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File 125417002745.png - (20.81KB , 600x400 , 01.png )
53129 No. 53129 ID: 5696d4

Now loading...
256 posts omitted. Last 50 shown. Expand all images
>>
No. 57244 ID: 9cc8fd

>>57227
If he's not himself, not acting a King, I can work to do something about it. Don't throw away your life over a maybe.
>>
No. 57264 ID: 5696d4
File 12546977627.png - (39.12KB , 600x400 , 90.png )
57264

>>57244

"Fo' all I know, ya just killed mah mate earlier! How woul' I know ya' won't be backstabbin' me or da King?!"
>>
No. 57308 ID: c0f3bf

You don't, but wouldn't it be better to have a nice king and an unsliced neck than a horrible, possibly torturous death?
>>
No. 57328 ID: 5696d4
File 125469975261.png - (32.76KB , 600x400 , 91.png )
57328

>>57308

"I suppose ya'right. What good wil' be mah beard if I quit livin'. A'right, ya got me; I'll help ya out wit' dis."

Dorf joins the party as a guest!
>>
No. 57364 ID: 5696d4
File 125470084468.png - (64.96KB , 600x400 , 92.png )
57364

Murdelp quickly appears, grasping to the AXE. He tries to look intimidating. His young appearance doesn't help him.

"Real cute, lad. I suppose ya' be da invisible guy's friend, eh? Best ya be holdin' to dat AXE 'coz we're goin' to battle."

I notice that the Dorf seems to be missing the axe he was holding back when I was looking by the entrance. His only equipment is his TURTLE MAIL; he's pretty weaponless.
>>
No. 57407 ID: 15f6d6

What kind of available weapons do we have for him? Can we get him armed with available supplies?
>>
No. 57417 ID: c0f3bf

Is Murdelp strong enough to even use that axe? Cuz if not you should probably exchange it with the dagger.
>>
No. 57432 ID: e3f578

Give him the Hammer. All dwarves are naturally good with hammers and axes.
>>
No. 57433 ID: 632862

>>57428
May as well give him the hammer, even though he's probably only got skill in Axe.
>>
No. 57437 ID: 5696d4
File 125470285166.png - (50.55KB , 600x400 , 93.png )
57437

>>57407

Since Murdelp's using the AXE, the only weapons I have in my arsenal are the KNIFE, the HAMMER and the FIRE ROD. Knowing that the last one isn't working for some reason, we should eliminate that as a choice.

>>57417

Murdelp already admitted to being able to use the AXE. He seems capable, if not efficient.

(Just a re-update.)
>>
No. 57438 ID: c0f3bf

The elf said it had unlimited uses but took a while to recharge, right?

Well anyway, I say give the dorf the hammer, it's always useful to have a blade around.
>>
No. 57441 ID: 15f6d6

Lets give him the hammer. We are better with our trusty spear anyway.
>>
No. 57485 ID: 5696d4
File 125470462641.png - (127.57KB , 1000x400 , 94.png )
57485

>>57432
>>57433
>>57438
>>57441

The Dorf takes a grip at the HAMMER. He seems to be fine with it.

We advance to the next path.

"Be careful, eh? There be puzzles 'n traps along dis path, not'ta mention dis darkness ain't helpin' us a bit."

[Paused]
>>
No. 57494 ID: c0f3bf

Take ze torch and be prepared to dodge if it activates a trap.
>>
No. 57631 ID: 632862

>>57485
Try putting the fire rod in the torch for a bit and see if there's a reaction.
>>
No. 58135 ID: 5696d4
File 125477913868.png - (146.64KB , 1000x400 , 95.png )
58135

>>57631

The Fire Rod's gem only shines weakly. Nothing's really happening.

>>57494

I try to pull the torch out, but the metal plate holding it is too tight for me to overcome. The bolts fastening it to the wall makes an ominous sound.

... Something's moving.
>>
No. 58138 ID: c0f3bf

OHGOD RUN
>>
No. 58154 ID: 5696d4
File 125478037111.png - (128.28KB , 1000x400 , 96.png )
58154

>>58138

From wha-

OOMPF.

The Dorf and Murdelp starts crawling towards the other side.
>>
No. 58156 ID: c0f3bf

RUN
RUN
GET TO DA CHOPPA
>>
No. 58157 ID: 9cc8fd

>>58154
Drop and roll, hurry it up before you get crushed.
>>
No. 58171 ID: 5696d4
File 125478200619.gif - (73.19KB , 600x400 , 97.gif )
58171

>>58156
>>58157

Don't worry, I got this.

I roll over towards the small crawling space, making it before the descending ceiling crushes me.
>>
No. 58175 ID: 7eda8b

Say "OH GOD MY LEGS! MY LEGS! MY LEEGGGSSS!!!"

When the others freak out, say "Nah, I'm fine."
>>
No. 58195 ID: 632862

>>58175
More like "MY TAIL MY TAIL"
>>
No. 58200 ID: 5696d4
File 125478360859.png - (98.05KB , 1000x400 , 98.png )
58200

>>58175
>>58195

That actually doesn't work while I'm invisible. They'd just panic, since they wouldn't know if I really got caught or not.

