[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki] :: [Discord]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 175886384479.png - (598.95KB , 1360x395 , beanstalk-sideways.png )
1114383 No. 1114383 ID: 5f5c2b

You've arrived at Jackson's Launch.

The Light'ning Beanstalk has two carriages. One is still stuck at its upper end, tens of thousands of miles away. The other has been persuaded to descend and disgorge its contents.

3x disabled chainpod, 3x mummified corpse, 1x cryptic journal fragment, and Many Further Questions added to inventory.
107 posts omitted. Last 100 shown. Expand all images
>>
No. 1116739 ID: f94075

rolled 14, 17, 19, 11, 3, 15, 1, 17, 8, 8, 8, 13, 1, 7, 14, 15, 19, 9, 14, 1 = 214

>>1116676
>Targeted chairs are either unaffected, or obliterated, depending on how much force you're putting into those pokes.
I'll go with "obliterated"

>>1116738
>hopefully with Paprika's help
"I am not doing shit until I finish my drink. Come on, sit down!"

At Cricket's insistence, Paprika takes the simpler option of activating her flame shroud and hacking away at all the furniture in the room until every chair is in at least two pieces.
>>
No. 1116754 ID: d30887

rolled 20, 10, 12, 8, 14, 7, 5, 9, 5, 2, 15, 5, 10, 3, 18, 13, 10, 14, 16, 3 = 199

Reiko continues to wait and stare at the mimic stack, but also tries to call the party back.

Reiko attempts to communicate with the mimics in the meantime.
>>
No. 1116920 ID: 5f5c2b

rolled 6, 1 = 7

>>1116738
>rolled 13, 12, 7, 20
>>1116739
>rolled 14, 17, 19, 11
From the stairs to the bar Cricket and Paprika clear a slightly circuitous path of chairs, tables, or any other suspicious objects. Resulting route is wide enough for chainpods, and crosses a small dance floor, but ends up needing to avoid several chest-high walls topped with potted plants, which Paprika simply jumped over on her initial traversal. Zone Jaune is mostly laid out to favor conversational privacy over rapid movement.

Rolling for how many units of mimetic gel you manage to gather over the course of those hours.

>>1116754
>Reiko attempts to communicate with the mimics in the meantime.
>rolled 20
They're not particularly smart - they can imitate the repair device's superficial syntax, and its physical shape down to details finer than a normal person's eye could see, but utterly lack the technical expertise encoded in nanoparticles of machine-phase matter. Which means they also don't quite understand what it can't do. After what amounts to a rigged game of Simon Says, the five fakes have de-stacked and slithered into the barrel of a rusty but (probably) repairable paint-mixing machine. Reiko could reconnect a few frayed wires and push a button to puree them into an additional unit of mimetic gel.
>>
No. 1117014 ID: d30887

rolled 17, 18, 6, 9, 12, 1, 8, 7, 10, 6, 12, 13, 19, 17, 4, 1, 13, 14, 7, 6 = 200

After what feels like days of contemplation, Reiko decides to puree the mimics. They could be useful pets - if not for the threat of them eating their owners alive and replacing them for a few days to reproduce and spread out into the wild. No, not worth the risk, especially with their lack of higher thought. Hopefully none of the surviving mimics are smart enough to learn from this treachery.

Reiko grabs her artifact and the paint barrel for good measure, and follows the trail of footprints after Cricket and the lovebirds. If they get paranoid, she can just demonstrate her new 'trick'. They have a mimic-eliminating strategy now, they just have to ration it out between rooms.
>>
No. 1117102 ID: 3afa72

rolled 5, 4, 12, 2, 1, 12, 15, 17, 17, 12, 5, 18, 4, 6, 18, 1, 7, 18, 9, 9 = 192

>>1116734
Natalina discovers the bar isn't stocked with whiskey per se, but does offer ethyl hydroxide, similar to the innkeeper-abbot's shelter ( >>1040931 ) along with non-perishable flavorings for mixed drinks. And the bar-bot is more than up to the task of providing refreshment to the heroic mimitan-clearers.

The arkus-driven-augmech also offers Paprika a brief dance in the cleared space; it's not often Natalina will be the taller of the pair and in a position to lead (a dance).

>the innkeeper-abbot
>Wonder if any of my monster friends can help
Does the reception area have access to internal communications? If so, Natalina could try dialing the life-shelter they visited before, check in with the proprietor. Let them know we're back in the area, inquire if Milaconi's cousin made made it back to her berth (thank them again for the loan) and see if they have any new information on the local situation to share.

>what do
Zone Ivory and Juane have a mimitan-infestation of unknown size remaining: which makes them navigable with caution, but makes the prospect of establishing a base camp (or sleeping here) more perilous. For the moment, can we close the elevator doors, to prevent mimics hiding among (or consuming!) the food supplies we brought along?

There’s still more salvage to collect in the local area, but that could be done at our convenience.

Investigating the hopefully-a-starship is mission critical, but perhaps we should examine the energy source in Zone Ivory South first? It might be someone (or something) else arrived since our last visit, or some system failed or activated.
>>
No. 1117257 ID: f94075

rolled 20, 16, 8, 10, 10, 8, 14, 20, 4, 11, 5, 19, 14, 1, 16, 13, 9, 10, 13, 2 = 223

>>1116920
>From the stairs to the bar Cricket and Paprika clear a slightly circuitous path of chairs, tables, or any other suspicious objects.
Paprika wipes sweat from her forehead. "I think that's a good start!"

>>1117102
>refreshment to the heroic mimitan-clearers.
Paprika almost cries sipping the colorful cocktail. "It's really smooth! I haven't had a drink like this in ages. Thanks Nat."

Paprika nudges Cricket and gestures up at the Earth. "That's where I'm from! City of Needles." She points at where she thinks it should be. "And when I was nine my house burned down and I moved there, Hallux. It felt like another world at the time, but the distance looks so small from up here..." Waving her finger around in a small circle, "Then when I was about your age, I left Hallux and went to all the small towns round the city to perform. I never got as good as my mom, she was famous. But I scraped together enough to get by. Never thought I'd end up going on some grand adventure in space."

>dance in the cleared space
>not often Natalina will be the taller of the pair and in a position to lead (a dance).
Paprika jumps into the augmech's arms to be carried out onto the floor. She's very mushy about it.

>can we close the elevator doors, to prevent mimics hiding among (or consuming!) the food supplies we brought along?
Paprika will try to help ferry our food back up into the elevator, if that's the plan we end up going with.

>perhaps we should examine the energy source in Zone Ivory South first?
"I can't figure that thing out. I'm sure Cricket and Reiko will know what they're looking at. I can show you where I found it."

>>1117014
>[Reiko] follows the trail of footprints after Cricket and the lovebirds
>They have a mimic-eliminating strategy now
"Reiko you are so incredibly smart. Do you think you can get all the mimics to climb in?" Paprika gestures at the thousands of chairs in the room. "We think there's a lot of them."
>>
No. 1117663 ID: 15045d

rolled 3, 11, 5, 14, 9, 14, 9, 15, 1, 16, 4, 3, 4, 2, 12, 10, 1, 3, 4, 5 = 145

>>1117257
>when I was nine my house burned down and I moved there,
Cricket blinks.
"I'm sorry." she says, quietly- "I know what that's like".

>"That's where I'm from! City of Needles."
Cricket takes a moment, then points to a small island off the coast of the main continent.

"In a city by the coast, there was a road. The Lord who ruled this city built his offices along the road, and trade was good. Because of this, his neighbors saw his bounty, and they killed him, and his brothers, and sons, and they took what was his and demolished what they could not take. The new lords, not being fools, built a castle on the bones of the trade office, to prevent their neighbors from doing the same.
Of course, the first lord was not as foolish as you might think- the office, between two rivers, was a poor space for a castle. The ground was swampy and cramped, and so they built using an unusual design- a spiral, to make the smallest space require the longest routes to reach the heart.
It was here, in the heart of the blood soaked spiral of a castle on an office on in a swamp, held tight in the claustrophobic grasp of the twin rivers, that I was conceived. I do not remember much of my time here, but I was bathed in something unnatural and otherworldly. My birth was... not natural. I am half native, of the ninth world, half... something else. When I was six, a nursemaid disguised as my mother stole me from that place. We fled for four days and four nights. I grew up in a no-name fishing village, hiding and hoping our pursuers would not be able to find us. When I was caught..."

She trails off, staring off into space (literally!). As she does, she absentmindedly forms a small globe of water in her hands, seemingly pulling it out of thin air, turning it over and over like a worry stone.

"Anyways, once I was older, I had learned all I could from watching others. I decided I needed to set out, to see more, to do more, understand more. I think one day I may go back to that castle. But not today yet. There is so much in the world I still do not know and understand."

After the couple have their fun dancing and drinking, Cricket will silently get up from her spot of contemplation under the bar, and work with Reiko to continue the project of trying to isolate and remove the mimics. One level of whatever effort is applicable, two if it's intellect.
>>
No. 1117664 ID: 5f5c2b

>>1117257
>Do you think you can get all the mimics to climb in?
>inability at understanding numenera
>rolled 20
That specific trick only worked because the mimetans were already in the shape of a machine which they didn't know couldn't climb around like that, but did know Reiko had remote-access credentials for. Maybe... if you could get a bunch of the mimic-chairs to switch to copying the bartender augmech? Somehow? ...but then what would you tell the copies to do, that a mimic can, and a Locutus-class non-obviously can't?

After the dance, Nat climbs out of the augmech's cockpit (yes, even though she was remotely piloting it from the reception desk dozens of meters away, and has no recollection of entering said cockpit - compared to some of the distracted mishaps she had as a teenager, that's nothing) at which point Paprika notices a hexagonal scrap of greenish-yellow paper stuck to the back of Nat's shoulder. It's a note from that shy, spider-ish construction-assistant creature you met in the haunted-house dimension.

>"Hi! Your world has a lot more open space than I'm used to. It's kinda scary, but awesome! Sorry about [untranslatable]ing you >>1116604 I panicked and I've had almost nothing to eat since I squeezed through to here three (?) lighting-cycles ago"
>>
No. 1117839 ID: d30887

rolled 10, 3, 2, 18, 16, 16, 5, 15, 11, 14, 3, 19, 2, 1, 17, 5, 15, 6, 5, 5 = 188

Reiko brainstorms a few ideas, but nothing that can kill the mimics all at once. If they kill a few in the vicinity of others, they risk the other mimics learning 'these are not your friends' and just attacking as a ravenous horde. The party wouldn't stand a chance.

However, they can mimic delivery units. Units that go nowhere important - the risk is the point. Trick the mimics into pretending to be beverage transport units, of some kind, feed them in exchange for whatever garbage they retrieve (and then pretend to make booze out of it, to sell the deception), and send them on increasingly long delivery jobs through rough, elementally-saturated terrain until they get bored and mimic something else somewhere elsewhere, or die walking through a deathtrap.

We can fool them into marching into deathtraps for us. Win-Lose.
[Come up with the plan above or better, Intelligence, Effort 2]

>>1117257
>>1117663
Reiko shrugs and chimes in. "I'm from a tribe of nomads, but..." she points at a small desert, out in the east. "Most of the time, we'd live around there. It sucks as much as you'd expect, but that was kind of the point. Sometimes we took a bad job and needed to let the heat blow over. Sometimes we stooped to raiding what we wanted. People would want us dead, but most bounty hunters and mercenaries would give up before they'd chased us a few dozen miles into a sandstorm.

For a long time, we were just your average, everyday, chrome-obsessed gang. And then we overdosed.

See, my tribe knew about the Vault hidden within the desert. Every other tribe that ever crossed that desert knew all about it - knew just how many foolhardy adventurers died to its automated defense systems. I think it even had an anti-missile defense matrix, or whatever that crown of lights was. Like the other intelligent tribes, we learned how to camp around it, how to convince it to treat us as a neutral entity. We'd spend a few weeks basking in the light of its protection, but leave before it started getting paranoid about our presence.

We happened to be the ones nearest to the Vault when the machine-spirits in charge dropped dead. Scout drones fell out of the sky, the main defense cannon crumbled and crashed to the sands before our eyes. Every light powered down. We only wasted five seconds of jaw-dropping before the War-horns sounded and my battle-brothers devolved into whoops and moans, leaving most of our camp in the sand-dust.

We rushed into the vault, barred one of the entrances with our own defenses, and relentlessly cannibalized the Protector Spirit we had depended on for so long. We craved the Vault's power, and now that its inhabitants had finally died, we stopped caring about our 'sacred pact' with it. After all, at least two other tribes had the same exact idea, invading from other entrances. We were all competing to see who could strip-mine the place the fastest.

We were fools. We wasted no time taking anything that wasn't welded to the floor and welding it straight into ourselves. That's how mad I was when I begged to have a technology-infused spike jammed directly into the back of my head.

And then everything went red.

I woke up in a different part of the desert. Whatever we did destroyed the Vault, or something, because all that's left are a few defense towers and half-forgotten stories. I don't know how much time I lost, and I don't know how I lived, but I never saw a hint of my tribe ever again. Still trying to find out if any of them survived."

Reiko also points at a specific city. "And that's the headquarters of House Youngmason. You could wander the halls for a century and never find everything they've collected down there. I guard the hallway leading to the room of the 'crown princess'." Reiko licks her lips. "Well... when I'm not guarding the inside of the room."
>>
No. 1117934 ID: 5f5c2b

>>1117839
>[Come up with the plan above or better, Intelligence, Effort 2]
>specialized in raider tactics
>rolled 10
Occurs to Reiko you don't really need to wipe out ALL the mimetic horrors, and make this place permanently safe to camp in. If there's a working ship docked here, immediate objective is to load your stuff (plus incidental loot, as opportunities permit) into that ship and go; if there's a broken ship, only need to stick around long enough for necessary repairs.
>>
No. 1117946 ID: f94075

rolled 10, 3, 4, 11, 9, 19, 12, 11, 2, 17, 1, 9, 10, 15, 15, 4, 2, 13, 20, 3 = 190

>>1117663
Paprika quietly listens to Cricket's story. For just a second her eyes fall on the wound on Cricket's arm, move up to the girl's face, then Paprika turns to look back up at the Earth.

"Well with all you've been through, sounds like you'll have no trouble facing down whatever horrors we find up here. I'm glad to have you along, Cricket."

>>1117664
>...but then what would you tell the copies to do, that a mimic can, and a Locutus-class non-obviously can't?
Well, plenty of things spring to mind. Extend its arms? Climb around on the walls? Combine into some kinda augmech megazord?

>Nat climbs out of the augmech's cockpit
Still right where Paprika knew she'd be. Starting to feel like Nat's a fixed constant and the world just moves around her.

>note from that shy, spider-ish construction-assistant creature you met in the haunted-house dimension.
>had almost nothing to eat since I squeezed through
"You think she's got an appetite for mimics?"

>>1117839
>average, everyday, chrome-obsessed gang
>mad
>begged to have a technology-infused spike jammed directly into the back of my head.
Paprika feels a little uneasy after hearing Reiko's story. "Why'd you do it? I mean...what made you want that? If it's something you can explain."

>"Well... when I'm not guarding the inside of the room."
"Nice, a princess? How'd you go from a gig like that to working in Hallux?"

