Please do not Take these Organs: Difference between revisions

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(Overhaul part I: abbreviated character summaries and external character sheets)
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You all met in a tavern in some no-name logging town out on the frontier. Scruffy prospectors, scheming merchants, disgraced minor nobles, and deranged veterans from thousands of miles away converged on rumors of a ruined fortress from the Old Empire and the priceless treasures within. Seemed like a great way to get rich, make a name for yourself, or at least keep busy while avoiding the big cities for whatever reason.  
An old school dice-based dungeon crawl, where individual suggesters control their own hapless adventurers.


You assembled a team, planned an expedition, set out for one of the better-known cavern entrances... then things started to go wrong. Currently you're deep underground, separated from the rest of the expedition and known paths to the surface by a sliding-wall trap, and the way forward is blocked by some ridiculous chess puzzle. Engraving on steel plaque, on a low stone pedestal covered in smudged-out chalk notes, reads
{{Spoilers}}
__TOC__ <!--extra whitespace needed after TOC to keep the PC table from getting hung up on the infobox. Won't be necessary once I've added more headings-->


"Life is a dirge of shadow and light<br>
A terrible chore ‘ere blessed sleep<br>
Resting in peace of eternal night<br>
A knightly prize for those who would leap<br>
Into the fray knowing their right<br>
A foolish whim whose meaning is deep<br>
Fraught with the force of clerical might<br>
A bound to the left and so we shall reap<br>
Yet stay the true course in blooded sight<br>
A castle falls east in a weatherworn heap<br>
Then comes freedom to victors of peril-fraught fight<br>
And journey continues with prize one can keep.<br>


Seek the prize within the eightfold field.<br>
==Player Characters==
Orcus watches and cheers the struggle.”<br>
:''For long form character sheets, see [https://docs.google.com/document/d/1VNOzfqCTOpd1Lhqr18uTcHF5VbuUdHNV6NiX-FhuxL8/edit?usp=sharing here].''
Listed in order of introduction, sorted by arc.


===Act 2===
The currently active session.


{| class=wikitable style="text-align:center"
! Character || Class || Specialization || Summary || Player
|-
| '''Maru Red''' || Tiefling Townie || Skald || style="text-align:left" | A boisterous and bawdy musical brawler hungry for fame and afraid of being forgotten, with a spectral axe earned in an act of bloody vengeance at her beck and call. || [[Santova]]
|-
| '''Hore Wutashi''' || Gnoll-Human Hybrid Hedge Witch || Outsider Shaman || style="text-align:left" | An erratic, bloodthirsty and shameless cybernetically enhanced murder-gnoll, complete with variable arm canon. || [[Kome]]
|-
| '''Decaro Vos''' || Eel-man Soldier || Grappling || style="text-align:left" | The friendly and good hearted paladin of a benign tentacle goddess, blessed with the power of holy mutation.  Currently sporting a third eye, a crab claw, and naga tail.  || [[strngy]]
|-
| '''Davina / Viste''' || Human Rich Bastard || Fencer || style="text-align:left" | A noble swordswoman capable of cutting portals in air, prone to hologram flickering, and host to an extraplaner horror.  Moonlights as a magical girl and seeks to restore her fallen house. || [[mageykun]]
|-
| '''Eric Grimwald''' || Human Rich Bastard || Commanding Others || style="text-align:left" | A lonely soul, possessing a disquieting appetite and difficulties with conventional healing.  He seeks the immortality of undeath and a bride with which to share eternity.  || [[GB]]
|-
| '''Yisheng Ji''' || Half-Avian Hedge Witch || Healing / Medicine || style="text-align:left" | A dour and serious medical professional in the style of an eastern cultivator.  Capable of moving weightlessly, possess perfect balance, and seeks true immortality.  || [[Tunic]]
|-
| '''Maria Agate''' || Human Hedge Witch  || Purifying Light || style="text-align:left" | A fighting nun of a family order who wields a searing, purging light to combat evil and the undead.  Skilled with knots and more abstract wards and bindings. || [[The Archivist]]
|-
| '''Daniel Agate''' || Human Hedge Witch || Purification || style="text-align:left" | Maria's brother, and the black sheep of the family, due to his homosexuality and a non-combative manifestation of the familial gift, an aura capable of repelling or purging poisons, curses and disease. || [[The Archivist]]
|-
| '''Djan Seriv''' || Elf (Orc) Soldier || Slinger || style="text-align:left" | A soldier turned deserter with the ability to manipulate most metals like putty, with the exception of a painful allergy to gold.  He hopes to find both peace and revenge.  || [[DanZapman]]
|-
| '''Rhea''' || Half-goblinoid Hedge Witch || Empathic Fire || style="text-align:left" | A cheerful and somewhat guileless half-goblin fire priestess, from the deep underground.  On a pilgrimage to the surface in service of her ''real'' passion as a dessert chef (and an unhealthy fascination with the sun).  || [[mageykun]]
|-
| '''Geoffrey Vargas''' || Human Rich Bastard || Escapology and Evasion || style="text-align:left" | A former Royal Guardsman, professional coward and most recently (and mostly accidentally) an ancestral sorcerer.  A sigil burned into his flesh warns him of danger, but also attracts it to him. || [[Riotmode]]
|-
| '''Helen Nabot''' || Human Townie || Deception / Gall || style="text-align:left" | An older intellectual and scholar, bearing a curse on her back (literally and figuratively) which she believes is slowly consuming her past.  She's turned to dangerous adventuring in search of ancient secrets and a possible cure. || [[strngy]]
|-
| '''Azure Youngmason''' || Phoenix Blooded Harpy Rich Bastard || Entrancing Song || style="text-align:left" | A self adsorbed and flighty avian who expects to breeze through trouble with some combination of fast talking, sex appeal, her brutish slave, Pog, and conditional combustible immortality.|| [[Kome]]
|-
| '''Isaiah, son of Elohim''' || Necrolithograph Hedge Witch || Death Domain || style="text-align:left" | An ambulatory suit of armor with the mind of a twelve year old boy who ineptly attempts to conceal his his unnatural condition.  Prophet of Hanspur, blessed with the power to divine the wisdom of roads. || [[Santova]]
|-
| '''Pog Roastchester''' || Orc Soldier || Tank || style="text-align:left" | Azure's slave, and a being of astonishingly limited intellect and prodigious strength and resilience.  Possess porcine features and appearance. || [[Kome]]
|-
| '''Malkov''' || Human Hedge Witch  || Lightning/Undead-Bane Chi Powers || style="text-align:left" | A clawed and scared martial artist and former victim of necromatic experiments who now seeks to destroy both the undead and their masters. || [[The Archivist]]
<!--


