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<big>Master of Magic by bg</big>
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<TR><TD>[[Image:Master_of_Magic.png|250px]]</TD></TR>
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<TR><TD bgcolor="#FFFFFF"><TABLE><TR><TD>[http://quest.lv/kusaba/quest/res/227540.html Active Thread]</TD></TR></TABLE></TD></TR>
<TR><TD bgcolor="#FFFFFF"><TABLE><TR><TD>[http://quest.lv/kusaba/questdis/res/335940.html Discussion]</TD></TR></TABLE></TD></TR>
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Master of Magic tells the story of Fire Claw, the first wizard born in the gnoll tribe, and her attempts at surviving in a world bigger than what they knew...
Master of Magic tells the story of Fire Claw, the first wizard born in the Gnoll tribe, and her attempts at surviving in a world bigger than what they knew...




=Characters=
==Fireclaw==
==Fireclaw==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Gnoll
Arch-Wizard (3)


Health       : 6     
Fireclaw - Gnoll Arch-Wizard
Strenght     : 8     
Health Points  : 20 | Will Power     : 20
Dextery      : 7     
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 2 | Next:  4pt ]
Intelligence : 12 [+1] | +1
Magic    [ Dice: 1D12 | AP:  6 | Lv: 3 | Next:  8pt | Magic Pool: 10pt]
Natural Skill:  6    
Movement [ Dice: 1D4 + 1]
Charisma    : 8     


HP        : 6 x (Race HP Mod: 3) = 18
  Meele Attack [CD4+]
Evade     : 1D6
  Warp Wood        : [lv1][3+]
Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:3) + Int mod) = 10
  Disrupt          : [lv1][6+]
  Firebolt        : [lv1][3+]
  Hell Hounds     : [lv1][5+]
  Earth to Mud    : [lv1][4+]
  Resist Magic    : [lv1][6+]
  Firewall        : [lv1][8+]
  Heal            : [lv1][3+]
  Resist Elements  : [lv1][6+]
  Eldritch Weapons : [lv1][4+]
  Chaos Channels  : [lv1][8+]
  Web              : [lv1][4+]
  Lightning Bolt  : [lv1][4+]
  Shatter          : [lv1][7+]
  Corruption      : [lv1][8+]
  Gargoyles        : [lv1][5+]


+ Alchemist
</PRE>
+ Artificer
 
+ Nice Looking
 
Weapon: Fire Stick  | toHit: 1D8 | 1D4 DMG (+1 Fire DMG) | Sp: +1 INT
Armor : Cloth Pieces | 0
 
Spells:
 
+ Warp Wood
+ Disrupt
+ Firebolt
+ Hell Hounds
+ Earth To Mud
+ Resist magic
+ Firewall
+ Heal
+ Resist Elements
+ Eldritch Weapons
+ Chaos Channels


</PRE>
==Fireclaw's Heroes==
==Captain==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Gnoll
Hero/Fighter (1)


Health      : 10 | +1   
Strenght    : 15 | +2     
Dextery      :  7     
Intelligence :  4
Natural Skill:  6     
Charisma    :  4     


HP        : 10 x (Race HP Mod: 3) = 30
Evade      : 1D6
Spell Skill: 0


+ Partial Chaos Creature
Creature has Partial Chaos Characteristics, and will be recognized as such.
+ Chaos Wings
Character can fly
+ Chaos Fire Breath
Character can Breath Fire as a free action before its meele attack, [toHit:1D6|1D6 Fire Damage]
Weapon: Big Club | toHit: 1D12+1D4+1 | 1D8+2 DMG
Armor : Cloth Pieces | 0
</PRE>
</PRE>
==Curiosity==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Gnoll
Hero/Wizard (1)


Health      :  6     
==Fireclaw's Army==
Strenght    :  8     
Dextery      :  7     
Intelligence :  8
Natural Skill:  6     
Charisma    :  10 | +1     
 
