bfb318
File 149102141552.png - (105.23KB , 800x800 , 789.png )
792230

There is a strong part of me that wants to say that bitching from soldiers is going to be a constant - but my experience with soldiers is still so short, that I'm not even sure if this is true. I refrain, especially since it is the most dangerous of the options for possibly little gain.

"I will take a step back and thank you for the sword, sir."
"Then throw your other fucking gear in a pile!" he says, gesturing to the Quill Knight. It's a relief, as it's a sign that I will get it back at the end.

I test putting the large belt on, but as I do it, I tuck my hidden dagger into a pocket of the waist belt.

The Quill Knight is on yet another side of the room, next to some bins. I give him my gear, piece by piece, as he puts them away. Once all I have is the sword and its belt, the hidden dagger, and the clothes on my back, I look back to see Sir Orjin staring at me. I can't read him, and whether he just wants me to come back, or if he expects more.

I do still have the clothes on my back, but he says nothing, not whether I'm supposed to strip down to just this belt, or if he's only waiting for me to get back in line. Worse, yet, is if he saw me hide the dagger, but I don't see how.
>>
No. 792233 ID: a363ac

>>792230
He clearly wants a show start stripping.
>>
No. 792234 ID: 211d83

Your boss is a long term assassin knight Fen. He has probably seen all the tricks.

Give the Quill knight the dagger.
>>
No. 792235 ID: 595d54

>>792230
On the one hand, he almost certainly knows. On the other, we're assassins, we're supposed to cheat. The only issue is if we're dumb enough to be obvious about it.
>>
No. 792238 ID: 3abd97

>"Then throw your other fucking gear in a pile!" he says, gesturing to the Quill Knight. It's a relief, as it's a sign that I will get it back at the end.
Yeah, I think the Quill knight has proven trustworthy in that regard.

>staring at you
Well you did make the mistake of drawing his attention now.

If we do want to keep the dagger hidden, taking off your shirt or something should prove as an adequate distraction, since he probably isn't expecting that.
>>
No. 792242 ID: 91ee5f

>>792230
Don't take your clothes off. And you might as well hand over the dagger. But don't just hand it over. Pat yourself down like you're checking to make sure you gave up all of your weapons and when you pat the dagger, pretend you forgot about it and hand it over also.
>>
No. 792247 ID: bb78f2

>>792230
Take it off!
Take it all off!
>>
No. 792253 ID: 3e7cc4

>>792247
Dont.
>>
No. 792254 ID: 3e7cc4
792254

>>792253
Also keep the dagger if youre sure you secreted it away properly.
>>
No. 792275 ID: a8bc5c

>>792242
Let's go with this.
>>
No. 792327 ID: b88e47

Stay clothed, sad to say it. It's probably the best option.
>>
No. 792328 ID: b88e47

Deposit dagger as well. We will scavenge.
>>
No. 792330 ID: 51649e

Leave the dagger where it is - it's not your gear, you're carrying it for someone else. Besides, if he didn't object to you concealing it in the first place I doubt he's spotted it now.

Take off the shirt and then the pants if you're not stopped. No shame! It'll help you stay cool during the exercise you're going to get, anyway, and you might need every drop of endurance you can scrape. Don't forget your "shield".
>>
No. 792341 ID: 91ee5f

>>792330
Sir Orjin said Fen's only getting the sword and nothing else. That means Fen doesn't need that shield.
>>
No. 792342 ID: 28a319

>>792238
This sounds like a great distraction. Start stripping
>>
No. 792345 ID: 91ee5f

Guys, quit telling Fen to strip! Sir Orjin might think that's a good idea and make the other pawns do it too! And then all the pawns will be pissed at Fen and they'll stop being nice and start making things difficult, like Bolk warned us.
>>
No. 792347 ID: 70983e

Strip! Do the Skyrim Shuffle.
>>
No. 792359 ID: 09bde3

Hiding weapons is risky, it's not difficult to find and if they pat you down you've got no excuse. Shed all gear, including your cloth. It's hardly necessary however it's still 'gear' to an extent. The worst that happens is you're told to stop the moment you start, no harm done.
>>
No. 792390 ID: 398fe1

>>792345
Yeah I forgot about that.

Also his basic tunic is not part of his "gear" since he didn't have to give it up when he was recruited.
>>
No. 792426 ID: fee32f

Just walk back. He's glaring because you've given away your things one at a time, you're dragging your feet.
>>
No. 792427 ID: f66698

I just realized this is a test. You are assassins branch don't forget, Orjin fed that info to try to see if you could be subtle and sneaky when needed in order to get shit done. If he's staring at you it's because he's looking for you to fuck up.

Don't strip, that's just dumb. Just make sure that dagger is well concealed. He probably won't call you out on it, even if he knows, but if Fen can sneak it by him while under his scrutiny it'd be nothing but good.

It's a shame we can't pull some sleight of hand to keep it out of sight, but I'm guessing as a dagger it's a bit too big for that.
>>
No. 792624 ID: 15a025

Be the sneaky assisgn you're supposed to be and keep that dagger hidden Fen.
>>
No. 792629 ID: 398fe1

So uh, to make my final vote clear: go for it. Try to keep the dagger. Just walk back. If he stops you, and tells you to leave ALL your gear back, ask how he spotted it. Does he have any tips for concealing a weapon, or is that training at a later date and/or rank?
>>
No. 792636 ID: 91ee5f

>>792629
>Ask for advice.
I don't think Sir Orjin will tell Fen. He seems more like a "Fucking figure it out yourself, dumbass!" kinda guy.

Then again, in real life, when an instructor singles out 1 person and is extra strict on them, that usually means the instructor thinks that 1 person has potential and he/she is trying to push that 1 person to bring out that potential.

So, maybe Sir Orjin is giving Fen specialized training? After all, he did say that Fen was "probably the best amongst these jokers to go to Erja Nokol, because you look more like a heap of garbage than a useable kobold corpse!"
>>
No. 792702 ID: 315280

Don't strip that's just asking for trouble with no gain
>>
No. 792829 ID: bfb318
File 149116598843.png - (121.72KB , 800x800 , 790.png )
792829

I keep my dagger where it is, in the folds of the heavy belt.

There is a moment of hesitation on my part though when it comes to if I should take off my clothes or not. I feel Orjin's glare poking into my backside, and I decide to start taking off my shirt. He says nothing, but he and the whole class stare at me and my shorts. The jaw-clencher from before is practically chewing on his tongue to keep from laughing.
>>
No. 792835 ID: bfb318
File 149116619692.png - (151.18KB , 800x800 , 791.png )
792835

As soon as I put my thumbs through the shorts, he loses it and bursts out laughing.

Sir Orjin spins around to him.

"What is so goddamn funny?!"
>"B-barbarian sir!" he says, trying to contain himself.
"You think barbarians are funny, worm?! You think their dumbass looking homeland bred a bunch of savages who take their clothes off like grumpy babies?!" The pawn is starting to lose it again. "You think the sight of a bunch of barbarians stripping for combat and charging in with the sticks they found off the ground is somehow a laughable sight?!

The pawn begins making a whiny, wheezing sound that stutters as he chokes on his laughter.
>>
No. 792836 ID: bfb318
File 149116620813.png - (58.04KB , 800x800 , 792.png )
792836

"Well you'd be fucking correct! It is hilarious!"

Sir Orjin punches him into the ground.

"But you worms have not earned the right to laugh! There will be no laughter during the next week! And after that we will be in Erja Nokol and there will be no laughter left! The barbarian has the brain of a peanut and it is the biggest peanut out of all you! When I say all your gear I mean down to your squishy scales! Savage, get those shorts off!"
>>
No. 792837 ID: bfb318
File 149116621960.png - (109.83KB , 800x800 , 793.png )
792837

I stand in line as he starts circling the room, handing everyone their gear while taking what they wear. For the most part, Orjin gives everyone a small loincloth to at least cover part of themselves.

"And for you, Aira! You get to have the shield!"

Aira takes it, but immediately lowers it till it hits the ground.

"What is wrong?! Are you going to bitch about your presents like your boyfriend?!"
>"Sir, this shield is excellent, you wouldn't want me to have it."
"Why? You think you're just going to go out there and die?!"
>"Yeah. Otherwise, you wouldn't have had us drop off all of our real gear with the quill knight."

Sir Orjin returns to his glare, though it looks more expectant than usual. He looks like he's thinking.

"Does anyone else share Aira's feelings? Speak up if so! Or fuckin' laugh, that'll count too!"
>>
No. 792839 ID: 211d83

Raise your hand.

"Can we take sticks we find off the ground sir?"
>>
No. 792840 ID: 398fe1

>>792837
Say that you'll take the shield if she doesn't want it.
>>
No. 792841 ID: 51649e

To be honest, I'm not exactly sure what that exchange between Aira and Orjin even was. Maybe I'm just slow.
>>
No. 792844 ID: 4546ab

I got all my current gear by killing tongue-studs with a broken stick I found in the crypts sir. This gear is a step up from that.
>>
No. 792846 ID: 0b99d7

>>792837
I think this is setting up the 'well we can carry that gear for you' element of the challenge. you've already given up your proper gear so let this play out for now
>>
No. 792848 ID: 3abd97

I think Fen should keep his mouth shut. We pushed our luck enough for one session.

Obviously he's not sending us out to die, though. There's not much point in it. This is just a bullshit test / training exercise. It's about humiliation and hardship.

It's worth noting your sword's sheath may be an effective bludgeon, and may be a more useful weapon to you if the sword is too heavy to swing. And the belt filled with rocks could also work as a weapon on it's own, if you separate it.

Might want to split those up with pawns with less practical weapons when we get there. Like, Aira's "shield" could be used to bash heads in, but only if you're strong enough to swing it around, which most of you probably aren't.
>>
No. 792851 ID: e22b1d

You are perfectly capable of killing stuff with your bare hands and teeth so keep quiet.

This might be a test to see how well the new recruits can fight with improvised shitty weapons. You already did this in the crypts so can help teach the others once we get out on the road. Also look over the various weapons and see if you can modify them using each others parts to make decent gear. (Use the strap from the shield to form a club with a stick and so forth.)

Also you got the heavy sword. Which is at least 3 weapons in one. Can give the scabbard to someone to use as a club. And the belt can be used as a bludgeon or weighted whip.
>>
No. 792852 ID: a363ac

Complement Aira on her strong muscles after Orjin is done talking to her.
>>
No. 792855 ID: b88e47

Stay silent you stupid fuck.
>>
No. 792866 ID: 8ad498

You've accomplished your objective, so keep your trap shut for now.
>>
No. 792892 ID: 1e7aa8

Keep silent.
>>
No. 793018 ID: 094652

"Permission to honk Aira's titties."

After this, immediately shut the hell up and stand straight. Wait for Orjin to punch a few more pawns out, should calm him down.
>>
No. 793117 ID: f66698

"Can we take sticks we find off of the ground, sir?" is pure genius.
>>
No. 793119 ID: 771b1e

Keep quiet I think, don't want to push our luck too far
>>
No. 794748 ID: bfb318
File 149178672506.png - (36.73KB , 800x800 , 794.png )
794748

I feel like there is some context I am missing. Like they are communicating something else between each other's sentences. I remain silent, because of that and simply having pushed my own luck.

"No one? Aira's standing alone on this one?"

"Good, because I'd have to call the rest of you a bunch of dumbasses, too! If I wanted you dead I would kill you where you stand. I will only send you to die if dying is what you choose to do in front of bandits! Our scouts expect about 20 bandits. The knights will cover the exits, you 8 will go in and clear them out or die trying. Or less of you if any of you quit between now and then!"

A few pawns fidget, but Bolk eyes the room. Despite how his eyes sweep smoothly at once, he seems to be paying attention to every individual at once, in a stance that seems to communicate danger. My guess is that even if Sir Orjin would allow us to quit, Bolk would not think well of anyone who left the remainder to fight 20 bandits. No one leaves.

"Alright, make your peace if you lack confidence, then follow me! Holly, help get my armor on!"
>>
No. 794750 ID: bfb318
File 149178684572.png - (171.87KB , 1100x800 , 795.png )
794750

We take off, and at the direction of the knights, run single file. It is difficult. Aside from being far, the terrain continues to be jagged, filled with sections that roll up and down. At times, I think Sir Orjin is just taking us off of the road, and the only sign that this is a path at all is the fact that a line of glow stones illuminates the path we take. It would be terrible to travel this land for the elderly or people like Holly, and I assume that there must be smooth paths in this land for wagons to travel through.

Most of our time is spent going uphill, and being yelled at by Orjin and a few knights to keep running or risk being beaten if the knights trailing us from farther back catch up to any of us. Even so, we barely keep a swift walk as we have to virtually climb up the road. The yelling gets slowly drowned out as the wind starts howling, but I think I prefer that over the cold chill of the wind. The fog is swept away, allowing farther sign. This land seems absolutely inhospitable. I see no trees or signs of wildlife, just the occasional batch of mushrooms hiding under the rocks.

The lack of fog shows the lit paths throughout the mountain range, and beyond that, what I believe is the entirety of the capital. Then, beyond that, a beam of light going past the clouds. I whisper to Aira as we climb up a rock.

"What is that odd beam of light over there?"
>"That's the palace." Aira huffs.
"The emperor's?"
>"Yeah."
"Why does the palace have a beam of light pointed at the sky?"
>"That... no, that is the palace. The building just has that glow at night."

...

>"It was where the dragon lived, as he perched up at the top, or so the story goes. So the tower might not have been for kobolds, originally."

I notice Aira is struggling with her rock, and it's only been a couple of hours, I think, since we left. Sir Orjin has not yet offered to take it, and I am tempted to help her carry her 'shield' at least for a time. Sir Orjin does not look back often, instead opting to keep his eyes on the rocks so that he can keep moving quickly. The other knights are following a larger distance behind us, and likely can't see us well, especially since we're more or less in single file.
>>
No. 794753 ID: 211d83

Make the offer but don't force the issue.
>>
No. 794758 ID: 51649e

I don't think it's a good idea to risk taking the "shield" yet, I think Orjin might be more alert than he's letting on. You'd both be breaking the rules, you explicitly ("you will only use the gear that we hand you!") and her implied, you'd likely be punished and she probably wouldn't get it back.

Tell you what, though... you know what wouldn't break the rules? If you picked her up. If she slings her shield over her head/shoulder onto her back, and then rides on your back, she'd be carrying her gear and you wouldn't be carrying extra gear because she's not gear. They said you were to "march" where you were going, and I'm pretty sure a march includes assisted transport for soldiers in poor condition, doesn't it?

Besides, Aira is in shaky condition already. She'll need the rest if she's to survive and be useful against the bandits.
>>
No. 794761 ID: 3abd97

Not sure we can afford to be seen carrying her load.

If we were going to carry it, I think you'd want to be ready to hand it off at a moment's notice. (Like pick it up, but she still has hold on the line so you can let it go? Might be too awkward to run like that, tho).
>>
No. 794763 ID: 398fe1

>>794758
I don't think Fen can pick her up, but he could give her a hand. Just like, a bit of support to make walking easier.
>>
No. 794766 ID: 51649e

>>794763
>I don't think Fen can pick her up

Well, they weren't specifically told what form of locomotion they had to use, just that they had to "march" and carry the gear they were given. And it's obviously march as in the more generic "get our military force from point A to B at a good pace", not the specific processional parade whatever type of movement, since they have to climb over rocks and things. So in regards orders it should be allowed.

As for whether he physically can, well, if you consider the big packs a soldier might normally be asked to take on a trek like this, Fen's gear plus Aira plus her shield should be about in the same range. Plus, remember, they're all kobolds - they're small! It's easy to forget since we only see them compared to each other and environments they've built for themselves. By human scale, everything we're seeing is maybe about two-thirds the size it'd be for a human, maybe a little less? So, the beneficial inverse of the square cube law applies - smaller creatures are proportionally stronger. It should be easier for a kobold to lift their own weight than it would be for a human to lift their own weight.
>>
No. 794769 ID: b412df

>>794761
I don't think we can afford to be seen, given that we drew Sir Orjin's attention earlier.

Ask but don't force, and make sure can stop our assistance at a moments notice? Sir Orjin might be a lot more observant than he looks (Earned that rank somehow), so leaning towards not offering help tbh.
>>
No. 794771 ID: a363ac

>>794758
Bridal carry her for about a mile and put the shield on her midriff for the journey.
>>
No. 794777 ID: bfb318
File 149179451479.png - (47.71KB , 800x800 , 796.png )
794777

"Would you like help carrying?"
>"Ugh, it's too risky. If he sees you carrying my rock, he'll punish both of us. Maybe the rest of us too."
"Then I will carry you."
>"What?"
"You hold your shield. I will hold you."
>"Can you?"
"Yes."

Although she is not weightless, field kobolds are surprisingly light, which is why they are able to move so fast in a fight. After a few experiments as to how to carry Aira, I end up crawling across the road to better distribute my weight while we crawl up slopes with her on my back.

At some point, Sir Orjin glances back behind us, and his vision snags on me and Aira. He then spins his head back forward.

"I hope this does not make you look weak."
>"If anyone thinks that, go slam a mace in their stomach and see how strong they are afterward."

After some time, we get into a rhythm in which Aira puts her boulder down onto the rock ahead of me, and keeps it steady as I carry us up the rock, where she smoothly carries it up to the next rock.

Slowly, all of us begin to show fatigue, and the other knights start catching up to us while we struggle to stay right behind Orjin.

>"Hey, is that one piggybacking?!" one yells.
>>
No. 794778 ID: bfb318
File 149179452607.png - (134.95KB , 800x800 , 797.png )
794778

>"Shit." says Aira, who slips off me.
"Absolutely pathetic." Orjin calls back at us. "You are the worst team of worms I have had stick around. At this rate, you are all going to be in such poor shape to face bandits, I will feel embarrassed to show you to the bandits! Therefore, I will let the weaker among you give up your presents to a knight, who will give it back to you upon arrival!"
>"That is a blatant trap." Aira whispers, even as a couple pawns start letting the knights catch up to drop their gear.
>>
No. 794779 ID: 595d54

>>794778
Nod and keep your gear.
>>
No. 794781 ID: a363ac

>>794778
Keep your gear and keep moving but only give Aira a hand climbing rocks now while the Knights might not really get you for helping its also good to save some of your own strength for clearing the bandits out.
>>
No. 794782 ID: 398fe1

>>794778
Tell her she's probably right, but it should be fine for a couple of pawns to give up their gear. They can support other pawns like you two are doing, then when we reach the bandits we can improvise weapons or claim them from dead foes.
>>
No. 794784 ID: 3abd97

>>794778
You're probably right about that.