>>1117934
>immediate objective is to load your stuff into that ship and go
"I've been dying to check out that ship since we got here anyway. Anyone else ready to go take a look with me?"
>>
No. 1117950 ID: 5f5c2b

>>1117946
>"You think she's got an appetite for mimics?"
Those lack essential nutrients, to say nothing of aesthetic appeal. It would be like a human trying to live on a diet of dry rice, clay, and seawater.
Also your contact doesn't know how to salvage the useful gel from them. Could be taught, as a downtime action.
>>
No. 1117958 ID: d30887

>>1117946
>"Why'd you do it? I mean...what made you want that? If it's something you can explain."
"Peer pressure? Yeah, peer pressure. My tribe worshipped augmentation. When I was a cub I got to see a live heart transplant. I got my arm before my period. My first 'boyfriend' replaced his junk with a fleshlight. It was - it was heresy to reject augmentation.

And then the Vault died. We had the opportunity to graft ourselves with the stem cells of a god. We weren't thinking straight, we thought we could become demigods, and only if we were faster at augmenting ourselves than the other tribes.

I guess the threat of eternal madness and incomprehensible brain damage wasn't as scary as some other tribe seizing the full godly power of the Vault first, and then torturing us with madness and mutilation anyway because we had committed the grievous sin of being in their way."

>"Nice, a princess? How'd you go from a gig like that to working in Hallux?"
"Social tip: there's no law against baking pastries with alcohol. Well, maybe there is, but the aristocracy doesn't care for it. I nabbed a few croissants at the banquet gala I was on guard duty for. Not sure what was in them that got me hammered, but by the time I realized something was wrong, it was too late. Last thing I remember was getting frisky with some visiting business-guy's concubine. Still don't know why that got me banished; she was into me for some reason and covered in tattoos that would have made a barbarian recoil at the crass language on display! Definitely not the wife. I dunno, maybe I spilled Youngmason secrets to her, or maybe I got even more drunk and barged back into the gala. Point is, I accidentally got drunk, and did something that pissed my employers off. So I got 'banished' from the Youngmason Estates. Again. I wandered around for a few months, did some merc jobs here and there, but I was getting close to broke. Hallux had help wanted ads posted all over the entrance gates, they offered a six-month contract for apprentice mechanics. I thought it would be a good skill to learn. And then one day, he fired all the other mechanics! And he blamed me for screwing up, and it was never his fault that I couldn't finish my apprenticeship and learn half of how the Volcano Tamer worked! And I wanted him to hire the mechanics back, but he punished me for asking by making me do even more mechanical work across the spa! He and his wife would gossip about me all the time, and that meant the whole town looked down on me! I can't tell if he was senile or if he hated me for existing, but I bet it was both!" Reiko realizes she's been ranting about Paprika's home. "Sorry, I had to vent that out. I'll stop."

"I'm really glad Tayle and your mom are in charge now. I always knew Hallux could be more, but the old farts held it back. Now they've got new blood, newer cornerstones, and a living god for a patron. My tribe prospered under those conditions, and I think your home will too."

"Say, your siblings are pretty... energetic. I saw them doing some kind of hopping dance for a whole hour. What are they planning to be when they grow up? Dancers, or glaives?"
>>
No. 1117963 ID: f94075

rolled 6, 8, 13, 18, 16, 7, 16, 16, 7, 1, 15, 20, 10, 16, 19, 14, 17, 4, 8, 9 = 240

>>1117950
>Those lack essential nutrients, to say nothing of aesthetic appeal. It would be like a human trying to live on a diet of dry rice, clay, and seawater.
>Also your contact doesn't know how to salvage the useful gel from them. Could be taught, as a downtime action.
Sounds like we need to find our spider some food first and foremost. Is the conundary perceivable, or in the same room as us? Feel like I would know this IC since we met before, or at least have an idea, but I haven't looked up the monster manual entry or anything. Would be nice if we could get a message down the beanstalk and have the town send up some livestock.

>>1117958
>"Peer pressure? Yeah, peer pressure."
>"brain damage wasn't as scary as some other tribe seizing the full godly power of the Vault first"
"I see. That makes a lot of sense."

>"So I got 'banished' from the Youngmason Estates. Again."
"Well if it's already happened once and you found your way back into their good graces, maybe you can do it again? Sounds like this princess really likes you, at least. In the meantime, I'm glad we get to travel together."

>Reiko realizes she's been ranting about Paprika's home. "Sorry, I had to vent that out. I'll stop."
"Hey, it's fine. I still have a lot of mixed feelings about that place. Nothing you said surprises me. Small towns are like that, just nonstop gossip. And I remember the mechanics who worked at that volcano tamer were always complaining about how it was run. Sorry you had such a rough time there."

>"I'm really glad Tayle and your mom are in charge now."
Paprika groans, "I really hope they didn't end up going through with that organ harvesting scheme, but it's out of my hands now. Maybe you're right though, all those big changes might be good for the town in the long run."

>"Say, your siblings are pretty... energetic. I saw them doing some kind of hopping dance for a whole hour. What are they planning to be when they grow up? Dancers, or glaives?"
"Hahaha, hard to say! Their dad's a flute boy, maybe he taught them some moves. My biological mom was the dancer, she died in the fire. I don't think Mia could dance to save her life."

"The 'glaive' thing was always kind of a joke. Saoirse started calling me that when I was basically playing bodyguard for her. That girl just loves getting herself into trouble. Guess she did it to make me seem more intimidating. It worked! She's really good at making things stick."


>what do?
spaceship spaceship spaceship
>>
No. 1117966 ID: 138fc3

rolled 9, 2, 7, 10, 7, 10, 7, 3, 2, 14, 18, 12, 1, 15, 5, 12, 3, 1, 2, 7 = 147

>>1117257
>Paprika almost cries sipping the colorful cocktail. "It's really smooth! I haven't had a drink like this in ages. Thanks Nat."
"I'm more partial to tea myself, but this does make a nice treat. I'm glad you like it."

>>1117663
Cricket was a princess? Well, associated with one or both of two ruling families, at least. Small (ninth) world.

>I think one day I may go back to that castle.
"I remember 'saving the world' being pitched as an excellent opportunity to restore familial legacy."

>>1117839
>guarding the 'crown princess'
Small ninth world indeed.

>>1117664
>Nat climbs out of the augmech's cockpit
Oh, it does have a cockpit, wonderful! Hmm. Do the remote or internal controls take priority, Natalina wonders, if they're both used at once?

> a note from that shy, spider-ish construction-assistant creature you met in the haunted-house dimension
> I've had almost nothing to eat since I squeezed through to here three (?) lighting-cycles ago
Ah, back to the game of talking out loud and waiting for an indirect response. "Should we offer them something to eat?" Preparing a meal for a larger-than-human would put a dent in our supplies, but from the sound of it, they may not need to eat as often as we do. If they require live meals, we'll have to get more creative.

If they accept the offer, Natalina will attempt to prepare something for them; one level of Intellect Effort and an asset from the cookbook.

>>1117950
>Also your contact doesn't know how to salvage the useful gel from them. Could be taught, as a downtime action.
The idea has merit. If they plan to settle in this area, that could help control the mimitan population, and provide the shy spider with iotum trade-goods. Something to consider the next time we're on a downtime cycle.

>>1117963
>I really hope they didn't end up going through with that organ harvesting scheme
"I tried to dissuade master Tayle by explaining the drawbacks when the ethical concerns escaped his notice. Your loud and public condemnation of the plan might have done more to prevent it."

>what do
>spaceship spaceship spaceship
Assuming Paprika's spider-contact was the energy signature, there's checking the spaceship is probably a higher immediate priority than clearing all the salvage sites in the vicinity, or delving deeper into the orbital installation.
>>
No. 1118307 ID: 5f5c2b

>>1117966
>checking the spaceship is probably a higher immediate priority
>rolled 9
Seems like a clear, open path down the five-meter-wide docking tube, but before you get within a hundred meters of the ship, a spotlight on the ship's underbelly swings over. Clear synth walls ripple like a sail in shifting winds as it passes, and when it shines on you, you soon feel too heavy to move.
>>1117963
>spaceship spaceship spaceship
>rolled 6
Paprika sprints past, trusting in her antigrav conditioning to push through what seems to be a level 7 gravity turret, but instead falls flat on her face and can barely breathe - it's almost like partly negating effects of gravity made the problem worse.

Neither of you are injured, and the immobilizing excess weight dissipates after a minute or so, but accessing the ship seems like it'll require more effort than just walking in the front door. Could try zigzagging to evade the spotlight, or circle around through the airless outdoors, or maybe something else?

Ship is resting on a flat grid of girders which becomes steadily more sparse as it extends further from the pressurized region of Zone Ivory - portions right outside the window mesh tightly enough a finger could barely fit between them, but further out there are gaps wide enough for those solid segments of the ship's gradually-rotating halo to slip easily through.
There are four contact points - arranged in an oval or diamond - between the mottled semi-organic material of ship's main hull, and the dock's vacuum-welded steel: the narrow end, the wide end (with the halo), and two tusk-like protrusions flanking the ship's arched midsection. Under that midsection are the two visible entrances: a horizontal iris door on the flat underside, thirty meters above the 'ground,' which the clear synth docking tube leads up to, and a much larger vertical... cargo bay, possibly? ...resembling Venetian blinds, or the mouth of a baleen whale.
>>
No. 1118308 ID: f94075

rolled 16, 9, 2, 15, 8, 13, 1, 4, 12, 20, 14, 13, 11, 19, 11, 19, 1, 12, 20, 1 = 221

>Could try zigzagging to evade the spotlight
Doing it! Three levels of speed effort.

(cost 7 - edge 1 = 6 total)
>>
No. 1118309 ID: 5f5c2b

>>1118308
>fleet of foot
>speed pool 18/18
>rolled 16, 9, 2
This time, Paprika successfully crosses about four-fifths of the horizontal distance before that spotlight catches and pins her. Oddly, it doesn't interfere at all with the return trip. Her Speed pool is down to zero, though, meaning she's impaired, and she got close enough to see for sure that there's no ladder - just a tube of open air roughly the size of a ten-story building, straight up to the hatch. Need to fly, or maybe jump, unless somebody trusts those flimsy-looking clear synth walls to bear weight.
>>
No. 1118329 ID: 138fc3

rolled 9, 6, 9, 5, 6, 19, 15, 18, 10, 8, 14, 5, 16, 1, 11, 5, 13, 17, 13, 14 = 214

>>1117966
>Ah, back to the game of talking out loud and waiting for an indirect response.
No response? Perhaps leave a note accepting the apology and asking if they need help with a meal.

>>1118307
Oh that's terrifying. If that catches her while she's not entirely here, she's going right through the floor into the void.

Is there just the one turret? It might not be able to handle a spread out group. Or can we see anything that looks like cameras, or other sensors it might be using for targeting?
>>
No. 1118336 ID: f94075

rolled 3 + 3 = 6

Chest heaving, drenched in sweat. This is the most disheveled Nat's seen Paprika since the two got tossed into the sky in Hallux. Paprika collapses at Nat's feet with as much elegance as she can manage, "hah...just needa... minute..."

Recovery roll! All to speed.
>>
No. 1118340 ID: 5f5c2b

>>1117966
>Natalina will attempt to prepare something for them; one level of Intellect Effort and an asset from the cookbook.
>rolled 2
Results are disappointing - tolerable enough by wilderness-camp standards, maybe, but you've got fresh ingredients and, in the backrooms of Zone Jaune, a nearly intact commercial-scale kitchen!
>>1118329
>No response?
>rolled 9
>trained in negotiation

After some further discussion, Natalina figures out that the conundary is deliberately teasing to get a rise out of her, and further manages to deduce that its nutritional needs are at least as much mental as physical - can't feed effectively on mimetans, despite their potential to be transformed into almost any material substance, because their minds are too simple.

>Is there just the one turret? It might not be able to handle a spread out group. Or can we see anything that looks like cameras, or other sensors it might be using for targeting?
Looks like there's a ring of emitters, maybe six or seven spaced evenly around the hatch. No more than one of them lit up at a time, though. Might be able to disable the whole system by severing that ring? Assuming you don't mind risking damage to the airlock of a ship you're planning to ride around in.
As for sensors... during Paprika's run, Natalina kept an eye on the spotlight's procession, and she knows as well as anyone how Paprika thinks mid-fight. Each time, another emitter started to light up as soon as she decided which way she'd be going next, before there was any clear outward cue. Consistently aimed ahead of her, at the next place she was intending to go, without regard for feints. Only reason she managed to dodge as far as she did is it's absurdly slow at ramping up to full power, or traversing to track lateral movement after having done so - much too slow for something actually designed as a point-defense weapon, considering what shinspinners managed with their own energy cannon.
>>
No. 1118401 ID: 7b9fa2

rolled 18, 9, 14, 10, 6, 2, 6, 19, 19, 10, 20, 2, 15, 7, 11, 13, 17, 13, 19, 7 = 237

Cricket hesitantly tests the chameleon cloak- seems like it detects thoughts in some way, rather than relying on visuals, but more test data couldn't hurt.

Also... can we see if it can tell the difference between a mimic and a normal object? Applying a level of intellect effort to see if we can successfully test that.
>>
No. 1118415 ID: 5f5c2b
File 176482329520.png - (94.63KB , 268x251 , The Nightcraft's hangar bay.png )
1118415

rolled 86 = 86

>>1118401
>rolled 18
>trained in stealth
>trained in understanding numenera
Cricket casually strolls down the gangplank to a point directly underneath the ship's hatch, occasionally kicking a five-gallon clear synth barrel full of angry mimic so that it continues rolling on ahead of her, being careful to think only of the present and the next single step. So far so good, no response from the spotlight. Now for the tricky part.
>chameleon cloak eases sneaking and hiding by two steps
>rolled 9
Silver wings unfold and Cricket flies straight up, pointedly staring at the floor as it recedes under her feet. Something moves in her peripheral vision - from all sides at once, panic-flinch of "surprised, surrounded, where am I going?" disrupting her concentration, spotlight starts to flicker on... but she's already through, inside the ship.

Entry hall is almost as organically curvilinear as the outside. Roughly trapezoidal, two stories high. About as wide as a small palace or two basketball courts awkwardly wedged together. Circular patterns on the floor seem to imply the central hatch could be made to open up MUCH wider, if necessary, and some of those fixtures on the ceiling vaguely resemble what Paprika and Natalina said about the shrine where they found Milaconi's Cousin.

There are four other visible exits, all on the second floor, which otherwise seemingly consists only of two relatively small balconies or stair landings. A recessed track across the ceiling leads from the sole door on the narrow wall, to the middle door on the wider side.

Rolling for chameleon cloak depletion. On a 2+, it's fine.
>>
No. 1118459 ID: d30887

rolled 7, 9, 20, 3, 5, 10, 9, 9, 17, 12, 2, 5, 8, 1, 11, 11, 16, 4, 13, 15 = 187

>Well if it's already happened once
"Fifth time. No, what really worries me is if Saharnya makes good on her promise to ensure my banishment. I like Saharnya, so I'm not going to drag her down. I have to rise up alongside her, prove I'm not expendable to the company."

>Sounds like this princess really likes you, at least.
"...Yes. That is literally the point I was trying to make. I'm gonna be blunt: I don't expect we'll get married, but I'm shooting for a spot in her future harem."

>Cricket was a princess
"Wait what? Is that what - wait, where'd she go? Again?"

"I wonder..."
An eye that stops the one thing that it stares at.
A room full of mimics.
An artifact that's too tempting to the mimics to resist mimicking.
And an anti-gravity plate to climb the ladder.

Reiko lets her ears twitch mindlessly as a plan comes together. By the time she's ready, another clutch of mimics have amassed into a stack on top of the Mechanic.

