Guns for Hire

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Guns for Hire by Bob
Gun for Hire.jpg
irc.rizon.net #golemquest
  1. Gun for Hire Quest
  2. Guns For Hire Quest Thread 2: A Simple Vacation To Finland
  3. Guns For Hire Quest Thread 2 PART II: That's Right We Need To Get Back
  4. Guns For Hire Quest Thread 4: To Make Your Mark
  5. Guns For Hire Quest Thread 5: In the Company of Laine

Armas Laine served in the US Marines and later as a Ranger. During his service he came across obviously supernatural things. He has decided to pursue this and has relocated to Istanbul, one of the oldest cities on earth, where he works as a mercenary in hope of learning more about the supernatural.

Information on Armas can be found on the Guns for Hire Armas page.
Information on Armas' player-controlled minions can be found on the Guns for Hire Minions page, and their armaments on the Guns for Hire Armory page.
Collected information on certain important NPCs can be found on the Guns for Hire Sometimes Merchant and Guns for Hire Amen pages.


Character List

The list has been ordered by first mention. -Grail

Please please please import weapon statistics from wikipedia or world.guns.ru as possible. Just caliber, magazine size, RoF. That sort of thing - Bob

Added a table at the end, going to try to clean this place up. -W

Languages may be inaccurate, as some were assumed to speak their native tongue. They may also know more languages than we've seen. -Wuten

Player Characters

Armas Laine

Paul-Jacques Labombard
Heritage: French, African
Languages: English, French
Occupation: Mercenary
Affiliations: Triads
Appearance: Paul-Jacques Labombard is a large man, standing at about six foot six and weighing at least two hundred and sixty pounds. He sports a clean shaven head and a groomed goatee.
Capabilities: Labombard possesses two magical bloodlines. He primarily uses is his French, Loup Garou bloodline powers to give himself many of the power ascribed to the mythical beasts. One observed ability being very keen senses, heightened to the point that he can hardly ever be ambushed by a mortal attacker. His secondary bloodline power has yet to be revealed.
History: As of late Labombard has busied himself fighting a one man war against US special forces groups arranged against the Triads and helping Lo Fang in a counter plot against an assassination attempt perpetrated by Savoy, an attempt which, thanks to Labombard, ended with Savoy missing an arm and barely escaping with his life.
Equipment: His battle attire consists of urban camouflage gear with a dozen cargo pockets and a dual-triple-stacked shoulder harness. The shoulder harnesses allow him to carry six Colt 1911's, each tooled to take the .50GI cartridge. Recently seen outfitted with a magical terracotta based armor.

  • M1911A1: Single action, .50GI, 7 round magazine (closed bolt), 125mm (5 inch) barrel. Weight: 1080 g. Overall Length: 216 mm (approx. 8.5 inches).

Notes: Is friendly toward Armas.

Galileo Savoy
Heritage: Sicilian
Languages: English, Italian
Occupation: Ex-Mafia Agent
Affiliations: Himself, Neo-nazis
Appearance: Clean shaven man. A long scar runs from his left eyebrow to chest. His right arm is missing, and his genitals are mutilated. Favors extremely expensive suits.
Capabilities: The Savoy bloodline, that of Sicilian Kings, allows Galileo Savoy to be anywhere at anytime. He can teleport to locations he can visualize strongly enough, as long as he is not observed while teleporting. He is rumored to be an exceptionally competent solo assassin, in no small part because of this ability.
History: Galileo Savoy was called to Istanbul as part of Armas Laine's actions to take vengeance upon Angiluzzo Castelletti for sending him into a job likely to get him killed with insufficient information. He subsequently oversaw Armas' take-down of Castelletti, the replacement of Castelletti with Rocco Armani in the Istanbul branch of the Mafia, Armas' assassination of Kaspar Brandt, and presumably undertook or facilitated several other operations for the betterment of the Istanbul Mafia. Most recently, he personally and without orders attempted the assassination of the Triads' Lo Fang and suffered a rather miserable defeat at the hands of his target and the mercenary Paul-Jacques Labombard, sending the Mafia into confusion and disarray. Subsequent to his defeat, Savoy found an ally in Florent Smets, a vampire in control of a powerful entity called Amen. Savoy sought to gain control of Amen by betraying Smets, but Armas foiled his plan and injured him badly.
Equipment: According to Amen, he seems to know more about knifeplay than the average mortal-though he's rather clearly used to thrown implements, over firearms. Savoy on five separate occasions inferenced a preference for missile launches, grenade launchers-and in general, wherever having to use firearms preferring to have as overwhelmingly an explosive weight behind his shots as possible-this seemed to be a new development, as he makes the transition out of being an assassin and into a free agent. Also has substantial monetary resources, always seen wearing an impeccable suit and gold watch. Now has a supernatural resilience to harm, from the demon blood in his veins, which came from a mid-Level Devil's arm, who Amen knows. Currently under private tutorage in a Contract at the Facility the Wizard Khubiliai runs.
Notes: Catchphrase: Vestra permaneo memoria est, te fio nusquam (Your last memory will be of nothing.)

