>>
|
2ae337.jpg
Fire Flitter
2ae337
Covert insertion it is.
Give the 4 Agents codenames for reference and decide their loadouts.
Agent 1:
Agent 2:
Agent 3:
Agent 4:
Commission any of these independent companies for weapons for the Agents. After the Syndicate is established, we can merge these companies with ours, provided we have the appropriate resources, and explore research options to improve their signature product.
-Kusanagi AR :Almost universally accepted rifle of the East Asian/West Americas. Has two modes of fire for different situations.(+2, +3 single shot) price: 10,000 for contract. 500 to equip agents
-PT 109: A derivative of the AK series built by a Czech company with simple materials and a simple ui interface . Cheap but about as effective as most assault rifles currently in circulation. One drawback is the inefficient cooling system, meaning certain components may start melting after several magazines if there is no break in firing.(+1) 4,000 for contract. 100 to produce
-Intuitive Solutions AiO 200s: The All in One 200 series rifle, using a block of specific compound, this weapon has a nanite core that shaves off portions to make whatever ammunition is required to one of its many weapon modes. Modes include: Assault Rifle, Shotgun, Sniper, Flame thrower, and Grenade Launcher. Because of the size of the block in the weapon, and an efficient cooling system, this gun is capable of firing for longer than any other weapon on the market before needing to stop. And if all else fails, the gun also has a ‘melee’ option, and a ‘detonate’ option. Detonate however creates a very large explosion and should only be used in dire situations, like if the Agents forgot to bring the thermite bombs. Understandably this weapon is the most expensive, and few Syndicates can afford to equip a squad of Agents, let alone a single Agent with this weapon.(+8 regardless of situation) 40,000 for contract. Additional 10,000 for each Agent equipped.
-PT AM: Taking the bare bones of the PT109, this rifle is modified to be a sniper. Still has the problems of the PT 109, namely being cheap and thus requiring time between shots to keep components from warping.(+4 from long distances only, +1 otherwise)) 4,000 for contract, 100 to produce
-Daewoo Geumsog Byeog: Double barreled pump action shot gun. Designed to be effective either aiming or shooting from the hip(i.e crap to handle regardless), this shotgun is basically ‘Fuck aim, just spray’. Holds twice as many shells to reload both barrels simultaneously. At close range, the enemy is basically faced with a wall of metal pellets. Chances of avoiding it at that range are pretty much impossible and the unfortunate can only hope their armor/cover/whatever absorbs most of it and the rest doesn’t hit anything important. (+6 ONLY in close range, +1 otherwise) 10,000 for contract, 600 to produce
-Kukui Auto-Shotgun: Developed for jungle warfare, this weapon is lightweight, and cost effective while still delivering a powerful punch to any enemy. It is a collapsible weapon capable of firing an entire magazine of shells in a matter of seconds, making this a favorite of many startup Syndicates.(+4 ONLY in close range, +1 otherwise) 8,000 for contract. 600 to produce
Each agent has one extra slot for gear. Choose from what is available
Health Kit: Chemical pack designed to aid the “Feel Good” app in the chip, with the end result of the Agent feeling absolutely no pain until the cocktail is used up.(defense modifier + 4, combat modifier + 2) x5
Grenade pack: multipurpose explosives, with explosive level that can be preset to do anything from breaching doors, clearing out a room, or piercing enemy armor. Pack includes 6 grenades.(Combat modifier + 4)
|