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Psychic powers are more believable than something ignoring the square cube law.
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File 136647207578.png - (355.87KB , 500x494 , tumblr_mi4qfdDpME1qfokxao1_500.png )
24387 No. 24387 ID: b53faa

Let's talk about really good rpg maker general indie games
59 posts omitted. Last 50 shown. Expand all images
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No. 24573 ID: 4de078

>>24568
No, it's just that RPG Maker 2003 REALLY does not like USB devices. Devices might not give you a problem on certain machines, it might be a Windows/Mac thing, but if you get the "keys don't work" bug, that's how you fix it. Japanese software, ladies and gents.
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No. 24574 ID: b53faa
File 136795575845.png - (42.88KB , 761x275 , anon yes.png )
24574

>>24571
See attached file
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No. 24579 ID: 34cbef
File 136803628242.png - (471.08KB , 620x350 , surprise.png )
24579

>>24574
it all makes sense now...
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No. 24580 ID: 2a163c
File 136804082534.png - (55.26KB , 552x598 , ghostcartoon.png )
24580

>>24573
off worked fine for me when I had a usb hub plugged in as well as my phone and a mouse and an xbox controller.
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No. 24583 ID: d6ae01
File 136809916616.png - (55.92KB , 320x240 , skylancer.png )
24583

fine here's Beyond Lunch, an rpgmaker game I spent five years making between 2003 and 2008. It is a pretty standard jrpg so don't expect any craziness with the engine. However, 100% of what you see, and all the bad music, was made by me.

https://dl.dropboxusercontent.com/u/9274102/Misc/Lunch.zip

you gotta install the font manually but I think that was covered??
>>
No. 24584 ID: 4de078

>>24580
Again, it only happens on some machines. If it didn't happen to you, then great. But those who DO get the "keys don't work" bug, unplugging everything will solve it.
>>
No. 24585 ID: b53faa

>>24583
I think I actually heard of this one once, I'll be sure to check it out
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No. 24587 ID: 9043e8
File 136812995247.jpg - (26.05KB , 400x400 , 125614999846tlir.jpg )
24587

>>24583
Beyond Lunch is a cavalcade of intensity
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No. 24598 ID: b53faa

>>24559
Going back to this, I finally got around to playing it. It is failry interesting, though kinda simple. The goal is to reach the core of an asteroid, then using all the energy you collected to blow the fucker up.
The tricky bit is, you have to gently graze the walls to gain energy, and the interior of the asteroid has a bunch of foes inside that you have to dodge and lazer.
And both shields and lazers take energy to use, meaning that you often have to risk crashing your craft in order to make it to the end with enough energy to blast the space rock.
It's not the most complex game I've played, but it is good enough I am gonna give it a reccomendation.
Just a warning, though: it controls somewhat like moonlander, so you have to tap the up key a LOT.
>>
No. 24603 ID: c51b3b

can't unplug everything since, laptop...
but restarting the laptop does solve it but I'm not going to restart every time it happens, seriously... (I'm stuck in the poisioned room in the caves & it just keeps happening... as I accadently mash 1 key too many by accident)
>>
No. 24604 ID: b53faa

>>24603
That is a really weird glitch man. I dont know why its happening, but getting past that room is hella fulfilling.
(here's a tip though: you want to try and make a path on thew right, not hte left as you'd think.)
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No. 24606 ID: c51b3b

>>24604
the ri..... FFFFFFFFFFFFFFFFFF
>>
No. 24640 ID: e3aff6

>>24583
I have been playing Beyond Lunch all day and now normal sized text looks weird. Thanks for posting it (and also for making it)!
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No. 24642 ID: c51b3b
File 136868782230.jpg - (8.30KB , 196x179 , FFFFFFFFFFFFFFFFFFFFFFF.jpg )
24642

just because.

not even the occassional crash, controls going "nope" and those awful awful areas with the dreaded clock have put me off for long
>>
No. 24643 ID: b53faa

>>24642
I know man, the drunk paladin is some acin' shit
>>
No. 24645 ID: 2baea8

>>24642
Just a little warning: there's a certain dungeon in the first third of the game where you'll find a cat in a room. If you enter the room when the cat is near the door, it may glitch through you and come between you and the door. It will be unable to move, and will spam you with 'pets plz', after several of which it normally moves away, but now you're stuck. There are no save points before this in the dungeon.