The important question then, is are you better off tired, but armed with that excellent shield, or unarmed but better rested?

(Don't answer for her, that's her call).
>>
No. 794786 ID: 393aa5

Shit.

Well, he didn't tell us to stop.
>>
No. 794790 ID: 91ee5f

>>794778
Remember what Holly told you, don't give up your stuff and don't tell anyone that Holly told you ahead of time.

But at the same time, don't make a choice for Aira.

And if any of the knights continuously pester you for your gear after you already told them "No", then keep telling them "No" and eventually they'll stop trying to take your stuff.
>>
No. 794815 ID: 51649e

Well, you keep your gear, anyway. You can give Aira a comment that it's up to her whether she thinks her shield is better than nothing.

If you're asked, say something like "Sir Orjin said "the weakest"" as your refusal, implying it's just your pride or whatever, that'll throw off the chance someone thinks you were told.
>>
No. 795246 ID: f66698

Aira SHOULD give up the shield, she doesn't have the strength to use it like a hammer, certainly not with her injured as she is.
>>
No. 795249 ID: 398fe1

I think the optimal thing to do is for the pawns to act as a group and give up the worst weapons then start cycling the remaining ones around during the march so that everyone gets a break.
>>
No. 795257 ID: b88e47

Don't say anything. Keep your "sword".
>>
No. 795280 ID: 0b99d7

>>794778
"True."
>>
No. 796181 ID: 15a025

Keep your gift and let Aira decide what to do herself.
>>
No. 797029 ID: bfb318
File 149267595466.png - (16.95KB , 1200x400 , 798.png )
797029

"That sounds likely. I will be keeping my gear. It would not be a bad thing if a couple of pawns gave up their gear though, and didn't get it back.
>"I'm more afraid he'll give some thin veil of an excuse to give us something even heavier to carry."

Aira ends up keeping it. We continue running, and it gets significantly tougher as the knights continue to swat at us if they catch up. We count minute by minute and step by step, and keep doing it even as the hours pass and the hills are crossed. Thankfully, the knights behind us seem to slow down a bit as well, granting us that much more leverage. Sir Orjin just gets angry at everyone as a result, but people seem to be getting used to getting yelled at.

One of the draconic kobolds, carrying a 'club' with a handlebar too think to properly get a grip around, falls down from exhaustion. As the knights catch up, his only response us to slump over. The knights kick and prod at him to get him moving again, but he refuses. By the time any of us think to go back and help him, the knights get between us and him, and he's left behind.

I continue to help Aira as I can, and finally, before long, Sir Orjin stops and puts his palm up.

"We're here! Listen up! Even if others consider you pawns, your actions, weaknesses and failures reflect on me! Right now, all of you look like a golem made out of used rags! Right now all I would get out of sending you all in right now is embarrasment. Therefore, sit down and rest.
>>
No. 797030 ID: bfb318
File 149267596394.png - (168.43KB , 1000x800 , 799.png )
797030

The command is enough to get my knees to sink. Aira collapses over her shield and wheezes loudly. On the bright side, I don't need to check her breathing. The other pawns' reactions are somewhere in between.

Orjin continues speaking after we assume our variety of resting positions.

"I'll give you all 30 minutes to engage - and it's a ten minute walk, so you only get 20 minutes of rest! Course, that's all if you want to charge head on. If you want to have a plan, at least one of you needs to go scout ahead. We'll guide you to the hideout. If you do it, you better do it right, because if they all run away, you all fail."
>"I will go." says Bolk. He is about in the same shape as I am, which is functional but exhausted, but he didn't give me the impression of being a scouting type.
>>
No. 797032 ID: 398fe1

>>797030
He's close to Knighthood. Don't underestimate him. Ask if he needs any help, but he might want you to sit tight so you can do your murdering better.
>>
No. 797055 ID: 211d83

Get together with Bolk and offer him a hand with scouting.

While you are a good scout remember that you have that stupid sword with you. And you are also probably the pawns best fighter so it might be better to rest so you can fight.
>>
No. 797058 ID: 3d2d5f

>collapsed, left behind
Well, they didn't execute the straggler, at least. Not that 'collapsed in the road' is conducive to long term survival.

>>797030
Offer to accompany Bolk. (As in, show a little bit of respect by offering instead of just telling him you're going).

Two sets of eyes are better than one.
>>
No. 797059 ID: c8b031

I think you should actually stay and rest. You exerted yourself more than the others, since you carried Aira part of the way. You'll probably need to more figuratively carry her some once you get started, along with taking point for the rest of the pawns, and you'll be able to do that better with more rest. That sword and belt likely aren't going to help you be stealthy, anyway, and if you're not going to stop Bolk going, one is more stealthy than two. Besides, he's a darker shade of green than you are! He'll be harder to see.

I also suspect that the other pawns might be a bit miffed at Aira for getting your help. Maybe. I don't think it's likely but it's possible. So that might be another reason to stay.
>>
No. 797066 ID: b88e47

Go as well. Go slow, conserve your energy. See if you can position yourself in an expected escape route. You aren't as much scouting as you are taking the time to position yourself well.
>>
No. 797083 ID: a43366

The only reason to go is to get Brownie points so you can get a recommendation quicker. Offer but dont push if Bolk wants to go alone.

You could also stash your dagger near the place where they cant see you so you can 'find' it later.
>>
No. 797085 ID: 188451

Stay and half rest. Work on this side of the plan; find out the teams skills, swap equipment around to those who might make use of it (if you think you can get away with it). Also work on simple groupings in case he doesn't come back in time to make a full plan. (10 minutes there and back means at most 5 to scout and 5 to plan unless the dude runs himself ragged)
>>
No. 797109 ID: c8b031

>>797085

Presumably the scout goes and stays waiting on the road nearby for the others to come along when he's done, instead of walking all the way back (and then having to walk again a third time).
>>
No. 797111 ID: b412df

I say offer to go with, but don't press it if he says no. You might be better resting, but at the same time two pairs of eyes scouting could be useful.
>>
No. 797120 ID: 188451

>>797109
That makes more sense. Gotta make sure to leave 5 min early then so we can plan a bit near the site. A failure to plan is a plan to fail.
>>
No. 797124 ID: 3abd97

>>797083
>The only reason to go is to get Brownie points so you can get a recommendation quicker.
No, going is betting we'll see something in the image that otherwise Bolk will miss.

Staying is betting that Bolk will see enough without us, and that Fen will be more effective rested.
>>
No. 797161 ID: bfb318

Let Bolk go on his own, you gotta rest up since you're the best at slam jamming the enemy men.
>>
No. 797221 ID: bfb318
File 149275842949.png - (167.95KB , 800x800 , 800.png )
797221

"Do you need assistance?" I ask Bolk.
>"Only if you would be unhappy staying. My own self should be adequate."
"Alright. We will follow then, in 20 or 25 minutes to save you a round trip."

Although it was not a decline, I don't feel strongly enough to go with him to give the impression I would be unhappy staying. Although if anyone was unhappy with Aira getting help from me, they all seem too tired to do anything about it. Sir Orjin and a couple of knights go with Bolk.

As we rest, I get information from the other pawns. There are 4 besides Aira, Bolk and myself.

Padli is an aquatic that was conscripted by his village lord.

Mowbow, a mountain kobold who boasts of his strength. Although he didn't say so explicitly, he seemed ill suited to long tests of stamina like this, and is in nearly as bad of shape as Aira.

Next is Firzel the field kobold and Valsano the draconic, each with no better prospects.

"I am surprised." I say to Aira when I go back to resting by her. "These others must have reasons to stick around, but they are just conscripted or don't want to quit. Do they not believe Sir Orjin when he says they can swap without penalty?"
>"Even if he says that, it's not like there isn't stigma. Pawns aren't just cheap, they're not trusted. It's too easy for someone to do something bad, pick themselves up, go to another region, and join the army there. So sometimes a new recruit isn't new at all, and just deserted or been kicked out by another branch."
"There's no way to check?"
>"There's clumsy ways. One way is to check their hometown. Like me. They might send a messenger to who I say is my family and verify I am who I say I am. Then check the local records to see if any other messengers have done the same, and if there's a record on who I am and if it matches up with everything I've said."
"What if their family is displaced? Or if records are lost?"
>"Then I'd better hope that Sir Orjin likes me."

This makes sense now that I think about it. Back at my home, we sometimes had visitors from the empire asking questions about some of our relatives who lived in the empire. I seldom ever spoke to them, though. Zizi was, aggressively, the one to speak. I don't know if it's because of his reputation, or if there was an ideal way to speak to these messengers.
>>
No. 797223 ID: bfb318
File 149275846607.png - (25.13KB , 800x800 , 801.png )
797223

I let Aira rest until we start moving back. Aira looks at her shield for a moment, and I see a hint of reluctance before she glances at me, grits her teeth, and picks it up again.

The remainder of knights lead us forward, and we remeet with Bolk a couple of minutes before the half hour. The sun is starting to glow under the horizon.

>"I have a plan that I believe we can all agree on." says Bolk. "I found 4 entrances. One is the main entrance. It's too wide to fight without getting swarmed. Fen, Mowbow, Valsano and myself will go in through a side entrance that I believe will be suitable for a forward assault. Firzel will cover the northwest exit, Padli, the southwest, and Aira will cover the main entrance on the east. The knights will cover the exits, so you merely need to find them to find the exits. Kill anyone who attempts to escape out of them. The knights will not assist you unless you are killed or run away - do not run far, just enough to yield if you are sure you will get killed. And only if you are sure. To yield to let the knight do your job will mean we all fail - only allow this to occur if you would die. I would rather we survive and fail, than die and fail. If there's no complaints or questions, then either go to your exit or follow me."
>>
No. 797225 ID: a43366
797225

If you have time you should see if you can trap the entrances to help the single defenders. Even quick distractions could help, or blocking the way.
>>
No. 797226 ID: 398fe1

>>797223
I think it's time to make use of the hidden dagger. Take the sword out of its sheath so someone can use the sword and someone else can use the sheath itself as a weapon. Take the belt off of the sheath and make it look like you're gonna use it yourself. Leave the dagger hidden in the belt until the knights can't see you anymore, then take it out to start using it.

This way, the two pawns who gave up their weapons won't be unarmed, and you'll be fine too.
>>
No. 797231 ID: 188451

Do you think Aira can handle the main entrance by herself? A lone person in the area he was worried about getting swarmed.
>>
No. 797232 ID: a363ac

>>797223
a three-way two man each assault might be better suited for success. The toughest person should guard the main entrance Which I want to say would be Moonbow in the short term that battles go to at this size, Bolk if Moonbow thinks he can't handle it.
>>
No. 797239 ID: c8b031

Ask for a description of where the bandits are. Is it a building? A camp? If it's a building or fortification, are the entrances doors, and are there windows? If a camp, are the entrances and exits part of the terrain, and could someone conceivably climb over where there isn't an exit? How large is the area you'll need to cover, and if he was able to see inside at all, how much cover is there within - like is it just a large flat area that all the bandits will be able to see across as soon as their attention is drawn, or could you conceivably sneak around taking a few enemies out before raising the alarm? Was there any suggestion of the bandits having fires, torches, et cetera? And, importantly, did the entrances have guards at all? If not, you could set up some assistance for the people at the entrances, even just something like loose rocks on the path that escapees could trip or slip on. If there are guards, they need you to cooperate to take them down silently before you start.

You could present this idea, if the conditions are right: That you, or you and Bolk or you and Valsano if he's sneaky could go in first, trying to do a bit of sabotage and sneak-killing (if you have the weaponry for it) and weapon-stealing from the bandits to reduce their effectiveness and increase yours. When you get outed, there'll be only one (or two) of you and, being draconic as I believe the locals around here are, the bandits will hopefully assume you're not with the army but some locals looking for revenge, or at the very least figure that they outnumber you enough to take you. Then instead of fleeing the bandits will pull towards you, and the remainder of the assault team can surprise them.
>>
No. 797251 ID: 91ee5f

Let's remember what Sir Orjin said before we started our march. He said, "Our scouts expect about 20 bandits."

The most worrying part of this plan is how Aira is expected to cover the place Bolk fears will get swarmed by herself. I don't know about the other pawns, but Bolk should already know of Aira's condition, so it's kinda odd how he's putting her there by herself in her condition.

Also, I think the giant sword Fen has been given will help if these bandits have shitty weapons and/or shields because if they try to block a swing from that thing, it'll smash right through and kill/injure whoever Fen was swinging at. Or we can just hope that Fen suddenly turns into Guts from Berserk and kills 3 or 4 guys with a single sword swing. Which would be cool, if Fen can swing the sword without losing his balance.
>>
No. 797259 ID: c8b031

>>797251

Oh, that's a thing, actually. Everyone who still has weapons should take a moment to give them a few swings and get a feel for their weight and balance.
>>
No. 797264 ID: f66698

We are past the point where we should have given Aira our concealed dagger. Also, Aira's "shield" should probably go to the strong mountain kobold who can maybe use it adequately as a flail.
>>
No. 797266 ID: c8b031

>>797264

Once the assault begins proper, most of the bandits will probably go for their main entrance to escape. So, while sweeping through them, it would probably be best to immediately start swinging towards there, then around the rest of the camp, if camp it is. So the assault team should try meet up with Aira again quickly. So we could pass the dagger we "found" off to her then. Switching Aira and Mowbow seems like something to ask about, though it should be phrased to be just based off Mowbow being bigger and more difficult to slip past, and less suited to the initial stealthy slaughter that I hope we'll be able to try. Really, it would be great if we could physically lock off some of the entrances. We really need to know what the place's layout is, since facing large numbers means funneling them down to face only a few at a time, somehow.

A more advanced tactic would elaborate on that "pretend to be vengeful locals" plan by having a small number of our force "find" their camp, maybe try an assault, then run, draw off a pack of them to keep us from "giving them away", ambush, wipe out that group and then sweep back in for the rest.

Hmm. I wonder. What counts as "running away"? For the people taking the entrances, if a large group tries to escape together, it might be better to hide, follow them, and leave a trail for the rest of our gang to follow behind when they're done here. Depends on if the bandits feel like staying together, though, they might just individually scatter. And they might move faster then anyone here is capable of now.

As well as investigating the possibility of blocking or trapping the entrances somehow, I wonder if some fake soldiers could be set up? If the bandits look out their main entrance and see a lot of shapes in the gloom that look like soldiers blocking their escape, that might make them reluctant to go that way.
>>
No. 797268 ID: 398fe1

>>797266
Most of the bandits will be fighting. Only once they are sure they're gonna die will they start to flee, so the pawns at the exits are meant to catch those few who try to run. The bandits that run will also probably be the weakest among them, and will most likely prefer to run out of the less obvious exits because they'll expect the main entrance to be guarded.

Aira may be wounded but we've seen she's got some skill. If she can use her weapon properly then she'll be able to kill any fleeing bandits. That's really the question here: can she use it?
>>
No. 797270 ID: 440bb8

Ask how tight the side tunnels are. Your huge sword is extra huge so you will need lots of room to use it effectively.
>>
No. 797282 ID: 0b99d7

>>797259
not a bad idea, in fact it might be an idea to see if everyone is wielding a weapon they feel something close to comfortable using.

They're all designed to be bad but if anyone has preferences there's no reason to swap between yourselves. If during this swapsies session you could sneak Aira the dagger that'd be cool, just be sure to make sure the other pawns don't see, as well as the knights.
>>
No. 797318 ID: 3abd97

Swapping or dividing weapons between ourselves to best effect might be smart, yeah. (Obvious ones are that your sword's sheath is large enough to be used as a blunt weapon, and that Aira's shield might work better as a flail in the hands of someone bigger).

>>797223
So... 3 people guarding 3 exits for lucky runners, 4 people in the last entrance rushing in to kill as many as possible?

If we want a clean sweep, that means the forward group can't let anyone get behind them. Also means we need to move fast enough that none of the guards get rushed by more people than they can handle at once.

Honestly, there's a lot that could go wrong with that, but Bolk is right that it's probably the best general outline of a plan we have. Assuming our enemies are bad fighters and poorly armed, we could pull it off, even outnumbered and under equiped. And the guards do have the option of backing off and relying on knights if they see too many coming at once.
>>
No. 797323 ID: c8b031

>>797318
>And the guards do have the option of backing off and relying on knights if they see too many coming at once.

That means failing the test, though, and for everyone. It might be an idea to ask what failing the test is likely to mean. Just, you know, to encourage everyone.
>>
No. 797328 ID: 91ee5f

For some reason, I'm expecting a quote from Captain America in Age of Ultron to show up somewhere in here. "If you get hurt, hurt em' back. If you get killed, walk it off."
>>
No. 797337 ID: bfb318
File 149281841028.png - (169.42KB , 800x800 , 802.png )
797337

He ushers us to follow him.

>Give the weapons a few swings
We made sure we've tested their weight by this point. I do unsheath my sword and give the empty sheath to Aira, however. It's hardly useful as a club, but it is joined with the belt embedded with stones, and she can use it as an awkward flail better than her 'shield'.

Aira looks at me oddly, but puts the belt around her, and gives me her loincloth to cover myself. She then gives her shield to Mowbow. There does not seem to be any complaint from our knight escorts about changing gear. It's a bit tricky, but while the knight is looking away, I slip the dagger out from the sheath's belt back to myself.

