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File 12491516364.jpg - (65.81KB , 429x422 , CoD1.jpg )
19700 No. 19700 ID: 13034c

You feel a tug. It's really quite annoying. You consider ignoring it, but it really is rather uncomfortable. You acquiesce. You sense the coniferous forests of Furnshakt. It's unusual for them to seek one of your kind. They normally just talk to their own spirits.
Expand all images
>>
No. 19703 ID: 806f2b

>>19700
Listen to the poor sap, if you dislike what it has to say? INVADE THE FLESH AND TAKE IT OVER FROM THE INSIDE!
>>
No. 19706 ID: 9a71e2

>>19700
Show up with the usual FOUNTAINS OF FIRE or SEAS RISING bullshit we usually show up with.
Who are we, anyway?
>>
No. 19709 ID: 13034c
File 124915245064.jpg - (22.93KB , 429x422 , CoD2.jpg )
19709

Hm. It doesn't appear to be one of the barbarians after all. It's a human bearing the pleated skirt and oval shield of a Vyntric footsoldier, but it wields a ax and wears a harness in the style of the bandits of the Mensala badlands. And it is indeed in Furnshakt. How odd. It is chanting nervously between little incense thingies. It occurs to you that, in your current form, it cannot see you.

>Time to pick a corporeal form! It must be smallish, about the size of a little girl or a 'bold, though you could be more original if you like.
>>
No. 19712 ID: f2de2f

>>19709
A little girl kobold.
>>
No. 19713 ID: 9a71e2

>>19709
Three legs, three arms, three eyes, and as much narrow limbness as we can to stretch out the material.
>>
No. 19714 ID: 806f2b

>>19709
We must be a little claypot man! Anyone remember those little lawn decorations? That were just claypots strung together?
>>
No. 19715 ID: 806f2b
File 124915276897.jpg - (58.58KB , 171x198 , clay-pot-scarecrow-0726.jpg )
19715

Heres a pic, we would be a badass god of claypottery!
>>
No. 19721 ID: 13034c

I'd like to have multiple people agreeing on one thing before we create a form; I'm only giving you one 'free' corporeal form. You'll have to build any others you want from the souls of your followers.

The pot idea is cool, but it lacks fine manipulators, so may be extremely inconvenient.
>>
No. 19723 ID: 806f2b

>>19721
Then we can be golemesque, our main body is like that but with clay hands and feet added on.
>>
No. 19725 ID: f4963f

A mouse.

A field mouse.

Look at us. We're so cute.
>>
No. 19739 ID: 9a71e2

We have an opportunity for weird here.
I believe we should take it.
>>19713
One leg is hairy, one leg is scaled, and one leg is feathered. All end in claws.
The center of the body is a ring, with the eyes mounted on the outside.
The arms come from the top of the ring, and the feet come from the bottom.
One eye is round, one is slit, and one is just black.
Each limb ends in three digits.
>>
No. 19751 ID: 13034c

>>19739
that is definitely weird. Problem is, it would be a bitch to draw and I suck at drawing anyway. Also, looking overly strange may inhibit attempts to accrue worshipers, in the event that that become a cool idea further down the line.
>>
No. 19752 ID: 9a71e2

>>19739
For that matter, let's add three wings, too.
One insectile, one feathered, and one batlike.
The insectile wing is divided into three lobes.
The batlike one has three extensors in it.
>>
No. 19753 ID: 9a71e2

>>19751
On the other hand, it's also obviously a result of divine power.
Instead of having to convince people of the divinity of a walking pile of pots or a mouse.
>>
No. 19755 ID: cde660

You spelled Deity wrong.
>>
No. 19756 ID: f373c2

A small, round, four-legged body with three floating hands and a floating mask instead of arms and a head.
>>
No. 19759 ID: 33bb8b

An adorable little girl BUT with a small swarm of creepy toothed grins floating in the air around her head
>>
No. 19760 ID: 93c708

Become a floating penis.
>>
No. 19763 ID: 13034c

>>19753
This is based on Unified Setting Cosmology. You're a spirit. Whether you're divine is a theological question. Some believe that all spirits are pretty much the same, some believe that the five who predate the world are innately different from the rest. Regardless, your nature is just as clear if you're a pot-thing as if you are biological in appearance. I'm still waiting for more than one ID codes to agree, though.
>>
No. 19807 ID: 9a71e2

>>19763
Whether or not we're divine is irrelevant to someone that calls on us as a deity.
>>
No. 19823 ID: 335096

We wish to be the little girl.
>>
No. 19829 ID: 335096

>>19823 Here.
In order to break the tie and agree on something, I change my vote to >>19759 on the condition that we can turn them off when necessary.
>>
No. 19856 ID: 13034c
File 124916577876.jpg - (20.51KB , 429x422 , CoD3.jpg )
19856

You draw yourself together into a body. A young female human, to put this one at ease. There is no need not to cause this one joy, so you smile widely. Your smile shimmers through the air around you, as well.