Needless to say, I was not a happy paladin.
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No. 24647 ID: c51b3b

>>24645
I encountered that too, found a (sort of) way around it, just keep pressing up & spacebar, eventually you'll get away & go back out the "room" & away from that blasted cat, the worst part tho is the cat will follow you so to get past it you'll have to wait until it moves away from the door, run & generally hope
>>
No. 24648 ID: 2baea8

>>24647
I managed to enter and exit the floor enough times it got lost in the guard's break room. And the glitch I encountered actually had it behind me next to the door, meaning it couldn't move away and I couldn't do anything cause it kept moving into me and doing its text box.
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No. 24650 ID: c51b3b

>>24648
dunno then, usually the best thing to do I found was hold a direction whilst spamming the spacebar & with luck eventually you'll get to move even tho it will follow you, it's a pain & time consuming but EVENTUALLY you'll be able to escape(?)
if not.... refer to the FFFFFFFFFFFF.jpg above
>>
No. 24652 ID: 2baea8

>>24650
I'm past the cat now, in the China arc. It just put me off the game for a few days when I had to restart the tower, and thought I'd warn everyone about the cat.
>>
No. 24655 ID: b53faa

>>24652
Oh lord, I REMEMBER that goddam cat
fucking fluffy bastard
I actually made an account on the official forums JUST TO REPORT THAT
Thankfully, I played enough classic metal gear to be able to avoid it, usually.
>>
No. 24728 ID: b53faa

YO GUYS WE GOT A NEW GAME TO FAWN OVER HERE
Mates, let me introduce you to Undertale. Undertale is a FANTASTIC game, complete with spectacular aesthetics, an incredible cast (read: goatmom), and an outstanding soundtrack composed by the rather notious Toby "radiation" fox, of homestuck fame.
I highly suggest trying the demo out, and if you have a mac they are in fact working on a release for that system soon!
find more info here: http://indiegames.com/2013/05/rpg_undertale_shows_no_mercy_i.html
and download it right here yo!
http://www.undertale.com/
>>
No. 24730 ID: f2c20c

>>24728
Um... it doesn't look like there's a full game available?
>>
No. 24731 ID: 185228

>>24730
It's under development, I think. The demo is literally all that has been made.

PLAY IT ANYWAY. PLAY IT.
>>
No. 24739 ID: ea4b0b
File 137010902551.png - (1.79KB , 320x240 , title4.png )
24739

Hey guys, time for the next indie game for y'all! This one is called "I'm Scared of Girls."
In ISoG, you play as a deceased young crossdresser who is going through his life and memories cutting ties to his old life so he can be reborn.
The art style is VERY reminiscent of cave story, and I am having a surprisingly good time just seeing where its going!
Find this thing here, yo: http://rpgmaker.net/games/3427/
>>
No. 24740 ID: ea4b0b

Yo, I have actually been thinkin':
what if we got together and actually did a giant collab thing? Lord knows we got enough fantastic artsits and writers here to make something worthwhile, and it might be a fun diversion to have some giant collaborative game project going on here at some point.
I am thinking either some giant crossover thing or an entirely new and original thing,d anybody on board for that?
>>
No. 24741 ID: 34cbef

i'm sure people would be, but based on our track record of similar projects it'll most likely fall through

unless you are devoted enough to try to make it on your own.
>>
No. 24742 ID: 2baea8

>>24740
I lack artistic and programming skill, sadly. My ability to contribute would be limited, depending on what we're doing.
>>
No. 24743 ID: 34cbef

i can do writing and art to a degree but i can't seem to be f-ed to get a game i wanted to make in progress... asside from my life situation

like... i could make pixels for it and stuff... but i'm lazy
>>
No. 24744 ID: ea4b0b