Camella Larosa a.k.a. Camella Nardi
Heritage: Italian
Languages: Italian, English
Occupation: Assistant instructor at Ito's dojo
Affiliations: Formerly a member of the 9th Parachute Assault Regiment, Triads
Appearance: She has straw blond hair and blue eyes with a frame that can safely be described as athletic. Outside of missions she can often be found wearing Armas' clothes. She recently lost the majority of her left leg in a fight with Blackbeard.
Capabilities: Camella has no bloodline power and it is unclear if she comes from a magical bloodline to begin with. She has yet to acquire any form of supernatural contract, training, or trinkets. Her excellent military training and natural ability make up for this by allowing her to excel in both the use of firearms and melee combat.
History: Recently, in an attack against Blackbeard, she has lost her leg, although she has received a new one-a mundane Mongolian leg, sized to fit, courtesy of Lo Fang arranging for it from Wizard Khubiliai.
Equipment: When she surfaced she was wearing a tattered Italian military uniform with a helmet that included adjustable lenses for thermal and night-vision and which concealed two tactical vests and leg armor. In the pockets she also had a variety of weapons including three grenades, four flash bangs, another hatchet and a pair of spiked knuckled dusters with her assault rifle, SMG, shotgun and sidearm. Her pockets also contained five flasks, a pocket knife, a lighter, a radio, earpiece, and PDA with hidden bugs. The tattered uniform has since been replaced with a set of black clothing.

  • Beretta PX4 Storm pistol: Double action, 9x19mm, 17 round magazine (closed bolt), 102mm (4 inch) barrel. Weight unloaded: 780-800 g. Overall length: 193 mm (approx. 8 inches).
  • Benelli M4 Super 90: Semi auto, 12 gauge (3" chamber), 6 round magazine (closed bolt), 470mm (approx. 19 inch) barrel. Length: 1010mm (886 with stock retracted). Weight 3.8 kg unloaded.
  • FN P90: Full auto/semi auto, 5.7x28mm, 50 round magazine (open bolt), 263mm (10.5 inch) barrel. Weight: 2.54kg empty, 3kg loaded. Overall length: 500mm. Rate of fire: 900 rounds per minute. Effective range: 200 meters.
-Mk.16SCAR-L: Select-fire (auto/burst/semi), 5.56x45mm, 30 round magazine, barrel length either 254mm/10", 355mm/14", or 457mm/18". Weight: 3.5kg empty. Overall length: 620-850mm (varies with barrel length). Rate of fire: 600 rounds per minute.
  • Franchi Renaissance Sporting 12 Gauge: Double barrel (over/under), 12 gauge (3" chamber). Unknown length, sawn-off.
  • Walther WA 2000: Semi auto, unknown caliber (.300 Win Mag, .308 [most likely] or 7.5x55 Swiss), 10 round magazine (closed bolt), 650mm barrel. Overall length: 905 mm. Weight unloaded: 6.95 kg. Second Generation model. Notes: Wood portions of ironwood, from a tree growing on an elephant burial ground. This weapon was claimed as a battle trophy by Camella from the body of Olga Brandt.

Notes: Practices her axe-work with Go Ping. Believes Armas is an impossibly lazy wizard.

