The End: Difference between revisions
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=Setting= | =Setting= | ||
The End takes place in the world of Caelum, a world it shares with Ed Pastry's other spinoff quest, [[Antisex Quest]]. | The End takes place in the world of Caelum, a world it shares with Ed Pastry's other spinoff quest, [[Antisex Quest]]. | ||
[[Image:Awesome map ting.png|thumb|right]] <!--picture accompanying heading--> | |||
===World=== | |||
Caelum is a flat world...describe geography and cities...creation myth here too or seprate? | |||
[[Image:six races from creation myth.png|thumb|right]] <!--picture accompanying heading--> | |||
===Races=== | |||
Caelum is inhabinated by six distinct races: | |||
[[Image: strawmen.png|thumb|right]] <!--picture accompanying heading--> | |||
===Strawmen=== | |||
Made from mud | |||
[[Image: Kiln.png|thumb|right]] <!--picture accompanying heading--> | |||
===Kiln=== | |||
Made from clay | |||
The Kiln have virtually no major cities, they are entirely a guild based society. Each guild functions like a tiny nation, electing their own leaders, setting laws and regulations and managing contact with the rest of the world. Halltown is the closest thing the Kiln have to a city, and even then it is just a very poorly organized cluster of guildhalls. Most guilds fit within these four categories: research, craft, mercenary, and service. The Kiln are a very inventive people; most guilds have well-funded and highly active R&D divisions. These guilds are responsible for most of Caelum’s inventions, but in reality very few are practical at all. | |||
Mercenaries make up the entirety of the Kiln fighting force. These particular guilds range from simple market guards to powerful paramilitary organizations. The real power of Kiln mercenaries is that they generally use the best equipment they can afford, which is almost everything on the market. The Condotierri is the most largest, most powerful and wealthiest of these organizations. They are also the most difficult to draw, which is why you probably won't see them in Simon's adventures. | |||
[[Image: clockwork.png|thumb|right]] <!--picture accompanying heading--> | |||
===Mechmen (Clockworks)=== | |||
Made from ore | |||
[[Image: arid.png|thumb|right]] <!--picture accompanying heading--> | |||
===Arids=== | |||
Made from sand | |||
[[Image: cremates.png|thumb|right]] <!--picture accompanying heading--> | |||
===Cremates=== | |||
Made from magma | |||
[[Image: cobbles.png|thumb|right]] <!--picture accompanying heading--> | |||
===Cobbles=== | |||
Made from stone | |||
(( This section should be a bit more filled out. In particular, info about the world itself, the races, and... oh yeah, that map image would be nice. )) | (( This section should be a bit more filled out. In particular, info about the world itself, the races, and... oh yeah, that map image would be nice. )) |
Revision as of 22:42, 10 November 2009
The End by Ed Pastry |
Chapter 1 Chapter 2 |
Authored by Ed Pastry.
One of the grandfather quests of tgchan. X days until The End is a quest about Simon, an astronomer who discovers that the world will end in 30 days. He figures he should do something about this.
Overview
WORDS WORDS WORDS WORDS WORDS
This article contains spoilers! You were warned. |
Setting
The End takes place in the world of Caelum, a world it shares with Ed Pastry's other spinoff quest, Antisex Quest.
World
Caelum is a flat world...describe geography and cities...creation myth here too or seprate?
Races
Caelum is inhabinated by six distinct races:
Strawmen
Made from mud
Kiln
Made from clay
The Kiln have virtually no major cities, they are entirely a guild based society. Each guild functions like a tiny nation, electing their own leaders, setting laws and regulations and managing contact with the rest of the world. Halltown is the closest thing the Kiln have to a city, and even then it is just a very poorly organized cluster of guildhalls. Most guilds fit within these four categories: research, craft, mercenary, and service. The Kiln are a very inventive people; most guilds have well-funded and highly active R&D divisions. These guilds are responsible for most of Caelum’s inventions, but in reality very few are practical at all.
Mercenaries make up the entirety of the Kiln fighting force. These particular guilds range from simple market guards to powerful paramilitary organizations. The real power of Kiln mercenaries is that they generally use the best equipment they can afford, which is almost everything on the market. The Condotierri is the most largest, most powerful and wealthiest of these organizations. They are also the most difficult to draw, which is why you probably won't see them in Simon's adventures.
Mechmen (Clockworks)
Made from ore
Arids
Made from sand
Cremates
Made from magma
Cobbles
Made from stone
(( This section should be a bit more filled out. In particular, info about the world itself, the races, and... oh yeah, that map image would be nice. ))
Characters
Simon
Full Name: Simon Betelgeuse
Race: Kiln
Profession: Astronomer
Slater
Full Name: Sam Slater
Race: Clockwork
Profession: Butler
Io
Full Name: Io Adhara
Race: Kiln
Profession: Director of the Astronomical Studies Society (A.S.S)
Gallery
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