In other words, an old school dice-based dungeon crawl. Rebooted!
Blank row below, copy paste as needed.


|-
| '''''' ||  || || style="text-align:left" |  ||
-->
|}


==Act 2 Character Roster:== <!--sorted by status, then order of introduction-->
;Group I, The (New) Fire Hawks: Maru, Hore, Vos, Davina, Ji, Maria, Daniel
 
===Active Characters===
 
 
====Maru Red====
Tiefling Townie<br>
'''Specialization:''' Skald<br>
'''High/Low Ambitions:''' Fame, glory, and the perks that come with it / Craving for pipeweed<br>
'''Phobia:''' Being forgotten from this world/dying without becoming famous<br>
'''Mutation:''' Filed down horns protruding from her forehead<br>
'''Vulnerability:''' Much like a reptile, gets sluggish in the cold, and will become comatose if she is in extreme cold for extended periods of time<br>
'''Ability:''' She can summon forth a two-handed, spectral ax, fueled by blood, which sings a battle dirge to inspire her allies and intimidate her foes<br>
 
'''Bio:''' Maru was conceived via rape, and was largely unwanted and resented by her mother. Her mother had demonic blood in her ancestry, and Maru inherited these traits. After running away from home, a group of towns people from a nearby village found her, and filed her horns down in an attempt to purge the demonic influence from her body. Not long after a group of "orc" bandits raided the town, and ended up taking her in and nursing her back to health. She joined them, and some time later was put on trial for the murder of her father, of which she was proudly guilty. She escaped the custody of local law enforcement, albeit on her own, and made her way out to the frontier to get a clean start and make a new name for herself. She entered the ruins hoping for gold glory and inspiration for a epic to be told through the ages, but after being cut off from the main expedition force, a rare voice of reason tells her that perhaps a hot meal, soft bed and cheap wench would be preferable to starving to death in a crumbling fortress. And so, she now attempts to get un-lost, and hopes that the others can figure out the riddle behind this puzzle because she is stumped.<br>
 
'''Description:''' Maru Red is a young dark skinned woman with a thick cockney accent, and a shaved head which has begun re-growing its thickly curled strands, to a small degree, since they started their expedition. ~5'8, probably 160lbs or so, with a build more accurately described as scrappy and wirey, rather than bulky or muscular. She has as much of a beer pouch and she can build up, but regular bar fights exercise tends to keep the weight off despite her best efforts. Her nose has obviously been broken more than once, and the multitude of white-ish scars running across her face, and the entirety of her body really, show either a lack of regulars for her own well being, or an intimate home life with a loving briar patch. Possibly both. She could probably drink the rest of the party combined under the table, although she might not remember doing it, and she has a tendency for crudeness rivaled only by her seeming lack of an inside voice. She tends to be quick to action, with few regrets. Everyone makes mistakes and she can't predict the future, so why worry over something she, or anyone else for that matter, screwed up on. Buy everyone a round of drinks, or maybe a really expensive round of drinks if you fucked up big time, and move on. Mistakes are inevitable, but regrets are a choice, and when she's the most famous name since the days of the empire, she doesn't want to have anything weighing down on her creative process and inspiring deeds.
 
In short, she's a raucous girl with an appetite for grog and action, driven by the dream that some day, her name alone will inspire countless imitators, epic tales, and have the tavern girls fighting over who gets to help warm her bed in the cold winter nights.<br>
 
'''Inventory:'''<br>
Left hip - Lead bullets & sling<br>
Right hip - clean cloth, hooked needles, & thread<br>
Left shoulder - feathers, penknife, lots of parchment & ink (for mapping) <br>
Right shoulder - Pipeweed <br>
Chest/neck - Lantern<br>
Top of head - Blanket, wrapped to conceal horns<br>
Somewhere uncomfortable - Coin purse <br>
'''Player:''' [[Santova]]<br>
 
 
====Hore Wutashi====
Gnoll-Human Hybrid Hedge Witch<br>
'''Specialization:''' Outsider Shaman<br>
'''High/Low Ambitions:''' Go 'Home' / Murder. Bloodshed, dismemberment, and death get her going like nothing else, provided she can see it coming and isn't exclusively on the receiving end.<br>
'''Phobia:''' Fear of the unknown, mostly anything that can kill her without showing itself.<br>
'''Mutation:''' Canine Features. Ears. Tail. And yes, Gnoll *censored*<br>
'''Vulnerability:''' Potential complications from damage to the cybernetics<br>
'''Ability:''' Plasma pistol integrated into a cybernetic arm<br>
 
'''Bio:''' Twenty years ago, a magic experiment performed by the chieftain of a generic gnoll tribe accidentally latched onto a quantum portal energy signature from another world. As you can guess, one of the staff from the lab was sucked in and fell into the arms of a really lucky gnoll. She wasn't even one of the scientists, just an intern from the biology department! But then, all the actual scientists that went through the portal fell in less fortunate places and died in a matter of seconds. So after five rapes, a few medical miracles, and one really loud childbirth later, Hore was born into a tribe of rapists with a deity-figure as a mother and showered with all the attention of a classic chosen one. She learned much about mathematics, biology, natural sciences, and basic quantum mechanics from whatever her mother could still retain.
 
Then her mother died in a freak accident when she was ten. Perforated by falling bull horns. Go figure.
 
After fighting her way out of her own paranoid psychopathic tribe, Hore wants to know more about her mother's world and if she could have a place there. Barring that, like any among her tribe she has a lust for murder and rape matched only by her desire to create a working system for endless murder and rape.<br>
 
'''Description:''' Hore has furred paws for hands and feet, but started out with ten fingers and ten toes (she lost two fingers on her left hand from a plasma pistol misfire), with fingers that feel human with claws instead of nails, but the palms of her hands and feet have animal pads. As per her mutations, she has an additional two wolf-like ears, her tail is long, thin, and bushy but she keeps it close for fear that it will get wrecked, and the last part is doggy-like. Still, she has distinct curves and a modest bust for her large frame, though her arms are slightly muscular, but generally she focuses on speed and agility rather than her innate bruthe strength. Her hair has the texture of fur but goes down to her shoulders, and is mostly brown with red streaks here and there, which she trims further than the rest to keep a constant "blood speckled" look. Hore is also covered in light scars, which she considers her 'fur coat' as they contrast against her fair skin, a trait that she is not proud of. One thing to note is that most of her cybernetics are centered around the left arm and breast, causing them to heal the scars around her but take on a faint, almost undetectable glow of various LED lights centered around a green aura coming from where her heart should be which represents the power core. Her actual heart is on the right, moved by the cybernetic augmenations over the course of fifteen years by the nanomachines in her bloodstream.
 