>"Uhm, ah, spirit. Please, oh great spirit, I beseech of you, aid me in my plight! I was brought hence from my humble home by Vyntric slavers! They would have forced me to fight in their army, but I fled. A patrol of them hunts me even now!"
>>
No. 19862 ID: 335096

Don't you worry. We shall deal with them who enter here... for a price.
>>
No. 19868 ID: 13034c

We can do the following:
1. Manipulate our environment or fight as per a normal human girl.
2. change between forms at will (so far, we have the little girl and out invisible, incorporeal, godform)
3. know everything that goes down in places where we are worshiped
4. Exert force remotely; only in places we can see, not a lot, and fine control takes some time.
5. Freak people out with smiles

If there's other abilities that we obviously should have, then we probably do and I didn't think of it.
>>
No. 19873 ID: 335096

>>19868
Can we bite people at range? Talk to people remotely using a mouth? Can we make our mouths creepier by giving them fangs and such if we so desire?
>>
No. 19885 ID: 13034c

>>19873
No. The mouths are (at the moment) a visual effect only. They're basically a reflection of your current body's built-in mouth. They can only gain fangs if you become able to grow fangs on your current body. To develop the other abilities, you're going to need more worshipers and/or sacrifices.
>>
No. 19887 ID: 335096

Well. Lets let our worshiper know that if we are to protect him we will require a sacrifice then.
>>
No. 19889 ID: 9a71e2

>>19887
Do we have any particular ... taste in sacrifices?
Burnt offerings?
Blood spilled in our name?
Maybe he should just catch something and we should eat its soul with our many mouths.
>>
No. 19913 ID: 13034c

>>19889
Blood is the most potent. Thinking creatures are much more potent than unthinking creatures. Sacrifice in a ceremony is more potent than enemies killed in battle in your name. Most things count as sacrifices, including the incense burned in the summoning.
>>
No. 19918 ID: 335096

>>19913
Well, lets tell our worshipper here that he must spill a drop of his own blood in sacrifice to us if we are to give him help. It will be a token of bondage between him and us. He shall forevermore be our servent, and we shall forevermore be his GOD. But worry not, for we are a kind and generous spirit when happy, and we shall do much for him in exchange for his worship.
Then laugh as diabolically as or little-girlyness allows.
>>
No. 19922 ID: 13034c
File 124917269523.jpg - (12.72KB , 429x422 , CoD4.jpg )
19922

>>19918
The soldier silently draws his axeblade against his shield arm. Blood drips to the ground at your feet. You emit a mighty laugh, which echoes through the clearing and the forest around. You taste his blood, and the power that accompanies it.

>A few drops of blood is not worth a lot of power. If you guys think you need it, perhaps you can get the mouths to emit sound with it.
>>
No. 19925 ID: 9a71e2

>>19922
Right, can we survive with just our worshiper?
Because his trail goes through this clearing...
Tell him to clean up the ritual mess and continue on, we'll catch up with him later.

Can we manifest the mouths in INCORPOREAL GODFORM?
Because I think we should get the patrol to kill each other.
>>
No. 19926 ID: 335096

>>19922
Its the symbolism of the act that is important. Now we shall tell him to pray. While he is praying, we shall wait for those who are chasing him to show up. Then we will manifest before him.
>>
No. 19938 ID: 13034c

>>19925
>Right, can we survive with just our worshiper?
Of course. Spirits can only die by being killed.
>Because his trail goes through this clearing...
wat?
>Can we manifest the mouths in INCORPOREAL GODFORM?
¯\(°_o)/¯

Your planning is good, though I think this guy's concern is more with not getting caught than with killing the pursuers, sending him alone may be unwise.
>>
No. 19940 ID: 335096

