Suchesstion: Difference between revisions
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6. By consenting to this rulelist you are opting-in to being a [PLAYER] players may participate in [THE GAME], actions will be added after the first member consents | 6. By consenting to this rulelist you are opting-in to being a [PLAYER] players may participate in [THE GAME], actions will be added after the first member consents | ||
7. Should you opt in to becoming a [PLAYER] please use an up to 6 | 7. Should you opt in to becoming a [PLAYER] please use an up to 6 character [NAME] if your [ID] tends to fluctuate | ||
8. Please do not impersonate [PLAYERS], they can only be controlled by their [ORIGINAL POSTER] | 8. Please do not impersonate [PLAYERS], they can only be controlled by their [ORIGINAL POSTER] | ||
9. If you are currently not a [PLAYER] you may [SUGGEST] for any available [AIs] or [NPCS] as if they were a quest character | 9. If you are currently not a [PLAYER] you may [SUGGEST] for any available [AIs] or [NPCS] as if they were a quest character | ||
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12. You must consent to the [GODS] watching your [PERFORMANCE] | 12. You must consent to the [GODS] watching your [PERFORMANCE] | ||
13. The [GODS] can issue bounties, award Karma, impose restrictions and more, should [THEY] pay the cost, try to impress them | 13. The [GODS] can issue bounties, award Karma, impose restrictions and more, should [THEY] pay the cost, try to impress them | ||
14. If you lose your [SPAWN | 14. If you lose your [SPAWN ZONE] and all of your [PLAYERS] die it is [GAME OVER] | ||
15. You will probably die a lot, but that's okay because you can come back! | 15. You will probably die a lot, but that's okay because you can come back! | ||
- If there are other Karmalings in the QUEUE, they will have respawn priority and come back first | - If there are other Karmalings in the QUEUE, they will have respawn priority and come back first | ||
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==[HOW TO BE A PLAYER]== | ==[HOW TO BE A PLAYER]== | ||
<pre>Every player gets [1 FULL ACTION] and [1 FREE ACTION] a turn, to issue an action as a player, please [b] | <pre>Every player gets [1 FULL ACTION] and [1 FREE ACTION] a turn, to issue an action as a player, please [b]BOLD[/b] the text | ||
Other text formats also do other things, so please experiment. | Other text formats also do other things, so please experiment. | ||
New [PLAYERS] start with a maximum of 2 HEALTH, this can be increased by making purchases using KARMA | |||
If you lose all of your HEALTH (blue hearts) you will die and be put to the bottom of the queue | |||
[ACTIVE PARTICIPANTS] will gain karma after every objective is completed | |||
NOTE: Adjacent refers to both diagonal and orthogonal unless otherwise stated | NOTE: Adjacent refers to both diagonal and orthogonal unless otherwise stated | ||
NOTE: Thank you to Giant_Hat and Mild_Trash for creating these visual aids!</pre> | |||
===[FULL ACTIONS] [YOU HAVE ONE A TURN]=== | |||
<table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | |||
[[File:Movement representation.png|frameless|none|144px]]<tr><td>''MOVE [FULL ACTION]''</td></tr></table> | |||
<table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | |||
[[File:Doex.png|frameless|none|144px]]<tr><td>''DO [FULL ACTION]''</td></tr></table> | |||
<table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | |||
[[File:Useex.png|frameless|none|144px]]<tr><td>''USE [FULL ACTION]''</td></tr></table> | |||
<table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | |||
[[File:Store 001.png|frameless|none|144px]]<tr><td>''STORE [FULL ACTION]''</td></tr></table> | |||
<table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | |||
[[File:Prepex.png|frameless|none|144px]]<tr><td>''PREPARE [FULL ACTION]''</td></tr></table> | |||
MOVE to any tile in a | <pre>MOVE to any tile in a zone that is adjacent to your current zone | ||
- A tile that is filled (as in your pawn couldn't fit in it) with art or is a wall cannot be traversed through | |||
- Walls are denoted by thick outlines in between the tile | |||
- A good rule of thumb is "if you can draw a straight line from your tile to any spot in the tile in your destination, it is a legal move" | |||
- More movement rules to come as clarifying questions are asked (this is subject to change) | |||
