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White Sweety Milk
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The two of you enjoy coffee and muffins and continue to conversate.
“I’m Chester, by the way,” she says.
“It’s a nice name.”
“I’m glad you think so,” she chuckles.
“What sort of stuff do you do when you’re not tending to the inn?” you ask through a beakful of muffin.
“I read, mostly. There’s a library in town that I check out books from, so I’ve always got something to keep me occupied.”
“What kind of books do you read?”
She blushes a little. “Adventure novels, detective stories, stuff like that. The odd slowburn romance now and then, if I feel particularly lonely.” Her tail flicks around.
“No shame in that,” you say with a laugh, “it’s more reading than I typically like to do in any case.”
Her sleeve is almost fully mended by now. She didn’t use a lot of thread, so the repair time was significantly shorter than if she had tried to start a fire.
As you finish the coffee you each share what you know about magic.
You know a handful of Active Runes by heart, such as “Push”, “Pull”, “Cut”, and “Tether”.
Push and Pull will create a short range force towards or away from you. The distance is about ten feet from the tips of your fingers, tho the range can be extended by simply drawing the same rune multiple times.
Cut will cause an item to rend itself wherever you touch the rune. It can cut a couple inches deep through wood or vines, but things like stone or metal are much harder to affect. This is the shortest range spell in your skillset.
Tether allows you to link two things together. The bonds are strong, but can be broken with enough force. You can run a tether as far as you have thread to cast with.
Chester knows a handful of Descriptive Runes by heart, such as “Hot”, “Cold”, “Light”, and “Heavy”.
These are pretty self explanatory. Applying a descriptive rune affects the nature of the object or surface she draws it on.
Hot and Cold make things Hot and/or Cold. She can use more or less thread to increase or lower the intensity of temperature.
Heavy makes something weigh more for a time.
Light can be interpreted as “Doesn’t weigh a lot” or “Is a source of light”.
In addition to magic, the two of you posses basic survival skills. You know, generally, what is and isn’t safe to eat, how to hunt, and how to build shelter. Chester says she’s no doctor, but she can patch up an injury well enough to get by without one.
You show your revolver to Chester, explaining how it works.
“You can preload it with up to six differently charged rounds of thread, so like, I could fill it full of Pushing rounds, or a mix of Pushing and Cutting rounds, and so on.”
Between the two of you, you have the following inventory:
MILLIE
Magic Poncho (teal. It mends itself slowly over time)
Magic Revolver (currently unloaded)
Rations (a week’s worth of dried berries and seed cakes)
Journal (a small notebook and charcoal stick full of old notes. There are still a few blank pages in it)
Items in your pockets exist in a sort of hammerspace that isn’t exactly physically in your poncho. The space can be filled, and you can only pocket items small enough to fit in the space, which means you can’t hide a person in your inventory, unless they’re really tiny. This means you will always have access to your inventory as long as you have a little bit of your poncho on you.
CHESTER
Magic Apron/shirtdress (yellow/red. They mend themselves slowly over time)
Backpack (contains some of the items below. Unremarkable, but sturdy. Holds more than it seems like it should. Does not self mend)
Cooking set (a pot for boiling water, a pan for frying, a couple dishes and cups, some utensils)
Rations (boiled eggs, jerky, extra muffins)
Ingredients (assorted cooking and baking materials, such as flour and dry pasta, as well as several spices)
Mending Kit (a box of inert thread and needles, strips of fabric, leather and string. With alcohol it doubles as a first aid kit)
Personal Items (a smattering of items Chester didn’t want to leave home without, but didn’t necessarily want you to know about. Certain books and “other things”)
You think you’re about ready to go climb a mountain. There's a path at the base, which is where you'll start. You plan to go until it gets dark, or until you find a good spot to set up camp for the night.
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