"Why are you putting Aira in the spot where you were afraid of getting swarmed?" I ask to Bolk.
>"What I truly meant was flanked. It is not that there are many people by the main entrance, it is that if us four are charged while at the main entrance, there is room for them to get at our sides. A side entrance, however, they will have to fight us at our faces. We still won't be fighting shoulder to shoulder tightly, but that just gives you room to use your sword. They will also believe the place is surrounded - if they escape, it is more reasonable to escape through a side entrance we may have missed, rather than the main entrance. Aira is as capable for her job as we are capable of ours."
"Alright, but I would like to sweep towards the main entrance as we can, if it looks like they may flee there. Is it possible for them to escape by climbing over anything? Is it an encampment or cave?"
>"A closed cave. They must escape through a tunnel."
"Any guards?"
>"None on the outside. It is possible there is someone on watch on the inside, but it was too risky with too much time involved to see."
"In that case, do we have time to trap the side entrances?"
>"No. We hardly have the time to get there, nor for more questions. Keep your voices low, then silent. We are getting close. Keep yourselves behind the rocks as well."
>>
No. 797338 ID: bfb318
File 149281846846.png - (83.27KB , 800x800 , 803.png )
797338

We split up. Us four and a knight crawl behind rocks, out of sight, around the perimeter to a mound on a hill. It looks more out of place up close, and it may even be an artificial tunnel that was just made to blend in with the surroundings at any distance. I look in, and there's a faint glow deep inside. I cannot see the bottom of the inside of the mound, but the glow tells me a different story.

"Bolk." I whisper next to him. "There is a glow of light - was there a torch inside? It does not look like either a fire or a glow stone."
>"No. Sunlight?"
"It must have an open roof."
>"Perhaps. I could have missed it, as it was too dark just a few moments ago."
"Could I sneak in? If they are intelligent, they have a watcher for the night. It would be ideal for us to be able to kill a few while they sleep."
>"We have a few minutes still, and then we must attack. If you think you can do it, then go."

I still have my dagger.
>>
No. 797340 ID: 595d54

Sure, let's do it. Be sure to cover the flat of your dagger with dirt or something else to stop it from reflecting light.
>>
No. 797347 ID: 3abd97

>>797338
Go, then. Time to play assassin.
>>
No. 797349 ID: a43366

Try not to kill with the dagger only. If you do also try to chop the the wound with your sword. IF they double check the bodies they might try and make sure the wounds match the weapons you were given.
>>
No. 797350 ID: c8b031

Well, get sneaking. If they're very smart, they'll have strewn the path down with little rocks that will easily crunch or start rolling down into the cave when disturbed, so watch out for that.

>>797349

I think past this point, Fen can just claim he took the bandit's own knife before he cut their throat, or whatever he actually does. Cut throat is the go-to for a silent kill, but I'm under the impression stabbing up under the ribcage at the right angle also stops someone being able to scream.
>>
No. 797371 ID: 0978aa

Go in, find the weakest link, and steal their weapons. Brutalize the body, make it look like a beast mauled them, and leave the body somewhere the guard would be expected to patrol. Repeat until they get suspicious, then retreat and wait for them to freak out. Have your men simulate growling noises as a distraction, and finally attack from above.
>>
No. 797374 ID: 398fe1

>>797338
Nothing can really go wrong from this. At worst you'll have to last until backup arrives, but that's no big deal. Let's see if we can thin their numbers a little bit before the assault takes place.
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No. 797383 ID: f66698

Fuck yes we are going in for some stealth kills before the actions starts. If you don't wanna lose someone you know, anyway, cause 20 of them on your 7... you gotta thin things down a bit before the shit hits the fan or this isn't even going to be a victory. Fen can take care of himself but wounded Aira armed with a rock heavy sheath isn't taking more than one person, two tops, and not all of these pawns are going to be competent like Bolk here. It's not a coincidence he chose Fen to go with him either, he knows it means he'll live. I'm starting to think Bolk gets by by manipulating things to his favor.
>>
No. 797446 ID: b88e47

We got this. Sneaking Mission Start.
>>
No. 797541 ID: 15a025

Go for it Fen!
>>
No. 797549 ID: 91ee5f

>>797446
I believe the correct thing you should've said is: "Commencing virtuous mission...now."
>>
No. 797723 ID: a363ac

>>797549
Codename Naked Barbarian
>>
No. 797834 ID: bfb318
File 149308951363.png - (47.89KB , 800x800 , 804.png )
797834

"Yes. Go in at the last possible moment or when you hear commotion or my yelling." I walk forward to begin, and I look back. Mowbow and Valsano look like they are attempting to hide their fear, and failing. Bolk does not look afraid, but he does not look calm either. It is not abnormal to feel fear given we're outnumbered, supposedly, three to one. Yet it is not comforting to see those two looking like the only things that are keeping them from running are their own knees shaking too much to carry them away.

I almost give a pawn my large sword, but Mowbow is best suited towards it and he apparently had a sword anyways. I also realize it would look suspicious for me to look willing to go in unarmed, and I must keep the dagger a secret. Therefore, I will go in with both my large sword and dagger.
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No. 797835 ID: bfb318
File 149308952105.png - (60.58KB , 1200x800 , 805.png )
797835

Once I start climbing, I pull the dagger out from under my loincloth so I can hold both it and my 'sword' less awkwardly. Thankfully the rocks here seem solid and do not scratch loudly against my claws, so I can concentrate on not banging my sword against the rocks, and getting some dirt on my dagger so that it will not shine. There is barely enough dust and dirt to do it, but there's also barely enough sun to make it matter. I move silently and quickly, before I find the hole. I can see why Bolk missed it at night - from any angle other than directly over it, there's no telling it's a hole at all, and would almost resemble a slightly lifted flap.

Just a half hour later would make this implausible, as it would cast too hard of a shadow for me to stay hidden. With the glow of pre-morning, my slow dip into the hole is likely unnoticed, and I look down.

There are 6 sleeping in the center on a canvas of rotting wood. There are two others, sitting up back to back, on the rock mound above the sleepers. Together, they look outwards to look at all four exits, two each, as they huddle together for some warmth. Now that I have stopped running so constantly, I can feel how cold it has gotten here.

I cannot find any others. There is not much space to hide. I suppose it's possible, especially with what low visibility I have, that there are several more hiding behind rocks, but if so, they must have specifically chosen those spots to hide their numbers. All I can see are various objects strewn across the floor, as it appears that they just throw their trash to the side. I almost see another couple of kobolds, but it's just skulls.

The drop is high, but I have leapt from greater heights with no injury, admittedly landing on dirt instead of hard rock.
>>
No. 797840 ID: 398fe1

>>797835
Man, this looks easy. We're not fighting 20, and they're barely armed. Did the knights lie about how many there were? Or are there more under the wood?

Ah well, it doesn't matter. Jump down at an angle so that you can smash both their heads at once with your bigass club/sword as you land. The others might wake up but that's when you run over and stab whoever wakes first.
>>
No. 797843 ID: 78a3e5

Shame you don't have like, a big rock to drop on them from above to kill the grouped together ones.

If it's possible to sneak down from the skylight you could always go for the old thrown stone distraction trick.

Actually if your sword was heavy enough it might make a good substitute rock if you aimed at their heads/it was too heavy for them to pick up, assuming they are malnourished.

Best bet might be to just drop or sneak down, stab one in the throat and headlock the other so he doesn't scream.
>>
No. 797845 ID: 211d83

In this sort of terrain it would be easy for a few people to be hiding behind a mound of rock that blends right in with the other mounds of rock. But I am guessing with the cold they are huddled up in groups.

If there are more of them I would bet on them being hidden near that center area of rotting wood. It could very well conceal a underground passage where more of them are sleeping. Also with how the shadows on the rocks fall it does look like there could be a underground entrance there.

So you have two options for attack that I can see. Either jump down and aim for landing on the watchmen. Or jump down and aim for the sleeping pile.

If it was just one watchman I would say go for them for a chance to silence them. But with two it would be tricky to kill them both at once (with your crappy weapons).

So jump down and aim for landing on the nice soft pile of sleeping bold's on the wood (and hope you don't fall through it into a underground area). Get right in the middle of them and kill as many as you can before they can get out of bed and reach there weapons. If you need more weapons there are several near the bed.

The guards will notice you and alert everyone but you will be in the middle killing before any of them can do anything. And they will all be focused on you so the rest of the pawns can run in and sweep in from the sides.

Also if you are scary enough and work fast they will be running from your murder spree so you do not get overwhelmed.
>>
No. 797846 ID: 094652

You have a height advantage. Use it.

Does anyone have any rope? If not, start by positioning other units at key points that you can spot. Jump down on top of the giant pile of kobolds and go straight for those daggers. Murder them while they're still groggy from sleep.
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No. 797885 ID: 1e7aa8

Honestly? You should wait. If you jump in now, at least one of the guards WILL spot you and sound the alarm. That'll wake up the targets that are currently asleep.

But if you wait, your allies are gonna make their strike and give you a proper opening to jump in their midst to wreck havoc and if things go south, pick off any runners.
>>
No. 797893 ID: f66698

This is the worst possible situation for a stealth entry. There is literally no way to get down there without making a ton of noise. So the question now, is do you wanna take the surprise attack? You can drop down on the watchers, then take some solid broad strikes at the sleepers with your silly sword. It'll probably be effective, but it's not silently killing a few to thin them before the real battle begins. I'm assuming you can't see all of them yet, so there'll be more once the fighting starts surely.
>>
No. 797929 ID: 26f38d

I really don't think you're going to be able to get down there safely. Unless there's a bigass rock placed conveniently nearby, you might be able to get some of the sleepers- but you'd ruin the element of surprise in the process.
>>
No. 797943 ID: 437fa8

>>797929

Safety will be assured if we land on soft bodies with our sword leading the way.
>>
No. 797962 ID: c8b031

So, just to be clear, you didn't come from any of Bolk's original planned entrances? You climbed up above? So, when your allies follow you in, they won't be coming up behind you but from another direction? That's what I'm assuming.

Well, it seems you might have struck it lucky in terms of their numbers. It makes sense in retrospect: if they're bandits, they presumably have to go out banditing sometimes. "Attack at dawn" is a cliche because that's a good time to make attacks: dark enough when you're arriving to conceal you, light enough by the time you're leaving that you can move faster. Plus if you're not fighting another armed force (which is bandits' first choice), your targets will be just waking up and easy pickings. The bulk of their numbers may well be out on a raid right now. If there's any game to be had around here, some may also be out searching for breakfast.

This means you should do things fast now, so you have the time to finish up and get prepared for when the rest return. So instead of your expected sneak mission, make a commotion and get your allies in here as quick as possible!

I suggest using those two watchers to break your fall. The sleepers would be an easier landing target but one of the big ones might be a mountain kobold who's back isn't such a nice thing to land on, and I'm concerned for how small some of the others are in comparison to the watchers. It's theoretically possible this gang has abducted some local hostages or something. It won't be a comfortable landing on the watchers, but it's better than the rock and you should be able to crack them across the skulls with that sword of yours right away. See if you can stealthily ease down a bit further before dropping.

If you're confident in your dexterity, you could land with a foot on each of the watcher's heads to push them over and rattle their brains against the floor, and if you're confident in your strength you could grab one and toss them over onto the sleepers for extra confusion.
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No. 798008 ID: bfb318
File 149317475205.png - (118.92KB , 800x1200 , 806.png )
798008

>You climbed up above, so when your allies follow you in, they won't be coming up behind you but from another direction?
Correct.

I have little hesitation against dropping down on them. What I am split on is whether to drop on the watchers or the sleepers.
>>
No. 798012 ID: bfb318
File 149317486296.png - (116.59KB , 1200x800 , 807.png )
798012

I choose both. I don't see how my sword lands, but I hear a sickening crunch of rotten wood planks cracking. Chunks of wood fly upwards while the kobolds seem to sink as though they propped the wood up over a depression. The two watchers are large and my landing is hard, but I don't seriously hurt myself and I puncture one's skull with my dagger. The other watcher jumps forward with a startled cry.

I hear my allies shout their war cries as they begin to charge in.
>>
No. 798014 ID: 398fe1

>>798012
The one you didn't kill is reaching for his weapon he had lying in front of him. Watch for his attack and counterattack. You've done this sort of thing before. If his reach advantage is too great to overcome, the other watcher's weapon is available.
>>
No. 798015 ID: a363ac

>>798012
Try to pull the other guys tail out from under him to put him off balance and give you more time to pull the knife out.
>>
No. 798018 ID: b88e47

Stab second dude. Take whatever you can get. Any meat is good meat.
>>
No. 798019 ID: 3abd97

>>798012
The second watcher is moving away from you. Getting distance, or moving for a weapon. Yank his tail with your free hand to pull him off balance as you pull your dagger from the skull of the first. If its stuck, abandon it for tooth and claw (or rock, or whatever else is about).
>>
No. 798022 ID: a43366

Kill the second guy and check the spots you couldn't see from up above for other enemies. Then just go apeshit and kill whoever you can, grabbing your sword when you can.

See if you can pick off dudes heading towards Aira's exit if you can, or at least any with weapons.
>>
No. 798028 ID: 211d83

Deal with the second watchman first. He looks to be going for a weapon and will probably wildly swing at you. Get your dagger out of the other guys skull and dodge his attack and finish him off.

Then guard that hole. If there are more bandits they will probably be down there. Keep them from getting out and to the weapons nearby if you can. Throwing rocks and knives and whatever at anyone that are climbing up and darting around stabbing those who make it to the top.

Someone might grab your giant sword and try to use it against you. Probably the big guy. If you can throw a dagger in his eye that would stop that fast.
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No. 798060 ID: f66698

Ok, so deal with watcher #2 first obviously, since he's in reach. You should have a view if any more are about to rush you now. It's important to move fast, you need to start working on the kobold pile before they get up and prepared, and don't forget you gave them your "sword" by dropping it on them.
>>
No. 798195 ID: bfb318
File 149325342184.png - (206.52KB , 1200x800 , 808.png )
798195

The watcher who leaps away does it carelessly, and leaves his tail outstretched towards me. Like mine, it has spikes that give distressing aid towards maintaining a hold on it, unlike smooth tails that simply taper away. His arms stretch out to grab his weapon, while I try to pry my dagger out of the first watcher's skull. Neither of us have much luck - his claws barely tap his weapon, and my dagger is in there tight.
>>
No. 798198 ID: bfb318
File 149325353637.png - (312.62KB , 1200x800 , 809.png )
798198

The sleepers are collecting themselves and scattering like a kicked ant's nest. I only see five get up, and one seems to be stumbling, clutching the back of his head. The others are clambering for their weapons. I see Bolk, Mowbow and Valsano running into the cave. It looks like two sleepers, including the mountain kobold, are running to meet them, while the other three are looking around to gather the situation.

Of those, a couple notice me, but seem too confused to instinctively leap at me fighting their ally. Their ally, whose tail I still have gripped, digs his feet back into the stone and uses his legs to push forward, making my feet skid across the rock. This gets his right hand around his club, and my dagger out of his friend's skull and into him as he spins around at me. He manages to protect his head, forcing me to sink my dagger through his ribs instead of skull. He looks like all I've offered is a distraction, and he clutches my neck with one hand and lifts his club with the other.
>>
No. 798200 ID: a363ac

>>798198
use his turning momentum against him and twist his body towards the left and try to hit his weapon elbow against the ground while churning your knife in his chest.
>>
No. 798201 ID: 595d54

Stab at an armpit next and see if you can claw off his dick instead of holding onto his tail. It's hardly pleasant, but that should do more than distract him, they're both sensitive areas with a lot of blood vessels going through them and wounding his armpit should mess with his club arm.
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No. 798202 ID: b88e47

Use both legs to combat his right arm. Your right arm on his left arm. Use left hand with knife to attack his left arm. Go for the inside wrist. It will sever tendons to his finger and prevent him from gripping things.

This should stop him from effectively using the club and should weaken his grip on your neck.
>>
No. 798203 ID: 398fe1

>>798198
Did you forget the lessons about avoiding getting grappled by a larger opponent?

Let go of his tail and use a two-handed grip on the dagger to parry his club. If you can make a stab at his throat afterwards faster than he can rear back and swing, do so. It'll probably make him let go of you to dodge the blade, at which point you can start dodging his club and put up a real fight. If he doesn't let go, at least you'll have your arms up to make it awkward for him to crush your skull.
>>
No. 798204 ID: 3abd97

Pretty big for a dragonic kobold. And the knife to the lung hasn't even slowed him down (well, assuming we hit it. Can't tell for sure).

Need to make sure he doesn't crush your skull, or break anything with that club.

It looks like you're well positioned to kick him between the legs with your left leg. Hard.
>>
No. 798205 ID: 211d83

Yank your dagger out of him and kick him in the dick with your left foot. Claws first.

Then kick off his crotch to gain distance.

If you need to get away fast pull out your dagger and jump up with both feet and push off from his torso. His hand strength would not be able to hold you.
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No. 798207 ID: 78a3e5

Either get in closer to his body (knife to arm or wrist holding you) so he can't hit you with his club (possibly headbutting him for disorientation or use your grip on his tail to pivot him around and destroy his balance and swing (you can also stab his arm with this move to get out of the chokehold).

Don't take another hit to the face, dude. You have terrible luck with that and don't need to lose another thing from your skull.
>>
No. 798210 ID: 2120ee

Block his swing with a stab to the arm.
>>
No. 798212 ID: 87547f

If you can't get a weapon out of someone quick it is usually best to let it go. You could have shoved him over the rise with both hands and then retrieved your knife while he was down.

Right now? You need to avoid getting brained again so let go of your knife and use both legs to kick off of him. Maybe in the crotch if you can get the angle right. If you flex your feet claws right you can disembowel him at the same time.

Then get the nearest weapon once you are safely away from the big club aimed at your head.
>>
No. 798225 ID: f66698

Remember the first lesson you learned Fen, that a fatal wound is not an instant victory. You need to either let the dagger go and grab his arm to stop him from swinging, or you need to get free so you can avoid his swing with footwork and space. Causing massive pain might do the trick, but he's already in mid swing so you don't have time for that.
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No. 798375 ID: bfb318
File 149333967461.png - (226.04KB , 800x800 , 810.png )
798375

I land a strong kick into his crotch. It doesn't drop him like it would a normal person, but it stuns his arms effectively enough so that his club swing slows down and his grip on my neck loosens.
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No. 798376 ID: bfb318
File 149333968553.png - (194.11KB , 900x700 , 811.png )
798376

With the time and freedom gained, I fall back and manage to keep my dagger with me as well.

He has a sucking chest wound, and blood keeps pouring out. Still, he steps forward towards me, with some more fight in him. He starts to say something, but just gags out some more blood. By his expression, it was most likely just a curse for me.