DO something to anything on adjacent to you | DO something to anything on adjacent to you | ||
USE something on or adjacent to you | USE something on or adjacent to you | ||
STORE something adjacent to you in your | STORE something adjacent to you in your hammer space | ||
- Each player has 3 | - Each player has 3 hammer space slots | ||
- Resources (non weapons) can stack up to 3 (this is subject to change) | - Resources (non weapons) can stack up to 3 (this is subject to change) | ||
PREPARE an action to be triggered on a SIMPLE condition | PREPARE an action to be triggered on a SIMPLE condition | ||
- A simple condition is something like "when a guy walks in front of me" etc. | - A simple condition is something like "when a guy walks in front of me" etc.</pre> | ||
FREE ACTIONS | ===[FREE ACTIONS] [YOU HAVE ONE A TURN]=== | ||
REPOSITION yourself to any tile WITHIN your current | <table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | ||
- If your | [[File:Repositionex.png|frameless|none|144px]]<tr><td>''REPOSITION [FREE ACTION]''</td></tr></table> | ||
ADVANCE to a tile that is a | <table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | ||
DROP something you are holding or that is in your | [[File:Advanceex.png|frameless|none|144px]]<tr><td>''ADVANCE [FREE ACTION]''</td></tr></table> | ||
<table style="display: inline-table; background-color: #eee; color: black; text-align: center; max-width: 254px; margin-top: 2px; margin-bottom: 2px;"><tr><td style="padding: 2px;" colspan="2"> | |||
[[File:Dropex.png|frameless|none|144px]]<tr><td>''DROP [FREE ACTION]''</td></tr></table> | |||
<pre>REPOSITION yourself to any tile WITHIN your current zone | |||
- If your zone is FULL you may REPOSITION to any free space that is touching your zone | |||
ADVANCE to a tile that is a maximum of 2 tiles away from you | |||
DROP something you are holding or that is in your hammer space | |||
- Things will be dropped in a random adjacent tile | - Things will be dropped in a random adjacent tile | ||
- This does not consume your free action (this is subject to change)</pre> | - This does not consume your free action (this is subject to change)</pre> | ||
==[HOW TO BE A | ===[BONUS ACTIONS] [YOU GAIN THESE THROUGH SPECIAL ACTIONS]=== | ||
<pre> | <pre>LOOT something you opened in the last round | ||
- This does not use up your sole free action of the round</pre> | |||
NOTE: Are you a player who doesn't like what they look like? Well the shop can fix that! You can spend Karma to have me redesign your character via text description, or use a free re-roll to get a different default skin, OR you can submit fanart of an [[EDMANGO]] quest to get a free redesign of your avatar of your choice. | |||
==[HOW TO BE A SUGGESTER]== | |||
<pre>Every suggester can [SUGGEST] an action to an [NPC] or [AI] that is on the battlefield. | |||
They will act like a [QUEST PROTAGONIST], but can refuse actions depending on their [PERSONALITY] | |||
To issue a direct statement as a [SUGGESTER], please [b]'''BOLD'''[/b] the text | |||
The format of your text *does* matter, so please experiment. | |||
The [GODS] are [WATCHING], and good ideas/suggestions for more than just the AI will be rewarded. | |||
Occasionally tasks can be given to the [SUGGESTER], completing a task will award Karma and allow them to [ALTER] the [BATTLEFIELD] | |||
After an objective has been completed, suggesters may also nominate up to two MVPS to award them a NIFTY HAT | |||
[HOSTILE SUGGESTERS] operate much the same way, only their influence on NPCS is limited, while they can actually attempt to persuade hostiles</pre> | |||
==[CREDITS]== | |||
:Many 16x16 icons and pixel arts that you will find may have been acquired (as they were under free use creative commons) or purchased from various sites on the net to save on work-time. | |||
:Below is a list of the resources that were used in the making of this project. | |||
:https://opengameart.org/content/16x16-weapon-rpg-icons | |||
:https://opengameart.org/content/16x16-assorted-rpg-icons | |||
:https://finalbossblues.itch.io/icons | |||
{{EDMANGO}} | {{EDMANGO}} |
Latest revision as of 19:31, 3 November 2022
SuCHESStion by EDMANGO |
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- While not "QUITE" like VALHALLA, you're now in the BATTLEFIELD of the GODS, please COOPERATE so that you may all COLLECTIVELY gain KARMA and ASCEND to greater HEIGHTS.
