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Royal Chocolate Drops
c3a42f
>>29811
Never played those games! But, there is probably some subconscious influence from other zelda games in there.
To make a little clarification, those aren't specific characters so much as they are examples of a type. The idea is a theoretical demon quest, where demons are loosely arranged into different breeds by their primary sin. There are Seven Sins, of course, though I adjusted them to make them more distinct and to line up with a sort of stat system.
... I kinda want to get my ideas on this down, the ones I have so far. So, if anyone wants to listen to me ramble about theoretical quest systems, read on! Or if not, don't.
(Possible) Demon Quest Mechanics
Here's an image of our lust demon, as an example, and the effects of upgrading their stats. Starting off with a Lust demon, their Lust rating represents the demonic Charisma equivalent and grants them innate empathic/telepathic powers. They'd always need to have their Lust as their highest stat, but they can upgrade the others to gain those stats and abilities as well. It comes with a physical transformation, too. Lust (which also covers greed/gluttony) predisposes towards large hands and emphasis of the mouth/tongue, as well as the obvious sexual characteristics. With Wrath you get huge and swole and spikes, Treachery your body gets fluid and malleable, Sloth you get armor plating and maybe some insect characteristics, Pride gives you height and fancy horns and holes in your body for your infernal flame to leak out (and they're all huge snobs so they dress fancy), Fear you get huge/extra eyes and ears, and Cruelty gets you longer, slender edge-like features with extra arms. All the types get a kind of innate magic ("helltech" is constructing/crafting-type abilities), and Pride and Cruelty also combine as the main stats you need for learned magic spells. The MP-equivalent is soul threads, that you generate by indulging in your Sins or by collecting them from the environment. They'd likely also be lesser currency in the demon world, where such a concept is recognized.
Upgrades would be made by growing the strength of your demon soul, as apportioned among your Sins, with your stat points being Soul Pieces. You can get them by trading in soul threads in very large quantities, under specific difficult circumstances, or more easily by eating whole souls (mostly other demons, at least to begin) to get an amount of pieces depending on the strength of that soul. The idea I currently have is that the exact abilities you get at each stage would depend on what kind of soul pieces you used - pieces from sinful souls get you malevolent abilities, neutral soul pieces give more passive abilities, and virtuous souls give you benevolent abilities. As a demon, of course, finding virtuous souls to consume would be difficult.
And, if you did, angels might have something to say about it. Though it's not really relevant to who the quest protagonist would be, they get their own mirror Virtues as stats - Love instead of Lust, Justice for Wrath, Creativity for Treachery, Patience for Sloth, Temperance for Pride, Vigilance for Fear, and Reason for Cruelty. Mortal creatures just get the ordinary stats that the Sins/Virtues represent. Demons, mortals and angels all also have a stat that measures their long-term ability to stay coherent and driven and to endure crazy shit - Sanity for most mortals, while angels get Faith and demons get Hatred.
>>29817
Most of the quest, if I ever actually did it instead of just daydreaming, would be set in hell. Which, in this setting, is a sort of cosmic landfill out in the darkness between the mortal realms, where the Creator dumped all the pieces of worlds They ended up not liking while They were making them. Later, when the souls of mortals started being sorted on their deaths, the best were brought into the heavens, the inoffensive were sent back to reincarnate, and the worst were cast out and ended up in the same interdimensional reject zone as leftover world-trash. Their filthy souls collected in the lowest pits, writhing half-conscious in the corrosive stew of their sinful selves, falling apart and melting together in turns until the strongest lingering fragments of minds pulled themselves together by sheer force of will and dragged themselves from the spiritual slurry as demons, vast armies of whom now wage war to destroy the heavens who cast them out or, failing that, to spite them by taking and corrupting mortals and their worlds into their own image.
So, the art style would be intended to represent that crude, rejected look, painted against a backdrop of the void. If the protagonist ever ended up getting somewhere besides hell, I might employ an art shift.
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