Reiko's plan is simple: Order the mimics to move (in a silly, David O'Reilly's Everything kind of way) in a spaced line formation towards the big juicy saucer. (Make sure the Mechanic artifact doesn't get taken along for the ride, that would be expensive.) Observe the effects, see if the ship escalates its response or is forced to stall each mimic one at a time.
>>
No. 1118469 ID: 7b9fa2

rolled 1, 8, 18, 19, 15, 13, 11, 8, 2, 8, 1, 12, 2, 6, 2, 5, 8, 19, 16, 3 = 177

>>1118415
>About as wide as a small palace or two basketball courts awkwardly wedged together
Cricket Moon has frame of reference for at least one of those comparisons.

>There are four other visible exits, all on the second floor
Alright, time to put her Jack skills to use. Sneak in first, disarm the traps, unlock the castle gates, and let down the drawbridge. Lets try the entrance that seems to go towards whatever she guesses the "bridge" is, try and shut down the grav beams first. If she can't find any obvious controls to let the others on up, work clockwise through the rest of the openings until she can find something useful to do.

Lets say 3 levels of Intellect and Speed Effort (Intellect for disarming and figuring out the controls, speed for if that goes wrong). That should cost me 4 int and 6 speed, putting me at 13/11/12. Ha, funny that.
>>
No. 1118485 ID: 138fc3

rolled 9, 3, 19, 11, 12, 6, 9, 4, 2, 11, 12, 16, 6, 14, 11, 6, 10, 12, 16, 12 = 201

>>1118309
>Paprika successfully crosses about four-fifths of the horizontal distance before that spotlight catches and pins her.
>Her Speed pool is down to zero, though, meaning she's impaired
Natalina sighs in relief when the spotlights make no effort to prevent Paprika's return, not stranding the arkus where the rest of the ground can't reach. "Are you all right? You're looking winded there."

>>1118340
>Natalina figures out that the conundary is deliberately teasing to get a rise out of her
Well, understandable, if they're bored and hungry up here. (Of course that's how one of Paprika's friends reacts).

>>1118415
>cricket is goat
"I'm not sure if applauding would be the correct response? That was impressive, but it feels somehow inappropriate to express appreciation for stealth with noisemaking."

>>1118459
>I'm gonna be blunt: I don't expect we'll get married, but I'm shooting for a spot in her future harem.
Caught off guard, Natalina lets out an undignified giggle. "Well, ah, it's good to know what you want?"

>Order the mimics to move [...] in a spaced line formation towards the big juicy saucer.
"If the mimitan haven't managed to board the ship, perhaps we shouldn't help them board? Though occupying all the spotlight emitters with distractions might allow someone else to pass."

If the beams truly are intent based, Natalina might be able to pilot the bartender bot into approaching remotely- her intent would be by the control panel rather than approaching (assuming the the remote controls reach that far outside the bar). Doesn't seem worth attempting at the moment though- she doubts that flimsy synth could support the large machine attempting climbing.
>>
No. 1119086 ID: 5f5c2b
File 176577180463.png - (175.63KB , 688x265 , The Nightcraft's main gun.png )
1119086

>>1118469
>Lets try the entrance that seems to go towards whatever she guesses the "bridge" is, try and shut down the grav beams first.
>3 levels of intellect effort
>trained in understanding numenera
>trained in clock unmaking
>rolled 1

Lone portal headed toward the narrower end of the ship seems as likely as any to lead to the bridge - or even if it doesn't, sweeping that area first means not needing to worry that something hostile is lurking there to emerge and outflank you while exploring the rest.

Door opens easily, revealing a cylindrical passage resembling the pneumatic mail tubes which connect upper-floor offices back in the City of Needles, but scaled up wide enough to accommodate chainpods. Exactly wide enough - there are even ferromagnetic rails in the walls, and traction strips matching the rim-tread contours, around each access hatch in the walls.

Said hatches lead out from the central tube into a swirling bird's-nest of baffling machinery. Power conditioning and field-shaping, maybe, spread out for maintenance access - sheer size implies that the weapon you're looking to shut down is capable of a lot more than it's currently doing. Somebody might hide by burrowing into all that, but they'd fry when whatever it's supporting energizes properly.

Tube curves just enough that you can't see down the whole length at once, but sure enough that wide spot visible from the outside (near where the narrow end of the ship rests against the dock structure) corresponds to a proper control room. Clearly not designed for human proportions - knee-high consoles, and a ceiling nearly five meters high with what look like touch-activated controls all the way up. Main interface seems to be a web of floating fist-sized synth orbs interconnected by intangible lines of light. Each such line has a string of 'beads' on it, evenly spaced like a measuring tape, with occasional sigils of some unknown language.

Fortunately the function Cricket is looking for doesn't require adjusting any of that. There's a great big knife switch, right in the middle of the room, which practically screams "main power on/off."
>>
No. 1119087 ID: 5f5c2b

Results are quieter than one might expect, though far from silent. First, an aura like the southern lights - or Elanyah, once she re-learned how to dance - condenses around the ship's narrow portion. (The neck, if you're thinking of it as a bird with forward-swept wings, or the tail if it's easier to conceptualize as a manta ray.) Coruscating ripples shimmer in and out of phase, visible analogue to an orchestra tuning up, then the final synchronized pattern is exponentially amplified, coalescing from the 'shoulders' down toward a single point just beyond the pointy end... which loses all cohesion as it intersects the dock, and explodes.

Screams of failing girders are felt in the feet and gut more than the ears, like an oddly high-pitched earthquake. Hundred thousand tons of spaceship descends two dozen meters, tilting about thirty degrees, as half the floor crumples out from under it. Overpressure equalizes along the now-shorter passage tube as a brief, gentle breeze.

>>1118485
>rolled 9, 3, 19
>inability at understanding numenera
>trained in using the Datasphere of the Giant's Tomb
>trained in tasks related to knowledge of current events and history
>trained in all tasks related to perception, detecting differences, and noticing minor flaws (or strengths) in the works of others
Before caches expire, Nat seizes the opportunity to request a formal incident report, with before-and-after snapshots of all of Zone Jaune's furniture. Lots of chair-mimics probably flinched in response to that disturbance, so such documentation should provide an asset on identifying them.
>>
No. 1119095 ID: d30887

rolled 10, 13, 8, 7, 15, 11, 10, 4, 3, 2, 4, 11, 1, 12, 12, 18, 12, 17, 2, 17 = 189

Reiko stares at the crush landing.

"...That just happened."

She slaps her forehead, double checks to ensure the mimics fled the scene, then rushes to the ship (with the mechanic and any other loose luggage around) dangerous as it may be to move towards the wreck, she'd rather be inside the ship once it crashes even further, rather than just outside the potential hull breach when it gets kinetic.

Once inside, Reiko does a quick search of the area, trying to find out what went wrong as soon as possible so the party can stop any further movement that could widen the breach.
>>
No. 1119126 ID: 138fc3

rolled 7, 5, 10, 20, 13, 11, 17, 16, 4, 5, 7, 3, 8, 8, 4, 19, 7, 6, 17, 7 = 194

>>1119087
"Is everyone all right?"

Not exactly the result expected, but Cricket certainly succeeded in making entrance easier. Natalina will advocate for getting onboard quickly, before it has a chance to move again, potentially separating them from Cricket. Once we're sure the situation is stable, we can worry about loading it with the larger cache of supplies back by the elevator.

Now that the door is so much more accessible, the first order of business is to attempt to close it behind us. Let's try and ensure no mimics migrate into what we can hope is a mimic-free space? Not in any particular rush, so applying Understanding. Training in Perception might be relevant to finding the control, or in the datasphere to operating... though the inability in using numenera may as well.

>a formal incident report
Behold, the power of proper protocol!
>>
No. 1119206 ID: db09e4

rolled 5, 2, 13, 8, 3, 7, 2, 9, 20, 1, 14, 11, 11, 6, 6, 7, 4, 9, 2, 2 = 142

>>1119126
Cricket Moon is a disheveled jumble on the control room floor when the rest of her party finds her.
"You need chain pods to reach all the controls properly" she says weakly.
Once she's recovered, she tries to help Reiko figure out how to stabilize the ship and get the take off zone safe.

One level of intellect effort.
>>
No. 1119243 ID: 3afa72

>>1119206
>"You need chain pods to reach all the controls properly" she says weakly.
"You can fly, can't you? Though on second thought, your restraint in keeping the controls from getting wet is reasonable caution."
>>
No. 1119300 ID: 5f5c2b

>>1119095
>double checks to ensure the mimics fled the scene,
>rolled 10, 13
Reiko doesn't see anything in or near the passage tube which could plausibly be a mimic, apart from maybe the extendable floor grating itself. Given that Cricket walked along the whole length without being attacked, such a possibility seems remote. Mimics of this type would take five or six minutes to cross that distance at the slug/inchworm equivalent of an all-out combat sprint (whereas a reasonably athletic human could do so in 20-30 seconds), or at least an hour if they were being at all sneaky. As such, perimeter seems secure for the moment.
>then rushes to the ship
>rolled 8
Gravity spotlight is still active.

>>1119126
>Cricket certainly succeeded in making entrance easier.
She simplified step 2 of entry from "fly or jump onto the roof of a ten-story building" down to an approximately horizontal gap that someone could reasonably hop across with a running start, or bridge with a portable ladder,
>rolled 7, 5
...but step 1 hasn't yet been fully resolved.
>Let's try and ensure no mimics migrate into what we can hope is a mimic-free space?
>rolled 10
If that spotlight has been keeping them out all this time, it probably still can. Main risk is infiltrating as supplies when those get loaded onboard.
>rolled 20
After a few more frustrating minutes pinned to the deck by unnaturally amplified weight, Nat doubles back to the reception desk, where the automated incident report compilation process has apparently initiated...
>Cricket Moon is a disheveled jumble on the control room floor when the rest of her party finds her.
>"You need chain pods to reach all the controls properly" she says weakly.
...a video call with one of the key parties responsible.
>>1119206
>Once she's recovered, she tries to help Reiko figure out how to stabilize the ship and get the take off zone safe.
>One level of intellect effort.
>rolled 5
That sort of tricky maneuvering would best be attempted from the main bridge, which Cricket realizes she's not actually in. Based on video call's captions, the ship is classified as a mineral-prospecting scout, and this control room is for the drill.
>>
No. 1119314 ID: d30887

rolled 12, 4, 3, 19, 10, 16, 4, 17, 2, 3, 14, 18, 4, 12, 16, 9, 17, 14, 19, 12 = 225

Reiko groans and lugs her way back to the chainpods - and tests each of them for signs of being replaced by mimics or worse. She quickly pilots one of the chainpods (others in tow) back to the loading dock.

"Okay, where's our entry point? Around the ceiling, or across the hull?"
>>
No. 1119338 ID: 3afa72

rolled 8, 6, 7, 19, 16, 17, 18, 18, 1, 6, 13, 1, 12, 16, 17, 13, 9, 6, 3, 1 = 207

>After a few more frustrating minutes pinned to the deck by unnaturally amplified weight
"I suppose we were premature to assume the path was clear," Natalina sulks. "Any desire I might have ever had to visit the Slant Milieu has been quite disabused."

>...a video call with one of the key parties responsible.
"Are you quite all right?"

>Okay, where's our entry point?
"We... could approach this like the laak and barm river-crossing riddle. Reiko, you could pilot a chainpod at range, couldn't you?"

Assuming Reiko linked with the chainpods for the purposes of her Machine Bond power: Natalina could use the augmech remote controls to have the barbot carry Reiko to the ship. So long as Reiko focuses on something else, there will be no intent to trigger the spotlights. Then, Reiko can remote-drive chainpod(s) with Natalina and Paprika onboard, and so long as they're distracted, there should again be no detectable intent (...she just conceived a plan where makeouts would increase the likelihood of success. Should she be proud of that?).

Applying Understanding to applicable rolls.
>>
No. 1119506 ID: 8fb1b1

rolled 11, 17, 9, 4, 13, 2, 2, 1, 14, 3, 1, 13, 12, 7, 12, 11, 6, 5, 1, 14 = 158

>Looks like there's a ring of emitters, maybe six or seven spaced evenly around the hatch. No more than one of them lit up at a time, though. Might be able to disable the whole system by severing that ring?
Would focusing on destroying the ring count as intent to enter the ship? Could I just walk up and hack the ring apart with my windslice spear?

Failing that, Paprika will politely ask her conundary friend if it can do something about the gravity turret. "If you can help us onto that ship, we'll get you whatever food you need! We'll get you food anyway, but we really need this."
>>
No. 1119509 ID: 5f5c2b

>>1119506
>Would focusing on destroying the ring count as intent to enter the ship? Could I just walk up and hack the ring apart with my windslice spear?
>rolled 11, 17

While Reiko and Natalina are arguing over a complex multi-step plan involving rigging an autopilot for one of the chainpods, Paprika simply walks up to the fallen behemoth's underbelly and chops a notch into the docking ring.

The ship is yours; it has no further noteworthy active defenses. However, until that seal is repaired, slow air leak means the hangar bay will be depressurized shortly after you're away from the dock - an hour at most. Atmospheric entry might instead see that space temporarily filled with fire.

Further unfortunate news is that said hangar bay serves as hub between the ship's four habitable internal sections. Engine room and main cargo connect to each other directly, but if you want to move between the engine room and the bridge, or the bridge and the crew quarters, only apparent options are traversing the hangar bay, or phasing through a wall. To cross between any of those and the control room where Cricket is, even wall-phasing isn't really an option - best case it would take hours, and there's energetic machinery in the way.

Similar to Zone Ivory's access points to the rest of the Giant's Tomb, this nightcraft's internal doors can stay airtight while allowing a chainpod through, so that isn't a totally unworkable situation... but it'll surely be inconvenient somehow.

Everybody gets 2 xp for reaching and unlocking the ship.

Internal layout, clockwise from the route Cricket started with, each arrow is an airtight door:
hangar => spinal power conditioning maintenance access => main drill control room (Cricket is here)
hangar => crew quarters (upper plaza) => crew quarters (lower maze) => storm shelter / cold storage
hangar => decon hall (not for pedestrians) => main cargo => portside sensor tusk access
----------------------------------------------main cargo => engine room => drive halo exterior access (emergencies only)
----------------------------------------------main cargo => starboard sensor tusk access
hangar => external comms / navigation => neural interface throne
>>
No. 1119513 ID: d30887

rolled 11, 6, 16, 6, 7, 13, 1, 7, 18, 16, 14, 9, 1, 15, 1, 5, 14, 4, 16, 17 = 197

Reiko wanders from room to room, sniffing around for a control panel or obscure access point she can hack into. After a few minutes, she finds one hiding inside the neural interface throne room. Rather than linking to the interface, she links her implant to the neural translators instead.

A few minutes are spent walking in the ship's sub-datasphere, until Reiko comes across a large library file. It's dictionary that attempted to categorize various numenera according to their inherent functions and sub-processes related to those functions. Though the file is grossly wrong in some aspects, there's an effective scientific methodology that the file adheres to analyzing numenera, one which the implant allows Reiko to adopt.

[4 XP - Understanding Numenera]

Once finished, Reiko runs various queries on the ship's status; how well it has detected the hull breach, where the other hull breaches are, how much fuel the ship has, if the ship can scan its surroundings for the fuel it needs, how the ship maintains life support, if it even has life support, etc. She spends max effort, pushing her concentration to ensure that she has a fully accurate status report to print out and shove in Natalina's face.
>>
No. 1119565 ID: 7b9fa2

rolled 19, 19, 19, 16, 15, 20, 10, 20, 12, 7, 15, 4, 6, 16, 6, 6, 3, 5, 1, 5 = 224

Okay, once they're all safely within the hangar, they have a few mission priorities:
1) Secure the hangar for safe habitation
2) Figure out ship controls
3) Repair damage to ship and hangar
4) Fly off and shoot things that are bad?