I take a step back to afford a look around my surroundings. The three sleepers who were stunned seem to be running away. One towards Aira's exit, two towards the exit that Padli, the aquatic, is guarding. Both Aira and Padli prepare themselves to prevent anyone from exiting. The two who charged the main attacking force of three have made contact judging by the noise.
>>
No. 798378 ID: a363ac

>>798376
He is already dead at this point, just keep kiting him out towards Aira's exit to make sure that no one rushes down there to quickly and weaken him gradually till he makes a move allowing you to kill him easier.
>>
No. 798379 ID: b88e47

Backup Padli. This guy has a few minutes left in him. You can handle his interference well enough.
>>
No. 798381 ID: 211d83

Ok the sleepers that are running should be easy to deal with as they probably have no weapons. Maybe keep a eye out for if the aquatic needs help with the two.

Your guy is on his last legs but could be a threat for a bit. So probably a good idea to finish him off if you can fast.

Am thinking that you should reinforce the main attackers. They are probably dealing with the big mountain kobold and you have experience taking them down.

Keep a eye on the sleeping hole. The 20 bandits number Orjin threw out could be wildly inaccurate but who knows if there are more people downstairs or elsewhere.
>>
No. 798383 ID: 3abd97

>>798376
He's probably a dead man walking at this point, but he's riding the adrenaline high and he must be built of bricks. You just have to outlast him, but if you're careless, he could still hurt you.

>The three sleepers who were stunned seem to be running away. One towards Aira's exit, two towards the exit that Padli, the aquatic, is guarding.
Aira can handle one. Can Padli handle two? Maybe if they're staggered, or one or both of them were messed up by the falling sword. A fair two on one fight might mean they get him, though.

If your guy leaves you enough leeway for it, I'd try to take down one of Padli's two. Throw the knife in one of their backs?

Then focus on avoiding hits from your guy as he bleeds out / his lungs fill with blood. You just have to wear him down.
>>
No. 798385 ID: 3ce125

>>798376
Padli and Aira can probably handle themselves. Padli won't get flanked since he's at a narrow exit so it'll be 1v1, and Aira can handle a single opponent.

Eliminate your opponent. Don't underestimate him, he could try something tricky. See if you can bait a swing out of him then slash his hand to make him drop the club. Then you can try for a more deadly wound like to the neck or eye.
>>
No. 798389 ID: 91ee5f

We should eventually pick up the sword we threw onto the sleeping pile. I'd hate for an enemy mountain kobold to pick it up and use it against us.
>>
No. 798425 ID: f66698

Hmm, sucking chest wound or no, he's not dead yet. Go after the two attack Padli but keep in mind that this guy is likely going to chase. He's injured, not dead, so he'll probably give chase. Hopefully if we time things correctly, we can shank one of the two going after him in the back as they are engaging him, and then he can finish the other and you can turn to finish off this mortally wounded asshole. Then you can go save Aira if she's still alive.
>>
No. 798549 ID: 094652

Back off, backstab the one after Aira, grab her, go back here and finish off this douche, and get to Padli to help him.
>>
No. 798557 ID: c8b031

Remember that you're all still each trying to score kills to advance yourselves, and what you're doing here probably still counts. If you have confidence in your allies, don't killsteal. Aira can probably manage one guy - throw something at him if you want to help make sure he doesn't slip past her. Take care of the guy you still have in front of you, then it'll probably be Padli who'll need help most.
>>
No. 798561 ID: a9b327

Don't write him off prematurely, he might not be done yet. When he is however, you need to take care of the rest of the sleepers.
>>
No. 798640 ID: bfb318
File 149343672718.png - (181.89KB , 800x800 , 812.png )
798640

I look over to see my sword still in the pile of wooden rubble. The mountain kobold sleeper was the only mountain I've seen around, and he didn't grab it, perhaps not even recognizing it as a weapon as he woke up. The only other two people who could have made use of it are the watchers, which can't use it any longer.

This dagger I have isn't the kind of dagger made for throwing. It's possible, but the chances of it sinking into someone isn't favorable.

The one in front of me may be as good as dead in a couple of minutes, but he's still standing, and even if slowed down, he could catch up to one of my allies and harm them. Or harm me, for that matter, if I let my guard slip. I focus on him.

He fights more cautiously at first, but then, perhaps realizing that he only has so much life left, starts lunging at me desperately. Even so, he's able to protect his vitals more, and all I can land are flesh wounds, which just bloodies him more. It's a mess, but at no point does it ever look pathetic, as he continues to swing that club wildly at me. I nearly get whacked, too. He sends tells towards his movements, and they're not quick, so they would be trivial to dodge in normal times. Now, however, there are uneven boulders that make the terrain, and I have to be careful stepping back, lest I lose balance. Also, I need to constantly watch my surroundings. A kobold could lunge out of a rock at any point from behind.
>>
No. 798642 ID: bfb318
File 149343678657.png - (129.97KB , 800x800 , 813.png )
798642

Behind me, the attacking party has dealt with their opposition, and they run forward to help me.

We don't get the chance to land any deadly blows on him. As soon as my teammates get into view, he stops moving, then crumples down with a soft splat. All the yelling and fighting seems to have stopped with it.

Aira is to the side, too. She's walking on her two feet, but she's bloody and holding her neck. We look around and see no other kobolds.
>>
No. 798643 ID: 211d83

Get everyone together and clean and bind any wounds anyone has while someone keeps watch.

While that is going on retrieve your "sword" and tell everyone to loot the best weaponry they can find. This might be over but it might be not. So get everyone as battle ready as possible just in case. We want things ready in case of more bandits or from a surprise inspection from Orjin.

But remind them they might have to march back with there "loot" so only take worthwhile stuff.

And make sure any searching/looting is done in pairs. We do not need someone ambushed while alone.
>>
No. 798646 ID: 3ce125

>>798642
The scouts said 20 bandits. Ask Aira if she needs any assistance. Not sure how we'd apply first aid even if she did, as we're lacking any clean linen. Then check under the wood to see if there's a hidden passage or something.

At least we can get Aira a new loincloth from one of the bandits, and everyone can have a more usable weapon now.
>>
No. 798647 ID: 3abd97

That was not 20. Are we missing some, or was Sir Orjin's information wrong?

First thing, make sure the enemies are dead. Confirm kills with your knife. (Ie, by stabbing them again).

Second priority is assuming a defensive posture while we check our own wounded.

Third priority is grabbing what useful loot we can and moving out.
>>
No. 798648 ID: 91ee5f

>>798642
That wasn't 20. Maybe Sir Orjin made up that number to make you all fight harder and keep your guard up?

>Aira is holding her neck.
I hope she didn't get her throat cut!

These dead guys don't need their clothes anymore, so you can use the dead guys clothes as bandages.
>>
No. 798650 ID: bfb318
File 149343879301.png - (187.05KB , 800x800 , 814.png )
798650

I take a closer look at my allies, now. Mowbow has a bad looking bruise on his side, but he hardly seems like he's noticed. Valsano has some scuff marks as though he fell down and scraped himself on some rocks, but Bolk seems to be fine. I move to Aira.

"Are you fine?"
>"Yeah. Bastard bit my neck and hit me some, but it's all surface wounds."
"Should we bandage you?"
>"With what? These bandits? The only thing they had fabric for was to cover their rotting wounds and rotten crotches. Rubbing gravel on my cuts would be better."
>"Did you kill him, Aira?" asks Bolk, who is already walking away to Padli.
>"Yeah."
>"Padli!" Bolk calls out. "Where's the other one? I saw two come this way."

Padli does not respond. As they talk, I look around. I still find no other kobolds, and I stab the wounded enemies to be sure they are dead. I check for loot as well. In the search to gain something, I lose my inclination to call these kobolds bandits. To call them that would imply they have stolen things, which in turn would mean they would have something of value. Yet, here, they have nothing.

No one says anything about the lack of 20 bandits, but I know I'm not the only one wondering.

>"Padli! Where is the other?" Bolk calls out again.
>"M... made it out." I hear the aquatic squeak out.
>>
No. 798655 ID: 094652

If there were supposed to be twenty bandits in that squad, then you go look for the other twelve! What are you all standing around here for?!

They'll be on alert now, but their numbers are now pitiful. Get your scouts and please try not to set off any traps!

Let's go for a zero-casualty run!
>>
No. 798657 ID: 3abd97

>>798650
Either the runner gets away, and we mission fail, or the runner gets reinforcements, and we die.

Split up. Fen and someone else or two who aren't injured and take off as fast as possible after the escapee. The others stay with the loot and wounded and make sure they get out or take a defensive posture or something.

The runner needs to die.
>>
No. 798658 ID: 3abd97

>>798656
In his defense, it was two on one. Some of the suggestors saw he needed reinforcing, but Fen couldn't safely disengage his brute, and lacked the means to attack at range.
>>
No. 798663 ID: 3ce125

>>798657
There's no loot! Only reason to stay here is to try to hold the fort against reinforcements. It'd make the most sense for the missing bandits to be out on a raid. They took all the good equipment with them.

...this means it's actually a GOOD thing that one got away. He'll lead us to the other targets.

>>798650
We go out to follow the runner's trail. Except, we find a good spot along the trail to stage an ambush, and wait there. The other bandits will come along the same path since it's gonna be the shortest path.

On the other hand, the bandits might be arriving as we speak. The runner got away a while back. We could try to stage an ambush right here, but... this is kindof a terrible place to fight in. So many ways to get attacked from all sides. I think we need to relocate to a better position nearby, at least.
>>
No. 798668 ID: 78a3e5

Chase the dude.
>>
No. 798669 ID: a9b327

Aira, make sure Paldi doesn't die. I'll hunt the runner.
>>
No. 798675 ID: 1e7aa8

Engage manhunt mode. Save the mission, fen!
>>
No. 798700 ID: f66698

Use those barbarian tracking skills to chase down the last guy. Ask or maybe suggest Bolk should try the same. The rest of the crew should set up an ambush, in case the other 12 were out on a raid or something.
>>
No. 798711 ID: c8b031

Sounds like he's injured.

Tell the others to check on Padli and that you're chasing, you run after this escaping guy and hope that the knights didn't already kill him and fail you. Also tell them quick that there were too few here and they have to be ready for the rest to come back.
>>
No. 798721 ID: 211d83

We are not looting the cave for loot we are trying to get everyone a weapon that is not a rock stapled to a strap.

Have Aira grab any decent weapons for your team if they exist while you and Bolk check to see if Padli is going to make it.

Then you need to follow the runner. He is probably going to wherever the rest of the bandits are. And you need to either stop him or follow the path to a good ambush site and then wait there for the bandits return.

But remember that the bandits might just flee if they get info about this attack. So be prepared to storm there other camp if need be.
>>
No. 798724 ID: b88e47

Start the hunt. You are a tracker. Get him.
>>
No. 798726 ID: 87547f

Don't stop to talk or give orders or check on our wounded. Bolk and Aira can deal with that.

You need to start running as fast as you can after the escaped guy and track him down before he can find his friends. You have the most stamina and are in the best shape plus you can track people.

So get going right now before the chance to catch him is lost. But do grab a extra dagger or two on the way out.
>>
No. 798736 ID: 3abd97

>>798663
>There's no loot!
There's a bare minimum of weapons that, though crude, might be more effective than the junk Sir Orjin issued us.
>>
No. 798766 ID: 91ee5f

Actually, Sir Orjin said if all the bandits run away, then we all fail. So far, only 1 bandit has run away, so that doesn't count as all of us failing.

But we might not get a chance to follow the runner because the knights posted outside the exits are there to pick up our slack. A knight might've already killed the runner before we could get a chance to follow him.

Then again, these guys might've been all of them and Sir Orjin just made up 20 in order to motivate us to fight harder.
>>
No. 798793 ID: 0ba6f6

It's true, the knight should have gotten the runner, but they'll say as much once we get there if that's the case. Go after him now. Don't even explain, just go.
>>
No. 798883 ID: 15a025

Did you even count 20 bandits when you check the place out from above Fen?
>>
No. 799036 ID: bfb318
File 149360504699.png - (159.94KB , 800x800 , 815.png )
799036

I stop looking for bandits regardless of finding no where close to 20, and run past Padli. His face shows shame. He's only got a scuffed up knee and has a bloody nose. Bolk opens his mouth as I run by, but decides not to say anything and motions me onward. It looks like they are grabbing the bandit's clubs and the like. Although near worthless, still, they are better than rocks glued to straps.

By the time I get out, there's draconic knight who has administered a killing blow to the runner.

>"You guys done in there?" he asks.
"We're searching for the remaining bandits. There were supposed to be 20."
>"How many'd you all get?"
"We have found 8. That one got away."
>"So only 7 yourselves and one who escaped, huh? Guess the reports were wrong." There's something odd about the way he says the reports were wrong, like he was reading from a script, or at least rehearsing how he'd say it. "Close enough. You go back and get everyone back out here. Oh, and kid? If I were you, and your bloody hand there isn't cut, I'd stab myself and bleed a little."
"What?"
>"You don't look like you've got a cut on you, and I doubt Sir Orjin thinks you're good enough to beat these guys and still look like you crawled out of a baby's crib. In other words, you barely look like you fought, and just smeared some blood on yourself. But, hey, your call."
>>
No. 799040 ID: b88e47

Nah, we took down 2.5 guys without injury. I think we did alright.
>>
No. 799042 ID: 83b227

Once Sir Orjin hears the full report of how things happened - that all but two were asleep and the rest tried to run right away - he might believe it. In fact, when he hears the full report he might think anyone who did get hurt is a wuss. I'd say not to try any deception, and trust to your developing reputation. If there's any doubt, you'll disprove it in the future.

I suspect the test isn't over - they're seeing if you'll rest on your laurels now. With a report of 20, and it being believable that some of the bandits are off on a raid (dawn being prime banditry time), the smart thing in this situation would be to clean up and prepare an ambush for any returning group.

But, you'll probably have to "suggest" that to Sir Orjin... which you might not be the best at. Bolk or Aira probably would have a better idea of how to present it to him, or how to proceed generally. Get back inside and deliver your message and your theories to the other pawns.
>>
No. 799043 ID: 75b412

Honestly you only killed 1 and a half; and you did that by sneaking up on a dude and getting 1 solid hit in on another before he could get his weapon. I'd say that's humble enough to be believable.
>>
No. 799044 ID: 3ce125

>>799036
Tell him you will choose not to injure yourself.

Mention the other bandits might be a raiding party set to return to base at daybreak, and the base had nothing bandits would have been stealing. Is it more likely that their storehouse is elsewhere with guards? You want to remain here and watch for the rest of them, or try to find where they were keeping their goods, but you cannot speak for the rest of the team. Will the knights let the bandits through the perimeter if they show up? Or are they sure any bandits are inside the perimeter?

If he agrees to letting you continue investigating, tell the others.
>>
No. 799045 ID: 211d83

Thank him for the advice and the assist and head back to the cave.

As for cutting yourself don't bother.

This is probably a test but not sure what form it might take. In the field the proper course of action would be to secure the area and be ready for a counter attack. Maybe send out scouts to find the rest of the bandits and deal with them.

But Bolk and Aira should have a better idea of what might be expected of you. Relay exactly what he said and the odd nature of his speech to them.

For now get back to the cave and get your sword. Search the cave for other underground exits and get everyone equiped as best you can (without weighing anyone down cause more hiking.) And prepare for the possibility of more attackers.
>>
No. 799046 ID: 3abd97

>>799036
"If I come out of a fight without looking like I was in a fight, I call that a success, sir."

If he asks us what we call it if we come out of a fight all bloody and wounded: "Still a success, assuming I'm still alive."
>>
No. 799051 ID: a9b327

>There's something odd about the way he says the reports were wrong, like he was reading from a script, or at least rehearsing how he'd say it.
I think that's his 'this is our story, now stick to it' tone.

Tell somebody to give you a black eye or something when you get back- it's an injury that won't get infected or scar. Make sure there isn't anything underneath the woodpile before you head out.
>>
No. 799061 ID: d36af7

If it's true that Sir Orjin doesn't think Fen is good enough to win so decisively, the appropriate course of action (given Fen's strategic goals) is to continue dramatically exceeding Sir Orjin's expectations until they're adjusted upward.
>>
No. 799070 ID: b2db3f

Its quite possible that there never were 20 bandits and they knew that there were only 8 here.

Why the deception? To see who would back out after being forced to fight 20 bandits with shit gear after hiking all day. This whole thing is designed to scare off anyone who is not entirely committed to being in one of the elite branches of the army.

While Orjin has been tough on you he has not been unfair or attempted to get anyone killed. Sending you against 20 bandits would have been excessive with the gear you got handed. But 8 guys? If you could not deal with them you don't have what it takes.

Get back to your group and report on things. Also get your story straight so that Padli does not look so bad.
>>
No. 799082 ID: 91ee5f

>>799061
Sir Orjin already has high expectations of Fen because he said, "You are probably the best amongst these jokers to go to Erja Nokol, because you look more like a heap of garbage than a useable kobold corpse!"

Also, out of all the garbage "weapons" that were given to the pawns, Fen's "sword" seemed to be best "weapon" out of all of them. Maybe Sir Orjin is playing favorites with Fen?

.....nah, I doubt it.
>>
No. 799094 ID: a363ac

>>799036
"They were weak, I am sure Orjin knows this."
>>
No. 799111 ID: f0f32d

>>799042
>Once Sir Orjin hears the full report of how things happened - that all but two were asleep and the rest tried to run right away - he might believe it. In fact, when he hears the full report he might think anyone who did get hurt is a wuss.
Yeah, probably.
If we give him the full report, he'll ask where we got a knife. We'll say we smuggled it in "while everyone was busy admiring my curves and trying to hide their creeping insecurity behind laughs".
>>
No. 799115 ID: 1e7aa8

Pretty sure that we're hosed. There was a runner and we didn't catch them before a knight got to them first.

That's a hose.
>>
No. 799117 ID: 3740b1

So what are the chances that this was just another group of pawns, told their next test was to wait in a cave that's been in use by a group of 20 bandits, then ambush and kill them when they show up.
>>
No. 799121 ID: f66698

Well regardless of whether we were up to expectations or not, this mission was a success. We aren't gonna wound ourselves just to make a point. We'll say we ambushed and killed one immediately, had a real fight with number 2 and the rest scattered, meaning fairly minimal resistance from the rest as the rest of the pawns mopped up.
>>
No. 799122 ID: f0f32d

>>799121
By the terms set by Orjin, it was NOT a success (because one of them escaped and reached the knights). Still, Fen knows who he fought and how, and has no need for "show" injuries.
>>
No. 799123 ID: 9a72f1

>smuggling a weapon in to prove our resourcefulness, capacity for deceit, and wisdom
Pretty good.

