Sami's Quest
Sami's Quest by Smik |
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Sami returns to her village ten years after a disaster that's left it abandoned and in ruin. Questors can communicate directly with her or amongst themselves by tagging suggestions (Private), useful as Sami reacts poorly to certain subjects which erodes her trust. Questors can also directly impact probability using "Influence Points" (IP) which are awarded by the mysterious TEN Administrators who are apparently cats.
A successor to Nem's Quest.
Previously on Sami's Quest
- 28 IP
- Programs available: Physical Scan Pro, Detect Network, Port Access, Glamour Personal
- Trust is 20.
- Sami's Inventory: Short hunter’s bow and a quiver of 6 arrows, materials for a snare trap, Pied Piper's Flute/Pipe, Sheet music for "On Mount Golgotha” (magical), regular sheets of paper, Faerie paper, Faerie pen, Quill, Small bottle of ink, Hunter’s survival knife, Small kettle for tea, Dried rations (1 meal left), Small stash of Gaelish Dreamtime “tobacco” (marijuana) with smoking pipe, A hip flask of very strong Mericudian whiskey, 54 pennies, Black Tea, Herbal Tea
"GUYS! Do you have a plan or shall I just keep running until this thing gives up?"
"I'll give you 10 IP for discovering a real threat that Sami can't dispatch by squishing. Now if you want a real reward, I'll give you an extra 35 IP if you can figure out a way to defeat the golem RIGHT NOW. If you take me up on my offer, I won't let Sami off the hook until the golem is neutralized. You don't take it now, you don't get the reward later... and I'll remember you rejected my offer."
...I think trapping it in the basement of a derelict building would probably count as defeating it, so let's try that, and accept the Devil Deal.
"Guys... do you feel anything odd? I just shivered and I feel a sense of dread."
...there are now three golems at play.
"They won't dare touch the church Sami, you are safe here."
She's got to find some supplies. She could try to sneak past the golems -- she could leave some of her things with Father Nick so she can move faster -- or wait until daylight, in which case she could rest or explore the church.
Intro Guide
This is Sami. She's the protagonist and can hear everyone's suggestions, image and video links unless marked with "Private". She reacts poorly to metagaming and certain information. She sort of trusts the Questors because they've not lead her into any serious danger that she blames them for yet. She's a capable fighter with a staff (her walking stick has a metal tip) as well as being a hunter, which means she's a decent shot wit her short-bow that is rarely ever visible because it's irritating to draw. She's quick and agile and has unusual resistances to things like alcohol and drugs, which frustrates her because she'd really like to be able to forget a lot of things. She also transformed into a monster and ate the pied piper as a child - and is guilt-ridden for enjoying the experience, so she avoids running water whenever she can.
- The Administrators include Yorick, Audrey, Norton and Puni. They give awards in the form of "Influence Points" (IP) when the Questors do something they like. Sami can never hear what the Administrators say.
- The Questors (players) can alter the probability by spending IP - each point spend alters the chance of a given result by 5%, but each individual Questor can't spend more than 5 IP each. To force a result (such as Sami dodging an attack, noticing something, an enemy noticing Sami, or even convincing someone of something) requires 4 Questors to each spend their maximum.
- Programs can also be bought for IP. Programs allow the Questors to interact with the environment independently of Sami and she is not aware of when they're used.
- The icons visible in the illustrations indicate the programs the Questors have bought, including Detect Network, Physical Scan, Port Access and Glamour.
- Detect Network is used to discover active networks around town. There are various still-running networks left by the faeries and others who have been to the town, only accessible by the Questors. While technological to the Questors, they're magic to people like Sami.
- Port Access allows the networks to be used regardless of their type (Faerie, Pantheon, etc).
- Glamour allows the Questors to impersonate user ID's they discover on the networks, required for networks with security. Instead of passwords, networks simply recognize individuals by a sort of ethereal signature which Glamour impersonates.
- Physical Scan is used to "detect magic" and has been upgraded to also reference the TEN wiki to find out additional information collected on the subject. By Cats.
- Father Nick is a thin, worn priest of Faustia who maintains the church.
- Vermin infest the town: non-aggressive but destructive rollie-pollies, aggressive but easily killed grites, and the disease-carrying, blood-sucking, ambushing leapers. Rollie-pollies are nasty tasting and wreck buildings, grites eat them and are only barely edible, and leapers are like horrid giant cross between a deer tick and a flea.
- Konvi are domestic animals, looking like a cross between an aphid and an armadillo. They suck sap, mulch grasses and produce a high-protein sweet milk in exchange for being protected from their predators. It should be noted that konvi are pretty tasty but are rarely eaten by Rollen due to their more valuable milk production. Wild konvi do not produce nearly as much milk.
The Quest Summary So Far...
Sami was having a smoke in the house she grew up with when some Questors started using metagame elements from Nem's Quest and freaked Sami out. She tried to throw away her connection and then something terrible happened and she woke up the next morning, where the Questors met the Administrators who made fun of them. Then Sami had a minor breakdown and revealed she was the only child survivor of the Pied Piper, who drove the town's children into the river as retribution for being cheated out of his payment. She also revealed that the reason she survived was because she is half-water faerie and bodies of water like rivers cause her to transform - during which time she devoured the piper and took his things. Some exploration happened during which the Admins also revealed that IP could be used to buy programs, at which point the Questors bought a scanning program with access to the TEN wiki and went nuts looking up things, as well as a program to access leftover faerie networks around the town.
Then Sami met Father Nick, who maintains the church alone and they learned a little bit about the goddess Faustia, as well as the fact that Sami has a sheet of music from the piper called "On Mount Golgotha" that has different sections that do different things.
Then Sami went exploring and killed various vermin, and Yorick the admin tempted the Questors into more dangerous exploring for IP rewards, which they turned down.
Sami explored the blacksmith where the cursed spirits -- created by the pain and grief of the town's people -- screwed with Sami's mind. Thanks to the Questors, Sami was able to realize it was an illusion and resist, but the ordeal wore her out and she went back to the house she grew up in to rest.
Night fell, and Sami went out hunting. She found suitable prey near a farmer's field where a Tiller golem was, but when she used the piper's magical pipe to lure it to her, the golem attacked and she had to flee for her life. Puni, one of the Admins, made a deal with the Questors where if Sami could disable the golem she'd give them a reward -- but once locked into the deal she'd make sure Sami would not get any respite until the golem was put down. The Questors accepted, and decided to try to lure it into the Town Hall and let the floor collapse under it -- but on the way Sami discovered the cursed spirits caused other golems to activate. Puni said her deal was to defeat only one golem, not three -- and that they wouldn't be held to the deal until there was just one.
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