TGMUD (outdated): Difference between revisions

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*Turning Sands
*Turning Sands
*Suburbia
*Suburbia
*Quake Dungeon
*Doom Dungeon


==Playable Races==
==Playable Races==

Revision as of 16:38, 21 June 2010

does it like to crossdress as a sofa

TGMUD is a text-based action/adventure game run on CoffeeMUD Engine. It is developed by quest authors and the project is headed by Squeegy AKA John_Freeman. It later died due to a lot of communication problems between the project contributors, players and the project leader. An attempt to pick the MUD up was discussed but never realized. The position of the MUD was later replaced by RUBYMUD, that followed a completely different formula and is now dead. As of May 12, 2010, an effort has been made to restart the MUD.

Use some kind of client (MUSHclient is good) and connect to either
IP: www5.tgchan.org PORT: 5555 (currently active as of this edit)
or
IP: www4.tgchan.org PORT: 5555 (currently DOWN)
to get in the game.

New /tg/MUD

Team

Currently active archons:

  • Squeegy
  • Numbers
  • Freis
  • Rosque
  • Raycaster
  • Durandal

Areas

Areas open to exploration:

  • Phantom Star
  • Twilight City
  • The Pyramid
  • Turning Sands
  • Suburbia
  • Doom Dungeon

Playable Races

Races that are playable/implemented:

  • Dwarf
  • Human
  • Lohrke
  • Sergal
  • Goblin
  • Elf
  • Clockwork
  • Cutebold
  • Tozol
  • Lamia
  • Curelian

Stats

There are six stats:

  • Strength - Impacts accuracy and aim, may impact damage.
  • Intelligence - Memory and concentration, ability to gain greater proficiency in skills and spells.
  • Dexterity - Agility and the ability to dodge blows.
  • Wisdom - Intuition, wit, and the ability to gain more practice/training points per level.
  • Constitution - Health, stamina, hit points.
  • Charisma - Grace, charm, lowered prices, and higher sell rates.

Old /tg/MUD

Areas

Area were open to exploration:

  • AlienQuest
  • Catarnia
  • Sorpigal
  • Jiflobrildus
  • Los Dongeles

The different areas were connected either by land or by the Realm of Infinite Psyche, which had five rooms. The downstairs was a hub of portals (cracks in reality) that lead to different places which could be viewed with the 'look' command. The upstairs was a lounge, including a respawning torch chest, a leather couch (for fucking resting your tired limbs), and water cooler of infinite psyche. It was a good meeting and regrouping area for players. You could also buy training sessions and practice points from the shopkeep in the Realm, using quest points gained through completion of quests.

Playable Races

Races that were playable/implemented:

  • Clockwork
  • Cutebold
  • Dorf
  • Elf
  • Gnoll
  • Goblin
  • Gour
  • Halfbold
  • Halfling
  • Human
  • Lohrke
  • Nedynvor
  • Ophian
  • Orc
  • Ratman
  • Sergal
  • Talyxian
  • Tonberry
  • Volto
  • Wolperting

Each had different bonuses and penalties that make them partial to one class or another. Races were added on the whims of the developers.

New Classes

  • Soldier

Planned Classes

  • Intern
  • Technician
  • Engineer
  • Tech Wizard
  • Sniper
  • Chemist
  • Medic
  • Officer
  • SWAT