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File 130549724947.png - (15.66KB , 899x626 , Demon Lord Speaks.png )
304394 No. 304394 ID: 8c0848

Behold, my worthless servants. I have given you form. It's a pathetic, stupid form, because all you get to do is watch and maybe whisper your idiotic ideas to my mortal servants.

Now, choose someplace for my servants to get a fresh start spreading chaos and discord in my name. I don't care where, just any kind of terrain you choose. Then, GO!
Expand all images
>>
No. 304395 ID: cf65c1

Bottom of the ocean. Ia Cthulhu, Cthulhu Ftagn!
>>
No. 304397 ID: 6a5a08

Inside of a wall.
Nobody will ever suspect.
>>
No. 304398 ID: 8092e6

volcanic terrain.
>>
No. 304399 ID: f5fe2f

untamed wasteland populated by roughnecks and soldiers of fortune
>>
No. 304400 ID: f7ae22

A land full of goats.
>>
No. 304401 ID: 903f16

Antarctic tundra.
>>
No. 304402 ID: 868a23

under a city
>>
No. 304403 ID: c71597

Some dense motherfucking rainforest.
>>
No. 304404 ID: 9d07d9

Some sort of Goblin Fortress
>>
No. 304405 ID: 856690

>>304400
Yes Goats!
Also there must be ancient battle fields, earth, ripe with those who died with wrath or despair in their veins!

There must be crows and other carrion birds, and plants that thrive on blood!
>>
No. 304406 ID: 0d7a83

>>304403
The dead city of Valken. Once the capital of the greatest empire of man to ever exist, it now lies ruined and cursed. Only the evil, the desperate and the damned come here. SOUNDS LIKE FUN!
>>
No. 304407 ID: 28e94e

>>304400
>>304405
Inside of a goat.
>>
No. 304408 ID: 07416a

UnderGROUND rainforest.
>>
No. 304409 ID: 6930ef

>>304407
The ultimate suggestion.
>>
No. 304411 ID: 38ebac

>>304407
this
>>
No. 304412 ID: 6a5a08

>>304407
This.
>>
No. 304416 ID: e41ad5

>>304407
No one will ever know.
>>
No. 304417 ID: 32f724

>>304407
Let's go.
>>
No. 304425 ID: 8c0848
File 130550313975.png - (26.23KB , 1024x768 , Ruined crap.png )
304425

>Ancient ruins in a forest that was once a battlefield
Yes. This has potential.
>with goats
Fine. Goats.
>inside the goat.
Whatever kind of debauchery you have planned is fine, but try to think on a bigger scale than goat molestation.
>>
No. 304426 ID: 35e1a0

mind control goat
>>
No. 304427 ID: 07416a

>>304425
Welp. Ram the goat in the eye until you displace his eye and become his eye. We shall control the goat.
>>
No. 304428 ID: f5fe2f

well we are a flying eyeball. Let us now enter the goat.
>>
No. 304429 ID: 6930ef

>>304425
OPEN GOAT
ENTER GOAT
>>
No. 304431 ID: c71597

>>304425
Possess goat to take a more approriate form!
>>
No. 304432 ID: 856690

Possess the goat, we shall appear as a third eye and speak doom unto all mortals, that or eat all their farmlands.

Demonic insatiable goats!
Which wouldn't be that different to normal goats...
>>
No. 304441 ID: 8c0848
File 130550878689.png - (31.66KB , 1024x768 , My word I do not approve.png )
304441

"A fucking goat? We got dragged out here for a goat?! You have to be fucking kidding me!"
>>
No. 304442 ID: 8c0848
File 130550891324.png - (18.55KB , 1024x768 , Holy Fucking Shit What The Fuck.png )
304442

>>
No. 304443 ID: f5fe2f

>>304441
"Be not deceived by the form we take. Though it is the form of base beast, we are a mighty entity. We are the Eye of Lurezcamor. We will return with you to your home now."
>>
No. 304444 ID: 35e1a0

hey, we are busy trying to possess the goat. anyway, YOU got dragged out here cause it has plenty of building materials. i mean look, got some stone already in blocks and a lot of wood.
>>
No. 304445 ID: 856690

And long dead people, don't forget the dead people! Dead people are a surprisingly useful resource
>>
No. 304446 ID: 07416a

>>304441
Cut the eye from this goat! We must settle in!
>>
No. 304447 ID: c71597

>>304442
Headbutt the loudmouth in the face to establish dominance.
>>
No. 304448 ID: 5de2af

alright, listen up, gobbos.
we're here to disturb some shit.
pouty, take stock of the area.
slouchy, tell us of the surrounding countryside
eye-infection boy, construct matching hats for your comrades.
>>
No. 304449 ID: 00d3d5

>>304441
[Shoot eye-laser near whining goblin's foot, then glare at him]
>>
No. 304450 ID: cf65c1

We are one eyeball, we can't glare or express. But do use the eye-lazer and say, "Watch it, we need to breed goats as a horde to despoil enemy territory. There isn't any more effective vegetation-stripping method around. We're going to set up here because this is a good spot to build a fortress, an army, and a massive herd of goats without the enemy knowing what's happening until it is too late."
>>
No. 304452 ID: 6a9fdc

>>304450
God damnit no we are not making goats a 'thing' cut that out.
>>
No. 304458 ID: 1854db

ALRIGHT MINIONS! First thing's first, make this place habitable for your kind. Second, fortify and gather supplies. Third, scout for places to raid or something.