Note that these nanomachines are incredibly basic and produced by an artificial organ conjoined with her liver, they cannot self-replicate and due to programming restrictions they must take orders from the main processor, then flow throughout the entire bloodstream until they find the right organ or cyberware, and then they either place nutrients for the organs to self-recover or work on fixing the cyberware and then they self-destruct into their basic components for the bloodstream to collect and recycle. This was because these nanos were meant for civilian use in experiments and tests and if something went horribly wrong then their first protocol is to shut down or self-destruct and let the grown-ups do their work. Hore's cyber would have been done in a mere three months and with less health complications if she was born in her mother's own world with all the fancy augmentation auto-docs, but safety precautions are necessary to prevent the nanomachines from fritzing during a weatherstorm and eating the host alive. So when Hore takes serious damage the nanomachines don't repair her body like in The Expanse, they just shut down and the nanomachine factory builds more from the junk materials in her liver.<br>
 
'''Inventory:'''<br>
Left hip - Knives<br>
Right hip - Lantern<br>
Left shoulder - Axe<br>
Right shoulder - Spear<br>
Chest/neck - Leather Armor<br>
Top of head -  Jug of Water <br>
Somewhere Uncomfortable - Tools for Lockpicking and Field Surgery<br>
'''Player:''' [[kome]]<br>
 
 
====Decaro Vos====
Eel-man Soldier<br>
'''Specialization:''' Grappling<br>
'''High/Low Ambitions:''' Protecting the weak / Bedding other sentient species<br>
'''Phobia:''' Any dry and excessively dusty environment, thorny plants, mummified corpses, scorpions, and powdered silver (or silvery metals, but not, for example, liquid mercury, silver coins, or iron filings), or apparent unnaturally-accelerated erosion of stone<br>
'''Mutation:''' Big eye on chest, which can detect and size people up based on their auras.<br>
'''Vulnerability:''' Dehydration<br>
'''Ability:''' Flesh Blessing - can touch a creature to cause a horrible mutation<br>
 
'''Bio:''' Vos was born of noble parents, the fourteenth hatchling in his clutch. He was raised steadfast in the teachings of his deity, and one day decided to leave his village to spread these teachings and give aid to the many other people of the world. During his travels he heard tale of a dungeon full of secrets and possibly evil, so he joined forces with a band of attractive people to investigate. Vos is now lost and a little bit scared, but he knows his faith will protect him. He was never much for poetry and does not know how to play chess, so instead he attempts to force his way through whatever door/obstacle is in his path.<br>
 
'''Description:''' Vos is your typical knight in not-so-shining armor, except he's an eel man. He wears an old beat up chain shirt with his cloak over the top, crusader style, and a long loin cloth covering his lower bits (pants are difficult because of his thick tail) and a set of worn boots. The large eye on his chest has a cloudy, spotty pupil and peeks out through a hole in his shirt. It tends to dart around when he is in the presence of multiple people and stare unblinking when he's alone with somebody. He has dark grayish rubbery skin. His neck tends to slightly expand and contract when he breathes. He has a pair of lidless eel eyes on his head and a row of small pointy teeth. In his throat is a set of pharyngeal jaws that allow for pronunciation fairly similar to a human tongue, though the sounds he makes are never quite human.<br>
 
'''Inventory:'''<br>
Left hip - Spear<br>
Right hip - Jug of Water<br>
Left shoulder - Lantern<br>
Right shoulder - Blanket<br>
Chest/neck - Chain Armor<br>
Top of Head - Plate armor<br>
Somewhere uncomfortable - Block of Soap<br>
'''Player:''' [[strngy]]<br>
 
 
====Davina====
Human Rich Bastard<br>
'''Specialization:''' Fencer<br>
'''High/Low Ambitions:'''  Legacy (explained / elaborated on in character bio) / Ladies. Doesn't help with establishing a family legacy, but hey, dad had mistresses too.<br>
'''Phobia:''' Spoor of those bodiless hounds which lurk in the corners of time, such as deep yet bloodless wounds in otherwise normal flesh, stringy blue caustic-alkali slime, locked-room murder mysteries, sharp corners on convex architectural elements (especially when filled in with something more smooth and round which has cracked or been left incomplete), and ill-conceived efforts to directly observe the distant past.<br>
'''Mutation:''' Appears normal when calm, but becomes blurry, and thus harder to sense or strike, when in the grips of passion, including most combat situations. 'Clipping' through solid walls or out of manacles is possible, but usually involves heroic exertion and a risk of injury. Berzerk rage, paralyzing grief, blind panic, etc. result in total intangibility for the duration of the insanity, which may be a lifesaver or a debilitating inconvenience depending on context. Clothing and other equipment comes along with, if it's touching and she honestly thinks it's rightfully hers. Also, odd dietary requirements and downright bizarre (though consistent) distortions of smell and taste, ever since a childhood incident that shifted some birthmarks around and made her left-handed.<br>
'''Vulnerability:''' Bags of Holding, portals, and other technological exceptions to Euclidean geometry are treated as if wrapped in razorwire, though she'll need something far more exotic than heavy gloves for safe handling, and banishing or warding effects never treat her as 'one of the locals.'<br>
'''Ability:''' Teleport anywhere within line-of-sight, including through windows, and even around corners with the aid of an appropriately-angled reflective surface, but no more than a few hundred yards per hop. Requires a fine sword with which to cut a hole in the air (or at least some edge sharp enough to cut paper, but the very thought of using any tool lesser than her ancestral sword feels gross and wrong on an instinctive level) and the tunnel stays open for a minute or so, allowing partners or pursuers to follow unless they're considerably larger than her. If her feet are glued to the floor or she's broken her spine or something, she might be able to open a hole and then fail to propel herself through it, but can't reliably do that on purpose. If she wants to open a tunnel while staying in place, or for that matter, teleport several times in rapid succession, there should be some surface solid enough for her to kick off of as part of changing direction.<br>
'''Seriously Expensive Thing:''' Ancestral sword, appropriate to style.<br>
 
'''Bio:''' The daughter of a noble house (or at least a rich and successful one with a good history), Davina benefits from an upbringing where she had everything that was needed to prepare her to face the world. She was the heir to and recipients of these advantages as part of her legacy. A legacy that no longer exists, as her house has fallen.
 
