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Shining Feather Mountain
456908
>Where do we stand with the greater Camarilla, Anarch, or Sabbat sects?
You have a long and sordid history with the various sects that play chess with your existence, but grow old enough and you'll always reach that conclusion. Needless to say, a slide show of every step through your unlife's political identity would be...counter intuitive.
At one point, you were a member of the Sabbat, but times have changed and so have you. The cost of membership was high, but you paid it, and can now say that you are a citizen of the Camarilla
Currently, you are sitting at three status: Acknowledged, Loyal, Intuitive.
>Secondly, how is our hunger at the moment? Do we have a particular feeding habit we follow?
>Sounds like SOMEBODY needs a castle! Or a crypt.
You are quite sated, but suppose you could still eat. You are able to go out and hunt, but you've concocted a scheme that offers you much more regular livestock. Having crafted the lower half of your Haven into a museum of sorts, it's easy enough to pull an unassuming tourist to a room they hadn't suspected, and fill yourself gluttonous with their nectar.
Still, you always remember to refrain from drinking too deeply. Too heavy a meal will rouse suspicion, and that is the last thing you need.
>Perhaps it's time to find someone to mentor as your heir.
A echoing shiver rises through your spine, like a living memory of something you'd rather forget.
"How long have you been alone, Autumn?"
The nagging question- or maybe instinct - rises from within you. From the beast that only wishes to eat, kill, and fuck its way to survival. True, it has been years since you've shared the company of another, but the intimacy is a form of punishment in its own right.
Could you handle staring into the eyes of something so young and feeble, and watch as the love you force them to feel turns to disgust? It's happened before, but perhaps...this time it could be different?
You shake yourself free from the fantasy, realizing the much more pressing logistical issues.
To create a new kindred, to birth a childe, is covered under the Tradition of Progeny. Before any member of the Camarilla is able to bring new unlife into our world, they must receive the blessing of their Prince. To undermine this would be scandalous, and likely lead to the death of both sire and childe.
Still, the feeling lingers in your mind...it's unlikely to receive a positive response, but the right to ask for permission is available, if you want it.
>Go seduce a human on the verge of Awakening
NOPE.
You make a habit of avoiding wizards at the best of times. As the old adage goes: "They can turn us into fucking lawn chairs."
The closest you engage with that sort of mysticism is the blood mages of Clan Tremere, and that's always been more of a 'last resort' type of relationship.
After the situation in Mexico City, things got...complicated between you.
>You need to find something different. Do something different.
>Its time for change, as stagnancy is death.
>Locate a cute gal to flirt with? Mortal, or fellow vampire is really a matter of taste~
>A wander through places outside of your domain.
>Do you have the most important VTM perk of all, the ability to enjoy non-blood food?
>check to see if any of the clans under the masquerade have done something stupid that you'd need to watch out for.
The thought lingers in your mind for a moment, a feint flitter of life seems to click into place. It's been awhile since you left the safety of your Haven for any reason other than politics. You'd almost forgotten that you were born with an often envied ability, you can actually savor food
Of course, you have to puke it up by the end of the night, or I suppose you could let it slowly rot in your gut until you eventually expel it...but probably best to get it all sorted in one go, eh?
The thought of visiting a few establishments around town brings a translucent glimpse of humanity that you've lacked recently. Plus while you're out, you might be able to see if any other kindred are sticking their noses where they ought not be.
...And who knows, perhaps someone you run into might be cause of brief amusment.
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