Lets go stand outside and wait for the pursuers. When they ask where our guy is, we'll just tell them that he went "thataway" to throw them off the trail.
>>
No. 19941 ID: 9a71e2

>>19938
I was thinking staying in the clearing (we can move between or cohabit worship area, yes?) and playing with the pursuers.
Mouths on trees demanding tribute, mouths on the pursuers insulting each other, mouths on the ground playfully biting at them (but not fast enough to catch them, etc.
>>
No. 20315 ID: 13034c
File 124919285695.png - (333.17KB , 560x560 , ambush.png )
20315

You tell the soldier to exit the clearing on the side opposite from where he entered it. He does so. Your corporeal form lapses, and then re-forms in a tree above. Wide grins appear on tree trunks and the ground in the clearing.

>Is this satisfactory? (Y/N)
>>
No. 20317 ID: 335096

Lets go in deeper.
When the enemies come we'll pretend to be a haunted forest and scare them off.
>>
No. 20318 ID: f373c2

Can we spread our mouths out more, so that they'll surround anyone entering the clearing?
>>
No. 20338 ID: 13034c
File 124919432173.png - (327.78KB , 560x560 , ambush2.png )
20338

>>20317
Fine. You disappear from the tree, and reappear on the ground. Your physical form trudges after the soldier.
>>20318
Not possible. The incense spread out forms a place of worship for you, and your own presence also exerts your influence, but away from these, the smiles cannot endure.
>>
No. 20345 ID: 335096

And now we wait.
>>
No. 20350 ID: 9a71e2

>>20338
Insist he carry us.
>>
No. 20354 ID: 13034c
File 124919660634.jpg - (21.86KB , 429x422 , CoD5.jpg )
20354

You wait for some hours. You neither bore, nor tire, though the soldier is not so lucky, and his attentiveness wanes. Finally, however, the patrol comes upon the clearing. Their tracker, fully armed and decorated as a sergeant, notices the burning incense. He calls a halt, presumably to his men, though you can not yet see them. He has yet to see a smile.
>>
No. 20355 ID: 335096

Move about from tree to tree giggling. Give him a real freak out. Make it seem like he's surrounded.
>>
No. 20356 ID: 9a71e2

>>20354
What can we tell about them, other than soldieriness?
Flit from tree to tree, not coming into view yet, speaking quiet snatches of disturbing conversation.
"i get his liver"
"we can see your bones"
"blood is like wine"
*slurping*
>>
No. 20382 ID: 13034c
File 124919949618.gif - (45.79KB , 560x560 , ambush.gif )
20382

>"i get his liver"
>"we can see your bones"
>"blood is like wine"

The three soldiers - for there only appear to be three - are suitably terrified. However, you've expended a not insignificant amount of the power gained from your summoner's blood. To give your mouths the ability to talk innately will definately require a soul, perhaps more than one.

>animooted.
>>
No. 20389 ID: 335096

Manifest and greet them. Tell them you will keep the forest at bay if they make a sacrifice.
>>
No. 20391 ID: 9a71e2

>>20382
A SKULL OR A SOUL
FOR THAT IS MY TOLL
IT MATTERS NOT WHOSE
SO QUICKLY NOW, CHOOSE!
>>
No. 20398 ID: 13034c

>>20389
What sacrifice are you asking for? Also, keep in mind that you would like to protect the soldier who summoned you; a worshiper whose life you saved is better than three who you helped with one minor task.
>>
No. 20402 ID: 9a71e2

>>20398
Kinda hoping they'll kill each other off to get rid of us.

Unrelatedly, we should figure out whose territory this is godswise.
>>
No. 20403 ID: 335096

>>20398
We dont have to actually help them. We'll kill them all for threatening our true worshiper. We just need the power right now. Let them think we're being honest.

As for the nature of the toll. see >>20391
>>
No. 20405 ID: 13034c

>>20402
Furnshakt is not territory of any particular god, it's full of lots of little spirits. That's a big part of why I started you there.

brb, drawan
>>
No. 20412 ID: 13034c
File 12492016865.jpg - (19.67KB , 429x422 , CoD6.jpg )
20412

You disappear from the side of your follower, and appear amidst the confused search party.

>"A SKULL OR A SOUL
>FOR THAT IS MY TOLL
>IT MATTERS NOT WHOSE
>SO QUICKLY NOW, CHOOSE
>LEST YOU ALL FALL PREY
>TO THIS FOREST MOST FEY"

The sergeant steps forward.