HP        : 6 x (Race HP Mod: 3) = 18
Evade      : 1D6
Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:2) + Int mod) = 2
 
 
Weapon: None
Armor : Cloth Pieces | 0
 
Spells:
 
+ Warp Wood
+ Heal
</PRE>
==Liteeh==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Ruler Spider
Hero/Sorcerer (1)


Health       : 4      
Spear Gnoll [lv1]
Strenght    : 6     
Health Points  : 20 | Will Power     : 5
Dextery      : 8     
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next2pt ]
Intelligence 4
Movement [ Dice: 1D4 + 1]
Natural Skill: 14 | +1     
    
Charisma    : 10 | +1     
[CD4+] Wooden Spear [ 4DMG | 1AP ]


HP        : 4 x (Race HP Mod: 2) = 8
Hammer Gnoll [lv1]
Evade      : 1D8
Health Points  : 20 | Will Power    : 5
Spell Skill: ((Caster Lvl x Caster S.Skill Modifier:1) + NSk mod) = 2
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
Movement [ Dice: 1D4 + 1]


+ Freedom            | Terrain and Obstacles doesnt stop this creature
[CD4+] Stone Hammer [ 8DMG | 2AP ]
+ Web (2upb)        | toHit: 1D12+1D4+1 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
 
+ Poison Dart (2upb) | toHit: 1D12+1D4+1 Ranged| Target is poisoned | Poison (2) dmg x turn (health check: 8)
Combat Scout Gnoll [lv2]
+ Acid Dart (2upb)  | toHit: 1D12+1D4+1 Ranged| 1D10 Acid DMG | Ignores Armour
Health Points  : 20 | Will Power    : 5
+ Poison Inmunity
Combat  [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next: 2pt ]
Movement [ Dice: 1D4 + 1]


Weapon: Claws          | toHit: 1D8 | 1D4 DMG | Poison (1) dmg x turn (health check: 6)
[CD3+] Knife [2 DMG | 1AP ]
Armor : Natural Armour | 0
+ Evade: -1 to enemy roll
 
Human Archer
Health Points  : 15 | Will Power    : 10
Combat  [ Dice: 1D8+1 | AP: 1 | Lv: 1 | Next: 2pt ]
Movement [ Dice: 1D4 ]


Spells:
[CD4+] Bow [ 3 DMG | 1 AP ]
 


+ Web
+ Lightning Bolt
</PRE>
</PRE>


==Spell Book==


=Stack Units=
==Spear Gnolls==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Recruits
+ Chaos Channels : [Instantaneous, Permanent][A.lv 4][Casting 8+] roll(1D100) inflict chaos mutation based on result[2 bad/1 bad/1 good/2 good] [next: 2]
 
   lv1 - [25/50/75/100] lv2 - [20/40/70/100] lv3 - [10/20/70/100] lv4 - [-/20/60/100]
Health      : 6 x3 = 18   
Strenght    : 8     
Dextery      :  7   = Ev: 1D6   
Intelligence :  4
Natural Skill:  6     
Charisma    :  4   
stack = 6
 
Weapon: Wooden Spear | toHit: 1D6 | 1D6 DMG
Armor : Cloth Pieces | 0
</PRE>
 
==Hammer Gnolls==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Recruits
 
Health      :  6 x3 = 18   
Strenght    :  8     
Dextery      :  7    = Ev: 1D6   
Intelligence :  4
Natural Skill:  6     
Charisma    :  4   
stack = 6
 
Weapon: Rock Hammer | toHit: 1D8 | 1D8 DMG
Armor : Cloth Pieces | 0
</PRE>


+ Corruption: [Instantaneous, Overland][A.Lv 4][Casting 8+] Drains The natural life of a target region, comverting it to wasteland


