Ktullis: Difference between revisions
No edit summary |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
==Race Information== | ==Race Information== | ||
[[image:Ktullis.png|200px|thumb|right|A rough detailing of a female Ktullis (pre-quest).]] | [[image:Ktullis.png|200px|thumb|right|A rough detailing of a female Ktullis (pre-quest).]] | ||
Ktulli are | Ktulli are aquatic, semi-magical creatures. They are about eight feet in length and have wing-like fins. They thrive from and survive with heat accumulated over their lifetime, which they obtain usually underground. The glowing patterns on their body details the amount of heat they currently have; the more patterns and the brighter they glow, the more heat they have in reserve. | ||
They are part-magical creatures. It is said that they convert their heat reserve whenever they wish to use magic, though the specific details are unknown. | They are part-magical creatures. It is said that they convert their heat reserve whenever they wish to use magic, though the specific details are unknown. | ||
Line 9: | Line 9: | ||
Some of them have face plates, which they get from the skeleton of their deceased ancestor. This serves unknown functions as of yet. | Some of them have face plates, which they get from the skeleton of their deceased ancestor. This serves unknown functions as of yet. | ||
{{Vytalibus}} | |||
{{Races}} | |||
[[Category:Races]] | |||
Latest revision as of 12:30, 9 November 2018
Ktullis (plural: Ktulli) is a term given to a race of creatures. They appear in Tinker Quest.
Race Information
Ktulli are aquatic, semi-magical creatures. They are about eight feet in length and have wing-like fins. They thrive from and survive with heat accumulated over their lifetime, which they obtain usually underground. The glowing patterns on their body details the amount of heat they currently have; the more patterns and the brighter they glow, the more heat they have in reserve.
They are part-magical creatures. It is said that they convert their heat reserve whenever they wish to use magic, though the specific details are unknown.
Some of them have face plates, which they get from the skeleton of their deceased ancestor. This serves unknown functions as of yet.
Quests by Vytalibus |
TGchan: Sanya Quest | Sanya II Quest | What Quest | Furries Gone Wild! | Hong Meiling Quest | 2ch Quest | Rattata Quest | Latzo Quest | Janus Quest | Tonberry Quest | Tinker Quest | Rat Quest | Bounty Quest |
Races and Species |
Generic: Bugfolk | Catfolk | Demon / Devil | Dragon | Dwarf | Elf | Gnoll | Goblin | Grue | Halfling | Human | Illithid | Kobold | Lizardfolk | Mimic | Mimiga | Ogre | Orc | Pokémon | Ratfolk | Slime | Tonberry Original: Amtsvane | Arid | Astranian | Blockhead | Bubble Dragon | Chameleon | Clockwork | Cobble | Cremate | Doobie | Engsami | Golden | Gour | Hat'kal | Indahl | Kiln | Krobin | Ktullis | Lazurek | Leferran | Lohrke | Mok | Nedynvor | Neumono | Nevrean | Odd | Ophian | Qal | Ravian | Salazzarine | Scellor | Sergal | Sheepfolk | Shocker Crab | Silirw (Cyral/Enial) | Strawman | Talyxian | Tozol | Vidder | Volto |