>"I'll not let you harm my men"
Though his words are brave, his voice quavers
>"But if an elk skull will do, we should be able to pay you. Please just give us time to hunt one."
>>
No. 20416 ID: 335096

>>20412
How much energy will that give us? Enough power to destroy these people?
>>
No. 20419 ID: 13034c

>>20416
if you use it wisely, yes. Not enough to make them all explode, though. Keep in mind that you do have a warrior at your disposal, too.
>>
No. 20424 ID: 335096

The whole of the elk, sacrificed in my name. Hunted by you alone in this forest untame.
We keep the spirits from ripping out your chest,
only while you serve us or in this place rest.

(Go now, hunt us an elk to pay your toll. But leave your men here for we will only protect one of you)
>>
No. 20427 ID: 13034c

>"The whole of the elk, sacrificed in my name.
>Hunted by you alone in this forest untame.
>We keep the spirits from ripping out your chest,
>only while you serve us or in this place rest."

>"Y-yes, of course."
The sergeant lays down his shield and blade and strings a light hunting bow, then heads back from whence he came. His men shuffle their feet awkwardly.
>>
No. 20428 ID: 335096

Just grin creepily at them. Tell them you can grant good luck in exchange for minor sacrifices of trickets and goods. Also, make sure that our worshiper is not in the same direction the guy is going.
>>
No. 20436 ID: 13034c
File 124920330468.jpg - (18.25KB , 429x422 , CoD7.jpg )
20436

>>20427
pic was missing :/
>>
No. 20446 ID: 13034c

>>20428
The sergeant went back the way he came, presumably to a place where he saw elk. Our worshiper went in the opposite direction.
>>
No. 20455 ID: 13034c

It might be worthwhile to explain rank insignia at this point. The only distinction in field uniforms is shield designs. This is how you recognized the Sergeant's rank. The two remaining soldiers are of the same rank as the one who summoned you.
>>
No. 20457 ID: 335096

>>20455
Good to know. Guess we just stand here creepilly until he gets back then.
>>
No. 20695 ID: 13034c
File 124923746478.jpg - (26.59KB , 429x422 , CoD8.jpg )
20695

The sergeant returns with an elk, dead but uncleaned. He kneels before you.

>"I have acquired your sacrifice. Please, allow myself and my men to go about our business unhindered."
>>
No. 20807 ID: 9a71e2

>>20695
Um...
'eat' sacrifice, disappear back to original soldier.

Maybe tell them to stay put while you hunt down the things in the forest.
>>
No. 20808 ID: 335096

Tell him he must perform the sacrifice properly. In the ritual. Only then will we have the power we require to guide them safely to their dstination.
(also, tell us how much power we get from this sacrifice)
>>
No. 20829 ID: 13034c
File 124924887515.jpg - (22.85KB , 429x422 , CoD9.jpg )
20829

The sergeant seems unsure as to how to properly prepare a sacrifice, but after a moment's hesitation, he among the incense, then slits its belly and pegs its skin wide. You feed on the power of the sacrifice, and the elk corpse dessicates before the frightened soldiers' eyes.
>>
No. 20850 ID: 335096

>>20829
Does that make us powerful enough to destroy these guys yet?
>>
No. 20856 ID: 13034c

>>20850
Should be, yeah. For reference, in the arbitrary power units I made up, you have so far expended .2 power. This sacrifice granted you 3.
>>
No. 20883 ID: 9a71e2

>>20829
Apologise for prearranged deal.
Kill sarge in as horrible a manner as you can manage.
Eating him from the feet up sounds good.
>>
No. 20887 ID: 335096

Outstanding. Let us be kind... escort these people through the forest, being sure to keep the "there are things in the trees" act up. If they try to go towards our worshiper we'll just tell them that way lies certain death. If they insist and go off anyway, we'll kill them.
We'll also tell them, after escorting them through that they should pass on the word to any more of them that a sacrifice is required to pass through these woods.
>>
No. 20939 ID: 13034c

>>20883
The only killing sarge idea intrigues me - where are you going with this?
>>
No. 20941 ID: 9a71e2

>>20939
It's more efficient to have the others run away in terror than to kill all three of them.
>>
No. 20955 ID: 335096

>>20941
I think we'll want to keep up the illusion of the benevolant spirit for now. If we stay kind to them, then whenever this army goes to go through the forest, they will pay tribute.
>>
No. 20987 ID: 13034c
File 124925594359.jpg - (22.37KB , 429x422 , CoD10.jpg )
20987

>"Follow then, and I will guide
>through this forest fell and wide"

>"Ah, thank you. We were tracking a deserter. Molakad, they called him. A bandit from somewhere in Vilous, before he was brought in."
The sergeant pauses.
>"Ah, his tracks go that way."