=Summons=
+ Disrupt: [Instantaneous][A.Lv 2][Casting 6+] Attempts to destroy a Non magical Construction roll(magic) vs resistance [next: 1][+1 to roll x lvl]
==Hell Hounds==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      :  6 x2 = 12   
Strenght    : 6    
Dextery      :  7    = Ev: 1D6   
Intelligence :  4
Natural Skill:  8     
Charisma    :  4   
+ Fire Breath | toHit: 1D4 | 1D4 Fire DMG
+ Chaos Creature
+ Fire Inmunity
+ Chaos Inmunity


Weapon: Bite | toHit: 1D6 | 1D6 DMG
+ Earth to Mud: [Instantaneous][A.Lv 1][Casting 4+] Creates a thin patch of mud in target area of lvl radius. [next: 1]
Armor : None | 0
</PRE>


+ Eldritch Weapons: [Instantaneous, Cost][A.lv 2, Casting 4+] Converts a Weapon into a magic chaos weapon, it adds +1xlvl DMG [next 1]


=Monsters=
+ Firebolt: [Instantaneous, Ranged][A.lv 1, Casting 3+] Fire Ranged Attack (1D4 + (1xlvl)) x 2 Damage [next: 1]
==Doom Bat==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      :  3 x 4 = 12   
Strenght    :  4     
Dextery      : 10    = Ev: 1D10+1   
Intelligence :  4
Natural Skill: 10     
Charisma    :  4   
+ Blood Combustion | any unit damaging this creature(meele) receives 1D4 Fire DMG
+ Chaos Creature
+ Fire Inmunity
+ Chaos Inmunity
 
Weapon: Bite | toHit: 1D6 | 1D6 Fire DMG
Armor : None | 0
</PRE>


==Great Doom Bat==
+ Firewall: [Instantaneous, Overland][A.Lv 4][Casting 8+] Surrounds a Map Region with a firewall
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      :  3 x 6 = 18   
Strenght    :  4     
Dextery      : 12    = Ev: 1D12+1   
Intelligence : 4
Natural Skill: 10     
Charisma    :  4   
+ Blood Combustion | any unit damaging this creature(meele) receives 1D6 Fire DMG
+ Chaos Creature
+ Fire Inmunity
+ Chaos Inmunity


Weapon: Bite | toHit: 1D6 | 1D6 Fire DMG
+ Gargoyles: [Instantaneous, Summon, Cost][A.lv 2, Casting 5+] Summons a Gargoyle with level equal to spell lvl. [next: 3]
Armor : Natural Armour | Decrease Damage (1)
</PRE>


==Giant Spider==
+ Heal: [Instantaneous][A.Lv 1][Casting 3+] Cures 1D6+lvl to target unit [next: 1]
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      : 3 x 5 = 15   
Strenght    :  6     
Dextery      :  8    = Ev: 1D8 
Intelligence :  4
Natural Skill: 10     
Charisma    :  4   
+ Freedom    | Terrain and Obstacles doesnt stop this creature
+ Web (1upb) | toHit: 1D10 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
+ Poison Inmunity


Weapon: Bite | toHit: 1D6 | 1D4 DMG | Poison (1) dmg x turn (health check: 6)
+ Hell Hounds: [Instantaneous, Summon, Cost][A.lv 1, Casting 5+] Summons a hellhound with level equal to spell lvl. [next: 1]
Armor : None | 0
</PRE>


==Purple Giant Spider==
+ Lightning Bolt: [Instantaneous, Ranged][A.lv 1, Casting 4+] Lightning Ranged Attack (1D6 + (1xlvl)) x 2 Damage [next: 1]
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      :  3 x 5 = 15   
Strenght    :  6     
Dextery      :  8    = Ev: 1D8 
Intelligence :  4
Natural Skill: 10     
Charisma    :  4   
+ Freedom            | Terrain and Obstacles doesnt stop this creature
+ Web (1upb)        | toHit: 1D10 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
+ Poison Dart (3upb) | toHit: 1D10 Ranged| Target is poisoned | Poison (2) dmg x turn (health check: 8)
+ Poison Inmunity