- Updates whenever EDMANGO decides to be a computer and process the inputs.
[THE TERMS OF SERVICE]
1. General rewards and resources are shared, please cooperate 2. If you try to force another character to do something they do not want to, you will be warned - If this escalates or you attempt to r*pe them you will be formally executed, stripped of your possessions and left in limbo by [LUST] 3. You can be rude, but don't be a dick 4. All actions will happen simultaneously and if a distinction needs to be made then chronological post order will be used 5. Balance changes may occur but you will be given an X turn warning before they are set in place 6. By consenting to this rulelist you are opting-in to being a [PLAYER] players may participate in [THE GAME], actions will be added after the first member consents 7. Should you opt in to becoming a [PLAYER] please use an up to 6 character [NAME] if your [ID] tends to fluctuate 8. Please do not impersonate [PLAYERS], they can only be controlled by their [ORIGINAL POSTER] 9. If you are currently not a [PLAYER] you may [SUGGEST] for any available [AIs] or [NPCS] as if they were a quest character 10. If you do not suggest for an update and are a [PLAYER] you will be put into [AFK] mode, and you will either remain stationary or assist a nearby [PLAYER] 11. Should you fail to return after another update you will be [KICKED] and the first [PLAYER] in the [QUEUE] will be spawned in a safe zone near the AFK player 12. You must consent to the [GODS] watching your [PERFORMANCE] 13. The [GODS] can issue bounties, award Karma, impose restrictions and more, should [THEY] pay the cost, try to impress them 14. If you lose your [SPAWN ZONE] and all of your [PLAYERS] die it is [GAME OVER] 15. You will probably die a lot, but that's okay because you can come back! - If there are other Karmalings in the QUEUE, they will have respawn priority and come back first - The suggestors may, by a majority vote, opt to allow a dead [PLAYER] to revive so long as the next in queue consents to this action if they are not next - Karmalings with 0-1 items will revive at the beginning of the next round at no cost - Karmalings with 2 items will revive after 1 round of being in limbo at no cost but may revive instantly by spending 1 karma - Karmalings with 3 items will revive after 2 rounds of being in limbo at no cost but may revive instantly by spending 2 karma - Certain items may increase revival costs and will be listed on their descriptions - Resources do not count towards the item limit (wood, rocks, etc) 16. All creatures encountered on the battlefield are there of their own free will or are serving sentences for crimes against [KARMA] 17. Completing a [GOAL] awards Karma to all, [PLAYERS] and to any [ACTIVE SUGGESTORS] 18. In between [ROUNDS] you will be given a brief reprieve in which you may [PURCHASE UPGRADES] 19. You must suggest what upgrades exist, the only limits are your wallets and your imaginations 20. There are only a limited number of [SLOTS] on the [BOARD] at a time to prevent [LOGIC] from having an aneurism, please be patient if you are not a [PLAYER] 21. In between rounds [PLAYERS] will be prompted to sit out a round and allow others in, those that do will be rewarded with bonus [KARMA] as thanks 20. If you agree to these terms, please verbally state [I AGREE TO THE TERMS OF SERVICE] in the [THREAD] 21. More rules can be added at any time
[HOW TO BE A PLAYER]
Every player gets [1 FULL ACTION] and [1 FREE ACTION] a turn, to issue an action as a player, please [b]BOLD[/b] the text Other text formats also do other things, so please experiment. New [PLAYERS] start with a maximum of 2 HEALTH, this can be increased by making purchases using KARMA If you lose all of your HEALTH (blue hearts) you will die and be put to the bottom of the queue [ACTIVE PARTICIPANTS] will gain karma after every objective is completed NOTE: Adjacent refers to both diagonal and orthogonal unless otherwise stated NOTE: Thank you to Giant_Hat and Mild_Trash for creating these visual aids!