>"If thence he went, you need not fear
>he's already lost a thing most dear;
>his body's lost its only breath
>for forward there lies only death"

A look of consternation crosses the sergeant's face.
>"Ah, we're supposed to bring him back to be hung. Deserting is a pretty serious thing."
One of the soldiers nudges him.
>"Hey sarge, I don't wanna go back empty-handed neither, but I reckon it's better than death, you know what I'm sayin'?"

>"Ah, yes. Perhaps it is best if we simply report this turn of events. Ah, spirit, perhaps it might be best if you escort us out of this area in the direction from which we came."

You do so.
>>
No. 21013 ID: 9a71e2

>>20987
Right.
After that, sit and wait for an hour or so, then find whatsisface.
>>
No. 21014 ID: 335096

"And don't forget to tell your friends... dont pass through this forest without making a sacrifice, or else the woods will eat you whole!"
>>
No. 25697 ID: 98dab8
File 12498470349.png - (84.35KB , 429x422 , CoD11.png )
25697

The soldiers depart on your warning, and you return to Molakad.
>>
No. 25716 ID: 1689ab

>>25697
"The soldiers are gone, my worshiper, now... you must return the favor... Make us a sacrifice... bring us more worshipers!"
>>
No. 25719 ID: 3f8b0d

>>25697
He already gave a sacrifice, but asking him to recruit worshippers is a good plan. Or we could just follow him for a while.
>>
No. 25758 ID: 98dab8
File 124984993870.png - (479.90KB , 560x560 , CoD12.png )
25758

Back in the clearing, you sense the incense running out. If you a more permanent place of worship is not constructed, you will soon be bound to remain only where your body is, like a mortal.
>>
No. 25797 ID: 9a71e2

>>25758
Ask for a small shrine.
If asking does not work, nibble a little.
>>
No. 25836 ID: 98dab8
File 124985343819.png - (485.15KB , 560x560 , CoD13.png )
25836

Molakad is glad to hear that he is unpursued. He is quite happy to piles stones atop one and other in your name. The central stone has a dimple in the center, ideal for sacrifices.
>>
No. 25850 ID: 9a71e2

>>25836
See what his plans are now.
Stay here?
Keep moving?
Become a high priest?

In any case, that altar could use some burnt offerings on it.
It might be best to let him rest first, though.
>>
No. 25857 ID: 226627

>>25850
And keep looking for enemy soldiers, maybe their superiors will decide to send more.
>>
No. 25917 ID: 649108

Offerings are always good. We will need more worshipers though to make the offerings. Have him tell us of the surrounding area. Maybe there is a nearby town we can claim or something.
>>
No. 25953 ID: 98dab8
File 124985712919.png - (45.54KB , 110x211 , CoD14.png )
25953

Molakad has no immediate plans. He explains that his company in Mensala was entirely killed or captured when he was. He is now a deserter in a foreign land. An army hostile to him is in the forest, and while the natives are not unlikely to shelter him, he sees no future there. As such, continuing to serve you in exchange for continued protection is no worse an option than any other, at least while the Vyntric army yet travels through Furnshakt.
>>
No. 25963 ID: 649108

>>25953
Lets start by getting him to a native village so that he can rest and recupperate a bit. While he's there we'll get him to spread our good word a bit and get some converts.
>>
No. 27510 ID: 98dab8
File 124997950156.png - (123.20KB , 560x560 , Longhouse.png )
27510

You bring Molakad to a Furnshakti longhouse.
>>
No. 27512 ID: 98dab8
File 12499804443.png - (126.05KB , 560x560 , Longhouse1.png )
27512

As you approach, a Furnshakti barbarian wrapped in the fur of a wolf emerges.
>"A spirit comes, and a soldier of Vyntril. We want no business with the Vyntric army, but we would hear why a god is before us."
>>
No. 27605 ID: 1689ab

>>27512
This warrior is Vyntril no more. He is ours now, to do with as we please. We would have you give him aid. And to make sacrifice to us...
>>
No. 28012 ID: 98dab8
File 12500424887.png - (121.81KB , 560x560 , Longhouse2.png )
28012

>>27605
>"Very well, we will afford what aid we can. You are welcome to enter into the house. Please enlighten me as to your name, so that we may sacrifice to you at the proper time."
>>
No. 28059 ID: 1689ab

We are... umm...

