Overlord Stats

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Stats for the units in How to be an Overlord.

Known units

Sword Master

???

Spear Master

Can hit any unit two spaces away and 1 diagonally. Can use Jump and hit from 3 spaces away once per encounter. They can also Throw their spear to hit enemies from four spaces away but must retrieve the spear.
Can Equip- Spear, Leather Armor, Bracers. (Rose does not wear armor)

Flame Wizard

Casts fire based spells at a distance. Can increase their abilities by leveling up and metamagic rods.
Can equip- Fire Rod, Robes, Necklaces

Healer

Can cast heal and other buff spells at allies nearby. Can revive allies at level 20.
Can equip- Healing Rod, Robes, Necklaces.

Gunner

Can hit anything horizontal and vertical so long as the target is within their line of sight.
Can equip-Firearms, Leather Armor, Glasses

Archer

Can hit any unit within their range. Typical range is 4+1/Two levels for a max of 10 spaces.
Can equip-Bow & Arrow, Leather Armor, Glasses

Tinker

???

Plaugespreader

Spreads disease and poisons. A support unit that focuses on crippling other units.
Can not equip any armor or weapons

Beast Tamer

Uses their taming skills to add Beast Units to the group. Also a capable mid/close range fighter.
Equips Whips and Claws. No armor.

Current Inventory

G155
Leather Armor+
3 Mana Crystals
10 Potions
Cloth Armor Plus.

Current Units

Overlord

Overlord is the leader of the group. With his new body he can now join the front line with his troops. His true skill lies in his ability to swap parts outside of battle. this makes him a very versatile fighter.

Stats

HP: 61
ATK: Varies
SPD: 3 Spaces

Equipment

Changes.

Skills and Abilities

Enslave
Command
More depending on current attachment.

Rose LV4

Rose uses a Spear which can hit enemies up to 2 spaces away or 1 diagonally. She can also toss the spear at minus accuracy for x2 damage at a range of 4 squares.

Stats

HP: 69
ATK: 17-19+2
SPD: 3 Spaces/ 2(Minor Flight)

Equipment

Spear+

Skills and Abilities

Comrades in Arms: When within one space of Emily and the Overlord her attacks do an additional 5 damage.
Jump: Using her Spear Rose can launch herself into the air and slam down on an opponent within 3 squares any side of her for double damage. Crit jump is Instant Death to most enemies. Can only be used once per encounter.

Emily LV4

Her only real power is her Arm Blade which can slice for x2 damage at 18-20 as opposed to just 20. She can also Levitate over gaps and difficult terrain without taking any penalty to movement.

Stats

HP: 68
ATK: 15-17
SPD: 3 Spaces(Levitation)

Equipment

Doll Sword Arm (x2 Attacks)

Skills and Abilities

Rage: If Overlord or Rose are bloodied within 2 spaces of Emily her attack do an automatic x2 damage but she must attack every round. Every round. Even against Allies.
Endure: Emily can work up to -5 HP at which point she simply falls apart.'

Ruby LV4

Ruby is extremely weak in everything but her magic. She's best kept in the back for support.
At levels 3 6 9 12 15 18 20 she gets new spells.
At level 10 she can change her class to another branch of Magic User

Stats

HP: 17
ATK: 1-2
SPD: 3 Spaces
MP: 3

Equipment

Metamagic Rod (double cast)
Cloth Armor+

Skills and Abilities

Fire (Spell) Range of 5-7 spaces dealing fire elemental damage with a 25 percent chance of burning the target for an additional 3 each round.
Bestow Flames. A touch spell that gives any ally a fire weapon which deals +5 fire damage or 1 damage per round if used on arrows.

Alice LV5

Alice can fire almost across the field. Her low HP and the fact that she can not wear armor means she is best kept in the back row.

Stats

HP: 23
ATK: 15-20
SPD: 3 Spaces
Range: 6

Equipment

Longbow+ +1 Range and Dmg

Skills and Abilities

Rapid Shot: Once per encounter she can fire 2 arrows at once.
Light Arrow: At the cost of 5 HP she can power up her arrows for an additional 5 damage. Each 5 HP bumps up the attack another five damage for a max of 10 total damage. This HP can not be healed during the encounter.

