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In memory of Flyin' Black Jackson
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File 133128901016.png - (39.36KB , 550x550 , 1.png )
391427 No. 391427 ID: 97486c

It's already 1PM
She was supposed to be here at 11AM

I hate it when people are late.
Clocks were made for a reason.
We're supposed to follow a schedule.
If we don't things go out of order.
That's why we have clocks.

I can't leave until she comes in
I'm rather hungry though.
Lunch is at 12PM. That's late to.
This is why we have clocks.
21 posts omitted. Last 50 shown. Expand all images
>>
No. 391528 ID: 1854db

TIME TO RUN.

DON'T BE LATE.
>>
No. 391530 ID: ed57e8

rip vent cover off and use as heavy bludgeon on creature.
>>
No. 391532 ID: ed57e8

if vent is stuck sacrifice clock to destroy it's face.
>>
No. 391534 ID: ec0bf5

Yell for help, this building has to have people in it.
>>
No. 391536 ID: 97486c
File 133134782147.png - (107.14KB , 550x550 , 9.png )
391536

"H-h-help... Someone..."

>The creature rises.

>She runs as fast as she can back down the hall.

>The Creature drops the patient who lets out another small whimper and begins to shuffle toward nicky.
>>
No. 391537 ID: 97486c
File 133134795466.png - (203.27KB , 800x800 , 10.png )
391537

>She runs into a room at the far end of the hall and closes the door behind her.

Oh god oh god oh god..

>She feels dizzy. The edges of things seems to blur.
>>
No. 391538 ID: ed57e8

take that bucket of whatever and put it in front of the door then try to calm down.
>>
No. 391539 ID: 886a4d

Look at the clock above you. Let the measured passing of seconds calm you. Now have you experianced anything like this before? Or is this competely new?

Once your calm I suggest lookng for weapons or anything that you can use to escape.
>>
No. 391540 ID: 97486c
File 133134915280.png - (76.37KB , 800x800 , 11.png )
391540

>>391538
The door is locks..
If it can get past that I doubt a bucket will hold it.

>>391539
>She stares up at the clock.
>Her breathing slows down as she relaxes

It's 1:28..
Phew..

This has never happened before.
I don't know what's going on...

I... I don't think there are any weapons around.
And I don't know how to escape from here..
>>
No. 391541 ID: 1854db

>>391540
First, look out the window. If there's nothing of concern out there, check in that cabinet.
>>
No. 391542 ID: ed57e8

no proper weapons. can that clock come off the wall?
>>
No. 391546 ID: 97486c
File 133135054563.png - (23.50KB , 550x550 , 12.png )
391546

It seems this clock is stuck.
Outside the window...
Nothing.
It's pitch black.

>She opens the cabinet.
>There's a First Aid Kit and a Box.
>Inside the box is several hypodermic needles and a scalpel.

>There's a thumping sound coming from outside the room.
>>
No. 391547 ID: 1854db

Take both boxes. Is there any liquid in the needles?

Any other exits to this room? Anything under the rug?

Maybe we should hide in the cabinet.
>>
No. 391548 ID: ed57e8

pitch black is never good.
get kit and needles, equip scalpel.
>>
No. 391550 ID: 97486c
File 133135120379.png - (43.35KB , 550x550 , 13.png )
391550

The needles are empty.
I wield the scalpel.
It isn't much but it will do.

>She stashes both boxes away.
>She checks under the rug.
>There is a small hidden door.
>She opens it and discovers an unmarked bottle filled with a brown liquid.

>The thumping sound gets softer, as though whatever is making it is moving away.
>>
No. 391551 ID: ed57e8

take bottle, fill needle with liquid.
>>
No. 391553 ID: 1854db

>>391550
Wave some fumes of the liquid towards you and sniff. Don't sniff directly from the bottle. Or... is there a label?
>>
No. 391554 ID: 1854db

Oh and where are you carrying the boxes? In your pants or something? Please don't say you're carrying them inside yourself.
>>
No. 391563 ID: 97486c
File 133135692003.png - (59.23KB , 550x550 , 14.png )
391563

>>391553
No label but... It smells like booze.

>>391554
W-what..?
No.
Why would anyone even..
That sounds so painful.

>>391551
I fill half the needles with it.
5 now have the drink in it.
>>
No. 391565 ID: ed57e8

not much but it should disorient enemies.
>>
No. 391592 ID: 365adf

If it's undiluted it's fatal if you inject it directly into their bloodstream.

...Maybe.
>>
No. 391595 ID: 6e44d2

Is that door the only exit? Get ready to open it and move, quietly. Stealth is of the essence.
>>
No. 391781 ID: 97486c
File 133144514020.png - (35.13KB , 550x550 , 15.png )
391781

>>391565
Maybe.
If I can actually stab them that is.

>>391592
>She shivers a bit thinking about it.

>>391595
>She quickly moves out the door. There is no sign of the Creature around..