She's now on a quest to restore that legacy. Nothing so trite as taking back her exact family holding- this isn't about a right to rule or a territory. As far as she's concerned, she's a link in a chain, and she will not be the point where it breaks. Before she dies, Davina wants a reestablished power base or holdings to see that the next generation of her family gets at least as good a shot as she did.<br>
 
'''Inventory:'''<br>
Left hip: coin purse<br>
Right Hip: Aforementioned sword<br>
Chest: Breast plate<br>
Right shoulder: Knives (throwing, worn openly)<br>
Left Shoulder: Dried fruit<br>
Top of head: Hygiene Kit, including soap, small scissors, and a razor, disguised as a fancy hat<br>
Hidden somewhere uncomfortable: signet ring, needle, and other weaponized jewelry hidden in plain sight<br>
'''Player:''' [[mageykun]]<br>
 
 
====Eric Grimwald====
Human Rich Bastard<br>
'''Specialization:''' Commanding others.<br>
'''High/Low Ambitions:'''  To become a lich and rule a mighty kingdom. / To find a suitable bride.<br>
'''Phobia:''' Monophobia - Fear of being Alone/Without companion.<br>
'''Mutation:''' Jaw is slightly deformed which greatly altered his diet. This leads to difficulty chewing solid food, combined with willingness and ability to eat stuff that's badly rotten, and resistance to poison in general.<br>
'''Vulnerability:''' Conventional healing magic causes problems for Eric. Agonizingly painful, sometimes makes the wound worse instead of better. Alchemical potions work fine, though.<br>
'''Ability:''' Eric is able to reanimate and command undead creatures of a lesser intelligence to follow basic commands. If Eric becomes incapacitated, any creature under his command shall be free to act as they please.<br>
'''Seriously Expensive Thing:''' A magic quiver that can transmute any dry bones found lying around into more crossbow bolts.<br>
<!--No bio given-->
 
'''Inventory:'''<br>
Left hip - Dried Bread<br>
Right hip - Crossbow Arrows - 20<br>
Left shoulder - Crossbow<br>
Right shoulder - Boiled Leather Armor<br>
Chest/neck - Jug of Water<br>
Top of head - Plate Armoured Cap.<br>
Somewhere uncomfortable - Coin Purse<br>
'''Player:''' [[GB]]<br>
 
 
====Yisheng Ji====
Half-Avian Hedge Witch<br>
'''Specialization:''' Healing / Medicine<br>
'''High/Low Ambitions:'''  Become immortal and eternally youthful / Make money<br>
'''Phobia:''' Being crushed to death<br>
'''Mutation:''' Feathers growing from arms, legs, and back that passively help regulate body temperature in non-extreme conditions, and ward off damp, but are obviously somewhat disturbing to look at<br>
'''Vulnerability:''' Consuming birdflesh makes him incredibly sick<br>
'''Ability:''' Frictionless, lightweight movement - He can treat non-solid surfaces as if they were perfectly solid and rigid, and move as if he were near-weightless. For example, walking across the surface of freshly-fallen snow without leaving any trace of his presence, walking across water without causing it to ripple, jumping into long (albeit quite slow) glides like 90s/00s wire fu movies, and slow-falling in the same fashion.<br>
 
'''Bio:''' An ancient, divine spirit beast came down from a celestial realm on business, taking human form when it arrived. (Specifically, its true form was a celestial rooster.) However, before it returned home, it encountered and was infatuated by a village maiden who happened to pass by, and inevitably seduced her. Yisheng Ji was the product of that pairing, although his father left before he was born, likely to never return. Due to this unusual heritage, he enjoys some measure of divine power, not granted by an external source. As he gets more experienced, he'll naturally unlock more and more of that bottomless divine potential. (aka standard level progression) He was apprenticed to, and eventually became a local doctor when he grew up. However, he felt his quiet life was too stagnant to allow him to truly grow, so he set off on his own to master both his medical skills and innate power, hoping to eventually cheat death and the passage of time itself.<br>
 
'''Inventory:'''<br>
Left hip: Brass Balm<br>
Right hip: Jug of wine<br>
Left shoulder: Clean cloth, hooked needles, & thread<br>
Right shoulder: Tools for field surgery<br>
Chest/neck: Blanket<br>
Top of head: Dragonweed<br>
Concealed: Greekfire<br>
'''Player:''' [[Tunic]]<br>
 
 
====Maria Agate====
Human Hedge Witch<br>
'''Specialization:''' Purifying Light (Basically the use of magical light to burn and kill enemies)<br>
'''High/Low Ambitions:'''  The destruction of Great Evil / The destruction of those she sees as "impure"<br>
'''Phobia:''' The taste of blood<br>
'''Mutation:''' A tongue that can split in half, turning into two fully ambulatory tentacles.<br>
'''Vulnerability:''' Magical darkness causes her to suffer symptoms similar to sunburn.<br>
'''Ability:''' Knots which hold the soul as well as the body. Tie someone to a chair and prevent them from lying, bind a door and ghosts can't walk through it, sufficiently elaborate macrame and some demon can't escape until improbable conditions (of her choosing) are met, that sort of thing. Self-bondage to reinforce self-control, too.<br>
 
'''Bio:''' Maria is a descendant of the Agate line, a series of holy men most known for their unparalleled command of what they identify as the "Purging Light", light powerful enough to burn and even kill those caught in it. She grew up learning the techniques, and when she came of age she set out to do battle with evil. She considers purity very important, though she finds temptations lie stronger than she'd expected...<br>
 
'''Description:''' Rather pretty, though hardened by her time spent adventuring. Due to her usual close proximity to intense light, she has a slight tan. She wears her blonde hair short, and has blue eyes. She is tall and thin, though with much more muscle than her brother. Normally rather buxom, she binds her chest with ropes in order to keep her self control in even the most taxing of situations. Usually clad in simple clothing that allows her to move her limbs easily.<br>
 
'''Inventory:'''<br>
Left Hip: Dried Bread<br>
Neck/Chest:Jade Amulet<br>
Left Shoulder Iron Statuette of Saint Agate, a distant ancestor made a Saint for his singlehanded defeat of a Demon Lord.<br>
Right Hip: Jug of Water<br>
Right Shoulder: Dragon weed<br>
Head: Platemail<br>
Somewhere Uncomfortable: Rope<br>
'''Player:''' [[The Archivist]]<br>
 