[FULL ACTIONS] [YOU HAVE ONE A TURN]
MOVE [FULL ACTION] |
DO [FULL ACTION] |
USE [FULL ACTION] |
STORE [FULL ACTION] |
PREPARE [FULL ACTION] |
MOVE to any tile in a zone that is adjacent to your current zone - A tile that is filled (as in your pawn couldn't fit in it) with art or is a wall cannot be traversed through - Walls are denoted by thick outlines in between the tile - A good rule of thumb is "if you can draw a straight line from your tile to any spot in the tile in your destination, it is a legal move" - More movement rules to come as clarifying questions are asked (this is subject to change) DO something to anything on adjacent to you USE something on or adjacent to you STORE something adjacent to you in your hammer space - Each player has 3 hammer space slots - Resources (non weapons) can stack up to 3 (this is subject to change) PREPARE an action to be triggered on a SIMPLE condition - A simple condition is something like "when a guy walks in front of me" etc.
[FREE ACTIONS] [YOU HAVE ONE A TURN]
REPOSITION [FREE ACTION] |
ADVANCE [FREE ACTION] |
DROP [FREE ACTION] |
REPOSITION yourself to any tile WITHIN your current zone - If your zone is FULL you may REPOSITION to any free space that is touching your zone ADVANCE to a tile that is a maximum of 2 tiles away from you DROP something you are holding or that is in your hammer space - Things will be dropped in a random adjacent tile - This does not consume your free action (this is subject to change)
[BONUS ACTIONS] [YOU GAIN THESE THROUGH SPECIAL ACTIONS]
LOOT something you opened in the last round - This does not use up your sole free action of the round
NOTE: Are you a player who doesn't like what they look like? Well the shop can fix that! You can spend Karma to have me redesign your character via text description, or use a free re-roll to get a different default skin, OR you can submit fanart of an EDMANGO quest to get a free redesign of your avatar of your choice.
[HOW TO BE A SUGGESTER]
Every suggester can [SUGGEST] an action to an [NPC] or [AI] that is on the battlefield. They will act like a [QUEST PROTAGONIST], but can refuse actions depending on their [PERSONALITY] To issue a direct statement as a [SUGGESTER], please [b]'''BOLD'''[/b] the text The format of your text *does* matter, so please experiment. The [GODS] are [WATCHING], and good ideas/suggestions for more than just the AI will be rewarded. Occasionally tasks can be given to the [SUGGESTER], completing a task will award Karma and allow them to [ALTER] the [BATTLEFIELD] After an objective has been completed, suggesters may also nominate up to two MVPS to award them a NIFTY HAT [HOSTILE SUGGESTERS] operate much the same way, only their influence on NPCS is limited, while they can actually attempt to persuade hostiles
[CREDITS]
- Many 16x16 icons and pixel arts that you will find may have been acquired (as they were under free use creative commons) or purchased from various sites on the net to save on work-time.
- Below is a list of the resources that were used in the making of this project.
- https://opengameart.org/content/16x16-weapon-rpg-icons
- https://opengameart.org/content/16x16-assorted-rpg-icons
- https://finalbossblues.itch.io/icons
Quests by EDMANGO |
TGchan: CATALYST | SHARDS | SuCHESStion Collaborations: Desperation | PLUSHQUEST | CRYSTAL SPIRE | TENSION |