Lo'lie of the many mouths, known as the grinner, the laugher in the trees, bastian of the condemed, confounder of the hunt.
>>
No. 28164 ID: f373c2

Lirin the Smiling Lady
>>
No. 28166 ID: ed8d8a

>>28164
yes.. subtle
>>
No. 28395 ID: 98dab8
File 125006947749.png - (126.25KB , 560x560 , Longhouse3.png )
28395

>>28059
>"Very well, Lo'lie of the many mouths, your respects will be paid, and this man will be fed in your honor."

Now what? You still have plenty of energy from the elk, you could make yourself considerably more inherently powerful.
>>
No. 28404 ID: f373c2

That wasn't enough to decide on a name.
>>
No. 28406 ID: 98dab8

>>28404
I don't tend to get many suggestions.
>>
No. 28470 ID: d5b2d6

>>28404
You take for granted your crowded threads, sir.
>>
No. 28533 ID: 1689ab

>>28395
Then lets do that. What are our options?
>>
No. 28574 ID: 98dab8

>>28533
Well, pretty much anything, really. You could build a more physically useful physical form, or enhance what you have. There were some good ideas before:
>>19873
>Can we bite people at range? Talk to people remotely using a mouth? Can we make our mouths creepier by giving them fangs and such if we so desire?
Those could be made inherent abilities. The first two, at this point, are worth 1 power point each. The third is worth .5, because it's not very useful.

Other than physical stuff, you could grant yourself new abilities. Any DnD spell would be a good example, or make something up. Cost depends on power, naturally.

Any other ideas that make even the least bit of sense are good.

You have 3 points of power, btw.
>>
No. 28576 ID: f4963f

Remote talking's pretty good. I say we grant ourselves the ability to talk to people in vastly different locations just by manifesting as a mouth (which is worth 1 point, I believe?) and then give our mouths creepy vampire fangs for extra intimidation factor (half a point?) -- and then save the remaining 1.5 points for an emergency / a rainy day.
>>
No. 28579 ID: 01383e

>>28574
how many power points do we have?

Also, can we gain the ability to manifest as JUST a smile?
>>
No. 28580 ID: 01383e

>>28574


I'm >>28579
didn't see the three point thing.

Anyway, are you guys attached to the little girl form, or could we be some kind of floating detached smile? Also, how many points would the ability to possess people via covering their mouth with a smile cost?
>>
No. 28583 ID: ed8d8a

I'm guessing that the ability to remotely manifest talking smiles covers the ability to manifest ONLY as a talking smile for all practical purposes, since we DO have the invisible god-form still.
And honestly, floating smiles can be pretty darn creepy even WITHOUT fangs. I like the "something is subtly yet terribly wrong here" form of scary quite a bit more than the "big scary monster" approach.

In the long term, we need some form of smiting to enforce our will. I recommend swallow whole.
>>
No. 28591 ID: 01383e

>>28583
I second swallow whole, possibly with the ability to leave behind a corpse covered in bite-marks after it falls out the back of our one dimensional mouth. completely optional.
>>
No. 28598 ID: 1689ab

Well, being able to bite people from a distance sounds pretty useful, as does remote communication. Remote communication could be vary usefull in messing with our opponents. Swallowing someone whole seems pretty useful, but we need to be able to... say... just consume someone's arm or something too...

Should we consider some peacful powers? So that we can be a kind god if we need? Healing is always nice, though something really minor wouldnt be half bad either... say... giving people nice, clean, strong white teeth? We could be the god of dental hygene and it wouldnt really cost us that much, i dont think.
>>
No. 28608 ID: ed8d8a

>>28598
Spooky teeth aside, we are sorta pointed at being a goddess of the hunt so far, as our primary action has been to affect the outcome of a manhunt, and our largest sacrifice was a freshly hunted woodland creature.