 
====Daniel Agate====
Human Hedge Witch<br>
'''Specialization:''' Purification, removal of negative status effects and minor healing<br>
'''High/Low Ambitions:'''  To do good / Men, men, ''men''. A sufficiently attractive man can easily distract Daniel, and he finds it difficult to resist their advances.<br>
'''Phobia:''' Large, feral dogs<br>
'''Mutation:''' Square pupils, with greatly enhanced depth perception and low-light vision<br>
'''Vulnerability:''' Magical darkness causes him to suffer symptoms similar to sunburn.<br>
'''Ability:''' An aura of light centered around himself that can be expanded and contracted at will. Causes mild burns and can occasionally be accidentally triggered by unwanted touches. At max power he's standing in a golden bonfire which might be visible miles away on a clear night, but it never provides useful illumination outside the actual radius of effect. As a side benefit, so long as the aura is extended beyond his skin (and thus visible) he doesn't have to worry about penalties to balance, climbing, grappling, etc. for slippery surfaces, nor diseases and poisons that work by breath or skin contact. It acts like a forcefield, pushing nasty sludge out of the way. Very handy in a plague environment. Corrosives could still be an issue, or anything ingested, or pressed right into an open wound.<br>
 
'''Bio:''' Maria's younger brother, Daniel was the "black sheep" of his family. Rather than his family's abilities of Purging Light, Daniel was born capable of the art of Purification, being capable of "burning away" curses and illness, along with minor wounds. Combined with his homosexuality, he proved unpopular in his traditional family. The day he turned of age, his loving sister Maria brought him along as a travelling companion, determined to treat him better than the rest of her family had.<br>
 
'''Description:''' Somehow manages to be even prettier than his sister, fresh-faced and youthful in appearance. Unlike his sister, he remains rather fair-skinned. His hair is blonde and slightly longer than that of his sister, and his eyes are a bright green rather than the blue of his sister's. He's as tall as Maria, though rather than her thin, somewhat angular appearance he manages to seem more lithe and soft, with a distinctly feminine way of holding himself. He keeps a spare set of candles strapped to his inner thigh at all times. His outfit is a robe meant to shame Purifiers such as himself, slightly too small for his body. <br>
 
'''Inventory:'''<br>
Left Shoulder: Brass Balm<br>
Right Shoulder: Brass Balm<br>
Uncomfortable Place: Candles, strapped to his inner thigh and easily mistaken for a concealed erection. The wicks tickle from time to time.<br>
Neck/Chest: Bronze Statuette of Saint Agate<br>
Left Hip: Cloth, Needles, Thread<br>
Right Hip: Knives<br>
Head: Jade Amulet <br>
 
'''Player:''' [[The Archivist]]<br>
 
 
====Djan Seriv====
Elf (Orc) Soldier<br>
'''Specialization:''' Slinger<br>
'''High/Low Ambitions:'''  Secure a quiet, peaceful life for as many people as he reasonably can / Revenge on those who caused his desertion<br>
'''Phobia:''' Swans, as they were depicted in the insignia of the noble who commanded his army<br>
'''Mutation:''' Mostly vestigal second set of jaws in throat<br>
'''Vulnerability:''' Aversion and nausea when gold is present in sufficient quantity to smell (which has the side benefit that he's supernaturally able to "smell" gold at all, which shouldn't be physically possible given it's extremely low room-temperature vapor pressure and lack of chemical reactivity), then painful blisters and eventual bleeding sores from skin contact.<br>
'''Ability:''' Bei Fong-style metalbending: Anything a smith could do with proper tools, he can do with his bare hands, usually faster and easier since he avoids the inefficiency of swinging a hammer around. Making useful items requires a roll against the relevant craft skill, since he still needs to understand what he's trying to do. It's easy to temporarily rubberize, say, some iron bars he wants to slip between and then leave seemingly undisturbed, but permanently reshaping stuff requires energy, which has to come from either his own body (fatigue), or oxidation of the item he's shaping. Accordingly, it's harder to work on anything corrosion-resistant, or in an oxygen-poor environment, or with an item he want to keep pristine and rust-free, but those problems don't stack. Twisting a sword into rusty scrap is just about the easiest thing in the world... provided he can grab it and concentrate for a second, which the sword's wielder might not cooperate with. Gold, platinum, moonsilver, pure lead (pewter and mundane silver are fine), and maybe a few other rarities or exotic alloys don't respond at all, no matter how hard he pushes. Along with, of course, anything nonmetallic, or not in contact with his skin. It's possible to reshape a large item far away by extending a thin wire over to connect to it, but anything more than he could plausibly lift with one hand (whether because of total mass or bad leverage) requires going very slowly, and even then is imprecise, like clenching a pool cue between his teeth and trying to write legibly with a half-dead ballpoint pen taped to the opposite end.<br>
 
'''Bio:''' Djan Seriv had the fortune to be born in a relatively quiet, rural region, so even if he was born fairly ugly for an elf he didn't attract much notice working on his family's farm. He grew strong chasing after sheep, lugging crops, and plowing fields, and when his next stroke of misfortune hit as a war flared up, he was soon drafted into the local lord's army. When he was young and afraid, a fervent anger at the nobility, the enemy, and the world burnt within him, making him an effective soldier. As the years beat him down, he became too weary to sustain his hatred and with little more than what he carried, finally decided to desert his army when the war dragged without any sign of ceasing. He doubts his old allies have much time or energy to spare tracking down one deserter, but just to be sure he's gone all the way to these ancient ruins to shake off pursuers and get something that could let him live a quiet life at last. He doesn't have much and earning his status as a veteran soldier has left him less handsome than ever, but he's tough and determined.<br>
 
'''Description:''' Djan Seriv is a large, bulky elf ugly enough to easily qualify as an orc. He has no style, he has no grace, this adventurer has a funny face. Djan was born with a somewhat asymmetrical facial structure, and his years of fighting weren't kind enough to give him the sort of scars people think are attractive on anime characters. His nose has been broken at least once and healed poorly, while another scar pulls a lip up to display several damaged teeth. He dresses in plain, drab clothing remarkable only because of a damaged patch on one lapel where it looks like part of the fabric was torn off and patched again.<br>
 
'''Inventory:'''<br>
Left hip - Lead bullets & sling<br>
Right hip - manacles<br>
Left shoulder - Spear<br>
Right shoulder - Wooden shield<br>
Chest/neck - Jade amulet shaped like a clenched fist<br>
Top of head - Dried meat in a small basket<br>
Somewhere uncomfortable - Plate armor<br>
'''Player:''' [[DanZapman]]<br>
 
 
====Geoffrey Vargas====
Human Rich Bastard<br>
'''Specialization:''' Escapology and evasion<br>
'''High/Low Ambitions:''' Maintain just barely enough professionalism as a mercenary to avoid being fired, then retire and collect a pension / Eat fruity pies<br>
'''Mutation:''' A nasty-looking, vaguely-ominous sigil etched into the back of his shoulder, which needs to be re-bandaged on a regular basis (at least every day or two) or it starts to fester, and getting hit there hurts more than it otherwise might. Paying close attention to aches can provide early warning of inclement weather, magical traps, or other bad news. The brand also makes monsters prefer him, when given a choice of targets.<br>
'''Seriously Expensive Thing:''' An enchanted belt which provides enhanced strength and/or speed, but only during moments of heroic desperation
 