Olga Brandt
Heritage: German
Languages: German, English
Occupation: Unknown
Affiliations: Neo-Nazis
Appearance: She was woman of both average height and build with brown chest length hair.
Capabilities: Olga had no known bloodline power, but was a trained sniper. She was not known to be capable of any extraordinary feats of skill, save for the ability to throw objects extremely long distances with some speed and accuracy.
History: The wife of Kaspar Brandt. She was known to have kept him thoroughly and utterly pussy whipped, having him walk the family dog, a tiny chihuahua named Snufflupagus, around the block. Armas slew her husband and his followers and opted to keep his family out of it, leaving her a widow. Unbeknownst to Armas, she was a trained sniper who was actively attempting to find and assassinate her husband's murderer. She eventually was able to identify Armas as the killer and hired a Mohawk mercenary named Big Crazy to assist, all the while keeping him unaware of her Neo-Nazi allegiances. At some point she came into contact with Savoy who helped her lay a trap for Armas. She and Big Crazy would go undercover as people who were duped by Smets, who was in league with Savoy. They would then contact Armas and arrange meetings to discuss methods of retribution, eventually leading him into an assault on the manor where they would betray him. Their plan did not succeed. When Armas and Big Crazy breached the building Savoy let loose Smets to 'clean up' before Big Crazy could betray Armas. The two then turned on Smets and Olga aimed a shot at Armas, only to be thwarted by his Arrow Charm. She was then faced with both Camella who had noticed her betrayal and Smets' ghoul security forced who had been set upon them both.
Equipment: Kaspar Brandt's

  • Tokarev TT-30 Pistol: Same weapon as used by Armas (see above).
  • Walther WA 2000: Same weapon as used by Camella (see above).

Notes: Deceased as of Wednesday, November 24th, 2010 quest time. She was killed by Camella after the betrayal, wounds indicate she was hacked to death by Camella's axes.

Big Crazy
Heritage: Mohawk Indian
Languages: English, Mohawk
Occupation: Mercenary
Affiliations: Iroquois League (Mohawk Tribe)
Appearance: He is a huge man, shorter than Armas but much more stocky. His skin so red he appears to have a perpetual sunburn and he has acne scars across his face.
Capabilities: Big Crazy is a spirit shaman, and has bound two spirits to his soul: Little Bear (who grants greatly increased durability and strength) and Dirt Snake (described as a spirit dedicated solely to sensing).
History: Big Crazy was born and raised in Texas. He dreamed of becoming a faster shot than his tribe's elder and at some point sought out training from Bob Mundon to help achieve his dream. Was later bamboozled by Olga Brandt into working with her to kill Armas, he was dismayed to learn that she was actually a Neo-Nazi. With no money, no prospects in Istanbul, and no legal papers allowing him to be there, he approached Armas (who treated him fairly and respectfully after the dust settled) for employment. Armas decided they should go on a road trip together.
Equipment: Big Crazy doesn't use armor, since Little Bear makes him more than durable enough to take a shot and keep going. He wears a pair of modified sunglasses and carries multiple ear plugs to help with the flash and noise created by his rifle.

  • Mare's Leg: A cut-down rifle.

Notes: No, Spirit Shamans don't make dream catchers. Dream Shamans make dream catchers. You racist.

Hillevi Valkonen
Heritage: Finnish, Valkonen
Languages: Finnish, English, Turkish, Russian
Occupation: Retainer of House Valkonen
Affiliations: House Valkonen
Appearance:
Capabilities:
History:
Equipment:
Notes:

Helmi Valkonen
Heritage: Finnish, Valkonen
Languages: Finnish, English
Occupation: Retainer of House Valkonen
Affiliations: House Valkonen
Appearance:
Capabilities:
History:
Equipment:
Notes: Helmi likes to play rough.

Non-Player Characters

Arkvad Söderström

Garbage Pete
A less-than-legal arms dealer, sells his wares out of an old dumpster.

Angiluzzo Castelletti

Mr. Barby
Castelletti introduced the man as some nobody who was hampering his growth in the area and needed to be eliminated. It was only after dispatching him did Armas learn this was not the case and he was instead an elderly Klaus Barbie, the Butcher of Lyon, and one of the key members of the Nazi faction in Istanbul.

O'Connor
A former IRA member with a bum leg that specialized in explosives and shotguns. He served as Mr. Barby's assistant and bodyguard and was present at the time of Armas' ambush. He ultimately perished from wounds to both his thigh and upper arm that caused him to bleed out.

Lachlan
One of a pair of Australian twins that worked for Mr. Barby as muscle. They were each equipped with a machete and a pair of heavily modified Mateba Model 6 Unica Autorevolvers. The pair died in the ambush and Armas claimed their equipment.