We can work on one thing at a time, I'm just planning ahead here.
>>
No. 304465 ID: 8c0848
File 130551767966.png - (19.08KB , 1024x768 , heresyourmapfuckers.png )
304465

Yeah, well... We're in this crappy forest with the shitty ruins. There's an old road going through here too.

This area is secluded so we might see more monsters and fewer people. The weather's pretty temperate. There's lots of trees, whatever. It's a forest.

That's it.
>>
No. 304467 ID: 35e1a0

well, got any tools? if so then let's get chopping. use ruin stones as your stone source for now. get a quick communal sleeping area set up so you don't have to worry about getting rained on and shit. also be good to know if any of you are skilled at anything.
>>
No. 304468 ID: 1854db

A road? We can ambush traders! Do we have any tools to do anything? Weapons? Craftskills like masonry or mining? I'd like to set up a wooden/leafy canopy over the ruins to get some shelter going, and maybe repair the ruins themselves for a better structure. Is there a dungeon?

I'm thinking we could arm you with bows and arrows and either straight up murder travelers passing through or demand a toll. Right now we'll have to set our sights low and avoid guards... unless you guys are skilled warriors.
>>
No. 304473 ID: 07416a

>>304465
>>304465
Trappssssss
>>
No. 304474 ID: 071797

Ruins, build on them! Now, this was once a battlefield, so start digging around for like bones and old war junk. Some of it should be useful.

Watch out for ghosts.
>>
No. 304477 ID: 6b2b68

Find Rynh's bones in the ruins now that that quest is officially dead, just like Gobbo Quest 1 with Tura and Nezu. It'll be the closest thing this quest ever has to a plot :V
>>
No. 304478 ID: 3416ec

>>304477

Shaddap, you.

Follow the road.
>>
No. 304481 ID: 0b6d17

Previous thread?
Prease?
>>
No. 304483 ID: 07416a

>>304481
There is none.
>>
No. 304485 ID: e05a2c

>>304481
It's a reboot of Gobbo Quest
http://quest.lv/wiki/Gobbo_Quest
>>
No. 304486 ID: f5fe2f

>>304465
Right-o, there's lots of stone here already cut into blocks for you. Start building. You need to get some housing up, first of all. Stone walls, wooden joists, and I don't know what else for roofing, I suppose tree boughs would work, but if you've got a better idea then go with that
>>
No. 304489 ID: 77c458

>>304442
Actually, they seem to have giant pupil-less irises.
http://en.wikipedia.org/wiki/Pupil

But still cool looking... anyways, how many goblins are there here?
>>
No. 304490 ID: 5de2af

is the old road in use?
if it is not, we need to move closer to a road that is in use. secluded shit disturbing is not useful for spreading anything.
>>
No. 304497 ID: c71597

>>304465
Well start cutting down some fucking trees to clear some ground and get building materials. Set up the fort so that you're near enough the road to rob and terrorise travelers.
>>
No. 304625 ID: 8c0848
File 130559165733.png - (20.10KB , 1024x768 , Fuckin Farmers Man.png )
304625

There's humans and shit occasionally. Fuckin' farmers or something. Not too many. A few every couple days. The stones are being arranged into shelters. We got branches and shit to fill in the gaps. Now go bother someone else before you piss me off.
>>
No. 304626 ID: 35e1a0

okay fine fine. let's go bug bandanna guy.
>>
No. 304627 ID: e41ad5

>>304626
Agreed.
>>
No. 304628 ID: c71597

>>304625
Well what are you waiting for. Start taking down a few of them for loot and sacrifices to dark gods.

Meanwhile we can go bother topknot dude or bandana guy.
>>
No. 304636 ID: 8092e6

>>304625
get naked, tease humans with nakedness and run off.
>>
No. 304641 ID: 35e1a0

>>304636
that would only work if goblins are well known as nymphs and not monsters.
>>
No. 304651 ID: 07416a

>>304625
Hunt down some monster and trade it for bread and shit. People gotta eat, yo.

Also, fuck tons and have a billion babies. We will be interested in watching, but it is not required.
>>
No. 304659 ID: 8c0848
File 130559820928.png - (28.11KB , 1024x768 , Best Plan.png )
304659

>>304636
Aw fuck! He's trying to stab me with a fucking pitchfork. What the fuck kind of stupid fucking plan was this? This is just fucking stupid.

"FUCK YOU, YOU OLD, LIMP DICKED SHEEP FUCKER!"

>fuck tons and have a billion babies.
Yeah, sure. It'll be easy now that I'm fucking naked. Fuck off with your stupid fucking plans! Think of something useful or some shit!
>>
No. 304660 ID: 35e1a0

lead him to the camp.