A map.
Most of the rooms are unmarked.
I'll fill them in as I go along.
>>
No. 391784 ID: 1854db

>>391781
Let's peek into the next unknown door nearest us.
>>
No. 391793 ID: ed57e8

yeah door to the right is across the hall from your room.
>>
No. 392757 ID: 25d645
File 133175952669.png - (38.70KB , 550x550 , 16.png )
392757

>She goes into the room opposite of her bedroom. Inside there is a person playing a piano.
>The song is relaxing
>At first.
>The the music twists into something not meant for human ears. It is as though two people are fighting for their songs to be heard. Their hatred for one another bleeds into the music creating a discord between the two melodies. The effect is very haunting.
>Hanging from the piano is a Red Key.
>>
No. 392758 ID: 1854db

"Why don't you take turns?"
>>
No. 392759 ID: ed57e8

sneak up, snatch key and run. if they spot you use needle
>>
No. 392764 ID: 25d645
File 133176018830.png - (180.87KB , 550x550 , 17.png )
392764

No way.. I'm not talking to it..

>She runs up to the piano and tries to grab the key. As she reaches for it the lid slams down onto her hand crushing it.
>She cries out in pain.
>The music stops.
>>
No. 392765 ID: ed57e8

offer booze?
>>
No. 392768 ID: 25d645
File 133176093692.png - (112.91KB , 550x550 , 18.png )
392768

>She holds out the bottle of liquor to the creature. It shakes it's head and stands.

"I'm afraid I can not partake young lady."

>It gestures to the piano.

"I think you should play. Music is the only thing keeping them out."

"C-can't you..?"

"You have interrupted my masterpiece. I'm afraid a new song must take it's place. Hurry, they will notice the music has stopped."

I don't know how to play a piano..
>>
No. 392770 ID: ed57e8

is your hand okay? if not then take a swig of the booze for the pain and just start pushing keys until you get into a swing of it.
>>
No. 392779 ID: 1854db

>>392768
Just try.
>>
No. 392787 ID: 9c7c3b

^all that, and apologize profusely while doing so.
>>
No. 392789 ID: fa9f7e

>>392787
Yep
>>
No. 394350 ID: a2853b

>>392768
>I don't know how to play a piano..
Easy trick to do if you just want to plink around, which is what you'll be doing.
Play only white keys.
Pick one key that sounds good, then just go one by one to the right for about seven notes, then jump back to the key right after the first one.
Repeat this process until you feel confident enough to start mixing it up a bit at the end, or even reversing it.
Have an example I made for you:
http://soundcloud.com/user3278662/dr0000-0162
Remember that you always need to go back to your home key or near it in order to keep the chord progression smooth.
Do not use the black keys with the white keys, mixing those sharps and flats in is tricky.
>>
No. 394357 ID: 801747

>>394350
An easier trick is to play ONLY the black keys. Pentatonic scales make everything sound good.
>>
No. 396053 ID: 97486c
File 133273427912.png - (132.41KB , 550x550 , 19.png )
396053

>She starts to play the piano. She hits the keys in a simple melody.

"Yes... Yes... That's it. The sound of panic, the sound of terror. It's perfect. But even the song can't keep Them out for very long."

"W-what's going on here..?"

"Exactly what was meant to happen. They had meant this to happen.. All along. When so much madness is gathered in one place It's bound to break through. The only sane spot left in the whole building is my Music Room but even that won't hold forever. You are quite lucky to still even be alive. Perhaps you had a Safe Room as well."

"What are they..?"

"Nothing."

>He says no more and simply watches her play.

"You should leave soon. Not just this room but the building. It won't be easy. But someone like you isn't quite insane enough to thrive here."

>He moves her aside and plays.

[i]"If things get too dangerous you're welcome to return here. This place won't be Safe for much longer though.."
>>
No. 396054 ID: ed57e8

"i saw a key under the lid. does it open anything? can i have it?"
>>
No. 396073 ID: b85f8c

Yeah, we can ask politely about the key now that we know he's not an enemy.
>>
No. 396136 ID: 365adf

Ask for key and then the quickest way out of this shit hole.
>>
No. 396143 ID: a2853b

>>396053
>"Nothing."
Oh.
Daemons.
Ask him if he knows where the janitorial closet is.
By the way, you should go back to your Safe Room as well: the window there is open and unbarred.
>>391517
>>
No. 398562 ID: 97486c
File 133350898319.png - (22.03KB , 550x550 , 20.png )
398562

"Thank you. Can I have that key?"

"It is yours"

He hands me the Red Key.

"What does it unlock?"

"Who knows?"

He doesn't seem to want to talk anymore..

I rush back to my room. After taking a quick glance at the clock I look out the window.

It's pitch black.
>>
No. 398576 ID: b85f8c

>>398562
It's not ENTIRELY pitch black. What's that white area?
>>
No. 398588 ID: 97486c
File 133351145149.png - (9.90KB , 550x550 , 21.png )
398588

>>398576
It seems to be an eye.
>>
No. 398589 ID: b85f8c

Oh god.

We have to relocate, NOW. Out to the hallway, and visit the thin room... that would be left out of your room, then right at the corner and take the first door on the right.
>>
No. 398645 ID: ed57e8

start going back down the hall. be on the lookout for the thing that was out there before.
>>
No. 405122 ID: 97486c
File 133550382894.png - (126.69KB , 550x1100 , 22.png )
405122

I step outside my room and quickly move down the hall.
The monster isn't here
but I hear something further down.

Should I continue?

I think I feel something behind me.
>>
No. 405124 ID: ed57e8

yes
>>
No. 405128 ID: b85f8c

>>405122
Duck into the room to your left after looking behind you.
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