Last Trace
Last Trace by CrossTheLine |
---|
|
Something something sidelined super soldier seeks self-actualization.
A young delinquent soldier in a lonely facility ends up having a swarm of nanomachines injected into her, supposedly intent on keeping her bound to the place. When she discovers that it was actually a ploy to enable her escape, she fights through her superiors in an attempt to seize her own freedom.
This article contains spoilers! You were warned. |
Characters
Argine
The protagonist, a young soldier in the facility. Seems to be disliked by many of her superiors.
Diagram
Blue-coloured engineer who's one of Argine's few friends. Lanky and unassuming, a little meek. Comes into her own when it comes to technology.
Judicium
Argine's handler and instructor. Cold-hearted and stern, was responsible for injecting Argine with the SAI.
Nanoweaver
The facility's medic and supporter of Argine's. Her face is always hidden behind a mask.
SAI
The Splintered Artificial Intelligence that currently resides in Argine's body. A digital ball of multiple personalities that provides the young soldier with advice and reprimands, supposedly intended to keep track of her wherever she goes. AKA - You, the suggestors! Currently named 'Sykes'.
Glossary
- Parasginia: A unique type of ability possessed by capable individuals, developed following an event of significant emotional turmoil.
- Gadget: Engineered technology used to support a soldier's performance and abilities.
Parasignias
- Argine - Ignition Complex: Allows her to combine multiple gadgets together into unique effects.
- Diagram - ???: A small floating robot companion.
- Nanoweaver - ???: The ability to deconstruct objects into 'threads'.
- Judicium - Crystallospina: Ice manipulation and projectile creation. Also lets her slow down projectiles around her to the point of nullification.
- Nickel - On Blade's Edge: A manifested knife that can grant the user invisibility when thrust into one's own heart.
- Astrolysis - Split the Skies: Cuts made with bladed implements explode.
- Ozone - ???
- Mnemosyne - ???: Wind Control through portals leading to a dimension full of high speed winds. Described as something more than a Parasignia.
- Amica - ???
- Jin-R - ???
Equipment
Weapons
- The Sound and The Fury: Twin Revolvers that Argine made. Coloured like the battle armour of two of her idolized heroes.
- Creirwy D-3: Shotgun provided by Diagram. Supposedly named after a princess from one of Diagram's storybooks.
- Silkweave Gauntlets: Provided by Nanoweaver. Can create a kinetic barrier in a short radius, allowing the user to block bullets with their arms. Has a limited battery life, and only protect against bullets.
Gadgets
- Beam Unit: Shoulder-mounted Laser armament.
- Explosive Discs (3): Standard-issue explosive. Can be stuck to surfaces and detonated akin to plastic explosives, or thrown similar to grenades.
- Barrier Generator: Protective gadget that forms a rigid barrier upon being deployed. Can be placed for portable cover, or held like a proper shield.
- Pitch Prefect: Wrist-mounted tar bomb launcher. Has been modified so that its projectiles can be detonated mid-air.
- Blink Capacitor: Short-ranged intangibility and teleportation on a cooldown. Can't teleport through walls or to places Argine does not have Line of Sight to.
- Blade Printer: On-demand creation of aerodynamic throwing knives.
- Amp Rings: Short-term Physical Strength enhancement.
Tags for Combination:
- Beam Unit - Focusing, Energizing, Pinpointing
- Explosive Disc - Explosive, Volatile, Destructive
- Barrier Generator - Reflective, Protective, Repelling
- Pitch Prefect - Slowing, Sticky, Congealing
- Blink Capacitor - Displacing, Replacing, Intangible
- Blade Printer: Replicating, Cutting, Aerodynamic
- Amp Rings: Empowering, Amplifying, Intensifying
Deck of the Storyteller
The effects are as follows -
Solburst - Upon use, a heatwave will emerge centered on Argine, staggering enemies and vaporizing ballistic projectiles coming towards you, as well as disrupting other types of projectiles.
Frozeneye - Upon use, this card slows Argine's perception down, allowing for you to better exploit weakpoints or avoiding specific kinds of attacks. Useful for precision, whether offensive or defensive.
Breezecycle - Upon use, card is consumed and allows Argine to change out her entire loadout, while refreshing both cooldowns and ammunition for her limited-ammo gear.
Briarspirit - Upon use, can either serve as a temporary barrier or a health recovery effect.
Voidsplit - Upon use, lets Argine take three actions in one turn.
Echoscribe - Upon use, creates a single-use copy of any gadget Argine has seen, even unobtained gadgets. Copied gadgets cannot have any sub-effects slotted into it.
Card Count
- Solburst - 2
- Frozeneye - 3
- Breezecycle - 3
- Briarspirit - 1
- Voidsplit - 1
- Echoscribe - 3
Additional Skills
Hard Cover: Cover is more effective for Argine and she can manipulate certain environmental props as protection.
Dead Silence: Improved stealth allows Argine to move without being detected, as well as ensuring that Argine's quieter gadgets and actions will not alert opponents.
Break: Dirty tricks and good posture allow Argine to escape from pins and grapples and to make distance during a fight. Usable while holding ranged weapons.
Blood Circle: Allows Argine to keep good evasive distance during extended hand-to-hand, reducing number of hits taken and increasing survivability.
Gallery
Official
Fanart
By Poltergeist Ethanoic Acid |
By Salf |
By Salf |
By Buckwheat |
By Buckwheat |
By Buckwheat |
By tippler |
By Buckwheat |
Quests by CrossTheLine |
Questden: Last Trace Collaborations: Grown Alone |