[fly ahead of her to bandana guy]
yo dude, set up an ambush we got a live one.
>>
No. 304661 ID: 07416a

>>304659
Billion babies is a LONG-TERM plan. Power requires population growth. Not sure why they want you to fuck humans though...
>>
No. 304662 ID: 221021

Use the ruins as a temporary living space, maybe reinforce them a little, and use the extra stone to start building a tower. Goblins are good in towers, right?
>>
No. 304663 ID: 35e1a0

>>304659
also, Greza, if you think a plan is stupid you are certainly aloud to refuse it.
>>
No. 304664 ID: da696f

>>304659
motion for your group that you hopefully brought along with you to raid the farmers farm.
>>
No. 304669 ID: 8092e6
File 130559928181.jpg - (82.40KB , 500x368 , spidermang.jpg )
304669

best plan ever.
>>
No. 304703 ID: 8c0848
File 130560266394.png - (22.77KB , 1024x768 , Camp progress.png )
304703

Alright, we got a shitty little camp set up made of old blocks, but we need more space for the sixteen goblins here. Who should do what?
>>
No. 304704 ID: e41ad5

>>304703
If you need more room, then make more lean-tos against the large thing you got in the middle.
>>
No. 304705 ID: 221021

How many more of those bricks do you have lying in the area?
>>
No. 304706 ID: 5de2af

>>304703

eye infection boy, you look like you know what you're doing. get together with no-names 1 through 7 and gather some branches, logs etc. i hope you're familiar with pioneering.

slouchy, go back to watching to road. keep track of how often someone or something comes by the road, and in which direction

pouty, maybe killing things will cheer you up. gather no names 8 through 13 and go food gathering. i suggest things that scream and bleed.
>>
No. 304708 ID: 35e1a0

okay first, if anyone is still chasing Greza's naked ass, kill them. next, we need a rundown of skills, any of you really good at something or are you all just peasants? anyone good at something we need to look into getting them set up to keep doing it. got any tools? if so then use them. and then finally some people should go out and look for food sources.
>>
No. 304717 ID: 07416a

>>304703
Greza is getting chased. Kill the farmer. Then dig like your green hides depend on it. Which they do.
>>
No. 304719 ID: da696f

>>304703
Gather up grass and branches n shit to make grass huts. that would make good temporary before we decide if we stay here and build up the camp or move elsewhere.
>>
No. 304750 ID: b8e86f

>>304703
These woods were once a battlefield. Search the surrounding woods, look for any signs of this battle, especially anything useful, or fun.

Greza sez there's been farmers going up and down the roads nearby? Have some gobs start following them and scout out where the local farms/villages are, and perhaps steal some shit for practice. Only send ones that are likely to come back.
>>
No. 304774 ID: c71597

>>304703
Get working on some flint axes and take down trees. You guys need to set up a pallisade as well as some extra huts. For which you need more building materials, so get knapping and then get chopping.
>>
No. 304782 ID: 77c458

16 goblins... viable start. if its 8 of each gender,and each female has 5 children, then thats 40 children, which can then have 100. So have sex like crazy; we shouldn't really have to explain this to you though, it should come natural. Short term you need to secure fortification and food supplies.
You need:
1. Knowledge (agriculture, woodworking, stoneworking, etc).
2. Tools.
3. Slaves

And also, while a 156 goblin tribe is neat to have, it would be much nicer to get more numbers shorter, so some way to find nearby goblin tribes and unify with them is welcome.

What season is it right now? that is important, if it is spring than try finding rabbit warrens and steal baby rabbits (don't have tools to trap adults) for farming... actually screw that, too much work, steal chickens from human farmers... actually screw that too, lets do it in style!

1. Arm all 16 goblins.
2. Enslave (or kill and steal from) local farmers.

This means:
1. See how many farmers there ARE, we need scouts.
2. We need weapons, most basic would be a sharpened stick ("spear") for each with the tip hardened in fire... do you have anything to sharpen them with? do you even have fire? Maybe steal a knife and use that
>>
No. 304788 ID: 0d7a83

There must be more than one goat around here.
Aquire more goats.
>>
No. 304891 ID: 8c0848
File 130567375629.png - (7.60KB , 1012x750 , Camp Layout.png )
304891

Getting set up is probably most important. We can't start killin' fuckers without a solid base of operations, can we? Right now we got a crappy stone building and a shitty little lean-to, so just tell us what you want build, moved, dug, whatever and how many of us you want doing each thing and we'll get to it.

(The current camp is laid out here so you can draw out things for clarification and post them in the discussion thread. >>/questdis/346564 )
>>
No. 304895 ID: c71597

>>304891
Brilliant plan posted here >>/questdis/346644 if it can be done then it should provide a decently safe base of operations.
>>
No. 304909 ID: 788dee

>>304788
Yeah, you need more goats. I'm watching a documentary and it says goats had a pretty significant effect in the development of farming, and consequently, modern technology.