'''Bio:''' A former Royal Guardsman and professional coward.<br>
 
'''Inventory:'''
Left hip - Dagger<br>
Right hip - Enchanted belt<br>
Left shoulder - Spear<br>
Right shoulder - single plate pauldron<br>
Chest/neck - plate-mail<br>
Top of head - Strong skullcap helmet (well maintained)<br>
Somewhere uncomfortable - Nothing?<br>
'''Player:''' [[Riotmode]]<br>
 
 
====Rhea====
Half-goblinoid Hedge Witch<br>
'''Specialization:''' Empathic Fire<br>
'''High/Low Ambitions:'''Baking!  Specifically.  She can cook other things, but she's interested in making fancy deserts, mostly. / Fascination with the sun<br>
'''Phobia:'''  Unnatural / magical darkness.  Anything that light fails to illuminate the way it should.  Possibly sufficiently aberrant distortions of light as well.<br>
'''Mutation:''' Her emotions made manifest in flame. (small orbiting flames)<br>
'''Vulnerability:''' Super drowning powers.  Being put in an environment where it's ''impossible'' for her to create flame is unhealthy, as it's a spiritual extension of herself.
'''Ability:''' Fire bending / empathic communication with flame (and sufficiently flame-like magics).<br>
 
'''Bio:'''A native of the depths, rather than an adventurer who delved too deep.  Before the Church of Orcus moved in and allied with them, local goblinoids primarily revered certain sites of geothermal activity.  In one such case, the relevant local divinity lay with one of those remaining faithful geyser-worshippers, with the intention of creating a political pawn.<br>
Of course, politics being what they are, these plans never really came to fruition.  Rhea's background left her as something of a priestess, a duty she was always reasonable content to fulfill (and she honors her mother still), but her real passion was always backing.  Something that she really couldn't explore to the fullest back home.  There weren't exactly the right supplies, and the local culinary traditions ran in a different direction.  So with her mother's (confused, but tolerant) blessing, she's off to see the surface and master her culinary field of choice in a more favorable environment.<br>
(I'm thinking heritage means she would come across as really tall for a goblinoid, but pretty short for humans.  Somewhat odd looking to both, as a human might find her nowhere near ugly enough to be a golbin, and vice versa).<br>
 
'''Inventory:'''<br>
top of head: Cinnamon Incense (useful, burns, played a role in certain religious rituals, plus it's a spice you could cook with)<br>
left shoulder: Cookware (limited set of pots and pans)<br>
right shoulder: Greekfire<br>
chest/neck: Bronze statuette (representation of her fire-divinity mother)<br>
left hip: Knives (of a type more suited for cooking or gathering than combat)<br>
right hip: jug of oil (can be used for cooking, rituals, negotiating material)<br>
hidden somewhere uncomfortable: tools for lockpicking and field surgery (trivial sterilization, and can probably be used for tweaking fine details on dessert preparation)<br>
'''Player:''' [[mageykun]]<br>
 
===Casualties===
----
None yet!
 
 
===Not so Disposable Minions===
----
'''Lt. Dan''': Undead Elvinoid and Eric's First in command. This creature's name is in reference to the character of Lieutenant Dan from the 1994 movie ''Forrest Gump''.
 
'''2nd Lt. Dangle''' Undead Elvinoid and Eric's Second in command. This creature's name is in reference to the character of Lieutenant Dangle from the television series ''Reno 911!''


'''Pvt. Dip''': Undead Elvinoid under Eric's command. Name originally coined by player Santova.
;Group II, The Jailbirds: Rhea, Azure


'''Pvt. Dodge''': Undead Elvinoid under Eric's command. Name originally coined by player Santova.
;Group III, The Dungeoneers: (a) Geoffrey, Helen, Isaiha, Pog<br>(b) Malkov


'''Pvt. Delilah''': Undead Elvinoid under Eric's command. Name originally coined by player Santova.
;Demoted to NPC: Eric, Djan


'''Pvt. Bob/DECEASED''': Undead Elvinoid under Eric's command. Name originally coined by player Santova. Torn apart by an Empty Sweeper whilst leading the party through the underground in Session 2, Thread 1.
===Act 1===
The original session, which died after we spent an entire thread faffing around setting up a pirate ship.


==Act 1 (Pre-Reboot) Character Roster:== <!--sorted by status, then order of introduction-->
{| class=wikitable style="text-align:center"
 
! Character || Class || Specialization || Summary || Player
===Active Characters===
|-
 
| '''Marijke''' || Hedge Witch || Suggestion / Mental influences || style="text-align:left" |  || [[mageykun]]
 
