Gridlock: Difference between revisions
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|<big>Gridlock by [[Prometheus]]</big> | |||
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|[http://tgchan.org/kusaba/questarch/res/59566.html Thread 1]<br> | |||
[http://tgchan.org/kusaba/quest/res/126248.html Thread 2] | |||
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|[http://tgchan.org/kusaba/questdis/res/314588.html Discussion Thread] | |||
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In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus | In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus | ||
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Revision as of 06:51, 7 February 2010
Gridlock by Prometheus |
Thread 1 |
Discussion Thread |
In short, it is the story of a fledgling AI/sentient program/ghost (in the shell) depicted in primitive 3D, inspired mainly by Decker, Dystopia, Neuromancer and other cyberspace models, combined into a system called the Grid, with buildings representing computer systems consisting of nodes (rooms) and various functions, programs and data which are visualized as objects. Not a very original setting, but hopefully it's different enough from other Quests. -Prometheus
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