Basically, goats cause guns and computers. Oh, and alcohol. GET MORE GOATS. Designate one or two gobs as Minister of Goat. You also need a Minister of Hat.
>>
No. 304920 ID: cf65c1

Start scouting for two good places for hidden escape tunnels to exit.
>>
No. 304921 ID: 7dda9a

>>304891
As we possess a goat, we shall use it in farming... Animal power means more manpower in other things.
so set a part for farming...
Start quarrying rock and make a small hut to hold wood (keep it from getting soggy.) Then start collecting wood and stone and we'll work from there
>>
No. 304991 ID: 31f32d

goats would be awesome, goat milk is delicious and healthy, and the meat is tasty too... pretty tame animals as well, just don't piss them off or they gore you with their hooves or horns.

But I still say some slaves to do the farming would be awesome. At best you enslave farmers, at worst you kill them and get:
1. A meal
2. A house
3. A farm, with animals and more.
4. Equipment.
>>
No. 305307 ID: 8c0848
File 130584525411.png - (31.20KB , 1024x768 , Hey gobbos Leave them goats alone.png )
305307

We got the place walled off and nothing ganked us while we were building, so now we have a sorta secure area that wild animals can't run through, so we can focus on something else. We're gonna need to assign gobbos to handle the goats if you want to keep them. They're eatin' shit and running all over the place.
>>
No. 305308 ID: e41ad5

>>305307
Then assign someone the job of handling them goats. Mr. Topknot?
>>
No. 305309 ID: 856690

Assign a few as goat herds mainly those not good at combat. Also do we have a magic git? Magical experiments on goats sound good, and the experimental monstrosities can be set loose to cause chaos and discord, cause that is totally what we were told to do!
>>
No. 305310 ID: 35e1a0

yeah sure. while goat milk may not be the tastiest it is healthy as fuck.
>>
No. 305316 ID: 788dee

Appoint one (1) Minister of Goat and two (2) secretaries of goat. Then construct a great hat and crown someone Big Boss, someone excellent.
>>
No. 305317 ID: c71597

>>305307
Those are some shifty looking goats, looks like they're planning to pull some shit on you. Better have someone watch them at all times. Someone of low worth.

Also, you need more manpower and shit. Time to make some weapons and get your raid on, if you know what I'm saying (I'm saying you should raid some shit).

Get some loot and some slaves and then we can speak again.
>>
No. 305320 ID: f5fe2f

Sure, some gobs become goatherds.
>>
No. 305321 ID: 15b51b

Build some huts?
>>
No. 305323 ID: 0d7a83

>>305307
Get someone stupid, like as stupid as the goats, to spend time with them.
In a short amount of time the goats will bond with this retard and become much more manageable. Not only that but the retard will become preoccupied with the goats and less likely to spend time breaking shit.
Trust me i'v seen this work before, only with cats.
>>
No. 305358 ID: 1800cf

>>305316
3 bureucratic work and no actual worker.

and we are yet to develop writing.

get 2 workers. one gobbo should be able to take care of a few goats if he keeps them on a leash, but you will need to feed them.

>>305309
id rahter not play with the food. as in, goat sushi is only fun the first time.

you chopped the wood with axes, im guessing. or you are already very skilled, very strong thieves.

we need a means to make weapons and armors. what crafters we have?

also how can we "advertise" to other gobbos? not pumping babies is only attractive if we can get immigrants somehow.
>>
No. 305366 ID: f0e3ae

goats eat grass and make food. perfect for any creature that can't eat grass.
>>
No. 305399 ID: b8e86f

>>305307
With the group as small as it is, for now only have one goat-herder, and hold onto only as many goats as that one can handle. The rest can go free until the group expands some, for hunting practice.

Pick someone that already knows what it feels like to get rammed in the gut. You know, a woman.
>>
No. 305453 ID: f0e3ae

>>305399
Funny, but such experience would require a ridiculously well endowed man and will not in any way help with being gored by horns
>>
No. 305461 ID: 788dee

>>305358
No, you get three goatherds out of which one organizes the damn thing. You simply call them ministers and secretaries because being a gobbo doesn't mean you can't have a sense of humor (unlike apparently being 5Copper does).
>>
No. 305464 ID: 65b1ef

>>305461
i would just rather to not fool around until we get to have everything stable

im not even sure what we can do with a fixed gobbo population that wont devastate us all!
>>
No. 305467 ID: 788dee

>>305464
You can't call a goatherd by any other name until everyone's wearing helmets and afraid of any change whatsoever?

>im not even sure what we can do with a fixed gobbo population that wont devastate us all!
How about ANYTHING AT ALL? Not to mention that populations only increase when it's actually possible, i.e. there's enough food to support it. Herd some fucking goats, plant some fucking crops, dig some fucking irrigation channels.

If this shit implodes on itself, then it just means the gobs and/or suggesters are too fucking dumb to live.

Step 1: Appoint Minister of Goat and Secretaries of Goat.
Step 2: Construct huge hat, crown with it the best (hottest) gob as Lord-President of Goblingrad.
Step 3: SCIENCE!