Tyson
One of a pair of Australian twins that worked for Mr. Barby as muscle. They were each equipped with a machete and a pair of heavily modified Mateba Model 6 Unica Autorevolvers. The pair died in the ambush and Armas claimed their equipment.

Bagatur Yilmaz
An arms dealer who sells explosives and explosive accessories.

Sergeant Edward Riker
An old drill sergeant of Armas' who's experienced with the things that go bump in the night. He has access to military grade hardware and supplies available for the right price.

Andre Gustavo

Ahmad
One of five mercenaries Armas met at Constanz' Crash Course gym.

Hafaz
One of five mercenaries Armas met at Constanz' Crash Course gym. Effectively now their leader, where before they were sometimes associates, due to his comparatively greater knowledge of magic, and being the one to invoke Armas' aid when they had become trapped on a mission.

Shaya
One of five mercenaries Armas met at Constanz' Crash Course gym.

Hadar
One of five mercenaries Armas met at Constanz' Crash Course gym.

Yoni
One of five mercenaries Armas met at Constanz' Crash Course gym.

Boris Mihailov

Lo Fang of Mount Song
Istanbul-based Triad Boss. Has said he'd wish to face off against Armas some day, and has continually expressed an interest in squeezing as much information from Armas as possible.

Mafia Confessor

Allenaethos
One of the Summer Elves, through unknown means he was obligated to protect Castelletti's life and perished defending him.

May Lee
A member of the Triad organization sent to deal with the boat job. She was the groups designated heavy weapons user. Her secret used to prevent or detect a swap was her ownership of a cat that she regularly followed the orders of. During the battle she was grabbed by the Doonongaes and while she escaped it's grasp the poison killed her before help could arrive.

Diao Yuan
A member of the Triad organization initially sent to deal with the boat job. She is a close combat specialist utilizing shotguns with as many as twelve separate ammunition types. Her secret to prevent or detect a swap was that despite her tentative mannerism she was the opposite in the bedroom.

Go Ping
A disciple of Lo Fang's, a model member of the Traids. He is very devoted to Lo Fang, this and repeated successes, often involving Armas, have resulted in promotion to management position of a Triad owned warehouse. Uses MP7s in ranged combat, but favors dual axes he keeps hidden on his person for most engagements.

Long Wang
A Triad of indeterminable gender, used as a safety precaution in the Boat Mission. Is skilled with firearms, but prefers explosive armaments like the HK69.

The Doonongaes
The only Doonongaes Armas has encountered. A strong, brutish shapeshifter with a poisonous touch, Armas agreed to a wager to slay this beast within a certain timeframe.

Doctor Finnigan
A doctor that handles injuries for those with injuries that would raise questions in a hospital. Has a clinic where he treated Armas and is capable of making house calls. Worked on Camella's injuries free of charge in in exchange for keeping him out of whatever trouble she was involved in.

Herr Brandt
One of the 'Nazi's' early attempts at a supersoldier. Abandoned in favor of the second generation product, commonly called 'Nazinauts'.

Whaitiri
Maori cannibal god of thunder, indelibly linked to Armas' Summer Bloodline.

Ogrimir
Mysterious, as-of-yet unidentified god that Armas has Contracted himself to.

Johan Straus
Istanbul's premier Demonologist and an accomplished gunsmith with a wide number of customer. Was made to do a rare thing and smile when Armas hit upon paying the man-with time to himself.

Sometimes Merchant

Professor Jagda
A professor up till recently unaware of the supernatural world well-versed in ancient languages. Armas has used him as a contact before, and so long as he recall the man's a cautious, risk-avoiding family man, Jagda is willing to keep working with him.

Adelat
Turkish Law enforcement officer that grew suspicious of Armas.

Mahuika's Disciple
The Summer spirit that filled in for Whaitiri when Armas was dealing with NeverNever strikes.

Ito Sensei
Old man that Armas initially found to learn Jukenjitsu from, and has effectively become the head of a now booming gym thanks to this association. A good thing, as on a personal level Ito thinks Armas is an asshole, but will not say anything to someone that's been so helpful to him, grating to be around or no.

Mr. Locke

Ms. Havoc

Rocco Armani
The replacement for Castelleti, and Istanbul-based head of the Mafia.

