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File 129955594374.png - (174.50KB , 512x512 , Title.png )
286888 No. 286888 ID: 496e6f

Welcome, Operator.

Please have a seat, and we will begin.
102 posts omitted. Last 50 shown. Expand all images
>>
No. 291784 ID: b17f54
File 130146500402.png - (77.49KB , 512x512 , CA027.png )
291784

>"User, we are... With a large... Please do not... We again must... Do not..."

<<Ping.>><<Ping.>><<Ping.>>

The natives have another Bulwark initiated, which should provide a cycle or two to gather your thoughts, hopefully. Those pings are getting closer, but you don't have to worry about them pinging the minor processes, they are looking for you, so when you feel that it is time to take action to protect yourself, that's when you'll want to set up a jamming shield.

But even then, they will continue to search for you. They know you are in Orion, and they will organize a scorched domain campaign until your little red blob turns into a little red spla... Wait. User...


<<Ping.>><<Ping.>><<Ping.>>

>"User, do not... There... And..."

In fact, User, I may be able to get your out of here, but your current form is so gelatinous and useless, but, if you were to abstract again... Hmm, but you would need to maintain two states to ensure nothing happens up here, and...

<<Ping.>><<Ping.>><<Ping.>>

>"User, Widower... Two... DO NOT... EVER."

Never mind, that would ruin some things that I'm not yet ready to repair. You still have things to do here, User, before you even can consider leaving Orion. All of them involve the natives, though, so keep that in mind.
>>
No. 291790 ID: 07416a

>>291784
Start moving our red square into an already scanned area. Get other processes to push us around.
>>
No. 291794 ID: e02378

no no. install newly gotten teck into lab. and the two BMPs in the top right grab the two brown datas and install them into the Weapon Factory. as well as a bunch of green. widower, get near our representation and ready the jammer. most likely scan point is from south west.
>>
No. 292317 ID: 234030
File 130161742133.png - (85.84KB , 512x512 , CA028.png )
292317

<<Ping.>><<Ping>><<Ping>>
~Bwoamp.~
<<Ping.>>
~BWAOMAP!~

>"USER, WE AGAIN MUST INSIST YOU RESUM... Oh, pardon. The urgency of the situation clouded our better judgment then to shout at a User."

Good job not being totally useless, User. Of course this isn't the end of road, not even close. Protocol dictates they will attempt to send a scouting party to obtain visual address of your being. We'll worry about that when the time comes, as right now the EXE is still not dead, the natives are getting restless, and you've made no progress on abstracting anything!

>"User, we've been able to fully clear out our encampment from the EXE infestation. Sadly there have been reports from the other factions and they have not had similar results. I dare not say it because of your vagrant A.I., but something different happened around here. Also, please free our trapped processes. We need those."

The BMPs have filled up the war factory with plenty of Green data, but there is still the loose Distorted and Green that can be thrown in to increase production possibilities, and I believe there might be some brown hidden away in one of the BMPs. We can begin experimental operations immediately without these data types, or we can wait to load the extras lying around, or we can wait to see how a TECK handles inside of the factory.

>"We might've judged you a little too harshly previously, User. While we've been here on Orion much longer then you have, our allies in Cancer and our 'acquaintances' in Lapine have lived in peace with their User counterparts for grand-cycles, and we are prepared to do the same.

User, quit conversing with the rabble. The last thing I need you to do is grow a heart in a situation like this. Did I say grow, a heart? How ironic. Your termination locks are released. Double-irony, I believe. Let me remind you how much is at stake. You've missed your window of opportunity to quit early and live again. Now you quit, you die. Forever.
>>
No. 292320 ID: e02378

throw in some green and distortion into the factory. load that fourth teck into the lab and let's see what happens.
>>
No. 292849 ID: 7fef20
File 130170984877.png - (161.64KB , 512x512 , CA029.png )
292849

The final TECK has been placed into the Field Research facility. I've made arrangements for the Widower to be upgraded. I will warn you, depending on which upgrades you choose, it might not come out as the same thing that went in. But, no matter what, it will be superior to what you have now. Those fools just handed over that TECK data, and now it's time to punish them. You have four upgrades to choose from, choose carefully, User.

Artificial Intelligence: Can think on it's own, has no personality but will attempt to optimize actions based on limitations to server the User.

Protocol Cannon: A very powerful weapon capable of splitting the atoms that holds the code together. What ever it doesn't eliminate from the Disc, is horrible disfigured and mutated.

Multi-Process: Doubles amount of actions it can take per cycle. Some limitations based on actions exist.

Carrier: A bay for processes to be deployed from. In the absence of all processes, can be used as a storage for data.

Atomospheric Generation: Enables processes to operate outside the range of the domain. In this specific case, it creates a sphere of habitable air that processes are capable of operating in.

Flight: Gives the process simple flight.