>deliberately wounding ourselves to look like we were bloodied in combat, when we weren't
Bad idea.
>>
No. 799130 ID: 83b227

>>799111

We could say we got the knife off one of the guys we dropped on. If I recall right, it was the one we got off that kid, so it shouldn't be too good quality to be unbelievable.

If there are any dagger-like implements among the bandits, though, we should pick it up, bloody it a bit (maybe by jamming it in the wound made by the other?) and hide our one, since claiming our dagger was one we found might mean it counts as loot and we'd have to pay for it again. We should shuffle our gear back around to original owners before we present ourselves to Orjin, which will give some chance to conceal it again. At some point we should apologize to Aira about not lending it to her like we said we would, but it was a more suitable implement for the kind of work we did, and a longer reach item did better for her too.

Best would be to not get TOO descriptive with the report (they won't want an exact blow-by-blow anyway) and just hope that no-one notices or that no-one calls it out if they do notice. Orjin seems inclined to not notice things, if he sees some benefit in not noticing them and he's not forced to notice by one of the lesser knights calling it out.
>>
No. 799131 ID: 3ce125

>>799130
Personally I think Fen should just own up to concealing the dagger.
>>
No. 799133 ID: 3d2d5f

I don't think we need to say anything one way or another about the dagger unless someone explicitly calls Fen on it.
>>
No. 799134 ID: e56a9c

>>799111
we could just bloody the big sword and keep the dagger hidden.
>>
No. 799138 ID: 83b227

>>799134

I think sir orjin could tell the difference between dagger stab wounds and huge heavy sword slashing/crushing wounds.
>>
No. 799150 ID: f0f32d

I think nothing will piss Orjin off more than taking him for an idiot.

>>799133
This. Keep it tacit, but be truthful if pressed for it.
>>
No. 799190 ID: bfb318
File 149368425655.png - (183.13KB , 900x800 , 816.png )
799190

I head back. I won't cut myself over something like this. Bolk is talking to Padli, but he turns to me.

>"The runner was already dead?" Bolk asks.
"Yes." I answer, going to the center of the cave. The rest of us have started moving the broken planks of wood. There is a dead kobold inside, who I believe was struck in the head by my 'sword'. There are no secret exits or kobolds hiding underneath.

Bolk addresses everyone.

>"We will cover this cave again. Do not leave let a single crack be left unlooked. Do not think a single rock is firmly within the ground. I am certain that either there were never 20 kobolds here, or they just aren't here right now. Firzel, get to the top, watch for any bandits coming back, even if it's pointless with the knights outside."
>"What's the point of searching here?" asks Valsano. "I'm sick of this spot, and I don't want to stare at rocks all day. There's no one else here, no doubt."
>"Because staring at rocks is probably the closest we're going to get to a damn rest for awhile." Bolk answers.

We start, but I ask Bolk if we are going to collectively make a report to Sir Orjin, and if we should make Padli look less at fault. Bolk says that we will report, but he doesn't know how it will be. It will be better to stick with the truth, he thinks.

About 10 minutes pass of us searching and finding nothing more, but before we finish our thorough investigation, Sir Orjin stands at one of the mouths of the cavern and yells inward.

"Line up outside, worms! Scramble! I'll bleed anyone who's not out here by the count of twenty! One two three four five - " He continues on in what is absolutely not an accurate measure of seconds.
>>
No. 799191 ID: bfb318
File 149368428606.png - (54.48KB , 1000x800 , 817.png )
799191

Somehow we get in a line before we have to see if Sir Orjin was bluffing. Some buckets of water and cloth are passed through the line to clean ourselves off. Orjin paces back and forth across our line. We've gotten used to him staring at us, but this time he seems to inspect and scrutinize us far more than he ever has. His silence just adds to the effect. Once we're clean, he stands at the end that Mowbow is on. "It's story time! You! Give your name and your experience here!"

Mowbow gives his name and recites his actions, about how he charged in with Valsano and Bolk, about how he cracked one bandit over the head, and includes the part about getting struck on his side. Orjin calls out to the rest of us if what he says is true. Bolk and Valsano confirm, then Orjin asks if there is anyone who says it is untrue. No one speaks.

"What is this scar on your shoulder?!"
>"In training, in Poluputus, I was ran through with a spear, sir."
"And this gash under your tail?"

He continues going through every single wound he can find on Mowbow. The sun is up high enough to make our imperfections much more noticeable. Mowbow's legs, the unarmored parts, seem to have thin lines etched into them.

"What's all this on your thigh? Try to parry someone's blades with your legs?"
>"No, sir, they are whip marks."
"How long ago?"
>"5 years, sir."
"What the hell you'd do?"
>"My neighboring town's wooden noble stopped by for a visit. I didn't address him appropriate enough for his tastes, and since my back is tough, he struck my thighs with 10 lashes each. They never did heal right."
"I thought only stone nobles and up could whip people for that behavior?!"
>"Doesn't seem to apply to the ones in Poluputus, sir."
"Hah! I believe this story. Now what's that on your inner elbow?!"
>"What? Oh, er, I missed a spot cleaning - "
"BUCKET. CLOTH. I am moving on and if I look back and that smudge is still there, I will make it a wound, and you will stand there and recite the story about how you fucked up at this moment! Not like I expect you to succeed, your whole body looks like a moss stain!"

Valsano, Padli and Aira end up grabbing another cloth, too, and re-cleaning themselves.
>>
No. 799192 ID: bfb318
File 149368430177.png - (16.35KB , 800x800 , 818.png )
799192

Bolk is up next, saying his name, and his story. Being with Mowbow, it's virtually the same story told from the different perspective. It lines up, and we all confirm it if we saw it, then remain silent on any denials. Almost every scar he has is faded, but Orjin still seems to be able to see every mark that ever existed on him. It feels like an hour is taken by Bolk, explaining each and every long winded, often gruesome story about what he's been through. Finally, Orjin looks at his back, which also have thin lines that I can barely see, and only up close.

"Hahaha, Bolk, what'd you do, call a noble an opportunistic dog? How many lashes was this?" Orjin says.
>"30 lashes in my life, only a few at a time, but all for the same reason. There were those in the ranks of us pawns that wanted help, who my superiors said did not deserve it. I helped them anyways."
"And you kept doing it?"
>"For a while. My superior got impatient with me once, and gave me 10 more lashes, which are the last lashes I've received."
"So the lashes taught you a lesson?"
>"Not so, Sir Orjin. I would have helped the very next person even it meant double the lashes, if that was all. What changed me was what I discovered after that whipping, when I staggered back to my bed. While I was being whipped, the pawn who I helped used my absence to claim my bed. He stared me right in my eyes, full of recognition of who I was and what I had done for him, and said to me, 'first come, first served. Find your own bed.'"
"And what happened to him?"
>"The words he spoke to me were his last. I killed him myself on the spot, even with my wounds."
"And you were not punished for that?"
>"No, sir. I thought I would be executed, but I was given an extra meal instead. I realized, then, that I was never punished for helping individual pawns. I was punished for helping leeches and parasites, and hurting the pawns as a whole. That is why I have helped many pawns since then without punishment, as I only helped those who showed themselves worthy of help, or deserved last chances."
"Far as I'm concerned, you're a cocky bastard who considers himself a knight of pawns!"

It's subtle, but I think Sir Orjin shoots a glance at the far, opposite end of the line, where Padli stands. I can't tell if Padli notices. By the time Bolk finishes his story, he is already pale. It occurs to me where this might be going, and I am reminded that lashes are a relatively common form of corporal punishment.
>>
No. 799195 ID: bfb318
File 149368444043.png - (68.49KB , 1000x800 , 819.png )
799195

Orjin moves onto Valsano.

>"Valsano." he says, then continues on as the third perspective of the same story.

There are no lash marks on his back, and only one wound on him that Sir Orjin can see. I could hardly see it at night, and it's only now that I can see that it isn't a normal wound. It looks like an icon that's been burned onto his chest.

"Tower Clan emblem, way off in the conquered lands, scatter-burned on your chest. This is gonna be good."
>"I fell asleep on guard duty."
".... that it? That's the shittiest story so far! Couldn't help but notice that when you took off your dingy rags you call a shirt, you made no sign to hide it, and now you puff up your chest like you're proud? Elaborate!"
>"Not proud at all, Sir. Actually, I don't think I could be more ashamed. I killed three of my best friends because I let myself fall asleep. I woke up to find them dead and our supplies gone. I had a home, and the clan was my second home, and like you can guess from the burn, I was exiled from both. That is what I did, and that is what I deserved. I don't hide it. If I chose where the scar would have been, it would have been on my forehead. I wouldn't heal this mark even if an archwizard offered their remove it for free."

Orjin starts to move on. He doesn't make any quip to insult Valsano.

I'm next, and I realize the first part of my story, if honestly spoken, would involve a hidden dagger. I haven't fully decided yet if I'm going to offer that information freely, or only if pressed.
>>
No. 799198 ID: 211d83

Give him the full honest version of your story.

If he asks where you got the knife you used during your fall say it say it came with the belt. Or just hold up your claim ticket.
>>
No. 799199 ID: 91ee5f

>>799198
>Or just hold up your claim ticket.
When Sir Orjin made everyone give up all of their things and clothes, I'm pretty sure the claim ticket was included in what was given up. So Fen can't hold up a claim ticket.
>>
No. 799202 ID: a363ac

>>799195
Orjin seems the type to punish you for insubordination but still be impressed that you managed to get one over on him or at least that you have the balls to admit fully that you cheated in the exercise, just admit fully that you had a dagger in your belt when the story leads to it.
and when he asks about your scares tell him that a gold noble tried to steal a gift from a mythril noble "He didn't succed."
>>
No. 799205 ID: b88e47

Truth about hiding the dagger and taking it with us. Don't reveal inside informant. We should just get this over with. It was a bad idea to start with.
>>
No. 799206 ID: fd73fa

Orjin will be able to tell if you lie. Tell the truth. Don't aggrandize it too much.
>>
No. 799207 ID: 3abd97

>>799195
First things first: do not lie to your superior officer. Everything you say has to be true.

Leaving out details isn't lying, though, unless he asks the right questions.

I say don't mention the dagger in your initial report. If he asks you about it specifically, answer truthfully.

If you have any scars from your fights with nobles he asks about, you can truthfully admit to angering so and so and them injuring you without going on to elaborate about killing them. ("I was rude to Lord Rasyan").
>>
No. 799208 ID: 3abd97

>Don't reveal inside informant
Seconding this. Absolutely do not betray Holly, even if you tell him / are forced to tell him everything else.
>>
No. 799210 ID: e56a9c

You have a chip in your horn, he'll ask about that, not what happened in the cave, so don't bring it up.
>>
No. 799212 ID: b412df

>>799207
Changing whatever I said to agree with this, lie by omission but don't lie by saying falsehoods. He probably knows about the hidden dagger but if you reveal it he'll be forced to punish you, like he didn't say anything when he noticed you carrying Aira, but did when a knight called it out.
>>
No. 799214 ID: 3ce125

>>799195
Just say you dropped down and "killed" the first one, then stabbed the second but were unable to finish him off until he died on his own. Tell him about how you hid the dagger if he asks you about it. Do not lie about it. Honestly, the fight would've gone about the same if you didn't have the dagger. You could've knocked out the first one with your plunging attack and then delayed the second one unarmed until your allies came to assist you, or instead of yanking the dagger out of the first one's skull you could've scooped his weapon off the ground.

What's a bigger problem is he's gonna notice your chipped horn, and maybe evidence of other past fights. DO NOT ADMIT TO KILLING RASYAN. If you have a scar from that fight and he presses you on it, uhhhh tell him it was from fighting bandits. If he says the wound looks like it was from an enchanted sword, tell him you don't know why a bandit would have such a thing.
>>
No. 799217 ID: 3abd97

>>799214
The chipped horn is not a problem to explain. We got into a fight with two mountain kobold merchant guards who were not happy with the way we were talking with their merchant. So there was a fight. We lost a bit of horn. They lost their lives.

100% honest. There's no need to say they worked for Lord Bardo.
>>
No. 799218 ID: e22b1d

Tell him the full and complete truth (via omission).

You jumped into the cave and while falling threw your sword to collapse the bed and crush that one guy. Then you landed on the lookout instantly killing him with your weight. (and the dagger behind it)

Then the other lookout scrambled for his club and you grabbed a knife the other guard had (in his body) and slowly wore him down after getting a early lung stab in.

As for wounds:

1. Horn crack you got by underestimating a mountain kobold and got bashed by his armored elbow really good. You were protecting a friend at the time.
2. The cut on your arm from fighting Rasyan was from when you were traveling and you were attacked on the road. You had to take out your opponent quick due to them setting of the dog wards and got slashed without noticing it.

Those two are the only wounds that matter. Any others you got in the forest.
>>
No. 799219 ID: bfb318
File 149368832245.png - (52.47KB , 800x800 , 820.png )
799219

"I'm Fen. Before we attacked, I snuck to the top of the roof, and dropped myself onto an enemy, killing him."
"Killing him?! What, are you a southern wizard with kill-words?!"
"No, sir, I wounded him."
"Describe!"
"With my dagger. Through his skull."
"Dagger?! That's a funny way to say sword!"

Sword is a funny way to say block of stone.

"I dropped my sword nearby, onto a sleeping pile of kobolds. My dagger was a real dagger I snuck in."
"A fuckin' dagger! After I told you to strip everything!"
"Yes, Sir."
"You want to sneak a few lashes, too?"
"No, sir."
"Then share with your teammates, why'd you bring a dagger?"
"Because I expected to fight 20 people, outnumbered 2 to 1 or worse."
"Hahaha, I'd call you a moron for thinking some unknown scout reported 20, but it could just as well have been 120 instead of 10 or whatever it was! Keep going, you sneak a bow and arrow up your ass too?"
"No. After I killed one, and later I found out I killed another under the wooden planks the others were on, I engaged in another watchman while the three to my right ran in. I wounded him early, but by the time I was able to finish him off, Bolk and the others finished, and the runners already ran off."
"Anyone want to verify this?!"

The three primary attackers verify.

"How the hell are you verifying the first part you shitheads, were any of you there for the first part?!"
"I did not see him fall, sir." says Bolk. "However, when we ran in, we saw a sight that not just matched up with what Fen described, but I have little idea what other events could have happened that led to what we saw."
"Alright, anyone want to deny it? .... okay then! I'll think about what to do about your dagger. I'm more interested in your fresh body, anyway!

Firzel snrks at my left, then bits his tongue hard enough for him to form a tear in his eye.

"Only two tiny wounds. Bicep! Horn crack! Explain!"
>>
No. 799221 ID: b412df

Simple enough: Horn got bashed by a mountain kobold guard, bicep wound was from fighting a noble.
>>
No. 799224 ID: 3ce125

>>799219
Okay, the bicep is from you got into a fight with a group of armed thugs on the road. You managed to take them on one at a time, but the last one was rather skilled and got a hit on you. The horn is from when you had to kill a mountain kobold that was hassling a friend of yours, and you underestimated his elbow. Damn near knocked you out.

Technically true!
>>
No. 799226 ID: 3abd97

>Bicep
My second day outside of barbarian territory, I was rude to a noble. The cut on my arm was his retaliation.

If he comments on it being a light or unusual punishment "I cannot explain how a noble thinks, sir."

>Horn crack
Two mountain kobolds working as merchant guards objected to my conversation with their merchant. I lost a piece of my horn, they lost their lives.
>>
No. 799227 ID: b412df

>>799224
Remember the rule of keep it simple, the more details we add the more Sir Orjin has to ask about and potentially discover our lie (Whether by omission or not). We don't need to make ourselves out to be a good guy here or embellish our skill.
>>
No. 799228 ID: a363ac

no need to lie a mountain kobold got you once and the other you got when a gold noble tried to rob you.
>>
No. 799231 ID: 3abd97

>>799228
Let's not say gold. Nobles being abusive is common. But there's relatively few golds, and a lot of them died recently, so that attracts attention.
>>
No. 799233 ID: 3ce125

I think I should remind everyone that if Fen says he killed a noble, the first thing people are going to think is "Red Maw?" and he'll have to worry about getting gutted in his sleep. He has a large price on his head!
>>
No. 799234 ID: bfb318
File 149368994166.png - (24.11KB , 800x800 , 821.png )
799234

"My bicep wound was when I was rude to a noble. He cut me. The horn crack was when two mountain kobolds, working as merchant guards, was objecting to my conversation with their merchant. I killed them, but one struck me on my horn."
"Ha, that noble didn't even whip you? Was it just wooden? Which noble, and when? Goldyard? That why your eyes are white, and your scales look fresh? Or did you use a healing cloth on yourself at some point, too? A real good one? How'd you 'be rude' to the noble? Come on, you have some better stories than 'blame the nobles and mountain brutes'!"

Now I'm highly impressed by his eye. I didn't even notice the effects on my scales that Lily's healing cloth had right away, and it wasn't until weeks later when my mother mentioned it that I realized my scales did seem brighter. She claims she noticed right away, and just didn't want to call attention to it. I start to wonder just how powerful the magic in that cloth was, considering that what was noticed right away was the fact that my once broken horn, the bottom one on my left, regenerated quickly. Sir Orjin wouldn't know about that, though.
>>
No. 799235 ID: b412df

Whelp, no point in trying to worm/lie our way out of that if he's that observant. Time to tell a tale.
>>
No. 799238 ID: a363ac

>>799234
just tell the whole story at this point but keep it under 10 minutes.
>>
No. 799239 ID: 595d54

>>799234
"Mithral, Shup, several weeks ago, barbarian forest south of the Empire, no, yes, yes, got too friendly with his fiancee and his fiancee decided she liked me enough to have mercy."
>>
No. 799240 ID: 3ce125

>>799234
Oh, he wants a good story? Okay, tell him you were involved in the fighting in The Fence. The horn breaking was technically part of that battle, but you don't want to go into too many details in order to protect some allies you made there. You could even say the cut on your arm was related to what went down there.