Cornelius Zosimus
Roman-era Vampire Sire of the Zosimus clan, and an accomplished Shadowmancer. Armas made the wager to slay the Doonongaes with him.

Mammon's Stairwell

Mammon's Knight

Erzsi

Laetissi

Florent Smets

Amen

Vladimir Chugainov Russian General in charge of their military's wing for dealing with supernatural occurences. Fond of building secrecy with corpses, and little boys. Not a pleasant person.

Zinaida Jidkova

Grigori Call 'The Mad Drunk', a Russian Wizard that refuses to be sober unless he absolutely has to-and even then he probably won't.

Radu Hagi
A mercenary, known by some as the Suicider, he binds targets to his own body-then he ritualistically murders himself with stab through the heart. He however does not have a heart to stab and can get back up after the act. The method he uses to link himself to the target is a carefully guarded secret. His skin is unusually tight and pale, which together with his distinctive, skeletal, facial tattoos make him an odd sight.

Shadowbro Armas' Soul Shadow, a copy of his own memories implanted into his shadow and made into a paired entity.

Nazeroth

Hilja Riihivuori Finnish Bloodliner, child. Currently a ward of the Valkonen clan, as her magically aware family has died off. Thinks of Armas as a strange but funny uncle, and likes talking with him on the computer he got for her and her brother.

Eirikki Riihivuori Finnish bloodliner, child. Protects his sister at all times. Mute, due to tongue being mutilated to grant increased magical ability.

Kazadora Only Encantado to survive encountering Armas-and nearly killed him in the process. Also completed the plan Armas attempted to interrupt-when he had a wizard as backup. Blood manipulator.

Hillevi Valkonen Youngest of the Valkonens, currently Armas' ward.

Marrku Valkonen Head of the Valkonen family.

Einrik Valkonen Heir of the Valkonen family

Tuomo Valkonen One of the twin brothers of the Valkonen family.

Veiko Valkonen One of the twin brothers of the Valkonen family.

Tartalo
A cyclopes of myth that now serves the Valkonen Family. His immense size and strength made him an ideal protector for the family and his perception keeps the young safe until they learn more of the family style. Due to having a Soul hidden within a Shadow which in turn was hidden within the Dark he has been rendered Deathless and can rebound from the most grave attacks with ease.

Sake The spirit of a Kamaitachi that absorbed the souls of his brothers after all three of them were slain by Einrik. Bound to Armas as a Soul Brother. Currently possessing a female Ramidreju body.

Gunner

Silja Finnish peasant's soul trapped within the rifle Keihas.

Simo Hayha

Stallon

Rástoš Laib Olmai shame. Self important dickass kid of the lead shaman. Ran into Armas. Conveniently died. So hated his clanmates were okay with having their memory altered about his death.

Dávgon Cautious Laib Olmai Shaman, amenable to the idea of working for someone as a mercenary-CHECK WITH EINRIK ABOUT THIS GUY

Jágát

Antonije

Armin
An infamous mercenary who charges a premium for his services. He keeps a tidy record, only terminating contracts prematurely when given that right and burns the written agreement of his contracts on completion. Known as both the Craftsman and the German Hammer-Devil he has a fondness for constructing traps and the use of hammers as throwing weapons. He has a history with Blackbeard, having clashed with him more than any other mercenary he is considered to be an expert on the man.

Abloec Woosencraft Hysbryd-Gwarcheidwad
A spirit Einher who was encountered preforming tasks for Odin in the mortal world. He had been sent down to put down a Úlfhéðnar who had been poisoned and his Rage Fragment unleashed by Armin before it could cause damage to the Norse pantheon's standing. He has proven as knowledgeable on the spiritual side of Einherjar capabilities and provided Armas with advice to pass on to his cousin.

Iron Trick
Real name of Jitnage'gnei Gesgmaplgigwa'teget, Iron Trick is a Contract Artifact belonging to Rabbit, one of the American Trickster Gods. It's a Free Contract Artifact, in that even if it's current wielder dies or gives it away, the weapon will persist, rather than being returned to the God that originally crafted it. A sentient weapon, who's voice can only be heard by it's owner. While originally a set of tomahawks, the Artifact currently takes the form of a Buntline revolver. Due to the recursive nature of the magic bound within it, only its current owner can be aware of how it functions.

