Overlord Stats

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Stats for the units in How to be an Overlord.

Known units

Sword Master

???

Spear Master

Can hit any unit two spaces away and 1 diagonally. Can use Jump and hit from 3 spaces away once per encounter. They can also Throw their spear to hit enemies from four spaces away but must retrieve the spear.
Can Equip- Spear, Leather Armor, Bracers. (Rose does not wear armor)

Flame Wizard

Casts fire based spells at a distance. Can increase their abilities by leveling up and metamagic rods.
Can equip- Fire Rod, Robes, Necklaces

Healer

Can cast heal and other buff spells at allies nearby. Can revive allies at level 20.
Can equip- Healing Rod, Robes, Necklaces.

Gunner

Can hit anything horizontal and vertical so long as the target is within their line of sight.
Can equip-Firearms, Leather Armor, Glasses

Archer

Can hit any unit within their range. Typical range is 4+1/Two levels for a max of 10 spaces.
Can equip-Bow & Arrow, Leather Armor, Glasses

Tinker

???

Plaguespreader

Spreads disease and poisons. A support unit that focuses on crippling other units.
Can not equip any armor or weapons

Beast Tamer

Uses their taming skills to add Beast Units to the group. Also a capable mid/close range fighter.
Equips Whips and Claws. No armor.

Mechanics

Battle

Running- Takes up the action round and lets the character move twice. Levitating characters can leap over gaps so long as they land on solid ground.
Desperation Attack- If a characters HP falls below 15% they can execute a very powerful attack.
Rest- By giving up their turn a unit can heal 1/3 their health.
Enslave- The last unit defeated can be added to the team.
Tame- The last beast defeated can be added to the team. Stacks with Enslave.
Subjugate- Can add a unit to the team mid battle. Take's Overlord's round. Can be stacked with Enslave and Tame.

Dice

1= Crit Fail with a chance of inflicting a terrible wound on yourself. With a 1, 20 you somehow managed to wound the target along with yourself.
2= Fail and wound self.
3-9= Fail
10-18/19= Success with normal damage unless using a weapon with a crit of 19-20. Emily's blade arm has a crit range of 19-20.
19= Double Damage
20=Critical Hit. Certain spells and weapons make 20 a instant death.

Current Inventory

G305
3 Mana Crystals
10 Potions
Cloth Armor Plus.
Burst Shoes

Current Units

Overlord

Overlord is the leader of the group. With his new body he can now join the front line with his troops. His true skill lies in his ability to swap parts outside of battle. this makes him a very versatile fighter.

Stats

HP: 81
ATK: Varies
SPD: 3 Spaces, 3 spaces minor flight

Equipment

Changes.

Skills and Abilities

Enslave
Command
More depending on current attachment.

Rose LV4 Spear Master ****

Rose uses a Spear which can hit enemies up to 2 spaces away or 1 diagonally. She can also toss the spear at minus accuracy for x2 damage at a range of 4 squares.

Stats

HP: 69
ATK: 17-19+2
SPD: 3 Spaces/ 2(Minor Flight)

Equipment

Spear+

Skills and Abilities

Comrades in Arms: When within one space of Emily and the Overlord her attacks do an additional 5 damage.
Jump: Using her Spear Rose can launch herself into the air and slam down on an opponent within 3 squares any side of her for double damage. Crit jump is Instant Death to most enemies. Can only be used once per encounter.

Emily LV4 * x ∞

Her only real power is her Arm Blade which can slice for x2 damage at 18-20 as opposed to just 20. She can also Levitate over gaps and difficult terrain without taking any penalty to movement.

Stats

HP: 68
ATK: 15-17
SPD: 3 Spaces(Levitation)

Equipment

Doll Sword Arm (x2 Attacks)

Skills and Abilities

Rage: If Overlord or Rose are bloodied within 2 spaces of Emily her attack do an automatic x2 damage but she must attack every round. Every round. Even against Allies.
Endure: Emily can work up to -5 HP at which point she simply falls apart.'

Ruby LV4 Fire Wizard ****

Ruby is extremely weak in everything but her magic. She's best kept in the back for support.
At levels 3 6 9 12 15 18 20 she gets new spells.
At level 10 she can change her class to another branch of Magic User

Stats

HP: 17
ATK: 1-2
SPD: 3 Spaces
MP: 3

Equipment

Metamagic Rod (double cast)
Cloth Armor+

Skills and Abilities

Fire (Spell) Range of 5-7 spaces dealing fire elemental damage with a 25 percent chance of burning the target for an additional 3 each round.
Bestow Flames. A touch spell that gives any ally a fire weapon which deals +5 fire damage or 1 damage per round if used on arrows.

Alice LV5 Archer *

Alice can fire almost across the field. Her low HP and the fact that she can not wear armor means she is best kept in the back row.

Stats

HP: 23
ATK: 15-20
SPD: 3 Spaces
Range: 6

Equipment

Longbow+ +1 Range and Dmg

Skills and Abilities

Rapid Shot: Once per encounter she can fire 2 arrows at once.
Light Arrow: At the cost of 5 HP she can power up her arrows for an additional 5 damage. Each 5 HP bumps up the attack another five damage for a max of 10 total damage. This HP can not be healed during the encounter.

