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File 130697617591.png - (489.38KB , 1007x828 , master-of_magic_02_001.png )
308395 No. 308395 ID: e7cf72

For some reason, I know things... Deep inside my mind. I know them like someone whispered them to me in dreams a long time ago. Some are simple and true for everyone, like the flatness of the world; some no one would believe, like that there was a time before the clarity, where a ball of flame and a ball of marble sailed through the sky chased one another. I knew these things, but not magic. I saw the letters, that's what made me special, there are letters that are invisible to everyone else, binding the world and chaining the skies, the letters were magic. Magic flowed through some, but not me, so I studied them until I could read them, until I could harness them and bend them and make them do my will and in this the world noticed me, and recognized me as the Arch-Wizard of the Gnolls. But I didn't understand it completely until now... The world is alive and listening, and I have made two discoveries...

The first is that each Arch-Wizard deserves a Tower...
Expand all images
>>
No. 308396 ID: e7cf72
File 130697628752.png - (265.86KB , 771x1171 , master-of_magic_02_002.png )
308396

And the other, is that if we are ever going to be free, I will need you right at my side. So what do you say, are you ready to break some chains?
>>
No. 308400 ID: 44766a

HELL YES!
>>
No. 308401 ID: 35e1a0

sure, so got anything in your new bag of tricks for the elves?
>>
No. 308407 ID: eba49f

(Previous thread: http://quest.lv/kusaba/quest/res/227540.html )

Glad to see you awake, sane, and with a nice new base.

I suspect we may have a new 'neighbor' in terms of head voices though. We recently saw a vision of a figure in a dress and crown locked behind crooked bars. Ring any bells?
>>
No. 308410 ID: 7aedd2

I'll stand with you. But you should punish the spider girl, because she tried to break us and did succeed in incapacitating us for a day or so.
>>
No. 308413 ID: eba49f

>>308410
I don't think she was seriously trying to kill us. (She probably knows we can regenerate from being smashed.) I think you should talk to Sis about the manners of her ambassador though.
>>
No. 308444 ID: b897ac

Ready and willing, great master.
>>
No. 308453 ID: d8d42e

>>308396
Aw hell yeah.

...er, unless we're talking about those chains in your mind, I'm pretty sure we wanted to fix those.

Anyway. I like the new outfit. Let's do this.
>>
No. 308864 ID: 3cde27
File 130714088728.png - (286.78KB , 814x718 , master-of_magic_02_003.png )
308864

rolled 44, 48 = 92

[Doll Resists 50%, Armor Success 80%]

I'm not gonna punish anyone for the time being, not even you, besides, you look fine to me, and maybe you deserved to get a little, damaged.

I guess I should call a meeting... Or something... In my new tower, that they can't probably explain, what do you say? or are there more pressing matters?
>>
No. 308868 ID: 45be60

Well you may want to check on your city's defenses before you get too involved in anything else. The place has been having to run without you for a while, and this new tower may change your defensive needs anyway.
>>
No. 308869 ID: 7aedd2

Punishment is always a pressing matter. When the cat is away the mice are at play and all that. You're back and you've got to make sure to kick everyone back into line. Squash the spider.
>>
No. 308871 ID: 35e1a0

wut? why kill her? she was a bit mean but nothing permanent. anyway the city defense is kinda running on a hax. dragon dude has a doll that he made represent the city and cast wind wall on it meaning the city has a wind wall. the doll is risky though as it could break any minute so if you have a more long term defense thing with your powers we would like to hear it.
>>
No. 308880 ID: ed9087

You should probably at least thank Curiosity,
she worked herself to near complete exhaustion protecting the city for you.
>>
No. 308907 ID: eba49f

You should hold the meeting somewhere where you can cast defensive spells from, in case something comes up.
>>
No. 308927 ID: cffd13

You may want to assist with defense first, with the doll holding the earth titan back we should be able to do some decent damage with a couple of standard firebolts.
>>
No. 309019 ID: 8b9dd7

We don't really need to punish her at all, anyways we should call a meeting, everyone would want to know the chieftain is up and awake again.
>>
No. 309029 ID: 61d36d

that armor.

god damm.

i mean.

lets just... get over it.

thank curiosity, remember spidergirl that she is a guest and that we also provide match making services.

and the dragondude saved the town by breaking the laws of incovenient spell description, so thank him too.

by the way do you know any species resistant to acid spit? and i think the captain is either stressed or secretly in love with you. check out his abs too.
>>
No. 309077 ID: 099797

>>308927
If we can cast that far.

And remember we need to break the news gently to her about the spell-casters in training
>>
No. 309320 ID: 507109
File 130731347258.png - (211.59KB , 609x720 , master-of_magic_02_004.png )
309320

Still not punishing anyone, let’s see, first telepathic orders, I hope they don’t freak out.

“Everyone, this is your matriarch, into the tower, now”

That will take a while, so a firebolt could reach the titan, but it won’t have an effect, that thing has too much magic resistance, it’s made to be invincible, their wildcard, but, on the other hand, it’s incredible slow, and they just have one, it’s also warping the world magic around it… I shouldn’t have helped them create it… oh here comes the children!

“Everyone, good work holding the city together while I slept, now I know about the armor, stop drooling on my tower floor and go organize some Gnolls to produce enough for the whole army, Curiosity, good work defending the city, I want to talk to you later about it, for now, continue teaching magic like you have been doing, but only to the smart ones, the naturals won’t learn our way… now, why is the captain scouting the sea? I don’t remember telling him to… oh I should talk to Sis… anyways, Voices, want to say something to them before finishing this meeting?”
>>
No. 309322 ID: 35e1a0

>I shouldn’t have helped them create it


wait what?
>>
No. 309323 ID: 07416a

>>309320
Um. You helped build the titan? This is new information. I got nothin, though.
>>
No. 309324 ID: a41aaf

>>309320
>Voices, want to say something to them before finishing this meeting?
Yes.
>I shouldn’t have helped them create it
Who are you, and what have you done with Fireclaw?
>>
No. 309325 ID: e41ad5

>>309320
Maybe we should encourage more, er, gnoll production. If you catch my meaning.
>>
No. 309331 ID: 507109
File 130731486245.png - (169.12KB , 664x701 , master-of_magic_02_005.png )
309331