Weapon: Bite | toHit: 1D6 | 1D4 DMG | Poison (2) dmg x turn (health check: 8)
+ Resist Elements: [Instantaneous, Cost][A.lv 2, Casting 6+] Extra HP against Elemental Damage [10 + 5xlv] [next: 2]
Armor : None | 0
</PRE>


==Green Giant Spider==
+ Resist Magic: [Instantaneous, Cost][A.lv 2, Casting 6+] Gives Resist Magic 1 + 1xlvl [next 2]
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Health      :  3 x 5 = 15   
Strenght    :  6    
Dextery      :  8    = Ev: 1D8 
Intelligence :  4
Natural Skill: 10     
Charisma    :  4   
+ Freedom          | Terrain and Obstacles doesnt stop this creature
+ Web (1upb)      | toHit: 1D10 Ranged| Target Can't Move unless succeding a strenght check(10) or after 1D4+2 Turns have passed
+ Acid Dart (3upb) | toHit: 1D10 Ranged| 1D10 Acid DMG | Ignores Armour
+ Poison Inmunity


Weapon: Bite | toHit: 1D6 | 1D4 DMG | Poison (1) dmg x turn (health check: 6)
+ Shatter: [Instantaneous][A.lv 5, Casting 7+] Attempts to destroy a Weapon, Roll(magic) vs Resistance [next: 3][+1 to roll x lvl]
Armor : None | 0
</PRE>


=Enemies=
+ Warp Wood: [Instantaneous][A.Lv 2][Casting 3+] Deforms Wood roll(magic) vs resistance [exp 2nd lv: 1][+1 to roll x lvl][next: 1]
==Elf Longbowmen==
<PRE STYLE="font-family: Courier New; font-size: 12px;">
Regulars


Health      : 4 x2 = 8   
+ Web: [Instantaneous][A.Lv 2][Casting 4+] Creates a Web in the target Creature, reduces Movement by 2 + lv, reduces Action Rolls by 1 + lv [next: 1]
Strenght    :  4     
Dextery      :  8 +2 = Ev: 1D10   
Intelligence :  8
Natural Skill:  6     
Charisma    : 8   
stack = 8


Weapon: Long Bow | toHit: 1D10 | 1D6 DMG | Long range (1)
Armor : Cloth Pieces | 0
</PRE>
</PRE>


==ITQ==
Fire Claw's appearances [[Inside the Quest]].


'''ITQ:''' {{post|28249}} {{post|28452}} {{post|34800}} {{post|35228}} {{post|35240}} {{post|45155}}