Also yeah, tell him your scales ARE shiny because of a really high quality healing cloth, but again you'd rather not go into details, this time in order to protect a close friend's reputation.
>>
No. 799241 ID: 3abd97

>Goldyard? That why your eyes are white, and your scales look fresh?
I have never been to the goldyard. I do not know why my eyes are the color they are.

>Or did you use a healing cloth on yourself at some point, too?
No, you never used a healing cloth on yourself.

(Lily used one on you).

>How'd you 'be rude' to the noble?
I asked him for directions. (To Cheese).

>Which noble, and when?
No wiggle room, here, unfortunately.

Lord Rasyan. Before he died, obviously.
>>
No. 799242 ID: 3abd97

>>799239
>>799240
Actual lies are a bad idea.
>>
No. 799243 ID: 2120ee

>>799234
Definitely be upfront about the noble and timeframe.
>>
No. 799244 ID: b412df

>>799241
Something like this works.
>>
No. 799245 ID: 595d54

>>799242
The one about Shup isn't a lie, he asked about the healing cloth and that's how it happened.
>>
No. 799247 ID: 211d83

>>799241

Roughly this story.

If you can get it out without making a idiot of yourself.
>>
No. 799248 ID: 3abd97

>>799245
The healing cloth happened, but Shup is not the noble we offended who gave us the cut on our arm. That came from Rasyan and his enchanted swords. It's conflating things.
>>
No. 799249 ID: 3ce125

You know, I thought of another reason for Fen not to out himself as the one who killed Rasyan.

He's made friends among the pawns. They'll be targeted too, used as hostages or bait.
>>
No. 799250 ID: bfb318
File 149369334081.png - (50.49KB , 800x800 , 822.png )
799250

"I have never used a healing cloth on myself. I have also not been to the goldyard, and I do not know why my eyes are like this. For the noble, I asked Lord Rasyan directly for directions, back when he was still alive."

"Hahaha, I thought you barbarians were supposed to be good storytellers, not jokers! Yours is the worst of all so far! You're hiding more details, and maybe you can join the rest of the lineup with some lashes if you don't give me a good tale!"
"I do not believe my stories are that interesting."

Orjin laughs.

"Are you shitting me? 'Oh I just asked Lord Rasyan himself for some directions and got out of it with a scrape on my arm, but it's not that interesting a story?!' What kind of legendary stories pass your bar of interest, barbarian?! What the hell were you doing around Lord Rasyan? Who the hell goes past a dozen bodyguards, up some steps, opens a curtain to reveal a gold noble, and asks, 'good sir upon which road would I set upon to reach Zin's outpost?' Lord Rasyan? You either had a damned good reason for getting up close to him, in which case he wouldn't give your arm a scrape, or you had no good reason for getting up close to him, in which case he sure as hell wouldn't let you off with a scraped arm! Out with it, or would you prefer lashes to better fit in with your teammates? What're you more afraid of - letting details out of your mouth, or blood out your back?"
>>
No. 799252 ID: a363ac

>>799250
I killed Rasyan
>>
No. 799253 ID: 595d54

>>799250
Ah fuck.
"I met him on the road, while he was attempting to keep his identity hidden. I assume he was smuggling something."
Here's hoping that's enough.
>>
No. 799255 ID: a43366

Just tell the truth at this point, either he won't believe you and whip you or you don't tell him and get whipped.

You met Raysen while looking for a gift that a merchant stole from you. The gift was from the same person who lent you a healing clothe months ago. He was incognito with only two guards as part of a smuggling plan or whatever he was doing. You met him on the road while chasing the merchant and he attacked you so you killed him. Then you found the merchant and were attacked by her guards so you killed them. Then other stuff happened where you didn't get injured.
>>
No. 799256 ID: 595d54

He's asking about Rasyan, not the cloth, stop offering more details than are requested.
>>
No. 799258 ID: 2120ee

>>799250
Fine. Fen was chasing a thief. Rasyan knew where they'd gone but wouldn't say. They fought, Rasyan died.

I'm tempted to make it a proper story by mentioning the dragon cloth, but that's probably dumb. On the other hand, it'd be a damn good reason. Meh.
>>
No. 799259 ID: 83b227

He probably knows your history. You were technically sent to the army as "punishment", remember? And there were witnesses when that wizard said your sword had killed Vackles and Rasyan (even though your sword wasn't technically what killed him, it just bloodied him). It was all out in court, too. Remember, Orjin is in the assassin branch, and assassins like to be informed. I'd bet that Orjin already knows about you, or will check up on you as soon as he gets to somewhere that he can. Anyone with the power to look at some records can find out about you if they search, most likely. Orjin has a look on his face that makes me think he knows something, anyway.

Say "He was traveling, at the time, I believe on secret business of his own. He had only two guards with him. I approached him on the road, and he thought I was an assassin, which is how I got the injury. I believe he regretted his mistake."

It may actually be an idea to take a lash or two. A member of the assassin branch should prefer spilling blood to spilling sensitive details, shouldn't they? And it might build your camaraderie with your fellow pawns.
>>
No. 799260 ID: 3abd97

>>799250
He was traveling with only two guards, there were no gold steps or curtains, and it was only my second day out of the forest.

I can't explain why he made the decisions he did.
>>
No. 799261 ID: 70983e

I would rather die before I tell you where I hid the body!
>>
No. 799263 ID: 3ce125

>>799250
OKAY! Let's give him a good tale. Tell him Rasyan was in disguise when you met him down at (town's name I don't remember) and only had a few bodyguards because he didn't want to call attention to himself, so you got off easy. You pestered him too much about how he possibly might have known where a thief you were tracking went. At the time you knew he was involved in some shady dealings, and you were and still are near-suicidally brave about nobles.

If he wants more of a story you can tell him about how you were hired as a bodyguard (instead of dragoncloth and Cheese) during the fighting in The Fence. But warn him it'll be a long story.

Either of these will make a good story while leaving out crucial details that would implicate you.
>>
No. 799265 ID: bb78f2

>>799250
I had asked Lord Raysan where a thief might have went off to with my Dragoncloth, which I procured legitimately as a gift from Lord Shup's fiancee Lily, who was visiting my tribe to learn about them. It is for her that I decided to join this army. He expressed disinterest in the dragon cloth at first, but later had the two mountain block the route he took to chase after the thief himself. I killed them, and then he decided to fight me with his enchanted sword. I managed to escape the encounter with my life, and this scratch on my horn.

The Dragon cloth eventually made its way to the Fence, where it then caused a bunch of chaos, the death of a few stone nobles, which then EVENTUALLY led to the death of Lord Vackles, who I believe is the accused murderer of Raysan thanks to having his swords. Not sure where the investigation stands on that, considering all the dead parties. There was a trial afterward, which resulted in the execution of the Gold Nobles Bardo and Cati over lying about trying to purchase said Dragoncloth from the thief, Cheese, who became my ally in the mess that became The Fence.

Warlord Krix is trying to find the dragoncloth now. It was lost in that confusing mess. Whether that means I still own it, or he does, I don't know, I forget. Most of this is actually a part of court record if you care to prove it down the line.
>>
No. 799266 ID: 8b682d

>>799260
This is good. Don't volunteer information we don't have to, but answer all questions.
>>
No. 799267 ID: 094652

Welp, it seems Sir Orjin's motto is "If you can't say anything abusive, racist, and belittling, don't say anything at all".

Not sure if him knowing how to stop being impolite makes this situation better or "you're dead".

Do something funny. Tell the whole story, but sing it in falsetto and end with a Tarzan Yell.
>>
No. 799268 ID: 3abd97

You know what? Fuck it.

There's nothing we can say, honestly, that won't just cause us problems with the rest of the squad, and leave us having to watch our back against people after the bounty or think we deserve to be shanked.

And lying to Sir Orjin will go badly, since he either already knows or can easily look up the crime we confessed to.

"I'm not afraid of either, but I'm sick of talking, and I'm bad at it."

Take the lashes if he's not done questioning you.
>>
No. 799269 ID: bb78f2

>>799265
Oh, I looked back, don't lie about it being Vackles as top suspect. It's court record you killed Raysan, so yeah say it.
You can admit it.
>>
No. 799270 ID: 83b227

Now that I look back, Lady Apanya did actually say directly "You will be known in the army as the barbarian who slew Rasyan by means of ripping his throat out like a wild animal, the brother of the kingslayer who managed to defeat a Dragon Knight, and the once-owner of dragoncloth."

I don't know if she'd have bothered specifically sending a message telling your superiors about all that, but it's possible.
>>
No. 799271 ID: 3ce125

>>799270
Oh. If that's true then Fen should just outright admit it. Heck, he could say that he just remembered the details of his court sentencing.
>>
No. 799272 ID: 211d83

Just tell him the story of what happened on the road.
>>
No. 799273 ID: 91ee5f

"Even if I told you the truth, you wouldn't believe me. Especially since the truth sounds far too fake to be real."

Sir Orjin: "I want the truth!"
Fen: "You can't handle the truth!"
That's basically what's happening right now.
>>
No. 799274 ID: b412df

Screw it. Just answer his questions. The rest of the squad is going to start making the connection between you and Rasyan, and concluding that you're the Red Maw, even if you haven't explicitly said you killed Rasyan. So might as well just get this thing over with.
>>
No. 799281 ID: 6dc8e5

>>799270
oh, uh, fair point.

"There was no gold curtain, only a dirt road. Rasyan was traveling incognito with only a small guard, for reasons he did not deign to share with me. It was only after approaching him that I became aware of what I was dealing with. He did not let me off with only a minor wound, he was trying to kill me, but I got out of the way, and kept getting out of the way, until he stopped. This scar is also not the only consequence of my ignorance. My ultimate punishment for that encounter was to be sent to serve in the military."

If pressed, admit that he stopped because you bit his throat out. Express your dissatisfaction with this being common knowledge. Your intention here is to prove yourself by your actions, not have people judge you based on stories of what you have done before.
>>
No. 799288 ID: f0f32d

No matter how much you say, do not disclose Lily and Shup's identities.
>>
No. 799297 ID: d1d5f9

"It was right before he ceased to be among the living, Sir."
>>
No. 799314 ID: f66698

I like Sir Orjin, and he really doesn't strike me as someone who is going to betray us for an 80 gold bounty, so maybe we should just come clean. He noticed the fact a nice healing cloth was used, so there's really no getting out of this. It's less about avoiding lashes and more that he's not gonna treat you like just another pawn if you let him know you killed a gold noble in straight up combat after he robbed you of a priceless artifact.

Seriously, tell him the story. About the original visit to your tribe, training with their guards, getting the healed by lily, coming to empire lands, getting robbed by Raysan and then personally killing him in single combat. Leave out things that happened after that, you were pardoned of these crimes but they didn't really know the extent of the shit that happened there, so just talk it up to the point of Raysan.
>>
No. 799315 ID: 83b227

>>799314

Remember that we're announcing this to our fellow pawns and a bunch of lesser knights, too, many of whom we don't know at all.
>>
No. 799317 ID: b3cdda

Sir Orjin's eyes have always struck me as something special. Never seen a kobold with such glinting, shining eyes, including that purple-gem colored iris. He may have a kind of vision in addition to the mundane, perhaps?

He wants a tale, he's amused, smiling, and even laughing and absolutely knows you're bullshitting. Hell with it, you may as well settle down with it since you got a small amount of time, and legally it is what it is, no point in hiding it. A solemn and straightfaced tale.
"Details. But if you wish for the truth there is no point in hiding it, when I am legally the killer of Lord Rasyan by court of law. The short version is I was once the owner of dragoncloth, gifted to me a long time ago, traveling from the barbarian lands, and it was stolen by an Erja Nokol mutant I had stayed with overnight in a break town, She decided to steal it overnight and had plans with it, I assume to sell. I had encountered the Gold Noble Rasyan who was secretly in this breaktown, and whom I approached for info if he had any about it, letting him know of my stolen possession. He left before I, and I ran the same road in pursuit of this informant in order to get my dragoncloth, but my travels were beseiged. I had soon caught up with Rasyan and his two bodyguards up ahead, whom attempted to assasinate me from afar, but I closed the distance with some large field dogs, killed the guards, engaged Rasyan for info of what was mine and stolen, and impaled him on my sword and ripped out his throat with my teeth in the end of a short intense fight. I cleaned up, looted him, and continued on to arrive at the Fence. That is where I had recieved a chip of my horn in combat with a mountain kobold, in the mix of a far greater and longer tale spanning 3 days with many fights and assassinations, one whose bookend was the demotion of one Gold Noble to a Wood Noble, the death of two Gold Nobles by court of law and the hand of a Dragon Knight, my legal account and status as the killer of Rasyan and of what happened in the Fence, the sentence of mandatory military service for the power vaccum created in the killing of Rasyan, and a small handful of powerful allies and enemies met and made. This all happened because I let loose details, so naturally I do not wish to tell much. I am however recognized as the once-owner of dragoncloth and I do wish to recover my keepsake; if I survive my campaign, I am honored by Lady Apanya to be recognized as a legitimate potential owner of dragoncloth."
>>
No. 799339 ID: a43366

Did the healing cloth give you back that yooth you lost?
>>
No. 799345 ID: 0b99d7

>>799317
>Sir Orjin's eyes have always struck me as something special
god dammit you're right, I bet this is some sorcery at play

Anyway: might as well be out with it Fen, in detail, just finish by saying you were aware your story sounded absurd and were trying to make it more believable.
>>
No. 799347 ID: 83b227

Thinking even further, it may be possible that, since we're joining the assassin's branch, we're being tested on how well we can conceal information under investigation. Answering questions in a way that doesn't prompt more questions, that sort of thing.

Really, it's to Orjin's advantage as well, if he has an underling that can bust out some surprise effectiveness beyond what's expected.

In any case, while he's asking for more I don't think Orjin's the type to put up with a particularly long story, so keep that in mind, along with the general inadvisability of spilling everything to everyone here. If we do talk about killing Rasyan, Fen should emphasize that he had only two guards, was a mage and merchant before being a warrior, and was really, really stupidly overconfident to the point that he didn't seem to believe what he'd gotten into even as he died.
>>
No. 799368 ID: 0ba6f6

I like the idea of full and honest disclosure. Orjin is someone we want on our side. He probably won't murder us for the reward and if he's impressed he probably won't let anyone else murder us for the reward either. I think the big long exposition a few posts up is the right idea, maybe a lil less flowery for Fen though.
>>
No. 799373 ID: 1e7aa8

>>799368
It's not Orjin killing us for a mere 80G bounty we have to worry about. It's the pawns selling us out for a cut of it to Rasyan's merchant ring.
>>
No. 799380 ID: f66698

It's not just about letting the truth out either. Fen has been pretty straightforward with everyone he's actually liked. Orjin is a rare opportunity at an ally with real power, and I don't think Fen will be able to properly keep secrets from him. The second Raysan came up Orjin knew Fen is the infamous Red Maw. So either we come up with a seriously convincing lie, or we cop to it out and out. Fen is the worst goddamn liar in the world, so copping time.
>>
No. 799395 ID: bfb318
File 149377662666.png - (56.31KB , 800x800 , 823.png )
799395

"I killed him."
"Killed who?"
"I killed Rasyan."
>>
No. 799396 ID: bfb318
File 149377668127.png - (58.86KB , 800x800 , 824.png )
799396

Orjin bursts out laughing.

>Did the healing cloth give you back that tooth you lost?
It did.

"If that were true, you shoulda started with that, not danced around it like you were afraid! Make up the rest of the story, then!"
"Rasyan was on business that he did not want others knowing about. I do not know what, but he was only with two mundane looking bodyguards. I was looking for someone who he met, it doesn't matter, because as I chased him down on the road after he left the town I was in, he attempted to kill me. I killed him, and his bodyguards."
"That's a little better! What friend of yours were you - "

Dame Frais, who's been around in the back this time, runs up to Sir Orjin and starts whispering.

"Huh?"

...

"The fuck's 'Red Maw'?"

...

"Lady Apanya? Why the hell am I just hearing about this?"

...

"That question was for you, bitey!" he yells at me.
"I was not told that I had to say this myself. Furthermore, it was not clear if I had to send word back to Lady Apanya that I did join the military as ordered."
"Well why the hell not?"
"I don't know, but I also don't think it's a problem if you do."
"Well I may as fuckin' well send word back before someone thinks you got cold feet! Oh, and the rest of you! If you hear Red Maw has a bounty - don't fuckin' bother, I'll have you killed and take your coin for myself. So, Red Maw! What's with the name 'Fen'?"
"Fen is my name. I never agreed on Red Maw. Nor do I like this information being public."
"Hah, so why'd you share that info? You afraid of the lash that much?"
"No. If I were afraid of lashes, I would have taken as few as I could have gotten, instead of admitting that I killed a gold noble."
"You think I fuckin' liked Rasyan? No one liked that shithead, and 'cause of you, I can call him for what he is! A shithead! A cushiony one too if you managed to kill 'im! I'm going to send a runner off to the turtle to learn about you, because at this rate that'll be faster than pulling the details out of you! Land help you if you're lying! Next! Name!"
>>
No. 799397 ID: bfb318
File 149377669584.png - (17.84KB , 800x800 , 825.png )
799397

He moves on to the next.

>"Aira. I stood guard at the eastern exit. Everything leading up to that was as everyone before me said, and one of the runners went for me. He bit and struck me, but he couldn't handle his head hitting a boulder."
"And here you were graced with a healing cloth from a gold killer himself, who apparently just pulls them out from under his horns at will! Still never got the story to that, but at the rate he shares details, we'll be here all night! So how come you got hurt by those weaklings?"
>"I have no excuse, sir."
"No excuse? No excuse?! No excuse is not an excuse you shaking infant! It is not even an answer! Why did you let him hurt you?!"
>"... the healing cloth I got may have saved my life, but that's about it. Moving my abdomen quick feels like I'm getting punched."
"Oh, apparently feeling like you got punched is enough to let a bandit get a drop on you? What if you were fighting the next Red Maw? He'd snap your twig neck in half! Well?"
>"You answered your own question, sir. My twig neck would be snapped in half."
"And you'd fail to prevent that bandit from running around, murdering and looting the even weaker populace!"
>"But I didn't. I got him, injuries or not."
"And what would have happened if you were in that guy's position?" Orjin says, gesturing to Padli. What was stopping them from going to you, and not him?"
>"... what was stopping all of them from working together and swarming us one at a time?"
"Not a goddamn thing, which tells me the only difference between you and Padli is that you got lucky! Now cause you're a giant cushion of fuzz, you get to explain every wound you have on your own volition!"

