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File 137206905082.png - (151.42KB , 600x600 , title2.png )
519132 No. 519132 ID: da7aaa

[ LIFE OUT OF PLACE ]
[ CHAPTER 2 ]
Expand all images
>>
No. 519133 ID: da7aaa
File 137206929963.png - (32.73KB , 600x600 , 90.png )
519133

After my brief nap ( peaceful enough considering what happened... ), I cannot help but notice that me and my new friend have been dragged into a deep mist. Dreadful even! Such Silent Hill-esque mist.
Red's Friend notices my shifting, alerting that I am awake again.

>"Oh, you are awake. I am afraid this mist sneaked up on me. Such an unfamiliar occurance..."

Oh well. Can't see shit. But no worries I guess, it's not like we are going to collide into anything.
>>
No. 519134 ID: da7aaa
File 137206957341.png - (5.44KB , 600x600 , 91.png )
519134

Not too long after, something strange happens!
A sound of thunder! A whiff of wind! An ear-splitting scream!

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa--.
>>
No. 519135 ID: da7aaa
File 137206986880.png - (3.62KB , 600x600 , 92.png )
519135

...
After all of the previous unluck, lady fortune smiles upon. The fall is soft but still rough enough to knock an average man out.


Time to distribute some experience points. Current experience point count is 4.
You can use them up now or save them for later.

Skills - 2 points
Buy from following:
- Gesturing
- Tracking
- Hacking with an axe
- Lockpicking


>Skill grants additional dice to relevant task rolls.

Extra Hitpoint - 3 points
Increase maximum hitpoints by 1. Current hitpoints: 5/5

Extra Defense - 4 points
Increase damage reduction by 1.

New Quality - 10 points
A very broad skill. ex. strong, soldier, smart. Grants additional dice to relevant task rolls

>>
No. 519136 ID: f2c20c

>>519135
Hmmm...

Lockpicking, hacking with axe.
>>
No. 519144 ID: 19b3c3

>>519134
Something shot down our dragon? Darn! And after all that trouble you and Red went through to save him...

>>519135
Lockpicking, tracking. We will be the best sneaky spy person.
>>
No. 519146 ID: 2280fe

definitely lockpicking, then i'd say either gesturing or tracking
>>
No. 519148 ID: 2baea8

Second Lockpicking and Tracking.
>>
No. 519156 ID: 710329

Lockpicking. Life hits hard, strike back with cunning and curiousity. Second: Tracking
>>
No. 519158 ID: b2f12a

tracking and hacking.
>>
No. 519193 ID: 9ddf68

well we are going for stealth here so of course we want lockpicking and since we're probably going to want to find the dragon to see if he is ok (hey you never know) lets get some tracking as well.
>>
No. 519199 ID: 2baea8

>>519193
Agreed, finding the dragon is priority one right now. It's a freaking dragon, if we survived the fall, it should have as well. Injured from the shot, undoubtedly, but maybe this Sage guy is a healer.
>>
No. 519219 ID: 7ca844

>>519199
Or, alternatively, the Sage guy hates dragons.
I vote for putting points in Defense.
>>
No. 519289 ID: d1d627

Hrrm...Lock picking? Seems like only useful if we deal with more locks, which might not happen seeing as we're all 'on the run' sorta right now.
I'd say Gesturing, to make discussion easier, and Tracking.
>>
No. 520396 ID: dc5cf1

I believe we need to be able to axe people when we don't have better options for what to do with them, this is an important social skill. Gesturing is an even more important social skill to have.
I don't think I have to justify my choices any further than by stating: A human who is socially incapable in a world of strangers is likely to die soon, poor and badly. We need all the social skills sooner, rather than later. Tracking and lockpicking are less urgently needed.
>>
No. 520397 ID: 2baea8

>>520396
Powers here develop based on a person's personality and such, as Red confirmed. By focusing on pacifist routes and stealth, we increase the chances of developing our personality enough to get possible healing/illusion powers.
>>
No. 520404 ID: 710329

>>520396
I agree, I change my vote to gesturing and tracking
>>
No. 520426 ID: 34cf7d

Well, I'd assume that tracking could be an excellent survival skill. We have spent quite a bit of time in the wilderness. Also, it could help in times where we need money: Trapping furs.

I could go any way with gesturing, axe, or saving for later. Whatever we don't upgrade this time can probably be done later.
>>
No. 520458 ID: b9d767

Gotta go with gesturing. We should definetly invest in hit points and damage reduction at some point, in order to increase survivability.
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