|-
====Marijke====
| '''Sgt. Nick''' || Soldier || Intuition || style="text-align:left" |  ||
Hedge Witch<br>
|-
'''Specialization:''' Suggestion / Mental influences<br>
| '''"Sir" Garaile''' || Soldier || Single combat || style="text-align:left" |  || [[Tunic]]
'''High/Low Ambitions:''' Greed / Wealth<br>
|-
'''Vulnerability:''' Allergy to shellfish<br>
| '''Nico Nashville''' || Townie || Bluff / Acting || style="text-align:left" | || [[CalimariGod]]
'''Spells:'''<br>
|-
:{|  
| '''Yeven Surgis''' || Rich Bastard || Demons || style="text-align:left" |  || [[Bad transetor]] <!--misspelling intentional-->
|+ style="caption-side:bottom" | * "Free Samples" allow for these spells to be cast once per person per day, independent of prepared spell slots.
|-
|- valign="top"
| '''Than''' || Soldier || Sharpshooter || style="text-align:left" |  ||
<!--The non-breakable spaces are to prevent the table from breaking those phrases into 2 lines-->
|-
<!--This is easier than manually specifying the width of each column-->
| '''Dimitry "the White Snake" Nicola''' || Townie  || Stealth, assassination, thievery || style="text-align:left" |  ||
| align="center" |''Minor'' || (4&nbsp;slots): || staunch bleeding, resume bleeding, sense poison, gum-fire, whisper-web, bestow fool's luck, green milk curse, footsore curse, experimental miscellany
|-
|- valign="top"
| '''Letkra''' || Rich Bastard || Spear-dancing || style="text-align:left" |  || [[Mitsukara]]
| align="center" |''First&nbsp;circle'' || (4&nbsp;slots): || spit fire, least true healing*, least true spite, bestow shadow armor, bite-the-pinecone curse, friendship curse*, first servant invocation (specify type), appraise, rhyme of mending, lightning lecture atemi
|-
|- valign="top"
| '''Riv''' || Hedge Witch || Alchemy / Artificing || style="text-align:left" | || [[Santova]]
| align="center" |''Second&nbsp;circle'' || (3&nbsp;slots): || demand gift, spit spiders, tesserflecked, penalty clause, least astral courier
|-
| '''Ravenous Llyr''' || Soldier || Tracking / Hunting || style="text-align:left" |  || [[Tunic]]
|-
| '''Stone''' || Hedge Witch  || Spirits || style="text-align:left" |  || [[Santova]]
|}
|}
'''Ability:''' Gemstone Familiar<br>
'''Player:''' [[mageykun]]<br>
<!-- Sgt. Nick -->
===="Sir" Garaile====
Soldier<br>
'''Specialization:''' Single combat<br>
'''High/Low Ambitions:''' Renown / Collecting trophies<br>
'''Mutation:''' Unusually-jointed<br>
'''Player:''' [[Tunic]]<br>
====Nico Nashville====
Townie<br>
'''Specialization:''' Bluff / Acting<br>
'''High/Low Ambitions:''' Occult secrets / Costuming<br>
'''Phobia:''' Memory loss<br>
'''Parasite:''' Babel worm (distracting universal translation)<br>
'''Vulnerability:''' Unusually receptive to magic<br>
'''Innate Power:''' Uncannily adept method actor, can convince observers of blatant untruths and take on aspects or abilities of his persona; believes it while acting.<br>
'''Player:''' [[CalimariGod]]<br>
<!-- Yeven Surgis -->
====Than====
Soldier<br>
'''Specialization:''' Sharpshooter<br>
'''High/Low Ambitions:''' Purification of insane undead / Verifying hostiles are indeed dead<br>
'''Phobia:''' Being cornered<br>
'''Mutation:''' Heterochromia (blue eye can tell if someone is lying, but not the truth itself; red eye can see enemy vitals)<br>
'''Vulnerability:''' Violent deaths within 5 yards will momentarily leave her incapacitated or paralyzed<br>
'''Innate Power:''' Wields a trick weapon spirit bow that can be summoned and desummoned at will<br>
====Dimitry "the White Snake" Nicola====
Townie<br>
'''Specialization:''' Stealth, assassination, thievery<br>
'''High/Low Ambitions:''' Reversion of numerous changes to his biology, so he can live comfortably / Fetish for bring mind controlled<br>
'''Phobia:''' Arachnids / being labelled as an outcast, being shunned<br>
'''Mutation:''' Cursed, black, soulless-looking and reptillian-like eyes which are really sensitive to light, but adjust easier and see further in the dark. Deathly pale skin. Female physical traits<br>
'''Vulnerability:''' Affected by many alteration spells. Vibrant to Detect Magic, appears more appetizing to magic-absorbing/eating creatures, less likely to gain positive effects from further alteration spells<br>
'''Innate Power:''' Sociopathic. Remains calm and keeps a clear head in stressful situations, and is unfettered morally<br>
====Letkra====
Rich Bastard<br>
'''Specialization:''' Spear-dancing<br>
'''High/Low Ambitions:''' Find a way to return to her home dimension / Large impalement, self or otherwise<br>
'''Phobia:''' Being trapped in a ward or summoning diagram (Psychologically incapable of freeing herself from perceived restraints in a deliberate fashion)<br>
'''Mutation:''' Is a golem-construct composed of semi-homogenous inorganic material, with freely detachable limbs and head; automatic self-repair is slower than human healing<br>
'''Vulnerability:''' Requires a pint of oil every 6-8 hours of activity, rather than food and water<br>
'''Innate Power:''' Generates an adjustable force field around herself, which can act passively as a small shield or actively as a large barrier<br>
'''Player:''' [[Mitsukara]]<br>
====Riv====
Hedge Witch<br>
'''Specialization:''' Alchemy / Artificing<br>
'''High/Low Ambitions:''' Eternal life / Pursuit of knowledge<br>
'''Phobia:''' Fear of own mortality<br>
'''Mutation:''' Four arms<br>
'''Vulnerability:''' Partially mummified: weakness to both fire and water, but resistant to physical damage; unusual blood clots at one-tenth speed, but also bleeds out at one-tenth speed<br>
'''Innate Power:''' Tinkering (Rapid prototyping of mad science gadgets)<br>
'''Player:''' [[Santova]]<br>
====Ravenous Llyr====
Soldier<br>
'''Specialization:''' Tracking / Hunting<br>
'''High/Low Ambitions:''' Finding true love / Eating freshly-killed raw meat <br>
'''Phobia:''' Completely inorganic creatures, such as metal golems <br>
'''Mutation:''' Superpowered digestive system: can't be harmed by anything ingested, and consuming meat in particular triggers a temporary surge of rapid bodily regeneration based on how much was eaten<br>
'''Vulnerability:''' Highly gullible, with little-to-no understanding of social subtleties; easily tricked by even simple deception<br>
'''Innate Power:''' Were-shark, shifting reflexively based on context: full human on dry land, shark in deep/salty water, grotesque shark-faced biped in shallow/fresh water, heavy rain, on a beach, or when coated in blood; strenuous and itchy to use the 'wrong' form<br>
'''Player:''' [[Tunic]]<br>
====Stone====
Hedge Witch<br>
'''Specialization:''' Spirits<br>
'''High/Low Ambitions:''' Break his family's curse / Tuning out the spirits through drug use<br>
'''Phobia:''' Drowning / Deep water<br>
'''Mutation:''' Left leg up to just above hip is made of stone<br>
'''Vulnerability:''' Tendency to be possessed, even by spirits that wouldn't normally be able to<br>
'''Innate Power:''' Context-sensitive postcognition: spirits of ancestors can be called upon to recite a target's spiritual condition and history<br>
'''Player:''' [[Santova]]<br>


===Casualties===
<!--
----
==Notable NPCs==
===Contemporary===


====Sgt. Nick====
===Historical / Mythological===
Soldier<br>
'''Specialization:''' Intuition<br>
'''High/Low Ambitions:''' Redemption / Fascinated by ghosts<br>
'''Phobia:''' Disease and rotting corpses<br>
'''Fate:''' Left for dead in diseased pool with a corpse in it<br>


==Religions / Gods==


====Yeven Surgis====
==Places?==
Rich Bastard<br>
-->
'''Specialization:''' Demons<br>
'''High/Low Ambitions:''' Revenge / Groom themselves frequently, and be impeccable<br>
'''Phobia:''' Claustrophobia<br>
'''Mutation:''' Blind, but with 10-meter Blindsight<br>
'''Vulnerability:''' Spells affect her as if she were a demon; symbols of holy faith or purity are injurious<br>
'''Innate Power:''' Lesser gravity control<br>
'''Player:''' [[Bad transetor]]<br>
'''Fate:''' MIA; wandered off into labyrinthine caves<br>


==Gallery==
==Gallery==

Revision as of 19:33, 2 May 2017

Please do not [T]ake these Organs by JamesLeng
710774.png

Act 1


Act 2


An old school dice-based dungeon crawl, where individual suggesters control their own hapless adventurers.


