User:RiotGearEpsilon/BattleQuest: Difference between revisions

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= Le bataillon des Scellor =
= Le bataillon des Scellor =
 
<div style="float:right">{{questart|366604|board=quest}}</div>
== Unit Types ==
 
== Wargear ==
 
== Army List ==
== Army List ==


Line 122: Line 118:


= The Astranian Group =
= The Astranian Group =
<div style="float:right">{{questart|366601|board=quest}}</div>
== Wargear ==
=== Infantry Equipment ===
==== Astranian Raytech Weapons ====
Ray-tech weapons are extremely powerful, highly penetrative energy weapons. The most powerful ones will fucking vaporize you in a spray of superheated bone-shrapnel and meat foam, but even the weaker ones can punch through armor very effectively, chewing through several feet of concrete or stone armor in a few seconds of sustained fire. Usually only specialized energy shielding can deflect these incredibly destructive projectiles.
If a raytech weapon is submerged in water or similarly conductive fluids, they short out violently and cease to function until thoroughly dried and given a fresh power cell.
==== Blast Rifle ====
These infantry weapons fire non-penetrative, explosive energy projectiles with about as much force as a .50 Action Express hollowpoint - more than capable of splattering flesh to pulp, chewing apart wood and concrete, and gradually grinding down steel. They carry large reserves of ammunition and are reliable in the face of moisture, grit, or other adverse conditions; however, if fully submerged in water or similarly conductive fluids, they short out violently and cease to function until thoroughly dried and given a fresh power cell.
=== Vehicle Ordnance ===
==== Blast Cannons ====
These fast-firing weapons deploy a withering barrage of energy projectiles, akin to a GAU-8 with poorer armor penetration and significantly lower recoil and space requirements. They are poor at piercing heavy armor and shielding, and are weak and less accurate at long range as the pulses ablate in the atmosphere.
==== Disintigration "Annihilator" Cannons ====


== Unit Types ==
These heavy, ponderous siege cannons fire enormous pulses of energy capable of vaporizing any vehicle the size of an enormous battle tank or smaller. They are poor at dealing with fast targets.


== Wargear ==
==== Flamenets ====
 
A flamenet is an incendiary cluster bomb weapon.
 
==== Magma Bombs ====
 
A magma bomb, when triggered, penetrates the earth and superheats the surrounding area sufficiently to liquify stone.
 
==== Precision Lasers ====
 
High-power, high-range, high-accuracy laser weapons with commensurately high waste heat. They can only fire intermittently due to extreme cooling requirements.
 
==== Selective Destruction Field ====
 
A massively powerful variant of the Astranian shield projector, which is basically going to kill anything that comes close.


== Army List ==
== Army List ==
Line 202: Line 234:


= Team Motherfucker =
= Team Motherfucker =
 
<div style="float:right">{{questart|366605|board=quest}}</div>
:''See:'' [[Tozol]]
== "Fucking Tozols!" ==
== "Fucking Tozols!" ==


Line 211: Line 244:
== Personnel ==
== Personnel ==


=== Motherfucker 1 ===
=== Lt. Vaejra ===
 
Lt. Vaejra is equipped with a cybernetic computer interface, a rarity these days, and specializes in information warfare. He has a broad skillset, however, and is over a century old.
=== Motherfucker 2 ===
=== Sgt Ota Karsti ===
 
Sgt Ota Karsti is not much younger, and has the stories to prove it. She knows fieldcraft, mines, traps, explosives, and every manner of entrenchment. She takes care of the squad, doing whatever she can to keep them in working order, physically and mentally.
=== Motherfucker 3 ===
=== Trooper Rinis Ayen ===
 
Trooper Rinis Ayen is a tinkerer, an engineer, and an aggressive and capable warrior. Though much younger than the old hands of the squad, she's fought aliens on five worlds. This will be her sixth.
=== Motherfucker 4 ===
=== Trooper Reya Oriat ===
 
Trooper Reya Oriat is the only other member of the squad with a cybernetic uplink, and serves as backup infowar and technician. She loves to read, claiming it gives her a xenopsychological edge.
=== Motherfucker 5 ===
=== Trooper Anak Utaza ===
 
Trooper Anak Utaza is the best rifleman on the squad, and carries the best rifle. All tozols are marksmen by design, and infantry by nature, but Anak has struggled to master small unit combat, often at the expense of the technical work that's dominated the squad's life for the past two decades Despite this, he's friends with everyone in the squad.
=== Motherfucker 6 ===
=== Trooper Thaen Sinh ===
 
Trooper Thaen Sinh is not native to Valatan, as the others are, and likes to tell wildly exaggerated stories of his early life on a nomad starship. He's a good mechanic, is responsible for running the base's fabricator, and the best pilot on the team.
=== Motherfucker 7 ===
=== Trooper Baj Oriat ===
 
Trooper Baj Oriat was born on this planet, the son of Reya and Anak, and is less than half as old as anyone else. To him, Valatan and tozol civilization are just one of many things he reads about, and he displays a worrying fascination with alien cultures as a result. Nevertheless, he's trusted to fight and kill.
=== Motherfucker 8 ===
=== Specialist Kaselir Vrin ===
Specialist Kaselir Vrin was deployed to this planet in a hibernation cocoon packed inside her tank destroyer, part of a rushed package to let the squad dig in for the long haul. Not being part of the original unit of pathfinders, she considers herself something of an outsider, even after all these years.

