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Harmony Milk
2e6378
>>435185
Thanks for the advice. It isn't that I was waiting for a reply, I have simply lost interest. When my life slows down, maybe I'll start something different that I know I can put plenty of effort into. Here is what this quest could have been, ignoring the gaps that tie everything together..
Auraleus(First God King)
Original god king. Leaves mysteriously, new god king appoints himself but does not have the true authority of Auraleus.
Kes(God of War, Third God King)
Was a mortal, earned immortality by conquering the world and defeating the previous god of war five thousand years ago. Made a forbidden child(Julien) with Fate, angering the second god king who then slew Fate. Kes kills him for revenge and takes the throne. Erases Fate's fate(heh) from the book of fate to revive her, stripping Julien's immortality and rendering him impervious to a terrible side effect that slowly consumes the universe. Kes leaves Julien to one of his immortal followers, the old man from Shorewood. The blade he left is actually a vessel for another one of his followers that is sleeping. It eventually wakes up. Julien may decide to become one of Kes' champions and occasionally receive subtle hints that he is Julien's father.
Fate
A beautiful woman who rarely speaks. She is responsible for the book of fate that records important events.
Death
So overdone, I don't need to explain anything standard about him. During the later stages of conquest, a desperate ruler sacrifices his people to summon Death's army. Julien defeats Death in his vulnerable form and as a reward and may choose between immortality or some other favor. Immortality will have to be gained in some way or Julien will die before his conquest is realized.
Meril(Goddess of Sun)
Enemy of everything unholy. Would choose Julien as a champion if he chose an honest path. Rewards Julien for doing good things, being kind, and worshiping her. If a warrior, will be a paladin and have access to enchanted armors, holy relics, and battles against great evil.
Vincent
Despises other vampires and regrets his decision to become one. Still, he declines to repent because of his fear of death and regains his old power. If he is entirely cured of his evil, his body will decay quickly to what it should be for the current time, effectively killing him. Owns a large mansion that he would let you take some gold and powerful items from as a favor. Mansion guarded by soon dead paladins. If you speak to Meril again, she will ask you to kill him. You may use the same artifact that ripped most of his power before, if killing him is something you want to do.
Julien
Could have been any or no combination of mage, rogue/thief, or warrior. Mage has a huge range of skills, from enchanting to warping reality. Rogue is very lucky and uses bows, daggers, poison, stealth. Warrior relies on skills with larger blades. Uses heavy armor to be slow but very durable, and light/no armor to be very fast but weak. If warrior, can use rage to gain power. Can allow rage to consume his mind for greater strength at the cost of some sanity. Can make deals with a demon to sell large quantities of souls for new powers and rare demonic objects. Starts out weak but eventually gets stronger and stronger, growing in fame/infamy depending on his choices and moral alignment, eventually following in his fathers footsteps and conquering the world. Has no fate.
Companions
Every companion has a story and at least a remote connection to Julien. They are usually loyal and offer different sorts of advice/advantages to him. Avery will meet Julien by coincidence when she has grown older and become a battle priest. She requires a good moral alignment to be recruited.
An old castle
The current king of the first continent will task Julien with the reclamation of an old castle. The god of madness has taken fancy to it and nobody can stop him. Anyone who dares never comes back, at least not sane. The mad god is slowly growing bored of it and simply wants some entertainment. He puts Julien in a dream and throws many silly challenges at him until he is pleased, then leaves the castle along with the mad aura surrounding it. A skeleton butler named Winston congratulates Julien and informs him that the castle is in need of a new owner. For the sake of the story, Julien accepts ownership. Winston is constantly supportive and offers advice and strategy for the castle's defense and offense. There are many missing or damaged things that may be found or repaired to provide unique advantages such as a pool of scrying and sentient constructs that patrol the castle. Engineers and magicians may be recruited to create new and interesting things such as war machines or a special sword/armor, as well as people to defend the castle and create a town around it. Rumors will spread and travelers will come seeking work, trade, and safety.
Conflict
Conquering the world isn't often met with laughs and smiles by other rulers, especially when you're good at it. The king of the first continent realizes the threat that the castle poses to him, and will warn you. If his demands are outright refused he will send troops and assassins, eventually being assassinated himself, leading to a short series of others trying to claim the throne and being immediately killed off, until Julien breaks that cycle. The previous law banishing dragonkind from the land is immediately removed, the border is opened, and trade is resumed. Northern(dragonkind) rulers are pleased and decide to openly support Julien. Later when another nation invades, the outcome is uncertain and the north switch sides to ensure their safety. By utilizing superior technology from suggestions(guns, explosives, vehicles), victory is had against otherwise overwhelming odds.
Bad choice
A later task in the story will require travel over seas to another place. Julien may pay a large sum to ride safely or ride with mercenaries that simply ask him to do his part with taking care of the ship. If the mercenary ship is chosen, he along with other unknowing passengers will be taken to a different island and forced to play a game for the amusement and profit of others. Multiple teams compete to solve challenges and for survival against each other. In the beginning, Julien may sneak onto any team he likes. His default team has only a few people that are mostly useless and will inevitably die, aside from a swordsman that likes Julien. If Julien sneaks onto a different team, he will lose the respect of the swordsman. Everyone on every team, besides Julien and this man, will fail or die. Julien and the swordsman will be forced to battle each other. If Julien and the swordsman are on the same team, they will rebel against the game. Free from magical restrictions, you both fight your way back to a ship that is pulling in and kill its captain, ordering the crew to your intended destination.
Swordsman
Will remain forever loyal, so long as you do not betray him. Real name is Deyas. A very skilled swordsman, teaches Julien some things. Secretly the prince of a mostly desert continent destroyed by a powerful demon worshiping cult that is still looking for him. Has a "Demon Eye" for his left eye that lets him see through illusions. Disapproves of making deals with demons, and murdering defenseless innocents without reason.
The End
The current reality is consumed by void, Julien meets the "Creator" who explains that it is simply the personality of the universe itself, and is ultimately pleased by what has happened. Creates a new reality and puts Julien in charge of it. Players would then have freedom to decide everything about this universe, minus the requirement of logic and tedium of careful creation. Every single possible property of the universe could be decided, any rule can be applied or ignored.
Thanks for reading.
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