For my initial intrusion xp, I award... uhh, lets say Paprika, for good hustle getting the rest of the team in.
Then, I need to purn some so I don't overflow. Should have done this earlier, meant to, and then forgot.
4xp to train with armor, reducing the speed penalty by one, and 4xp to train another noun of my tier or lower- that'll be "Find the Way" from Delve.

For mechanical actions, I... don't actually really know the best way to go about advancing my objections. I think that results in Cricket Moon following Reiko around, a bit subdued, trying to learn about the ship and help her get familiarized as well. One level of intellect effort.
>>
No. 1119568 ID: 8fb1b1

rolled 12, 2, 12, 10, 19, 2, 19, 16, 16, 18, 14, 19, 15, 18, 17, 19, 8, 9, 13, 9 = 267

Spending 8XP to move Paprika up to Tier 4. Here are my purchases:

Advancement track purchases:
- Extra Effort [4XP]
- Increasing Capabilities (+4 speed pool) [4XP]

T4 Glaive selections:
- Skill With Attacks - Medium Ranged
- Amazing Effort (Might)

T4 Focus selection:
- Nanotech Resistance (Alternative to the halo of fire T4 power. Described on Numenera Discovery page 333)

Paprika's already taken to calling Nat "Captain."

"Captain! Permission to sweep the ship for hostile lifeforms?" She'll start with the crew quarters, exploring all the way to the storm shelter / cold storage. After that, she'll look around for EVA equipment since she'll likely be the one performing space walks. Drive halo exterior access seems the most likely starting point?
>>
No. 1119577 ID: 138fc3

rolled 20, 6, 7, 3, 6, 11, 17, 18, 8, 5, 8, 9, 18, 12, 11, 12, 5, 18, 16, 6 = 216

>Paprika simply walks up to the fallen behemoth's underbelly and chops a notch into the docking ring.
>The ship is yours; it has no further noteworthy active defenses. However, until that seal is repaired, slow air leak means the hangar bay will be depressurized shortly after you're away from the dock - an hour at most. Atmospheric entry might instead see that space temporarily filled with fire.
"Um, good work, love. Reiko, would you be a dear and look into what we need to make the ship vacuum-worthy again?"

>to ensure that she has a fully accurate status report to print out and shove in Natalina's face
"I'm sorry, have I offended you?"

>"Captain! Permission to sweep the ship for hostile lifeforms?"
"Granted," Natalina answers, with an indulgent smile.

>What do
First priority is the controls for the door we're using- it would be good to close it behind us to prevent any (hopefully unintelligent) mimetans or anything else from wandering onboard with the spotlight system offline.

If the decon hall isn't safe to traverse on foot, that "branch" can wait until we double back for a chainpod. While Paprika goes ahead to the storm shelter, Natalina will search the upper crew quarters, see if anything was left behind that might be of use, and ensuring there's no threats that would impede our using it.

Training in perception etc. from Cultured may be useful for either search, training in the datasphere of the giant's tomb might be useful for any interfaces (unless this counts as a different, unfamiliar system). Inabilities in numenera may kick in for some thing. Taking it slow and applying Understanding to rolls. Walk through walls might be useful if there's any sealed lockers, strongboxes, etc. in the crew areas.
>>
No. 1119601 ID: 5f5c2b
File 176744132535.png - (52.69KB , 1000x600 , The Nightcraft decon hall side view.png )
1119601

>>1119577
>If the decon hall isn't safe to traverse on foot, that "branch" can wait until we double back for a chainpod.
Not exactly to scale - the incoming lanes have more of an S-curve shape, close to vertical at the midpoint.
>>
No. 1119790 ID: 5f5c2b

>>1119513
>Reiko wanders from room to room, sniffing around for a control panel or obscure access point she can hack into.
>rolled 11, 6, 16
Comms and navigation room seems like a fairly standard CIC https://www.projectrho.com/public_html/rocket/controldeck.php#cicfunct apart from, first, design clearly optimized for people about four meters tall (leaving Reiko with the uncomfortable sense of reversion to a small child intruding on a sanctum meant for adults), and second, surreal dream imagery on most of the screens rather than legible data. Fractal black thorns, lurid flowers sprouting from rotten meat, clockwork half-melted yet somehow still functional.
Everything seems suspiciously clean. Spots close to the floor that ought to be access panels are sealed tight, and climbing up higher risks triggering unidentified buttons with your feet.
>After a few minutes, she finds one hiding inside the neural interface throne room. Rather than linking to the interface, she links her implant to the neural translators instead.
Wary of losing herself again by diving straight in, Reiko crawls around into the mass of cables behind the throne, mapping interconnections and speculating on the wider systems they correspond to.
>queries on the ship's status;
It's alive. Those aren't mechanical subsystems, for the most part, but organs.
>how well it has detected the hull breach,
Like a splinter in the soft tissue between teeth.
>where the other hull breaches are,
Lot of bruising but nothing else torn. Only exits besides the way you came in are the vast cargo bay - like the maw of a baleen whale - and emergency drive halo access.
>how much fuel the ship has,
Severely malnourished, outer skin is NOT supposed to be that color. https://pocketss.tumblr.com/784279836855271424/houseplant-type-friend
>if the ship can scan its surroundings for the fuel it needs,
The memory transfer process is two-way, though the ship-mind is not particularly self-aware or lucid - more like a sick dog noticing how your pockets smell like bacon.
>how the ship maintains life support, if it even has life support, etc.
Most of that air-and-organic-food functionality is entangled with the crew quarters. It wants to fly down to Jackson's Launch, rip that entire shell casing / poison-pond out of the ground and transfer it to the cargo hold. There's easily enough room - like adding a bedroll, or moderately large canteen, to a broad framed backpack.
>specialized in raider tactics
Problem is, as Reiko patiently explains to this hundred thousand ton drowsy-manic nightcraft-puppy, the order of operations. If full repairs require the sludge from the pond, and lifting the pond requires the gravity polarizer's maximum exertion, and the gravity polarizer requires full repairs... there's a hole in my bucket, dear liza, a hole. You can't go sprinting hundreds of miles across the desert to steal water and medicine when you're already badly hurt and dehydrated. Start smaller.

>>1119565
>mission priorities:
>1) Secure the hangar for safe habitation
>2) Figure out ship controls
>3) Repair damage to ship and hangar
>4) Fly off and shoot things that are bad?
>rolled 19, 19, 19, 16, 15, 20, 10, 20
While Reiko explains how repairs aren't currenly possible, Cricket is making progress on those same repairs.
>trained in clock un-making
>create various types of poison
Hangar bay door seems to mostly be a big iris - spiral of thin, overlapping, curved segments. Looks cool, but jams easily, and nigh impossible to get a true airtight seal. Paprika cut a notch into it, plus there's pre-existing patches of crud. Mold or something, but it sounds more like a rust-related jam when it tries to move. Maybe just try... filing down the visible burrs, solvents and gentle polishing for rusty spots, antifungal spray on the mold?

"Rust" absorbs the solvent near instantly, spreads out to twice its initial diameter, then fades into a pattern of yellowish veins, without leaving a single loose flake on the polishing rag. "Mold" seemingly rejects the antifungal spray like sweatdrops on a swamp lotus, but gets steadily darker, thicker, and spongier when massaged, until whole patches peel off as strips of black rubber with the consistency of salted fish, crackling and sizzling like frying grease even as they turn cold to the touch. Whatever the heck that stuff actually was, Cricket's efforts apparently worked - hangar bay door can now open and close on command.

Expedition supplies and chainpods are hauled in to the ship... except for that one crate of individually-wrapped tofu snacks which the four of you had eaten about half of on the elevator ride, which has "mysteriously" refilled itself, and is prudently discarded.

>>1119568
>She'll start with the crew quarters, exploring all the way to the storm shelter / cold storage.
Upper crew quarters can be confirmed clear at a glance - all one big brightly-lit open space. Sweeping the lower deck with certainty will take a lot longer, and probably at least three people. There are two sets of stairs leading down, at opposite corners, and it's a literal maze. Walls, floor, and ceiling are a continuous yet non-repeating pattern of diamond-shaped ceramic tiles. Dark green wider ones, pale blue pointier ones, creating the vague visual impression of a forest canopy with sky peeking throuh. Dim light and high humidity... a jungle-themed locker room. Dozens of cubbyholes, varying sizes and positions, including some that you might be able to climb into if you curled up. Set an item inside one, it floods with what looks - and to anyone else, feels - like gravity-defying vantablack molasses, but that goo or forcefield withdraws when you reach your hand in again, allowing the item to be retrieved. A few already have something in them, from before you arrived.
>rolled 12, 2
Unsure what those contents might be.
>After that, she'll look around for EVA equipment since she'll likely be the one performing space walks. Drive halo exterior access seems the most likely starting point?
>rolled 12, 10
Steering a chainpod through the decontamination corridor isn't difficult, but it's a bit of a rollercoaster ride.
>>1119601
Down a pit, hit a flap which causes another flap just ahead to pivot out of the way, back up and across the other pit for folks coming from the opposite direction. Seems like it was designed to block direct line-of-sight while simultaneously preventing head-on collisions.

Then that narrow pinball tunnel abruptly opens up into the cargo bay, with only a thin steel tightrope underneath - chainpod mainly clinging to a groove in the ceiling. As spacious as those crew quarters seemed, they're like a tiny tongue on to the roof of a mouth that could swallow ten-story buildings.

Engine room door admits the chainpod as far as its equator, but gives a familar "access denied" honk https://questden.org/kusaba/graveyard/res/1034928.html#1039869 rather than allowing Paprika through. Interior is visible, though, dominated by six tall cylinders filled with swirling mist.

>>1119577
>Natalina will search the upper crew quarters, see if anything was left behind that might be of use,
There's a food dispenser, but all it seems capable of is a sort of... semi-translucent salmon-pink hockey puck. Ugh.
Paprika reports that she's found adequate sanitation facilities on the lower deck, including at least one pleasantly warm shower easily large enough for two people.

Dry puddles on the floor at first seem to be ordinary cloth - when touched by any sapient being, even indirectly through a rigid pole, they drape and flow normally - but then when released, the fabric instantly rigidizes. This rigidity seems to be a function of the room rather than the cloth, since it doesn't work when brought out to the cargo bay, but resumes upon return.
With the right setup that could be an almost ideal privacy curtain, even capable of deflecting thrown rocks, yet collapsing to reveal eavesdroppers who get too close.

Stack of hexagonal metal plates leaning against one of the walls turn out to be tables, and possibly also chairs. Whenever they're within 45 degrees of horizontal, anywhere inside the ship (or at least, in the crew quarters, entry hall, and navigation / comms room, since the plates are slightly too wide to fit through chainpod-only corridors), whichever edge is currently lowest acts like a hinge. Let go of one and it'll lay flat with an audible click, no matter how high off the deck.
>inability at understanding numenera
More complicated behavior when those plates are touching a wall or ceiling, which Nat hasn't quite figured out all the nuances of yet.

>rolled 20
Ceiling itself is initially blank, and almost painfully bright, but moderates and redecorates itself in response to certain gestures. Some of the resulting symbols are relatively persistent, but others rapidly decay, or modify adjacent symbols. https://thecodelesscode.com/case/184
>>
No. 1119817 ID: d30887

rolled 9, 8, 17, 6, 15, 13, 9, 13, 10, 18, 7, 10, 3, 14, 5, 20, 2, 16, 18, 13 = 226

>>1119790
Well, dang. Reiko ponders about how, ironically, they could have shaved some time if they brought her doppelganger along for the ride. But they don't have 'Wonder Twin Powers Activate' to swap pla...
A wacky idea begins to form in Reiko's head. Those blueprints for a Transdimensional Body artifact. The one that lets her shift herself or others with alternate universe types, sisters with minute differences that could make or break a mission. What if, in one of her timelines, she nearly overdosed on antifreeze while getting acquainted with her doppelganger but survived, or simply took some antifreeze as a curiousity? And what if, in that universe, she has a glut of antifreeze but her ship-puppy needs a resource that Reiko currently has? Could they trade resources? Would it even work?

Reiko ponders a little more. How much antifreeze does the puppy need to get the automated repair systems running? Reiko can't remember if they packed some antifreeze to tinker with. She'll double check their current supplies. Maybe something else can act as a less-efficient replacement fluid, at least until they can get the real stuff...

[Scavenge (Primary: Something to replenish the fluid systems, Secondary: Mimics) Storage Areas, 2 Effort]

>Tofu snacks infested with mimics
"Aw. I wanted to finish those. Can we at least-"
*sound of crate thrown out the deck*
"-grind them up into gel okay fine."
>>
No. 1119841 ID: 0f5fc8

rolled 20, 4, 4, 14, 15, 19, 19, 7, 10, 20, 11, 3, 8, 4, 3, 11, 16, 16, 6, 9 = 219

>It's alive.
"Does she have a name? ...is it a she? I believe ships usually are, but I suppose human convention might not apply here."

>Paprika reports that she's found adequate sanitation facilities on the lower deck, including at least one pleasantly warm shower easily large enough for two people.
Certainly welcome news, and something to look forwards to, after days in the elevator.

> when touched by any sapient being, even indirectly through a rigid pole, they drape and flow normally - but then when released, the fabric instantly rigidizes.
>With the right setup that could be an almost ideal privacy curtain, even capable of deflecting thrown rocks, yet collapsing to reveal eavesdroppers who get too close.
Might allow for some creative artistic displays, as well. Out of curiosity, if Natalina attempts to phase through the fabric, does it detect that as touch?

>ceiling
Ooh! Is... it a language? (I have no idea if the arkus Babel power is meant to be applicable to programing languages, much less a Turing-complete cellular automata, but it could be interesting to attempt!)
>>
No. 1119846 ID: 5f5c2b

rolled 2, 6 = 8

>>1119841
>is it a language?
>Babel power
>rolled 20
A tiny subset of the possible symbols have effects on the life support settings - Nat manages to assemble a looping floral pattern which yields both pleasant background music and a localized warm, dry breeze. Somewhat larger subset of possible symbols can be used to reprogram the food printer...
>inability at crafting, salvaging, and understanding numenera
...but prior experience with the innkeeper-abbot revealed that random organic chemicals are likelier to be deadly than delicious, and you've still got plenty of stored food, so experimentation there can afford to wait on more thorough research.

>if Natalina attempts to phase through the fabric, does it detect that as touch?
>rolled 4, 4, 14
Felt like just a few minutes, at most, and an exhilarating rush - skydiving or ski-jumping or sprinting for the sheer joy of it, rather than the usual slog of phasing through thick walls - but everybody else agrees Natalina was gone for at least two hours, and there's a snail-trail of nearly microscopic Bayeux-tapestry-style embroidery from the entry point to the edge where she escaped, correlating with things she remembers reminiscing about. Take 4 intellect damage.

Paprika's conundary contact can weave more of that fabric out of the translucent-pink-edible-hockey-puck material. Seems downright eager to, actually.