Latest revision as of 15:45, 24 November 2011

Le bataillon des Scellor

366604.png
LinkToBoard.gif

Army List

Armor

War Command Ship (1)

  • Sensor platform and high shields)
  • 1 ulkam pilot.
  • 3 praal tech crew.

Landing ships (4)

These are modified mining spikes.

  • 3-Praal tech crew
  • 1 orthan organizer.
  • 1 orthe medic.
  • 1 ulkam navigator.
  • 3 ulkam weapon techs.
  • 1 shuttle with:
    • ulkam pilot.
    • 5(1/4) niiar guard + 5 praal/2 orthe maintenance each.

Bouncetanks (2)

Each bouncetank is crewed by two ulkam and three praal.

Command Staff

  • 1 command squad w.
    • 1 Onnka Niiar.
    • 1 onnka orthan, plus 2 orthan relays.
    • 1 twinned ulkam, plus 4 ulkam prognostica.
    • 5 niiar.
    • 5 praal hi-techs.

Squads

Heavy Guard Squad (1)

The heavy guard squad is composed of five sentient? niiar elite.

Scout/Sniper Squad (1)

The scout/sniper squad is composed of five sentient? niiar elite.

Mischief Squad (1)

The infiltration and sabotage squad is composed of three sentient? ayaar.

Light Infantry Squad (3)

Each of the three light infantry squads have the following personnel:

  • 19 niiar drones.
  • One sentient niiar overseer.
  • One orthan relay.
  • One orthe medic.

Fast Transport Squad (2)

Each of the two fast-transport squads have the following personnel:

  • 14 niiar drones.
  • One sentient niiar overseer.
  • One orthan relay.
  • One orthe medic.

Each squad has one hover-truck dedicated for their use.

Anti-Air Squad (1)

The anti-air squad has the following personnel

  • 19 niiar drones.
  • One sentient niiar overseer.
  • One orthan relay.
  • One orthe medic.

Heavy Infantry Squad (1)

The heavy-infantry squad has the following personnel:

  • 19 niiar drones.
  • One sentient niiar overseer.
  • One orthan relay.
  • One orthe medic.

Combat Engineer Squad (1)

The combat engineer squad has the following personnel:

  • 14 praal drones.
  • One sentient praal overseer.
  • 5 niaar drones,
  • One orthan relay.
  • One orthe medic.

Fast Engineer Squad (1)

The fast-transport engineer squad has the following personnel:

  • 14 praal drones.
  • One sentient praal/niiar? overseer.
  • 5 niaar drones,
  • One orthan relay.
  • One orthe medic.

They have one hover-truck dedicated for their use.

Mobile Emplacement Squad (1)

The emplacement weapon squad has the following personnel:

  • 10 praal drones.
  • 9 niaar drones,
  • One sentient praal/niiar? overseer.
  • One orthan relay.
  • One orthe medic.

The Astranian Group

366601.png
LinkToBoard.gif

Wargear

Infantry Equipment

Astranian Raytech Weapons

Ray-tech weapons are extremely powerful, highly penetrative energy weapons. The most powerful ones will fucking vaporize you in a spray of superheated bone-shrapnel and meat foam, but even the weaker ones can punch through armor very effectively, chewing through several feet of concrete or stone armor in a few seconds of sustained fire. Usually only specialized energy shielding can deflect these incredibly destructive projectiles.

If a raytech weapon is submerged in water or similarly conductive fluids, they short out violently and cease to function until thoroughly dried and given a fresh power cell.

Blast Rifle

These infantry weapons fire non-penetrative, explosive energy projectiles with about as much force as a .50 Action Express hollowpoint - more than capable of splattering flesh to pulp, chewing apart wood and concrete, and gradually grinding down steel. They carry large reserves of ammunition and are reliable in the face of moisture, grit, or other adverse conditions; however, if fully submerged in water or similarly conductive fluids, they short out violently and cease to function until thoroughly dried and given a fresh power cell.