Even a caveman could figure this shit out.
>>
No. 305471 ID: 65b1ef

>>305467
its more like we cant harass the local farmers without replacement gobbos that wont mind getting some pitchfork on the butt

but you do have a point with step2 and 3, but we are missing something.

a thing that will make it all possible.

the ????? step.
>>
No. 305472 ID: 788dee

>>305471
More like if we want the gobs harassing the farmers be willing to take pitchforks up the arse, then we're smart enough to want armless gobs with osteoporosis do all the heavy lifting and the tongueless, comatose gobs doing all the diplomacy, and drunk goats melting in an acid pit deciding the location of the camp.

Protip: NO.

If we're harassing the farmers, it's a job for which we want the gobs who have the most against getting pitchforked in the anus.
>>
No. 305595 ID: f258f5

Let's all chillax here. :) We can probably afford silly frills like a Minister of Goats, but it isn't a big deal. As for who to assign as goatherds: anyone good with animals but above all those without other important skills like fighting.
>>
No. 305598 ID: 1854db

>>305307
Just put them all in a pen, and feed them... well, whatever the hell you want really. Goats will eat ANYTHING.
>>
No. 306115 ID: 07416a

>>305307
That's pretty much what goats do. You don't even have to pen them, really. They'll just escape. Just give them a covered area to sleep and milk em or whatever.
>>
No. 306182 ID: 8c0848
File 130615637578.png - (22.16KB , 1024x768 , Goat Minister.png )
306182

Alright, we put somebody on the goats, so now they should be out of the way and maybe producing some food stuff. We got fifteen goblins free to do stuff, if you want somebody lookin' into how to make poison or building stuff or whatever. We have a walled camp right now with no special stuff built.
>>
No. 306185 ID: 4ac287

>>306182
what, only this?

ok you need a secretary.

gather up all weapons you can find, scavenge the ruins for whatever you can get, including runes and shit. we gotta know what you guys can do too.
>>
No. 306196 ID: d3ae3f

Start building up some defenses and weapons. Sharpen long, solid boughs into decent spears, dig pit traps, fill them with wooden spikes. You could try and make some rudimentary wooden shields out of leather strips and planks/sticks.

Also, start mating.
>>
No. 306197 ID: 07416a

>>306182
So. What kind of skills do you guys have? Goat handling doesn't seem to be among them, so what did Lurezcamor choose you for?

Also, start booby trapping the woods. Non-lethal only, at least until you all know the positions of the traps.

Oooh! Dig a tunnel system for maximum sneakiness!
>>
No. 306202 ID: d3ae3f

>>306197
Tunnel system is a good idea. Once you've got rudimentary weapons, try making bows and arrows. Set up some targets to practice on.

Ooh! See if you can tame the goats and use them as mounts.
>>
No. 306216 ID: 1854db

>>306196
I don't really think we're gonna get a population explosion the natural way. Recruitment is generally how you get a real evil army. Besides, our enemies will be breeding too. Granted we shouldn't discourage sex within the ranks either. Helps morale etc.

NOTE: Goats can be milked. You can drink it or make cheese out of it. Also yeah butchering em works.

Alright we have a decently-fortified position now. Set up some raised structures and station archers on them. That'll take care of defense pretty well. After that we should probably scout around near our location for a town or something to raid.
>>
No. 306217 ID: 856690

>>306216

Might be better to start small, raid caravans, ambush travellers, set fire to fields etc..
>>
No. 306219 ID: 8b9dd7

>>306202
Maybe not just a tunnel system, but a small underground area to store food and supplies.
>>
No. 306227 ID: c44286

Guys, guys, guys. We're getting off-track here. Herding goats? Digging tunnels? Have you forgotten who we are? We aren't regular joes, we're servants to the Dark Lord! We need a damn sacrificial altar, gut some goats and maybe human babies on it, maybe with nice human bone idols to go on the side. We need some proper dark rituals and shit, man. We gotta get that prayer energy up man.

tl;dr: use big slab as altar, apply blood liberally.
>>
No. 306231 ID: 91b681

>>306227
see this is what im talking about.

we really dont know what we are.

we barely got a food income, im not sure IF we can even make cheese, let alone sell it.

i liked the idea of tunnels. we will need wood to fortify them, and possibly a drain system. is there a river nearby?

and weapons? i dont want to try ambushes with only axes. we could make leather armor, but only after getting some dead goats...

oh i got it. how about a hunting party? get some dudes with bows and crossbows, we will get some meat to make jerked beef and leather for armors
>>
No. 306239 ID: c71597

>>306182
Time to make some tools and weapons. If you don't have steel or iron to work with then get some flint.
>>
No. 306243 ID: 8c0848
File 130617896976.png - (29.98KB , 1024x768 , Holes and sticks.png )
306243

We dug a hole to put stuff and put together a watch tower. If you want us to build more, we should probably have some full-time builders and lumberjacks or we're gonna run out of crap to build with.
We're in a forest, so we got tons of wood and meat available, if we send out hunters or lumberjacks. The ruins only have so much stone before we'll need more to build stuff out of stone and the ground is mostly dirt around here, so it'll take some diggin' to get more. We'll need actual miners working on it.

>What kind of skills do you guys have?
Just set some gobs on something and they'll learn.