Gleb Romanov 'Mortal' Einher, of the Imperial Romanov line. Can ignore death by some means.

Characters Not Yet Encountered

Wizard Dorjpalam Khubiliai

The Owner

The Were-Kin Witch

Blackbeard

Yuri Lenkov

Zmey Tugarin

Jyrki Laine

Esteri Laine

Kukka Laine

Jussi Laine

Otso Laine

Great Rabbit

Known Supernatural Creatures

Akkorokamui

Basilisks

Black Dogs three separate breeds-the Gwyligi, the Mauthe Dhoog breeds and the Mauthe Dhoog

Blink Dogs

Domovoi

Dragon

Elves

Emela-Ntouka

Encantado

Erymanthian Boar

Fext

Goblins

Griffins

Harpies

Heiðrúns

Hippocamps

Hippogriffs

Hydra

Iku-Turso

Kamaitachi

Kelpies

Mandragora

Sahagin

Sceadugenga

Shellycoats

Sirens

Soul Shadows

Svartelfs

Sæhrímnir

Tartalo

Ushi-oni

Vampires

Ved

Vodyanoy

Were-Kin

Wolpertinger

Xing Tian

Known Organizations

Holland & Holland: The famous specialty arms company also does work for clients who want supernatural and magical equipment. They can broker deals between private parties, build original empowered weapons (thanks to a couple of tomes on the subject they have in their corporate vault), and maintain their own house security and information service.

Pfiefer-Zeliska: Along with Holland & Holland, one of the two major arms companies that are fully aware of just how real fairy tales are. They seem to be capable of elaborate custom orders and place buyers of such equipment on a database.

Triad: A branch of the well known Chinese crime organization.

Russians: The Russians who contracted the Russian Job were not affiliated with the KGB, but instead were wealthy (and foolhardy) individuals who wanted to make a point. They are not well established in Istanbul.

Mafia: The famed crime syndicate.

Germans: Third Reich remnants who have coalesced into a Neo-Nazi movement, complete with Nazi super-soldiers (non-magical but very formidable), well-trained gang members, and supernatural contacts. The organization seems to be led by Otto Skorzeny with its Istanbul branch led by Klaus Barbie and his Lieutenant Colonel, Kaspar Brandt.

Silah Dünyası (Gun World): A chain of mall sized gun stores that Armas frequents. They have dedicated legal staff just for answering customer questions, tens of thousands of weapons, all manner of ammunition, equipment, clothing, and gun maintenance supplies. The local branches recognize Armas as a wealthy and long term customer due to a recommendation he received from Holland & Holland through Arkvad.

Oyak Securities: The local and highly regarded bank that Armas along with Ahmad, Hafaz and Yoni have an accounts with. He presented them with both his visa and address and got a savings account with a five-withdrawals per month limit and a 3.5% interest rate, so long as the balance stays over fifty thousand.

Emniyet İstihbarat Daire: The Turkish FBI, they employ a number of highly skilled agents like Adelat.

Zosimus Dynasty: An old and powerful vampire clan. Cornelius Zosimus, a Roman-era vampire who has survived to the modern age, bet with Armas over the death of the Doonongaes. The family has a powerful flesh golem.

Muburak Clan: A werewolf clan allied with a witch. Feuds with the Zosimus Dynasty.

Hapsburg Dynasty: Another vampire clan.

Valkonen House: Winter-aspected martial family; formerly quite influential with three Branch families and many allies, now diminished to just a small family. Based in Finland.

Aksoy Family: Autumn bloodline centered around corrosion and decay; biggest mortal name for melee in Turkey. Feuds with Ghanem. They are based in the town of Ladik.

Ghanem Clan: Arabian, based in Istanbul. Sandstorm specialists, manipulating earth and wind together. Fueds with Aksoy.

Aldokushin House: Russian, Winter combat bloodline; spoken excellently of. Small Branch based in Inebolu, merely competent.