>>1119817
>scavenge, 2 effort
>rolled 9, 8, 17
Picking through the conundary's former lair in Zone Ivory - South (on the assumption that Paprika's monster pal will be coming along with you in the ship, so anything left behind is fair game), middle roll fails (yielding 1 unit of parts), but the first succeeds with effort, and the third would have even without. Rolling to see what you've won.
>>
No. 1119847 ID: 5f5c2b

rolled 8, 5, 7, 3, 2, 10, 9, 4 = 48

rolling for iotum type, and quantity of shins
>>
No. 1119848 ID: 5f5c2b

>>1119847
7 units of Responsive Synth, 2 cubes of Quantium, 3 plates of Psiranium, 13 shins worth of surgical-grade plumbing fixtures (complete with intact sterile packaging!) that could be used for giving the ship a blood transfusion, and a further 14 units of parts
>>
No. 1119856 ID: 756d6f

rolled 12, 18, 5, 4, 9, 2, 10, 4, 4, 4, 5, 3, 2, 19, 13, 12, 11, 1, 8, 3 = 149

>>1119790
>A few already have something in them, from before you arrived.
Can I push through the goo hard enough to retrieve the items? I'll apply a level of Might effort.

>Engine room door admits the chainpod as far as its equator, but gives a familar "access denied" honk
Paprika goes scurrying back to Reiko to ask if she can get the ship to provide access to the engine room.

>pleasantly warm shower easily large enough for two people.
Paprika is visibly very excited to show Nat the two-person shower.

>>1119817
>"Aw. I wanted to finish those. Can we at least-"
"Sorry Reiko. I can crack open a crate of something else, if you're hungry?"

>>1119846
>everybody else agrees Natalina was gone for at least two hours
Nat's startled by Paprika immediately pulling her into a tight hug when she emerges. "Sweet Pikachesus, Nat. Warn a girl before you go disappearing like that. Are you ok?" Paprika's been picking up a lot of Reiko's weird vocabulary lately. Seems like she's been waiting right next to the weird fabric the whole time. What did my Nat senses tell me while Nat was gone?

>Paprika's conundary contact can weave more of that fabric out of the translucent-pink-edible-hockey-puck material. Seems downright eager to, actually.
"Huh. Does that...solve your food problem?"

>Paprika's monster pal will be coming along with you in the ship
Of course, unless they don't want to for some reason.

Did I find anything neat in cold storage?
>>
No. 1119858 ID: 5f5c2b

>>1119856
>Can I push through the goo hard enough to retrieve the items?
>rolled 12
Not without breaking part of the wall or figuring out how to hack the biometric lock. It's not actually goo, but rather some sort of stasis field.
>I'll apply a level of Might effort.
>rolled 18
Do you want to break part of the wall? You definitely could.
>access to the engine room
>rolled 5
Reiko explains that right now the engine room is not a good place for people who are made of meat to be breathing unfiltered air, or leaving skin exposed, if they plan on living to see the next week. Something about borated synth fabric and an inner layer of gold foil? Apparently the ship's hearth has been ill-tended, feverish, so its exotic embers need time to cool, and fumes dissipate.

Cherenkov-blue light coming from under water means you shouldn't dive in, but might be fine a few meters away. In open air, very bad news - you may have taken a mortal wound already, before even noticing. But such a light from hard vacuum simply indicates that a tachyon accumulator is working at all.

>What did my Nat senses tell me while Nat was gone?
She was inside the cloth, same as phasing through any other wall.

>Does that...solve your food problem?
"Not directly," the conundary says, while slurping on that embroidered section like a popsicle.
>>
No. 1119871 ID: 0f5fc8

rolled 7, 13, 12, 16, 10, 18, 19, 8, 18, 18, 13, 18, 13, 11, 9, 12, 19, 3, 17, 9 = 263

>>1119846
>on the assumption that Paprika's monster pal will be coming along with you in the ship, so anything left behind is fair game
The crew quarters are certainly spacious enough to accommodate another, and a construction assistant would be quite welcome on a ship in need of repairs.

>>1119846
>an exhilarating rush - skydiving or ski-jumping or sprinting for the sheer joy of it
>lost time
>Take 4 intellect damage
>Paprika's conundary contact can weave more of that fabric out of the translucent-pink-edible-hockey-puck material. Seems downright eager to, actually.
Huh. Did she... accidentally discover the extradimensional travel equivalent of a recreational drug? (Possibly only for insect-adjacent extradimensional powers? She only has the conundary and herself for reference). Natalina isn't going to stop their arachnid companion from partaking, but will council caution, in case it experiences similar symptoms.

>>1119856
> Warn a girl before you go disappearing like that. Are you ok?
"I didn't mean to! I was just curious if the cloth would would still sense me and go limp if I was out-of-phase. I hardly expected that[i/]," the arkus replies while returning the hug. "I'm well; I'm sorry to have worried you."

She [i]really
needs some way to check which walls are safe to walk though- which are dangerous on the other side, or inside. Something like a specialized redlight chip or hoop staff?

>>1119858
>It's not actually goo, but rather some sort of stasis field.
Not interested in losing more time, Natalina is not going to attempt to wall-hack her way post those.

>>1119790
>Spots close to the floor that ought to be access panels are sealed tight, and climbing up higher risks triggering unidentified buttons with your feet.
"Oh! I found something that could help with that", Natalina says, showing the levitating hexagonal tables/chairs to Reiko. Seems simple enough to set one high-enough in-air to reach the upper panels.
>>
No. 1119872 ID: 7b9fa2

rolled 16, 1, 16, 11, 2, 19, 17, 7, 8, 10, 17, 9, 6, 13, 20, 16, 9, 3, 10, 18 = 228

Hanger bay doors working means we can now attempt to seal and clear the rest of the zone. Start by clearing and organizing any junk scattered around the room. Search it, catalog it, and put it in some semblance of a stockpile. That seems like it will primarily be intellect, for searching and organizing, but might or speed may be involved as well? One level of effort for whatever is needed, +1 if it's intellect.
>>
No. 1119875 ID: d30887

rolled 7, 7, 6, 16, 19, 14, 9, 12, 19, 12, 17, 2, 7, 15, 18, 5, 20, 16, 13, 12 = 246

After an hour of writing up inventory, Reiko concludes that there's no quick fix to the ship's motivity systems, but they can start working on helping the ship mentally. Maybe the ship has a solution in their databanks, but is too feverish to remember it.

Reiko spends downtime in the sub-datasphere using her Mechanic and implant to help the ship heal their mind. [Repair Numenera, Effort 3]

>>1119856
"Do we still have those salami burgers?"
>>
No. 1119933 ID: 756d6f

rolled 15, 14, 4, 6, 2, 13, 17, 9, 1, 7, 3, 9, 18, 1, 15, 4, 12, 10, 11, 18 = 189

>>1119858
>Do you want to break part of the wall? You definitely could.
Hmm, no reason to go breaking all the furnishings already. I'll just make a mental note to ask Cricket to take a look at it when she gets a minute.

>Reiko explains that right now the engine room is not a good place for people who are made of meat to be breathing unfiltered air, or leaving skin exposed, if they plan on living to see the next week.
Paprika listens attentively to Reiko's entire explanation, though she doesn't really understand the blue light thing. "Well thanks for not letting me get myself killed, Reiko! This is all a little over my head."

>"Not directly," the conundary says, while slurping on that embroidered section like a popsicle.
Paprika watches with mild unease until something else catches her attention.

>>1119871
>"I'm well; I'm sorry to have worried you."
"It's alright. I'm just glad you're safe."

>>1119875
>"Do we still have those salami burgers?"
Paprika cracks open the crate in question and sits down with Reiko for a quick meal.

"I didn't realize the ship was alive. And sick too? I feel bad for hurting the poor thing." She shifts, a little self-conscious. "I think it's amazing how much you know about fixing spaceships. Honestly Reiko, I feel kinda useless. Is there anything I can do to help?"
>>
No. 1119992 ID: 5f5c2b

>>1119871
>rolled 7
>Did she... accidentally discover the extradimensional travel equivalent of a recreational drug?
More like the telepathic equivalent of a second degree rug-burn, then a vampire bat licking the carpet clean afterward.

>She really needs some way to check which walls are safe to walk though
>rolled 13

>showing the levitating hexagonal tables/chairs to Reiko. Seems simple enough to set one high-enough in-air to reach the upper panels.
>rolled 12

>>1119875
>After an hour of writing up inventory, Reiko concludes that there's no quick fix to the ship's motivity systems, but they can start working on helping the ship mentally. Maybe the ship has a solution in their databanks, but is too feverish to remember it.
>Reiko spends downtime in the sub-datasphere using her Mechanic and implant to help the ship heal their mind. [Repair Numenera, Effort 3]
>rolled 7, 7, 6, 16, 19

Natalina can phase through any of those sealed panels, benefiting from Reiko's insight into the underlying design to know in advance which ones conceal potentially dangerously energies vs. which could benefit from some quick internal manipulation - or from leveraging previous goodwill with local datasphere-spirits to keep the noise down and let this ship's feverish mind re-focus, at least long enough to crawl out of bed without further tripping over the sheets.

>>1119872
>rolled 16, 1, 16

Cricket Moon finds three cubes of Quantium and five units of parts. Just as she's holding up that third cube into a sunbeam (to check that it's the real thing, rather than mere sparkly blue glass, or whatever the deal is with Paprika's heat-exchanger oddity), she sees a Locutus-class augmech descending the stairs with a huge crate full of wine bottles... and a shoulder-mounted slugthrower it didn't have before, which shoots that iotum right out of her hand.

Sixty seconds earlier, Cricket is careful not to distract her one-minute-younger self while pilfering the partially accumulated salvage, then scampering off to warn the others. So, overall net gain of five units of quantium, ten units of parts, and a brief head start on fleeing from Last Call, Lord of the Supernumerary Chairs.

By the time she's sprinted all the way back to the ship (along with one last case of tofu snacks, which somebody seemingly forgot)...

>1119933
>Is there anything I can do to help?
>rolled 15
...Paprika is sitting in lotus pose next to the door, with a long coiled tube linking the inside of her left elbow to a coolant duct in the disabled gravity-spotlight system. Apparently, to jumpstart the process of healing itself, ship needs something that can most readily be obtained from her blood. Supposedly it'll be a mutually beneficial trade, after everything's settled, but when Reiko warned that there might be itching (and importance of repressing the urge to scratch) she didn't say it'd be inside bone marrow. Or, intermittently, outside her own actual body, invisible stripes woven across the floor.

Wreckage disentangled. Tachyon halo spun up to minimal maneuvering power. The ship is as ready for departure as it's going to be today, or probably this week.
>>
No. 1120087 ID: 0f5fc8

rolled 1, 12, 2, 4, 2, 3, 11, 13, 10, 2, 11, 13, 11, 2, 8, 15, 3, 19, 14, 15 = 171

"I believed I was being responsible, you know, leaving the culinary augmech at the bar, where it could be used, rather than appropriating it for good. How kindly restraint is repaid!"

As she offers her facetious complaints, Natalina rolls up her sleeve on one arm and applies the injectable speed boost cypher, followed by a sharp breath as she feels the drug take effect.

"I don't think I can fell that thing on my own, but I can take it's measure and delay it's arrival."

Natalina isn't going to be able to deflect metal slugs with her rapier—so she picks up one of the hexagonal metal plates to use as an off-hand shield. The prior-world chair disputes the usurper-mimic's claim to chair lordship! Assuming the Jack doesn't object, she'll also snag one of those cubes of quantium from Cricket as a fallback.

Phase sprinting to engage Last Call. Trying to see what the range on the slug thrower is; when it takes a shot, two level of Speed Effort, trained in Speed Defense, asset from a shield, and another asset from phase sprint should ease Speed Defense by 5 steps (which should cost zero Speed). Will also attempt to catch it with Scratch Existence as she passes. Unfortunately, that's Might-based so Speed Effort can't help there. The light-weapon attack-easing from her ancestral rapier might, if it's the scratching-implement of choice?

If we get that far in a single post, Natalina's plan is to switch to drawing attacks to cover allies once Last Call closes enough to fire on them.
>>
No. 1120117 ID: d30887

rolled 16, 13, 13, 13, 18, 2, 4, 2, 10, 8, 10, 12, 7, 15, 2, 3, 20, 7, 11, 7 = 193

This is really bad. The last time Reiko had to deal with a homicidal gorilla-sized android chef, she was working with fourteen of Youngmason's seasoned glaives and they still took major casualties.
Whichever Arch-Nano cursed all culinary machines on the planet to have a small chance of going rampant at the mere mention of 'Crème Brulee' needs to be thrown into the sun.

"Aw damnit, not again! Need backup need backup need backup-"

Reiko rushes back to the neural interface throne, plugs herself back into her personal port, and speedruns a quick skim of the ship's abilities, looking for anything functional in its capabilities that could be used as a weapon or distraction.

[Intelligence - Max Effort]
>>
No. 1120286 ID: 7b9fa2

rolled 11, 20, 10, 9, 20, 11, 17, 11, 6, 13, 12, 11, 5, 18, 11, 16, 17, 17, 5, 19 = 259

>>1119992
Let the rain fall.
Okay, got a lot of actions, and I'm not sure how many I can do before the mimic-bot shows up. First thing is to activate Kingfisher Shroud. 11/16 Int. Then, I need to put down Rising Riptide at the entrance it's coming through. Then, prep another debilitating poison. If it's a mimitan construct, that should disrupt it's cohesion. One on my wrist blades for if it gets close, one on my dart thrower. Then, hide near the entrance- her shroud should help her avoid injury and help deal with mimitans who get close. After her screw up with the mining laser, she's looking forward to this as an opportunity to prove her worth and regain any respect she may have lost. After that, if there's time left we need to strategize with Natalina. Want to prepare more area denial with Rising Riptide but avoid hindering Nat. Further, if she can land a hit and poison the big guy, they should be able to make short work of the small fry- is there some way for Nat to help her get an alpha strike off? I'd be happy to spend effort but I wanna stack as many bonuses as I can, so if Nat can distract it and Cricket Moon goes for a sneak attack, or if flanking provides a benefit, or anything like that, I wanna set up for a not-quite fastball special with her.

Awarding one extra xp to Reiko for her help getting the ship up and running.
>>
No. 1120308 ID: 5f5c2b

Round 1
>>1120087
Natalina intercepts Last Call at the entrance to the docking tube, 150 meters from the ship.
>rolled 1, 12
>intrusion rejected, reroll
No time to build an adequate shield! Gotta work with what's already here. Nat lifts the (likely contaminated) tofu-snack box out of Cricket Moon's arms with her off hand, lobs it overhand, aiming to jam the augmech's forward sensor array in the manner of a slapstick pie while sliding between its legs, then grab the lid which broke off from Reiko's paint-mixer as it shook itself apart. Sturdy, buckler-sized, handle in about the right place, known with certainty to be indigestible to mimics.

This works out almost, but not quite, exactly according to plan. Rather than being directly blinded, Last Call slightly lifts the crate of wine bottles to parry. Tofu telefrag sends fermented fruit juice spiced with shards of wood and glass spraying everywhere except directly behind it, where Nat is.

>>1120286
>kingfisher shroud
>rising riptide
>rolled 11
In the moment of the explosion, something suddenly becomes clear that's been itching at the back of Cricket's mind since they dropped out of the elevator: it's far too quiet up here, and too dry. Fragments tear her exposed skin, dark vinegar soaks her clothing and hair, but rather than pain or disorientation it feels like coming home. Projectile from Last Call's shoulder-cannon clips her collarbone - the exact spot corresponding to that mounting point, as if acknowledging a peer. (Eight damage, reduced to six by armor. A 12 would have been enough to dodge.) With an act of will she picks up most of the spilled liquid that she's not already wearing, lifting it through the floor grating as if running the burst backward, gathers it into a ball to engulf and hinder Last Call's head and limbs.

