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Glitter Glory
aff562
God dammit I've had to delete and redo this post so many times.
You've selected an omnivorous diet and an environment of largely social creatures. I'll keep that in mind as I develop your species, which you've named cutebolds! Let me just run through how I'll do that real quick.
As cutebolds deal with their environment, they'll earn evolution points, depending on how, exactly, they do so. Peaceful and social actions will earn green evolution points, while aggressive and violent actions will earn red evolution points. In time, they'll also be able to earn blue evolution points, but for now I'll let them trade one red point and one green point for two blue points.
When the cutebolds have earned enough evolution points, I'll apply an adaptation. Adaptations can improve on abilities they already have or give them entirely new ones! Each adaptation has a color and a location and costs a single evolution point of the right color to add. Improving an existing adaptation costs two evolution points the first time, three the second, and so on, all of the same color as the adaptation itself.
Based on what you've told me, I'm going to prioritize blue and green adaptations, but I won't leave them entirely defenseless. If you want to change your priorities at any time, though, just let me know!
Since you're still here, why don't you select the first few adaptations? I'll give you four evolution points of any color. Here are some suggestions for how to spend them:
* Red evolution points can be spent to make the cutebolds more able to take down enemies. You can improve their existing, if feeble, attack skills, or give them new abilities like poison spit or serrated arms. Just let me know what and where.
* Green evolution points can be spent to make the cutebolds better at making friends. Want them to be able to sing like birds? Give extra-big hugs? Have vibrant plumage? It's up to you!
* Blue evolution points can be spent to give the cutebolds all new abilities that will help them survive when fighting and friendship both fail. Want to give them natural stealth? Armored skin? The ability to soar with the eagles (or at least glide with the leaves)? I am but your humble servant.
I eagerly await your input!
If you're familiar with Spore, you can directly suggest abilities, but I'm not going to consider you limited to the ones in the game. Also, cutebolds are considered to have level 0 in Bite and Sing, even if that wouldn't be possible in the game, so improving either ability only costs one point.
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