>I don't really think we're gonna get a population explosion the natural way.
You stupid or somethin'? We're goblins. We could each have like, two or three kids every six months. Each one's pretty much ready to do everything at five years old. So, eight females goin' at it non-stop, in a few years we could have... Fuck yer math, it'd be a lot. but only if you get things set up good enough to let us do somethin' like that. Besides, nobody wants to sit around knocked up for years at a time unless it's super desperate, so we'd probably take turns, but we can make more.

>We need some proper dark rituals and shit, man.
I'd love to slit some human open and all, but that would probably attract attention and we're not set up to hold off much. I'm all for it once we can handle a few pissed off farmers though.

So, yeah. Get us doin' stuff or we're gonna mill around doin' nothing.
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No. 306244 ID: 180ec2

Yeah, we should start acquiring resources. Get a full time woodcutter and maybe a miner to dig a small mine, so that we can get stone to build stronger defenses and metal to make some real weapons.
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No. 306245 ID: d3ae3f

Okay, I'd say set up two miners, two lumberjacks, and two hunters. The rest start training for fighting. Rotate shifts at the watchtower between resting and training.
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No. 306248 ID: 07416a

>>306243
Get four woodcutters. Make a clearing around your palisade. 2 diggers- make a pit around the wall and start working on a tunnel system. Also, try to reroute a stream to turn the pit into a moat. Without an anvil mining for ore is a waste of time, though. Four farmer/gatherers, not so much crops as plant strawberries and raspberries and whatever the fuck is hardy and will flourish on it's own. Four hunters, get real good with those bows. Hell, make EVERYONE practice either bows or slings. Make a rock pile behind the wall for sling ammo.

Two of you should be pregnant and barefoot and weaving baskets or whatever.
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No. 306272 ID: 788dee

OVERSIZED HAT.

WITH FEATHERS.
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No. 306274 ID: f0e3ae

[try to communicate with lurezcamor]
*clarification, this is the orb trying to communicate with him directly, not telling the goblins to.
When the channel opens ask for guidance about:
1. Setting up a religion of worshiping him (what should its tenants be, etc).
2. How clerics of him could be vested. (because clerics are AWESOME!)
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No. 306280 ID: d3ae3f

Also, don't let anyone go out of camp alone. At least groups of two at all times.

I forgot we had 16 goblins and not 12. Make that two hunters, three lumberjacks, three miners, three spearmen with shields, four archers, and one farmer.
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No. 306281 ID: 1854db

>>306243
>goblins breed like crazy
Well how about that. Alright then GET BUSY.

Okay, set two dedicated lumberjacks, two dedicated hunters, and FOUR dedicated miners. The mine will initially produce naught but dirt, then stone, and eventually we may find an iron deposit or something after some exploratory mining. Even then we won't get metal from it very quickly. We need to get to the actual ore fast, and there's no such thing as too much metal anyway.
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No. 306282 ID: 35e1a0

>>306248
i agree, 4 full time cutters and 2 diggers. get a nice big wood pile going for anything needed. have 2 goblins with spears and leather armor watching them so if any beasts show up they can at least do a retreat without anyone dying. and finally see if any gobbo chicks have their biological clocks going off. need to start getting enough for a good army.
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No. 306284 ID: cf65c1

>>306282
Wicker for furniture, baskets, curtains/dividers, replacement roofs and walls, whackin' sticks for raising the goblin kids and such. I suggest rotating the hunters with the rest of the guards/fighters so that the people who know how to use bows all get some experience actually trying to shoot living targets with them and have a clue about the local territory so they know where the enemy might come from or hide.
Eventually we want double-layer stone battlements and some sort of plan for how to both use and deal with fire offensively and defensively. We need that 'cuz it would really suck if all the humees need to get rid of us is one wizard hooking a ballistic fireball on us for a swish in the hoop (our walls).
Say, what sort of magic can we put at our disposal and what do we have to fear? It'd be nice if we could be the ones hooking a ballistic fireball out of the blue to wreck a human fortress.
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No. 306287 ID: 44b73c

Seconding everyone being trained in bow and/or sling.
Let's see, we'll need:
2 goatherds
2 lumberjacks
2 miners
2 builders (unless they'd use the wood faster than the 'jacks can get it, then make the other a hunter)
2 hunters
2 babymakers/decorators (or something more useful, I dunno)
...er, and that leaves four I don't know what to do with.
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No. 306294 ID: c71597

>>306243
Well then we're going to need some hunters and lumberjacks as well as a few builders. Set shit up, more huts and a ditch with spikes in it. Make more tools and shit, maybe send out a caravan or two to trade goat-milk, hides and any surplus goats for metal so you can make better tools. Give it a year or two, attract some extra settlers, train up a good militia and maybe even some dedicated fighters and then go fuck up some humans royally. Take a few prisoners and then you can properly bless this new settlement with a nice blood sacrifice.
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No. 306296 ID: f0e3ae

Yes, do get busy... children are good.

The women who are pregnant don't have to sit around doing nothing, they can do certain jobs. Like butchering animals for meat, tanning (who makes clothes, leather armor, and works the tendons into strings), and woodworkers who make furniture, bows and arrows. Stealing or trading for chickens yields a steady source of eggs, meat, and feathers. The feathers can be used to make arrows and for beddings. Again, jobs that a pregnant woman can do.

