Sojourn: Difference between revisions
No edit summary |
(spells and inventory) |
||
Line 48: | Line 48: | ||
|} | |} | ||
==Inventory & Spells== | |||
{| class="wikitable" | |||
|+ Cantrips and Descriptions | |||
|- | |||
| '''GLOW''' || Imbue an object such that it illuminates its surroundings | |||
for a short while. Your focus allows only one such object at a time. | |||
|- | |||
| '''INVIGORATE''' || Stir a living thing you touch, encouraging flowering | |||
plants to blossom, fruits to ripen and creatures to rouse in various ways. | |||
|- | |||
| '''MEND''' || A clear favorite for a fashionable buune, it is a most | |||
practical tool, repairing damaged garments and minor injuries alike. | |||
|- | |||
| '''SOOTHE''' || Relieve the pain of a living thing, comfort and combat | |||
agitation, anxieties or fear -- regrettably, not as effective for yourself. | |||
|- | |||
| '''COMMUNE''' || Project your words a short distance for a creature you | |||
can see, or communicate with entities which manifest nearby. | |||
|} | |||
{| class="wikitable" | |||
|+ Rituals and Descriptions | |||
|- | |||
| '''BEWITCH''' || Attempt to ensorcell or charm a living creature, | |||
to sway them towards agreeability and subject them to your influence. | |||
It is not mind control, and likely to fail against hostile targets. | |||
|- | |||
| '''HEAL''' || Provide a living thing magical recovery from more serious | |||
injuries, including yourself -- a slow and involved process requiring | |||
concentration and reagents proportional to the wounds involved. | |||
|- | |||
| '''CURSE''' || Reserved for targets of your substantial ire, a witch's | |||
curse is no paltry matter -- and yours, in the past, have often been | |||
rather creative. Scope and effects can vary greatly, reliant on the | |||
time and reagents you commit to the task, but the results... | |||
|- | |||
| '''CLEANSE''' || Purifying magic to combat corruption, poisons and | |||
other maladies which may extend beyond ordinary injury. Can prove to | |||
be an exhausting ritual. | |||
|- | |||
| '''SLUMBER''' || Attempt to lull a living creature to blissful sleep, | |||
provided it is something they are capable of; the effectiveness of this | |||
ritual is relative to preparation, but imbuing fruit as a vector is a | |||
particularly effective approach. | |||
|} | |||
{| class="wikitable" | |||
|+ Inventory | |||
|- | |||
| '''personal travel grimoire''' || '''dagger''', also suitable as your athame for witchcraft || '''thieves' tools''' || ample supply of reagents and spell components | |||
|- | |||
| a '''compass''' || '''mask of alabaster''' || '''translation guide''' || bottle of '''favorite brandy''' | |||
|- | |||
| a '''flute''', skilled || pouch of deliciously roasted nuts || hare brush || '''portfolio''' of pressed flowers, to remind of home | |||
|- | |||
| 50ft/15m rope || grappling hook || 10 iron pitons || small hammer | |||
|- | |||
| 3 torches || waterskin || bedroll || caltrops | |||
|- | |||
| 10 pieces of chalk || small mirror || pot for cooking || flint and steel | |||
|- | |||
| change of clothes || mess kit for eating || trail rations (21 days) | |||
|} | |||
==Gallery== | ==Gallery== |
Revision as of 13:22, 13 September 2023
Sojourn by RWW |
---|
|
In the Fourth Age, it is a time of dire peril and uncertainty - the Great Khan, Azad Khazarad has perished at the apex of his ascension ceremony - leaving prophecies in tatters. Once mighty empires teeter on the precipice of destruction and at the heart of it all lies the greatest among them: the Khanate of Khor. From the heart of the Khanate, a dark and terrible pall has spread -- bearing with it a curse which warps and corrupts the very lands which fall beneath it.
Sages say that this is a prelude to the End Times -- and if left unchecked, all may be lost. As armies march on a desperate crusade, would-be heroes and opportunists alike venture into the lands of the Khanate -- seeking a means to turn back the tide of the pall and put an end to its gloom, or find fortunes in the riches of ruins in the shadow of the storm.
One such individual is Kaia, Rhiannon of the Briar Spire and Sentinel of the Obsidian Sanctum -- a buune adventuress and coven agent who seeks to reach the Fated City and unravel the mysteries of the pall among the ashes of an empire. Along the way, she must circumvent devious traps, battle brigands and outwit treacherous creatures and hope to survive to tell the tale.
This quest contains material that is not safe for work. You were warned. |
Cast
Inventory & Spells
GLOW | Imbue an object such that it illuminates its surroundings
for a short while. Your focus allows only one such object at a time. |
INVIGORATE | Stir a living thing you touch, encouraging flowering
plants to blossom, fruits to ripen and creatures to rouse in various ways. |
MEND | A clear favorite for a fashionable buune, it is a most
practical tool, repairing damaged garments and minor injuries alike. |
SOOTHE | Relieve the pain of a living thing, comfort and combat
agitation, anxieties or fear -- regrettably, not as effective for yourself. |
COMMUNE | Project your words a short distance for a creature you
can see, or communicate with entities which manifest nearby. |
BEWITCH | Attempt to ensorcell or charm a living creature,
to sway them towards agreeability and subject them to your influence. It is not mind control, and likely to fail against hostile targets. |
HEAL | Provide a living thing magical recovery from more serious
injuries, including yourself -- a slow and involved process requiring concentration and reagents proportional to the wounds involved. |
CURSE | Reserved for targets of your substantial ire, a witch's
curse is no paltry matter -- and yours, in the past, have often been rather creative. Scope and effects can vary greatly, reliant on the time and reagents you commit to the task, but the results... |
CLEANSE | Purifying magic to combat corruption, poisons and
other maladies which may extend beyond ordinary injury. Can prove to be an exhausting ritual. |
SLUMBER | Attempt to lull a living creature to blissful sleep,
provided it is something they are capable of; the effectiveness of this ritual is relative to preparation, but imbuing fruit as a vector is a particularly effective approach. |
personal travel grimoire | dagger, also suitable as your athame for witchcraft | thieves' tools | ample supply of reagents and spell components |
a compass | mask of alabaster | translation guide | bottle of favorite brandy |
a flute, skilled | pouch of deliciously roasted nuts | hare brush | portfolio of pressed flowers, to remind of home |
50ft/15m rope | grappling hook | 10 iron pitons | small hammer |
3 torches | waterskin | bedroll | caltrops |
10 pieces of chalk | small mirror | pot for cooking | flint and steel |
change of clothes | mess kit for eating | trail rations (21 days) |
Gallery
This quest has (fan) artwork that is not safe for work. See the NSFW gallery. |
Official
Beach Day 2021 |
Beach Day 2023 |
Fanart
By EDMANGO |
By Roaway |
Quests by RWW |
TGchan: Sojourn | |