Asking for a token sacrifice from all game freshly killed in the area would not go awry. Something small and mouth related probably. Cut out the tongue? Necklace of the teeth?
>>
No. 28618 ID: 9a71e2

I vote trying to add eloquence to our portfolio.
Maybe communication in general?
>>
No. 28625 ID: 01383e

God of: the mouth(dental hygene other reasons obvious), hunger(hunting, mouth related), communication (eloquence, mouth related).

Anything else sound like our portfolio?
>>
No. 28630 ID: 9a71e2

>>28625
Maybe elemental fire or void, what with the DEVOURING MOUTHS OF DOOM, but that's a longshot.

Unrelatedly, what about minions?
>>
No. 28633 ID: 01383e

>>28630
void sounds okay, but I don't think we can really claim that. some shadow god probably does.
>>
No. 28636 ID: 9a71e2

>>28633
And there are probably quite a few gods of the hunt around here, as well as ones of communication and hunger.
At this point, we should just gra a bunch and fight for them later.
>>
No. 28663 ID: 1689ab

>>28630
like, our own brand of angels? I think we're a bit low on the totem pole for anything like that quite yet.
>>
No. 28664 ID: 9a71e2

>>28663
I mean some mouths that don't require us in the immediate area to function.
>>
No. 28669 ID: 01383e

>>28664
we'd need whole souls for that.

>>28636
good point. let's claim the void too. Do we have everything we think fits us?
>>
No. 28671 ID: 1689ab

We could go for trickery as well, given that we tricked those soldiers. That also ties into eloquence.
>>
No. 28674 ID: 01383e

>>28671
I thought trickery fell under communication? but yes, trickery somewhere in there sounds good.
>>
No. 28680 ID: 1689ab

Well... we all know what Freud saw the mouth as... but maybe we should hold off on fertility, aye?
though you know... we are a little girl... that could also be seen as a symbol of fertility, or childish innocence at least.
And didnt we chose the form to put him at ease? Perhaps we should claim protection or safety or something as well.
>>
No. 28753 ID: 98dab8

>>28579
>Also, can we gain the ability to manifest as JUST a smile?
yes

>>28580
>Also, how many points would the ability to possess people via covering their mouth with a smile cost?
one if you're just going along for the ride, seven to take full control.


And swallowing whole would be five points.
>>
No. 28768 ID: 01383e

>>28753
well, we claim hunger, communication, the mouth, the void, and trickery as our domains then, unless anyone disagrees.

so, what were we taking? Biting people and communicating at a distance, for 2 out of 3 points?
>>
No. 28807 ID: ed8d8a

>>28768
"the mouth" and its related "dental hygiene" sound pretty lame to me, especially compared to the others. Appearance doesn't NEED to have anything to do with our areas of influence anyway.

I second the power choices though. It occurs to me that "bite" probably counts toward eventual "swallow whole" point cost too
>>
No. 28809 ID: 1689ab

>>28807
Never underestimate the power of strong teeth. Especially in a fantasy setting where people don't have the best of dental care. Its a relatively minor sphere, but think of what we can do with it. We can melt the teeth from peoples mouths, we can sew the mouths up, we can give people fangs and venomous maws, we can cover our worshipers in mouths to create horrible monstrosities! What is a dragon without its teeth, I ask you? Plus we can cure toothaches and help old people eat things other than soup. For those of you familiar with discworld, I remind you of ol' Cohen and his Troll Teeth dentures.
>>
No. 28812 ID: ed8d8a

...actually now that I think about it, I suppose it would be up to our followers what our domains are. Whatever the sort of things they ask us to help them with turn out to be. We can tailor abilities to meet certain needs, and give them some prods on what we could do, but I don't think we can just stake claims and have them be true.
>>
No. 28821 ID: 01383e

>>28812
allright, well, those are our vague goals for now then. I want to at least have mouth-significance, I like the creepyness of it.
>>
No. 28824 ID: ed8d8a

>>28821
Hey, don't get me wrong, I'm the one who *suggested* the floatingmouthloliform, on account of creepiness. I just don't know how creepy it is to be called the god of molars when "hunger" and "the void" are on the table.
>>
No. 28826 ID: 1689ab

>>28824
What, we can't tack Goddess of Grins onto the end of our title? If its too costly we can drop it, but I figure it would be a nice little cantrap to add to our resume.
>>
No. 28829 ID: 9a71e2

I think we should find/subvert/make catlike minions.
Then give them grins and invisibility.
>>
No. 28844 ID: 01383e

>>28829
I was gonna leave that open because I imagine later on the chesshire cat will be one of our mid-range nemesises
>>
No. 28867 ID: 98dab8

You will eventually be able to get minions by shaping the souls of your passed followers, or if other spirits swear fealty to you. I suppose you could also make some sort of construct, were you so inclined.
>>
No. 28870 ID: 1689ab

>>28867
Oh god. Denture-bots.
>>
No. 28872 ID: 9a71e2

>>28870
That hop, of course.

