MultiQuest: Difference between revisions

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[[Image:MultiQuest_Door.jpg|thumb|right|We found a door. It was epic.]]
[[Image:MultiQuest_Door.jpg|300px|thumb|right|We found a door. It was epic.]]


MultiQuest was an attempt to create a spontaneous, long quest authored by several people. The idea behind the quest was such:
MultiQuest was an attempt to create a spontaneous, long quest authored by several people. The idea behind the quest was such:


Person A would post response 1. Person B would post response 2. Person C would post response 3. Etc.
Person A would post response 1. Person B would post response 2. Person C would post response 3. Etc. The quest's progression would then cycle through a number of authors, approximately 7-8 of them. Nothing was considered canon until it appeared in an update; there was no offically planned setting or theme or genre, and even the narrative style swung wildly (from a ridiculously flanderized British accent to none at all, for instance).


Nothing was considered canon until it appeared in an update; there was no offically planned setting or theme or genre.
Unsurprisingly, the quest died somewhere within the first 25 updates.


Needless to say, the quest fell on its face and died pretty quickly.
Authors who took part in MultiQuest before it died (in order of first appearance):
 
Authors who took part in MultiQuest before it died:


[[Bromeliad]], [[SZ]], [[Driblis]], [[GREEN]], [[Adept]], [[Scibotic]], [[Gnome]], [[RNG]], and [[Cruxador]].
[[Bromeliad]], [[SZ]], [[Driblis]], [[GREEN]], [[Adept]], [[Scibotic]], [[Gnome]], [[RNG]], and [[Cruxador]].


For all intents and purposes considered a failed experiment.
For all intents and purposes considered a failed experiment.
[http://tgchan.org/kusaba/graveyard/res/37304.html Graveyard Link]


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Revision as of 14:31, 6 November 2009

We found a door. It was epic.

MultiQuest was an attempt to create a spontaneous, long quest authored by several people. The idea behind the quest was such:

Person A would post response 1. Person B would post response 2. Person C would post response 3. Etc. The quest's progression would then cycle through a number of authors, approximately 7-8 of them. Nothing was considered canon until it appeared in an update; there was no offically planned setting or theme or genre, and even the narrative style swung wildly (from a ridiculously flanderized British accent to none at all, for instance).

Unsurprisingly, the quest died somewhere within the first 25 updates.

Authors who took part in MultiQuest before it died (in order of first appearance):

Bromeliad, SZ, Driblis, GREEN, Adept, Scibotic, Gnome, RNG, and Cruxador.

For all intents and purposes considered a failed experiment.

Graveyard Link