What? Of course I didn’t help build that thing, why are you being so silly? You are scaring the children, now do you have anything serious to say?
>>
No. 309333 ID: 07416a

>>309331
We think you're possessed a little bit. It might be mostly you, but bits of someone else are leaking through.
>>
No. 309336 ID: 35e1a0

we got nothing much to tell everyone else, i mean, we got nothing much to do. more concerned about you. when you finished healing and your soul was ready to come back we saw something.
>>
No. 309344 ID: 644ca1

Something feels... off.
How about we test to make sure it is really her by making a comment about her size?
>>
No. 309345 ID: 45be60

So um, good job crazy science gnoll team. Keep up the uh.. good work.
Liteeh, please stop breaking us we can't help it. Some of us are sorry :<
>>
No. 309346 ID: 44766a

When did you start referring to our underlings as your "children"? Do you have any spells that check for possession?
>>
No. 309348 ID: 44766a

When did you start referring to our underlings as your "children"? Do you have any spells that check for possession?
>>
No. 309349 ID: cffd13

Yes, could you please take us off your staff, being swung around on our chain is extremely disorienting.
>>
No. 309359 ID: 28e94e

>>309344
>>309331
On it
I just noticed how tiny you look in that huge throne. Looks ridiculous. We'll have to do something about that.
>>
No. 309375 ID: eba49f

> You are scaring the children
You know, head-neighbor, its frightfully rude to stay in peoples heads without properly saying hello. Why don't you introduce yourself to Lady Fireclaw and the rest of us?
If you are indeed concerned about frightening the other mortals, it will scare them more if they find out on their own later (which they will eventually you know).
>>
No. 309457 ID: 7aedd2

Who exactly are you referring to as 'the children'? We're only speaking to you. I'm another one voting for 'this doesn't feel right'
>>
No. 309520 ID: e41788

it seems cutepawn is in possesion of memories from her former self?

we sent your beloved captain to scout the seas because we didnt belived the cidadel would last long enought. a half assed evac plan was formed until your new toy managed to save everyone by casting the mentioned shield spell.

now we really need to form a plan against the golem on the outside. do you want to build your own or you think we can supress fire to status quo?

good god i dont know if im working on the shippings, trolling or checking her out. do you think i was subtle enought?

oh i almost forgot. is the tower the node that sis has been looking for?
>>
No. 309524 ID: e41788

>>309457
ohsnap.

shes broadcasting, isnt she?

um.

we really ddint mean harm to sis, is just that we are a tad narcisistic when it comes to other round objects.
>>
No. 314483 ID: 7e5a09
File 130838006508.png - (244.37KB , 944x732 , master-of_magic_02_006.png )
314483

you SHOULD remember your place here orb, you are a servant!, I will address my troops however the hell I want, now if there is nothing else to discuss, I will work on stuff to protect my Kingdom...

oh, and you can't leave my staff
>>
No. 314490 ID: 35e1a0

oh, so the orb of wisdom asks a question and you feel it should be ignored. well since you think we are useless now then let us go to another wizard that needs our help. oh? you didn't know that if we are no longer needed then we are automatically given to someone that does need us?
>>
No. 314496 ID: 07416a

>>314483
Go boff the captain. You'll feel better.
>>
No. 314499 ID: 7e5a09
File 130838170471.png - (855.93KB , 1500x942 , master-of_magic_02_007.png )
314499

That's a dirty lie and you know it, we are binded together unless I die you are not going anywhere, but you are right, you are here to assist, and I need your wisdom, making a proper defense will take me all day, but tomorrow, tomorrow we must start upgrading this kingdom, my power of alchemy is complete now, I can literally make gold out of magic, so, what should we focus tomorrow? our cities? our army? our people? or me? your call
>>
No. 314501 ID: 5f55fe

I suppose it's a matter of if we think we can get the army to a point where it can handle the titan. Otherwise you'll have to find the solution within yourself... with the application of more fire of course.

I'm hesitant to neglect the army too much, since the titan isn't the only thing to worry about, and we don't want to rely your magic for everything. Should something come along that you cannot solve directly, we need backup plans.

So for these reasons, I say army. Hmm... specifically... we could do that chaos mutation thing on a portion of our forces. On average, it should improve the strength and diversity of your warriors. Any warriors that mutate in a detrimental manner, and are deemed unfit to fight, can be relieved and given other tasks that do not involve fighting, in other words farming, or the like.

What do you think? I think this is something we can do now, if you can agree with this plan. It's something we can do with no cost, and probable results.

The other option, is coming up with some other method to fight/push back the titan. We could try to come up with some sort of siege weapon that could damage it, but that would take time to develop, and time is short at the moment.
>>
No. 314502 ID: 35e1a0

OR, we can ignore it and flank the elves. the titan is the body, the elf wizard is the head.
>>
No. 314504 ID: 5f55fe

>>314502
I'm all ears for a plan, but they out-man us, not to mention the archers they have. And we still have to deal with the titan in the meantime.
>>
No. 314506 ID: 35e1a0

>>314504
fireclaw just said she is making a defense.
>>
No. 314508 ID: 5f55fe

>>314501
crap, reread the spell and realized it is only for hero units. Oh well. My plan is a bust. Still, improving our army is a must. Fireclaw's skills have much improved, and our army must continue this trend as well. Armor will certainly reduce casualties, but we need to get any edge we can.

>>314506
Yes, but could you elaborate on this plan? I'm not doubting it's viability, it's just we should work out the details to find flaws and consider improvements.
>>
No. 314509 ID: 35e1a0

how about getting just a little more doombat blood then use alchemy to make a LOT of it. then use a catapult to hurl globs of it inside of some container at the forest setting it ablaze.
>>
No. 314511 ID: 7aedd2

A kingdom is its people. They are our number one resource and so they deserve our top priority. Better equipment, better training, better buildings, better magic, whatever we can do.
>>
No. 314528 ID: eba49f

We are very unlikely to successfully assassinate the elven archwizard. Any force large enough to take him on is large enough to be noticed in enemy territory.

We should get a status update on our forces aiding the human tribe up north. Getting more allies is always a useful thing. We should also remember to contact Sis and ask her what forces the elves used to nearly wipe out her people, so we can be prepared for those better.