She starts telling stories, but she sounds like she'd like to do anything else. Attention is diverted more towards me than Aira's stories, as well. A common theme for her is that she's regularly saved by other people, and she attempts to pull her weight, but people have gotten killed. Sir Orjin does not go easy on her, but Aira still defends herself that she still pulled her weight, and without her, they likely would have been killed anyway.

On the topic of getting flogged, Aira explains she was as a conscripted child for not training, and talking back to her instructors. As she grew up, the land still affected her body, and she healed over. After Aira explains everything, Sir Orjin runs a claw over parts of her to spot check for any other wounds she might be hiding, threatening harm if she's hiding anything. She lets him, and seems to relax after she's shared her stories, even as he inspects her.
>>
No. 799398 ID: bfb318
File 149377672944.png - (30.89KB , 800x800 , 826.png )
799398

"Next!" Orjin says.

>"Firzel. I covered the northwest. I insured no one would get out there, and I ended up doing nothing at all."
"Nothing?"
>"Well, prevented runners from trying for my exit at least. I'd say I was luckiest of all that I didn't need to fight, but I wanted to. I would've taken one from Padli if we could choose."
"And why didn't you?"
>"Options were weighed. I figured Padli would have a tough time with two, sure, but there was a chance. And deep down in me, I knew, you know, everyone knows, that the moment that I left my exit, 5 fuckin' kobolds would've sprung up from behind rocks and all filed neatly right out of my exit. I mean, I guess we know that wouldn't have happened, but I was sure it would."
"So you left your teammate to fend for himself?!"
>"I did, yes. A real shame that I didn't know what I know now."
"A real shame you're an incompetent rockhead, yeah!"
>"Is it really because I'm a rockhead, or is it because we didn't have time to properly scout?"
"If you all ran a bit faster instead of stalling, we'd have gotten here before sunlight long enough for all the perusal you could muster!"

Firzel runs through his wounds again. There are only a few. A couple were from training, then a couple from what combat he's seen, and they are all minor. He swears on what gods exist that that is all the wounds he has.

"Next time you fight, you'd better fight relentlessly and get wounded from it, cause if I see you come out fresh out of your next battle, I will lash you myself!"
>"But, why?"
"So that when an abomination melts your fuckin' face off, your head doesn't explode from trying to cry rivers out of your sealed eyelids as you give in to your wounds!"
>>
No. 799399 ID: bfb318
File 149377676013.png - (24.71KB , 800x800 , 827.png )
799399

Finally, Orjin reaches the end of the line.

"And here we have the fuckest wit of all. Name."
>"Padli, sir."
"We should all get nicknames in honor of Red Maw. You can be 'Runnerby'."
>"Please, no."
"And in honor of Red Maw you do not get a choice in the matter! Why did you let one through?"
>"I got... I got punched. I got punched and I have as much excuse as - I mean I - it won't happen again."
"I fuckin' know you won't let that runner by again, because he's fuckin' dead! Killed by a knight that won't be there when you're off letting people run by to undefended encampments!"

The verbal offense continues for some time. Padli is moved onto describing his wounds, and is continually mocked throughout his stories. The most interesting was a duel he got into over the matter of a girl. He received a couple of cuts then.

"Like I believe you won a duel!" says Orjin. "From what I see, you'd keel over and die as soon as you got a scratch! Forget the rest of your scratches, tell us all about that scuff on the front of your snout!"
>"That was the first time I was punched like that. If I got punched again, I wouldn't fall over so - "
>>
No. 799400 ID: bfb318
File 149377682337.png - (38.40KB , 800x800 , 828.png )
799400

Orjin punches him before the sentence completes. Padli staggers back, but doesn't fall.

"Everyone grab a weapon! I don't care who gets what, as long as you're armed, then we run back! Padli, you get to carry surplus weapons! You will be punched periodically on the way back! If you fall, you will be kicked!"
>>
No. 799401 ID: 595d54

You've got your dagger, right? Part of me thinks we should make sure we bring the sword back just in case that's going to be part of some test or another.
>>
No. 799402 ID: b88e47

Pick up the big sword you came in with.
>>
No. 799406 ID: 211d83

Get the sword. Why? Because you came with it and we don't want to burden anyone else.
>>
No. 799408 ID: bfb318
File 149377968232.png - (91.54KB , 800x800 , 829.png )
799408

I go back into the cave to pick up my sword along with where Aira left the sheath, and as soon as I leave the cave, Orjin snaps his head at me.

"What in the hell is that?!"
"My sword?"
"Did you get punched in the eyes?! That is a heap of stone on top of the remnants of a pair of pants! I said weapons!"
"This is the same 'sword' that you - "
"Shut the fuck up unless you want to relive Aira's childhood, and grab a real fucking weapon!"
>>
No. 799409 ID: bfb318
File 149377974951.png - (179.73KB , 1100x800 , 830.png )
799409

Apparently I don't have a free choice, so I grab a club. We begin the run back.

"I am sure all but one of you are concerned about having a noble killer in the group, but that is because I am sure that every one of you is a damn moron! As far as I am concerned, every single one of you is a criminal whos crimes have caught up so hard to all of you that you all would rather go hide in a tower of death and horror than own up! If you think that noble killers are bad company, then you live in a land of denial! If you think that having wounds signifies a weak kobold, than you have never seen the Mithril Lord of Poluputus! If you think that getting whipped is the shame of a kobold, then you have never seen the back of the kingslayer!"

I did not expect to see a reference to Zizi, but I realize why I was taken aback. The scars that Bolk and Mowbow had were thin lines that I can hardly see normally. Zizi's back, by comparison, is mangled.

"As of now we are waiting on orders from Grand Helm Knight Zall so that we know where to report at Erja Nokol! Now who here has crap hidden in a bank before joining the army?"
>>
No. 799411 ID: 595d54

>>799409
Say that you did but as usual don't give details that he doesn't ask for.
>>
No. 799412 ID: 211d83

Just raise your hand.
>>
No. 799413 ID: 094652

"Me and my original team have a few gold coins in the bank, but basically my partner-in-crime has the first, last, and only say on their withdrawal. I'm just the guy she owes them to."
>>
No. 799414 ID: 91ee5f

>>799399
>We should all get nicknames in honor of Red Maw.
Well that's one way to get the other pawns pissed off at you and less likely to help you when you ask for help. Especially if Sir Orjin gives them a terrible nickname.

>You can be 'Runnerby'.
Yeah, like that one.
>>
No. 799415 ID: 91ee5f

>>799414
Holy shit, I'm slow! There's already an update!

>Now who here has crap hidden in a bank before joining the army?
Would saying "yes" still count as giving up our stuff, like Holly told us not to?

Ah, screw it, just tell him that we've got stuff.

Maybe he'll let us withdraw it and keep it?
>>
No. 799416 ID: 83b227

Since everyone knows you're a hardened criminal now, and you pulled that knife hiding trick, everyone's going to expect it from you anyway.

If you want to play some more avoidance, you could ask "how do you define a "bank", sir?". After which you could say you were just very generous to some people before you joined, and that you have some expectation of them being generous back to you in the future, when they can be.

I mean, Cheese knows your bank phrase, so in a very real way it's more her bank than yours, if you can't access it. So you just gifted your previous possessions to her, by way of lodging them in her bank account. That you set up for her.
>>
No. 799417 ID: 3abd97

Well, he sent a runner to turtle, so he'll find out we had more stuff. We can't effectively lie.

Raise hand. If pressed, you left your clothes and a sword in the dragon bank. Don't mention the Tomato poison.

Don't give him the code phrase, even if ordered to, either.

...Actually, the Tomato poison is potential valuable enough I'd be willing to strait up not admit to storing anything in the dragon bank and risk lashes for suspected lying.

Say absolutely fucking nothing about the crow bank. Or the stuff we left with Holly.

>>799413
Do not say this.
>>
No. 799418 ID: 3abd97

>>799416
...that's not a bad way of phrasing it. Giving our possessions away instead of banking them.

Asking the definition is kinda too cute for Fen, tho.
>>
No. 799419 ID: 4546ab

Wait to see if anyone else volunteers the info and see what happens when they do.

We do not have much in the bank in town so mentioning we have some travel clothes probably will not hurt. If you have to mention the antidote refer to it as "travel rations" or something. Or just a gift from a friend.
>>
No. 799422 ID: a6d7df

Say yes sir. There's nothing that important in it, just clothes, weapons and change; you've given the important stuff to Holly.
>>
No. 799424 ID: 3ce125

>>799409
Tell him that you have some equipment and funds in the bank. Will he allow you to retrieve them? You would be quite well supplied if so. It'd be a bit unfair to the other pawns though, you were expecting to only be able to retrieve your equipment when you became a lesser knight.
>>
No. 799427 ID: 3ce125

Oh and tell him you'll share more of your story in private if he wants. I'm sure he'd like to hear more about the fight. (we should leave out Cheese's name because we don't know if that's public or safe information to give out, but the dragoncloth is something he's supposed to know about, at least)
>>
No. 799431 ID: b412df

Just say yes, see what his follow up questions are. Don't admit you hid stuff with Holly unless he mentions it first; and don't mention the poison unless you think you can pass it off as barbarian superstition by saying "Tomato poison".
>>
No. 799447 ID: bfb318
File 149378858167.png - (28.30KB , 800x800 , 831.png )
799447

I raise my hand.

Aira, Bolk, and Valsano also confirm they have items in the bank.

"Anyone else? Good! We'll all stop by the bank and collect your shit to move to headquarters so it can be moved to a bank in Erja Nokol! The other three without anything won't mind, then, if they never get a chance to stop off at a bank before we go to Erja!"

Firzel looks surprised, and deeply uncomfortable. He says nothing. Orjin yells at Padli if he has anything in the bank. Padli starts to speak, but Orjin punches him.
>>
No. 799449 ID: bfb318
File 149378864735.png - (72.49KB , 800x800 , 832.png )
799449

Once we finally make it back into town, as ragged as we're ran, we immediately go to the banks. Each of us has our own bank, and one of us goes in with Sir Mopp at a time, where he brings a back to get our belongings, and the rest of us wait outside.

Upon my turn, we go inside.

>"Hello. I am Quill Knight Mopp." he explains to the bank clerk. "I am withdrawing one of our unit's items for transfer."
>"Password and number, please."

I give them the number, the recognize my face, and within moments, bring out everything. Sir Mopp begins putting items into my backpack for more efficient storage.

>"You have good gear. That's good, it'll let you immediately start paying me back for the healing cloth once you reach knighthood." He stops at the vial. "What's this? If it's food, it'll have gone bad by the time it reaches Erja Nokol."
>>
No. 799451 ID: a363ac

>>799449
It is a deadly poison with a no cure within hundreds of miles.
>>
No. 799452 ID: a6d7df

It's not.
>>
No. 799453 ID: 3ce125

>>799449
Tell him it's an incredibly deadly poison. Very much not food. The antidote is... uh... yeah, gonna have to tell him Holly is carrying it for you. Tell him he might want to put that in a more secure place than your backpack.
>>
No. 799454 ID: 3abd97

>>799449
"It's already gone bad, that's poison."
>>
No. 799455 ID: 3abd97

>>799453
No, we don't have to say diddly squat about the antidote.
>>
No. 799456 ID: 91ee5f

>>799447
>Firzel looks surprised, and deeply uncomfortable.
Something tells me he has stuff in the bank, but because he didn't say anything thinking it'll be taken from him, he's not going to be allowed to go get his stuff. Or he came here with nothing but the clothes on his back and he's just now finding out that he could've brought stuff with him to put in the bank.

>>799449
>He stops at the vial. "What's this? If it's food, it'll have gone bad by the time it reaches Erja Nokol."
"It's not food, it's a deadly poison. I don't have the antidote with me."

Should we mention that it's poison from an Erja Nokol mutant kobold? As long as we don't tell him Tomato's name or what he looks like it should be fine, right?
>>
No. 799457 ID: 595d54

Just say it's not food, holy shit.
>>
No. 799459 ID: 6f910b

>>799449
It's lube.
>>
No. 799461 ID: 315280

It's poison, not for eating
>>
No. 799462 ID: bfb318
File 149379100699.png - (42.36KB , 800x800 , 833.png )
799462

"It's poison."
>"That'll probably go bad too. Should I just throw it out?"
"No."
>"... your choice."
>>
No. 799463 ID: bfb318
File 149379107283.png - (28.97KB , 800x800 , 834.png )
799463

We move on. Firzel stares hard at a bank that none of us claim to have anything in, and we pass it. I suspect he was afraid that admitting he had things inside of the bank would be detrimental, but now he feels it would be worse to admit he had things in a bank after the fact.

Once we get everything, we head back to headquarters. Mopp takes our bags to a store room, but Sir Orjin yells again.

"Line up on the wall!"

We do so, and a field kobold in what I think is faux dragoncloth comes in.

>"This is them?"
"This is them! Worms, this is Grand Helm Knight Zall!"
>"Just Sir Zall, or Knight Zall, is fine. Sir Orjin, they've attained your respect enough to attain lesser knighthood?"
"Let's not get carried away with 'respect'! They just have my approval!"
>"Dame Frais, was it?" Zall says to Frais.
>"Yes?"
>"What is Sir Orjin's opinion of Lesser Knights?
>"Shit, sir. Better equipped pawns playing at being a knight."
>"Then we'd better let these pawns get dressed so that they can be called knights. They are all at least close to knighthood through normal procedures, right, Dame Frais?"
>"Yes, sir, at least by blood knight standards."
>"Alright. We are in need of full fledged knights who aren't being tested by the hindering system we have in place, with holding privileges and all that. Sir Orjin, you have notoriously high standards, so I know that you would not create knights that were not battle tested. So I will waive the kill count. I will also supply my recommendation echoing Sir Orjin's, so each pawn here will receive both recommendations needed. As for the test, well, that involves two things. First, the ideals of a knight as outlined by our standards book. Thoroughly studying and reciting important passages is expected for greater knights, but for lesser knights, the test is simplified and is nearly a formality. Almost a joke, it is so easy. Sir Orjin, just be sure they've skimmed the book and can cover the key points. The second part of the test, well..."
>>
No. 799464 ID: bfb318
File 149379110111.png - (15.42KB , 800x800 , 835.png )
799464

>"Sir Orjin, how is their kimankara?"
"No one gives a shit about board games in the mausoleum!"
>"Haha, not unless they want to be a helm or spear knight, I suppose not."

Aira lets out more relief than I've seen her visibly show before, before Zall continues.

>"Very well, I don't have time for this, so I'll fully trust Sir Orjin's judgement. By the powers granted to me by the Dragon Knights, you are all lesser knights from this day forward. You will earn wages and be expected to fight with valour. Depending on your performance, you may wish to become proper assassins, but as blood knights of the assassin branch, you are expected to be offensive monsters. Spend the next week - perhaps two, depending on how soon we need Sir Orjin - preparing. Make sure you are in the best fitness of your life. Find the coldest cavern you can at this time of year - the mausoleum is known to be cold. Meditate and sleep on burial grounds until you are comfortable in such places. Until then, we will send Sir Orjin more information on what the mausoleum campaign will entail. Needless to say, this is an unusual campaign, as our dead are used by the enemy. We have many troops entering, but only the elite troops will be seen at the front lines. There, you will be expected to do catastropic damage, and should you die, you should only die after making them pay dearly for your life. Sir Orjin, I entrust these knights back to you."
"Congratulations, worms, you're all knights and in my eyes you're still shit! There's not even a ceremony for this! We don't even have your emblems ready to be picked up, that's how little of a shit we give about your rank! Rest up, because you're going to work even harder tonight! The only difference is now you're paid! I lied about moving your bank stuff to Erja Nokol! You'll move it your own selves, because right now Sir Mopp is dumping it with all your gear you had as pawns, and you will all get it back as of right now! Buy some armor if you don't have any, because you'll need it! Either way, get outta my sight!"
>>
No. 799465 ID: bfb318
File 149379111128.png - (20.81KB , 800x800 , 836.png )
799465

We're starving, so the first thing most of us do is get something to eat in the kitchen. Holly is already making a batch of food for everyone, so we're able to eat, but Holly pulls me to the side.

>"So, Red Maw, huh?" she whispers.
"Word is travelling fast around here."
>"Sir Orjin seems to trust me. I'm not actually that surprised, you know. I mean, I find Zizi's brother wandering the turtle, Rasyan dies, well, I didn't think it was you, but the thought certainly crossed my mind in a daydream. Anyway, you're a knight now, so you can have certain liberties. You can go shopping if you like, or send some letters to people freely. Or, you know, sleep, while I run some errands for you."
>>
No. 799466 ID: 3abd97

>"No one gives a shit about board games in the mausoleum!"
Hahaha, I'm glad we didn't skip sleep to practice the game now.

>already a knight
That was fast.

>>799465
Sending a letter to Cheese (or home? Do letters go there?) might not be the worst idea, but we don't actually have new information to pass to Cheese, and we can't put sensitive information in the Empire's mail system (assume they have spies reading mail).

We might want to look into an armor upgrade. Or a new weapon- swords aren't very good verus skellies and zombies. You want a good blunt weapon to smash bone instead of one to cut flesh.

...sleep is probably smart, in the immediate short term.
>>
No. 799467 ID: a363ac

>>799465
If you can write a letter to Cheese to let her know you lived to lesser knighthood already.
Take Holly and let her pick out appropriate armor pieces for you she would know good leather more than you.
Try to play the game with Aira some more and keep her warm for the next couple of days while she sleeps to help her heal faster.
Make sure to work out when ever possible and scout the catacombs for a cold spot to sleep and work out in.
also talk with Sir Orjin for working out at least once to push yourself as far as possible.
>>
No. 799468 ID: 3ce125

>>799465
Let's send a letter back to Cheese and uh, your guard friend whose name escapes me, telling them everything's going well.

Get your nice outfit back on. Get your stuff you left with Holly, so that your belongings are in one place again. Then ask her to go out and get a sturdy carrying case for the vials so you don't have to worry about them breaking. Also, a kimankara board and a strategy book for it if there is such a thing.

