TGMUD (outdated): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Image:Tgmud.png|right|thumb|400px|does it like to crossdress as a sofa]] | [[Image:Tgmud.png|right|thumb|400px|does it like to crossdress as a sofa]] | ||
TGMUD is a text-based action/adventure game run on the CoffeeMUD Engine. It is developed mostly by quest authors and the project is headed by [[User:Squeegy|Squeegy]]. Its offshoots include [[RUBYMUD]] and StrataMUD. | TGMUD is a text-based action/adventure game run on the CoffeeMUD Engine. It is developed mostly by quest authors and the project is headed by [[User:Squeegy|Squeegy]]. Its offshoots include [[RubyMUD|RUBYMUD]] and StrataMUD. | ||
Use some kind of client (MUSHclient is good) and connect tor<br> | Use some kind of client (MUSHclient is good) and connect tor<br> |
Revision as of 17:32, 4 September 2010
TGMUD is a text-based action/adventure game run on the CoffeeMUD Engine. It is developed mostly by quest authors and the project is headed by Squeegy. Its offshoots include RUBYMUD and StrataMUD.
Use some kind of client (MUSHclient is good) and connect tor
IP: www5.tgchan.org PORT: 5555
to get in the game.
New /tg/MUD
Team
Currently active archons:
- Squeegy
- Freis
- Rosque
- Raycaster
- Glide
Areas
Areas open to exploration:
- Phantom Star
- The Pyramid
- Turning Sands
- Suburbia
- Quake Dungeon
- Flatwood
- Abandoned Mines
Playable Races
Races that are playable/implemented:
- Dwarf
- Human
- Lohrke
- Sergal
- Goblin
- Elf
- Clockwork
- Cutebold
- Tozol
- Lamia
- Curelian
- Burmecian
- Duran
Stats
There are six stats:
- Strength - Impacts accuracy and aim, may impact damage.
- Intelligence - Memory and concentration, ability to gain greater proficiency in skills and spells.
- Dexterity - Agility and the ability to dodge blows.
- Wisdom - Intuition, wit, and the ability to gain more practice/training points per level.
- Constitution - Health, stamina, hit points.
- Charisma - Grace, charm, lowered prices, and higher sell rates.
Classes
There are some custom classes:
- Soldier
- Engineer
Old /tg/MUD
Areas
Area were open to exploration:
- AlienQuest
- Catarnia
- Sorpigal
- Jiflobrildus
- Los Dongeles
The different areas were connected either by land or by the Realm of Infinite Psyche, which had five rooms. The downstairs was a hub of portals (cracks in reality) that lead to different places which could be viewed with the 'look' command. The upstairs was a lounge, including a respawning torch chest, a leather couch (for fucking resting your tired limbs), and water cooler of infinite psyche. It was a good meeting and regrouping area for players. You could also buy training sessions and practice points from the shopkeep in the Realm, using quest points gained through completion of quests.
Playable Races
Races that were playable/implemented:
- Clockwork
- Cutebold
- Dorf
- Elf
- Gnoll
- Goblin
- Gour
- Halfbold
- Halfling
- Human
- Lohrke
- Nedynvor
- Ophian
- Orc
- Ratman
- Sergal
- Talyxian
- Tonberry
- Volto
- Wolperting
Each had different bonuses and penalties that make them partial to one class or another. Races were added on the whims of the developers.
New Classes
- Soldier
Planned Classes
- Intern
- Technician
- Engineer
- Tech Wizard
- Sniper
- Chemist
- Medic
- Officer
- SWAT