We can't rely on it, but for now it seems like we have some time, as the Collective's Spider-Mech seems to be keeping the elves from advancing any further.
>>
No. 314559 ID: 0e1265

>our cities?
buffing defenses yet again would be redundant. but having a catapult of sorts to hit the golem would be interesting, we could force a status quo.

>our army?
captain is quite buffed, possibly the 3rd or 4th most powerful unit on field. the soldiers will get armors soon and we have grenades, even tho we no longer have the juice to make more.

>our people?
transgnollism? gnoll revolution? please specify. we need generic population and a army, but above anything else, we need more of those magic nodes.

>or me?
moar magics sounds nice, but id say we need more spellcasters, the army is bare on offensive casters. oh i know, we could get back to the bare chested fireclaw, im sure captain would love that =3
>>
No. 314565 ID: eba49f

Oh yeah, I forgot to ask:
What exactly can we do with any alchemical gold we might make? If you can just make gold it should be fairly common, so gold would soon be worthless unless you can use it for something. So is it consumed by elaborate spells, or used to manufacture enchanted items, or what?
>>
No. 329167 ID: b6cf05
File 131129337782.png - (190.85KB , 900x1280 , masterofmagic_chp2_009.png )
329167

upgrades: turns(t) or Chance(%)
City -> Library(3t) or Armory(4t)
Army -> New Unit A(20%+5%t) or ArcherGnoll(80%+10%t)
People -> Farms(2t) or Nurseries(3t) or Homes(2t)
Fireclaw -> Magic(50%) or Combat(5%+5%t)
>>
No. 329172 ID: 7aedd2

>>329167
Do we pick one choice per section (City, People, Unit, etc) or one choice period?
>>
No. 329173 ID: b6cf05

>>329172
oh yeah sorry, only one per day
>>
No. 329174 ID: 7aedd2

And how long is a 'turn' again? Anyway, I'm going to vote Archer gnoll with one turn, since that 90% is looking pretty sweet
>>
No. 329184 ID: 5aac32

ArcherGnolls sound like a good bet. Easy to get, and we're currently on a war footing so military focus is good for now. (And a turn seems to equal a day.)
>>
No. 329191 ID: 5f55fe

Archers sound lovely. As much as we should work towards developing our people and our infrastructure, there is too much at risk to not continue focusing on military.

Once we have a solid footing, we can work on getting Homes, farms, a Library and more.

On an interesting note, teaching Fireclaw to fight is an interesting prospect, although still should be on the back burner for the time being.
>>
No. 329232 ID: 07416a

>>329167
Library, definitely.
>>
No. 329330 ID: b6cf05

rolled 47 = 47

>>>Archer Roll (1-80) Clarity Turn
>>
No. 329384 ID: b6cf05
File 131131731559.png - (463.36KB , 900x1280 , masterofmagic_chp2_009a.png )
329384

City -> Library(3t) or Armory(4t)
Army -> New Unit A(20%+5%t) or New Unit (5%+5%t)
People -> Farms(2t) or Nurseries(3t) or Homes(2t)
Fireclaw -> Magic(50%) or Combat(5%+5%t)
>>
No. 329389 ID: 07416a

>>329384
FAarr-nurrs-hoo

LIBRARY.
>>
No. 329390 ID: 7aedd2

I say Armoury, because, y'know, WE'RE AT WAR. NO TIME FOR BOOKS, LADIES
>>
No. 329406 ID: 5f55fe

>>329384
How IS that gnoll still alive. I guess that's his skill, and that's why he's in charge of inventing.

I assume the two different chance rates for "Army" are for a standard unit, and an archer unit.

Now that we have bows we need to train get a unit trained in them. I'm not going to have us do this half-assed. So start training up a new unit of archers.
>>
No. 330221 ID: 353593
File 131146170295.png - (696.27KB , 900x1280 , masterofmagic_chp2_009.png )
330221

more votes needed
>>
No. 330223 ID: eba49f

>>330221
I think I second the vote of researching the archer unit. Ranged attackers are rather useful for a defensive war.

That scepter you have there looks unfamiliar. Mind telling us what it does?
>>
No. 330224 ID: 5aac32

Voting for Armory right now (though Library wouldn't be a bad investment either, since it'll likely help our mages).
>>
No. 330225 ID: 5aac32

>>330223
Uh, we already researched Archers.
>>
No. 330240 ID: 353593
File 131146396105.png - (302.70KB , 900x1280 , masterofmagic_chp2_010a.png )
330240

>>
No. 330277 ID: eba49f

>>330240
So the elves don't seem to be going much of anywhere at the moment (likely because of the human spider-cannon we detected), so I think for now we should just post sentries to see if they start anything new, and worry about other stuff, such as checking up on our colony in the islands.
>>
No. 330282 ID: 07416a

>>330240
I think we should build up an army and then attempt a grab for a Node.
>>
No. 330283 ID: 5aac32

Yes, it looks like we might have the necessary reprieve to build and expand. And expand we need to do, so that we're harder to wipe out in one shot.

Actually, let's go node hunting. First, train up archers. The Web spell would be a very handy combo with them if we could get it, by the way. Yum helpless immobilized melee units sitting there for your missile units to pelt them.

With her Nature focus, Sis probably knows it.
>>
No. 330284 ID: 5f55fe

Remember people, just because we have bows now, doesn't mean our army is trained in their use. Hence, why I suggested beginning to work on a new Archer unit.

I am hesitant to build up our people too much (farms/houses) for fear that if we get attacked we'll lose all we worked for. Stable military is a must.

Finally. Let Curiosity wear what she wants. If she's uncomfortable wearing that, then let her do as she pleases.
>>
No. 330285 ID: 5aac32

Agreed, we should just let the gnolls wear what they want really. I don't see what the obsession is about making them cover up their breasts. They're just breasts.
>>
No. 330316 ID: 353593
File 131147178103.png - (587.08KB , 900x1280 , masterofmagic_chp2_010.png )
330316

tie between Armory(4t) and New Unit (5%+5%t)

also, which spell
>>
No. 330317 ID: 07416a

>>330316
Armory.
>>
No. 330328 ID: 7aedd2

Give her Fireball. RIGHT TO THE FACE. Seriously I've never liked bugs.
>>
No. 330331 ID: 5f55fe

>>330328
How can you say that!? We <3 Sis and the spiders.

