Overlord Stats: Difference between revisions

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=Known units=
==Sword Master==
::???
==Spear Master==
::Can hit any unit two spaces away and 1 diagonally. Can use Jump and hit from 3 spaces away once per encounter. They can also Throw their spear to hit enemies from four spaces away but must retrieve the spear.
==Flame Wizard==
::Casts fire based spells at a distance. Can increase their abilities by leveling up and metamagic rods.
==Healer==
::Can cast heal and other buff spells at allies nearby. Can revive allies at level 20.
==Gunner==
::Can hit anything horizontal and vertical so long as the target is within their line of sight.
==Archer==
::Can hit any unit within their range. Typical range is 4+1/Two levels for a max of 10 spaces.
==Tinker==
::???
=Current Units=
=Current Units=
==Overlord==
==Overlord==
Line 49: Line 71:
::ATK: 1-2
::ATK: 1-2
::SPD: 3 Spaces
::SPD: 3 Spaces
::MP: 2
::MP: 3


'''Skills and Abilities'''
'''Skills and Abilities'''
Line 62: Line 84:
::ATK: 15-20
::ATK: 15-20
::SPD: 3 Spaces
::SPD: 3 Spaces
::Range: 10(Max)
::Range: 6


'''Skills and Abilities'''
'''Skills and Abilities'''
Line 78: Line 100:
::ATK: 0
::ATK: 0
::SPD: 3 Spaces
::SPD: 3 Spaces
::MP: 2
::MP: 3


'''Skills and Abilities'''
'''Skills and Abilities'''

Revision as of 03:42, 27 July 2011

Known units

Sword Master

???

Spear Master

Can hit any unit two spaces away and 1 diagonally. Can use Jump and hit from 3 spaces away once per encounter. They can also Throw their spear to hit enemies from four spaces away but must retrieve the spear.

Flame Wizard

Casts fire based spells at a distance. Can increase their abilities by leveling up and metamagic rods.

Healer

Can cast heal and other buff spells at allies nearby. Can revive allies at level 20.

Gunner

Can hit anything horizontal and vertical so long as the target is within their line of sight.

Archer

Can hit any unit within their range. Typical range is 4+1/Two levels for a max of 10 spaces.

Tinker

???

Current Units

Overlord

Right now Overlord is best at simply staying back and shooting stuff with his blaster. He has no true skills or special abilities other then Enslaving and Ordering around troops.

Stats

HP: 1
ATK: 10
SPD: 5 Spaces(Flight)

Skills and Abilities

Enslave
Command

Rose LV3

Rose uses a Spear which can hit enemies up to 2 spaces away or 1 diagonally. She can also toss the spear at minus accuracy for x2 damage at a range of 4 squares.

Stats

HP: 63
ATK: 17-19
SPD: 3 Spaces/ 2(Minor Flight)

Skills and Abilities

Comrades in Arms: When within one space of Emily and the Overlord her attacks do an additional 5 damage.
Jump: Using her Spear Rose can launch herself into the air and slam down on an opponent within 3 squares any side of her for double damage. Crit jump is Instant Death to most enemies. Can only be used once per encounter.

Emily LV2

Her only real power is her Arm Blade which can slice for x2 damage at 18-20 as opposed to just 20. She can also Levitate over gaps and difficult terrain without taking any penalty to movement.

Stats

HP: 51
ATK: 15-17
SPD: 3 Spaces(Levitation)

Skills and Abilities

Rage: If Overlord or Rose are bloodied within 2 spaces of Emily her attack do an automatic x2 damage but she must attack every round. Every round. Even against Allies.
Endure: Emily can work up to -5 HP at which point she simply falls apart.'

Ruby LV2

Ruby is extremely weak in everything but her magic. She's best kept in the back for support.
At levels 4 7 10 13 16 19 20 she gets new spells.
At level 10 she can change her class to another branch of Magic User

Stats

HP: 15
ATK: 1-2
SPD: 3 Spaces
MP: 3

Skills and Abilities

Fire (Spell) Range of 5-7 spaces dealing fire elemental damage with a 20 percent chance of burning the target for an additional 3 each round.

Alice LV4

Alice can fire almost across the field. Her low HP and the fact that she can not wear armor means she is best kept in the back row.

Stats

HP: 20
ATK: 15-20
SPD: 3 Spaces
Range: 6

Skills and Abilities

Rapid Shot: Once per encounter she can fire 2 arrows at once.
Light Arrow: At the cost of 5 HP she can power up her arrows for an additional 5 damage. Each 5 HP bumps up the attack another five damage for a max of 10 total damage. This HP can not be healed during the encounter.

Kassandra LV2

Kassandra is extremely weak in everything but her magic. She's best kept in the back for support.
At levels 4 7 10 13 16 19 20 she gets new spells.
At level 10 she can change her class to another branch of Magic User

Stats

HP: 11
ATK: 0
SPD: 3 Spaces
MP: 3

Skills and Abilities

Heal (Spell) Range of 1-4 spaces. Heals 20 HP.
+Accuracy (Spell)Range of 1-4 Spaces. Give +3 to attack/skill roll.
+Defense (Spell) Range of 1-4 Spaces. Give DR of 8 to ally unit.