Rounds 2 and 3
>>1120087
>Will also attempt to catch it with Scratch Existence as she passes. Unfortunately, that's Might-based so Speed Effort can't help there. The light-weapon attack-easing from her ancestral rapier might, if it's the scratching-implement of choice?
>rolled 2, 4, 2, 3

Oldest book in the family library, memory-crystal transcript of an incomprehensibly ancient original:
>The primary thing when you take a sword in your hands is your intention to cut the enemy, whatever the means. Whenever you must parry, hit, spring, strike or touch the enemy’s cutting sword, you must cut the enemy in the same movement. Is it essential to attain this. If you think only of hitting, springing, striking or touching the enemy, you will not be able to actually cut him. More than anything, you must be thinking of carrying your movement through to cutting him. You must thoroughly research this.
> —Miyamoto Musashi, The Book of Five Rings, The Water Book
Certainly thought she'd thoroughly researched that. Turns out if you think only of tragically spilled ancient vintages, and second-guessing every step you take to avoid stumbling through soft windows into hard vacuum, that ALSO means you will not be able to actually cut him.
Good news is, Nat did manage to draw Last Call's attention - even while Cricket's having a full-blown floating-amid-swirling-sparkles magical-girl transformation sequence (over there at the '120 meters from the ship' mark) - and that paint-mixer lid works great as a shield. A slug that otherwise would have hit bounced right off, and it's light enough to maneuver easily, yet hefty enough deflect what would have been a bone-jarring (or -shattering) kick after she returns to melee range.

>Trying to see what the range on the slug thrower is
It didn't try to shoot Cricket until closing to within about 30 meters, even though it had a clear line of fire, and started pivoting at the waist to engage Nat right about the same moment she got that close from behind (after equipping the shield). Low-velocity projectiles might need a relatively high arc that would've intersected the ceiling? Or it might have trouble tracking fast-moving folks further away than that.

>>1120286
>debilitating poison
>dart thrower
>rolled 20
Crushing it with hydrostatic pressure isn't working. No head-holes to drown or force-feed. A pair of mimetic horrors are trying to bloom from the wound on Cricket's shoulder - she absently crushes and twists them into a cloak of snow-white feathers, then stanches the bleeding. Aha, of course! If the armor's too solid, what you need is a drill. Shards of glass and frozen flash-distilled alcohol form up in a spiral around the humble dart launcher, the churning wine-dark sea around Last Call's upper body opens a narrow channel, liquid tendrils briefly link up as a hundred foot long single-use linear accelerator, ramming the dart through a weak spot on the pseudo-augmech's hip joint, then flooding the breach with nerve-disrupting chemistry.

The most potent poisons Cricket can formulate on the fly are only level 5, while Last Call is level 6. Imitation barbot remains sober.

As for physical injury... base 2 for a light weapon, +4 for major effect from the natural 20, +9 for maximum Effort on a single-target attack (which is free, also thanks to the 20) adds up to 15 damage, reduced to 11 by armor. Last Call stumbles, falls to one knee, grasping at the gaping hole where part of its pelvis used to be. One more hit like that, it'll be down for sure!

On its own turn that same round, Last Call lobs a slug at Natalina, which she parries (partly thanks to hindrance from Rising Riptide), and mimetic gel - along with some pink glassy stuff, halfway between cotton candy and fungal mycelia - pushes back into the wound, beginning to close it up, healing 2 damage.
Maybe... two more hits like that?
>rolled 11
Cricket's next dart plinks off of Last Call's armor ineffectively. It swings a leg out to kick at Nat while regaining its footing, and healing another 2 damage.

Looks like in round 4, it's going to spend its action tearing free of the Rising Riptide, then resume advancing toward the ship.
>>
No. 1120318 ID: 7b9fa2

rolled 20, 9, 11, 14, 11, 20, 13, 3, 16, 10, 20, 13, 12, 18, 2, 2, 2, 8, 10, 5 = 219

>>1120308
Okay new plan, she gave it her best shot, and it didn't cut it.

Current pools are 7/13 Might, 17/17 Speed, 11/16 Int. Putting down Rising Riptide and using Fleet of Foot will hopefully allow Cricket Moon to outpace their assailant and make a fighting retreat. One speed effort on defense per attack, don't wanna burn my whole pool but should probably put at least a little effort into staying safe since she can't take two more of those hits.

"I don't think I can pull that trick off again, and my poison isn't slowing it down at all. We need to get back to the ship and group up or get out!"
>>
No. 1120398 ID: 5f5c2b

Round 4
Last Call breaks free of the Rising Riptide, advances to 147 meters from the ship, heals 2 more damage.
Cricket Moon applies a new Rising Riptide, then retreats to 105 meters.
Natalina studies Last Call, setting up to apply Understanding next round.

Round 5
Natalina uses Scratch Existence, applying Might effort for more damage x1, more targets x2.
>rolled 11, 13, 10
Hits all three times, for 4 damage each, ignoring armor. Last Call's health is reduced to 5/22, but you're not sure it'll actually stay down at zero.
Nat continues past Last Call to 120 meters.
Last Call heals 2 more damage (7/22), and shoots at Cricket, who...
>rolled 20
...catches the projectile intact. Contaminated Slug Sample x1 can be immediately broken up for ten more darts, or brought back to a proper lab to formulate poison that'll be effective against Last Call, or salvaged for a random cypher up to level 6.
Cricket creates a third Rising Riptide at the 135 meter mark, retreats to 90 meters.

Round 6
Last Call breaks free of the second Rising Riptide, advances to 142 meters, heals 2 more damage (9/22)
Nat briefly meets up with Cricket at the 90 meter mark
Cricket retreats to 60 meters

Round 7
Last Call advances to 135 meters, gets caught in the third Rising Riptide, heals 2 more damage (11/22), spawns a slower-moving minion
Nat retreats to 60 meters
Cricket meets up with Paprika at the 30 meter mark

Looks like you've got at least five more rounds before it catches up, but it'll be back to full health by then.
>>
No. 1120400 ID: 2fabc4

rolled 17, 5, 11, 11, 5, 13, 10, 15, 8, 10, 17, 19, 5, 10, 17, 13, 10, 4, 1, 5 = 206

Paprika's been on her knees, teeth clenched, watching the fight in absolute agony. Fire seems to engulf the docking tube and all of Zone Ivory beyond and she can do nothing but watch another catastrophe unfold, taking two more people she cares about away from her forever.

>>1120398
>Cricket meets up with Paprika at the 30 meter mark
Paprika speaks in a low drawl, dropping her usual bubbly demeanor. "Girl, you tore that beast apart. You're really something special. Now help me pull this thing out of my arm."

>Looks like you've got at least five more rounds before it catches up, but it'll be back to full health by then.
Paprika will sever the transfusion, however she can.

>you're more than just a glaive.
Then she'll burst into flames. Revenge was never the point, though not a single day's gone by that she hasn't dreamed about it. The ninth world is full of monsters, and she needs to be ready to face them.

Change of plans! Sticking with flame blade. Gonna hack this thing into molten chunks. Fleet of Foot to close the distance, one speed effort on dodge actions. One might effort on attacks and three on damage. That should work out to 17 damage per hit, before armor. Here's the math:

8 (windslice spear) + 1 (combat prowess) + 2 (flame blade) + 6 (3 levels of effort) = 17!
>>
No. 1120401 ID: d30887

rolled 5, 3, 9, 1, 7, 1, 11, 15, 7, 5, 4, 12, 18, 8, 17, 11, 8, 10, 10, 2 = 164

Reiko's review of the ship's offensive capabilities: it's a crate of lemons... that can talk. The comms systems are still functional. Every other weapon has some flaw or damage that can't be fixed in a few turns.
Would have been better if she'd just fought on the ground, but there's no time to regret her choices! Reiko uses the ship's network and hacks into Last Call to jam everything she can find with recursive code!

[Disable Machine, 3 Effort, Repeat until Last Call is dead]
>>
No. 1120410 ID: 0f5fc8

>Paprika will sever the transfusion, however she can.
Before Paprika can, her girlfriend's gloved hand blurs into place on her arm, heedless of the fire. "Please. It's not worth hurting yourself."
>>
No. 1120411 ID: 5f5c2b

>>1120400
>rolled 17
>inability at understanding numenera
>+1 to rolls when fighting alongside Cricket
>support from Natalina
That pink fuzzy stuff in Last Call's almost-fully-healed wound... you've seen it before, or heard of it at least.
>>1064824
>Actual structure is two layers of armor-grade ironwood sandwiching a layer of fluffy pink stuff - looks like cotton candy, tastes like itchy razor wire, completely inorganic but grows when exposed to fire, similar to (but even faster than) the way mushrooms grow when it rains.
>>
No. 1120412 ID: 5f5c2b

hm... link formatting trouble. Should be https://questden.org/kusaba/graveyard/res/1064679.html#1064824
>>
No. 1120413 ID: 2fabc4

>>1120410
>Before Paprika can, her girlfriend's gloved hand blurs into place on her arm, heedless of the fire. "Please. It's not worth hurting yourself."
All of Paprika's fire, which had even started creeping up the handle of her spear, winks out in an instant. She's crying.

"Nat I'm sorry! Did I burn you? I'm so sorry...I don't know what to do! Should we run?"

>>1120411
>That pink fuzzy stuff in Last Call's almost-fully-healed wound... you've seen it before, or heard of it at least.
Paprika starts pointing at the approaching mimicbot and rambling on about meeting a slug who asked her to set a house on fire. Seems like her fury has fully reversed into panic.
>>
No. 1120417 ID: 0f5fc8

rolled 5, 7, 3, 1, 20, 4, 7, 17, 15, 3, 16, 17, 17, 3, 17, 2, 18, 10, 16, 1 = 199

>>1120413
>I'm so sorry...I don't know what to do! Should we run?"
"I believe in you."

>Did I burn you?
Ah. That would have been hypocritical of her, wouldn't it? Thank goodness for fireproofed armoring cloth.

>what do
Going to take a recovery roll and proc Understanding while we let Last Call close to within Paprika's tether. When Paprika goes on the offense, Natalina's going to follow with Phase Sprint, and focus on drawing attacks.
>>
No. 1120418 ID: 0f5fc8

rolled 6 + 3 = 9

Recovery roll.
>>
No. 1120424 ID: 2fabc4

rolled 12, 19, 10, 20, 10, 5, 11, 9, 10, 18, 7, 18, 9, 4, 10, 7, 15, 1, 11, 3 = 209

>"I believe in you."
Paprika's suddenly all steel and confidence again. She retreats back to the ship with Nat and Cricket, ready to lure Last Call into melee range.

Change of change of plans! For the sake of record keeping, after some discussion and in response to Nat's intervention, I'm going with Nanotech Defense after all.

Gonna cut this thing into room temperature chunks. No flame shroud, but effort applied in all the same places.
>>
No. 1120516 ID: 7b9fa2

rolled 13, 20, 9, 20, 6, 6, 6, 15, 11, 5, 3, 9, 5, 18, 6, 1, 10, 2, 5, 14 = 184

>>1120424
Not sure if there's an "aid" roll? Cricket just wants to help back up Paprika and Natalina. At the very least, Paprika can gain a +1 from working with her.
>>
No. 1120522 ID: d30887

rolled 17, 11, 19, 19, 10, 14, 2, 15, 12, 9, 14, 7, 12, 10, 14, 13, 17, 6, 11, 16 = 248

After a few rounds of trying to get something deadly on this ship working, Reiko taps into comms and blares things out.

"Bad news! I couldn't get the weapons systems online! Do you need me to come tank, or should I keep the engines warm?"

Just then, Reiko notices the pink goop. Roll to recall how to subvert it and relay sabotage orders that the girls can conduct. [Disable Device, 2 Effort]
>>
No. 1125484 ID: 5f5c2b

The three of you stride forward as one, steady and confident.
>>1120417
Natalina raises her sword in a duelist's salute, leans slightly left to dodge a projectile, reverses her grip as if to re-sheathe the blade, then advances two more quick steps. Last Call swings at her with a lanky pseudo-mechanical arm, almost long enough to drag on the ground. Just before the impact, blip, she's suddenly behind it, facing away and upside-down, reverse-gripped blade plunging into the spot where a power core ought to be.
Last Call's overextended swing reaches through that same transient portal, grazing Nat's knee on the way to a more solid impact with the back of its own head.
>>1120424
Paprika clamps down on the sharp, isolating fire that's been her constant companion, drawing on contentment and connection with such deliberate, desperate force that it's like cranking back a heavy crossbow inside her own heart. Nearby lights on the metal mesh walkway flicker, and a tracery of frost forms on the thin clear-synth tube that borders the airless void outside. Just as Last Call's eyes dilate, adapting to low-light conditions while sweeping side to side (having lost track of Nat - as everyone but Paprika sometimes will), her restrained blaze is released in a brief, blinding flash. Before those optical shutters can close again, they're jammed by a spearpoint, hammered home thanks to Last Call's fist impacting the back of its own head.
>>1120516
Cricket Moon's battle-choreography isn't as polished, since she hasn't been together with the group as long, but her dark water and shining feathers smoothly fill the gaps between Paprika's flames, keeping Last Call's pratfalls synchronized with the plan, preventing it from regaining its balance. Once it's down, and Natalina has begun the work of methodically hacking it into smaller pieces while Paprika's perfume anti-cauterizes the open wounds, Cricket guards the approach, keeping mimic-slugs from merging with Last Call's remains to revive it, or worse yet, sneaking past to infest the ship.

At last, it's done. The lumpy, mangled heap of contaminated self-replicating materials has stopped trying to reform. A gleaming emerald roughly the size and shape of a mango floats to the top, debris refusing to cling to it, flawless apart from a thumb-switch which you think will trigger some sort of intense but repeatable psychic data-dump.

Nat's battered and exhausted - fighting toe-to-toe with a monster whose legs are each the size of your entire body is a hard workout, even when you win - but probably nothing that can't be fixed with a good night's sleep, a few meals, and a long hot bath.

>>1120522
Paprika's fireproofing artifact, however, seems to have some more serious problem. Rather than the familiar soft chirp and misty spray, it just produces an angry honk. Reiko looks it over, runs some tests, figures that catalytic reagents inside it were overstrained, forced to process too many doses too quickly over the course of suppressing Last Call's pyro-orogeny. Fortunately that'll be quite easy to repair... once the ship's molecular loom is restarted. Which needs to be done anyway! Ongoing blood transfusion has already been a great help on that front, pushed back globulin polymerization enough to spin up secondary and tertiary diagnostic encabulators, which revealed... well, the short, non-technical version is the ship is very hungry / thirsty, and that pond you encountered earlier - though toxic to humans - looks to be exactly the right sort of soup to nourish it. Land on top of that, slurp, problem solved. Probably.

Life support seems to be working fine, and the easiest low-energy orbit would have you grazing the upper atmosphere in about fifteen hours, which is quick enough (and interior is spacious enough) air wouldn't go noticeably stale even if the ship had no life support at all. Could dive faster, if you want to risk warming up the main engines, or delay if you'd rather rest and explore the ship's interior a bit more before bracing for re-entry.
>>
No. 1125488 ID: d30887

rolled 5, 16, 20, 15, 20, 15, 2, 18, 11, 7, 1, 8, 14, 8, 9, 19, 12, 5, 2, 6 = 213

Reiko orders the ship to start up, but while the four are having a conference, she votes on a delayed re-entry. Everyone needs to triple-check the hull for any hint of a structural failure; one microscopic flaw, and entire modules will be set ablaze. Maybe even the core...