Giving Sis, Summon chaos hounds might not be a bad idea. It would allow her to help us indirectly by being able to support more summons.

Also, my vote goes to training new unit. Gotta do it some time.
>>
No. 330332 ID: 5aac32

Good point about the armor thing. Ok, do what you will. As for spells, hmm. Warp Wood would help Sis against the elves but she might have it already.

Actually, why not ask her what spells she might want?
>>
No. 330353 ID: eba49f

>>330332
I second warp wood (if she does not have it already), and chaos hound if she does know them. Considering how the elves have fought so far (arrows and trees as giant arrows), and how much Sis dislikes the elves, warp wood would work out fairly well.
>>
No. 330605 ID: e57074

I'm in favor of building an armory, I believe.
>>
No. 331243 ID: a99faf
File 131163320350.png - (261.47KB , 900x1280 , masterofmagic_chp2_011a.png )
331243

Anything else to discuss with Sis?
>>
No. 331250 ID: 07416a

>>331243
Does she have any spells you don't that you'd be willing to trade for? Also, while you have nothing to do you should stockpile some eldritch-enchanted weapons and resist-magic armors.
>>
No. 331254 ID: eba49f

>>331243
Why yes, I remember we do have something to discuss with Sis. We want to ask her what precisely the elves almost killed her with, so we have some idea of what to expect when they try to do the same to us.

>>331250
Eldrich weapons (at least the level of it we know) is a maintained temporary enchantment, not a permanent one.
>>
No. 331257 ID: eba49f

Wait... Does 'give' mean 'they get a copy' or 'they get it and we lose it'. Dammit I forgot how many ways magic deals can screw you over.
>>
No. 331265 ID: db967a

We may want to upgrade and fortify our auxiliary village, the one we took as an emergency precaution as well. Won't do us a damn bit of good if the elves crush this place and then find our little hide away made of sticks and bramble and just roll over that to. I think we'll hold fine here though. We'll hold. One way or another, we'll hold.
>>
No. 331879 ID: 6c7a57
File 131172426145.png - (654.49KB , 900x1280 , masterofmagic_chp2_011.png )
331879

Special Weapons and armors can only be used by heroes.

spells are not lost on trade.
>>
No. 331893 ID: cd63e9

we need to know how many. is it a small group that sunk in or a large group that fought its way in?
>>
No. 331894 ID: 7aedd2

Isolate/Quarantine intruders, determine details
>>
No. 331896 ID: 5f55fe

>>331879
The elves created Sis? That's interesting... although it doesn't really change the situation much.

Fireclaw, are the intruders an army? or is it only a few? Tell civilians to go indoors, or wherever is safe. Military should form groups of at least 3 gnolls to a group and patrol until you find the intruders. If they are found/already found, surround them and take them out. If they are peaceful/waving the white flag so to speak, surround them and cautiously ask what they want.

Be very careful about getting too close, if what they're after is assassination of you, the last thing we want to do is let you walk right up to them.
>>
No. 331900 ID: eba49f

Do a quick communication with your troops to see which of them have spotted the intruders.

You are in your tower, right? That seems like a good place to stay, as from what I remember that should let you cast anywhere in the city. Have your helldoggies guard the entrance against any assassins that might charge in, and try and stay out of line of sight of the doorway. (I am rather glad your tower does not seem to have windows. Makes it simpler to defend.)
>>
No. 331925 ID: 07416a

>>331879
Are they inside the fire wall? Check that out! Activate it if they are not!
>>
No. 332488 ID: 5aac32

(Later) Make sure some of your casters learn the Web spell so they can accompany your archers to immobilize melee units. This strategy likely won't be effective on serious opponents like the elves and humans, but it'll work decently on random groups of unaffiliated melee-only mobs in sites across the map.

In the immediate term, step up security. Fire walls, etc. Make sure no one gets in or out, then begin an extensive search.
>>
No. 333049 ID: 1444d5

>>331879
Infiltrators? That'll be the 'ssssomething underground' then.
>>
No. 333066 ID: c0f871
File 131189341794.png - (365.90KB , 900x1280 , masterofmagic_chp2_012a.png )
333066

>>
No. 333067 ID: 02de21

>>333066
Looks to me like the solution to this is lots and lots of fire! Good thing you've got those hellhounds to defend you while you torch them, too.
>>
No. 333070 ID: 07416a

>>333066
Web them and call for some guards. See if you can whip up a personalized fire wall.
>>
No. 333161 ID: 7aedd2

Explain to us the nature of 'Nightblades' and 'Heroes' so we can better understand our enemy. Unless it'd take more than a thought. Otherwise... set them on fire.
>>
No. 333167 ID: db967a

>>333066
well damn. Summon what you can and give them both barrels I suppose. Call for guards as well. That's all I can really suggest. Victory through overwhelming firepower. Give them all you can.
>>
No. 333267 ID: a43a5c

Web them. They look like melee sorts. Be prepared for possible magical resistances or protections though, especially on the hero. If the Web fails, you can try Earth to Mud to slow them down. Keep your hellhounds as a screen between you and them and toast them.
>>
No. 333290 ID: eba49f

Are they in the tower yet? If not, try and get helldoggies to hold them at the door.

Cast web on the three of them. If they all break free quickly, focus fire on one of the nightblades first. If only the hero breaks free quickly, focus fire on the hero.

You said the scouts are free.If they have any weapons they will still be useful, to try to get them over here.
>>
No. 333294 ID: eba49f

Also, I just looked up that helldoggies have fire breath. Have them attack the group with that from the side so you can hopefully hit all of them with each blast.
>>
No. 334266 ID: 4ccb6a
File 131206277791.png - (508.31KB , 900x1280 , masterofmagic_chp2_012.png )
334266

>>
No. 334270 ID: 7aedd2

Set the entire room on fire. I'm pretty sure the room can withstand it, the hellhounds are immune to fire i'm sure, and you probably have a hell of a resistance if not complete immunity. Only difficulty would be the flames consuming all the air.
>>
No. 334296 ID: eba49f

>>334270
If you mean fire wall, I don't know if we want to spend the mana on that. I think we should just do the webs/firebolts thing, and eldrich one or both helldoggies if we have the mana/concentration to spare.