>>24741
If it helps, I can do some decent enough machinery and such. I am also good at cityscapes and the like
Honestly with the wide variety of fantastic artists on here, we should at LEAST have a handle on the art assets. Writers and people who can do music howerver might be a challenge...
And we will def need a leader, and I am telling you right now I can NOT do that shit. It does not work ever.
>>
No. 24745 ID: 2baea8

>>24744
Well, we'd probably need:
-Project Leader who can keep everyone together, and at least keep the artists on track long enough to get the basic things we need (character portraits, sprites, cityscapes, backgrounds, etc.).
-Someone familiar with scripts and computer science, in case we need to rig something up that whatever engine we're using can't do already. This role becomes more invaluable if we are not using an engine, and making this from scratch. (I would not advise the latter option, since it increases risk of discouragement or loss of interest)
-Artists. This is tgchan, and this department should not be a problem. As mentioned above, one artist should do a section on their own, otherwise clashing art styles might throw people off. If one character is in Lagotrope's cartoon-y style, and the other has a portrait from Pixel Adventures, the clash might be disrupting to immersion. On the other hand, the asset or disadvantage of this effect would depend on game genre and plot elements.
-Writers to design the plots and characters. Since they'll need to collaborate on a lot of things, these should be people who work well together.
-If we want to be original, we can have some people make an original soundtrack. Otherwise we can probably just use already existing songs, like Barkley and Drunken Paladin tend to do. Not a necessary role, but could add that 'home-made' feel, like fresh baking.
-Collaborator, for lack of a better term. The person who takes what everybody made and puts together the first/final drafts. It's easier with one person, because with more than one they'd have to constantly send stuff back and forth to keep their work compatible.
-A polisher or two to look through, play test, and generally help correct any mistakes between the first version and the final game. Might be the same person as the collaborator, or everyone in general, but more eyes work better for combing out errors.

I lack the skills to fulfill roles aside maybe a polisher.
>>
No. 24746 ID: 2baea8

>>24745
Points I neglected to mention:
-Game balance would go from the writers noting difficulty, character skills and abilities, etc. -> to the collaborator implementing it -> to the polishing team finding any mistakes.
-While having one active collaborator would work best, they should regularly be sending their progress to the leader and polishers. That way mistakes can be found, and if the collaborator ever mysteriously vanished, we don't lose all the work so far.
>>
No. 24747 ID: ea4b0b

>>24745
Actually, I might be able to do a bit of work with that art thing. The way I am thinking this would be best would be to make a whole bunch of moderately self-contained "Chapters" following the exploits of one or two differnt characters at a time, with small elements eventually leading up to the grand finale, or perhaps just as a "tales of this strange world internet goons came up with"
I think rpg maker would be a good go-to for a start on the engine however, as it has a lot of decent tools to make it flow easy.

Back to my first idea however, say we wrapped up the first character's arc with him having been an adventurer sporting an rpg and exploration style gameplay system.
Then when his is done, we move on to the next chunk, which could be from, say, the POV of a Stripper trying to seduce her way into high society. For her we would make creative use of flags or something to make a sort of dating sim thing, and then once THAT is done, who knows where we would go?

And to make it a bit more lenient on everyone, I was thinking of adding new stories in as patches after the first one is done, allowing for wonderfullly varied experiences to be done on our own time.

Thoughts?
>>
No. 24748 ID: 34cbef

this is what i think, just make a simple rpg to start off with. doesn't have to have a story at all, rumble bumble bimbleton needs to go on a decent short journey to the store to pick up a faucet replacement. But along the way are mildly annoying monsters that he has to battle through to get there.

