Ktullis: Difference between revisions
(Created page with 'Ktullis (plural: Ktulli) is a term given to a race of creatures. They appear in Tinker Quest. ==Race Information== [[image:Ktullis.png|200px|thumb|right|A rough detailing of…') |
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[[image:Ktullis.png|200px|thumb|right|A rough detailing of a female Ktullis (pre-quest).]] | [[image:Ktullis.png|200px|thumb|right|A rough detailing of a female Ktullis (pre-quest).]] | ||
Ktulli are aquaeous, semi-magical creatures. They are about eight feet in length and have wing-like fins. They thrive from and survive with heat accumulated over their lifetime, which they obtain usually underground. The glowing patterns on their body details the amount of heat they currently have; the more patterns and the brighter they glow, the more heat they have in reserve. | Ktulli are aquaeous, semi-magical creatures. They are about eight feet in length and have wing-like fins. They thrive from and survive with heat accumulated over their lifetime, which they obtain usually underground. The glowing patterns on their body details the amount of heat they currently have; the more patterns and the brighter they glow, the more heat they have in reserve. | ||
They are part-magical creatures. It is said that they convert their heat reserve whenever they wish to use magic, though the specific details are unknown. | |||
Some of them have face plates, which they get from the skeleton of their deceased ancestor. This serves unknown functions as of yet. | Some of them have face plates, which they get from the skeleton of their deceased ancestor. This serves unknown functions as of yet. |
Revision as of 13:47, 25 September 2010
Ktullis (plural: Ktulli) is a term given to a race of creatures. They appear in Tinker Quest.
Race Information
Ktulli are aquaeous, semi-magical creatures. They are about eight feet in length and have wing-like fins. They thrive from and survive with heat accumulated over their lifetime, which they obtain usually underground. The glowing patterns on their body details the amount of heat they currently have; the more patterns and the brighter they glow, the more heat they have in reserve.
They are part-magical creatures. It is said that they convert their heat reserve whenever they wish to use magic, though the specific details are unknown.
Some of them have face plates, which they get from the skeleton of their deceased ancestor. This serves unknown functions as of yet.
Races and Species |
Generic: Bugfolk | Catfolk | Demon / Devil | Dragon | Dwarf | Elf | Gnoll | Goblin | Grue | Halfling | Human | Illithid | Kobold | Lizardfolk | Mimic | Mimiga | Ogre | Orc | Pokémon | Ratfolk | Slime | Tonberry Original: Amtsvane | Arid | Astranian | Blockhead | Bubble Dragon | Chameleon | Clockwork | Cobble | Cremate | Doobie | Engsami | Golden | Gour | Hat'kal | Indahl | Kiln | Krobin | Ktullis | Lazurek | Leferran | Lohrke | Mok | Nedynvor | Neumono | Nevrean | Odd | Ophian | Qal | Ravian | Salazzarine | Scellor | Sergal | Sheepfolk | Shocker Crab | Silirw (Cyral/Enial) | Strawman | Talyxian | Tozol | Vidder | Volto |