Spoiler.gif This article contains spoilers! You were warned.


Player Characters

For long form character sheets, see here.

Listed in order of introduction, sorted by arc.

Act 2

The currently active session.

Character Class Specialization Summary Player
Maru Red Tiefling Townie Skald A boisterous and bawdy musical brawler hungry for fame and afraid of being forgotten, with a spectral axe earned in an act of bloody vengeance at her beck and call. Santova
Hore Wutashi Gnoll-Human Hybrid Hedge Witch Outsider Shaman An erratic, bloodthirsty and shameless cybernetically enhanced murder-gnoll, complete with variable arm canon. Kome
Decaro Vos Eel-man Soldier Grappling The friendly and good hearted paladin of a benign tentacle goddess, blessed with the power of holy mutation. Currently sporting a third eye, a crab claw, and naga tail. strngy
Davina / Viste Human Rich Bastard Fencer A noble swordswoman capable of cutting portals in air, prone to hologram flickering, and host to an extraplaner horror. Moonlights as a magical girl and seeks to restore her fallen house. mageykun
Eric Grimwald Human Rich Bastard Commanding Others A lonely soul, possessing a disquieting appetite and difficulties with conventional healing. He seeks the immortality of undeath and a bride with which to share eternity. GB
Yisheng Ji Half-Avian Hedge Witch Healing / Medicine A dour and serious medical professional in the style of an eastern cultivator. Capable of moving weightlessly, possess perfect balance, and seeks true immortality. Tunic
Maria Agate Human Hedge Witch Purifying Light A fighting nun of a family order who wields a searing, purging light to combat evil and the undead. Skilled with knots and more abstract wards and bindings. The Archivist
Daniel Agate Human Hedge Witch Purification Maria's brother, and the black sheep of the family, due to his homosexuality and a non-combative manifestation of the familial gift, an aura capable of repelling or purging poisons, curses and disease. The Archivist
Djan Seriv Elf (Orc) Soldier Slinger A soldier turned deserter with the ability to manipulate most metals like putty, with the exception of a painful allergy to gold. He hopes to find both peace and revenge. DanZapman
Rhea Half-goblinoid Hedge Witch Empathic Fire A cheerful and somewhat guileless half-goblin fire priestess, from the deep underground. On a pilgrimage to the surface in service of her real passion as a dessert chef (and an unhealthy fascination with the sun). mageykun
Geoffrey Vargas Human Rich Bastard Escapology and Evasion A former Royal Guardsman, professional coward and most recently (and mostly accidentally) an ancestral sorcerer. A sigil burned into his flesh warns him of danger, but also attracts it to him. Riotmode
Helen Nabot Human Townie Deception / Gall An older intellectual and scholar, bearing a curse on her back (literally and figuratively) which she believes is slowly consuming her past. She's turned to dangerous adventuring in search of ancient secrets and a possible cure. strngy
Azure Youngmason Phoenix Blooded Harpy Rich Bastard Entrancing Song A self adsorbed and flighty avian who expects to breeze through trouble with some combination of fast talking, sex appeal, her brutish slave, Pog, and conditional combustible immortality. Kome
Isaiah, son of Elohim Necrolithograph Hedge Witch Death Domain An ambulatory suit of armor with the mind of a twelve year old boy who ineptly attempts to conceal his his unnatural condition. Prophet of Hanspur, blessed with the power to divine the wisdom of roads. Santova
Pog Roastchester Orc Soldier Tank Azure's slave, and a being of astonishingly limited intellect and prodigious strength and resilience. Possess porcine features and appearance. Kome
Malkov Human Hedge Witch Lightning/Undead-Bane Chi Powers A clawed and scared martial artist and former victim of necromatic experiments who now seeks to destroy both the undead and their masters. The Archivist
Group I, The (New) Fire Hawks
Maru, Hore, Vos, Davina, Ji, Maria, Daniel
Group II, The Jailbirds
Rhea, Azure
Group III, The Dungeoneers
(a) Geoffrey, Helen, Isaiha, Pog
(b) Malkov
Demoted to NPC
Eric, Djan

Act 1

The original session, which died after we spent an entire thread faffing around setting up a pirate ship.

Character Class Specialization Summary Player
Marijke Hedge Witch Suggestion / Mental influences mageykun
Sgt. Nick Soldier Intuition
"Sir" Garaile Soldier Single combat Tunic
Nico Nashville Townie Bluff / Acting CalimariGod
Yeven Surgis Rich Bastard Demons Bad transetor
Than Soldier Sharpshooter
Dimitry "the White Snake" Nicola Townie Stealth, assassination, thievery
Letkra Rich Bastard Spear-dancing Mitsukara
Riv Hedge Witch Alchemy / Artificing Santova
Ravenous Llyr Soldier Tracking / Hunting Tunic
Stone Hedge Witch Spirits Santova


Gallery

Official

Maps

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Battle site, Greznek FortLinkToBoard.gif
721109.png
SeacoastLinkToBoard.gif
727422.png
Eel-tick BaseLinkToBoard.gif
775069.png
Goyle BaseLinkToBoard.gif


Fanart

99607.png
Letkra
By Mitsukara
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107181.png
Vos
By strngy
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107542.png
Also Vos
By mageykun
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107676.png
Geoffrey
By Riotmode
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107677.png
Geoffrey
By Riotmode
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107694.png
By GBLinkToBoard.gif
108554.png
By strngyLinkToBoard.gif
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Davina
By mageykun
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Rhea
By Riotmode
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Maps

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Cubic Cart of Holding
By mageykun
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Bloodmist Labyrinth (Part II)
By mageykun
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Overworld (initial rough)
By mageykun
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Quests by JamesLeng

TGchan: Fluorine Quest | Metyelilu's Revenge | Please do not [T]ake these Organs | Seek Alternate Route | Neomah Quest: Race to the West Pole | Dragon King Quest | RNG_XALT.qst | Indivisible Fortress | Thaumaturge Quest | You All Meet In A Jungle | Voidfarer's Daughter | Transporter Accident