Speaking of which, I hear another click and a very fast object creating a huge thud.
>>
No. 58214 ID: 197650

Get up and inspect the room.
Pretend the 'bold caught you and reward him with a short nose rub. It will make him more confident.
>>
No. 58238 ID: 5696d4
File 125478642021.png - (141.64KB , 1000x400 , 99.png )
58238

>>58214

Seems like a trap wall blocking our path. We must've done something to activate it. I doubt that was the torch I tried to remove before.
>>
No. 58239 ID: c80cec

>>58200
You were almost a Sanya Sandwich!
>>
No. 58272 ID: 42e439

Could just be an airlockish door system.
Pull on lever 1 door shuts possibly crushing any intruders who are not aware of the door? Lever 2 may then be pulled to open the other side?

Pull on the next torch.
>>
No. 58343 ID: 632862

>>58238
Look up.
>>
No. 58763 ID: 5696d4
File 125486123449.png - (148.09KB , 600x400 , 100.png )
58763

>>58343

There seems to be oddly-shaped rocks above us. They look like they're just about to fall down.

... I feel like we're in danger for some reason.
>>
No. 58766 ID: 632862

>>58763
Damn it, rockfall traps! Get everyone back into the alcove, then touch the torch with your spear.
>>
No. 58787 ID: 5696d4
File 125486209421.png - (157.00KB , 1000x400 , 101.png )
58787

>>58766

I order the Dorf to go back to the small space, but when he does so, the wall begins to rise up.

"I dun like dis mind tricks," he comments.
>>
No. 58795 ID: 632862

>>58787
Oh, it was a pressure plate the Dorf was standing on. Why did I not notice that? Do not touch the torch. Tell everyone to avoid the pressure plate while proceeding forward.
>>
No. 58814 ID: 5696d4
File 125486342934.png - (141.80KB , 1000x400 , 102.png )
58814

>>58795

Well, we're past that trap now.

There's a water pit just a few inches near my feet. It seems very small, so anyone can jump over it. Beyond it is a javelin of some sort, fastened by black metal rods.

Something pulsates in red.
>>
No. 58819 ID: 632862

>>58814
Look up for rockfall traps again, then push block in wall if there are none.

Poke GLOWING RED EYE with spear.
>>
No. 58822 ID: 632862

Also uh... don't let anyone jump over the water until that stupid laser eye is closed.
>>
No. 58880 ID: 5696d4
File 125486548781.png - (139.22KB , 600x400 , 103.png )
58880

>>58822

They're pretty aware of that, I think.

>>58819

No rocks above us this time.

My SPEAR is rather long, so I can't use it while in this cramped space. I will have to jump over to be able to use it.
>>
No. 58882 ID: 632862

>>58880
Push the block in the wall, see what it does.
>>
No. 58894 ID: 5696d4
File 125486609386.png - (145.19KB , 1000x400 , 104.png )
58894

>>58882

I push the block, and it releases the javelin from the rods. It falls just short of tripping over the side of the pit.
>>
No. 58897 ID: 632862

>>58894
Ugh. Well you're invisible, jump over and grab the javelin then stab the eye with it.
>>
No. 58904 ID: 9cc8fd

>>58894
Might as well jump over. What's the worst that could happen? Uhh, don't answer that.
>>
No. 58920 ID: 632862

>>58894
Hmm, come to think of it another option might be to use your spear to pull the javelin over so you can stab it from this side. I kinda doubt the eye can see you anyway, though.
>>
No. 58934 ID: 5696d4
File 12548677966.png - (152.22KB , 1000x400 , 105.png )
58934

>>58897
>>58904

I jump ove-

OOMPF.
>>
No. 58936 ID: 632862

>>58934
Hahahahaha! Oh um, try to stay out of the water!

Then grab the javelin by pulling it with your spear.
>>
No. 58940 ID: 5696d4
File 125486799838.gif - (183.66KB , 600x400 , 106.gif )
58940

Before I can even scream for help, the top of the pit closes in.

"... Hey, that button closed the pit!"

"Onward we go, then. Ah, this be a fine javelin. Such a waste to leave 't 'ere."

"Let's just go! Sanya seems to be ahead of us, but I can't really tell!"
>>
No. 58943 ID: 632862

>>58940
OH GOD! First, don't drown! Second, thump the top of the pit, try to get their attention before they go too far ahead!
>>
No. 58948 ID: 9cc8fd

>>58940
What, did they go deaf? Knock on the wall anyway. Maybe you can try a weak no-charge mind crush again if they're seriously walking away.
>>
No. 58951 ID: 4553b2

>>58940
Accept Bad End.
>>
No. 58955 ID: 5696d4
File 125486847051.png - (46.55KB , 600x400 , 107.png )
58955

>>58943
>>58948

But I can't swim... and something's pulling me do- BLLGRBLGRBL.
>>
No. 59100 ID: ed8d8a

I... I don't believe you.
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