Dollmaker Quest

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Dollmaker Quest by How do I shot Trip?
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This is a collaborative quest between Larro and Shot.

Setting

There are twelve doll frames in this world. The main character wakes up with but one memory - a smiling face that is half melted, with one green eye and one dull. He finds a note at the foot of a frame, instructing him to name the doll and defeat the others.

The location is revealed to be Washington State, USA. More specifically, the Graham Area. Wherever that is.

Chapter 1

Aleph wakes up in a garage. There is a note and a doll frame. He reads the note, then names the doll - Infinity. He explores the house s/he is in, while Infinity reads a math book and then a work of fiction. It seems to be in full working order, with a stocked fridge, power, and running water, as well as a working computer and a closet full of clothing. There appears to be someone on top of a roof across the street. It turns out to be Dregas and his doll, Bandita. Dregas asks Aleph if he/she would like to fight.Infinity takes some minor damage to her leg, but defeats Bandita with relative ease. Dregas and Aleph sit down and talk for a time. Dregas answers any questions Aleph may have, to the best of his ability. It is revealed that dolls have only been around for about a year, and for the most part, the public doesn't seem to know about them.

Characters

They're probably all going to have owned dolls at one point or another.

Aleph

The Main character. Aleph's gender is unclear. There is nothing to point to his/her identity. The house Aleph is currently in may or may not belong to him/her.

Dregas

The first person Aleph met. He appears to be some kind of bandit/cowboy with a mustache. Dregas has some kind of devil insignia on his bandana/scarf/poncho thing. Dregas politely came busting through the window and requested a doll duel. He didn't seem to be distraught over his loss, saying that he knew it would end that way.

Willhelm

Someone who disables people. He's supposedly bad at it, as it was stated in the note that "...it is our only hope that you are not dead." He has a doll frame, but hasn't activated it, as he is searching for a way to create more.

Mysterious Note Person

The person who left Aleph the note and doll frame. It's likely that he/she is intelligent and/or has a bit of influence. It is likely part that they of an organization.

Gerald

His doll is named Fullblade.

Maggie

Gerald's Assistant. Maggie's doll is called Mage.

Known Dolls

There exist a total of twelve in the world.

Infinity

Status: Active

Aleph's Doll. She is covered with patterns and carries an infinity symbol upon her chest.

Infinity's Abilities

Absorb (B)
Gain two abilities from each Named Doll destroyed. Learns quickly. Understands complicated concepts rapidly.
Persistence (SS)
Cannot truly be destroyed so long as Master wishes it. Reforms quickly, but not instantly.
Martial Arts (D)
Gives basic ability in hand to hand combat.
Relate (E)
Simple mental communication between owner and Doll.
Word Power (E)
The Doll gains a 'power' over their Word, designated with the selection of this power. The power is static - when new ranks of this ability are gained, a new power at that rank is selected, and does not replace the previous. At E-rank, only very simple powers can be granted.
Divide (E)
Once a day, Infinity may infinitely divide any item that is not a Doll or a Human. It is considered destroyed.
Duplicate (E)
Once a day, Infinity may duplicate any item that is not a Doll or a Human. It retains any supernatural qualities it had before.

Bandita

Status: Destroyed

The Doll of Dregas. She has twin pistols and Barbie physiology. As such, she is wearing nothing under her poncho. Bandita was active very briefly in Chapter One.

Bandita's Abilities

She was proficient with a gun and could pass for human. Bandita could pick locks.

Fullblade

Owned by Gerald.

Mage

This doll belongs to Maggie, Gerald's assistant.

Miscellaneous

The house is in a gated community, so it seems to be safe. Ish.