It might be a good idea in the future to keep some jars of flammable liquid around in the future, if you are immune to fire and your enemies aren't.
And to get your tower a door >.>
>>
No. 334309 ID: 4ccb6a
File 131206700023.png - (385.37KB , 900x1280 , masterofmagic_chp2_013a.png )
334309

Fireclaw doesn't know any area of effect offensive spells
>>
No. 334340 ID: eba49f

Cast earth to mud on a small patch of floot to make him slip, then firebolt him while he is down.

If you have time before you have to deal with the unwebbed one, set the webbing entangling the other two guys on fire with a firebolt.
>>
No. 334372 ID: 7aedd2

Tsk, what do you mean you don't know any AoE offensive spells? You do fire wall, but you do it EVERYWHERE. I mean, come on, Fire Wall basically sets a line of fire, right? Just extrapolate to make it from a line into a plane, and do FIRE EVERYWHERE. It'll be your thing. Or you might want to Disrupt the Heroine casting. Or something?
>>
No. 334397 ID: 2d80cd

the hound that was attacked should tackle their hero, the unwounded should attack the free nightblade.

you should cast fireball to the web right now. if the wounded hound makes it you should disrupt her summon, if not, he will avoid the fireblast.

is there any chance to call upon alchemist now? maybe he will finaly have a good use to his crazyness...
>>
No. 334407 ID: eba49f

I forget if the scouts have weapons or not, but at the very least the sound of people running towards the tower should distract the elves for a bit.
>>
No. 334414 ID: a43a5c

Yeah, Earth to Mud should help some here. Then begin firebolting the hero (she seems the largest threat with her spellcasting). As needed, resummon hellhounds and refresh the webbing.
>>
No. 335130 ID: f9f2f5
File 131224051895.png - (505.34KB , 900x1280 , masterofmagic_chp2_013b.png )
335130

its still fireclaw turn, since she hasn't performed any action.
>>
No. 335131 ID: 07416a

>>335130
Eh, simple is best. Fireball him in the face.
>>
No. 335132 ID: 7aedd2

Inflexible wench... What good are you if you can't set a room on fire. Very well then, have your hellhounds attack the encumbered hero and night blade while you fire bolt the one that's free, since they'd be less effective against it.
>>
No. 335661 ID: eba49f

I say you have the closest (to the hero) helldoggie pounce her to hopefully interrupt her, while you fireball the un-webbed elf in the face and attack with your other helldoggy.
>>
No. 335686 ID: cd63e9

>>335661
this. I don't think she can dodge when shes webbed like that.
>>
No. 342072 ID: 818a1c

There is far too little things on fire.
Things like elves.
Elves hate fire.
It makes them melt like chocolate
>>
No. 342113 ID: d9f9ef

>>335130
Destroy there weapons.
Capture them.
Begin interrogation.
>>
No. 342116 ID: b6edd6

>>342113
That doesn't work so well with spellcasters or ninjas, so I don't think it will work with spellcasters who are also ninjas.
>>
No. 342117 ID: 818a1c
File 131395679644.gif - (31.18KB , 510x367 , ninjas-cant-catch-you-if-youre-on-fire.gif )
342117

>>342116
That's right! Those are NINJAS!
Ninjas all share one weakness!
>>
No. 345550 ID: 0ece4d
File 131518274613.png - (869.99KB , 900x1280 , masterofmagic_chp2_014a.png )
345550

There are 9 phantom warriors on the area, they have 0 defense and 1 hp, but their attacks hurt.

one hellhound hit critically the elf heroine, the other was killed by the nightblade, who evaded the firebolt.
>>
No. 345565 ID: cfa804

Well considering the un-webbed nightblade has literally dodged or avoided everything we've done thus far, why dont' we try to Web him again? And maybe the phantom warriors, i'm not sure how tangible they are. If not... well we could always run. As long as we don't die here, their little assassination attempt fails.
>>
No. 345603 ID: eba49f

Yes, unless those phantoms die when the hero dies or are really wimpy, we probably aren't going to be able to fight all these guys on our own.
>>
No. 345611 ID: 492153

>>345550
Try to trick the warrior into a trap, cast some week spell he is sure to dodge and place some form of explosive ruin where he will dodge to.
>>
No. 346105 ID: 117afb
File 131535259646.png - (1.28MB , 900x1280 , masterofmagic_chp2_014.png )
346105

two scouts have joined the battle, phantom warriors are not affected by web.
>>
No. 346106 ID: 117afb
File 131535265696.png - (461.99KB , 900x1280 , masterofmagic_chp2_015a.png )
346106

Inventor Gnoll, naming pending, has a 50% chance of success on a *sucessfull* attack, on failure, (0-5 to crit the designated target, 40-50 to hit the designated target, 50-60 to hit an ally, and 95-100 to blow up) any other result is a miss
>>
No. 346114 ID: b6edd6

Ok, now that the closer nightblade is webbed we should set him on fire with a firebolt or something, and focus our forces on taking him out, as he is closest and the others can help him less.

A flamethrower!
So shiny~
As tinkergnoll is now both unoccupied and well armed, archmage-command him to head over here and immolate some treehuggers (who are wearing very flammable looking cloaks, might I add).
>>
No. 346120 ID: c7dc56

I say we name the inventer "Werfer," for his love of flammen. And yes, have him light those assholes up.
>>
No. 346145 ID: 0d7a83

>>346120
This.
>>
No. 346167 ID: 44766a

Interesting. Light 'em up.
>>
No. 346260 ID: cfa804

>>346120
I can't argue against this.
>>
No. 346261 ID: 3d7a30

order scouts to attack phantom warriors
>>
No. 346332 ID: 7bfeb5

Well I don't think we'll want him to see combat often, given his unpredictability, but he should probably be helpful here.

so what do we do about notFireclaw? although she's acting less off now
>>
No. 346353 ID: 492153

>>346106
Tell him to torch the warrior you recently ensnared. The elf heroine could be used for interrogation or as a bargaining chip so incapacitate her if possible.
>>
No. 346365 ID: a7adbc

Can you call in more hellhounds? Use the elves' inability to come after you to call in more hellhounds.
>>
No. 346368 ID: b6edd6

>>346353
Keeping a spellcaster prisoner is infeasible unless you have very good anti-magic capabilities, and even then is rather dubious when your enemies specialize in stealth.