==Gallery==
{{NSFWsubpage}}


{{Bg}}


=Known Spells=
{|
|<B>+ Warp Wood</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|60% + 10% x level [Strain:0][Skill: 1][INS]
Deforms pieces of wood, generally used to ruin Ranged Amunition, if cast to bolts or arrows in mid air, the volleys will lose accuracy, and will fail if they where shot from 1 area appart, or have a 50% penalty toHit if shot in the same area.
|}
|}
{|
|<B>+ Disrupt</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|40% + 5% x level [Strain:20][Skill: 2][INS]
Crumbles NonMagical Constructions, small buildings and wood buildings carry no penalty, but large buildings reduce the casting roll by -10% and stone buildings by 20%.
|}
|}
{|
|<B>+ Firebolt</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:0][Skill: 1][RNG]
toHit: 1D10(+intMod) | 1D6(+1xlevel) Fire DMG
Launches a projectile of fire from the caster hands, The Caster can choose to strenghten the spell doing 2 extra damage and adding 20% strain and 1 skill each time.
|}
|}
{|
|<B>+ Hell Hounds</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:0][Skill: 2][SUM]
Summons a Hellhound from the Chaos Plane and binds it to the Caster's Will. Maintaining the Hell Hound costs 2 Skill Points.
|}
|}
{|
|<B>+ Earth to Mud</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:0][Skill: 1][INS]
Converts a Patch of solid ground to mud, making it harder to move for ground units, using this spell on solid rock carries a strain of 50, and only a fine superficial layer will be affected, magical creatures composed of solid ground will have a resistance of 10% x HEALTH, and Rock of 20% x HEALTH
|}
|}
{|
|<B>+ Resist Magic</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|60% + 10% x level [Strain:0][Skill: 1]
A unit is protected with a resistance of 10% to instantaneous spells, this spell must be maintained
|}
|}
{|
|<B>+ Firewall</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 40% + 5% x level [Strain:50][Skill: 3][INS][OL]
Massive Spell creates a Curtain of fire around the Area its casted, any Ground unit attempting to pass the Fire will be inflicted with 2D10 + the caster int modifier of fire damage, this damage cannot be 'evaded'. this spell needs to be maintained.
|}
|}
{|
|<B>+ Heal</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:5][Skill: 1][INS]
Holy Energy Heals a unit for 1d6 x the int modifier of the caster.
|}
|}
{|
|<B>+ Resist Elements</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|60% + 10% x level [Strain:5][Skill: 1][INS]
The Unit Has a Shield of 10Hit Points (+10 x 2 caster levels) against Elemental attacks, this spell needs to be maintained.
|}
|}
{|
|<B>+ Eldritch Weapons</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
| 60% + 10% x level [Strain:20][Skill: 2][INS]
Channels Chaos into a Weapon, it adds +2 (+ int modifier) to both to hit and damage, the whole damage of the weapon becomes Chaotic damage, and can hit units protected with damage immunity. eldritch weapons produce vibrating sound and light, witch makes hiding impossible. this spell must be maintained
|}
|}
{|
|<B>+ Chaos Channels</B>
|-
|
{|
|&nbsp;&nbsp;&nbsp;&nbsp;
|40% + 10% x level [Strain:40][Skill: 3][INS]
Channels Chaos into a unit, transforming it and adding the Half Chaos Creature title, a 1D100 roll is requiered to define the Results of the spell, 0-20 will give the unit 2 bad chaos mutations, 21-40 will give 1 bad chaos mutation, 41-70 will give 1 good chaos mutation, 71-90 will give 2 good chaos mutations, and 91-100 will give 2 good chaos mutations and also will enchant the armour and weapon carried by the unit with a 1d4 enhancement chaos power.
|}
|}
{{Bg}}
[[Category:Quests]]
[[Category:Image Quests]]
[[Category:Image Quests]]
[[Category:On Hiatus]]

Latest revision as of 04:35, 22 August 2019

Master of Magic by bg
Master of Magic.png

Master of Magic tells the story of Fire Claw, the first wizard born in the Gnoll tribe, and her attempts at surviving in a world bigger than what they knew...


Fireclaw


Fireclaw - Gnoll Arch-Wizard 
Health Points  : 20 | Will Power     : 20
Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 2 | Next:  4pt ]
Magic    [ Dice: 1D12  | AP:   6 | Lv: 3 | Next:  8pt | Magic Pool: 10pt]
Movement [ Dice: 1D4 + 1]

   Meele Attack [CD4+] 
   Warp Wood        : [lv1][3+]
   Disrupt          : [lv1][6+]
   Firebolt         : [lv1][3+]
   Hell Hounds      : [lv1][5+]
   Earth to Mud     : [lv1][4+]
   Resist Magic     : [lv1][6+]
   Firewall         : [lv1][8+]
   Heal             : [lv1][3+]
   Resist Elements  : [lv1][6+]
   Eldritch Weapons : [lv1][4+]
   Chaos Channels   : [lv1][8+]
   Web              : [lv1][4+]
   Lightning Bolt   : [lv1][4+]
   Shatter          : [lv1][7+]
   Corruption       : [lv1][8+]
   Gargoyles        : [lv1][5+]

Fireclaw's Heroes




Fireclaw's Army


	Spear Gnoll [lv1]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]
   
		[CD4+] Wooden Spear [ 4DMG | 1AP ]

	Hammer Gnoll [lv1]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]