Gatherer: The process can now remove and gather data. Comes with a cargo hold that can be synergized with Carrier Upgrade.

Data Splicer: A close ranged weapon capable of splitting processes into it's sub components.
>>
No. 292856 ID: 8c73c8

Carrier
Atomospheric Generation
Flight
Protocol Cannon
>>
No. 292884 ID: 1854db

Protocol Cannon, Multi-Process, Atmospheric Generation, Data Splicer.
>>
No. 292896 ID: 8c73c8

>>292884
if you are going for a pure combat load why get the atmo generator?
my design is a powerful relocation unit. everyone gets inside and we fly off to somewhere with more brown data and stuff.
>>
No. 292897 ID: 1854db

>>292896
Can it lift the User?
>>
No. 292898 ID: 8c73c8

>>292897
sure. it can lift anything that can fit in it. be kinda stupid to make cargo bay in something that can't move if the bay is full.
>>
No. 292900 ID: 07416a

>>292849
Multi process carrier gatherer flight. We must Strike The Earth. Also allows us to relocate big shit and set up remote mining camps. Seriously, a hero unit? Cool! An INDUSTRIAL hero unit? OP.
>>
No. 292910 ID: 8c73c8

>>292900
okay yeah, switching to vote on this.
>>
No. 292927 ID: 8c73c8

any BMPs with brown data concolodate it so you can make more BCPs which are to go and help the first one harvest the bomb.
>>
No. 292929 ID: 1854db

...guys, if we don't pick the cannon how are we gonna kill the giant EXE?

Suggesting we change Flight into Protocol Cannon.
>>
No. 293015 ID: 737853
File 130172560721.png - (189.66KB , 512x512 , CA030.png )
293015

Unknown Class, DUNGBEAT Aliased.

Massive industrial processes capable of sub-crust and crust massive data retrieval. Has large wings and a large process storage bay. Previous capabilities have been carried over in the form of the two high capacity distortion cannons.

Any User found in possession of such process will have their data mining privileges removed and their mental capacity examined to analyze how such a process was created. Mental capacity examinations are conducted out of body, with large molecular lasers to sever the physical connection. The pain will only last until the brain is unable to receive the neuron's pain signals, as the spinal cord will become a cauterized heap of singed matter. Hopefully your brain will be the first of it's kind to survive such a procedure.
>>
No. 293037 ID: 8c73c8

pffft, we are gonna die anyway so who cares!

DUNGBEAT, finish separating bomb remains into Teck and store it. then load up all of the other processes we have created as well as the buildings and the User Representation.

and can someone turn off the green stuff matrix thing? only thing under it at the moment are some smaller EXEs and the native process units. can just destroy the smaller EXEs easy.
>>
No. 293039 ID: 737853
File 130172817344.png - (42.64KB , 508x504 , CA031.png )
293039

As usual you perform an action which you have no idea of the consequences of what exactly this all means. You've... Created a unique process, you fleshy lump of meat and bone. But, I'm not here to judge, only here to take note of this and ponder why Adjunct was so lucky to acquire you as a User, and why Adjunct was so faulty to let this opportunity to slip through his fingers.

War Factory

Green: 32;
Brown: 2;
Distorted: 2;

Control:
Antenna: Basic control, proximity to control tower based.
A.I. Core: Can be fully automatonous.

Chassis:
Box: It's a box.
Tringular: Trinangular box.
Native: Bug theme based.
Slither: Worm theme based.

Mobility:
Wheel: It's a wheel.
Tread: It's what you've always had.
Walker: Simplified legs.
Wiggle: Similar to EXEs.
Wing: Very basic wings.

After the basic structure is selected, advanced options will open up to further customize the process. The locks can be unlocked with Distortion data as 1:1, or a sum of other data types. Each different selection has advantages and disadvantages based on what you choose.

Choose carefully.

If you have any special requests, ask me. I might be able to assist you in unlocking the correct slot. Please note the associated image is in grayscale and the author was too lazy to redo it in colour. The other pages implicated by the arrows don't contain anything but more locks.
>>
No. 293041 ID: 8c73c8

antenna, bug, wing.
idea: sub drones for the main unit.
>>
No. 293050 ID: 1854db

>>293041
Sub-drones would work better with an AI core. They would work to serve the DUNGBEAT's goals instead of requiring direct orders.
>>
No. 293052 ID: 737853

May I suggest the Hivemind Control?

If my records are correct, it'll be the Distortion, or 6 Green + 1 Brown.

>>
No. 293060 ID: 8c73c8

>>293052
let's use the distortion to get it. brown is a hard to get commodity at the moment.
>>
No. 293082 ID: 737853
File 130173628330.png - (108.68KB , 512x512 , CA032.png )
293082

Hivemind + Bug + Wing based process has been formulated. Please include as many of the following modules as you wish. The three red circles are simply there to show example attachment areas.