I think we'd need Artifice in the portfolio, though.
>>
No. 28873 ID: ed8d8a
File 125013685513.jpg - (154.18KB , 350x263 , teeth_minions.jpg )
28873

>>28870
Oh god oh god what have I done.
>>
No. 29027 ID: 01383e

we need moar souls. Begin patrolling forest.
>>
No. 29046 ID: 649108

Demand sacrifice from the village. The first kill and all the teeth of each hunt are to be ours. Additionally, the when a child loses his teeth, those teeth shall be sacrificed to us in return for some token wealth.
>>
No. 29444 ID: 9a71e2

>>29046
I think we might step on some toes if we just barge in and ask for the first kill or something.
>>
No. 29473 ID: 98dab8

>>29444
Definitely. You will have to step on toes eventually, though.
>>
No. 29476 ID: 9a71e2

>>29473
So claiming the children's teeth (and some token blood) and some blood and teeth from kills should be sufficient to start with.
Also, find out the other deities this particular tribe worships.
We might be able to step in as the main hunt deity.
>>
No. 29498 ID: 98dab8
File 125028796812.png - (105.66KB , 560x560 , End1.png )
29498

▬▬▬▬▬▬▬▬▬▬▬▬▬
End Chapter 1
▬▬▬▬▬▬▬▬▬▬▬▬▬

The Furnshakti Barbarians agree to dedicate to you the teeth of each creature they kill in hunt. The Vyntric army will sacrifice to you for protection as they pass through thus area. You have a shrine, in a clearing now dedicated to you. Your mouths speak your will and bite those who would not pay your respects.

You are established.

▬▬▬▬▬▬▬▬▬▬▬▬▬
End Chapter 1
▬▬▬▬▬▬▬▬▬▬▬▬▬
>>
No. 29502 ID: 01383e

>>29498
BEGIN CHAPTER TWO IMMEDIATELY DAMNIT

So much better than black and white
>>
No. 29541 ID: 649108

Yeah, seriously, this is pretty good. When can we expect the next little bit?
>>
No. 29544 ID: 9a71e2

Gather up all the teeth, and use the ones we don't put in the mouths to build something.
Maybe armor?
Armor made of milk-teeth?
>>
No. 29545 ID: 72d919

>>29544
I say we make teeth golems. They shall be our minions.
>>
No. 29547 ID: 01383e

>>29544
>>29545
I say we grind the teeth up and use the powder as an all purpose magic device/flour/tea

We bake it, drink it, use it fo' magic, whatevs. but the other ideas are interestin' too.


Also, hell yeah, deity quests.
>>
No. 29549 ID: 649108

We'll build a pool of them and go swimming.
>>
No. 29562 ID: 01383e

>>29544
>>29545
If I had to choose between these, I'd go more for tooth-minions than armor, as I don't think dental armor will work well.

Also, tooth minions- just grins? on legs? that hop?
>>
No. 29564 ID: 9a71e2

>>29562
A cat and a fox.
And we shall name them chessie and crimson.
It will be glorious.
Hits the hunt, teeth, and hunger all at the same time.
>>
No. 29566 ID: 01383e

>>29564
chesshire cat is something I want under our control, most certainly.

Unless it's already another spirit.

who's the fox?
>>
No. 29567 ID: 9a71e2

>>29566
You'll never figure it out.
NEVER NEVER NEVER
>>
No. 29568 ID: 01383e

>>29567
ah, I remember now.
>>
No. 29588 ID: 98dab8

>>29541
When I have time. School is about to start up for me, so that'll be a few days of driving followed by at least a few days to get set up. But before that comes packing, and after that I need to be sure that I know wtf am I doing in my classes. Could be as much as two weeks.


As far as constructs, something made of the bones and antlers and tied together with sinew, but with huge mouths filled with teeth from all manner of beast could work quite well.

The ability to create constructs would take a considerable amount of power, though, and as such is unlikely to come into play for a while.
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