The only reason to have 4 woodcutters is if we plan to build lots of wooden structures. At the moment there is nothing to build. I say only 1 woodcutter for now to supply the people making bows and furniture. Housing should be underground primarily.

Goblins are small of stature so melee is not a good idea. Its better to equip everyone with a bow. They can use bows and arrows for hunting, and they can use it for fighting. The bowyer could eventually move onto making repeater crossbows.

My suggestion:
Females (8 total):
* All should aim to be pregnant as often as possible. Pregnancy does not prevent doing the following jobs:
2 - Woodworkers, eventually specialize into furniture maker and bowyer.
2 - Butcher
1 - Tanner (prepares hides, prepares tendons into bowstrings)
1 - Leatherworker (makes leather clothes, armor, waterskins, etc)
2 - Herders (goats, chickens, etc)
Numbers subject to change based on exact quantities dealt with.

Males (8 total):
1 - lumberjack
2 - miners
5 - Hunters/Warriors (all armed with bows, hunt animals to train stealth and accuracy with bows. when not hunting train those skills)

Other jobs for the future (not enough population currently):
* Priests of Lurezcamor
* Basket weavers
* Poison makers
* Healers
* Etc

There is no point in building aboveground just yet, "mine" out underground housing... Although, might want to reinforce the tunnels with wooden or stone support arches.

The warriors should approach a farmer together, armed but not hostile looking. Don't AIM your weapons at them. Call out to them from afar that you came to trade, and bring some goats to trade for chickens. You WILL be stealing and enslaving them... LATER. First you need to chickens for making arrows.

Additional notes:
1. when you get to 50-ish individuals then any male/female can take on any role. The above is just for starting out since there are so few of you.
2. Children are a wonderful source of labor. They can work almost as well as adults.... freeing up more of the adult males (and eventually females too, but that is longer term) to become hunter/warriors.
3. Every single male, female, and child should own a bow and practice at least occasionally. To be used in, at the very least, defense of the town.
4. The town needs a name.
5. After about a year, the warriors can start raiding... but to begin with it should be further away from this colony to avoid drawing unwanted attention
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No. 306301 ID: 35e1a0

>>306296
>Goblins are small of stature so melee is not a good idea.
>>304659
i think you got the definition of small mixed up.
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No. 306307 ID: f0e3ae

Are you sure this isn't just a funny perspective optical illusion thing? cause if not than damn those goblins are HUGE... might be better than humans at melee...
Although still using ranged attacks would be superior... it should be archers with a sword for backup. And a bowman can double as a hunter, a melee soldier cannot. So if we have some dedicated meleers, they can come later.
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No. 306315 ID: 8c0848

>>306301
>>306307
>>/questdis/346865
>>
No. 306319 ID: 28e94e

We should get:
4 woodcutters
4 miners
3 hunters/trappers
3 dedicated guards
1 goatherd
1 pregnant woman (rotating)

Once we've hit stone and have some surplus we can cut back a bit with the miners, and once we've got enough wood for our basic necessities we can cut back on the woodcutters.

First priority is our own survival, which means we need defenses. Dig a trench around the walls. Place punji sticks and other simple traps in the area around your camp. Have the guards doing 8-hour shifts, with at least two awake at any given time. Everybody in camp should learn to use a sling. Give the guards and hunters spears and bows, and have them train whenever they're not busy. We should be covered for food, but just in case we might want to keep some smoked meat for emergencies. Likewise, we should be good for water at the moment, though we should look into digging a well once we're all set up. We should look into building some more permanent shelters, at least something that won't be destroyed by the first storm.

Once you've got your base firmly established and you're confident in the abilities of your fighters, send a couple guys out to scout the area, see if you can't make some allies. You'll need more people and maybe some metal weapons before you can have a chance in hell of raiding one of the towns and surviving.
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No. 306332 ID: f5fe2f

>>306243
Right. Three hunters. Two lumberjacks. Three sentries, with eight hour shifts. Two miners, who should find metal as soon as possible. Two builders for now, expanding housing and getting the facilities for the different industries set up. One should become a smith once we get access to metal and all the currently discussed stuff is up and running. The rest craftsmen of various sorts. Someone making bows and arrows. A shaman or healer of some sort, studying the local herbs and mushrooms to heal and poison. A tanner and leatherworker, to make clothing, armor, packs, waterskins, and whatever else needs making. That's fifteen, which unless I'm mistaken is the current number of unallocated goblins.

Women get to work on that "goin' at it non-stop" thing, and to avoid reproduction from interfering with productivity overmuch, women focus on comparatively sedentary jobs like those last three.
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No. 306337 ID: 15b51b

Focus on building the place until you have a solid encampment based on one of the ideas or another, and then knock up erryone.
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No. 306345 ID: 88a12d

oh im sorry it seems i clicked on the splinter que-

huh. ok then, no more gobbo shenanigans.