We should have him flame her and the other night-blade so the cone of flames will hit two enemies at once rather than just one.

NotFireclaw isn't acing up now because she is as dependent on Fireclaw's survival as the rest of us. (Well, her physical survival at least...)
>>
No. 348774 ID: 1eb961
File 131602320503.png - (725.32KB , 900x1280 , masterofmagic_chp2_015b.png )
348774

The power of highly flammable concoctions and critical hits, the scouts took down 1 phantom warrior, there are 8 left and a nightblade
>>
No. 348790 ID: c7dc56

Wait, so did he manage to off the elf?
>>
No. 348792 ID: 44766a

KFE- Kentucky fried Elf, YUM! Somebody finish off the other Nightblade.
>>
No. 348798 ID: 6fa1ef

Have everyone try keeping their distance as best as they can while still attacking the phantom warriors, and use the hellhounds as a screen. The nightblade's still webbed up, right? He'll get out of it eventually, but the phantom warriors are an immediate concern.
>>
No. 348800 ID: f29f63

Looks like it's the unwebbed nightblade that's still alive.

Also, that inventor is the best inventor ever. We need to keep him. He is simply too awesome.
>>
No. 348802 ID: 6fa1ef

>>348800
We got the one our first web missed with a second web (I think that's the one still left). Unless he's broken out, he's still webbed. The phantoms're still loose, though, thus my suggestion to focus on them.

Also, after this, once we get the armory I'm going to recommend researching spell until Fireclaw gets an AoE spell. That would've proven so handy here.

Also, agreed on the inventor's awesomeness.
>>
No. 348828 ID: b6edd6

Ok, so if the hero and nightblade survived that, we should immediately focus on finishing them off, especially the hero. There is some chance that the hero's summons will disperse on death, and we don't want her casting any more spells.
>>
No. 348897 ID: cfa804

Unless there's something extraordinarily valuable in the room, Fireclaw ought to use the opportunity to make an exit, along with Werfer... Go get competent guards and have them finish off this rabble. They've lost the element of surprise and in an up front fight against gnolls, these assassins probably won't mean much.
>>
No. 348914 ID: 6fa1ef

>>348897
Actually, yeah I like that better. Might want to finish off the Nightblade (blast him and stuff) and then just retreat from the room to see to your city.
>>
No. 360357 ID: f3f669
File 131940645932.png - (1.14MB , 900x1280 , masterofmagic_chp2_015s.png )
360357

Victory!

Exp: 6 points
[3] fireclaw magic
[1] fireclaw combat
[2] better hellhounds
[1] upgrade scouts
[3] better city defenses
(upgrades can be bought multiple times)
>>
No. 360358 ID: cf7e04

>>360357
I say, two into Fireclaw combat, one into scouts, and one into city defenses. We don't want anything to happen to Fireclaw like this again.
>>
No. 360359 ID: 35bcde

>>360357
Fireclaw combat SIX TIMES
>>
No. 360360 ID: 8092e6

Upgrade scouts +6
>>
No. 360361 ID: 491191

scouts magic hellhounds plox
>>
No. 360363 ID: 712fd6

At least one point in city defenses and Fireclaw magic.
>>
No. 360386 ID: 135252

Fire claw combat x3 and city defenses.
>>
No. 360453 ID: b6edd6

>>360361
+1
>>
No. 360510 ID: c4f21f
File 131942925208.png - (296.91KB , 1000x655 , fireclaw_weaponselect_sm.png )
360510

Fireclaw Combat has been raised by 2
Fireclaw Magic has been raised by 1

New Spells:
- Lightning Bolt
- Shatter
- Corruption
- New Summon

Scouts have become Assassins

which kind of weaponry should fireclaw use: melee or ranged?
what kind of summon should fireclaw get?
- fast
- balanced
- strong
- resistant
>>
No. 360511 ID: f72f26

I'ma vote melee

a Gnoll's gotta get in there and get rough about it
>>
No. 360516 ID: 6fa1ef

Melee. We already have spells for ranged options. It'd be nice to have something to fall back on if enemies get up in our face.
>>
No. 360517 ID: cf7e04

>>360511
Melee, and resistant summon. Something that can take a hit. Elves and their arrows would take down strong and balanced, and fast wouldn't be able to take much of a hit, even though it could dodge for a while.

Resistant summons would make for good protection for Fireclaw, as well as support for the soldiers.
>>
No. 360519 ID: 3fd4fb

>>360510
Melee, as Fireclaw has magic for ranged combat already.

Resistant summon, as our hellhounds seem like decent and fairly fast attackers but shitty tanks.
>>
No. 360520 ID: 6fa1ef

>>360517
Oh yeah, seconding resistant.
>>
No. 360550 ID: f70e5e

resistant and melee. we need a tank unit, and fire claw can't be helpless against people who get up close.
>>
No. 360569 ID: bde240

melee and resistant.
>>
No. 360601 ID: bd2a40

Going with the flow, melee and resistant summon.
>>
No. 360634 ID: cfa804

Melee weaponry, resilient summons
>>
No. 360847 ID: f0ffd0
File 131951620741.png - (25.74KB , 463x495 , mom_sword.png )
360847

Fireclaw, being an Artificer, is forging her sword with an imbued spell from the list of spells she knows (>>/questdis/350481 + the new ones)

which spell should she choose?
>>
No. 360850 ID: 35bcde

>>360847
Eldritch Weapons, of course.
>>
No. 360909 ID: 97837d

I'm gonna vote for lightning bolt because lightning swords are super classy.
>>
No. 360910 ID: 3fd4fb

>>360847
If we say Hell Hounds, then when we stab people will a Hell Hound leap from the wound chestburster-style?

If yes, get that. If no, I have no strong opinion.
>>
No. 360934 ID: 69cd33

>>360847
I was thinking Resist magic at first, but we can always have Fireclaw cast that on herself beforehand if we thought we would run into mages.

