Master of Magic
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Master of Magic tells the story of Fire Claw, the first wizard born in the gnoll tribe, and her attempts at surviving in a world bigger than what they knew...
Characters
Fireclaw
Gnoll Arch-Wizard (3) Health : 6 Strenght : 8 Dextery : 7 Intelligence : 12 [+1] | +1 Natural Skill: 6 Charisma : 8 HP : 6 x (Race HP Mod: 3) = 18 Evade : 1D6 Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:3) + Int mod) = 10 + Alchemist + Artificer + Nice Looking Weapon: Fire Stick | toHit: 1D8 | 1D4 DMG (+1 Fire DMG) | Sp: +1 INT Armor : Cloth Pieces | 0 Spells: + Warp Wood + Disrupt + Firebolt + Hell Hounds + Earth To Mud + Resist magic + Firewall + Heal + Resist Elements + Eldritch Weapons + Chaos Channels
Captain
Gnoll Hero/Fighter (1) Health : 10 | +1 Strenght : 15 | +2 Dextery : 7 Intelligence : 4 Natural Skill: 6 Charisma : 4 HP : 10 x (Race HP Mod: 3) = 30 Evade : 1D6 Spell Skill: 0 + Partial Chaos Creature Creature has Partial Chaos Characteristics, and will be recognized as such. + Chaos Wings Character can fly + Chaos Fire Breath Character can Breath Fire as a free action before its meele attack, [toHit:1D6|1D6 Fire Damage] Weapon: Big Club | toHit: 1D12+1D4+1 | 1D8+2 DMG Armor : Cloth Pieces | 0
Captain
Quests by Bg |
TGchan: Jen Quest | Cutegal Quest | Trap Quest | Red Moon Quest | PQ Report | Master of Magic | Tliqu |