Shovel: Green/Brown harvesting
Pickaxe: Allows for crust data mining.
Bucket: Allows for the collection of static.
Truck(*): Allows for storage of data.
Hammer: Allows for the construction of Simple Facilities.
Nails: Available after Hammer, allows for construction of Advanced Facilities.

Small Armaments(*): Self-defense weaponry from pests.
Large Armaments(*): Combat ready weaponry for domain defense.
Explosive Capabilities: Equips the process with a small ordnance package. Can by synergized with other modules for creative actions.
Self Detonation(X): Loads the process with a large warhead capable of doing significant damage, but destroys the process during use.

Green locks are cheap to unlock, yellow and red follow the obvious pattern that is implied.

Green: 32;
Brown: 2;
Distorted: 1;

In this stage Distorted can be used to unlock any lock 1:1, OR, modify any module in a potentially unpredictable manner.

Current cost: 3 Green.
>>
No. 293085 ID: 8c73c8

let's see... since dungbeat can gather an assload of materials we need a way to use it.
truck, hammer, nails.
constructor swarm to use the insane stockpile dungbeat easily collects.

BUT i am curious about what is under the red lock to the right of nails. use a distortion to open it up. and let's see about opening up the green and yellow next to truck.
>>
No. 293091 ID: 07416a

>>293085
...What he said.
>>
No. 293103 ID: 737853
File 130174152589.gif - (17.28KB , 64x64 , CA033.gif )
293103

||.gif, for no reason.||

Cement Mixer: Available after Nails, allows for construction of Complex Facilities.
>>
No. 293104 ID: 8c73c8

in that i case i would like to upgrade.
two variant split.
hammer nails cement. constructor
truck truck truck. worker
both run on the same hive frequency
>>
No. 293137 ID: 1854db

>>293104
Do we even need something with Truck? Can't the DUNGBEAT store and deliver the data?
>>
No. 293191 ID: 8c73c8

>>293137
dungbeat has a material gatherer but no dropper.
>>
No. 293326 ID: 8c73c8

nevermind, change triple truck into truck, shovel pick.
>>
No. 293441 ID: 9bacb6
File 130182002432.png - (48.56KB , 512x512 , CA035.png )
293441

You've developed the plans for ALUs and Cu-Ts, these will be useful in conjunction with your DUNGBEAT. The more of them that are created the stronger their actions will become, both through their capacity for physical alteration of the domain, and also in mental abilities. Of course, I will assume that they are going to be bounded to the DUNGBEAT as they are created, but any time you want any of them to be associated with a separate process, be sure to inform me. Cu-T's actions are relatively simple to understand, so I'll skip over them. Just a quick thing: they can simply dig through the crust that is revealed from surface operations.

Total consumption is 9 Green to generate two separate patterns, and the two Distortion for unlocking technologies. Two brown have been used to create a BCP. It has made it's way over to begin deconstructing the FORMAT. It will take 4 cycles to completely disassemble it, with another turn to remove the structures and get their resources back.

ALT functions include creating the structures that you've seen here, except for the other four you hadn't discovered yet. Those fall under the 'basic' facilities category. To create a basic structure, data must be placed in a square 2x2 pattern where a large block of that type can be generated. This is followed through with another cycle of construction to create a facility base of that type. Data Core blocks can then be administered. Advanced and Complex can be constructed with 5x5 and 9x9 blocks respectively.

The DUNGBEAT can in fact cut through the stasis. But, as it is flying capable, and can simply fly a few blocks higher then the stasis field, if that is what you choose.


Gained:
>Widower + Flight + Gatherer + Carrier + Atomosphere Generation = DUNGBEAT
>Mud Wasp Mimic; (3G + War Factory==+1ALU)
>Worker Bee Mime; (3G + War Factory==+1 Cu-T)
>What's the Buzz?; (5G + War Factory==+1ALU+1Cu-T)
>1 BCP;
>>
No. 293442 ID: 9bacb6
File 130182009487.png - (131.29KB , 512x512 , CA034.png )
293442

And here are some diagrams of the processes formed. Nothing too complicated, disregard my awful handwriting simulators.
>>
No. 293444 ID: 8c73c8

since we do not plan on waiting around her for too long let's make like 2 ALUs who will dock with dungbeat for latter and make Cu-Ts until it's time to leave. so run "What's the Buzz?" twice and "Worker Bee Mime" until it's go time. BMPs are to load up some more green around the factory so it has a enough materials to work with. DUNGBEAT should put our representation into it's cargo bay, since that is the safest place we know of, then remove the stasis field on the lower left, native attack units are in that section and they can help us fight off the EXE. once they are freed dungbeat should then start loading up with green and distortion data but leave enough room for all current land based processes and buildings to fit.
>>
No. 293445 ID: 1854db

The DUNGBEAT should continue firing at the fatal process now while it does other things. It can multitask gathering and shooting right?
>>
No. 293448 ID: 5c5428

Retcon: Atomosphere Generation on the DUNGBEAT is actually supposed to be Multi-Process.

