Quest Fighting Game: Difference between revisions

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*Decide on an engine  
*Decide on an engine  


         Candidates: Mugen(No Netplay) Building it from scratch (tons of work) Gyro's engine (written in C++ which is rather esoteric, would have to wait on Gyro adding in important things like map loading and networking)
         Candidates: Mugen(No Netplay) Building it from scratch (tons of work) Gyro's engine (would have to wait on Gyro finishing it)


*Everything else.
*Everything else.

Revision as of 23:58, 27 September 2009

File:Picture.png
Artist's Rendition

A crossover fighting game, with a simplistic control scheme. It would have a control scheme similar to the Touhou fighting games or Smash brothers, IE: the effects of hitting a button are not the same as hitting the button and forward, and neither of those two commands are the same as hitting a button and down.

Quarter circle forward, quarter circle back, and down down are all agreed upon as special move inputs, but several people don't want forward down forward and back down back included.


Thing to do

  • Decide on an engine
       Candidates: Mugen(No Netplay) Building it from scratch (tons of work) Gyro's engine (would have to wait on Gyro finishing it)
  • Everything else.