Reiko spends a few hours speaking with the ship, using stored multi-error-correction codes to fine-toothed comb the programming for software bugs generated by para-static. Once she's finally certain the self-diagnostics are stable, she runs the program once, then sets it to auto-scan until entry while she looks at anything on the ship with a stat out of place, even if it's a hundredth outside of the margin of error.

[I dunno what to roll so just apply maximum effort until her intelligence pool is reduced to half)
>>
No. 1125507 ID: 4a11eb

rolled 6, 16, 13, 7, 7, 17, 1, 17, 20, 7, 15, 7, 17, 4, 10, 17, 12, 15, 7, 13 = 228

Paprika kneels at Nat's side, carefully cradles Nat's head, runs her fingers through Nat's hair. "Babe, that was spectacular." Paprika stays with her girlfriend until the transfusion is done and Reiko has removed the tube from her arm. Then she gently lifts Nat, bridal style, and carries her to the ship's showers.

Performing a healing task, which mostly involves soothing Nat's bruises and scratches with her first aid kit, and tenderly cleaning all the mimic slime out of Nat's hair and off her body. Healing two points from each depleted pool - difficulty 4 task. Spending two levels of intellect effort and using the first aid kit in Natalina's inventory to ease the task to difficulty 1. Here's the math for my pool expenditure:

5 (two levels of effort) - 2 (edge) = 3 intellect points spent

After a long shower...

>>1125488
>while the four are having a conference, she votes on a delayed re-entry
"You're the expert, Reiko. And I think we could use a little time to recover from that fight."
>>
No. 1125515 ID: 304c52

>>11254841
Natalina falls to her knees in exhaustion and relief, not even able to muster the effort to begin wiping off her coating of spattered slug-slime. Ooh. That speed stim combined with being too tired to move is... tingly.

>>1125507
>Paprika kneels at Nat's side, carefully cradles Nat's head, runs her fingers through Nat's hair. "Babe, that was spectacular."
Natalina leans into the embrace, and gives Paprika a slow, slightly loopy smile. "You were beautiful, yourself. Landing an almost literal bullseye with effortless grace. You found yourself again."
>Paprika stays with her girlfriend until the transfusion
Resting sounds very good at the moment.

>Paprika is visibly very excited to show Nat the two-person shower.
>Then she gently lifts Nat, bridal style, and carries her to the ship's showers.
Being carried off for post-combat aftercare and shower time with her girlfriend sound too nice for Natalina to even feel embarrassed out.
>After a long shower...
Rolling 2d6 + 6 for Natalina's 10 minute and 1 hour recovery rolls.

>>11254841
>A gleaming emerald roughly the size and shape of a mango floats to the top, debris refusing to cling to it, flawless apart from a thumb-switch which you think will trigger some sort of intense but repeatable psychic data-dump.
"...not it. I know I've developed a track record for talks-with-machines, but I have no desire to chance a mental encounter right now."

>>1125488
>Reiko votes on a delayed re-entry
Seems reasonable. If nothing else, there are salvage sites we passed by to get to the ship. We could harvest some or all of those before heading back to down. (Well, less "we" and more "people other Natalina", as she's going to resting for a bit).
>>
No. 1125516 ID: 304c52

rolled 4, 4 + 6 = 14

>>1125515
>>
No. 1125519 ID: 5f5c2b

>>1125507
>rolled 6
Paprika brings one of the translucent pink hockey-puck things into the shower (along with a small basket of other stuff) having mistaken it for a bar of soap. Under the warm spray, it puffs up like biscuit dough being baked, and without thinking Natalina takes a bite.
It's not the most delicious thing she's ever tasted - that would be two and a half years ago, medium-rare steak in white sauce paired with a '63 Rokeg pear brandy, paid for by a weasel-ish man trying to distract her from his syndicate's inferior tool-and-die work - but that shiver up her spine says it's easily hit top ten. Still sorta bland and chalky, but apparently something in there is exactly what Nat's body needs at the moment.

Mechanically speaking, five points restored by Paprika's medical care.
>>
No. 1125520 ID: 5f5c2b

>>1125488
Sensor tusks are working, now. Passive scan yields a superb map of the night sky, and two-meter pixels across the earth's surface, while even at minimal power, active scans pick out sub-millimeter detail, along with esoteric resonances which can be interpreted as clues about molecular structure, from literal miles away. Even through some types of walls! Starting to dial up scan intensity further triggered an "are you sure?" prompt, warning how that type of 'missile lock' may be interpreted as a hostile act by twitchy military types - including, at full power, at least an order of magnitude further away than the Moon.
>rolled 5
Due to impatient idle tapping on an initially unresponsive button, the queued results of a dozen nested "zoom and enhance" commands have taught Reiko far more than she ever really wanted to learn about the inside of her own nose.
>rolled 16, 20, 15, 20
The ship's condition is... still far from ideal, but basically stable. Patched seals on the hangar bay door will burn through during re-entry, no question, but they'll retain air until then, proper aerodynamic orientation should be able to keep dangerous amounts of plasma from leaking in, Cricket or Paprika could provide a backup, and even if they fail, vital systems are rated to survive hangar bay interior being on fire for several more minutes than it should be physically possible for high-speed atmospheric compression to last. Well, at least, assuming you land in water or deep snow afterward. https://www.schlockmercenary.com/2016-10-08 How hard can that be? Dozens of miles around the intended destination are snowed-in to adequate depth, and even if you 'miss the barn,' rest of the planet is more ocean than not.

Scan For Iotum channeled through those sensors quickly spots some good loot within easy reach: ten units of Smart Tissue among Last Call's pulverized remains, and nine more Azure Steel, six Pliable Metal, 15x level-one Io in the terapede husk. Not to mention more Parts than you could reasonably carry. Signs of other good stuff elsewhere in Zone Ivory, and enough interference from those layers of scrap that you're fairly sure there's still more being overlooked.

Nowhere near enough Responsive Synth to rebuild a terapede's guts, though. Upwards of a hundred units would be necessary.

Maybe Natalina could sell that Scalar Boson Rod to the University of Doors for considerably (approx. 10x) more than fair market value, via some tricky contract language? "Oh, we only need enough Responsive Synth for this one little project... don't worry about courier costs, we'll head right over to Banded Mesa ourselves, make the trade at your outpost there, and the entire device we're trying to fix would easily fit inside the vehicle we'll be riding."
>>
No. 1126029 ID: d30887

rolled 20, 1, 1, 2, 7, 15, 12, 11, 5, 4, 20, 18, 13, 4, 16, 10, 11, 16, 13, 14 = 213

Reiko spends some time querying the ship's logs, trying to find out how the repair crews used to work, and asks the ship to give her a runtime of all footage from its main camera. From her perspective, it starts out blurry, but Reiko talks to the ship to remove and edit frames to give a single continuous animation from a relatively stable standpoint. It's blurry and inaccurate, but the logs mooshed together give a general understanding of how life went before the Eighth blew up, and a few post-apocalypse movies after that.
Down on the ground the passengers and repair crews looked like ants, but Reiko manages to find the occasional large package being de-packaged in the hangar, with large plates then carried over to the ship.

Reiko rallies any teammates who aren't busy and explores the area that most of the crates of plating came from. With luck, she might be able to find a means of reinforcing the doors even further, or at least a repair manual.

A few scans for iotum along the way probably won't hurt. 2 effort each time to minimize the strain on her cyberware.
>>
No. 1126072 ID: 7b9fa2

rolled 10, 20, 8, 16, 4, 4, 5, 8, 5, 1, 19, 7, 12, 9, 9, 2, 8, 13, 12, 6 = 178

>>1125515
>Being carried off for post-combat aftercare and shower time with her girlfriend sound too nice for Natalina to even feel embarrassed out.
Cricket Moon definitely isn't writing stories about the heroic encounters they've just gone through, or any steamy aftermaths. That journal is strictly for studying strategy to work better with everyone.

Long slow re-entry, with the goal being to head towards the chemical pool? What do we roll to make it happen? Presumably it's an intellect task, so, spending max effort on that, probably in concert with Reiko. Seems like something we'd really like to avoid getting wrong.
>>
No. 1126117 ID: 4a11eb

rolled 15, 8, 4, 10, 2, 4, 18, 12, 18, 15, 2, 14, 3, 6, 4, 5, 4, 15, 6, 16 = 181

>>1125515
>You found yourself again.
"I couldn't have done it without you, Nat."

>Being carried off for post-combat aftercare and shower time with her girlfriend sound too nice for Natalina to even feel embarrassed out.
Once Nat's fully pampered and tucked in somewhere comfy, and provided with hockey pucks and tastier snacks from the supplies we brought, Paprika gets dressed and reapplies her makeup. "I'm gonna go see if Reiko needs a hand. Take it easy, ok? I'll be back to check on you again soon."

>>1126029
>Reiko rallies any teammates who aren't busy and explores the area that most of the crates of plating came from.
Paprika will mostly act as an extra set of hands and eyes for Reiko, though she'd also like to do a little more exploring if Reiko and Cricket are up for it. Sweeping the crew quarters (lower maze) seems like a good idea:

>>1119790
>Sweeping the lower deck with certainty will take a lot longer, and probably at least three people.

I'm guessing I never found my way to cold storage?
>>
No. 1126151 ID: 304c52

rolled 20, 5, 11, 17, 13, 15, 9, 2, 14, 1, 17, 17, 9, 16, 10, 13, 10, 11, 16, 13 = 239

After a lengthy and relaxing couple's shower, Natalina swaps her brilliance cloth outfit over to a comfortable set of pajamas and fluffy bathrobe.

>A gleaming emerald roughly the size and shape of a mango floats to the top, debris refusing to cling to it, flawless apart from a thumb-switch which you think will trigger some sort of intense but repeatable psychic data-dump.
>Scan For Iotum channeled through those sensors quickly spots some good loot within easy reach: ten units of Smart Tissue among Last Call's pulverized remains
"Would someone like to help me claim our hard-won spoils, before we rest for the night or head back down?"

Headed back out to salvage Last Call's remains (applying Learned for temporary training and Understanding for an asset), with whoever's around and willing to accompany her (she's hardly going to disembark alone after all that). Reiko or Cricket would probably be the most useful, if someone else is going to make a second salvaging attempt to exhaust it.
>>
No. 1126181 ID: 5f5c2b

>>1126151
>salvage Last Call's remains
>rolled 20
In addition to the described Smart Tissue, and level 5 Nachant Key artifact, Nat finds two units of Mother Marrow, and forensic traces implying that Last Call may have been created deliberately by that vector-algebra squidbot as part of discouraging or misdirecting pursuit.

>>1126117
>I'm guessing I never found my way to cold storage?
>rolled 15
In the center of the lower-deck labyrinth there's a roughly cylindrical block with notably thicker floor and ceiling, clear passages all around but only one entrance: a heavy vault door of reddish-orange metal that almost seems to glow in the dark. Some automated system keeps trying to close the door, but it's been wedged open with an incongruously ordinary hunk of wood, about the length of your forearm - irregularly curved and polished the way you'd expect from driftwood washed up on the beach, but intensely dry to the touch, despite lacking salt or char.
When you pick it up, underside of the hunk of wood turns out to be carved with the name of your lost hometown.

Interior of the cold-storage vault is laid out on a hex grid. Central pillar seems to be control panels, six hexes of open space around it, five short passages (plus the entrance) equally spaced around the perimeter, each leading to a walk-in closet with five alcoves. Each of the 25 alcoves seems to be a stasis coffin designed for a four-meter tall humanoid. None are currently occupied.
Those mummified folks from the elevator could probably be stuffed in here, with better results than just burying them in snow.

>>1126072
>rolled 10, 20
Cricket identifies an elliptical route which will allow initial stage of aerobraking to be followed by a stopover at Branu's Kiss, a 30-mile-wide distant relative of the Eye of the Sea (from back in Thread 1) in sun-synchronous orbit. That's an opportunity to validate water-cooling strategy before fully betting all your lives on it, plus the place looks beautiful and would be fascinating to see close-up.

>>1126029
>rolled 20
Terapede carcass has been transferred to the ship's cargo hold relatively intact - decision of whether to restore it or break it up for scrap can be postponed.
>rolled 1, 1
Proposed intrusions:
a) Scan has tentatively identified a source of Quantum Foam deep inside Zone Black; it's actually the environment suit worn by a neutron star dweller. Only plausible way to win a fight with one of those involves the ship's main gun.
b) Incident report and deep archive inquiries have drawn the attention of an ancient architect's datasphere remnant. If you fire the main gun into the station again, or maybe even nearby, it'll become hostile.
>>
No. 1126223 ID: 4a11eb

rolled 8, 4, 13, 17, 17, 10, 16, 15, 7, 8, 15, 12, 7, 1, 2, 15, 20, 16, 17, 13 = 233

>>>1126181
>forensic traces implying that Last Call may have been created deliberately by that vector-algebra squidbot as part of discouraging or misdirecting pursuit.
When Paprika hears about this, the air around her gets notably hotter and there's an intense gleam in her eye. Contrary to its intentions, everything the squidbot does just seems to make Paprika more ferociously eager to follow it to the end of the universe.

>underside of the hunk of wood turns out to be carved with the name of your lost hometown.
Even after all the time and space brainfuckery Paprika's experienced so far, this was enough to shake her. After a minor freakout, she finds something else to use to wedge the door open and brings the hunk of wood back to show her friends, also bringing up the stasis coffins.

"What do you all make of this? You think it could have something to do with that dimensional husk we ran into outside Jackson's Launch? It feels like a message."
>>
No. 1126251 ID: 304c52

rolled 6, 11, 17, 18, 12, 11, 16, 20, 1, 1, 19, 10, 9, 15, 4, 3, 1, 17, 16, 3 = 210

>forensic traces implying that Last Call may have been created deliberately by that vector-algebra squidbot as part of discouraging or misdirecting pursuit.
Natalina sighs. "That's frustrating, but with much trouble the misdirection was, I am glad to have defused and avoid conflict with the cephalodroid around civilians. No permanent harm done, at least."

>level 5 Nachant Key artifact
>you think will trigger some sort of intense but repeatable psychic data-dump
The arkus is inclined to leave that for a later date, when her pools are less depleted.

>underside of the hunk of wood turns out to be carved with the name of [Paprika's] lost hometown.
>"What do you all make of this? You think it could have something to do with that dimensional husk we ran into outside Jackson's Launch? It feels like a message."
"If it is, I don't know what it means. 'We were expecting you'? 'We know where you came from'? ...if you think it's important, you may want to store it somewhere safe, as you cannot currently fireproof it."

Natalina can try to check if it's like the dimensional husk; applying training in dimensional travel and perception to see if that curving and polishing could be indicative of interdimensional travel. (Could also try cross-referencing Natalina's training in history or trying to look Paprika's hometown up in the atlas- but that's unlikely to help. If there was a well-known Beanstalk-climbing hero from thereabouts, they'd know!)
>>
No. 1126272 ID: d30887

rolled 13, 16, 12, 18, 14, 19, 16, 14, 20, 7, 9, 7, 10, 11, 8, 16, 17, 3, 8, 7 = 245

"Uh, girls? I may have, um..." Reiko's ears fold, and she looks to the side as she twiddles her fingers. "provoked the station's cybersecurity."

"Sorry," she squeaks. "Also, something dangerous is in Zone Black. I... don't think we're ready to fight it."

>underside of the hunk of wood turns out to be carved with the name of [Paprika's] lost hometown.
"That can't be good. But we should concentrate on getting out of here. Throw the wood in heavy storage, I'll check if it's a mimic later."