>>306332
dont forget to also assign someone to make the dig sites safe.

we may need to pave if at least partially the floor inside the fort. also, dig sites and plantations sounds... precarious.

is there a river nearby? this is a bit important.
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No. 306489 ID: b8e86f

>>306243
Get your group's sneakiest asshole of a Goblin to scout out further up and down the road. Need to find out where the humans are, and how close.

Unless we as the floating eye of fucking uselessness can do it faster.
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No. 306492 ID: 988ccd

>>306489
like going straight up for a couple of minutes and looking down?
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No. 306525 ID: 44b73c

>>306489
Are we still floaty? I got the impression we were stuck in a goat.
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No. 306552 ID: a6fbb6

>>306525
...i certainly hope not. i can only think on 2 places we could be stuck, one would be very painful and the other very unconfortable.
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No. 306623 ID: f0e3ae

AFAIK we replaced one of the eyes of the goat.
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No. 317487 ID: 1bc3d7

I'm surprised nobody else said this. If you haven't already done so... BUILD AND/OR DIG OUT SOME ROOMS FOR YOURSELVES!! GEEZ! (slight necrobump, but it reminds the author of the quest, no?)
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No. 317831 ID: 410624

Make some badass armor for yourselves, at least for a couple of guards. And none of that chain-mail bikini shit. I wanna see some crafted iron.
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No. 318312 ID: b1f0e2

>>317831
if "living in tunnels" was nixed as unrealistic then "chainmail bikini" has a snowball's chance in hell...
Although I would love it if gnoll drew some sexy chainmail bikini goblin babes for us, maybe post them in questdis or art threat *wink wink*
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No. 318327 ID: f5fe2f

>>318312
That seems like the sort of thing goblins might do, to me.
>>
No. 339940 ID: 8c0848
File 131335478615.png - (17.83KB , 877x637 , Diggin in the Dirt.png )
339940

We dug a hole and made other gobbos do other stuff, which is great and everything, but all this orderly mucking around is makin' my head hurt. Where's the chaos? Where's the murder?

>"chainmail bikini" has a snowball's chance in hell...
But that's the best idea! Tits jiggling all over the place. Can't go wrong with that.

>Scout around more
Who? Where? How many?
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No. 339942 ID: 35e1a0

well see, you need metal to make badass armor covered in spikes and swords that shoot fire. you think the stuff needed to make those things comes out of nowhere? anyway, scout out the nearest farming village. sneak in and steal a bunch of metal farming equipment and then you can melt it down and reforge it.
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No. 339943 ID: 35e1a0

oh and... around 5.
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No. 339947 ID: c2c011

>>339940
Some of the sneakier fucks, and send them in both directions along the road. That way we can find out a bit more about what sort of traffic might come along the road and stuff.
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No. 339974 ID: b1f0e2

>>339940
Holy shit an update! YES!
>But that's the best idea! Tits jiggling all over the place. Can't go wrong with that.
Its awesome and fun until you lose your women-folk to arrows and swords hitting their unarmored soft bits.
I think chain-mail bikinis should be used... for parties and ceremonies. Not actual combat.
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No. 339978 ID: 8092e6

>>339940
kidnap some young male farmer and gang rape him. all the rapes all the time with all the gobbo ladies.
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No. 340005 ID: d9aa21

We really need an overview of the area for further planning, so send out 2-5 sneaky types as scouts. Where are those farmers coming from and going to? They tend to sell their wares at markets, so there's a place that sneaky types can rob somewhere in the general vicinity.
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No. 340009 ID: 1854db

>>339947
I agree. And 5 seems like a good number.
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No. 340018 ID: b1f0e2

>>339978
downvoting. fairly bad idea.
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No. 340019 ID: a99ad0

>>339940
fuck 'scouting', that's too organized.

Make it a fucking contest. Whoever's got the guts for it should head out, up the road, down the road, into the woods, whatever the fuck.

This mission is clothing optional: The options being nothing, or mud.

Whoever brings back the coolest treasure, captive, or head wins whatever the others brought back, as well as our favor.

We can learn about the area from it too.
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No. 340030 ID: c25acc

>>340019

Actually this does seem like a proper way of getting to know who would have the "balls" to do some rather suicidal stuff in the future.

Plus, always fun to have some natural selection working in your favor

>>339974

We can have it all the time! They're goblins, once we get em breedin we can have divisions of bikini's and proper armored warriors.

The properly armored ones will be the ones that survive long enough to deserve more than just some fat tit jigglin chainmail bikini/thong combo's. Of course!
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No. 340575 ID: d9aa21

Sounds good to me. While they're gone, continue to improve the fortifications. A gate we can bar, a raised platform along the inner wall, javelins for defenders along that wall to throw at attackers.
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No. 340712 ID: b1f0e2

>>340019
>>340575
perfect! lets do that.
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No. 340736 ID: aa66a4

>>340019
>>340575
Fucking beautiful.
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No. 340760 ID: ec0bf5

>>340019
>Make it a fucking contest.

Is that being used an expletive or an infinitive? Both sound like awesome ideas.
>>
No. 340816 ID: 5a8a13

>>340760
The contest will not expressly forbid fucking
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