You don't want to be overly complex with your first project, it's good to have ambition but using your masterpiece on a test will make it seem off in a way.
>>
No. 24749 ID: ea4b0b

>>24748
Thats a good idea, yo. Start small, then work our way up to the more fantastical stuff.
>>
No. 24750 ID: 2baea8

>>24748
>rumble bumble bimbleton needs to go on a decent short journey to the store to pick up a faucet replacement
We could start with this, it's nice and simple. Add in some problems along the way, and it'd be a good first 'Chapter' (like archivemod's idea). Then gradually, bigger things could be done, once the project gets a flow going.
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No. 24751 ID: ea4b0b

>>24750
We should probably make a new thread for this, clogging up the showcase thread might be a bad idea.
Still, I can doodle up some quick shit for the MC later today after I finish cleaning, to help visualize things.
>>
No. 24762 ID: 185228

I guess if we're hopping on the self-promotion wagon here, hello, I am make games sometimes.

They're all pretty much terrible prototypes BUT THAT WON'T STOP ME DUMPING THEM TO THE INTERNET

tear into them and me at your whim

Throwbots { http://cirri.al/ld20/LD20b.swf } was made for my first Ludum Dare entry, the 20th Ludum Dare contest, on the theme of "It's dangerous to go alone, take this!" (it was a terrible theme) Ludum Dare is a 48 hour game development competition that happens three times a year, and if memory serves I made this in April 2011.

Aphelion Incident { http://cirri.al/ld21/Aphelion_Incident.swf } was made for LD21 for the theme of "Escape" and was slightly better than Throwbots possibly maybe.

Blue Moon { http://cirri.al/ld22/bluemoon.swf } was made for LD22, theme being "Alone", and is probably my best ludums dared game ever ever.

Red Swarm { http://cirri.al/ld26/ } is my latest game for Ludum Dare after an entire year of false starts, lack of inspiration and lack of time! Made for LD26, it was made for (and failed utterly) the theme of "Minimialism", a theme I strongly object to the existence of given that any game made in 48 hours is going to be pretty goddamn minimalist. That aside, I reached too far with the limited time I had and made something severely subpar to my original idea. Blue Moon is probably better.

As far as my not-Ludum-Dare and technically-finished-but-not-great other games go, there's Dig Shark { http://cirri.al/digshark/Dig_Shark.swf }, made for last year's Sea Wizards Shark Savers stream live over three days! I'll be trying to outdo myself in that regard for the upcoming Seamergency stream, where I will have most of four days to work, and complete terror and apprehension to fight.

also back in 2008 i made a dumb grow clone called The Desert Obelisk it's really bad don't play it { http://www.kongregate.com/games/cirrial/the-desert-obelisk }
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No. 24994 ID: ea4b0b

http://die.clay.io/
"Four people are trapped in the middle of a building fire and it's up to you to save them while unravelling a greater mystery"
Go play this man, it is damn short but it has a really interesting concept to it and is worth playing.
>>
No. 24995 ID: 00d261

>>24994

I'm getting a black screen. there's music, and I can hear myself clicking a button or something if I just click randomly, but that's it.
>>
No. 24996 ID: 2baea8

>>24995
There's a version on Kongregate, try that one.
>>
No. 24998 ID: 00d261

>>24996

same deal.
>>
No. 24999 ID: ea4b0b

>>24998
you try rightclick->play?
>>
No. 25001 ID: 99ee53

>>24999

right click doesn't work.
>>
No. 25002 ID: 91c1b3

Try the one on newgrounds? http://www.newgrounds.com/portal/view/615863
If that doesn't work, See if you can let it store temporary data or whatever it's called.
>>
No. 25003 ID: 2baea8

Your java or flash might just be out of date.
>>
No. 25004 ID: 99ee53

>>25003

I'm not stupid, come on. anyways, the problem is apparently with Firefox. I ran it with Chrome just fine.
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No. 26924 ID: f7b961

Oh good this thread came back from the abyss

OFF is overrated as shit and squanders all its ideas by having one of the worst third acts I've ever seen

The only good indie game is Dear Esther, which is the best because
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No. 26925 ID: 687279

>>26924
>back from the abyss
...but you're the first new post?
>>
No. 26929 ID: f7b961

>>26925
BLAME THE SPAMBOTS anyway happy new year I dredged this back up from the abyss

WHO HAS THE NEW INDIE HOTNESS
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