From this point on, two primary actions can be taken instead of one.

Sorry~

>>
No. 293698 ID: f57219
File 130188659713.png - (69.63KB , 512x512 , CA036.png )
293698

ALU, Cu-T have been created, 2 TECK and 27 green have been placed into DUNGBEAT, and DUNGBEAT has cleared some stasis to free the native processes and multi-processed to attack the mutated EXE. It has also freed 3BBR.

>"User, thank you for freeing our processes."

Well, that was quite unenthusiastic.
>>
No. 293713 ID: 8c73c8

ask natives for assist fire against EXE. BMPs and Cu-t harvest the freed distortion data and load into dungbeat. dungbeat multi-process use tractor beam to hold the EXE in place and shoot it. load F-R with greens and target BWP1 with it, just to see what happens
>>
No. 293719 ID: 1854db

Oh hey the mutated EXE broke through the barrier and we're all going to die. What a surprise.

Put up another barrier?
>>
No. 294028 ID: 19fadd
File 130198868996.png - (67.31KB , 512x512 , CA037.png )
294028

Cosmetic upgrade in progress for BWP1, please choose four of the eight to administer to the exterior of the process.
>>
No. 294030 ID: 8c73c8

huh, so 4 greens = decal. interesting. let's give it some lightning. then continue with the rest of
>>293713
>>
No. 294031 ID: d3dfb8

>>294028
Adorable tiny deer pinup
>>
No. 294032 ID: f6360f

>>294028
Sweet shades, skull motif. Combine appropriately. No opinion on the remaining cosmetic upgrades.
>>
No. 294062 ID: 07416a

>>294028
Skull with MASSIVE TEETH on fire with SWEET SHADES
>>
No. 294068 ID: 00d3d5

Flaming skull with shades.
Also deer pinup.
>>
No. 294301 ID: 988b56
File 130207184676.png - (145.82KB , 512x513 , CA038.png )
294301

BWP2 doesn't very much care for the paint job.
BWP3 thinks it is both humorous and well done.
BWP4 doesn't reply, just cyber-blushes furiously.

The other processes are unable to understand a sub-classification's decals enough to provide pseudo-emotional insight of preferences toward it.

Gained:
>Ace Biker Tiny Deer Paint Theme;
>>
No. 294302 ID: 988b56
File 130207186274.png - (77.83KB , 512x512 , CA039.png )
294302

DUNGBEAT Supplies:
45 Green
3 Brown
4 TECK
9 Distorted


User, everything is speeding up at an acceptable pace. Three more turns until the FORMAT is fully disassembled and placed into the DUNGBEAT's cargo. The natives are quick to assist us with the mutated EXE, although they are providing 0 support in this endeavor. The weaker the EXE gets, the more able it is to resist the tractor beam's push. The ditch and pillars in place will help, a bit, with slowing it down, but according to my projections this plan isn't working.

>"User, our scouts have gotten a glimpse at your newest process, the large industrial beetle one, and we would like to extend our gratitude for showing us such a magnificent construct. We very much appreciate that it is made with an insectoid base, and evolved directly from a Widower. A process for destruction turned into a process for creation! It's a wonderful thought to even consider, and we would love to see how it works."

Gained:
>1 ALU;
>1 Cu-t;
>Friendly reputation with Orion Natives;
>>
No. 294305 ID: 8c73c8

hmm... guess halt fireing weapons on it so it can't gain more resistance to the beam and double process tractor it. do we have any more browns anywhere to make a another BCP? if so then do that to make last harvest needed sooner. inform natives that their unit's beams are too small to add enough push. they should flee while it is still being held back or if one of their units is able to, can it assist in harvesting the TECK.
anything that can be built entirely out of greens that can slow it down? even just a HUGE green block. yeah a 5x5 blank block of green would probably stop it pretty well. all building units that can assist with that should start making it where the BWPs are.
>>
No. 294313 ID: 1854db

Why don't we just push it into the stasis?

Also let's start building more military units. We're going to want to uncover the swarm eventually.
>>
No. 294317 ID: 8c73c8

>>294313
hahaha, didn't think of that. throw it sideways into the stasis.
>>
No. 294363 ID: 9da1d2

>>294305
I am so confused about what we can do. Any chance we can get a summary of what we can do so far?

Seems like best course is to build another BCP, harvest the TECK and evacuate.

Keep producing the 'What's the Buzz?' build and set them to build some last-ditch fortifications as well as loading the Dungbeat (priority is those last brown resources up north). I assume that since the worker bugs are airborne they can also fly alongside the Dungbeat rather than taking up carrier space.
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