Spells in Shoujen: Difference between revisions
From questden
Jump to navigationJump to search
mNo edit summary |
|||
(5 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
A list of known spells in [[Shoujen]]. | |||
=Magic= | =Magic= | ||
==Basic== | ==Basic== | ||
Line 8: | Line 10: | ||
==Alchemy== | ==Alchemy== | ||
:The magic of Catfolk. | |||
'''4 gold spells''' | '''4 gold spells''' | ||
::'''Balle Serithe Isivu Mal Zeeth'''-Powers up next spell used. | ::'''Balle Serithe Isivu Mal Zeeth'''-Powers up next spell used. | ||
Line 53: | Line 55: | ||
==Elemental== | ==Elemental== | ||
:The magic of Humans. | |||
'''1-3 gold spells''' | '''1-3 gold spells''' | ||
::'''Wood Craft''' - 1G | ::'''Wood Craft''' - 1G | ||
Line 139: | Line 141: | ||
==Soul Magic - Cannot be bought== | ==Soul Magic - Cannot be bought== | ||
:The magic of Dark Elves. | |||
::'''Reth'''-Helps to purify a soul | ::'''Reth'''-Helps to purify a soul | ||
::'''Ol Reth'''-Can force one to repent | ::'''Ol Reth'''-Can force one to repent | ||
Line 156: | Line 159: | ||
==Time Magic== | ==Time Magic== | ||
:The magic of Light Elves. | |||
'''200 gold spells''' | '''200 gold spells''' | ||
::'''Rewind'''-Transports the user's soul back in time. No memories are carried over, yet the user gets premonitions of events that are about to happen. | ::'''Rewind'''-Transports the user's soul back in time. No memories are carried over, yet the user gets premonitions of events that are about to happen. | ||
Line 166: | Line 169: | ||
==Sage Magic - '''(Illegal)'''== | ==Sage Magic - '''(Illegal)'''== | ||
::Sage magic is a circle created by Lord Z. As it, and by extension its spells, do not officially exist, they have not been examined by King Rai and are thus illegal. | ::Sage magic is a circle created by Lord Z that draws its power from the caster's staminal. As it, and by extension its spells, do not officially exist, they have not been examined by King Rai and are thus illegal. | ||
::'''Maelaes''' - Allows the user to see magical effects, although the limitations and other functions are not known. | |||
::'''Talae Pal''' | |||
::'''Taes Tol''' | |||
::'''Sosti''' | |||
::'''Jhos''' - Similar to Aer. | |||
::'''A'ge''' - Prototype of Jhos. | |||
::'''Tandrolar Eisyrn''' - A high-speed high-powered blast of raw power. | |||
::''' | ==Song Magic== | ||
:The magic of Merfolk. | |||
::'''Song of Fire''' - Causes the targets blood to boil upon listening to this song. '''(Banned)''' | |||
::'''Song of Hope''' - Builds Morale in those who hear it and fear to ones enemies. |
Latest revision as of 23:33, 26 April 2013
A list of known spells in Shoujen.
Magic
Basic
- Cure wounds-Heals injuries. Comes in Light, Moderate, Major, and Critical varieties.
- Detect Magic-Detect strong magic in the immediate area. If the magic is too powerful it can overwhelm the user.
- Sense Health-Get a general idea of how much more punishment the users body can stand
- Sense Mana-Get a general idea of how much mana the user has.
- Vel-The Lovers' Zeroon. Allows two lovers to heal each other with almost no mana cost.
Alchemy
- The magic of Catfolk.
4 gold spells
- Balle Serithe Isivu Mal Zeeth-Powers up next spell used.
- Cereen Malterra Brosem-Creates a healing potion.
- Zaren Barusch Garu-Makes a ??? Potion which causes a different effect time drunk.
- Mana Mal Serith Pache-Make a magical item/container.
- Magistra Mana Matra-Gives your own MP to an ally.
- Mal Hydra-Causes a deathlike sleep for the one who drinks it.
- Move Earth-Allows the user to manipulate nearby earth and stone. Notable among its uses is that it allows the caster to 'rock surf' as a means of rapid transportation.
- Manascir-Detects when Alchemy has been used on something, allowing for the detection of fake objects.
- Spike-Allows the user to project a column of rock or dirt. This can be used as a bludgeoning or piercing attack.
- Create Mana Gem-Allows the caster to create a gem that holds mana. Comes in small, normal, and big sizes.
- Create Object-Allows the caster to create non-magical items. Comes in small, normal, and big sizes.
- Create Magic Object-Allows the caster to create magical items. Comes in small, normal, and big sizes.
- Disturb Thought-Causes confusion in whoever the caster touches.
- Disturb Mana-Disrupts a target's mana, making it difficult and unreliable for them to cast spells.
10 gold spells
- The Spirit Spells. By summoning the spirits who rule over the elements the caster is granted a piece of their power. These spells make up for the lack of elemental spells alchemists have.
- Fire-Fire weapons and armor.
- Ice-Freezes the ground
- Water-Douses you foe in water
- Lightning-Shocks your foe
- Land-Makes a wall for defense
- Earth-Summons golem
- Rock-Gain rock armor
- Death-Kills instantly (Or would, if the spirit wasn't so lazy)
- Diamond-Encase foe in gems.
- Dark-Tortures foe
- Light-Heals allies
- Metal-Replaces lost body part
10,000 gold spells
- Philosophers Stone- Magister Manas Tarun Tu Seht Malhydra Deroon Al Alberia Tu Es Cremenius Purifico. Mori Etus Vivier. (The master of Mana, water to heal the wicked, The white wings of the pure. To live is to die.)
- Provides infinite mana, stops aging, and allows the transmutation of various metals to gold.