Reiko does a quick survey of the cold storage vault, tries to see if it might be possible for her to disassemble and reassemble it on the ship, or if the design can be reverse-engineered. If it's too fragile she'll leave it be.
>>
No. 1126278 ID: 5f5c2b

>>1126272
>If it's too fragile
More the reverse - it's very thoroughly integrated into the ship. Reinforced structural elements double as passive shielding, subfloor conduits feeding the showers are tapped as redundant heat exchangers. Moving it around would be like trying to surgically relocate somebody's lungs into their feet.
>>
No. 1126279 ID: 4a11eb

rolled 8, 14, 11, 5, 19, 7, 4, 4, 1, 16, 7, 17, 12, 16, 6, 20, 18, 5, 2, 14 = 206

>>1126251
>"I am glad to have defused and avoid conflict with the cephalodroid around civilians. No permanent harm done, at least."
Paprika's grin is showing a few too many teeth as she stares intently at Last Call's remains. She seems a little distant. "Uh huh. Always good to avoid conflict."

>"If it is, I don't know what it means."
"Me neither, Nat. But it can't be a coincidence! Right?"

>>1126272
>"Sorry," she squeaks.
Paprika's all gushy over seeing Reiko act anxious and apologetic. "Reiko, what are you sorry for? It's amazing what you've done with those computers so far. We'd be lost without you. Is this going to interfere with our re-entry plans?"

>"Also, something dangerous is in Zone Black. I... don't think we're ready to fight it."
"Can I go say hi?"

>"Throw the wood in heavy storage, I'll check if it's a mimic later."
Paprika stows the hunk of wood somewhere safe where Reiko can access it.

(from discord)
>could try scrounging for reponsive synth in chainpod-accessible sections of Zone Black
Suddenly restless and a little manic, Paprika borrows a chainpod to check out Zone Black while the others are resting or making ship repairs.
>>
No. 1126369 ID: 5f5c2b

>>1126279
>rolled 8,
Eight miles out along the transit rail, so chainpod air supply still at 97%...
>14, 11,
...you come to a thicker chunk of the station's structure,
>5,
...about 500m in diameter (bigger than the ship, but smaller than Zone Jaune) with four other tensegrity cables splayed out from the far side.
>19
Reiko's initial survey says it's mostly solid - too thick and irregular in composition to clearly resolve the interior, which is really saying something when you're talking about active scanners designed to help mine asteroids - but there's an intact-looking airlock on the side, leading to a hollow pocket with...
>7, 4
...intriguing signs of life and/or a large quantity of responsive synth.

Unfortunately, as soon as you've cycled through the airlock and opened up your chainpod to have a look, it turns out to be the oily mass of nanites known as "strut ooze," which lunges toward the scent of fresh organic matter intending to destructively analyze and collect data for some long-forgotten purpose.

>4, 1, 16
Interior is only about fifteen meters in diameter. Machinery embedded in the back wall seems to be continuously extruding more strut ooze, as well as keeping local air breathable, but could potentially be reprogrammed to secrete usable responsive synth instead. Assuming the ooze doesn't eat your face first.

Fire will probably work. Based on what the innkeeper-abbot told you, strut ooze isn't particularly heat tolerant, it always tries to avoid direct sunlight.
>>
No. 1126372 ID: 304c52

>Cricket identifies an elliptical route which will allow initial stage of aerobraking to be followed by a stopover at Branu's Kiss, a 30-mile-wide distant relative of the Eye of the Sea (from back in Thread 1) in sun-synchronous orbit. That's an opportunity to validate water-cooling strategy before fully betting all your lives on it, plus the place looks beautiful and would be fascinating to see close-up.
"An excellent idea, Cricket."

>>1126272
>"Uh, girls? I may have, um..." Reiko's ears fold, and she looks to the side as she twiddles her fingers. "provoked the station's cybersecurity."
>"Sorry," she squeaks. "Also, something dangerous is in Zone Black. I... don't think we're ready to fight it."
"Well, better to know it's there than to stumble across it unawares? Perhaps it will have relaxed by the time we return."
>>
No. 1126470 ID: 4a11eb

rolled 10, 2, 3, 1, 17, 5, 12, 16, 15, 18, 5, 11, 11, 11, 4, 16, 5, 4, 2, 15 = 183

>>1126369
Flame Shroud up! I'll use Fleet of Foot to move over to the machine and try to figure out a way to turn it off without breaking it. One intellect effort. Math:

3 Intellect points - 2 edge = 1 point spent
>>
No. 1126487 ID: d30887

rolled 12, 13, 8, 1, 6, 12, 13, 4, 12, 15, 11, 7, 11, 12, 11, 13, 11, 10, 17, 2 = 201

Reiko instinctively goes for her arm. She quickly punches in a few commonly-known 'Factory Reset' and 'Sleep Mode' codes and sends the signals out across the zone, hoping that whatever accounts as a controller for this metallic goo will shut down. Best-case scenario, they might even be re-programmable. (Good thing these aren't the shutdown codes for the chainpods... right?)

[Disable Device 2 Effort]
>>
No. 1126642 ID: 5f5c2b

Hiss of equalizing pressure as the chainpod unseals, pseudopod extruding itself in pursuit of an unfamiliar chemical gradient, together yield the momentary instinctive impression of a serpent lunging out of the shadows - but a heartbeat later, shadow and serpent both are revealed to be the same single nanomotile mass.

Paprika sprints across pockmarked nickle-steel walls (gravity here feels like it's barely more than a polite suggestion) curving above the vertical shore of an oily pond, dodging inquisitive tentacles all the way.
>>1126487
>rolled 12, 13, 8

Reiko's voice is in Paprika's mind, claiming to be able to see through her eyes. Burbling zen-garden waterfall - oilfall? - from which more strut ooze is continuously emerging, opposite the airlock, is surrounded for at least three or four meters on all sides by a control panel https://jayeaton.site/Art/RttS/Comics/BugFerretTerminal that looks like it was primarily designed for entertaining hyperactive alien children: smooth corners, oversized gripping surfaces, chunky stylized patterns in oversaturated colors from a palette slightly wrong for the human visual range.

>>1126470
Reiko explains that this isn't a totipotent fabricator, but the type of responsive synth they need in order to repair the terapede has a strict subset of strut ooze capabilities. Already uploaded a revision worm with deliberately flawed blueprints, but direct hardware access is necessary in order to clear ALL the local caches at once, prevent what's informally known as the 'three most terrifying...' https://thecodelesscode.com/case/225
>rolled 10
>inability in crafting numenera, salvaging numenera, and understanding numenera
Paprika is still hung up on how they're even talking. https://www.egscomics.com/comic/2016-03-03 Isn't there too much hard vacuum? She couldn't hear anything at all outside the chainpod on the way here.

Reiko says that's not important right now, Paprika just needs to pull the reset lever. Not that...! Yes, over there, teal-and-orange candycane stripes.
>rolled 2
>trained in all Speed defense tasks
Paprika is pretty good at dodging tentacles, but that expertise has limits when she's sufficiently distracted. Seven damage from the impact, reduced by armor to five.

>rolled 3, 1
>specialized in jumping
Likewise, acrobatics with knee-deep mud, even if it weren't actively pulling her in deeper. Fire slows it down, but doesn't make it let go. Has it covered her face, or is that just billowing oily smoke? Smoke should feel hot, should be stinging her eyes, coughing and choking, but there's only a faint tickle like she can't decide whether she needs to sneeze.

Is that the correct lever, in her hand now? Feels like the right shape, maybe, but Reiko was really insistent about colors, and right now Paprika can't see a damn thing.

Can barely hear Reiko's voice over the hissing. That spot on Paprika's elbow, where she gave blood to the ship, is itching like crazy, spreading out, like something's crawling up and down inside her arm.

Hiss isn't the airlock leaking. It's an argument. Natalina would know what the words [?] mean, but she's miles away. From the tone... "Give it back!" "I saw it first!" "the Boss likes me better!" "Viridian heretic!" That sort of thing. Demons, haggling over a lost soul. Presumably her own.

When somebody gets caught by strut ooze, sinks all the way in, usually there aren't even bones left afterward.

>rolled 17
>remote assist from Reiko
Time continues to pass.

Within Paprika's mind, vision and consciousness stop angrily avoiding each other. Their frantic reunion spawns a pounding headache.

Apparently that was the right lever. Room looks a lot more spacious with all the ooze gone, but smoke's still so thick, air is barely breathable.

Wordless hiss tapers off, coalesces into a glimmer: that oily thing couldn't [destructively analyze / eat] her because the ship called dibs.
Not sure if comforted.
>>
No. 1126697 ID: d30887

rolled 2 + 5 = 7

Reiko takes a moment to catch her breath... did she forget to do that? She'll need a nap when they find a way out of this.

Reiko helps Paprika back into the chainpod and seal the door so they can all take a breath.

>How they're even talking.
"Oh, that was pretty awesome. You got some nanotech splattered around your face, and it started eating you at the microbial level, so I was poking shutdown commands left and right-" Reiko stops, realizing Paprika can't see her AR display. "sorry. Basically, I used my implant to order a few clusters of nanomites on your face to shut down, but then I realized I was somehow sending them direct, complex orders and they followed with precision! Which meant I could order one particular cluster of the goo to stop eating you and vibrate words instead. And the problem was I could only give commands to around three or four clusters at a time, and there were around five hundred thousand that I could see. And I tried to replace the nanomachine printer's schematics with bacteria-sized plushies but that only stopped further reproduction. I needed you to, well, 'attack the mainframe' to get the big machine to brainwash every visible nanomite cluster and then some!"

>Air's filling up with smoke
"Uh-oh."
>>
No. 1126756 ID: 55a88a

rolled 8, 18, 5, 11, 9, 5, 1, 17, 15, 17, 3, 11, 16, 5, 20, 13, 8, 9, 12, 11 = 214

>>1126223
Cricket mutters, half to herself tracing the wood with a finger

"This whole thing feels like a trap. These "crew quarters" are unlike any barracks I'm familiar with. They seem more like some sort of holding cells. Reinforced floor and ceiling? Single entry? This vessel was for mining? Maybe the crew were not sent willingly? I am familiar with the practice of press-ganging for hard labor. Criminals, dissidents, foreigners... you all were press ganged yourselves, more or less, were you not? Perhaps this is a sort of poem. See how you now, crew of this vessel, have become trapped within its walls, forced to dangerous work, as the occupants before."

>>1126369
>>1126642
After Paprika's restless stunt leaves her at risk of permanently leaving the party, Cricket asks if there's any hold up to leaving? Maybe if we are going to get ominous messages and hounded on all sides by deadly space hazards, they could just... go somewhere else? You go off risking your life, not for honor but because you are stressed, yes? Maybe instead, come back, we can go off seeking adventure elsewhere, rather than run off alone into hostile environments without support? Please?
>>
No. 1126770 ID: 3afa72

rolled 15, 9, 2, 12, 3, 13, 8, 4, 3, 12, 1, 1, 7, 5, 2, 19, 8, 19, 7, 5 = 155

>>1126756
>These "crew quarters" are unlike any barracks I'm familiar with. They seem more like some sort of holding cells.
"The smart-cloth privacy barriers seem unlike to hold anyone but me, and even then, only when unwisely trying to phase directly through." Natalina tries to reassure Cricket. "If anything, that the emergency medical area is so sturdy suggests compassionate or practical design."

>you all were press ganged yourselves, more or less, were you not?
"I suppose needing to avert planetary extinction is a form of duress. Though I do not believe it one our employeer is responsible for. That employment and repayment is offered at all, and that individual have been able to part from our company, feel like crucial differences."

>What's going on with Paprika
Bumping into Reiko later, the arkus is surprised and upset to discover something came distressing close to eating her girlfriend. Who may now be unable to return on her own, cut off across a long stretch of vaccum, preventing Natalina from running off after her, as her instincts immediately begin to clamor for.

Another chainpod docking in the same location would presumably be contaminated with the same smokey air. Can we rig up some kind of portable air canisters, or does the ship have some handy? An air purifier?
>>
No. 1126776 ID: 4a11eb

rolled 19, 1, 7, 5, 7, 13, 16, 11, 2, 17, 1, 15, 10, 9, 7, 5, 13, 19, 11, 11 = 199

>>1126642
Paprika focuses on the floor beneath her for a while. The rise and fall of her chest as she slows her breathing. "Reiko...thanks."

>Not sure if comforted.
Well, she's alive. If the ship also craves Paprika's supple flesh, she can cross that bridge when she gets to it.

>>1126697
>"Oh, that was pretty awesome. ..."
Paprika blanks out most of Reiko's explanation as she tries to ground herself. Something about plushies? She could use something to snuggle right now. "Uh...any idea why the smoke isn't making me cough? I feel weird."

>Bumping into Reiko later, the arkus is surprised and upset to discover something came distressing close to eating her girlfriend.
Paprika's gathered herself a bit by the time Nat comes into the conversation. "Reiko, can she hear me? Please tell her I'm fine. I don't want her to worry. And hey, now we'll have all the centipede guts we'll ever need!"

Can Paprika make heads or tails of the panel she just interacted with, now that she has a minute? Is the air replenishing, or is she on a time limit?
>>
No. 1126787 ID: 5f5c2b

>>1126776
>Can Paprika make heads or tails of the panel she just interacted with, now that she has a minute? Is the air replenishing, or is she on a time limit?
>rolled 19
>inability at understanding numenera
>one level of intellect effort

Stuff Reiko said before is starting to make more sense. It's like... there's a printing press, but instead of paper, it prints on oil. Reiko sent a... hungry little caterpillar, through the datasphere, which snuck into the printer's office and stole letters out of the storage tray. Everything but the vowels, let's say. Had to pull that lever to break up the page currently being printed, so the burglar-worm could reach those last few consonants.

Now, when it tries to EAT YOU-EAT YOU-EAT YOU the closest it can get is EA O U-EA O U, and "O" is what you need to breathe, while "U-EA" is the stuff needed for rebuilding a terapede's guts.

Air does seem to be getting clearer... very, very slowly. Or at least it's not getting worse.

Maybe there's an air intake that's gotten clogged. You could speed along the cleanup process by swapping that clogged filter for a fresh one.
>rolled 1
...assuming you can find a fresh one. And don't accidentally break the machine by letting a big whiff of unfiltered smoke into its delicate innards.
>>
No. 1126795 ID: 4a11eb

rolled 6, 4 + 8 = 18

>>1126787
Paprika wants to meet this tiny burglar-worm.

>Air does seem to be getting clearer... very, very slowly. Or at least it's not getting worse.
"Reiko, I think I'm good to sit tight. I'm not in any immediate danger, but I may need a ride back. Just be careful, ok? The smoke...well, I feel fine, but it's pretty thick. I think that transfusion did something to me."

>And don't accidentally break the machine by letting a big whiff of unfiltered smoke into its delicate innards.
I won't risk breaking the air-giving machine.

Figure it's safe to say I brought water and snacks on this adventure, so I'm going to take both 10-minute and 1-hour recovery rolls while waiting for pickup.

Paprika sits down, carefully undoes her tight bun and lets her hair fall over her shoulders, down her back, long enough to touch the floor. She lets her mind wander to those couple days she spent in a maid dress, packed in a space elevator with that damn squidbot, and silly fantasies about it bringing her along and coercing her into cleaning its spaceship. "Let it go, girl. Gotta focus on saving the world. Wish I didn't get so hung up on things."

Making two recovery rolls!
107 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason