User:Zulfiqar/Sandbox/RubyMUD
Ideas for RubyMUD
Ideas for RubyMUD, generated by me and other users alike.
Player races
For the moment when Archons consider adding more than 3.
Comparative table of suggested stats
Race | STR | DEX | CON | INT | WIS | CHA | Classes relevant to "+" stats |
---|---|---|---|---|---|---|---|
Gnoll | 0 | 0 | 0 | 0 | 0 | 0 | All of 'em |
Ogre | + | – | + | – | Fighter, Druid, Barbarian, Delver | ||
Orc | + | – | + | – | Fighter, Cleric, Paladin, Doomsayer, Templar | ||
Goblin | + | + | All mages, Bard, Minstrel | ||||
Illithid | – | + | + | – | All mages, Cleric, Oracle | ||
Kobold | + | – | + | Thief, Bard, Burglar, Jester | |||
Ratfolk | + | + | Thief, Druid, Trapper, Beastmaster |
Fluff which can be reworked into smth useful
NPC races
Which can be made into Player races, but probably shouldn't.
Lohrke
Not many stat bonuses/drawbacks, or even none at all. Their major rac.bonus is the ability to see in the dark, which is pretty useful in the underground. Their major rac.penalty is vulnerability to sunlight. Dunno how the latter could be implemented in a dungeon-based MUD - maybe have some places where the sun shines through the cave ceiling? Or magically created sunlight? Or maybe make them vulnerable to all kinds of bright light (e.g., magical light, bright fire, etc.)?
Kren
Lazurhek
Engsami
Indahl
Mok
Volto
They're not dungeon-dwellers per se, but it would be cool to meet one, even as an NPC.
Nedynvor
See Volto.
Grue
Sentient Darkness
From DarknessQuest.
Mimiga
As a cameo.