- TO CREATE THE
- STONE YOU
- MUST USE A SOUL
- A "LOST" SOUL
- PLACE THIS SEAL
- THE SOUL CAN NOT BE WHOLE
- Philosophers Stone- Magister Manas Tarun Tu Seht Malhydra Deroon Al Alberia Tu Es Cremenius Purifico. Mori Etus Vivier. (The master of Mana, water to heal the wicked, The white wings of the pure. To live is to die.)
Elemental
- The magic of Humans.
1-3 gold spells
- Wood Craft - 1G
- Stone Craft - 2G
- Gem Craft - 3G
- Fire - 1G
- Burn - 2G
- Inferno - 3G
- Ice - 1G
- Blizzard - 2G
- Sub 0 - 3G
- Lightning - 1G
- Shock - 2G
- Bolt - 3G
- Heal - 1G
- Cure All - 2G
- Major Heal - 3G
- Gravity - 1G
- Crush - 2G
- Black Hole - 3G
- Wind - 1G
- Gale - 2G
- Tornado - 3G
- Light - 2G
4 gold spells
- Aer-Weak wind spells that allows caster to move objects.
- Wind Shield-What it says on the can.
- Wind Walk-Allows rapid movement and easy avoidance of obstacles.
- Nill-Switch a item of yours with your opponents.
- Zaken-High level lightning spell.
- Electrical Storm-A field changing spell which makes a lightning storm break out.
- Alpha-Gives mana boost. Unlocks Beta
- Beta-Gives health boost. Unlocks Gamma
- Gamma-Gives defense boost. Unlocks Omega
- Omega-Fire out a concentrated mana blast. Leaves the user with no mana and little health.
- Thead-Kills instantly. (Illegal)
- Zeroon- Heals any injury so long as the head is intact. Takes severe amounts of mana. Very hard to master.
- Giga Don-Pummels foe with rocks
- Giga Dondo-Higher form
- Aqua-Water spell
- Mereet-Heals self but takes time.
- Will of the Kings-Summons a 'King' to fight with you.
- Minor Sealing-Seals away a small object or curse
- Confine-Seals away bigger objects.
- Banish-Seals away spells curses and magical objects/beings. Can be disposed of.
- Minor Binding-WISOTC
- Baraast- Temporarily increases the target's breast size by one cup.
- Debaraast- Temporarily decreases the target's breast size by one cup.
10 gold spells
- Electrical Storm Zaken-Channel the lightning in the sky into one attack
- Giga Dondoa- Strongest earth spell.
- Blazen-Make fire armor
- Rune Thought-Force target to use low level spells.
- Rune Speak-Translate any language.
- Hope-Gives the caster some luck
- Grace-Gives the caster more luck
- Miracle-Gives the caster a lot of luck.
- Bless-Minor light spell. Deals light damage.
- Holy-High level light spell.
200 gold spells
- Petrify-WISOTC
- Depetrify-WISOTC
- Zerin-A powerful explosion from ones soul. Costs half max health.
Dark Mana - Not available to the public - (Illegal)
- Ol Rethono-High level purification
- Flare-A blast of Dark Mana
- Fiend-Summon demon
- Meteor-WISOTC
- Meteor Storm-Stronger form of meteor. Has never been used.
- Possess
- ReWrite-Erases or changes a person's memories.
- Shoujen-Gradually transforms the target from male to female, and alters their mind so they are completely loyal to the caster.
- Shenjou-Same as Shoujen, but from female to male. Still ends in mindslave.
Soul Magic - Cannot be bought
- The magic of Dark Elves.
- Reth-Helps to purify a soul
- Ol Reth-Can force one to repent
- Soul Bind- Binds the targets soul to the user allowing them to share the same life span. Multiple Soul Binds are possible
- Permanent Soul Bind-By making a physical sign of love two or more beings enter into a permanent soul bind.
- Soul Lock-Places a small portion of ones soul near box or other such objects and prevents anyone from opening it. Soul piece can be retrieved.
- Soul Slash-Allows the user to force their soul into a small focused point on their fingertip. It is very sharp and can cut through most things non magical.
- Soul Block-Allows ones soul to form a thin shield around their body.
- Soul Heal-Repairs damage done to souls over time.
- Soul Grace-Allows you to let others share you emotions.
- Soul Drain-Makes the target feel weaker. They are easier to manipulate in this state.
- Soul Petrification- Forces the targets soul to turn to stone. The soul cannot normally be healed or replaced. This turns the person into a living doll.
- Soul Peer-Lets the caster feel what the target is feeling and read their thoughts.
- Soul Blade-Makes a sword out of the soul which can cut through almost anything.
- Soul Shot-Fires out soul blades.
- Soul Flare-Magical flames that burn through whatever is in their path until they connect with living tissue, at which point they burn the victim's skin to ash. This spell is currently only known by Norar.
Time Magic
- The magic of Light Elves.
200 gold spells
- Rewind-Transports the user's soul back in time. No memories are carried over, yet the user gets premonitions of events that are about to happen.
- Stop
- Haste-Speeds up the caster
- Slow-Slows down the target
- Age
- Warp-Sends one object to a random time
Sage Magic - (Illegal)
- Sage magic is a circle created by Lord Z that draws its power from the caster's staminal. As it, and by extension its spells, do not officially exist, they have not been examined by King Rai and are thus illegal.
- Maelaes - Allows the user to see magical effects, although the limitations and other functions are not known.
- Talae Pal
- Taes Tol
- Sosti
- Jhos - Similar to Aer.
- A'ge - Prototype of Jhos.
- Tandrolar Eisyrn - A high-speed high-powered blast of raw power.
Song Magic
- The magic of Merfolk.
- Song of Fire - Causes the targets blood to boil upon listening to this song. (Banned)
- Song of Hope - Builds Morale in those who hear it and fear to ones enemies.