Monthly Costs

Service Cost Payment Due Monthly Total Notes
Apartment Rent $1,980 Monthly
Phone Plan $1,100 Monthly
Water Bill $360 Monthly
Mundane Food Bill $1,175 Weekly
$8,140



Table of Periodic Food

Yeah, still needs a lot of work, will add Date later, (probably) a 'Notes' area, and clean it up. Posting what I've got now. Might have made a few mistakes or missed some deals, please correct me on IRC rizon #golemquest -W

Recieved Timeframe Traded Merchant Date Notes
1 One pound of Kelpie flesh Each week, till the end of Armas life Information: How we knew Allenaethos' name. Sometimes Merchant Sunday October 31st, 2010
2 One pound of Sahagin livestock flesh Each week, till the end of Armas life Information: How we met Allenaethos Sometimes Merchant Sunday October 31st, 2010
3 One pound of Sæhrímnir flesh Each week, till the end of Armas life Information: How we killed Allenaethos Sometimes Merchant Sunday October 31st, 2010
4 Spices to season three pounds of meat Each week, till the end of Armas life Information: Our first Gate Manifestation attempt Sometimes Merchant Monday November 1st, 2010.
5 One pound of Hippocamp meat Each week, till the end of Armas life Information: Our talk with the Doonongaes, Cornelius' involvement, the stairway incident and the deal Mammon offered us Sometimes Merchant Friday November 19th 2010
5 One pound Griffin meat Each week, till the end of Armas life Information: Our talk with the Doonongaes, Cornelius' involvement, the stairway incident and the deal Mammon offered us Sometimes Merchant Friday November 19th 2010
5 One liter of Basilisk blood Each week, till the end of Armas life Information: Our talk with the Doonongaes, Cornelius' involvement, the stairway incident and the deal Mammon offered us Sometimes Merchant Friday November 19th 2010
5 One pound of Ushi-oni meat Each week, till the end of Armas life Information: Our talk with the Doonongaes, Cornelius' involvement, the stairway incident and the deal Mammon offered us Sometimes Merchant Friday November 19th 2010
5 One pound of Mandragora root Each week, till the end of Armas life Information: Our talk with the Doonongaes, Cornelius' involvement, the stairway incident and the deal Mammon offered us Sometimes Merchant Friday November 19th 2010
5 One half pound of Erymanthian Boar liver Once Information: Our talk with the Doonongaes, Cornelius' involvement, the stairway incident and the deal Mammon offered us Sometimes Merchant Friday November 19th 2010
5 Two liters of Heiðrún's mead-milk Each week, till the end of Armas life Information: Our talk with the Doonongaes, Cornelius' involvement, the stairway incident and the deal Mammon offered us Sometimes Merchant Friday November 19th 2010
6 One Phoenix heart Every Third week Information: Our trip to Finland, and eventually, how we ended up with the Valks. Mad Drunk, tattoo-ed mercenary at bar, the boat incident, meeting the Valks, etc. For the tri-weekly cycle, Mad Drunk's secrets, How we found out of the missing day's favor, even though gobbos wiped it clean from our head Sometimes Merchant The same day we went outside Valk ground with Einrick to know what happened back at Istanbul. Tri-weekly cycle, with the Phoenix Heart coming first
6 Three werewolf, two vampire, one troll heart Every Third week Information: Our trip to Finland, and eventually, how we ended up with the Valks. Mad Drunk, tattoo-ed mercenary at bar, the boat incident, meeting the Valks, etc. For the tri-weekly cycle, Mad Drunk's secrets, How we found out of the missing day's favor, even though gobbos wiped it clean from our head Sometimes Merchant The same day we went outside Valk ground with Einrick to know what happened back at Istanbul. Tri-weekly cycle with the Were+Vamp+Troll second
6 Two Erinyes hearts Every Third week Information: Our trip to Finland, and eventually, how we ended up with the Valks. Mad Drunk, tattoo-ed mercenary at bar, the boat incident, meeting the Valks, etc. For the tri-weekly cycle, Mad Drunk's secrets, How we found out of the missing day's favor, even though gobbos wiped it clean from our head Sometimes Merchant The same day we went outside Valk ground with Einrick to know what happened back at Istanbul. Tri-weekly cycle, with the Erinyes last, repeat


Quests by Bob

TGchan: Ant Quest | Dream Quest | Golem Quest | Spacer Quest | Volunteer Quest | Guns for Hire


Not by Bob, but inspired by him: Bob Quest


Guns for Hire Group

Guns for Hire | Armas Laine | Minions | Armory | Dossier Database | Sometimes Merchant | Amen | Timeline | Magical Mechanics | Bloodline Directory‎