Web potentially can turn 1 on 1 fights into "One hit to win" since, you hit to apply web, then they are stuck, and you can hit them over and over. Although in larger fights it's still useful I suppose.

In the end, Eldrich Weapons sounds pretty cool. It's a vibrating sword that gives off light, dealing chaotic damage. So that's my vote.
>>
No. 360937 ID: b4d935

Never been a fan of out muscling approach, especially since our opponents definitely out gun us on magic and might. I say we go for the clever and creative route and try for a quirky sword attribute like that web idea, or if corrupt/summon attribute would allow us to quickly inflate our numbers. Perhaps earth magic would allow us a ready ability to tunnel an escape or prepare an expedient entrenchment. I want fill our sleeves with as many tricks as we can, cause we're up against bigger folk.
>>
No. 361025 ID: bde240

heh heh heh... firewall.
>>
No. 361032 ID: 1444d5

Resist Magic might mean the sword itself becomes resistant to magic. Take care of those pesky magical shield bubbles and the like.
>>
No. 361048 ID: b6edd6

>>361032
The thing with resist magic is our resist magic spell isn't that great (10% damage reduction).
I am hoping to hear what various spells would do from the Disc thread before voting.
>>
No. 361088 ID: f0ffd0

questdis updated
>>
No. 361090 ID: 3fd4fb

>>361088
Based upon this information, I'm thinking that enchanting the sword with our new resilient summon would be most beneficial. A free bodyguard is more valuable than a deadlier weapon, most of the time.
>>
No. 361104 ID: b6edd6

>>361088
Thanks.

I think we should get a sword with shatter.
{Shatter (according to to Master of Magic spells) attempts to shatter the enemy's weapon and weakens their physical attacks if it fails to break the weapons.}
This would give us a huge advantage in melee over humanoid enemies in melee combat, as it is hard to attack or parry with a broken weapon.
Web is close in usefulness, but is inexpensive enough that we can just cast it as a spell.
>>
No. 361265 ID: 6fa1ef

Seconding enchanting the sword with the new summon. If I'm reading that right, it's practically a free action summon spell--she should be able to draw the sword quickly and still cast other spells.

IF we wanted to turn Fireclaw into a frontline melee combat unit (we totally could, with enough strong gear especially armor and investments in combat upgrades!), we could instead enchant it with a useful permanent effect or combat spell. But right now she's a bit squishy for that so I'm thinking protective spell like that summon. Later on if we decide to go on that route, she can just make another one and give the summoning sword to another squishy.
>>
No. 361273 ID: b6edd6

>>361265
Shatter is a protective enchantment vs most melee attackers. Humanoids like elves need weapons in order to do much damage in non-magical combat.
>>
No. 361361 ID: c7a183

Votes So Far:
2 - Eldritch Weapons
2 - New Summon
1 - Lightning Bolt
1 - Shatter
1 - Resist Magic
>>
No. 361363 ID: 0ef5d9

I like shatter. If it comes down to sword time, its a potent advantage. Outside of melee combat, we should have time to just cast any of the other spells.
>>
No. 361365 ID: aef7cc

Eldritch.
>>
No. 361367 ID: ad9578

Eldritch Weapons
>>
No. 361369 ID: b1953f

Voting for Eldritch Weapon
>>
No. 361381 ID: b6edd6

Why do you guys want eldrich? Killing-ad-defense relies on your enemy being vulnerable, where disarming can cripple even extremely strong hero sorts.
>>
No. 361393 ID: 40d63a

>>361381
For the cool factor, honestly. A glowing, vibrating sword sounds awesome.
>>
No. 361395 ID: b6edd6

>>361393
Lots of people have magic swords. I find it more awesome to troll such people by breaking those other magic swords.

If you have a magical sword of cutting, you can be beat by a more skilled fighter with another cutting sword (they never seem to cut each other), but that same fighter can do little against you if he cannot afford to parry or be parried.
>>
No. 361414 ID: 4b0207

>>360847
Why not 'corruption' on the sword?
>>
No. 361419 ID: 6fa1ef

>>361395
It's not like humanoid opponents are the only opponents we will have to worry about. Remember that huge golem? We haven't faced any dragon-type creatures yet either, probably because they would completely massacre us as we currently are with their speed and lethality.

Also, pretty sure Shatter isn't 100% chance.

That said, it isn't a bad choice, for the reasons you've already given. Really, I think the top choices are all generally reasonable, for different reasons.
>>
No. 361434 ID: b6edd6

>>361419
With giant golems or dragons we don't have any business in melee range of them at all. Even with an eldrich sword we would just give one of those a cut or two on the foot as it steps on us.

>>361414
Corruption is a spell that blights the land. Not terribly useful on a melee weapon.
>>
No. 361445 ID: 1f3721

>>361395
what a jolly ideah.
well, think.

The mighty hero stode upon the battle field, slaughtering all who came berore him with his quicksilver blade, given him by the king of the elves. the weapon screamed its fury as it lashed out, thirsting for blood like the first great predators of the world. the hero's opponents scattered and fled rather than face his great blade, and he stood at last facing their leader, the witch queen of the gnolls.
she flung a great spear of thunder at him, and the blade of his weapon flexed to wipe it from the sky. he gave a terrible battlecry as he charged the foul weng, and no sooner did he so, than she drew her rather ordinary looking blade and defended herself. as the blades met, the heros weapon of death gave a last cry of defiance, and was unrought from the world in a flash of flames and the moaning of reality. the gnoll matriarch stood over the blinded warrior, and smote him down.
>>
No. 361466 ID: bde240

uh. shatter, being an insta-cast spell, might just give us uses per day. not that useful, since it's only good against things with weapons... and we don't even know if and how it really works on enchanted weapons.

I'm gonna have to say New Summon- it's the kind of spell that's useful in all kinds of situations.
>>
No. 361512 ID: 4a470c

New Summon
>>
No. 361585 ID: 3ed9c0
File 131977944982.png - (1.07MB , 900x1280 , masterofmagic_chp2_016s.png )
361585

questdis updated with magic
>>
No. 361615 ID: 35bcde

>>361585
Summon gargoyles, have them harass the elementals from above and airlift the civilians out. Send the captain with them. What troops do we have available?