Kassandra LV5

Kassandra is extremely weak in everything but her magic. She's best kept in the back for support.
At levels 3 6 9 12 15 18 20 she gets new spells.
At level 10 she can change her class to another branch of Magic User
Healing spells are now at +5%

Stats

HP: 17
ATK: 0
SPD: 3 Spaces
MP: 3

Equipment

Healing Staff+
Magic Power Armor -10 Dmg

Skills and Abilities

Heal (Spell) Range of 1-4 spaces. Heals 23 HP.
+Accuracy (Spell)Range of 1-4 Spaces. Give +3 to attack/skill roll.
+Defense (Spell) Range of 1-4 Spaces. Give DR of 8 to ally unit.
Heal Group. (Spell) Heals 2 allies for 18 HP.
Magical Beam! Non-Elemental Dmg == 5x Current Lv-1
Passive Charm Less likely to be attacked.

Nix LV1

Nix is a support unit. She has amazing regenerative powers and can cripple the opposing team. She is best used in the front of the group
She has the Plaugespreader subclass and as such can not equip any other items other then her tattered clothing.

Stats

HP: 1
ATK: 0
SPD: 3 Spaces

Skills and Abilities

Spit Poison: Inflicts Poison on target. 1-2 spaces.
Zombie Touch: Inflicts Zombie on target. Touch attack.
Immune to bladed weapons. Slash wounds open up acidic sacs under her skin which can dissolve most material.
When killed will explode dealing 20 damage to anyone within 1 space of her and spreading poison/acid to anyone within 2 spaces.
Immortal rank 3- Will never age, will regenerate from most wounds but can be killed by complete disintegration or burning.
Plaugespreader Curse, when someone is killed with a plaugespreader's poison or while under the Zombie affect they will be brought back as a Plaugespreader.

Lenion LV8

Lenion is a attack unit. She's best used in the front lines and truly shines against Beast units.

Stats

HP: 95
ATK: 15-20 with claws(20-25 when Berserk) 17-23 with whip
SPD: 3 Spaces (4 when Berserk)

Equipment

Whip+
Claws (1/2 Dmg from Beast Units.)

Skills and Abilities

Whip and Claw attacks do the amount of damage stated. Whip gets +1 range.
Bite- In Berserk Mode a Beast Tamer can spend their round grabbing an opponent and perform a bite attack. The grapple takes a round and the opponent can attack and cast spells but can not escape. The next round the Beast Tamer will bite their neck and tear. This is usually an instant kill. This does not work on Constructs or units without a neck.
Special: Immune to Poison and Sleep.
Can cast Tame on defeated Beast Type Units at the end of battle. Limit 1 per battle.
Berserk Rage- When a Ally Beast Unit dies within the Beast Tamers Line of Sight the Tamer will attack any and all units around her except Allies and other Beast Units (friend or foe). This rage lasts rounds equal to her level.
Beastial Attack- Can give up a Beast Unit that is not in battle to perform a special attack. Changes depending on the unit sacrificed.

Silva the Wicked LV5

Silva is a attack unit. She's best used in the front lines. Using Silva takes up an additional unit space in battle. She can not enter Contests.

Stats

HP: 60
ATK: 15-20 with feet 20-25 with Ring Blade
SPD: 3 Spaces, an additional 3 when her body Splits.


Equipment

Dance Ring+

Skills and Abilities

Split: Once per fight Silva can split her top and bottom half into two separate units(This will split the remaining HP between them). These units can fight on their own but can not be more then 6 spaces away from one another. Also the lower half can not use Items. The top half has Levitating.
Special: Dance of the Ice Queen: By sacrificing half of her remaining health Silva will freeze anyone within one space of her.
Dance of Love: Any Silva's Puppets will explode dealing massive damage to any and all nearby units.
Dance of Peace: Causes any unit to go Berserk.
Dance of Wind: Slices any units around her for 1/3 Dmg. -2 Acc
Dances can only be used when Silva is in one piece.