Vehicle Ordnance

Blast Cannons

These fast-firing weapons deploy a withering barrage of energy projectiles, akin to a GAU-8 with poorer armor penetration and significantly lower recoil and space requirements. They are poor at piercing heavy armor and shielding, and are weak and less accurate at long range as the pulses ablate in the atmosphere.

Disintigration "Annihilator" Cannons

These heavy, ponderous siege cannons fire enormous pulses of energy capable of vaporizing any vehicle the size of an enormous battle tank or smaller. They are poor at dealing with fast targets.

Flamenets

A flamenet is an incendiary cluster bomb weapon.

Magma Bombs

A magma bomb, when triggered, penetrates the earth and superheats the surrounding area sufficiently to liquify stone.

Precision Lasers

High-power, high-range, high-accuracy laser weapons with commensurately high waste heat. They can only fire intermittently due to extreme cooling requirements.

Selective Destruction Field

A massively powerful variant of the Astranian shield projector, which is basically going to kill anything that comes close.

Army List

Air Armor

Warship Carrier (1)

Required Crew:

  • 1 Pilot
  • 10 Robotic Crew
  • 10 Astranian Crew

Escort Heavy Gunships (2)

Required Crew:

  • 1 Pilot
  • 2 Astranian Crew
  • 1 Astranian Specialist
  • 4 Robotic Crew

Assault Gunships (6)

Required Crew:

  • 1 Pilot
  • 1 Robotic Crew
  • 1 Astranian Specialist

Scout Fighters (7)

Required Crew:

  • 1 Pilot

Heavy Transports (2)

Required Crew:

  • 1 Pilot
  • 1 Astranian Crew
  • 2 Robotic Crew

Land Armor

Mobile Command Walker (1)

The Mobile Command Walker requires

  • 1 Pilot
  • 10 Robotic Crew
  • 10 Astranian Crew

Heavy Assault Walkers (5)

Required Crew:

  • 1 Pilot

Scout Walkers (6)

Required Crew:

  • 1 Pilot

Personnel

  • 150 combat robots
  • 30 crew robots
  • 30 Astranian Combat marines
  • 20 Astranian crew personel
  • 30 Astranian Pilots
  • 10 Astranian specialists
  • 5 stealth operatives
  • 1 advanced tactical robot
  • 1 Astranian Psychic comander
  • 27 civilians

Advanced Tactical Robot (1)

This A.I. marvel is capable of substituting for 10 Robotic Crew, 10 Astranian Crew, and a pilot simultaneously. This means it is capable of independently crewing the Mobile Command Walker or the Warship Carrier.

Team Motherfucker

366605.png
LinkToBoard.gif
See: Tozol

"Fucking Tozols!"

Tozols are built for war and have a variety of natural capabilities that are, frankly, complete bullshit. At least that's what everyone else thinks. The Tozol merely consider you to be ridiculously inadequate.

Assets

Personnel

Lt. Vaejra

Lt. Vaejra is equipped with a cybernetic computer interface, a rarity these days, and specializes in information warfare. He has a broad skillset, however, and is over a century old.

Sgt Ota Karsti

Sgt Ota Karsti is not much younger, and has the stories to prove it. She knows fieldcraft, mines, traps, explosives, and every manner of entrenchment. She takes care of the squad, doing whatever she can to keep them in working order, physically and mentally.

Trooper Rinis Ayen

Trooper Rinis Ayen is a tinkerer, an engineer, and an aggressive and capable warrior. Though much younger than the old hands of the squad, she's fought aliens on five worlds. This will be her sixth.

Trooper Reya Oriat

Trooper Reya Oriat is the only other member of the squad with a cybernetic uplink, and serves as backup infowar and technician. She loves to read, claiming it gives her a xenopsychological edge.

Trooper Anak Utaza

Trooper Anak Utaza is the best rifleman on the squad, and carries the best rifle. All tozols are marksmen by design, and infantry by nature, but Anak has struggled to master small unit combat, often at the expense of the technical work that's dominated the squad's life for the past two decades Despite this, he's friends with everyone in the squad.

Trooper Thaen Sinh

Trooper Thaen Sinh is not native to Valatan, as the others are, and likes to tell wildly exaggerated stories of his early life on a nomad starship. He's a good mechanic, is responsible for running the base's fabricator, and the best pilot on the team.

Trooper Baj Oriat

Trooper Baj Oriat was born on this planet, the son of Reya and Anak, and is less than half as old as anyone else. To him, Valatan and tozol civilization are just one of many things he reads about, and he displays a worrying fascination with alien cultures as a result. Nevertheless, he's trusted to fight and kill.

Specialist Kaselir Vrin

Specialist Kaselir Vrin was deployed to this planet in a hibernation cocoon packed inside her tank destroyer, part of a rushed package to let the squad dig in for the long haul. Not being part of the original unit of pathfinders, she considers herself something of an outsider, even after all these years.