Kassandra LV5 Healer/Summoner ****

Kassandra is extremely weak in everything but her magic. She's best kept in the back for support.
At levels 3 6 9 12 15 18 20 she gets new spells.
At level 10 she can change her class to another branch of Magic User
Healing spells are now at +5%

Stats

HP: 17
ATK: 0
SPD: 3 Spaces
MP: 3

Equipment

Healing Staff+
Magic Power Armor -10 Dmg

Skills and Abilities

Heal (Spell) Range of 1-4 spaces. Heals 23 HP.
+Accuracy (Spell)Range of 1-4 Spaces. Give +3 to attack/skill roll.
+Defense (Spell) Range of 1-4 Spaces. Give DR of 8 to ally unit.
Heal Group. (Spell) Heals 2 allies for 18 HP.
Magical Beam! Non-Elemental Dmg == 5x Current Lv-1
Passive Charm Less likely to be attacked.
Summon Demi Angel (Spell) Costs 2 Mana. Summons Demi Angel who will cast either Holy, Cure All, or Stun All. Angel then vanishes.

Nix LV5 Poison Spitter ****

Nix is a support/tank unit. Her poison and paralyze attacks can cripple the opposing team. She is best used in the front of the group.

Stats

HP: 60
ATK: 18-22
SPD: 3 Spaces

Skills and Abilities

Spit Poison: Coats the blade in poison. Can be used on the Item Phase.
Paralyzing Spit: Coats blade in a paralytic venom. Can be used on the Item Phase.
Toss Poison: Can spit poison into jar and launch it 3 spaces in and direction. 80% chance to inflict Poison.
Immune to piercing weapons. Arrows and Spears do no damage.
Immortal rank 3- Will never age, will regenerate from most wounds but can be killed by complete disintegration or burning.

Lenion LV8 Beast Tamer ***

Lenion is a attack unit. She's best used in the front lines and truly shines against Beast units.

Stats

HP: 95
ATK: 15-20 with claws(20-25 when Berserk) 17-23 with whip
SPD: 3 Spaces (4 when Berserk)

Equipment

Whip+
Claws (1/2 Dmg from Beast Units.)

Skills and Abilities

Whip and Claw attacks do the amount of damage stated. Whip gets +1 range.
Bite- In Berserk Mode a Beast Tamer can spend their round grabbing an opponent and perform a bite attack. The grapple takes a round and the opponent can attack and cast spells but can not escape. The next round the Beast Tamer will bite their neck and tear. This is usually an instant kill. This does not work on Constructs or units without a neck.
Special: Immune to Poison and Sleep.
Can cast Tame on defeated Beast Type Units at the end of battle. Limit 1 per battle.
Berserk Rage- When a Ally Beast Unit dies within the Beast Tamers Line of Sight the Tamer will attack any and all units around her except Allies and other Beast Units (friend or foe). This rage lasts rounds equal to her level.
Beastial Attack- Can give up a Beast Unit that is not in battle to perform a special attack. Changes depending on the unit sacrificed.

Silva the Wicked LV5 Dancer ***

Silva is a attack unit. She's best used in the front lines. Using Silva takes up an additional unit space in battle. She can not enter Contests.

Stats

HP: 60
ATK: 15-20 with feet 30-35 with Ring Blade
SPD: 3 Spaces, an additional 3 when her body Splits.


Equipment

Dance Ring+

Skills and Abilities

Split: Once per fight Silva can split her top and bottom half into two separate units(This will split the remaining HP between them). These units can fight on their own but can not be more then 6 spaces away from one another. Also the lower half can not use Items. The top half has Levitating.
Special
Dance of the Ice Queen: By sacrificing half of her remaining health Silva will freeze anyone within one space of her.
Dance of Love: Any Silva's Puppets will explode dealing massive damage to any and all nearby units.
Dance of Peace: Causes any unit to go Berserk. Works in a + pattern 2 spaces around her.
Dance of Wind: Slices any units around her for 1/3 Dmg. -2 Acc
Dances can only be used when Silva is in one piece.

Solaris Level 6 Gaian ***

Solaris is adaptable to any situation and is great on any team.

Stats

Changes

Equipment

None

Skills and Abilities

Adaptability: Depending on what units are in the group Solaris changes to best suit the team's needs.

Known forms

Healer

Lv:6
HP:20
Atk:0
MP:4 spaces
Spd:3
Heal (Spell) Range of 1-4 spaces. Heals 23 HP.
+Accuracy (Spell)Range of 1-4 Spaces. Give +3 to attack/skill roll.
+Defense (Spell) Range of 1-4 Spaces. Give DR of 8 to ally unit.
Heal Group. (Spell) Heals 2 allies for 18 HP.
Entangle: Trap opponent in roots.
Growth: Attacks do +5 damage for each growth stage. At +10 speed is cut in half. At +20 user is immobile. Max +25
Apple of Life: Revives Fainted ally.