		[CD4+] Stone Hammer [ 8DMG | 2AP ]
   
	Combat Scout Gnoll [lv2]
		Health Points  : 20 | Will Power     : 5
		Combat   [ Dice: 1D8+1 | AP: 1+1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 + 1]

		[CD3+] Knife [2 DMG | 1AP ]
		+ Evade: -1 to enemy roll
   
	Human Archer
		Health Points  : 15 | Will Power     : 10
		Combat   [ Dice: 1D8+1 | AP: 1 | Lv: 1 | Next:  2pt ]
		Movement [ Dice: 1D4 ]

		[CD4+] Bow [ 3 DMG | 1 AP ]
   

Spell Book

+ Chaos Channels : [Instantaneous, Permanent][A.lv 4][Casting 8+] roll(1D100) inflict chaos mutation based on result[2 bad/1 bad/1 good/2 good] [next: 2]
   lv1 - [25/50/75/100] lv2 - [20/40/70/100] lv3 - [10/20/70/100] lv4 - [-/20/60/100]

+ Corruption: [Instantaneous, Overland][A.Lv 4][Casting 8+] Drains The natural life of a target region, comverting it to wasteland

+ Disrupt: [Instantaneous][A.Lv 2][Casting 6+] Attempts to destroy a Non magical Construction roll(magic) vs resistance [next: 1][+1 to roll x lvl]

+ Earth to Mud: [Instantaneous][A.Lv 1][Casting 4+] Creates a thin patch of mud in target area of lvl radius. [next: 1]

+ Eldritch Weapons: [Instantaneous, Cost][A.lv 2, Casting 4+] Converts a Weapon into a magic chaos weapon, it adds +1xlvl DMG [next 1]

+ Firebolt: [Instantaneous, Ranged][A.lv 1, Casting 3+] Fire Ranged Attack (1D4 + (1xlvl)) x 2 Damage [next: 1]

+ Firewall: [Instantaneous, Overland][A.Lv 4][Casting 8+] Surrounds a Map Region with a firewall

+ Gargoyles: [Instantaneous, Summon, Cost][A.lv 2, Casting 5+] Summons a Gargoyle with level equal to spell lvl. [next: 3]

+ Heal: [Instantaneous][A.Lv 1][Casting 3+] Cures 1D6+lvl to target unit [next: 1]

+ Hell Hounds: [Instantaneous, Summon, Cost][A.lv 1, Casting 5+] Summons a hellhound with level equal to spell lvl. [next: 1]

+ Lightning Bolt: [Instantaneous, Ranged][A.lv 1, Casting 4+] Lightning Ranged Attack (1D6 + (1xlvl)) x 2 Damage [next: 1]

+ Resist Elements: [Instantaneous, Cost][A.lv 2, Casting 6+] Extra HP against Elemental Damage [10 + 5xlv] [next: 2]

+ Resist Magic: [Instantaneous, Cost][A.lv 2, Casting 6+] Gives Resist Magic 1 + 1xlvl [next 2]

+ Shatter: [Instantaneous][A.lv 5, Casting 7+] Attempts to destroy a Weapon, Roll(magic) vs Resistance [next: 3][+1 to roll x lvl]

+ Warp Wood: [Instantaneous][A.Lv 2][Casting 3+] Deforms Wood roll(magic) vs resistance [exp 2nd lv: 1][+1 to roll x lvl][next: 1]

+ Web: [Instantaneous][A.Lv 2][Casting 4+] Creates a Web in the target Creature, reduces Movement by 2 + lv, reduces Action Rolls by 1 + lv [next: 1]

ITQ

Fire Claw's appearances Inside the Quest.

ITQ: [1] [2] [3] [4] [5] [6]

Gallery

Spoilerth tiny.png This quest has (fan) artwork that is not safe for work. See the NSFW gallery.


Quests by Bg

TGchan: Jen Quest | Cutegal Quest | Trap Quest | Red Moon Quest | PQ Report | Master of Magic | Tliqu