Wait, actually, is she sure she wants to go walking around town? She got assaulted before.
>>
No. 799471 ID: 595d54

"You're asking me to take liberties? Hm." You probably should go shopping for some better armor and a kimankara board. Could get some metal plates riveted to the leather for brigandine, get a breastplate to protect your vitals without slowing down much, or get suit of chain. Both of the latter could and probably should be worn over the leather, I think.
>>
No. 799472 ID: 595d54

>>799468
>your guard friend whose name escapes me
Moss.
>>
No. 799473 ID: 91ee5f

Looks like Firzel got lucky! Now he can go get his stuff from the bank.

>>799465
>"So, Red Maw, huh?"
>I didn't think it was you
"Well, to be fair, you told me that you didn't want to know I was the Red Maw, so I didn't tell you."
>>
No. 799476 ID: a6d7df

Look into some extreme cold weather gear, additional training, and a plan for paying off that debt. Make sure Aira pulls her weight in the last regard.

And make damn sure you don't screw up the ceremony. The fact that it's simple will only make it more embarrassing if something goes wrong.
>>
No. 799477 ID: 1e7aa8

Ask Aira if she wants to spar at some point.

Hell, ask Bolk/Frais if there's any regulations involving sparring matches.
>>
No. 799479 ID: 3ce125

>>799476
>plan for paying off that debt
You mean, for instance, paying it off immediately because we have the funds right now to do so?
>>
No. 799490 ID: 83b227

>>799479

No we don't, most of our money is still with the crows. Or Cheese, if she retrieved it since then.

>>799463

Hmm. Interesting purple eyes on both our upper knights. Did we ever see other knights equaling their rank or above? We know that magical enhancement is a thing, so I wonder if the empire invests in it for knights above a certain rank. At least for the assassin branch, who need the most power compacted into as few people as possible?

>>799465

Ask how quickly it would be possible to get a letter to the Fence and back. If you had time to get a letter to Cheese and receive a package back within a week, it'd be a good investment.

Points to cover in such a letter:
- news that you're a lesser knight now (include the date you're writing), and your new privileges (describe it as if it's something she has an curiosity for, rather than you just blatantly saying "here's what I'm allowed to have now, give pls").
- asking her any advice about working in and around Erja Nokol, including anything that would be good to inform your fellow knights about. (I think Cheese was supposed to have already taken a moment to fill you in on things like that, since she knew you were going in advance, but I'm not sure if she actually got around to it?) She might have already arranged for a pile of info to be left for you somewhere in Erja, though, if she's smart (which she is).
- asking her "a good place to relax and pick up news, like that diner in the Fence you introduced me to" (hopefully she'll pick up that you mean "a place where I can securely pick up/send messages to you and your contacts from")
- asking her to send or transfer to you a decent amount of money, perhaps reminding her that "our friends in the black uniforms" (the crows) should be willing to provide.
- asking her if she'd like you to drop by her family, and if she'd recommend any gifts they'd like.

As for right now, get out your old gear and use it while you practice. It's out of its home zone now, so it'll be decaying and you'll have to get more later (you could probably do with something a little different for the purpose of undead-fighting, anyway), but you can get use out of it for conditioning yourself.

A lot of your shopping will have to wait until you have more money, so for now get to training, both training yourself and helping your companions train. Maybe see if you can still get tutelage/training from your elder knights (especially Orjin, though it's probably risky to ask him for anything). In the evenings when you're resting up, study on being a knight and playing that board game, since you're still aiming to reach higher (I also wouldn't be surprised if being passed without the tests might bite you later, in terms of the esteem other knights show you or similar, so it'd be good to catch up on what you're supposed to be able to do so you can do it if you get challenged later; suggest this to your fellow former pawns as well.)

Do as suggested and get comfortable with the cold and dead things. Maybe find a local butcher and/or undertaker and see if you can do a little volunteer work?

Also take some time to talk to Aira soon. You should apologize for not giving her the knife like you originally planned to do, the sword being more useful for covering a wide area and the dagger for stealth, et cetera. Maybe discuss with her how you want to handle her debt. Offering to pay off the debt entirely might hurt her pride, or perhaps not (you should wait until you know you'll have money). A middle solution might be to just offer to pay off her interest on the debt if she accrues any, or to give her interest free loans to buy anything her reduced pay is insufficient for.

You don't want to get a reputation as a guy who's too free with his money - if Cheese sends you a roll of gold coins don't let on that you have them. Obviously you'll reveal you have some money and it'd pay to be a bit generous (maybe take your pack of fresh knights out for their own celebration, since they're not getting one? Just a good meal or something, once you have your seals and such?), but don't try to solve everything with money. People like money but coins are cold, especially if people think you have lots, so if you want to build a relationship doing some non-monetary things is essential. Share in chores and so on.
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No. 799494 ID: 440bb8

Send a letter to Cheese explaining whats going on. Give her the basics and see if she knows a source of gear for you back in her homeland.

And ask Holly for help shopping for some cheap armor. Also for advice on army life and how to proceed.
>>
No. 799516 ID: 78a3e5

You can sell your useless pawn equipment for full price now right? Ask the Quill Knight if you own it now or if it's just still being rented. If it is yours you can exchange the worse stuff for 15-20 silver and pay off 2/3rds of the debt. You can probably scrounge up enough to pay off your debt if you stretch yourself but it's not a priority right now. That money could also be used to keep yourself going for the next week or two.

The thing you need to research is if you will be able to buy good gear in Erja Nokol since the stuff you'll buy here will start to rot eventually. If the quality is the same it might be better to wait.

Also get the lowdown on how to keep increasing your rank.

The letter will take a week to get to Cheese and a week to come back so if you ask for a gold or two through a letter you'll have to include instructions about where in Erja Nokol to send it too.

Your pay is 2 coppers a day, which I assume you can live off of, so you'll still pay off about 5.6 silver of the debt by the end of the two weeks anyway. The best reason to pay it off is to dodge the half-loot confiscation.
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No. 799522 ID: 91ee5f

>>799490
>No we don't, most of our money is still with the crows. Or Cheese, if she retrieved it since then.
Actually, >>799479 is right, we can immediately pay off the debt, since we're allowed to send letters to Cheese to send us the money we asked her to hold for us plus whatever we asked Holly to hold for us as well, not sure if we can get anything from the Crow Zone. And according to this: http://tgchan.org/wiki/Fen_Quest_Statistics , we have 30 silver, 46 copper, 305 gold, and 3 mithril.

So, yes we could pay off our 60 combined silver split evenly between Aira and Fen right now and not have to worry about 10 additional silver owed by both total for each season it takes to repay the debt.

However! I don't think it would be a good idea to pay it off all at once! Because it would look very suspicious if we got that much money at once! Also, the messenger could get robbed half way back to us with the money. Holly was beaten up while we were underground, which the stats page doesn't tell us if she was also robbed of everything we gave her or if she still has it. And the stats screen says whatever we have in the Crow Zone might be moved around while Fen's out of contact with them, so the amounts shown on the stats page might not be accurate.

So, I think we should go out and buy whatever we need for Erja Nokol and whatever money we have left that's with us and not with Cheese or the Crow Zone, should be put towards our debt.
>>
No. 799535 ID: 3ce125

>>799522
I REALLY don't think that mithril belongs to Fen. He probably still has claim to some gold, though. I thought we brought a few gold here, but I guess it was just silver. Seems unusually conservative.

We could send for a couple gold. That's probably small enough to transfer via mail. Another thing we'd want to find out is how long Tomato's poison will remain potent.
>>
No. 799544 ID: 91ee5f

>>799522
Also, eventually Sir Orjin is going to find out about Vackles, who is the 2nd noble we killed.

And if we kill 3 more nobles, we'll get our title upgraded from "noble killer" to "noble slayer"! .....let's not do that.

>>799535
Well, it must belong to either Fen or Cheese, otherwise it wouldn't be listed on the stats page!
>>
No. 799545 ID: 83b227

Actually, wouldn't it be better to buy things in Erja, so they don't decay? I assume it's a different zone. Maybe we won't be given time before being thrown into combat, though.

Or maybe Erja's such a terribadawful zone that it's got some sort of universal decay effect. That's sort of related to the question of whether Tomato's poison counts as an Erja-attuned item. It probably will go bad after a week here, though, and the antidote. Maybe the only use for it now would be to have a shot at building some resistance? That sort of thing. I think it takes longer than a week or two, though. It seems unlikely that we'll have to poison anyone in that time.
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No. 799553 ID: 3abd97

I don't think paying off Aira's debt for her would be a good thing. Not being able to pay people back or earn things on her own has been a thing for her. Let her prove herself to herself, and think she's earned something. Let her have her pride.

>why didn't we bring gold / more money?
Because we were led to believe we couldn't use it in the army, and we might lose everything we were carrying when we enlisted. So we brought silver- way more than enough for operating costs in town, but easily shrugged off if we lost it with gold stored elsewhere.

Still don't think it's worth having Cheese send us money. We want to raise in the army by our own merit and build an impressive reputation, not have people whispering it's only due to outside funding and expensive gear. We're already maybe getting too much attention with the Red Maw and White Eyes Barbarian things.

>mithril
It belongs to no one, since it was Cati's money, Apanya knew about it, and already appropriated it for rebuilding Fence. >>/questarch/733876

>Well, it must belong to either Fen or Cheese, otherwise it wouldn't be listed on the stats page!
There's a note right there on the page that says the list is not current since Fen is out of communication with the crows. That's what Fen remembers leaving at the crow bank, not what's still there.
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No. 799564 ID: bfb318
File 149384959778.png - (20.77KB , 800x800 , 837.png )
799564

"You also said you didn't want to know if I was Red Maw, didn't you?"
>"Oh, I did, huh! Well it is dangerous knowledge. Keep your sleep habits hidden and unpredictable, and around guards.
"Are there letters that would go back home, to my brother?"
>"Other than the extra cost, absolutely. You sometimes got runners to deliver mail, right?"
"Yes."
>"Yeah, they're just runners for hire. Not as trustworthy as the internal empire lines, but still fine."
"Is it possible to write letters anonymously?"
>"Sure, though you'll have no idea if it failed to reach its destination or not, but it's usually reliable. Any rush, or just want to have them delivered with the next teleportation?"
"The next teleportation is fine. Is it much more otherwise?"
>"Yeah, the empire's a big place, and non-teleportation means a runner has to run a whoooole lot of miles, and fast to make it even worth it."
"Alright. Is metal armor worth it?"
>"If you're in heavy combat, and you probably will be sometime, it'll save your life. Normal weapons can't even pierce plate anyway. It's tiresome and noisy, so if you need to sneak, your leather outfit is better. You don't have an abnormal body though, so maybe you don't need to get armor custom fit. It makes a big difference though in mobility. I'll get your measurements and see what your options are, later."
"I may want other weapons, too. Would a club do better than a sword against zombies or skeletons?"
>"Geez, I don't know. I mean, it would, but I don't know if you're going to be fighting those. You might be fighting living bodies that just don't have a soul, but still have a heartbeat. You can bet there's going to be abominations in there, too. Wouldn't hurt though, and a mace isn't too expensive."
"Kimankara board?"
>"Heh, sure. Yeah, actually, you might get a lot of downtime. Better get a pasttime."
"Hold on. Are you okay with going out to run errands? You got assaulted before."
>"Sir Orjin said I can grab a shield knight to be an escort."
"A carrying case, for vials."
>"Sure."
"I think that's it."
>"Okay. I'll pick up some stationary, too, and some cold weather clothing. Let me get your measurements, then get some sleep."
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No. 799565 ID: bfb318
File 149384961809.png - (12.67KB , 800x800 , 838.png )
799565

I apologize to Aira for not giving her the dagger as originally planned, but if anything, she seems confused by my apologizing.

Despite that Sir Orjin seemed to say that becoming a lesser knight hardly changed anything, we are given private rooms, a slight bonus on top of our wages, and a better access to what the quill knight's shop has for us. Despite the individual quarters, I sleep with Aira, especially since the nights do get cold. It may not be necessary, as the blankets we receive are thick, but she appears receptive enough towards my staying with her. This gets some jokes from the other knights, but we don't share the brunt of it. Valsano and Mowbow share a room as well, and are mocked for the intimate positions they sleep with each other even if just to get used to sharing warmth. Aira, Firzel, and field kobolds in general start getting referred to as 'mobile heat blankets,' and there are jokes about how we're under orders to get fat for this campaign. Holly tries to laugh and joke back about being a half mobile heat blanket, but she seems more serious than I would expect about our situation. Still, people take a liking to her, and the stigma about her having only one leg seems to fade, at least inside of our area.

Aira and I sell some of our surplus pawn gear. Aira promises that after spending money needed to survive, which essentially amounts to food, she will spend half on the healing cloth debt, and half to save for a good set of equipment. She had some leather clothing and a sword in the bank, along with some private, sentimental items.
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No. 799566 ID: bfb318
File 149384965450.png - (87.74KB , 800x800 , 839.png )
799566

I ask Sir Orjin if he knows workout techniques. I thought I might have been disturbing him, as I asked him while he was in the middle of a conversation with some others knights, but he immediately dropped everything and ordered me to follow him.

The resulting exercise involves receiving more screaming than any single period up to this point, but he does push me. He either assumes I need, or heard I was interested in, wearing heavy armor, so he trains me in with that in mind, even if it still mostly amounts to picking up rocks and walking or running laps around the buildings.

Normally I would have thought this would have been some form of punishment, but the advice he yells at me regarding armor and form appears to come from a passion of the subject. Plus, it reminds me of how Tevliss trained me back home.
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No. 799567 ID: bfb318
File 149384967444.png - (27.83KB , 800x800 , 840.png )
799567

Once I get the chance, I write a letter to Cheese saying that I made it to knighthood. I also ask where her family lives, along with a request for various advice she can give while I'm in Erja Nokol. She did not give me as thorough of a lesson as we had hoped, she should have the time to give me a long written lesson. I also request some funds. Although Aira has insisted on paying back her debt fully by herself, she has accepted my temporary help so that she can avoid having interest build up.
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No. 799568 ID: bfb318
File 149384969694.png - (72.64KB , 800x800 , 841.png )
799568

I also write to Moss, after Holly helps me find out where I would deliver towards. He preferred quiet areas, to work as little as possible while still fulfilling his duties, and despised Krix. His new assignment turned everything upside down, so I'm hoping that my correspondence will help. Although I don't outright speak of pulling him out of his duty, I believe he understands that the farther up the ranks I get, the closer I will be towards pulling him back out. I also thank him for his helpfulness in the break town, and tell him how to contact me if he'd like to write a reply.
>>
No. 799569 ID: bfb318
File 149384974463.png - (25.40KB , 800x800 , 842.png )
799569

Lastly, I write a letter to my tribe and family back home. I tell Zizi he should have told me more. A lot more. I tell them that I am going to Erja Nokol soon, and would like advice. I can guess what the reply is going to be, but I still can expect, and would like, a reply.
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No. 799570 ID: bfb318
File 149384982911.png - (49.14KB , 800x800 , 843.png )
799570

I would have liked to have a little ceremony with the others that were promoted to knight along with me, but Sir Orjin keeps us busy. We are drilled as a team through much of the day. Supposedly, we have free time, but he hunts us down during then and yells at us and gives us unwanted work to do if we're not using our free time to studying or further training. Aira and I avoid this by hiding in parts of abandoned catacombs, where we spar and rest. Holly can confirm that we don't slack on our training. It does get to be freezing.

>"Aira, mind your toes. Buy some socks and a pair of good boots, it'll be even more important than armor, because you're only sometimes fighting, but the ground will always be freezing your feet. Fen, remember to massage the back of your horns periodically, or they will fall off. Sleeping is going to be more dangerous than normal."
"The shroom forest does get cold at winter. My tribe does often sleep together for warmth."
>"From what I'm hearing and what I know, that forest is a tropical sauna compared to the lower depths of Erja Nokol. When you two sleep, you'll want to keep your feet inside each other's thighs. Aira, you're going to have to look into good circulation while you sleep, because you wouldn't be the first field kobold to get warm, sweat, then have the sweet freeze your fur and then never wake up. Fen, your kit should include flint to start fires. I'll get you both a shopping list of gear, because there's more you'll want to go in with than weapons and food. Flint, medical supplies, equipment upkeep gear, so on."
>"Don't our wages cover equipment maintenance?" Aira asks.
>"Yeah, when you're in places where you can pay, but word has it that combat in there isn't just front line engagements, it's a lot of hunting and searching with a lot of hidden tunnels that the enemy can sneak around from. Hunting parties can last for days at a time and get lost. It's been mostly scouting parties, at least that's what I've been told, but Knight Zall didn't put me at ease by making you all knights so fast."
>"Better than sending us in as underequipped pawns."
>"For sure! But the assassin's branches don't care about bolstering their ranks, they care about elite troops. Grand Knights normally care a lot about going through the procedure of study, getting to know greater knights for recommendations, and so on. So, for him to just waive those requirements and make a bunch of new knights, it means that they feel a need to replace lost numbers, faster than they normally get knights. So, sorry, but I am nervous about what you guys are being sent in for."

It doesn't matter to me, I already decided I would go through anything just to meet Lily again.

>"Gah, and Fen, I need to teach you how to be wary about assassins and kidnappers, because people are probably in search of Red Maw while the trail is hot. Word about what happened with all those gold nobles at the turtle has spread all over the place." Holly explains.

Now that I've been reminded of Lily, I wonder if she's heard all of this, too.
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No. 799572 ID: bfb318
File 149384989670.png - (55.88KB , 800x800 , 844.png )
799572

>"Ah, maybe I should have just given him a vase. Oh, a basket! That would have been nice, too."
>>
No. 799577 ID: 3ce125

>>799572
I wonder if we can send her a letter?
>>
No. 799578 ID: 91ee5f

>>799565
>there are jokes about how we're under orders to get fat for this campaign.
Well, getting fat will help them retain body heat and keep them warm.

Still doesn't change the fact that it's funny to actually be ordered to get fat! XD
>>
No. 799586 ID: 04f19e

>>799572
No ^&*(, Lily.
>>
No. 799589 ID: 3abd97

>>799572
Meanwhile, in an alternate universe, there's a bloody battle with everyone killing each other for the "dragon vase".
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