Next spell, if possible is to try and earth-to-mud them.
>>
No. 361651 ID: b6edd6

Huh, what took those guys that long to come after us? Maybe the elves are fighting someone else other than us and the humans.
>>
No. 361684 ID: 13ed99

make your way there.
>>
No. 361716 ID: 210977

that's a pretty badass sword, by the way
>>
No. 361760 ID: cfa804

Awww how cute that one has a peace symbol on its chest. Let's shatter it to pieces.
>>
No. 363124 ID: 41b257

Fireclaw Units Include:
- Captain
- Curiosity
- Liteeh
- Werfer

30 x Spear Gnolls
20 x Hammer Gnolls
8 x Combat Scout Gnolls
10 x Human Archers (away)

Which units to take without leaving the city too undefended?
>>
No. 363148 ID: b6edd6

Hmm, I just remembered some of the things our 'guest' said about the elven titans, particularly there being only one of them.

Well, ElderVoice, it seems the elves have been busy since you last saw them. Did you not feel time passing, or did you think they couldn't replicate your part of the process?


Is the titan in the forest still throwing trees, or has it stopped with that? If it is still throwing, we will probably want to leave Curiosity to guard the city unless the apprentices have learned to warp wood.
We should leave Werfer (the titans are likely fireproof, and we don't want him to get killed), the speargnolls (piercing weapons are not so good against stone).
The rest of the forces should go out to fight the titans.

We should have workers at our city build some trenches between the city and the coast and cover them (with covering strong enough normal units will not collapse them) as titan pit traps. The pits don't need to be deep enough for the titans to actually fall in; if we can cause the titans to trip momentum will do the rest. Gravity, after all, is the natural predator of enormous inorganic bipeds.
>>
No. 363948 ID: bc08c6
File 132059996566.png - (1.07MB , 1078x1831 , mom_mapanddesigns.png )
363948

[The creatures attacking are the earth elementals, the earth titan is a giant special version of that, but since it looks like it will be problematic I have redesigned the earth titan to look more identifiable, sorry]

Fireclaw: what doesn’t make sense is the direction of the attack, why did they came from the sea?
>>
No. 363951 ID: b6edd6

Oh, they are just normal elementals. That is good, four extra titans would have been a bit much.
I think most of my previous plan holds, except the pit trap part will no longer work and we should definitely leave a caster who can warp wood, in case they plan on attacking from the other direction at the same time.

Attacking from the sea tactically makes sense for them, as we can't shoot them with spells until they come above the surface. I guess it still might be a sign that the the elves are causing trouble somewhere other than the mainland.
>>
No. 364060 ID: cfa804

Send mostly Hammer Gnolls, with a few spear gnolls just to watch their back in case something unexpected happens, perhaps a few scouts to keep watch. I don't think Curiosity could help, but Liteeh might with her acid.
>>
No. 364154 ID: db967a

>>361585
that gnoll is wielding that bow like a boomerang! Perhaps a simpler 'cultural' decision can be made...
>>
No. 364157 ID: db967a

>>363948
those beasts look the lumbering sort. Waterproof certainly. as far as we know they could have been marching under all the water all this time to get at us. could be a diversion either way, make sure the sentries are sharp and on duty. if any sudden 'disappearances' or missing guard patrols happen, best to put things on lockdown and ready for a proper city rumble.
>>
No. 365455 ID: 8140b6
File 132122272027.png - (461.42KB , 900x1280 , masterofmagic_chp2_017a.png )
365455

>>
No. 365466 ID: e3f5db

>>365455
I would suggest following your troops, but leading from the back. Your presence will help morale, and they understand that you are important and should not unnecessarily be in harms way. You should help with spells and such of course, but stay at a reasonably safe distance. At least keeping the troops in between.
>>
No. 365490 ID: 35bcde

>>365455
Lead from the front. You have the sword for it.
>>
No. 365492 ID: cfa804

You've got (theoretically) more important shit to do than marching out there across who-knows-how-much miles of land to confront these guys with your soldiers. Make some fireworks or something to see them off on their way but i think there are better things you can do with your time like research or sapping the elves or something.
>>
No. 369870 ID: 3d49ab
File 132305782186.png - (1.14MB , 900x1280 , masterofmagic_chp2_017s.png )
369870

...
>>
No. 369876 ID: 0ef5d9

>>369870
Fair enough! Let's get to this, my Lady. Hope your capital is well defended in your absence.
>>
No. 369918 ID: be27af

>>369870
Indeed, often the decision you make yourself is the wisest. That is the nature of our advice.

Let's go destroy some Earth Elementals! Gargoyles could make good distractions, and draw attacks away from our gnoll warriors. Feel free to try out that awesome new sword if the opportunity presents itself.
>>
No. 369922 ID: 35bcde

>>369876
Warp weaponsssss. Destroy them all!
>>
No. 369925 ID: 2dff97

uh.

==>
>>
No. 369980 ID: 1444d5

>>369870
>sticks with enormous boulders tied to the ends
Gnoll spears = best spears
>>
No. 369984 ID: 20f620

>>369980
Think those might be the hammer gnolls. And, supporting the "send gargoyles in as distraction" plan.
>>
No. 370082 ID: f4a540
File 132312779202.png - (1.03MB , 900x1280 , masterofmagic_chp2_018s.png )
370082

any last minute advise on strategy for the heroes? (the Captain, Curiosity, Liteeh)
>>
No. 370083 ID: b6edd6

Due to how heavy their attacks are, you don't want to stand in a tight group.
Fireclaw should cast earth-to-mud on the ground in front of the golems to slow them, and then attack them with ranged spells along with the other casters.
During this time the hammer gnolls should spread out to both sides in order to partially or entirely surround the golems. The Captain should use his wings to maneuver to attack them from behind or above, but wait until the fight has started to attack so they don't just focus on him.
>>
No. 370157 ID: 2dff97

attack from three different directions- also with your soldiers. don't get too close, especially their feet. so captain should fly and the other two should cast without getting too close or far.
>>
No. 370188 ID: f5ead2

Here is the most important advice ever.
Don't let them hit you.
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